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514 Commits

Author SHA1 Message Date
Florian Rival
b21e617e9c Bump newIDE version 2019-06-23 15:13:11 +01:00
Florian Rival
5068248525 Update translations 2019-06-23 15:11:06 +01:00
Florian Rival
20a7d424c2 Fix Prettier 2019-06-23 12:53:28 +01:00
Florian Rival
18ea55600f Handle error when game cannot be created in the specified folder 2019-06-23 12:39:36 +01:00
Florian Rival
3cdf539f42 Fix uncaught exceptions on login/account creation/password reset 2019-06-23 12:27:10 +01:00
Florian Rival
3008898917 Add tutorials by @piyushpalawat99 and Nilarjun 2019-06-22 18:53:53 +01:00
Florian Rival
3c5c3735be Add Castpixel to the list of contributors 2019-06-22 18:37:30 +01:00
Florian Rival
5feddb98f6 Fix yarn.lock 2019-06-22 18:33:25 +01:00
Florian Rival
f8c8d938f5 New space shooter example with custom behaviors and art by @castpixel 2019-06-22 18:33:00 +01:00
Florian Rival
c4cd2c4a26 Move resources (res, JsPlatform, CppPlatform) to newIDE and remove old, unused folders 2019-06-22 17:17:09 +01:00
Florian Rival
3b454616a5 Fix selection being dismissed when panning the view in InstancesEditor 2019-06-22 16:30:35 +01:00
Florian Rival
e42582cde0 Upgrade a bunch of dependencies
Upgrade react to v16.8
Upgrade storybook to v5
Upgrade react-mosaic to v3.1.0
Upgrade react-sortable-tree
Upgrade react-sortable-hoc
Upgrade react-dnd to 7.7.0

Fix a crash (infinite loop) when using Trans as title of MosaicWindow
(because old versions of react-mosaic where doing a deep equality
check of props in shouldComponentUpdate).
2019-06-22 16:03:53 +01:00
Piyush Palawat
d44e7868c1 Add link to documentation for CommonConversionsExtension.cpp (#1122) 2019-06-22 15:22:04 +01:00
Florian Rival
cd9c5d6095 Fix first argument swallowed when launching from command line 2019-06-21 19:35:08 +01:00
Florian Rival
181fcdab09 Catch exception and display error if an extension can't be loaded properly 2019-06-21 19:31:49 +01:00
Florian Rival
c3f3021509 Use 'My Documents' as the default folder for GDevelop projects 2019-06-20 23:06:03 +01:00
Florian Rival
6aac240425 Add link about publishing on Kongregate or Game Jolt 2019-06-20 23:02:15 +01:00
Piyush Palawat
4e64b37bab Add various links to documentation (#1118) 2019-06-20 22:46:58 +01:00
Florian Rival
4c59e90a1c Fix generation of behavior code for properties with empty number as default value 2019-06-19 21:54:16 +01:00
Florian Rival
4483e0659a Rename 'Value to test' to 'Value to compare' 2019-06-19 21:28:58 +01:00
Florian Rival
73827f6f30 Make a fix in pixi-simple-gestures to prevent potential error 2019-06-19 19:30:46 +01:00
Florian Rival
7f97d753a8 Fix behavior number properties action 2019-06-19 08:50:09 +01:00
Florian Rival
a4a638371f Disable sending analytics for warnings (too much noise) 2019-06-19 08:48:44 +01:00
Florian Rival
ed3f6425b2 Add multiplayer-platformer-with-gamepads example 2019-06-17 22:14:56 +01:00
Florian Rival
bbb0738f5f Hide a property of a behavior in a test game 2019-06-16 17:08:55 +01:00
Florian Rival
0231d30508 Add EventsScope and hide behavior private instructions when not in the proper scope 2019-06-16 17:08:55 +01:00
Florian Rival
64db614914 Allow instructions/expressions to be marked as private 2019-06-16 17:08:55 +01:00
Florian Rival
b5acc58b41 Improve typing of expression/instruction selectors and add support for displaying subheaders 2019-06-16 17:08:55 +01:00
Florian Rival
1b1e6b67c6 Fix object filtering by type not applied 2019-06-16 17:08:55 +01:00
Florian Rival
2891c6b7e4 Fix behavior properties code generation 2019-06-16 17:08:55 +01:00
Florian Rival
689136cadb Allow behavior properties to be hidden in the editor 2019-06-16 17:08:55 +01:00
Florian Rival
181976e1b3 Add refactoring of properties actions/conditions/expressions when renaming property/behavior/extension 2019-06-16 17:08:55 +01:00
Florian Rival
b1f7660ffa Add editor for properties of events based behaviors 2019-06-16 17:08:55 +01:00
Florian Rival
52489c3cc9 Add generation of action/conditions/expressions to use properties of events based behavior 2019-06-16 17:08:55 +01:00
Florian Rival
129f932e26 Add properties to EventsBasedBehavior 2019-06-16 17:08:55 +01:00
Florian Rival
38575e8f24 Use implements webidl keyword to simplify some bindings (2) 2019-06-16 17:08:55 +01:00
Florian Rival
c4a426c65f Use implements webidl keyword to simplify some bindings (1) 2019-06-16 17:08:55 +01:00
Florian Rival
c2b123d20b Add NamedPropertyDescriptor 2019-06-16 17:08:55 +01:00
Wend1go
26cf2e35f2 Add outline, shadow, gradient and alignment to Text object (#1096) 2019-06-16 11:36:26 +01:00
Florian Rival
c77d522abc Make name of object parameter consistent in TiledSpriteObject extension 2019-06-16 11:12:31 +01:00
Wend1go
d4a6f4d562 Add opacity and tint support to Tiled Sprite (#1110) 2019-06-15 19:43:00 +01:00
Florian Rival
69b182b08f Add color, layer and sceneName to function parameter types in IDE 2019-06-15 13:33:21 +01:00
Piyush Palawat
26dbd7e971 Fixed broken images for Shopify (#1106)
The images in the beta and web version of "Shopify" category were broken, while the ones in the version built from source were not. I believe it was because of case-sensitivity and have fixed the same, even though I wasn't able to try it.
2019-06-15 13:10:24 +01:00
Florian Rival
8f99eac776 Automatically disable smoothing of new images if project scale mode is set to nearest (pixel-perfect) 2019-06-09 23:04:03 +01:00
Florian Rival
61a125f293 Fix centering of the view when opening a scene 2019-06-09 22:29:45 +01:00
Wend1go
6448c6a78a Add scale actions/conditions for Text objects (#1092) 2019-06-09 21:20:30 +01:00
Florian Rival
d290c98e28 Use unicode sign for relational operators shown in EventsSheet 2019-06-08 16:08:31 +01:00
Florian Rival
973c282b57 Improve various parameter fields
* Add SceneNameField
* Simplify some fields
* Fix ObjectSelector/ObjectField error display
2019-06-08 16:53:22 +02:00
Florian Rival
d911610d80 Display inline errors in events sheet for mouse and key parameters 2019-06-08 16:53:22 +02:00
Florian Rival
bc2e273f43 Fix crash when pressing Esc while selecting an object in InstructionParametersEditor 2019-06-08 16:53:22 +02:00
Florian Rival
234d2f4923 Bump newIDE version 2019-06-06 17:48:19 +02:00
Florian Rival
2c2efa4a99 Fix SerializerElement broken when using attributes with children (#1088)
* Fix SerializerElement broken when using attributes with children
* Fix usage of AddChild on arrays without named children
2019-06-06 17:43:15 +02:00
Florian Rival
3f7fe1d55d Search in more parents when downloading libGD.js 2019-06-06 00:23:03 +02:00
mohajain
1bb5a6614e Fix typo in Readme (#1085) 2019-06-05 21:16:07 +02:00
Piyush Palawat
8e8d96dd3a Fix broken images for Sensors category in expressions list (#1083) 2019-06-04 23:43:45 +02:00
Florian Rival
3b07b9f354 Update web-app to GDJS 5.0.0-beta70 2019-06-02 23:56:18 +01:00
Florian Rival
0f0c9b8fe8 Use behavior name for display if full name is not entered 2019-06-02 23:34:14 +01:00
Florian Rival
c1e78ee1e3 Add Layer string expression to get object layer 2019-06-02 23:33:50 +01:00
Florian Rival
49fd9554ee Add AlertMessage about running games locally 2019-06-02 18:50:17 +01:00
Florian Rival
92f682e693 Bump newIDE version 2019-06-01 12:57:49 +01:00
Florian Rival
e6aae81ca3 Fix object paste/duplicate setting a wrong name to the object
Fix #1076
2019-06-01 12:57:00 +01:00
Florian Rival
bd1feb9270 Bump newIDE version 2019-06-01 12:38:18 +01:00
Florian Rival
5bfb6369db Fix firebase import warning by only importing app and auth 2019-05-31 19:51:12 +01:00
Florian Rival
ea05994702 Fix Physics2Behavior shared data not properly initialized 2019-05-31 19:22:58 +01:00
Florian Rival
e303734ac0 Update CircleCI configuration to build GDevelop.js too 2019-05-30 18:12:52 +01:00
Florian Rival
5467eededf Update CircleCI configuration 2019-05-30 08:20:25 +01:00
Florian Rival
98f431b903 Update firebase to version 6.1.0 2019-05-30 08:20:25 +01:00
Bouh
94a1701648 Fix width of images in Changelog (#1069) 2019-05-29 21:38:29 +01:00
Florian Rival
03de6a8fef Add experimental CircleCI configuration 2019-05-29 21:20:11 +01:00
Florian Rival
7c787e2531 Bump newIDE version 2019-05-28 23:13:06 +01:00
Florian Rival
feb0baf1e6 Avoid description fields being too tall in OptionsEditorDialog 2019-05-28 23:06:42 +01:00
Florian Rival
bf8c3312f7 Add StrEqual condition 2019-05-28 23:00:06 +01:00
Florian Rival
8198f3c817 Fix Prettier 2019-05-28 22:26:18 +01:00
Florian Rival
8edf08cc5f Fix StatusBar 2019-05-28 22:15:16 +01:00
Florian Rival
05aeffe5f0 Add StatusBar to InstancesEditor, showing mouse position 2019-05-28 22:11:16 +01:00
Bouh
007db6e9be Add copy/cut/paste for events based behaviors (#1066) 2019-05-28 21:10:06 +01:00
Florian Rival
452f83eef6 Add explanation about not playing music before first user interaction 2019-05-28 08:14:44 +01:00
Florian Rival
b08bd9e108 Fix object renaming from ObjectEditorDialog
Fix #1060
2019-05-27 23:22:52 +01:00
Florian Rival
2e9601757c Add support for adding tags to objects and filter by tags (#1065) 2019-05-27 23:20:07 +01:00
Piyush Palawat
fecb22d61e Fix spelling mistakes in the "Vibrate by pattern" action. (#1063) 2019-05-27 17:55:58 +01:00
Florian Rival
8cb5e137ce Display error messages in case no key or mouse button is selected 2019-05-24 20:49:39 +01:00
Florian Rival
5957c35afe Bump newIDE version 2019-05-23 23:46:56 +01:00
Florian Rival
4d0ac8d9a4 Update translations 2019-05-23 23:44:56 +01:00
Florian Rival
3a90d15ddb Remove useless translations markers 2019-05-23 23:00:25 +01:00
Florian Rival
d7bee58182 Improve support for JS code events by exposing the context of the events function, if any 2019-05-23 22:02:32 +01:00
Florian Rival
65a14eea7f Add tests for gdjs.VariablesContainer 2019-05-23 17:34:06 +01:00
Florian Rival
899b70c9bf Display errors for resources before warning 2019-05-22 08:39:47 +01:00
Todor Imreorov
b2de428820 Add warning for resources located outside of project folder (#1055) 2019-05-22 08:34:50 +01:00
Florian Rival
51060f806d Add help buttons 2019-05-21 23:33:50 +01:00
Florian Rival
6725a30111 Add more fallbacks to download a version of libGD.js 2019-05-21 21:24:30 +01:00
Todor Imreorov
b65eefc3ee Add npm/yarn commands to run Electron (#1057) 2019-05-21 20:12:00 +01:00
Florian Rival
0a710481af Fix formatting of expressions having code-only (hidden) parameters 2019-05-21 00:21:16 +01:00
Florian Rival
724d76e00d Only display extensions with behaviors in NewBehaviorDialog 2019-05-21 00:07:23 +01:00
Florian Rival
7e3966f04c Fix Prettier 2019-05-21 00:01:59 +01:00
Florian Rival
049483dbbd Fix support for calling behavior methods from other behavior methods 2019-05-20 23:36:13 +01:00
Florian Rival
b8270eb55e Fix typo 2019-05-19 23:28:37 +01:00
Florian Rival
e737ab2443 Merge pull request #1049 from 4ian/feature/runtime-behavior
Events based behaviors 🚀
2019-05-19 23:20:58 +01:00
Florian Rival
7fe3fa1c6f Fix search/tags in ExtensionsSearch 2019-05-19 22:19:58 +01:00
Florian Rival
8d0ba97fbf Add author to EventsFunctionsExtension 2019-05-19 22:13:17 +01:00
Florian Rival
0be7ee859a Fix SetReturnString argument type 2019-05-19 16:51:55 +01:00
Florian Rival
eeeafff2b2 Add tags in ExtensionsSearch 2019-05-18 17:15:37 +01:00
Florian Rival
2bccc31cbb Remove useless TODO 2019-05-18 16:17:45 +01:00
Florian Rival
60bb4ad69f Remove warnings from .vscode/c_cpp_properties.json (2) 2019-05-18 16:08:32 +01:00
Florian Rival
fdfe7b35f6 Allow to replace an extension when importing one 2019-05-18 16:08:00 +01:00
Florian Rival
457940ab04 Add import/export to file for events functions extensions 2019-05-18 15:31:50 +01:00
Florian Rival
c9a90b2b77 Add support for short description and tags in EventsFunctionsExtension 2019-05-18 12:05:21 +01:00
Florian Rival
4e23c46ca1 Remove warnings from .vscode/c_cpp_properties.json 2019-05-18 00:58:28 +01:00
Florian Rival
a98575133f Add button to explain how to create new behaviors 2019-05-18 00:58:04 +01:00
Florian Rival
b7e85078d1 Remove some TODOs and add messages if too much extensions to display 2019-05-18 00:47:46 +01:00
Florian Rival
1494a474f1 Add button to search extensions in ProjectManager 2019-05-17 19:49:11 +01:00
Florian Rival
c7ba85ce03 Display extension full header in ExtensionInstallDialog and handle errors 2019-05-17 19:16:39 +01:00
Florian Rival
327be156f3 Rework EventsFunctionsExtensionsLoader to use context 2019-05-17 08:54:14 +01:00
Florian Rival
2d850b0798 [WIP] Add ExtensionsSearch to NewBehaviorDialog 2019-05-16 21:03:51 +01:00
Florian Rival
7d144f19c0 Add missing translation tags 2019-05-15 21:33:13 +01:00
Florian Rival
6496095d7c Add help links for events based behaviors 2019-05-15 21:31:54 +01:00
Florian Rival
1778aa1bc3 Add copy/cut/paste for events functions 2019-05-12 23:35:15 +01:00
Florian Rival
7769c02a86 Fix flow 2019-05-10 16:15:06 +01:00
Florian Rival
a97486b92b Remove CopyOf prefix when pasting things in ProjectManager 2019-05-10 16:08:38 +01:00
Florian Rival
6315857651 Fix copy/cut/paste for Events Functions/Behaviors Extensions 2019-05-10 16:02:29 +01:00
Florian Rival
99238a099d Only allow changing behavior's object type if actually possible 2019-05-10 15:49:27 +01:00
Florian Rival
58db3beaf8 Add more tests for WholeProjectRefactorer 2019-05-10 14:05:04 +01:00
Florian Rival
ccb18a0da4 Fix opening of behavior function from events sheet and prevent using reserved names 2019-05-10 12:49:54 +01:00
Florian Rival
89ac323c8e Add support for automatic refactoring when events function (including expressions) is renamed 2019-05-10 11:37:33 +01:00
Florian Rival
3073b9f44d Fix typos 2019-05-09 11:25:40 +01:00
Florian Rival
32dd269d18 Add automatic refactoring of project when an events based behavior is renamed 2019-05-08 16:05:03 +01:00
Florian Rival
b96fda0f8c Run Prettier 2019-05-08 10:47:57 +01:00
Florian Rival
4b85f23969 Prepare the new refactorings in WholeProjectRefactorer for behaviors 2019-05-08 00:20:02 +01:00
Florian Rival
e670563c92 Add tests for WholeProjectRefactorer and events based functions/extensions 2019-05-07 18:11:52 +01:00
Florian Rival
1e9dab2117 Fix Behavior field not automatically filling when editing expressions 2019-05-07 14:32:04 +01:00
Florian Rival
aac867f960 Set default minimum FPS to 20 2019-05-07 13:56:08 +01:00
Florian Rival
9e89f51a59 Ensure behavior type is displayed in selector even if unknown 2019-05-07 12:28:04 +01:00
Florian Rival
2d31e910fa Add support for EventsBasedBehavior object type 2019-05-07 00:46:45 +01:00
Florian Rival
6332230c4c Add basic test game for EventsBasedBehavior 2019-05-06 23:32:37 +01:00
Florian Rival
3161f641d8 Rename ownerRemovedFromScene to onOwnerRemovedFromScene 2019-05-06 23:08:41 +01:00
Florian Rival
6dba9d9031 Improve EventsBasedBehavior edition in IDE 2019-05-06 22:51:50 +01:00
Florian Rival
433dc763d1 Separate Behavior into BehaviorContent and Behavior, and add RuntimeBehavior for GDCpp 2019-05-03 22:47:21 +01:00
Wend1go
99416e93cc Fix the display of two parameters in FileSystem extension (#1046) 2019-05-02 10:35:37 +01:00
Florian Rival
68e01e253e Bump newIDE version 2019-05-01 17:49:48 +01:00
Florian Rival
b764fbbde7 Use checksum to verify if a third party editor needs update.
Also a protection against potential tampering of third party editors.
2019-05-01 13:53:59 +01:00
Florian Rival
73121d5d53 [WIP] Add code generation for EventsBasedBehavior (2) 2019-04-29 21:48:28 +01:00
Florian Rival
0a14872660 Bump newIDE version 2019-04-29 20:46:39 +01:00
Florian Rival
78834cbbfc Update translations 2019-04-29 20:43:05 +01:00
Florian Rival
7b69d41857 Remove useless GetCustomCodeInMain and related methods 2019-04-29 11:56:02 +01:00
Florian Rival
668bd6a983 Fix action to set the string returned by an events function (SetReturnString) 2019-04-29 11:25:27 +01:00
Florian Rival
2353815fdf [WIP] Add code generation for EventsBasedBehavior 2019-04-26 17:49:06 +01:00
Florian Rival
9bbc5e426c [WIP] Add support for EventsBasedBehavior in newIDE 2019-04-26 14:12:59 +01:00
Florian Rival
7925e75652 [WIP] Add EventsBasedBehavior 2019-04-26 14:12:59 +01:00
Florian Rival
13bc2a5cd8 Remove more dead code 2019-04-26 14:12:59 +01:00
Florian Rival
bf8d1a6a28 Remove dead code from gd::Layout 2019-04-26 14:12:59 +01:00
Florian Rival
338f062781 Refactor EventsFunctionsExtension to use EventsFunctionsContainer/SerializableWithNameList 2019-04-26 14:12:59 +01:00
Florian Rival
2cf2622b9e Fix crash at save (missing functions after integrating GDevelop.js in the repository) 2019-04-26 14:12:23 +01:00
Florian Rival
6d92430e76 Fix size of the game window when exported with Electron 2019-04-25 09:44:50 +01:00
Florian Rival
9b5a6d8bf0 Try more previous revision to find a pre-built libGD.js 2019-04-24 21:35:33 +01:00
Florian Rival
90c3f4f72b Avoid useless copy of arrays in ForEach event generated code
Lists of objects were wrongly initialized, creating a useless performance hit. All the objects of the "for each" were copied into arrays, before being emptied. And this, for every single object in the for each loop. This was particularly bad when a lot of objects were picked by the for each (if we have N objects, complexity was N*N copies of the array).
2019-04-24 21:23:16 +01:00
Florian Rival
c3794950ab Rename methods to declare list of objects without picking from scene, for consistency 2019-04-24 21:23:16 +01:00
Florian Rival
e7516baa0b Update bug report template to mention web-app 2019-04-24 19:29:28 +01:00
Florian Rival
88366b3362 Add margin around the full width InstructionEditorDialog 2019-04-23 22:47:13 +01:00
Florian Rival
dd93cecbcf Fix Events Sheet shortcuts 2019-04-23 21:53:35 +01:00
Florian Rival
359159b402 Remove VSCode flow workaround, as not needed anymore 2019-04-23 20:33:06 +01:00
Florian Rival
14b30677db Update README 2019-04-23 18:26:21 +01:00
Florian Rival
9f3dd50f99 Robustify import-libGD.js: allow to download a previous version of libGD.js if necessary 2019-04-23 18:00:54 +01:00
Florian Rival
1503b8eabd Update import-libGD.js error wording 2019-04-23 17:21:05 +01:00
Florian Rival
f3a86e93fd Don't error if libGD.js can't be downloaded, but a local one exists
This will happen when developers create commits on top of master
2019-04-23 17:19:12 +01:00
Florian Rival
c4b20ea7a4 Fix order for installation on Travis-CI
Install newIDE before building GDevelop.js will result in not finding any libGD.js for newIDE
2019-04-23 17:12:40 +01:00
Florian Rival
abf9321ed0 Update import-libGD.js to use an automatically built version 2019-04-23 17:08:30 +01:00
Florian Rival
ce9df3b57b Add back flags for C++11 2019-04-23 16:42:19 +01:00
Florian Rival
680c42c113 Remove check for C++11 compiler - assume compilers are now new enough to support it 2019-04-23 16:09:15 +01:00
Florian Rival
a648248680 Change output path of the Travis artifacts 2019-04-23 16:09:15 +01:00
Florian Rival
1693d863d3 Integrate GDevelop.js (emscripten bindings of Core/Extensions to JS) inside the repository 2019-04-23 16:09:15 +01:00
Florian Rival
ccc29ef416 Merge pull request #1034 from 4ian/refactor/remove-ide
Remove old IDE from GDevelop 5 codebase
2019-04-23 14:43:35 +01:00
Florian Rival
b9680e26e7 [WIP] Remove almost all remaining references to wxWidgets/GD4 IDE related code from codebase 2019-04-23 13:08:22 +01:00
Florian Rival
d444ed7e39 [WIP] Clean more old methods used only in GD4 2019-04-22 20:57:59 +01:00
Todor Imreorov
bb94cb2200 Add "Insert a New Object" to the Scene Editor context menu (#1025)
Visible when no instance selected
2019-04-22 15:01:27 +01:00
Florian Rival
eaf9494f91 [WIP] Remove deprecated network action 2019-04-22 14:57:28 +01:00
Florian Rival
d7abf86050 Fix preview crash with Firefox 2019-04-22 11:33:50 +01:00
Florian Rival
e8f4cfda85 Bump newIDE version 2019-04-22 00:34:48 +01:00
Florian Rival
e85c7dce01 Fix regression: slow opening of very large games 2019-04-21 22:58:24 +01:00
Florian Rival
87adc2cab9 [WIP] Clean old methods used only in GD4 in objects and behaviors (3) 2019-04-21 20:52:48 +01:00
Florian Rival
d59f40ff5d [WIP] Clean old methods used only in GD4 in objects and behaviors (2) 2019-04-21 19:40:05 +01:00
Florian Rival
edd98d8bd5 [WIP] Clean old methods used only in GD4 in objects and behaviors 2019-04-21 10:20:32 +01:00
Florian Rival
a8a6f2dfe9 Update translations 2019-04-21 00:01:36 +01:00
Florian Rival
73d9604107 [WIP] Remove all GDevelop 4 extensions not used in GDevelop 5 2019-04-20 23:29:59 +01:00
Florian Rival
04267acabc Add example video to BrowserResourceSources 2019-04-20 22:46:35 +01:00
Florian Rival
20e90e699c Add video-player example 2019-04-20 21:55:43 +01:00
Florian Rival
7f0033989a [WIP] Partially clean GDJS/GDCpp/GDCore of wxWidgets related code 2019-04-20 01:21:28 +01:00
Florian Rival
1de33312f3 Fix crash when using resource editor on web-app 2019-04-19 17:44:44 +01:00
Florian Rival
d1c6347f3d Add warning/information about using the Video object in the editor 2019-04-18 16:42:36 +01:00
Todor Imreorov
0ba44a4620 Add tooltips in Instances editor (#1023) 2019-04-17 17:43:28 +01:00
Florian Rival
db753e75cc Add empty renderer for VideoRuntimeObject for Cocos2D-JS 2019-04-17 09:46:25 +01:00
Bouh
db93a25b33 Add experimental Video extension (#951)
See remaining items here: https://github.com/4ian/GDevelop/pull/951#issuecomment-483974639
2019-04-17 08:43:30 +01:00
Florian Rival
1940b0cccd [WIP] Remove old IDE 2019-04-16 17:05:25 +01:00
Florian Rival
b101549c5b Add support for saving projects as multiple files (Folder Project) 2019-04-15 23:21:12 +01:00
Florian Rival
fefd862fbd Fix regression when launching external layout preview 2019-04-15 23:11:56 +01:00
Todor Imreorov
6333df011a Autosave projects when a preview is launched (#1015)
* Ask the user if they want to restore the autosave when opening a project with a recent autosave.
2019-04-14 17:46:15 +01:00
Florian Rival
d127cefdfb Fix Prettier 2019-04-13 16:02:11 +01:00
Florian Rival
5e325af153 Add help button in EventsFunctionExtractorDialog 2019-04-13 15:28:10 +01:00
Florian Rival
f57907c3d3 Update libGD.js version number 2019-04-13 10:10:24 +02:00
Florian Rival
64b59fd204 Fix some spacing 2019-04-13 10:09:43 +02:00
Florian Rival
ee53a59d69 Remove useless prop 2019-04-13 10:09:43 +02:00
Florian Rival
bf632c4c62 Add explanation about behavior arguments that differ from the behavior parameter name 2019-04-13 10:09:43 +02:00
Florian Rival
5add209ccf Improve naming in EventsContextAnalyzer 2019-04-13 10:09:43 +02:00
Florian Rival
480fc0dd4e Fix display of lists in EventsFunctionConfigurationEditor 2019-04-13 10:09:43 +02:00
Florian Rival
d9b22112c0 Add test for EventsFunctionExtractor 2019-04-13 10:09:43 +02:00
Florian Rival
9c4c2135d9 Add ScrollView 2019-04-13 10:09:43 +02:00
Florian Rival
1fca0e29ff Improve events function performance when querying objects 2019-04-13 10:09:43 +02:00
Florian Rival
b313b12004 Improve group support in EventsFunctionExtractor
Only expand groups into objects if the events are referencing one of these objects.
2019-04-13 10:09:43 +02:00
Florian Rival
37a3cf96b4 Add support for groups with behaviors in EventsFunctionExtractor 2019-04-13 10:09:43 +02:00
Florian Rival
59c2167f55 Add support for groups in EventsFunction 2019-04-13 10:09:43 +02:00
Florian Rival
42cbe3534f Add support for behaviors in EventsFunctionExtractor 2019-04-13 10:09:43 +02:00
Florian Rival
0a8ba7b838 Add EventsFunctionExtractor
No support for now for behaviors
2019-04-13 10:09:43 +02:00
Todor Imreorov
4e00dcf5ec Fix unzipper failing to extract external editors on Windows (#1018)
* Normalize paths
2019-04-10 09:44:00 +01:00
Todor Imreorov
098ec4941e Show resource name when hovering thumbnail (#1017) 2019-04-09 21:01:39 +01:00
Florian Rival
0b3b6f1b94 Robustify Clipboard handling 2019-04-07 20:28:16 +01:00
Todor Imreorov
9a64092244 Add variable/object thumbnail icons in the event sheet (#936) 2019-04-07 17:14:58 +01:00
Florian Rival
bc4fee0121 Remove preference to use the old expression parser 2019-04-07 16:38:33 +01:00
Florian Rival
b5e5db7755 Fix Flow 2019-04-07 16:37:10 +01:00
Florian Rival
c172d52116 Add alerts when entering dangerous values for minimum/maximum FPS values 2019-04-07 16:16:16 +01:00
Florian Rival
b7b94a18fb Add supporting for capping the maximum number of FPS, with safety margin 2019-04-07 16:06:05 +01:00
Wend1go
62858bbb68 Remove local paths in Pairs example (#1006) 2019-04-04 09:08:14 +01:00
Florian Rival
f078ad02f3 Add description for Pairs example, add it as starter 2019-04-04 00:24:24 +01:00
Wend1go
1c7d11a302 Add Tween behavior to animate object position/angle/properties (#980)
* Implementation based on Shifty.js
* Add examples
2019-04-03 23:34:11 +01:00
Bouh
20a62ef2dd Update link to Discord channel (#1004) 2019-04-02 13:18:41 +01:00
Kink
74e2aa1d24 Fix color picker in the scene properties (#1003)
Just inverted the checkbox and the colorfield : now the colorpicker doesn't show up over the checkbox button, and so there is no more "dead zone"  to pick a color in the color picker on the scene editor.
2019-04-02 12:36:35 +01:00
Florian Rival
18a99c664b Potential fix for games running on monitor/browsers with higher refresh rate (144hz, 70hz...) 2019-04-01 17:28:04 +01:00
Florian Rival
dde8d08693 Fix crash with LocalFolderPicker 2019-04-01 17:16:36 +01:00
Bouh
de1a47b013 Add checkboxes to filters by conditions/actions in the Events Search Panel (#996) 2019-04-01 17:48:04 +03:00
Todor Imreorov
75eaf911a2 Show object name when pasting and show hint if pasting as global
* also make font bold when object is global - so that it's easier to notice its status
2019-04-01 17:36:45 +03:00
Florian Rival
1dba4bbda8 Add updated package-lock.json after switching to unzipper 2019-03-26 22:17:53 +00:00
Todor Imreorov
9d14afa671 Disable menu items for disabling event/adding subevent if not applicable 2019-03-26 23:07:31 +01:00
Florian Rival
fd23daa3d2 Use unzipper instead of unzip2, removing dependencies on old fstream/graceful-fs 2019-03-26 21:51:20 +00:00
Florian Rival
9ba461675f Fix EmptyMessage wording in ResourcesPropertiesEditor 2019-03-18 20:55:16 +00:00
Florian Rival
0623cb2aaf Fix flow error 2019-03-17 22:59:08 +00:00
Florian Rival
ec6f8d04ed Add comment/errors for new version of react-sortable-tree 2019-03-17 22:16:05 +00:00
Florian Rival
06a4d30223 Make InstancesEditor initialization more robust against new react-dnd versions 2019-03-17 21:56:03 +00:00
Florian Rival
a27d0705a4 Fix typo in ParticleEmitterEditor 2019-03-17 20:39:35 +00:00
Florian Rival
60d7c8ca1e Fix deprecation warning with Pixi v4.8.6 2019-03-17 17:02:04 +00:00
Florian Rival
4b037c2543 Add marging to culling, to avoid issues when moving objects slightly out of the editor 2019-03-17 17:02:04 +00:00
Florian Rival
13302d7b30 Update to Pixi.js v4.8.6 (newIDE and GDJS game engine) 2019-03-17 17:02:04 +00:00
Florian Rival
596845cd76 Fix downhill-bike-physics-demo starter on web-app 2019-03-16 16:18:47 +00:00
Florian Rival
89316cbf50 Fix warning 2019-03-16 16:12:58 +00:00
Florian Rival
3cf8a8ea65 Add callbacks for when a gdjs.RuntimeScene is paused/resumed 2019-03-14 22:56:19 +00:00
Florian Rival
137a23b86a Bump newIDE version 2019-03-11 22:17:21 +00:00
Florian Rival
3dae2c50e6 Add geodash example and betabox-basics-learning-experience 2019-03-11 22:13:08 +00:00
Florian Rival
e288414684 Update translations 2019-03-11 21:53:00 +00:00
Florian Rival
0d965fc23c Merge branch 'master' of github.com:4ian/GDevelop 2019-03-11 21:01:36 +00:00
Florian Rival
728188114e Update forum links 2019-03-11 21:01:23 +00:00
Florian Rival
72a61be8ec Add button to report wrong translation 2019-03-11 20:34:19 +00:00
Florian Rival
3e822e4ef0 Remove useless minus sign 2019-03-11 20:34:08 +00:00
Bouh
29f7501dcf Add button to "Open Project Folder" in Resources Editor (#968) 2019-03-10 21:21:57 +00:00
Florian Rival
2544c71f30 Fix Flow 2019-03-10 19:09:20 +00:00
Florian Rival
6c629f6d68 Add performance warning for text object character size action 2019-03-09 19:54:32 +00:00
Florian Rival
fa022747e2 Make warnings about instruction/behaviors translatable 2019-03-09 19:51:44 +00:00
Florian Rival
d0a2491acd Fix wrong forbidden characters in translations 2019-03-07 23:48:56 +00:00
Florian Rival
816513ad85 Fix wrong merging of some duplicated translations and update translations 2019-03-07 23:42:54 +00:00
Florian Rival
b36cb17e4c Fix Prettier 2019-03-07 23:25:01 +00:00
Florian Rival
4fb27b6135 Don't mark Algolia as translatable 2019-03-07 23:18:31 +00:00
Florian Rival
96674f36b4 Fix click while renaming project item and warning when name is not changed 2019-03-07 23:13:37 +00:00
Florian Rival
c31de12048 Add max displayed rows number in TextEditor to avoid dialog mis positioning 2019-03-07 23:05:28 +00:00
Florian Rival
aaeaa8338b Fix Prettier 2019-03-07 22:03:50 +00:00
Florian Rival
f5827d4a48 Add missing translation in InstructionParametersEditor 2019-03-07 21:54:48 +00:00
Florian Rival
afe9d18b03 Button to open the events function editor from instruction editor 2019-03-07 21:53:51 +00:00
Zat
175e12b25b Allow both "Center" and "Centre" for Center point in expressions (#955) 2019-03-05 18:13:05 +00:00
Florian Rival
c4bb03d360 Revert to Pixi.js 3.0.11 for the IDE - will upgrade properly later 2019-03-03 16:27:03 +00:00
Florian Rival
acc34e8bda Add hint and differentiate buttons between string/number expression fields 2019-03-02 20:35:19 +00:00
Florian Rival
edecc01e14 Clean folder when importing GDJS Runtime files in newIDE 2019-03-02 20:34:13 +00:00
Florian Rival
808721a29f Update newIDE Pixi.js to version 4.8.6 2019-03-02 18:42:32 +00:00
Florian Rival
b57316b4f4 Fix Storybook build (babel stuck by locales large file) and add language button in StartPage 2019-03-02 16:04:40 +00:00
Florian Rival
8d57aa5353 Update translations and add translation support to LinkEvent 2019-03-02 15:18:49 +00:00
Florian Rival
2ce1c56005 Improve translation coverage and fix BrowserPreviewLinkDialog 2019-03-02 13:00:14 +00:00
Florian Rival
fc7c092cfb Exclude some files from the i18n coverage script 2019-03-02 12:19:35 +00:00
Florian Rival
e100b6f2c3 Add support for translations in Main menu 2019-03-02 01:41:09 +00:00
Florian Rival
ac2867f1a7 Fix Prettier 2019-02-28 23:08:18 +00:00
Florian Rival
3166daf041 Fix a bunch of mistakes/typos 2019-02-28 23:07:34 +00:00
Florian Rival
0c2d58e70b Make "Downhill Bike Racing" a starter 2019-02-28 22:57:27 +00:00
Florian Rival
af9ab09b3b Make some tooltips translatable 2019-02-28 22:45:43 +00:00
Florian Rival
0c8560e60d Separate languages in LanguageDialog according to progress 2019-02-28 22:18:35 +00:00
Florian Rival
5a44fd8b9f Fix wording in Particle actions/conditions 2019-02-24 17:11:57 +00:00
Florian Rival
20ce83ccfe Add image resource to the dummy example object 2019-02-23 14:58:05 +00:00
Florian Rival
0cc4543948 Add support for "resource" property and field in PropertiesEditor 2019-02-23 14:58:05 +00:00
Florian Rival
5ff045d74a Fix Prettier 2019-02-23 12:34:47 +00:00
Florian Rival
0fdf123f8d Improve Flow typing and fix tests 2019-02-23 12:17:10 +00:00
Florian Rival
ec0b934557 Add VideoResource 2019-02-22 20:20:13 +00:00
Florian Rival
7fa1e50c17 Fix typos 2019-02-22 20:00:46 +00:00
Florian Rival
9a7c5ead3a Fix edition button for children variables 2019-02-19 22:52:36 +01:00
Todor Imreorov
72282d4e6d Show instance variables in panel + inherited object variables + fix crash
* Show instance variables in InstancePropertiesEditor
* Display parent variables (not editable) and overriden variables in italic.
* Also Fix (existing) crashes when deleting variables.
  This was wrongly written:
    * no recursive search (`contains` 2nd argument not passed)
    * comparing a VariableAndName with a gdVariable made no sense.
2019-02-19 22:19:27 +01:00
Florian Rival
be950a7779 Add pseudolocalization (fake language) to detect hardcoded strings 2019-02-19 00:19:45 +01:00
Zat
d37ef30041 Update Howler to 2.1.1 (#939) 2019-02-17 12:43:36 +00:00
Florian Rival
53360bc189 Reload all extensions (including builtin) after a language change 2019-02-17 00:55:58 +00:00
Florian Rival
bfd6712a93 Ensure changes to language are immediately applied to interface.
Still need to reload GDevelop built-in extensions.
2019-02-17 00:25:29 +00:00
Florian Rival
6902f1495d Update translations 2019-02-16 19:40:26 +00:00
Florian Rival
156fd3bc19 Make Debugger Toolbar translatable 2019-02-16 19:33:35 +00:00
Florian Rival
b1303b4ad6 Update package-lock.json 2019-02-16 19:33:05 +00:00
Florian Rival
2fa3bb7b1b Merge pull request #919 from 4ian/refactor/cra2-and-jslingui
Add support for translations in GDevelop 5 🌎

For contributors, please merge master in your branches for your Pull Requests. 
See this comment: https://github.com/4ian/GDevelop/pull/919#issuecomment-464371931
Don't forget to remove `node_modules` folder in `newIDE/app`, and relaunch `npm install` or `yarn`, then `npm start` or `yarn start`.
2019-02-16 18:56:24 +00:00
Florian Rival
fca6f7627a Add unsafe-eval to fix issue with webpack for now 2019-02-16 18:22:43 +00:00
Florian Rival
e7bca87063 Update react-scripts and fix npm install 2019-02-12 23:50:28 +00:00
Florian Rival
a7afaa1241 Update translations 2019-02-10 20:34:27 +00:00
Florian Rival
e98f25255c Exclude deprecated extensions from translations 2019-02-10 18:35:52 +00:00
Florian Rival
b4bd225f78 Exclude GDCpp messages from translations (as only used in old IDE) 2019-02-10 18:10:44 +00:00
Florian Rival
2c0253fafa Improve translation handling and update all locale messages 2019-02-10 18:03:28 +00:00
Florian Rival
c8201949df Add LanguageDialog to choose language 2019-02-09 17:47:11 +00:00
Florian Rival
0426bcb2a6 Run Prettier 2019-02-09 16:11:52 +00:00
Florian Rival
9025d055a0 Fix translated dialog titles rendering and strings not to be translated 2019-02-09 16:10:32 +00:00
Florian Rival
bef6f04f89 Run "codemod" to internationalize files 2019-02-09 16:10:32 +00:00
Florian Rival
800d4f7098 Fix Prettier and npm/yarn format command to exclude locales folder 2019-02-09 16:02:22 +00:00
Florian Rival
e8d9d4fa4b Use custom build of @lingui/react while waiting for new version for Flow fixes 2019-02-09 15:51:42 +00:00
Florian Rival
c9e2d3f4e0 Fix broken TimeExtension.cpp 2019-02-09 14:12:56 +00:00
Florian Rival
43230003b8 Fix ExampleJsExtension broken after internationalization 2019-02-09 14:08:22 +00:00
Florian Rival
725069026c Fix issue with incompatible babel-loader version 2019-02-09 14:08:22 +00:00
Florian Rival
7729137a72 Upgrade to Storybook v4 2019-02-09 14:08:22 +00:00
Florian Rival
3c81b3decb Internationalize a few files and add a script to codemod most newIDE files 2019-02-09 14:08:22 +00:00
Florian Rival
460946e8f4 Add analyze-translations-coverage script 2019-02-09 14:08:22 +00:00
Florian Rival
6908ab9b3f Fix ElectronEventsBridge regression (menus not working anymore) 2019-02-09 14:08:22 +00:00
Florian Rival
0286f97145 Add temporary translation files to .gitignore 2019-02-09 14:08:22 +00:00
Florian Rival
a40ba2551d Update README to add commands for updating translations 2019-02-09 14:08:22 +00:00
Florian Rival
02c65bcf66 [WIP] Add translations support, using js-lingui, to newIDE (including libGD.js)
* Upgrade to Flow 0.92 and make fixes for it
* Convert all extensions to use _("...") instead of t("...") for translations,
  to be able to be parsed by gettext
* Handle translation in JS extensions
* Move Providers out of MainFrame
* Remove i18next
* Adapt ExtractTranslations script to handle js files (for extensions)
2019-02-09 14:08:22 +00:00
Florian Rival
ecf5401626 Update to create-react-app v2 2019-02-09 14:08:22 +00:00
Florian Rival
8866719ef0 Fix Time expression and add "timestamp" support 2019-02-09 13:27:55 +00:00
Wend1go
6a02f1b3c5 Add handling of 'stringWithSelector' parameters (#911) 2019-02-08 19:37:38 +00:00
Florian Rival
02d7c84e17 Update description of some actions/conditions 2019-02-08 17:49:49 +00:00
Florian Rival
0a9fb45841 Update link to download libGD.js 2019-02-06 23:48:16 +00:00
Florian Rival
6ddace1ec4 Add an example of an object action in ExampleJsExtension 2019-02-06 23:34:43 +00:00
Florian Rival
fc4107107b Make parameters like objectvar use the last object (not necessarily the parameter just before) 2019-02-06 23:17:13 +00:00
Florian Rival
30da9e6556 Add support for stringWithSelector parameter type 2019-02-06 22:53:53 +00:00
Florian Rival
939de1e928 Fix potential error in Facebook Instant Games export 2019-02-06 22:45:23 +00:00
Florian Rival
c8b3572cd8 Fix parameter extra information being prefixed by extension namespace 2019-02-06 22:44:29 +00:00
Florian Rival
d350243b2e Fix spelling of some conditions and actions 2019-02-06 22:08:50 +00:00
Florian Rival
ea68c31c07 Fix typo in "Common actions" category title 2019-02-05 12:01:53 +00:00
Wend1go
0dd837d127 Fix typo/spelling in README (#926) 2019-02-05 10:01:30 +00:00
Florian Rival
b5c019ae6b Add mention to JavaScript flavor in the newIDE readme. 2019-02-05 00:10:34 +00:00
Florian Rival
b4337d3746 Mention JavaScript flavor in extension README. 2019-02-05 00:08:45 +00:00
Franco Maciel
afc0a86903 Ensure size of the game during preview is the same as in settings (#924) 2019-02-04 22:15:55 +00:00
Florian Rival
2e6821d231 Add documentation about JS features/code style/typing 2019-02-04 21:30:54 +00:00
Kink
ea8a827937 Remove simulated clicks in game when the cursor leaves the window (#923) 2019-02-04 17:57:09 +00:00
Florian Rival
bc352424e1 Move "About GDevelop" menu item to help menu on Windows/Linux 2019-02-04 13:47:37 +00:00
Florian Rival
8e83f1581e Remove menu item to close the window (Win/Linux)
Was confusing with "Quit GDevelop 5" menu item
and was adding a Ctrl+W as shortcut that would
close the window.
2019-02-04 13:43:59 +00:00
Kink
ba593b46dd Update ColorPicker placement to avoid it going out of screen (#917) 2019-02-03 23:46:38 +00:00
Florian Rival
d8cfead994 Fix broken alignment for text and icons in Link events 2019-02-03 23:32:32 +00:00
Kink
cf7db809ac Properly show disabled Link events and adapt the rendering to the theme (#916) 2019-02-03 23:23:18 +00:00
Florian Rival
26dd33854f Bump newIDE version 2019-01-30 22:17:33 +00:00
Florian Rival
1ed530d946 Add endless-up-runner and space-invaders examples 2019-01-30 21:55:11 +00:00
Florian Rival
b85008c269 Fix prettier 2019-01-30 21:52:49 +00:00
Florian Rival
08ddb6e519 Fix potential crash if new release without description 2019-01-30 21:35:12 +00:00
Florian Rival
d37c55e86f Update version of libGD.js 2019-01-28 23:43:12 +00:00
Florian Rival
e2c7e1a145 Merge pull request #780 from 4ian/feature/expression-parser-2
Use ExpressionParser2 as the default parser for expression in games
2019-01-28 23:36:07 +00:00
Florian Rival
6ebf40647e Bump newIDE version 2019-01-28 23:16:20 +00:00
Florian Rival
ed42f1c54a Fix wrong parameters in downhill-bike-physics-demo 2019-01-28 23:16:20 +00:00
Florian Rival
c94097acfb Fix deprecated usage of X and Y with point name 2019-01-28 23:16:20 +00:00
Florian Rival
9c6c8564fa Fix handling of object parameters in expressions 2019-01-28 23:16:20 +00:00
Florian Rival
4b33373296 Fix ConvertToString and code generation for strings with backlash/escaped characters 2019-01-28 23:16:20 +00:00
Florian Rival
7ce11c5252 Add expression parser test checking for big list of naughty strings 2019-01-28 23:16:20 +00:00
Florian Rival
0d864ce6a7 Update error message and add test case 2019-01-28 23:16:20 +00:00
Florian Rival
a6360152cd Fix typing 2019-01-28 23:16:20 +00:00
Florian Rival
827fdbf05a Bump GDevelop Core version 2019-01-28 23:16:20 +00:00
Florian Rival
a4c372d945 Convert PointX/PointY argument to a string 2019-01-28 23:16:20 +00:00
Florian Rival
93708cb2f3 Properly handle numbers with leading 0 (normalize them to remove the extra 0) 2019-01-28 23:16:19 +00:00
Florian Rival
3035bc9386 Improve error messages for empty expressions 2019-01-28 23:16:19 +00:00
Florian Rival
4c789967c3 Fix code generation of invalid variable expressions 2019-01-28 23:16:19 +00:00
Florian Rival
75797f2c41 Fix real-time error highlighting in case expression is being written 2019-01-28 23:16:19 +00:00
Florian Rival
571686f180 Add highlighting of errors 2019-01-28 23:16:19 +00:00
Florian Rival
df68978adc Add edge cases fixes and fuzzy tests for ExpressionParser2 2019-01-28 23:16:19 +00:00
Florian Rival
7a87fd9924 Add support for unary operator in ExpressionParser2 2019-01-28 23:16:19 +00:00
Florian Rival
8d1502cb20 Fix parsing of behaviors expressions 2019-01-28 23:16:19 +00:00
Florian Rival
34b5038bd5 Refactor to use the new ExpressionCodeGenerator (or old one with a flag) 2019-01-28 23:16:19 +00:00
Florian Rival
a9e1120f00 Add gd::ExpressionCodeGenerator::GenerateExpressionCode 2019-01-28 23:16:19 +00:00
Florian Rival
b14238c692 Use ExpressionParser2 for EventsVariablesFinder 2019-01-28 23:16:19 +00:00
Florian Rival
dfe4a75fbd Use ExpressionParser2 for EventsContextAnalyzer 2019-01-28 23:16:19 +00:00
Florian Rival
4fd88072e9 Improve ExpressionParser2 and use it for GenericExpressionField and EventsRefactorer 2019-01-28 23:16:19 +00:00
Florian Rival
f2e6f19c34 Add ExpressionParser2NodePrinter 2019-01-28 23:16:18 +00:00
Florian Rival
66029c62ed Add Variable code generation for ExpressionParser2 2019-01-28 23:16:18 +00:00
Florian Rival
43d78a74bd Enhance ExpressionParser2 and add ExpressionCodeGenerator 2019-01-28 23:16:18 +00:00
Florian Rival
0ec6ebad07 Add ExpressionParser2 and tests 2019-01-28 23:16:18 +00:00
Florian Rival
8743672038 Update links to social network pages/profiles 2019-01-28 23:02:31 +00:00
Florian Rival
3fd032d898 Fix potential crash when deleting events or instructions 2019-01-27 23:54:56 +00:00
Florian Rival
2b40f57189 Fix Duration parameter of Vibrate action 2019-01-24 23:12:37 +00:00
Wend1go
fc3f8a945b Add actions for loading/saving files (raw or JSON) to Filesystem (#884) 2019-01-24 22:04:43 +00:00
Florian Rival
ed24871130 Fix crash in profiler when using a lot of nested groups 2019-01-23 22:12:49 +00:00
Florian Rival
e416fb0586 Merge branch 'master' of github.com:4ian/GDevelop 2019-01-23 21:52:45 +00:00
Florian Rival
5778131deb Improve debugger performance 2019-01-23 21:52:31 +00:00
Todor Imreorov
8e81f78596 Remember zoom/grid/window mask state for scenes and external layouts (#892) 2019-01-23 21:23:09 +00:00
Todor Imreorov
1abdcaf0c0 Warn user when renaming resource that it might break objects (#899) 2019-01-23 19:14:24 +00:00
Florian Rival
4af867ba3a Fix expression transforming structure variable to JSON 2019-01-23 17:47:15 +00:00
Todor Imreorov
f75c2297d7 Fix "Locate File" and related menu options after a resource is renamed (#898) 2019-01-22 19:28:47 +01:00
Florian Rival
72c4f88936 Add screen-shake and update downhill-bike-physics-demo example 2019-01-21 16:48:10 +01:00
Florian Rival
34bcfdfee7 Customize the style of markdown rendered text 2019-01-20 20:54:47 +00:00
Florian Rival
7e78d4de5a Display changelog when launching a new version for first time
* Also display changelog in AboutDialog
2019-01-20 20:54:47 +00:00
Bouh
971b7a2322 Prevent renaming elements with an already existing name in Project Manager (#888) 2019-01-19 17:44:07 +00:00
Todor Imreorov
9a95aabc87 Add --disable-update-check option to disable check for updates (#887) 2019-01-19 16:28:38 +00:00
Florian Rival
53dcfa1cbf Fix enabling/disabling alert messages 2019-01-18 17:45:20 +00:00
Florian Rival
0ed7ccfb72 Set shortcut to close project to Ctrl/Cmd+Shift+W 2019-01-17 17:31:15 +00:00
Florian Rival
0fcd5cbbb9 Bump newIDE version 2019-01-17 17:30:48 +00:00
Florian Rival
fb6b959636 Add downhill-bike-physics-demo example 2019-01-14 22:42:26 +00:00
Florian Rival
1d7f0f9f94 Fix Prettier 2019-01-14 21:54:34 +00:00
Florian Rival
4be527c18a Try to prevent any crash by catching any exception when setting window title 2019-01-14 21:47:03 +00:00
Florian Rival
5e770d460d Merge branch 'master' of github.com:4ian/GDevelop 2019-01-14 21:25:31 +00:00
Florian Rival
73daf0e940 Fix Facebook instant games needing a bundle configuration file 2019-01-14 21:25:22 +00:00
Franco Maciel
58d88835c5 Fix initial motors speed in actions of Physics2 behavior (#872) 2019-01-14 21:09:09 +00:00
Florian Rival
0aa66837d4 Fix login dialog not showing on top of export dialog
Fix #868
2019-01-14 11:29:02 +00:00
Florian Rival
11349086c7 Update all remaining examples from old Physics engine to Physics Engine 2.0 2019-01-13 23:36:29 +00:00
Zat
d3d636744e Fix wheel joint argument definitions (#871) 2019-01-13 22:10:50 +00:00
Bouh
5baf2d9735 Fix sentence a FB Instant Game action (#869) 2019-01-13 19:13:04 +00:00
Florian Rival
d0daf0b5a8 Update bouncing-ball-and-rope example with new Physics engine 2019-01-12 17:35:39 +00:00
Florian Rival
21841e0bce Add Ragdoll example 2019-01-12 17:06:35 +00:00
Florian Rival
417ab2ff3d Gray out the deprecated Physics Engine category in InstructionSelector 2019-01-11 20:04:24 +00:00
Florian Rival
caee5fdcc7 Change default name of Physics2 behavior 2019-01-11 19:48:25 +00:00
Florian Rival
1fbd58fa75 Change wording of the old Physics extension 2019-01-11 19:48:25 +00:00
Florian Rival
389deadac5 Also improve flow typing of Debugger Toolbar
Note that the way translations are done might be changed later, but
this is for reference if needed.
2019-01-11 19:48:25 +00:00
Florian Rival
7d52165a82 Add deprecation alert for instructions of old Physics engine 2019-01-11 19:48:25 +00:00
Florian Rival
5e3e7e25fc Fix opening of ExpressionSelector not showing the top with the search field 2019-01-10 08:35:08 +00:00
Florian Rival
56afb11e2c Hide object drop-down list after an object is selected 2019-01-10 08:26:07 +00:00
Florian Rival
b6a0cfef32 Fix linter warning 2019-01-10 08:10:17 +00:00
Florian Rival
37c3a6d38a Add explicit "OK" button in message box to fix issue on Linux
See #856
2019-01-10 08:07:55 +00:00
Zat
30f830589c Add expressions relative to body to Physics2 behavior (#854) 2019-01-09 09:26:31 +00:00
Florian Rival
5f8546c3b9 Avoid crash of the debugger with Particle Emitters
This is done by using _renderer as the name for the renderer property,
with an underscore, which is filtered by the debugger when the game
is dumped.
2019-01-06 22:59:21 +00:00
Zat
4c2997b2d9 Add missing Physics2Behavior expressions (#848) 2019-01-06 20:43:12 +00:00
Franco Maciel
2338b5bfd6 Use AABB to check if cursor is on object (#852) 2019-01-06 20:23:19 +00:00
Franco Maciel
8a07e9b6c5 Prevent crash with repeated and aligned vertices in Physics2 behavior (#850) 2019-01-06 17:26:43 +00:00
Florian Rival
61303c7cf9 Fix Prettier 2019-01-06 00:59:07 +00:00
Florian Rival
43eaf30750 Fix error in Flow typing in recent Flow versions 2019-01-05 19:01:30 +00:00
Florian Rival
db278485fc Improve Flow typing 2019-01-05 18:42:19 +00:00
Florian Rival
3f5b42dc90 Fix tests of InstructionOrExpressionSelector and make them more robust against changes 2019-01-05 18:38:55 +00:00
Florian Rival
cd285b5676 Display icons in the list of instructions or expressions 2019-01-05 18:11:47 +00:00
Franco Maciel
509ac8966e Prevent undefined vertices in Physics2 behaviors (#845) 2019-01-05 17:03:42 +00:00
Florian Rival
bda2a10b5f Improve Flow typing of InstructionOrExpressionSelector 2019-01-05 17:03:11 +00:00
Florian Rival
841e1a66b6 Fix updating shared properties of Physics2 2019-01-05 13:52:18 +00:00
Franco Maciel
3fc588b6e3 Add a new editor (with Polygon support) for Physics2 engine (#825)
* Physics editor and custom polygon support
* Add shape preview
* Dynamic dimension labels in function of the shape
* Add polygon editor
* Preview box, circle and edge
* Prevent invalid properties values
* Add BehaviorsEditorService
2019-01-05 12:28:45 +00:00
Florian Rival
50ebf6e5a2 Add support for creating objects in JS extensions + example 2019-01-05 12:03:24 +00:00
Florian Rival
cbe33d2bd1 Improve/fix mistakes in gdjs.TextRuntimeObject documentation 2019-01-03 22:45:24 +00:00
Florian Rival
8c8c297adb Make mouse button labels more accessible 2019-01-03 21:07:18 +00:00
Florian Rival
a8d927994b Change the mouse button labels in newIDE 2019-01-03 21:07:18 +00:00
Florian Rival
1fb3231f98 Use constants to represents button in the game engine 2019-01-03 21:07:18 +00:00
Bouh
70a58f1bd4 Fix Middle mouse button handling (#841) 2019-01-03 18:34:03 +00:00
Franco Maciel
302bcb718f Fix initial opacity undefined 2019-01-03 13:59:08 +00:00
Florian Rival
857c706f48 Add help link for PanelSprite object editor 2018-12-30 22:55:11 +01:00
Wend1go
5b5f91c1f9 Add example for screenshot extension (#835) 2018-12-30 21:54:15 +01:00
Wend1go
0652e19190 Brighten up Screenshot icons to better fit the dark theme (#834) 2018-12-30 11:34:25 +01:00
Wend1go
5feb4caa31 Add FileSystem extension (special path, file existence and creating directory) (#828) 2018-12-29 20:11:53 +01:00
Florian Rival
1cd5519b93 Fix snapshot tests 2018-12-29 20:08:56 +01:00
Florian Rival
96761c461d Adapt descriptions of storage actions to make clear that no files are written 2018-12-29 18:27:21 +01:00
Florian Rival
1a82663968 Add dismissable alerts to warn/help the user 2018-12-27 18:50:15 +01:00
Florian Rival
9111b56eb3 Add GetAngle/Get(X|Y)Velocity to top-down behavior 2018-12-27 16:53:44 +01:00
Florian Rival
d7f22bcf26 Update isometric-game example 2018-12-27 14:02:05 +01:00
Florian Rival
b9b0ed812d Update Platformer example 2018-12-27 12:03:00 +01:00
Florian Rival
6734644df4 Fix non prettified files 2018-12-27 12:00:51 +01:00
Florian Rival
ddeff6bfae Add shortcut to open Project Manager and focus search field when opening 2018-12-27 11:56:01 +01:00
Florian Rival
8f10eac512 Fix snapshot tests 2018-12-27 11:37:31 +01:00
Florian Rival
162524f779 Automatically close project manager after opening functions 2018-12-27 11:19:32 +01:00
Wend1go
1da347b08b Add Screenshot extension (for games running on Windows/macOS/Linux) (#806)
* Add functionality to take screenshots, when running on Electron.
2018-12-27 11:07:42 +01:00
Florian Rival
01b7f81507 Fix regression on rounding of platformer object X position and skeleton collision 2018-12-26 23:22:10 +01:00
Florian Rival
5a3d2cc2b9 Reduce iterations of polygon benchmark 2018-12-26 23:22:10 +01:00
Florian Rival
cb659eee6d Add pixel-perfect-platform-engine and update other examples 2018-12-26 23:22:10 +01:00
Florian Rival
0f24410a2e Fix platform engine 1-pixel offset bug
* "Bug" is fixed by ignoring edges when doing collision tests for
the platform engine.
* Also add an option to round coordinates and ensure pixel-perfect
alignement of characters on platforms (on by default)
* Also add an optional parameter to ignore edges when
doing a collision test (or when separating objects)
2018-12-26 23:22:10 +01:00
Todor Imreorov
a31ea1475d Add button to choose a new file for a resource in ResourcePropertiesEditor (#822) 2018-12-26 17:55:59 +01:00
Todor Imreorov
0cecf685ca Autoclose project manager when opening an editor (#826) 2018-12-26 14:36:49 +01:00
Florian Rival
f39af51fda Add benchmark for polygon collision test and add test runner for Firefox 2018-12-26 13:45:45 +01:00
Florian Rival
704eaacc7e Enable back all GDJS tests 2018-12-26 12:52:51 +01:00
Florian Rival
1f7bec0ff1 Add option to set scale mode ("sampling") of the game to nearest ("pixel-perfect") 2018-12-25 23:27:09 +01:00
Florian Rival
69ffa45ea9 Fix touch/mouse handling regression 2018-12-25 21:37:11 +01:00
Florian Rival
2558052a61 Fix visual artifacts when rendering rescaled games.
Artifacts where visible on rescaled games, especially when canvas
was small and the game pixel perfect. This was due to changing
Pixi renderer size instead of scaling the canvas.

For a perfect "pixel perfect" rendering, "image-rendering: pixelated"
would be needed on the canvas (to be added as a game settings)
(see for instance: https://gablaxian.com/articles/creating-a-game-with-javascript/scaling-the-canvas)
2018-12-25 18:15:27 +01:00
Florian Rival
abf40200cb Fix prettier for ExamplesInformation.js (auto-generated file) 2018-12-24 19:36:27 +01:00
Florian Rival
2fd4459364 Add 2 example for the new Physics Engine 2018-12-24 18:34:10 +01:00
Florian Rival
2ed9088b58 Fix lint warnings 2018-12-24 18:02:39 +01:00
Florian Rival
f69b9132ad Add test case for JSON array with numbers 2018-12-24 14:02:58 +01:00
Franco Maciel
fb7d3d589d Fix LShift key code (#823) 2018-12-24 13:19:08 +01:00
Franco Maciel
87acba5105 Fix JSON array parser separators (#819) 2018-12-23 19:17:36 +01:00
Franco Maciel
2d314ff51b Add New physics behavior (Physics2) (#775) 2018-12-23 00:15:25 +01:00
Florian Rival
5054678193 Fix functions list rendering and always shown functions in project manager 2018-12-22 23:44:25 +01:00
Todor Imreorov
aaf9d318a9 Add error color to resources with missing files (#818) 2018-12-22 22:52:34 +01:00
Florian Rival
cc92445d4c Update READMEs with more links/information/commands 2018-12-22 16:39:19 +01:00
Florian Rival
1649591442 Add check-format to check non prettified files and add it to TravisCI 2018-12-22 12:09:04 +01:00
Florian Rival
77faff3919 Upgrade Prettier and run Prettier on newIDE/app/src to fix some files 2018-12-22 11:41:50 +01:00
Florian Rival
873280d818 Fix tests after libGD.js update 2018-12-22 00:05:21 +01:00
Florian Rival
238b6a2a09 Fix un/serialization of JSON arrays by gd::Serializer 2018-12-21 21:02:13 +01:00
Florian Rival
98d0d5102e Bump newIDE version 2018-12-20 22:05:25 +00:00
Florian Rival
47818846e7 Fix Jfxr not opening 2018-12-20 21:56:27 +00:00
Florian Rival
8276eda243 Bump newIDE version 2018-12-20 17:51:36 +00:00
Todor Imreorov
ca2e00bd91 Add input for setting FPS for animation playback speed (#814) 2018-12-20 16:08:44 +00:00
Franco Maciel
6177b0197e Don't load AdMob ads if already loading/showing (#817) 2018-12-19 15:20:04 +00:00
Florian Rival
fb65b56cb7 Remove Submit Your Example button from web-app 2018-12-18 08:46:26 +00:00
Todor Imreorov
6f780f79e9 Add field to change time between frames to AnimationPreview (#811) 2018-12-18 08:44:29 +00:00
Florian Rival
d31f0793d5 Set default time between frames to 0.08 2018-12-18 08:14:20 +00:00
Todor Imreorov
88c88ad1eb Add menu item to remove all resources with invalid paths (#812) 2018-12-17 21:25:39 +00:00
Franco Maciel
4202e2672d Add actions to set Sprite size in pixels (#808) 2018-12-17 16:45:47 +00:00
Florian Rival
f29cc503bf Fix version number not properly applied to Android/Cordova builds
Fix #804
2018-12-16 13:58:26 +00:00
Florian Rival
1aa81949ce Fix AdMob extension not loaded in web-app 2018-12-16 12:56:30 +00:00
Florian Rival
4593f09131 Fix empty menu options shown in scene editor context menu 2018-12-16 12:49:47 +00:00
Florian Rival
782ea0e0af Fix right click in CodeEditor that could trigger the event context menu 2018-12-16 12:42:17 +00:00
Florian Rival
8e893e660b Add hint text on ObjectSelector 2018-12-16 12:28:51 +00:00
Florian Rival
384346c54e Fix horizontal scrollbar displayed in events + prettify EventsSheet.css 2018-12-16 12:25:04 +00:00
Florian Rival
df3920cce3 Fix link to help page for mouse action/conditions 2018-12-16 12:17:29 +00:00
Florian Rival
6e9ff4b682 Bump newIDE version 2018-12-11 21:26:07 +00:00
Todor Imreorov
df161c48fd Fix Piskel loading (#795)
Fix #792
2018-12-11 21:21:11 +00:00
Florian Rival
ee6a337e71 Bump the GDJS version used for web-app 2018-12-11 00:23:20 +00:00
Florian Rival
d5146a0c65 Bump newIDE version 2018-12-10 23:37:13 +00:00
Florian Rival
eae4683c4f Add plane-and-clouds and bouncing-ball-and-rope examples 2018-12-10 23:34:28 +00:00
Florian Rival
dec96a2f3a Add condition to check if Facebook Instant Games ads are supported 2018-12-10 23:22:44 +00:00
Florian Rival
9610eeb6e5 Add support for interstitial and reward video in Facebook Instant Games 2018-12-10 23:12:03 +00:00
Todor Imreorov
213cd0a8c7 Add options to locate/open/copy path of a resource in ResourcesList 2018-12-10 20:59:28 +00:00
Todor Imreorov
8a117c1813 Add support for Piskel layers (+scan/remove unused font/audio) (#731)
* Layers are stored as resource metadata (for single frame) or Direction metadata (for more than one frame). If metadata is detected, use it to load the frames with layers
* Add options to scan for fonts and remove unused audio and fonts.
2018-12-05 16:32:10 +00:00
Franco Maciel
73ff10bb1f Fix issue with draggable behavior when object is deleted while dragging (#779) 2018-12-01 15:40:39 +00:00
Franco Maciel
300efbbd5c Update forces pre-events, fixing issues like offsets in positioning (#776) 2018-11-30 19:18:30 +00:00
Florian Rival
2e240643a2 Make access to variables 50% faster 2018-11-28 23:12:07 +00:00
Florian Rival
aa16e90aac Fix potential memory corruption with JsCodeEvent (in GDevelop.js) 2018-11-28 22:15:58 +00:00
Florian Rival
137ffc2b84 Optimize and rename clearing to multiplier in gdjs.Force 2018-11-28 21:41:11 +00:00
Florian Rival
34b460e968 Fix typo 2018-11-28 21:41:11 +00:00
Florian Rival
30cb0bcfb3 Add forceMultiplier parameter type and add specific field for it in parameters 2018-11-28 21:41:11 +00:00
Florian Rival
1b7a667c79 Improve description of opacity and other actions/conditions 2018-11-25 19:55:20 +01:00
Florian Rival
9a4655eefc Improve conditions/actions to explain that opacity is in 0-255 range 2018-11-25 19:48:46 +01:00
Florian Rival
ca9a0d3d37 Prevent time between frames to be set too low or to 0 in SpriteEditor 2018-11-25 19:38:29 +01:00
Florian Rival
10d8d6c4a8 Make explicit when scene variables are being used in conditions/actions 2018-11-25 19:24:30 +01:00
Florian Rival
a7f4da8e40 Merge branch 'master' of github.com:4ian/GDevelop 2018-11-25 14:21:21 +01:00
Wend1go
40b3c688d1 Add 400% zoom option to scene editor (#768)
Ideal for pixelart games with 16x16px sprites
2018-11-25 14:15:52 +01:00
Florian Rival
fc340b9477 Add ColorExpressionField 2018-11-23 17:59:39 +00:00
Florian Rival
cc810b3e9f Fix empty icons in Cordova config.xml resulting in build failure 2018-11-21 22:25:06 +00:00
Florian Rival
7d165660a5 Fix rendering of ShapePainterRuntimeObject with absolute coordinates when far from camera
Fix #750
2018-11-21 00:31:37 +00:00
6988 changed files with 353789 additions and 1237875 deletions

68
.circleci/config.yml Normal file
View File

@@ -0,0 +1,68 @@
# CircleCI 2.0 configuration file to build GDevelop app running
# on the Electron runtime (newIDE/electron-app).
version: 2
jobs:
build:
docker:
- image: circleci/node:lts
working_directory: ~/GDevelop
steps:
- checkout
# System dependencies (for Electron Builder and Emscripten)
- run:
name: Install dependencies for Emscripten
command: sudo apt install cmake
- run:
name: Install Emscripten (for GDevelop.js)
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install sdk-1.37.37-64bit && ./emsdk activate sdk-1.37.37-64bit && cd ..
- run:
name: Install Wine for Electron builder
command: sudo dpkg --add-architecture i386 && sudo apt-get update && sudo apt install wine32
- run:
name: Install system dependencies for Electron builder
command: sudo apt install icnsutils && sudo apt install graphicsmagick && sudo apt install rsync
# Node.js dependencies
- restore_cache:
keys:
- gd-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}-{{ checksum "GDevelop.js/package.json" }}
# fallback to using the latest cache if no exact match is found
- gd-nodejs-dependencies---
- run:
name: Install GDevelop.js dependencies and build it
command: cd GDevelop.js && sudo npm install -g grunt-cli && npm install && cd ..
- run:
name: Install GDevelop IDE dependencies
command: cd newIDE/app && npm install && cd ../electron-app && npm install
- save_cache:
paths:
- newIDE/electron-app/node_modules
- newIDE/app/node_modules
- GDevelop.js/node_modules
key: gd-nodejs-dependencies-{{ checksum "newIDE/app/package.json" }}-{{ checksum "newIDE/electron-app/package.json" }}
# Build GDevelop IDE (including GDevelop.js)
- run:
name: Build GDevelop.js
command: cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && npm test && cd ..
- run:
name: Build GDevelop IDE
command: cd newIDE/electron-app && npm run build -- --mac --win --linux tar.gz --publish=never
# Upload artifacts
- run:
name: Clean dist folder to keep only installers/binaries.
command: rm -rf newIDE/electron-app/dist/linux-unpacked && rm -rf newIDE/electron-app/dist/win-unpacked && rm -rf newIDE/electron-app/dist/mac
- store_artifacts:
path: newIDE/electron-app/dist

View File

@@ -5,22 +5,14 @@
-DGD_IDE_ONLY
-DMACOS
-DRELEASE
-DWXUSINGDLL
-D_FILE_OFFSET_BITS=64
-D__WXMAC__
-D__WXOSX_COCOA__
-D__WXOSX__
-DwxDEBUG_LEVEL=0
-D_WCHAR_H_CPLUSPLUS_98_CONFORMANCE_
-Wno-potentially-evaluated-expression
-std=gnu++11
-I/usr/local/Cellar/wxmac/3.0.2/include/wx-3.0
-DNDEBUG
-fPIC
-I/Users/florian/Projects/F/GD/ExtLibs/SFML/include
-I/Users/florian/Projects/F/GD/Core
-I/usr/local/Cellar/wxmac/3.0.2/lib/wx/include/osx_cocoa-unicode-3.0
-I/usr/local/Cellar/wxmac/3.0.2/include/wx-3.0
-I/Users/florian/Projects/F/GD/GDCpp/.
-I/Users/florian/Projects/F/GD/GDJS/.
-F/Users/florian/Projects/F/GD/ExtLibs/SFML/extlibs/libs-osx/Frameworks
-I./ExtLibs/SFML/include
-I./Core
-I./GDCpp/.
-I./GDJS/.
-F./ExtLibs/SFML/extlibs/libs-osx/Frameworks

View File

@@ -21,4 +21,5 @@ Steps to reproduce the behavior:
## Other details
* Include any OS/browser version/smartphone that you're using
* Which version of GDevelop are you using? The desktop app or the web-app?
* Add any other context about the problem here.

14
.gitignore vendored
View File

@@ -3,12 +3,10 @@
/docs/GDJS Documentation
/docs/GDCpp Documentation
/docs/GDCore Documentation
/ExtLibs/wxwidgets
/ExtLibs/wxWidgets
/ExtLibs/SFML
/ExtLibs/*.7z
/scripts/Repository keys
/scripts/logs/*.txt
/scripts/gdcore-gdcpp-gdjs-extensions-messages.pot
/Binaries/.build*
/Binaries/.embuild*
/Binaries/build*
@@ -19,14 +17,6 @@
/Binaries/Releases/**/*.tar.lzma
/Binaries/Releases/**/*.zip
/Binaries/Releases/**/*.deb
Binaries/Packaging/debian-source-package/gdevelop/
Binaries/Packaging/opensuse-build-service/gdevelop/
Binaries/Packaging/opensuse-build-service/final/
Binaries/Packaging/GDevelop.app
Binaries/Packaging/GDevelop.zip
Binaries/Packaging/GDevelop.pkg
Binaries/Packaging/logs
/GDevelop.js
*.depend
*.layout
*.xgdwe
@@ -45,7 +35,6 @@ Binaries/Packaging/logs
/Binaries/Output/Release_Linux/**
/Binaries/Output/Debug_Darwin/**
/Binaries/Output/Release_Darwin/**
/Binaries/Output/Frameworks/
!/Binaries/Output/Release_Linux/StartGDevelop.sh
!/Binaries/Output/Release_Linux/CppPlatform/
/Binaries/**/MinGW32
@@ -76,3 +65,4 @@ Binaries/Packaging/logs
**/.DS_Store
**/node_modules/
.idea
.vscode/ipch

View File

@@ -9,23 +9,27 @@ cache:
directories:
- $HOME/.npm
git:
depth: 999999
env:
global:
- GCC_VERSION="4.8"
addons:
artifacts:
s3_region: "us-east-1"
target_paths:
- /$(git rev-parse HEAD)
paths:
- Binaries/Output/libGD.js/Release
apt:
sources:
- ubuntu-toolchain-r-test
packages:
#Build dependencies:
- cmake
# Build dependencies:
# (Cmake 3+ is required by Emscripten)
- cmake3
- p7zip-full
- g++-4.8
#SFML dependencies:
# SFML dependencies:
- libopenal-dev
- libjpeg-dev
- libglew-dev
@@ -35,42 +39,63 @@ addons:
- libglu1-mesa-dev
- libfreetype6-dev
#Activate X Virtual Framebuffer to allow tests to
#use SFML.
before_install:
#Activate X Virtual Framebuffer to allow tests to
#use SFML.
- "export DISPLAY=:99.0"
- "sh -e /etc/init.d/xvfb start"
# This workaround is required to avoid libstdc++ errors (Emscripten requires a recent version of libstdc++)
- wget -q -O libstdc++6 http://security.ubuntu.com/ubuntu/pool/main/g/gcc-5/libstdc++6_5.4.0-6ubuntu1~16.04.10_amd64.deb
- sudo dpkg --force-all -i libstdc++6
install:
#Get the correct version of gcc/g++
- if [ "$CXX" = "g++" ]; then export CXX="g++-${GCC_VERSION}" CC="gcc-${GCC_VERSION}"; fi
#Compile the tests only for GDCore and GDCpp
- mkdir .build-tests
- cd .build-tests
- cmake -DBUILD_GDJS=FALSE -DBUILD_TESTS=TRUE -DCMAKE_CXX_COMPILER=$(which $CXX) -DCMAKE_C_COMPILER=$(which $CC) ..
- make -j 4
- cd ..
# Install Emscripten (for GDevelop.js)
- git clone https://github.com/juj/emsdk.git
- cd emsdk
- ./emsdk install sdk-1.37.37-64bit
- ./emsdk activate sdk-1.37.37-64bit
- source ./emsdk_env.sh
- cd ..
# Install GDevelop.js dependencies and compile it
- cd GDevelop.js
- npm install -g grunt-cli
- npm install
- npm run build
- cd ..
#Install newIDE tests dependencies
- cd newIDE/app && npm install
- cd ../..
#Install GDJS tests dependencies
- cd GDJS/tests && npm install
- cd ../..
#Get the correct version of gcc/g++
- if [ "$CXX" = "g++" ]; then export CXX="g++-${GCC_VERSION}" CC="gcc-${GCC_VERSION}"; fi
#Compile the tests only
- mkdir .build-tests
- cd .build-tests
- cmake -DBUILD_GDJS=FALSE -DBUILD_IDE=FALSE -DBUILD_TESTS=TRUE -DNO_GUI=TRUE -DCMAKE_CXX_COMPILER=$(which $CXX) -DCMAKE_C_COMPILER=$(which $CC) ..
- make -j 4
- cd ..
script:
#GDCore and GDCpp game engine tests:
# GDCore and GDCpp game engine tests:
- cd .build-tests
- Core/GDCore_tests
- GDCpp/GDCpp_tests
- Extensions/PathfindingBehavior/PathfindingBehavior_Runtime_tests
- Extensions/LinkedObjects/LinkedObjects_Runtime_tests
- cd ..
#newIDE tests:
# GDevelop.js tests
- cd GDevelop.js
- npm test
- cd ..
# newIDE tests:
- cd newIDE/app
- npm test
- npm run flow
- npm run check-format
- cd ../..
#GDJS game engine tests, disabled on Travis CI because ChromeHeadless can't be started.
#See them running on Semaphore-CI instead: https://semaphoreci.com/4ian/gd
# GDJS game engine tests, disabled on Travis CI because ChromeHeadless can't be started.
# See them running on Semaphore-CI instead: https://semaphoreci.com/4ian/gd
# - cd GDJS/tests && npm test
# - cd ../..

View File

@@ -4,7 +4,6 @@
"name": "Mac",
"includePath": [
"${workspaceRoot}",
"${workspaceRoot}/IDE",
"${workspaceRoot}/GDCpp",
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
@@ -12,29 +11,21 @@
"${workspaceRoot}/ExtLibs/SFML/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1",
"/usr/local/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/9.0.0/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include",
"/usr/include",
"/usr/local/lib/wx/include/osx_cocoa-unicode-3.0",
"/usr/local/include/wx-3.0",
"${workspaceRoot}"
],
"defines": [
"GD_IDE_ONLY",
"__WXMAC__",
"__WXOSX__",
"__WXOSX_COCOA__",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */",
"WXUSINGDLL"
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */"
],
"intelliSenseMode": "clang-x64",
"browse": {
"path": [
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1",
"/usr/local/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/9.0.0/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include",
"/usr/include",
"${workspaceRoot}"
@@ -66,13 +57,9 @@
],
"defines": [
"GD_IDE_ONLY",
"__WXMAC__",
"__WXOSX__",
"__WXOSX_COCOA__",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */",
"WXUSINGDLL"
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */"
],
"intelliSenseMode": "clang-x64",
"browse": {
@@ -102,13 +89,9 @@
"_DEBUG",
"UNICODE",
"GD_IDE_ONLY",
"__WXMAC__",
"__WXOSX__",
"__WXOSX_COCOA__",
"GD_CORE_API=/* Macro used to export classes on Windows, please ignore */",
"GD_API=/* Macro used to export classes on Windows, please ignore */",
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */",
"WXUSINGDLL"
"GD_EXTENSION_API=/* Macro used to export classes on Windows, please ignore */"
],
"intelliSenseMode": "msvc-x64",
"browse": {
@@ -122,4 +105,4 @@
}
],
"version": 4
}
}

View File

@@ -77,7 +77,10 @@
"cstdint": "cpp",
"forward_list": "cpp",
"mutex": "cpp",
"__hash": "cpp"
"__hash": "cpp",
"__debug": "cpp",
"__threading_support": "cpp",
"any": "cpp"
},
"files.exclude": {
"Binaries/*build*": true,
@@ -94,7 +97,7 @@
"newIDE/app/resources/GDJS": true,
"newIDE/electron-app/app/www": true
},
// Support for Flowtype:
// Support for Flowtype (for newIDE):
"javascript.validate.enable": false,
"flow.useNPMPackagedFlow": true,

View File

@@ -1,7 +0,0 @@
#Execute this file to launch the game
#If you can not launch it, make sure that this file
#as well as 'ExeLinux' have the right to be executed
#(Right click on file > Properties)
export LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH
./ExeLinux

View File

@@ -1,26 +0,0 @@
#Execute this file to launch GDevelop
#If you can not launch GD, make sure that this file
#as well as 'GDIDE' have the right to be executed
#(Right click on file > Properties)
export LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH
if [ -z ${1+x} ]; then
GDK_BACKEND=x11 ./GDIDE
else
GDK_BACKEND=x11 ./GDIDE "$1"
fi
if [ "$?" = "127" ]; then
mkdir -p ~/.GDevelop
GDK_BACKEND=x11 ./GDIDE 1> ~/.GDevelop/errorMsgWhileLoadingGD.txt 2> ~/.GDevelop/errorMsgWhileLoadingGD.txt
errorMsg=$(cat < ~/.GDevelop/errorMsgWhileLoadingGD.txt)
echo "$errorMsg" | grep "loading shared"
if [ "$?" == "0" ]; then
zenity --error --text="Unable to launch GDevelop! Here is the error message:\n\n <b>$errorMsg</b>\n\nMay be a <b>package is not installed</b>.\nCheck if you can find the package in the Software Center.";
else
zenity --error --text="Unable to launch GDevelop, a unknown error happened! Here is the full error message:\n\n <b>$errorMsg</b>\n\n.";
fi;
fi;

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View File

@@ -1,906 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="84" major="3" minor="6" revision="0" />
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<name>Animation speed scale</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory></latestCompilationDirectory>
<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
<extension name="BuiltinVariables" />
<extension name="BuiltinTime" />
<extension name="BuiltinMouse" />
<extension name="BuiltinKeyboard" />
<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
<extension name="BuiltinFile" />
<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
<extension name="BuiltinAdvanced" />
<extension name="Sprite" />
<extension name="BuiltinCommonInstructions" />
<extension name="BuiltinCommonConversions" />
<extension name="BuiltinStringInstructions" />
<extension name="BuiltinMathematicalTools" />
<extension name="BuiltinExternalLayouts" />
<extension name="TiledSpriteObject" />
<extension name="PlatformAutomatism" />
<extension name="TextObject" />
</extensions>
<platforms>
<platform name="GDevelop C++ platform" />
<platform name="GDevelop JS platform" />
</platforms>
<currentPlatform>GDevelop JS platform</currentPlatform>
</properties>
<resources>
<resources>
<resource alwaysLoaded="false" file="p1_stand.png" kind="image" name="p1_stand.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_jump.png" kind="image" name="p1_jump.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk01.png" kind="image" name="p1_walk01.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk02.png" kind="image" name="p1_walk02.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk03.png" kind="image" name="p1_walk03.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk04.png" kind="image" name="p1_walk04.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk05.png" kind="image" name="p1_walk05.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk06.png" kind="image" name="p1_walk06.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk07.png" kind="image" name="p1_walk07.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk08.png" kind="image" name="p1_walk08.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk09.png" kind="image" name="p1_walk09.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk10.png" kind="image" name="p1_walk10.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="p1_walk11.png" kind="image" name="p1_walk11.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="brickWall.png" kind="image" name="brickWall.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="bridge.png" kind="image" name="bridge.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="grassHalfMid.png" kind="image" name="grassHalfMid.png" smoothed="true" userAdded="true" />
<resource alwaysLoaded="false" file="castleCenter.png" kind="image" name="castleCenter.png" smoothed="true" userAdded="true" />
<resource alwaysLoaded="false" file="bridgeLogs.png" kind="image" name="bridgeLogs.png" smoothed="true" userAdded="true" />
<resource alwaysLoaded="false" file="Left.png" kind="image" name="Left.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="Right.png" kind="image" name="Right.png" smoothed="true" userAdded="false" />
<resource alwaysLoaded="false" file="ladder_mid.png" kind="image" name="ladder_mid.png" smoothed="true" userAdded="true" />
<resource alwaysLoaded="false" file="Grass.png" kind="image" name="Grass.png" smoothed="true" userAdded="true" />
</resources>
<resourceFolders />
</resources>
<objects />
<objectsGroups />
<variables />
<layouts>
<layout b="252" disableInputWhenNotFocused="true" mangledName="New_32scene" name="New scene" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="201" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="233">
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="70" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="70" snap="true" windowMask="false" zoomFactor="1.000000" />
<objectsGroups />
<variables />
<instances>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Player" width="0.000000" x="117.999947" y="449.230774" zOrder="20">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="true" height="70.000000" layer="" locked="false" name="TiledGrassPlatform" width="5262.430664" x="-583.046265" y="571.000000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="-581.269226" y="167.923035" zOrder="21">
<numberProperties />
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</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="-579.961609" y="500.076843" zOrder="21">
<numberProperties />
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</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="-578.653503" y="434.692230" zOrder="21">
<numberProperties />
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</instance>
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<numberProperties />
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</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="4551.422363" y="501.384552" zOrder="21">
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<numberProperties />
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</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Jumpthru" width="0.000000" x="917.730652" y="421.615326" zOrder="22">
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<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Jumpthru" width="0.000000" x="779.115295" y="422.923035" zOrder="22">
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<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Jumpthru" width="0.000000" x="848.422913" y="421.615326" zOrder="22">
<numberProperties />
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</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Jumpthru" width="0.000000" x="363.269226" y="420.307678" zOrder="22">
<numberProperties />
<stringProperties />
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</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Jumpthru" width="0.000000" x="432.576843" y="418.999969" zOrder="22">
<numberProperties />
<stringProperties />
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</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Jumpthru" width="0.000000" x="501.884521" y="418.999969" zOrder="22">
<numberProperties />
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</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Jumpthru" width="0.000000" x="572.500000" y="421.615356" zOrder="22">
<numberProperties />
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</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Jumpthru" width="0.000000" x="641.807617" y="420.307648" zOrder="22">
<numberProperties />
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</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Jumpthru" width="0.000000" x="711.115356" y="420.307648" zOrder="22">
<numberProperties />
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</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="Nouveau calque" locked="false" name="AnimationScaleText" width="0.000000" x="18.807678" y="14.923172" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
</instances>
<objects>
<object name="Player" type="Sprite">
<variables />
<automatisms>
<automatism acceleration="1500.000000" deceleration="1500.000000" gravity="1300.000000" ignoreDefaultControls="false" jumpSpeed="1000.000000" maxFallingSpeed="1000.000000" maxSpeed="250.000000" name="PlatformerObject" slopeMaxAngle="0.000000" type="PlatformAutomatism::PlatformerObjectAutomatism" />
</automatisms>
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="p1_stand.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
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<vertice x="0.000000" y="92.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="p1_jump.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="36.000000" y="47.000000" />
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</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
<animation useMultipleDirections="false">
<directions>
<direction looping="true" timeBetweenFrames="0.050000">
<sprites>
<sprite hasCustomCollisionMask="false" image="p1_walk03.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="36.000000" y="48.500000" />
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</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
<object name="Platform" type="Sprite">
<variables />
<automatisms>
<automatism name="Platform" platformType="NormalPlatform" type="PlatformAutomatism::PlatformAutomatism" />
</automatisms>
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="brickWall.png">
<points />
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</animation>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
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</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
<object name="Jumpthru" type="Sprite">
<variables />
<automatisms>
<automatism name="Platform" platformType="Jumpthru" type="PlatformAutomatism::PlatformAutomatism" />
</automatisms>
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
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<sprite hasCustomCollisionMask="false" image="bridgeLogs.png">
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</direction>
</directions>
</animation>
</animations>
</object>
<object height="70.000000" name="TiledGrassPlatform" texture="grassHalfMid.png" type="TiledSpriteObject::TiledSprite" width="70.000000">
<variables />
<automatisms>
<automatism name="Platform" platformType="NormalPlatform" type="PlatformAutomatism::PlatformAutomatism" />
</automatisms>
</object>
<object height="70.000000" name="TiledCastlePlatform" texture="castleCenter.png" type="TiledSpriteObject::TiledSprite" width="70.000000">
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<automatism name="Platform" platformType="NormalPlatform" type="PlatformAutomatism::PlatformAutomatism" />
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<automatism name="Platform" platformType="Jumpthru" type="PlatformAutomatism::PlatformAutomatism" />
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<object bold="true" italic="false" name="AnimationScaleText" smoothed="true" type="TextObject::Text" underlined="false">
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<string>Text</string>
<font></font>
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<color b="0" g="0" r="0" />
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</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>The &quot;Player&quot; object has an automatism called &quot;Platformer object&quot;: &#x0A;You can move it using the arrows key and the Shift key to jump.&#x0A;&#x0A;The platforms are recognized thanks to their &quot;Platform&quot; automatism.</comment>
<comment2>L&apos;objet &quot;Player&quot; possède un automatisme appelé &quot;Personnage déplaçable sur les plateformes&quot;:&#x0A;Vous pouvez le bouger avec les flèches directionnelles et utiliser la touche Shift ( ou Maj ) pour sauter.&#x0A;&#x0A;Les plateformes ont toutes un automatisme &quot;Plateforme&quot; afin d&apos;être reconnues comme telles.</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="DepartScene" />
<parameters>
<parameter></parameter>
</parameters>
<subConditions />
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<parameters>
<parameter>Player</parameter>
<parameter>=</parameter>
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<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Change the animation according to what the player do.</comment>
<comment2>On change l&apos;animation en fonction de ce que fait le joueur.</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="PlatformAutomatism::IsJumping" />
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<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
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<subConditions />
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<type>BuiltinCommonInstructions::Standard</type>
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<condition>
<type inverted="false" value="PlatformAutomatism::IsFalling" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
</parameters>
<subConditions />
</condition>
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<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Player</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="PlatformAutomatism::IsOnFloor" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
</parameters>
<subConditions />
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<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
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<condition>
<type inverted="true" value="PlatformAutomatism::IsMoving" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
</parameters>
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<action>
<type inverted="false" value="ChangeAnimation" />
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<parameter>Player</parameter>
<parameter>=</parameter>
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<type>BuiltinCommonInstructions::Standard</type>
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<type inverted="false" value="PlatformAutomatism::IsMoving" />
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<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Left</parameter>
</parameters>
<subConditions />
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<action>
<type inverted="false" value="FlipX" />
<parameters>
<parameter>Player</parameter>
<parameter>yes</parameter>
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<subActions />
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<type>BuiltinCommonInstructions::Standard</type>
<conditions>
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<type inverted="false" value="BuiltinCommonInstructions::Once" />
<parameters />
<subConditions />
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<action>
<type inverted="false" value="ResetTimer" />
<parameters>
<parameter></parameter>
<parameter>&quot;movementTime&quot;</parameter>
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<subActions />
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<events />
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>We use a timer to know the time elasped since the beginning of the movement. Then, we use this time to determine the speed of the player (and update the animation speed scale to accelerate the animation)</comment>
<comment2>On utilise un chronomètre pour connaître le temps écoulé depuis le début du mouvement du personnage. Ensuite, on utilise ce temps pour déterminer la vitesse du personnage (et mettre à jour l&apos;échelle de vitesse de l&apos;animation du personnage).</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
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<action>
<type inverted="false" value="PlatformAutomatism::MaxSpeed" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
<parameter>=</parameter>
<parameter>800*(1-exp(-0.5*TimerElapsedTime(&quot;movementTime&quot;)))</parameter>
</parameters>
<subActions />
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<type inverted="false" value="ChangeAnimationSpeedScale" />
<parameters>
<parameter>Player</parameter>
<parameter>=</parameter>
<parameter>(800*(1-exp(-0.5*TimerElapsedTime(&quot;movementTime&quot;))))/400</parameter>
</parameters>
<subActions />
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<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Right</parameter>
</parameters>
<subConditions />
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<parameters>
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<parameter>no</parameter>
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<parameters>
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<parameter>&quot;movementTime&quot;</parameter>
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<type inverted="false" value="PlatformAutomatism::MaxSpeed" />
<parameters>
<parameter>Player</parameter>
<parameter>PlatformerObject</parameter>
<parameter>=</parameter>
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<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Make sure the camera follows the player.</comment>
<comment2>On s&apos;assure que la caméra suit le joueur.</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
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<action>
<type inverted="false" value="CameraX" />
<parameters>
<parameter></parameter>
<parameter>=</parameter>
<parameter>Player.X()</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subActions />
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<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>AnimationScaleText</parameter>
<parameter>=</parameter>
<parameter>ToString(Player.AnimationSpeedScale())</parameter>
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<subActions />
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Management of the moving platform:</comment>
<comment2>Gestion de la plateforme bougeante:</comment2>
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<conditions>
<condition>
<type inverted="false" value="DepartScene" />
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<actions>
<action>
<type inverted="false" value="Cache" />
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<parameter>GoLeft</parameter>
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<subActions />
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<action>
<type inverted="false" value="Cache" />
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<subActions />
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</hitboxes>
</tileSet>
<tileMap columns="1" rows="1">
<tiles>0#-1#-1</tiles>
</tileMap>
</object>
</objects>
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="DepartScene" />
<parameters>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>current_tile</parameter>
<parameter>=</parameter>
<parameter>103</parameter>
</parameters>
<subActions />
</action>
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<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Met à jour l&apos;indicateur de tuile (qui montre la tuile que l&apos;on souhaite insérer)</comment>
<comment2>Update the tile indicator (which shows the tile that will be inserted)</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="TileMapObject::SetTile" />
<parameters>
<parameter>CurrentTileIndicator</parameter>
<parameter>0</parameter>
<parameter>0</parameter>
<parameter>0</parameter>
<parameter>Variable(current_tile)</parameter>
</parameters>
<subActions />
</action>
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</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Ajoute la tuile dans l&apos;objet.&#x0A;Les expressions GetColumnAt et GetRowAt permettent de trouver la colonne et la ligne en fonction de la position (ici la position de la souris)</comment>
<comment2>Add the tile in the object.&#x0A;GetColumnAt and GetRowAt expressions allow us to get the column and the row from the position (in that case, the mouse position)</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="SourisBouton" />
<parameters>
<parameter></parameter>
<parameter>Left</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="BuiltinCommonInstructions::Once" />
<parameters />
<subConditions />
</condition>
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<action>
<type inverted="false" value="TileMapObject::SetTile" />
<parameters>
<parameter>Level</parameter>
<parameter>0</parameter>
<parameter>Level.GetColumnAt(MouseX())</parameter>
<parameter>Level.GetRowAt(MouseY())</parameter>
<parameter>Variable(current_tile)</parameter>
</parameters>
<subActions />
</action>
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</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Supprime la tuile&#x0A;Similaire à l&apos;événement précédent mais on met la tuile #-1 (cela permet de supprimer la tuile)</comment>
<comment2>Remove the tile.&#x0A;Similar to the previous event but we set the tile #-1 to remove the tile.</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="SourisBouton" />
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<parameter></parameter>
<parameter>Right</parameter>
</parameters>
<subConditions />
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<type inverted="false" value="BuiltinCommonInstructions::Once" />
<parameters />
<subConditions />
</condition>
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<action>
<type inverted="false" value="TileMapObject::SetTile" />
<parameters>
<parameter>Level</parameter>
<parameter>0</parameter>
<parameter>Level.GetColumnAt(MouseX())</parameter>
<parameter>Level.GetRowAt(MouseY())</parameter>
<parameter>-1</parameter>
</parameters>
<subActions />
</action>
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</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Evénements pour changer la tuile à insérer</comment>
<comment2>Events to change the tile to insert</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Num1</parameter>
</parameters>
<subConditions />
</condition>
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<action>
<type inverted="false" value="ModVarScene" />
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<parameter>current_tile</parameter>
<parameter>=</parameter>
<parameter>103</parameter>
</parameters>
<subActions />
</action>
</actions>
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</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Num2</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ModVarScene" />
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<parameter>current_tile</parameter>
<parameter>=</parameter>
<parameter>152</parameter>
</parameters>
<subActions />
</action>
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<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Num3</parameter>
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<parameter>=</parameter>
<parameter>80</parameter>
</parameters>
<subActions />
</action>
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Num4</parameter>
</parameters>
<subConditions />
</condition>
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<parameter>current_tile</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
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<subActions />
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Num5</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
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<parameter>=</parameter>
<parameter>132</parameter>
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<subActions />
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</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Sauvegarder et charger un niveau (il est juste sauvegardé dans une variable, pas dans un fichier)</comment>
<comment2>Save and load a level (just saved in a variable, not in a file)</comment2>
</event>
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<type>BuiltinCommonInstructions::Standard</type>
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<parameter>s</parameter>
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<parameter>=</parameter>
<parameter>Level.SaveTiles()</parameter>
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<type>BuiltinCommonInstructions::Standard</type>
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<parameter>l</parameter>
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<parameter>VariableString(save)</parameter>
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<subActions />
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View File

@@ -1,869 +0,0 @@
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<comment>The &quot;Player&quot; object has an automatism called &quot;Platformer object&quot;: &#x0A;You can move it using the arrows key and the Shift key to jump.&#x0A;&#x0A;The platforms are recognized thanks to their &quot;Platform&quot; automatism.</comment>
<comment2>L&apos;objet &quot;Player&quot; possède un automatisme appelé &quot;Personnage déplaçable sur les plateformes&quot;:&#x0A;Vous pouvez le bouger avec les flèches directionnelles et utiliser la touche Shift ( ou Maj ) pour sauter.&#x0A;&#x0A;Les plateformes ont toutes un automatisme &quot;Plateforme&quot; afin d&apos;être reconnues comme telles.</comment2>
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<comment>Change the animation according to what the player do.</comment>
<comment2>On change l&apos;animation en fonction de ce que fait le joueur.</comment2>
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<comment2>On s&apos;assure que la caméra suit le joueur.</comment2>
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<comment>Management of the moving platform:</comment>
<comment2>Gestion de la plateforme bougeante:</comment2>
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View File

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<comment>Demander quel joueur prendre et se connecter à l&apos;autre ordinateur&#x0A;Choose the player and connect to the second computer.</comment>
<comment2></comment2>
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<parameter>&quot;Être le premier joueur ?&quot;</parameter>
<parameter>&quot;Choix du joueur&quot;</parameter>
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<parameter>&quot;Adresse IP de l&apos;autre ordinateur&quot;</parameter>
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<comment>Les ports ont été personnalisés suivant que l&apos;ordinateur soit le premier ou le second joueur afin&#x0A;de permettre de pouvoir tester l&apos;exemple sur un même ordinateur ( En lançant deux fois le jeu et&#x0A;en entrant 127.0.0.1 en adresse IP )&#x0A;Ports numbers have been customized so as to allow testing the example on the same computer,&#x0A;by launching twice the game and by typing 127.0.0.1 in IP Adress.</comment>
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<parameter>Network::GetReceivedDataValue(&quot;Object2/X&quot;)</parameter>
<parameter>=</parameter>
<parameter>Network::GetReceivedDataValue(&quot;Object2/Y&quot;)</parameter>
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<comment>Déplacement du joueur 1&#x0A;Manage movement of first player</comment>
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<type>BuiltinCommonInstructions::Standard</type>
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<condition>
<type inverted="true" value="SourisSurObjet" />
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<parameter>Button</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Button</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
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<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="SourisSurObjet" />
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<parameter>Button</parameter>
<parameter></parameter>
<parameter></parameter>
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</condition>
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<action>
<type inverted="false" value="ChangeAnimation" />
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<parameter>Button</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
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</action>
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<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
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<condition>
<type inverted="false" value="SourisBouton" />
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<parameter></parameter>
<parameter>Left</parameter>
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<action>
<type inverted="false" value="ChangeAnimation" />
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<parameter>=</parameter>
<parameter>2</parameter>
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</action>
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
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<condition>
<type inverted="false" value="MouseButtonReleased" />
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<parameter></parameter>
<parameter>Left</parameter>
</parameters>
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</condition>
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<actions />
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Do a specific task:</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="SourisSurObjet" />
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<parameter>Button1</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
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</condition>
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<action>
<type inverted="false" value="TextObject::String" />
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<parameter>NewObject</parameter>
<parameter>=</parameter>
<parameter>&quot;You clicked on Button 1!&quot;</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="SourisSurObjet" />
<parameters>
<parameter>Button2</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>NewObject</parameter>
<parameter>=</parameter>
<parameter>&quot;You clicked on Button 2!&quot;</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="SourisSurObjet" />
<parameters>
<parameter>Button3</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>NewObject</parameter>
<parameter>=</parameter>
<parameter>&quot;You clicked on Button 3!&quot;</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
</events>
</event>
</events>
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<layer name="" visibility="true">
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<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
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<automatismsSharedData />
</layout>
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<externalEvents />
<externalLayouts />
<externalSourceFiles />
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View File

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<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="84" major="3" minor="6" revision="0" />
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="true" winExecutableFilename="" winExecutableIconFile="">
<name>Project</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory></latestCompilationDirectory>
<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
<extension name="BuiltinVariables" />
<extension name="BuiltinTime" />
<extension name="BuiltinMouse" />
<extension name="BuiltinKeyboard" />
<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
<extension name="BuiltinFile" />
<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
<extension name="BuiltinAdvanced" />
<extension name="Sprite" />
<extension name="BuiltinCommonInstructions" />
<extension name="BuiltinCommonConversions" />
<extension name="BuiltinStringInstructions" />
<extension name="BuiltinMathematicalTools" />
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<extension name="TextObject" />
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<comment>Simple C++ code to change scene background color&#x0A;and to go to the next scene when Space is pressed</comment>
<comment2></comment2>
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<include>&lt;iostream&gt;</include>
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<type>BuiltinCommonInstructions::CppCode</type>
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<include>&quot;Test.h&quot;</include>
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<dependency sourceFile="Test.cpp" />
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View File

@@ -1,27 +0,0 @@
#include "GDCpp/Runtime/RuntimeScene.h"
#include "TextObject/TextObject.h" //but do not forget extensions includes
#include <iostream>
//Simple function changing scene background color.
//The function is declared in Test.h and called by Scene 2
void MyFunction(RuntimeScene & scene)
{
scene.SetBackgroundColor(240, 100,100);
}
//Another function manipulating objects this time.
void MyFunction2(std::vector<RuntimeObject*> & objectsList)
{
//Changing the positions of objects
for(unsigned int i = 0;i<objectsList.size();++i)
{
objectsList[i]->SetX(50);
}
//Manipulating the text objects more specifically thanks to GetSpecificObjects
std::vector<RuntimeTextObject*> textObjects = GetSpecificObjects<RuntimeTextObject>(objectsList);
for(unsigned int i = 0;i<textObjects.size();++i)
{
textObjects[i]->SetString("Hi, my X coordinate was changed to be 50.");
}
}

View File

@@ -1,9 +0,0 @@
class RuntimeScene;
class RuntimeObject;
//Simple function changing scene background color.
//The function is implemented in Test.cpp and called by Scene 2 using a C++ code event.
void MyFunction(RuntimeScene & scene);
//Another function implemented in Test.cpp and called by Scene 2.
void MyFunction2(std::vector<RuntimeObject*> & objectsList);

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<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
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<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
<extension name="BuiltinVariables" />
<extension name="BuiltinTime" />
<extension name="BuiltinMouse" />
<extension name="BuiltinKeyboard" />
<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
<extension name="BuiltinFile" />
<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
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<extension name="Sprite" />
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<extension name="BuiltinMathematicalTools" />
<extension name="BuiltinExternalLayouts" />
<extension name="DestroyOutsideAutomatism" />
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<platform name="GDevelop JS platform" />
<platform name="GDevelop C++ platform" />
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<currentPlatform>GDevelop JS platform</currentPlatform>
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<resource alwaysLoaded="false" file="Pea-Standard.png" kind="image" name="Pea-Standard.png" smoothed="true" userAdded="true" />
</resources>
<resourceFolders />
</resources>
<objects />
<objectsGroups />
<variables />
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<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
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<variables />
<instances />
<objects>
<object name="Pea" type="Sprite">
<variables />
<automatisms>
<automatism extraBorder="0.000000" name="DestroyOutside" type="DestroyOutsideAutomatism::DestroyOutside" />
</automatisms>
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<animation useMultipleDirections="false">
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<direction looping="false" timeBetweenFrames="1.000000">
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<sprite hasCustomCollisionMask="false" image="Pea-Standard.png">
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<originPoint name="origine" x="0.000000" y="0.000000" />
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<vertice x="0.000000" y="37.000000" />
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<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="NbObjet" />
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<parameter>Pea</parameter>
<parameter>&lt;</parameter>
<parameter>15</parameter>
</parameters>
<subConditions />
</condition>
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<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>CreateMorePea</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
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</action>
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<type>BuiltinCommonInstructions::Standard</type>
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<parameter>=</parameter>
<parameter>1</parameter>
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<action>
<type inverted="false" value="Create" />
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<parameter></parameter>
<parameter>Pea</parameter>
<parameter>0</parameter>
<parameter>0</parameter>
<parameter></parameter>
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<action>
<type inverted="false" value="MettreAutourPos" />
<parameters>
<parameter>Pea</parameter>
<parameter>SceneWindowWidth()/2</parameter>
<parameter>SceneWindowHeight()/2</parameter>
<parameter>10</parameter>
<parameter>Random(360)</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="AddForceAL" />
<parameters>
<parameter>Pea</parameter>
<parameter>Random(360)</parameter>
<parameter>300</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ChangeColor" />
<parameters>
<parameter>Pea</parameter>
<parameter>ToString(Random(255))+&quot;;255;&quot;+ToString(Random(255))</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>CreateMorePea</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
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<events />
</event>
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<layer name="" visibility="true">
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<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
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<automatismsSharedData />
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<externalSourceFiles />
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@@ -1,748 +0,0 @@
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<gdVersion build="95" major="4" minor="0" revision="8" />
<properties folderProject="false" linuxExecutableFilename="" macExecutableFilename="" packageName="com.example.gamename" projectFile="C:\Users\Maciel\Programacion\gits\GD\Binaries\Output\Release_Windows\Examples\Copy_Variables.gdg" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<name>Project</name>
<author></author>
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<extension name="BuiltinAudio" />
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<extension name="BuiltinKeyboard" />
<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
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<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
<extension name="BuiltinAdvanced" />
<extension name="Sprite" />
<extension name="BuiltinCommonInstructions" />
<extension name="BuiltinCommonConversions" />
<extension name="BuiltinStringInstructions" />
<extension name="BuiltinMathematicalTools" />
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<extension name="TextObject" />
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<platform name="GDevelop C++ platform" />
<platform name="GDevelop JS platform" />
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<variable name="B">
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<variable name="y" value="-8" />
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<variable name="beta" value="150;255;150" />
<variable name="gamma" value="Apples" />
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<color b="220" g="220" r="220" />
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<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>Update debug text at the beginning (only Scene variable will be drawn because others haven&apos;t childrend)</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="DepartScene" />
<parameters>
<parameter></parameter>
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</condition>
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<parameter>=</parameter>
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<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>If &quot;A&quot; key is pressed, convert the Scene variable into JSON and parse it into a Global variable, then randomize a child from the Global structure, to identify it</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>a</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="BuiltinCommonInstructions::Once" />
<parameters />
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="JSONToGlobalVariableStructure" />
<parameters>
<parameter>ToJSON(Scene)</parameter>
<parameter>Global</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ModVarGlobal" />
<parameters>
<parameter>Global.B.alpha.x</parameter>
<parameter>=</parameter>
<parameter>Random(1000)</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>Update</parameter>
<parameter>=</parameter>
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>If &quot;S&quot; key is pressed, convert the Global variable into JSON and parse it into an Object variable, then randomize another child from the Object structure, to identify it</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>s</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="VarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>ID</parameter>
<parameter>=</parameter>
<parameter>2</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="BuiltinCommonInstructions::Once" />
<parameters />
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="JSONToObjectVariableStructure" />
<parameters>
<parameter>GlobalVarToJSON(Global)</parameter>
<parameter>DebugText</parameter>
<parameter>Object</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ModVarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>Object.B.alpha.y</parameter>
<parameter>=</parameter>
<parameter>Random(1000)</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>Update</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>If &quot;D&quot; key is pressed, convert the Object variable into JSON (note there are no whitespaces after the &quot;,&quot; before the variable name in the ObjectVarToJSON) and parse it into another scene variable Scene_2</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>d</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="VarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>ID</parameter>
<parameter>=</parameter>
<parameter>2</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="BuiltinCommonInstructions::Once" />
<parameters />
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="JSONToVariableStructure" />
<parameters>
<parameter>ObjectVarToJSON(DebugText,Object)</parameter>
<parameter>Scene_2</parameter>
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<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>Update</parameter>
<parameter>=</parameter>
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>Time to update the debug text objects, set Update = 0 to update it only once, and start a counter &quot;i&quot; = 0</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarScene" />
<parameters>
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<parameter>=</parameter>
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<subConditions />
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</conditions>
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<type inverted="false" value="ModVarScene" />
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<parameter>=</parameter>
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<type inverted="false" value="ModVarScene" />
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<parameter>=</parameter>
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>Repeat 4 times because there are 4 debug objects, in each repeat select the object with ID = i (counter variable)&#x0A;Update the counter variable (i + 1)&#x0A;Clear the temporal variable Temp, otherwise children are kept from one update to another, messing up the test</comment>
<comment2></comment2>
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Repeat</type>
<repeatExpression>4</repeatExpression>
<conditions>
<condition>
<type inverted="false" value="VarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>ID</parameter>
<parameter>=</parameter>
<parameter>Variable(i)</parameter>
</parameters>
<subConditions />
</condition>
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<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>i</parameter>
<parameter>+</parameter>
<parameter>1</parameter>
</parameters>
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</action>
<action>
<type inverted="false" value="VariableClearChildren" />
<parameters>
<parameter>Temp</parameter>
</parameters>
<subActions />
</action>
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<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>Set starting title in function of the debug object ID, and copy the testing variables into the variable Temp (this way Temp will be equal to one of the variables under test)</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>ID</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
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<parameters>
<parameter>DebugText</parameter>
<parameter>=</parameter>
<parameter>&quot;Scene&quot; + NewLine()</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="JSONToVariableStructure" />
<parameters>
<parameter>ToJSON(Scene)</parameter>
<parameter>Temp</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
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<parameters>
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<parameter>ID</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
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<subConditions />
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<parameter>&quot;Global&quot; + NewLine()</parameter>
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<type inverted="false" value="JSONToVariableStructure" />
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<parameter>GlobalVarToJSON(Global)</parameter>
<parameter>Temp</parameter>
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<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>ID</parameter>
<parameter>=</parameter>
<parameter>2</parameter>
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<subConditions />
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<parameters>
<parameter>DebugText</parameter>
<parameter>=</parameter>
<parameter>&quot;Object&quot; + NewLine()</parameter>
</parameters>
<subActions />
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<action>
<type inverted="false" value="JSONToVariableStructure" />
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<parameter>ObjectVarToJSON(DebugText,Object)</parameter>
<parameter>Temp</parameter>
</parameters>
<subActions />
</action>
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarObjet" />
<parameters>
<parameter>DebugText</parameter>
<parameter>ID</parameter>
<parameter>=</parameter>
<parameter>3</parameter>
</parameters>
<subConditions />
</condition>
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<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>=</parameter>
<parameter>&quot;Scene_2&quot; + NewLine()</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="JSONToVariableStructure" />
<parameters>
<parameter>ToJSON(Scene_2)</parameter>
<parameter>Temp</parameter>
</parameters>
<subActions />
</action>
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<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
<comment>Copy values from variable Test in the debug object, to draw it, one debug object is selected at each iteration and one variable is copy into Temp variable</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VariableChildExists" />
<parameters>
<parameter>Temp</parameter>
<parameter>&quot;A&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>+</parameter>
<parameter>&quot;____A = &quot; + VariableString(Temp.A) + NewLine()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VariableChildExists" />
<parameters>
<parameter>Temp</parameter>
<parameter>&quot;B&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>+</parameter>
<parameter>&quot;____B&quot; + NewLine()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VariableChildExists" />
<parameters>
<parameter>Temp.B</parameter>
<parameter>&quot;alpha&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>+</parameter>
<parameter>&quot;________alpha&quot; + NewLine()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VariableChildExists" />
<parameters>
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<parameter>&quot;x&quot;</parameter>
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<subConditions />
</condition>
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<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>+</parameter>
<parameter>&quot;____________x = &quot; + VariableString(Temp.B.alpha.x) + NewLine()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VariableChildExists" />
<parameters>
<parameter>Temp.B.alpha</parameter>
<parameter>&quot;y&quot;</parameter>
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<subConditions />
</condition>
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<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>+</parameter>
<parameter>&quot;____________y = &quot; + VariableString(Temp.B.alpha.y) + NewLine()</parameter>
</parameters>
<subActions />
</action>
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<events />
</event>
</events>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VariableChildExists" />
<parameters>
<parameter>Temp.B</parameter>
<parameter>&quot;beta&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>+</parameter>
<parameter>&quot;________beta = &quot; + VariableString(Temp.B.beta) + NewLine()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VariableChildExists" />
<parameters>
<parameter>Temp.B</parameter>
<parameter>&quot;gamma&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>DebugText</parameter>
<parameter>+</parameter>
<parameter>&quot;________gamma = &quot; + VariableString(Temp.B.gamma)</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
</events>
</event>
</events>
</event>
</events>
<layers>
<layer name="New layer" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
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<effects />
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<layer name="" visibility="true">
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<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
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<effects />
</layer>
</layers>
<behaviorsSharedData />
</layout>
</layouts>
<externalEvents />
<externalLayouts />
<externalSourceFiles />
</project>

View File

@@ -1,299 +0,0 @@
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<project firstLayout="">
<gdVersion build="84" major="3" minor="6" revision="0" />
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
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<latestCompilationDirectory></latestCompilationDirectory>
<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
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<extension name="BuiltinTime" />
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<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
<extension name="BuiltinFile" />
<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
<extension name="BuiltinAdvanced" />
<extension name="Sprite" />
<extension name="BuiltinCommonInstructions" />
<extension name="BuiltinCommonConversions" />
<extension name="BuiltinStringInstructions" />
<extension name="BuiltinMathematicalTools" />
<extension name="BuiltinExternalLayouts" />
<extension name="TextObject" />
<extension name="CommonDialogs" />
<extension name="AdvancedXML" />
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