Compare commits
1 Commits
v5.0.0-bet
...
feature/su
Author | SHA1 | Date | |
---|---|---|---|
![]() |
05d2019f80 |
@@ -1,70 +0,0 @@
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||||
# CircleCI 2.0 configuration file to build GDevelop app running
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||||
# on the Electron runtime (newIDE/electron-app).
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version: 2
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jobs:
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build:
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docker:
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- image: circleci/node:lts
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working_directory: ~/GDevelop
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steps:
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- checkout
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# System dependencies (for Electron Builder and Emscripten)
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- run:
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name: Install dependencies for Emscripten
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command: sudo apt install cmake
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- run:
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name: Install Emscripten (for GDevelop.js)
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command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install sdk-1.37.37-64bit && ./emsdk activate sdk-1.37.37-64bit && cd ..
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- run:
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name: Install Wine for Electron builder
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command: sudo dpkg --add-architecture i386 && sudo apt-get update && sudo apt install wine32
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- run:
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name: Install system dependencies for Electron builder
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command: sudo apt install icnsutils && sudo apt install graphicsmagick && sudo apt install rsync
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# GDevelop.js dependencies
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- restore_cache:
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keys:
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- gd-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}-{{ checksum "GDevelop.js/package.json" }}
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# fallback to using the latest cache if no exact match is found
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- gd-nodejs-dependencies---
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- run:
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name: Install GDevelop.js dependencies and build it
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||||
command: cd GDevelop.js && sudo npm install -g grunt-cli && npm install && cd ..
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# Build GDevelop.js
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- run:
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name: Build GDevelop.js
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command: cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && npm test && cd ..
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# GDevelop IDE dependencies (after building GDevelop.js to avoid downloading a pre-built version)
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- run:
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name: Install GDevelop IDE dependencies
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command: cd newIDE/app && npm install && cd ../electron-app && npm install
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- save_cache:
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paths:
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- newIDE/electron-app/node_modules
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- newIDE/app/node_modules
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- GDevelop.js/node_modules
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key: gd-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}
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# Build GDevelop IDE
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- run:
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name: Build GDevelop IDE
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command: cd newIDE/electron-app && npm run build -- --mac --win --linux tar.gz --publish=never
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# Upload artifacts
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- run:
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name: Clean dist folder to keep only installers/binaries.
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command: rm -rf newIDE/electron-app/dist/linux-unpacked && rm -rf newIDE/electron-app/dist/win-unpacked && rm -rf newIDE/electron-app/dist/mac
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- store_artifacts:
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path: newIDE/electron-app/dist
|
2
.gitignore
vendored
@@ -5,6 +5,7 @@
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/docs/GDCore Documentation
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/ExtLibs/SFML
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/ExtLibs/*.7z
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/scripts/Repository keys
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/scripts/logs/*.txt
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/scripts/gdcore-gdcpp-gdjs-extensions-messages.pot
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/Binaries/.build*
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@@ -65,4 +66,3 @@
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**/.DS_Store
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**/node_modules/
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.idea
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.vscode/ipch
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|
10
.travis.yml
@@ -12,11 +12,7 @@ cache:
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env:
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global:
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- GCC_VERSION="4.8"
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services:
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# Virtual Framebuffer 'fake' X server for SFML
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- xvfb
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addons:
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artifacts:
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s3_region: "us-east-1"
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@@ -29,7 +25,8 @@ addons:
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- ubuntu-toolchain-r-test
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packages:
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# Build dependencies:
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- cmake
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# (Cmake 3+ is required by Emscripten)
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- cmake3
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- p7zip-full
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- g++-4.8
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# SFML dependencies:
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@@ -46,6 +43,7 @@ before_install:
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#Activate X Virtual Framebuffer to allow tests to
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#use SFML.
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- "export DISPLAY=:99.0"
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- "sh -e /etc/init.d/xvfb start"
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# This workaround is required to avoid libstdc++ errors (Emscripten requires a recent version of libstdc++)
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- wget -q -O libstdc++6 http://security.ubuntu.com/ubuntu/pool/main/g/gcc-5/libstdc++6_5.4.0-6ubuntu1~16.04.10_amd64.deb
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- sudo dpkg --force-all -i libstdc++6
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|
7
Binaries/Output/Release_Linux/CppPlatform/Runtime/PlayLinux
Executable file
@@ -0,0 +1,7 @@
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#Execute this file to launch the game
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#If you can not launch it, make sure that this file
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#as well as 'ExeLinux' have the right to be executed
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#(Right click on file > Properties)
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export LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH
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./ExeLinux
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26
Binaries/Output/Release_Linux/StartGDevelop.sh
Executable file
@@ -0,0 +1,26 @@
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#Execute this file to launch GDevelop
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#If you can not launch GD, make sure that this file
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#as well as 'GDIDE' have the right to be executed
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#(Right click on file > Properties)
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export LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH
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if [ -z ${1+x} ]; then
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GDK_BACKEND=x11 ./GDIDE
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else
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GDK_BACKEND=x11 ./GDIDE "$1"
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fi
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if [ "$?" = "127" ]; then
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mkdir -p ~/.GDevelop
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GDK_BACKEND=x11 ./GDIDE 1> ~/.GDevelop/errorMsgWhileLoadingGD.txt 2> ~/.GDevelop/errorMsgWhileLoadingGD.txt
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errorMsg=$(cat < ~/.GDevelop/errorMsgWhileLoadingGD.txt)
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echo "$errorMsg" | grep "loading shared"
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if [ "$?" == "0" ]; then
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zenity --error --text="Unable to launch GDevelop! Here is the error message:\n\n <b>$errorMsg</b>\n\nMay be a <b>package is not installed</b>.\nCheck if you can find the package in the Software Center.";
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else
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zenity --error --text="Unable to launch GDevelop, a unknown error happened! Here is the full error message:\n\n <b>$errorMsg</b>\n\n.";
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fi;
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fi;
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|
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BIN
Binaries/Output/Release_Windows/Examples/0033.jpg
Normal file
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BIN
Binaries/Output/Release_Windows/Examples/01.jpg
Executable file
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Binaries/Output/Release_Windows/Examples/02.jpg
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Binaries/Output/Release_Windows/Examples/03.jpg
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Binaries/Output/Release_Windows/Examples/04.jpg
Executable file
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Binaries/Output/Release_Windows/Examples/05.jpg
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Binaries/Output/Release_Windows/Examples/06.jpg
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BIN
Binaries/Output/Release_Windows/Examples/2DSmallWoodBox.jpg
Normal file
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BIN
Binaries/Output/Release_Windows/Examples/2DWoodBox.jpg
Normal file
After Width: | Height: | Size: 4.2 KiB |
BIN
Binaries/Output/Release_Windows/Examples/3DEngineBack.png
Normal file
After Width: | Height: | Size: 535 B |
2047
Binaries/Output/Release_Windows/Examples/3DRacingGame2Players.gdg
Normal file
BIN
Binaries/Output/Release_Windows/Examples/3DWall.png
Normal file
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Binaries/Output/Release_Windows/Examples/Aimant.png
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@@ -0,0 +1,906 @@
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||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<project firstLayout="">
|
||||
<gdVersion build="84" major="3" minor="6" revision="0" />
|
||||
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
|
||||
<name>Animation speed scale</name>
|
||||
<author></author>
|
||||
<windowWidth>800</windowWidth>
|
||||
<windowHeight>600</windowHeight>
|
||||
<latestCompilationDirectory></latestCompilationDirectory>
|
||||
<maxFPS>60</maxFPS>
|
||||
<minFPS>10</minFPS>
|
||||
<verticalSync>false</verticalSync>
|
||||
<extensions>
|
||||
<extension name="BuiltinObject" />
|
||||
<extension name="BuiltinAudio" />
|
||||
<extension name="BuiltinVariables" />
|
||||
<extension name="BuiltinTime" />
|
||||
<extension name="BuiltinMouse" />
|
||||
<extension name="BuiltinKeyboard" />
|
||||
<extension name="BuiltinJoystick" />
|
||||
<extension name="BuiltinCamera" />
|
||||
<extension name="BuiltinWindow" />
|
||||
<extension name="BuiltinFile" />
|
||||
<extension name="BuiltinNetwork" />
|
||||
<extension name="BuiltinScene" />
|
||||
<extension name="BuiltinAdvanced" />
|
||||
<extension name="Sprite" />
|
||||
<extension name="BuiltinCommonInstructions" />
|
||||
<extension name="BuiltinCommonConversions" />
|
||||
<extension name="BuiltinStringInstructions" />
|
||||
<extension name="BuiltinMathematicalTools" />
|
||||
<extension name="BuiltinExternalLayouts" />
|
||||
<extension name="TiledSpriteObject" />
|
||||
<extension name="PlatformAutomatism" />
|
||||
<extension name="TextObject" />
|
||||
</extensions>
|
||||
<platforms>
|
||||
<platform name="GDevelop C++ platform" />
|
||||
<platform name="GDevelop JS platform" />
|
||||
</platforms>
|
||||
<currentPlatform>GDevelop JS platform</currentPlatform>
|
||||
</properties>
|
||||
<resources>
|
||||
<resources>
|
||||
<resource alwaysLoaded="false" file="p1_stand.png" kind="image" name="p1_stand.png" smoothed="true" userAdded="false" />
|
||||
<resource alwaysLoaded="false" file="p1_jump.png" kind="image" name="p1_jump.png" smoothed="true" userAdded="false" />
|
||||
<resource alwaysLoaded="false" file="p1_walk01.png" kind="image" name="p1_walk01.png" smoothed="true" userAdded="false" />
|
||||
<resource alwaysLoaded="false" file="p1_walk02.png" kind="image" name="p1_walk02.png" smoothed="true" userAdded="false" />
|
||||
<resource alwaysLoaded="false" file="p1_walk03.png" kind="image" name="p1_walk03.png" smoothed="true" userAdded="false" />
|
||||
<resource alwaysLoaded="false" file="p1_walk04.png" kind="image" name="p1_walk04.png" smoothed="true" userAdded="false" />
|
||||
<resource alwaysLoaded="false" file="p1_walk05.png" kind="image" name="p1_walk05.png" smoothed="true" userAdded="false" />
|
||||
<resource alwaysLoaded="false" file="p1_walk06.png" kind="image" name="p1_walk06.png" smoothed="true" userAdded="false" />
|
||||
<resource alwaysLoaded="false" file="p1_walk07.png" kind="image" name="p1_walk07.png" smoothed="true" userAdded="false" />
|
||||
<resource alwaysLoaded="false" file="p1_walk08.png" kind="image" name="p1_walk08.png" smoothed="true" userAdded="false" />
|
||||
<resource alwaysLoaded="false" file="p1_walk09.png" kind="image" name="p1_walk09.png" smoothed="true" userAdded="false" />
|
||||
<resource alwaysLoaded="false" file="p1_walk10.png" kind="image" name="p1_walk10.png" smoothed="true" userAdded="false" />
|
||||
<resource alwaysLoaded="false" file="p1_walk11.png" kind="image" name="p1_walk11.png" smoothed="true" userAdded="false" />
|
||||
<resource alwaysLoaded="false" file="brickWall.png" kind="image" name="brickWall.png" smoothed="true" userAdded="false" />
|
||||
<resource alwaysLoaded="false" file="bridge.png" kind="image" name="bridge.png" smoothed="true" userAdded="false" />
|
||||
<resource alwaysLoaded="false" file="grassHalfMid.png" kind="image" name="grassHalfMid.png" smoothed="true" userAdded="true" />
|
||||
<resource alwaysLoaded="false" file="castleCenter.png" kind="image" name="castleCenter.png" smoothed="true" userAdded="true" />
|
||||
<resource alwaysLoaded="false" file="bridgeLogs.png" kind="image" name="bridgeLogs.png" smoothed="true" userAdded="true" />
|
||||
<resource alwaysLoaded="false" file="Left.png" kind="image" name="Left.png" smoothed="true" userAdded="false" />
|
||||
<resource alwaysLoaded="false" file="Right.png" kind="image" name="Right.png" smoothed="true" userAdded="false" />
|
||||
<resource alwaysLoaded="false" file="ladder_mid.png" kind="image" name="ladder_mid.png" smoothed="true" userAdded="true" />
|
||||
<resource alwaysLoaded="false" file="Grass.png" kind="image" name="Grass.png" smoothed="true" userAdded="true" />
|
||||
</resources>
|
||||
<resourceFolders />
|
||||
</resources>
|
||||
<objects />
|
||||
<objectsGroups />
|
||||
<variables />
|
||||
<layouts>
|
||||
<layout b="252" disableInputWhenNotFocused="true" mangledName="New_32scene" name="New scene" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="201" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="233">
|
||||
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="70" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="70" snap="true" windowMask="false" zoomFactor="1.000000" />
|
||||
<objectsGroups />
|
||||
<variables />
|
||||
<instances>
|
||||
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Player" width="0.000000" x="117.999947" y="449.230774" zOrder="20">
|
||||
<numberProperties />
|
||||
<stringProperties />
|
||||
<initialVariables />
|
||||
</instance>
|
||||
<instance angle="0.000000" customSize="true" height="70.000000" layer="" locked="false" name="TiledGrassPlatform" width="5262.430664" x="-583.046265" y="571.000000" zOrder="1">
|
||||
<numberProperties />
|
||||
<stringProperties />
|
||||
<initialVariables />
|
||||
</instance>
|
||||
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="-581.269226" y="167.923035" zOrder="21">
|
||||
<numberProperties />
|
||||
<stringProperties />
|
||||
<initialVariables />
|
||||
</instance>
|
||||
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="-579.961609" y="500.076843" zOrder="21">
|
||||
<numberProperties />
|
||||
<stringProperties />
|
||||
<initialVariables />
|
||||
</instance>
|
||||
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="-578.653503" y="434.692230" zOrder="21">
|
||||
<numberProperties />
|
||||
<stringProperties />
|
||||
<initialVariables />
|
||||
</instance>
|
||||
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="-578.653503" y="369.307617" zOrder="21">
|
||||
<numberProperties />
|
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||||
<type>BuiltinCommonInstructions::Comment</type>
|
||||
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
|
||||
<comment>The "Player" object has an automatism called "Platformer object": 
You can move it using the arrows key and the Shift key to jump.

The platforms are recognized thanks to their "Platform" automatism.</comment>
|
||||
<comment2>L'objet "Player" possède un automatisme appelé "Personnage déplaçable sur les plateformes":
Vous pouvez le bouger avec les flèches directionnelles et utiliser la touche Shift ( ou Maj ) pour sauter.

Les plateformes ont toutes un automatisme "Plateforme" afin d'être reconnues comme telles.</comment2>
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="DepartScene" />
|
||||
<parameters>
|
||||
<parameter></parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="ChangeAnimationSpeedScale" />
|
||||
<parameters>
|
||||
<parameter>Player</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>1</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Comment</type>
|
||||
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
|
||||
<comment>Change the animation according to what the player do.</comment>
|
||||
<comment2>On change l'animation en fonction de ce que fait le joueur.</comment2>
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="PlatformAutomatism::IsJumping" />
|
||||
<parameters>
|
||||
<parameter>Player</parameter>
|
||||
<parameter>PlatformerObject</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="ChangeAnimation" />
|
||||
<parameters>
|
||||
<parameter>Player</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>1</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="PlatformAutomatism::IsFalling" />
|
||||
<parameters>
|
||||
<parameter>Player</parameter>
|
||||
<parameter>PlatformerObject</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="ChangeAnimation" />
|
||||
<parameters>
|
||||
<parameter>Player</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>1</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="PlatformAutomatism::IsOnFloor" />
|
||||
<parameters>
|
||||
<parameter>Player</parameter>
|
||||
<parameter>PlatformerObject</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions />
|
||||
<events>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="true" value="PlatformAutomatism::IsMoving" />
|
||||
<parameters>
|
||||
<parameter>Player</parameter>
|
||||
<parameter>PlatformerObject</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="ChangeAnimation" />
|
||||
<parameters>
|
||||
<parameter>Player</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>0</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="PlatformAutomatism::IsMoving" />
|
||||
<parameters>
|
||||
<parameter>Player</parameter>
|
||||
<parameter>PlatformerObject</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="ChangeAnimation" />
|
||||
<parameters>
|
||||
<parameter>Player</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>2</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
</events>
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="KeyPressed" />
|
||||
<parameters>
|
||||
<parameter></parameter>
|
||||
<parameter>Left</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="FlipX" />
|
||||
<parameters>
|
||||
<parameter>Player</parameter>
|
||||
<parameter>yes</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="BuiltinCommonInstructions::Once" />
|
||||
<parameters />
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="ResetTimer" />
|
||||
<parameters>
|
||||
<parameter></parameter>
|
||||
<parameter>"movementTime"</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Comment</type>
|
||||
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
|
||||
<comment>We use a timer to know the time elasped since the beginning of the movement. Then, we use this time to determine the speed of the player (and update the animation speed scale to accelerate the animation)</comment>
|
||||
<comment2>On utilise un chronomètre pour connaître le temps écoulé depuis le début du mouvement du personnage. Ensuite, on utilise ce temps pour déterminer la vitesse du personnage (et mettre à jour l'échelle de vitesse de l'animation du personnage).</comment2>
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions />
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="PlatformAutomatism::MaxSpeed" />
|
||||
<parameters>
|
||||
<parameter>Player</parameter>
|
||||
<parameter>PlatformerObject</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>800*(1-exp(-0.5*TimerElapsedTime("movementTime")))</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
<action>
|
||||
<type inverted="false" value="ChangeAnimationSpeedScale" />
|
||||
<parameters>
|
||||
<parameter>Player</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>(800*(1-exp(-0.5*TimerElapsedTime("movementTime"))))/400</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
</events>
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="KeyPressed" />
|
||||
<parameters>
|
||||
<parameter></parameter>
|
||||
<parameter>Right</parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="FlipX" />
|
||||
<parameters>
|
||||
<parameter>Player</parameter>
|
||||
<parameter>no</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="BuiltinCommonInstructions::Once" />
|
||||
<parameters />
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="ResetTimer" />
|
||||
<parameters>
|
||||
<parameter></parameter>
|
||||
<parameter>"movementTime"</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions />
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="PlatformAutomatism::MaxSpeed" />
|
||||
<parameters>
|
||||
<parameter>Player</parameter>
|
||||
<parameter>PlatformerObject</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>800*(1-exp(-0.5*TimerElapsedTime("movementTime")))</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
<action>
|
||||
<type inverted="false" value="ChangeAnimationSpeedScale" />
|
||||
<parameters>
|
||||
<parameter>Player</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>(800*(1-exp(-0.5*TimerElapsedTime("movementTime"))))/400</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
</events>
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Comment</type>
|
||||
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
|
||||
<comment>Make sure the camera follows the player.</comment>
|
||||
<comment2>On s'assure que la caméra suit le joueur.</comment2>
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions />
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="CameraX" />
|
||||
<parameters>
|
||||
<parameter></parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>Player.X()</parameter>
|
||||
<parameter></parameter>
|
||||
<parameter></parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
<action>
|
||||
<type inverted="false" value="TextObject::String" />
|
||||
<parameters>
|
||||
<parameter>AnimationScaleText</parameter>
|
||||
<parameter>=</parameter>
|
||||
<parameter>ToString(Player.AnimationSpeedScale())</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Comment</type>
|
||||
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
|
||||
<comment>Management of the moving platform:</comment>
|
||||
<comment2>Gestion de la plateforme bougeante:</comment2>
|
||||
</event>
|
||||
<event disabled="false" folded="false">
|
||||
<type>BuiltinCommonInstructions::Standard</type>
|
||||
<conditions>
|
||||
<condition>
|
||||
<type inverted="false" value="DepartScene" />
|
||||
<parameters>
|
||||
<parameter></parameter>
|
||||
</parameters>
|
||||
<subConditions />
|
||||
</condition>
|
||||
</conditions>
|
||||
<actions>
|
||||
<action>
|
||||
<type inverted="false" value="Cache" />
|
||||
<parameters>
|
||||
<parameter>GoLeft</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
<action>
|
||||
<type inverted="false" value="Cache" />
|
||||
<parameters>
|
||||
<parameter>GoRight</parameter>
|
||||
</parameters>
|
||||
<subActions />
|
||||
</action>
|
||||
</actions>
|
||||
<events />
|
||||
</event>
|
||||
</events>
|
||||
<layers>
|
||||
<layer name="" visibility="true">
|
||||
<cameras>
|
||||
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
|
||||
</cameras>
|
||||
</layer>
|
||||
<layer name="Nouveau calque" visibility="true">
|
||||
<cameras>
|
||||
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
|
||||
</cameras>
|
||||
</layer>
|
||||
</layers>
|
||||
<automatismsSharedData>
|
||||
<automatismSharedData name="Platform" type="PlatformAutomatism::PlatformAutomatism" />
|
||||
<automatismSharedData name="PlatformerObject" type="PlatformAutomatism::PlatformerObjectAutomatism" />
|
||||
</automatismsSharedData>
|
||||
</layout>
|
||||
</layouts>
|
||||
<externalEvents />
|
||||
<externalLayouts />
|
||||
<externalSourceFiles />
|
||||
</project>
|
BIN
Binaries/Output/Release_Windows/Examples/Background.png
Normal file
After Width: | Height: | Size: 168 KiB |
BIN
Binaries/Output/Release_Windows/Examples/Bad.png
Normal file
After Width: | Height: | Size: 688 B |
BIN
Binaries/Output/Release_Windows/Examples/BarSelector.png
Normal file
After Width: | Height: | Size: 285 B |
BIN
Binaries/Output/Release_Windows/Examples/Barn.png
Normal file
After Width: | Height: | Size: 35 KiB |