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515 Commits

Author SHA1 Message Date
Florian Rival
1ab023e211 Add a comment explaining how to generate latest.yml files if necessary (#3946)
Don't show in changelog
2022-05-23 11:14:20 +02:00
AlexandreS
aa4e9e25bf Bump newIDE version 2022-05-23 11:02:13 +02:00
Clément Pasteau
bc235ef492 Revert publish declaration in package.json for latest.yml generation (#3944)
Do not show in changelog
2022-05-23 10:40:39 +02:00
AlexandreS
eabd1a4f23 Compute object variable suggestions on each object change in the expression builder 2022-05-23 08:58:30 +02:00
Florian Rival
62ef3e729b Speed up the editor development server startup time by 3x (#3941)
* Patch Webpack config to avoid processing the locale message files (translation files)

Only show in developer changelog
2022-05-22 21:24:49 +02:00
Florian Rival
802ee0c03f Upgrade Electron to 18.2 and React dev tools to latest version (#3893)
Only show in developer changelog
2022-05-21 17:00:47 +02:00
Florian Rival
7ef2050de7 Normalise imports to avoid .js suffix (#3938)
Don't show in changelog
2022-05-21 12:54:50 +02:00
AlexandreS
eeea1b99f4 New variables list improvements
* Fix drop down styling on light theme for selected rows
* Make sure the toolbar is fixed on every dialog the dialog is used in
* When adding a variable, scroll to the new row and focus name
* When searching, display children of collections to enable the user path "Search by collection name > Find child of interest > change child value".
  * If one changes a variable name that justifies its display during the search, the row does not disappear as soon as one is done with editing the name
2022-05-20 15:33:09 +02:00
Florian Rival
e75d49ea51 Upgrade to latest React v16 and react-scripts v4 (#3934)
* This enables "Fast Refresh" of React components (hot reloading after a change is made)
* This prepares the codebase for a migration to React v17/v18 later.

Only show in developer changelog
2022-05-20 15:04:23 +02:00
Florian Rival
048674a7d0 Fix ObjectGroupsList story not working
Don't show in changelog
2022-05-20 13:18:23 +02:00
Florian Rival
0502bd1f7a Fix properties of a custom behavior edited in an extension not taking the full width of the dialog 2022-05-20 13:01:53 +02:00
Florian Rival
66b84441ea Fix the GDJS development watcher making the electron renderer process crash when reloading (#3931)
Only show in developer changelog
2022-05-19 21:46:16 +02:00
D8H
d9e27dc4f3 Review change: rename the function (#3926)
Do not show in changelog
2022-05-19 14:20:39 +02:00
D8H
a3c3ffc3bb Fix missing exported extension functions (#3908) 2022-05-19 11:36:39 +02:00
Fannie Yan
dc33b6cc01 Fix typo in Leaderboard sort order (#3925)
Don't show in changelog
2022-05-19 11:16:23 +02:00
github-actions[bot]
4a0c1c5ad2 Update translations [skip ci] (#3891)
Do not show in changelog
2022-05-19 10:14:29 +02:00
AlexandreS
5820c5dd3e Bump newIDE version 2022-05-19 10:13:04 +02:00
D8H
606f5aff1b Fix: resource folder won't open on Windows (#3922)
Don't show in changelogs
2022-05-18 17:56:51 +02:00
AlexandreS
1f42374417 Reorder effects with drag n drop
Effects are applied in order and different orders may give different results, so ordering them is important. You can now do it with drag n drop.
Also, when renaming effects, a few checks are now done in order to prevent unexpected results.
2022-05-18 16:25:11 +02:00
AlexandreS
3356400026 Redesign of the variables editor
* Each row should be easier to read in a glance
* You can now collapse collection variables for a better readability
* Reorder and move of variables is now available with drag n drop
* You can now undo and redo changes
* Paste one or more variables at any level of depth you want
* Search in the names and values of each variables with a filter effect
2022-05-18 15:18:54 +02:00
Clément Pasteau
b811b1e873 Track asset packs opening analytics (#3919) 2022-05-18 14:24:13 +02:00
Florian Rival
e985b11971 Prevent layout shift when opening the asset store
Don't show in changelog
2022-05-16 21:16:48 +02:00
Florian Rival
aefc5e2fed Fix warning
Don't show in changelog
2022-05-16 20:57:43 +02:00
Clément Pasteau
0ccb7c3216 Add an asset pack gallery in the asset store (#3896) 2022-05-16 19:09:07 +02:00
Florian Rival
33c2c9c6cf Make GDevelop.js build happen on branches/Pull Requests (but not from forks) (#3914) 2022-05-16 19:04:44 +02:00
AlexandreS
55a6306f05 Fix range of volume on fade sound/music action
* ⚠️ This action was introduced with a buggy range (0 to 1 instead of 0 to 100). If you happen to use it, please update the range of volume used once the GDevelop new version is installed
2022-05-16 17:00:02 +02:00
AlexandreS
d766e32a18 Fix: Align image frame and full-size collision mask in collision mask editor 2022-05-16 16:47:39 +02:00
AlexandreS
7cdf4e1184 Fix: Prevent users to type a game slug longer than the limit 2022-05-16 16:19:29 +02:00
Fannie Yan
2540bf3c3e Allow user to limit score values saved in leaderboards (#3910)
Add a Dialog in a game's dashboard leaderboard tab allowing users to chose sort direction and limit possible scores for their games.
2022-05-16 16:10:59 +02:00
Florian Rival
6adec363d5 Enable C++ tests by default in CMake
Only show in developer changelog
2022-05-13 17:47:16 +00:00
D8H
91a02d132f Remove the dependency to SFML (#3865)
* This allows to run Core tests more easily.
2022-05-13 13:27:41 +02:00
Florian Rival
67718a364b Fix missing https in wiki links
Don't show in changelog
2022-05-13 12:49:02 +02:00
Florian Rival
e9b600d885 Update links to the new wiki
Don't show in changelog
2022-05-13 12:43:25 +02:00
Florian Rival
696dfcb746 Allow to choose installation directory when installing GDevelop on Windows (#3889)
* Also allow to choose if GDevelop must be installed system-wide or just for the user.
2022-05-13 12:06:33 +02:00
Fannie Yan
437edd1fe7 Make anchor behavior more intuitive (#3892)
* Anchor an edge of an object to set its distance from the window edges. Single anchor will not stretch the object anymore; you will need to set anchors to object's opposite edges for this effect.
* Add a button to switch between legacy and new behavior.
2022-05-13 10:50:40 +02:00
Florian Rival
48599ae9ca Improve consistency of some dialogs
Don't show in changelog
2022-05-12 22:30:57 +02:00
Florian Rival
c288700f2d Fix warnings
Don't show in changelog
2022-05-12 21:55:08 +02:00
Florian Rival
fbfb5dbaa6 Improve design of the alerts/messages and make margins consistent in the app (#3897) 2022-05-12 21:50:18 +02:00
Florian Rival
dfa27df64b Fix parameters of extensions actions/conditions made in the editor not having a default proper name
* This was creating a crash, because of infinite warnings, if clicking on a parameter with an empty name and then clicking on another parameter also having an empty name.

Fix #3888
2022-05-12 15:44:05 +02:00
Florian Rival
1ef404b9a9 Update the preview to create the BrowserWindow from the electron main process (#3890)
Only show in the developer changelog
2022-05-11 16:58:40 +02:00
github-actions[bot]
785dd6f08b Update translations [skip ci] (#3867)
Co-authored-by: fannieyan <fannieyan@users.noreply.github.com>
2022-05-11 10:33:46 +02:00
Fannie Yan
59bc76e144 Add tutorials in app (#3870)
- Added dismissable tutorials in events sheet, variable editors and object variable tab, add object dialog, sprite animations tab, export game for web tab, add new extension dialog.

- Added a tutorial button.
2022-05-10 17:42:45 +02:00
Florian Rival
d873d9747a Display all autocompletions in the expression editor when listing them (#3886)
* The list is not truncated anymore so you can scroll or use the arrow keys to browse all the completions (useful to see everything: objects, expressions, but also the available easing for tweens, etc...)
2022-05-10 13:07:38 +02:00
Florian Rival
a7fe36f351 Fix web-app recent files wrongly containing URLs to examples (#3885) 2022-05-10 09:15:52 +02:00
Florian Rival
252eeb86b1 Upgrade the underlying runtime running the desktop app, and exported desktop games, to Electron 18 (#3806) (#3854)
* This brings improved performance and compatibility for the desktop app with Windows, macOS and Linux.
* In particular, tilemap performance should be greatly improved both in the scene editor, the preview and exported games on Linux.
* This should also improve performance of both the editor and games on macOS when running on Apple Silicon (M1 cpus).
* Thanks to @nilaymajorwar for the ground work on this upgrade.

Only show the rest in developer changelog:

* More work is needed to isolate the Electron "renderer" process from the "main" process (both for the editor and for games), by using `contextBridge` and preload scripts (https://www.electronjs.org/docs/latest/tutorial/process-model). Your help is welcome to progressively do this migration.

Co-authored-by: Nilay Majorwar <nilaymajorwar@gmail.com>
2022-05-08 17:24:49 +02:00
Clément Pasteau
66145ce506 Specify supported languages for the Microsoft Store version (appx) (#3873) 2022-05-07 22:23:49 +02:00
Clément Pasteau
0dd10d2fce Fix history not working well on the Events Sheet
* Fix changes not being detected for history when editing an event Inline
* Fix losing focus when switching tabs
2022-05-06 12:15:31 +02:00
Clément Pasteau
5d35241c4c Fix not setting authors correctly when publishing to Liluo
* Also fix project being correctly saved
* And disabled the fields while publishing
2022-05-06 12:07:53 +02:00
AlexandreS
ba368d9eed Improve points and collision masks editors
- Make coordinates inputs more user friendly
  - Removal of unnecessary decimal places
  - Do not replace empty value with 0 to allow whole value erasing
- Better understanding of which point is which
  - Add possibility to select points in the list so that it is highlighted in the preview (same for hovered points)
  - Allow drag n drop for custom collision mask points
- Open image preview at a zoom factor that is adapted to the sprite size so that one doesn't have to zoom at each opening.
2022-05-06 09:56:06 +02:00
Florian Rival
fbeeb589a2 Fix package-lock.json
Don't show in changelog
2022-05-05 15:04:34 +02:00
Florian Rival
3ec4e3b6dd Add missing metric about desktop or web-app
* Also fix the dev version sending analytics

Don't show in changelog
2022-05-05 12:13:32 +02:00
Florian Rival
11ccaf2ea4 Add Posthog for following app usage analytics
* Fix UUID not reset when a user was logging out
* This should allow to create public dashboard showing various app usage (like popular extensions), with more accurate numbers than using Keen.io
2022-05-05 11:40:38 +02:00
Florian Rival
274d31f563 Update help links for the Time extension
Don't show in changelog
2022-05-04 18:56:40 +02:00
AlexandreS
c37049cd72 Add new settings to leaderboards
* Add parameter to control number of entries to display
* Add possibility to set a default leaderboard, displayed on Liluo game page by default
2022-05-04 10:37:01 +02:00
Florian Rival
7cdc92c776 Introduce the "Wait X seconds" action (#3852)
* This action allow to wait for a few seconds before continuing to run the next actions and sub-events.
* It is perfect to create cut scenes, advanced logic or just run things progressively without relying on timers. In a lot of cases, it's simpler and faster to use this new action.
* The action remember the picked objects: it works like an usual event, but run the actions (and sub-events) a bit later in time. While the action wait, other events continue to run as usual.
* Thanks to @arthuro555 for the ground work and follow up on this new feature.

Only show the rest in developer changelog:

* Add support for asynchronous actions (including for objects).
* Add exhaustive test cases for asynchronous actions. 

Co-authored-by: Arthur Pacaud <arthur.pacaud@hotmail.fr>
2022-05-02 19:44:15 +02:00
Florian Rival
471cd61d82 Add test for "Or" condition with objects
Don't show in changelog
2022-05-02 18:23:56 +02:00
Fannie Yan
afb66f213d Add tutorials in behavior, objects, conditions and actions (#3869)
* Add tutorials in behavior, objects, conditions and actions
2022-05-02 17:49:48 +02:00
Clément Pasteau
8ad70e57cc Encode thumbnail URL before sending it to the GDevelop services
* This prevents a bug where the thumbnail would not work when the filename has non-conventional characters
2022-04-29 15:40:54 +02:00
Arthur Pacaud
d9ea04e059 Allow webp images to be selected for object resources, and webm for videos (#3862)
* These formats are providing better compression than PNG or MP4, but they might not work on older devices - be sure to double check if the devices or browsers of your audience support them.
2022-04-29 11:40:07 +02:00
github-actions[bot]
bb3abdb1fa Update translations [skip ci] (#3831)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2022-04-28 16:40:10 +02:00
Oxey405
cdddcafa68 Add an action to fade a sound or a music on a channel to a new volume (#3724) 2022-04-28 11:17:46 +02:00
AlexandreS
14175c334e Do not show in changelog - Trim player name when formatting it 2022-04-28 11:02:12 +02:00
D8H
6bd4dff03e Remove variable parameters from SavePlayerScore action (#3860)
Do not show in changelog
2022-04-28 11:01:36 +02:00
Clément Pasteau
ceec39f6a2 Bump version to 5.0.132
Do not show in changelog
2022-04-27 17:59:58 +02:00
AlexandreS
5abf80a0c9 Add possibility to customize leaderboard score column appearance (#3857) 2022-04-27 17:46:15 +02:00
AlexandreS
7f955d8703 Add expressions to specify decimal place where to round, floor and ceil 2022-04-27 16:47:14 +02:00
D8H
781dd42ccb Add analytics for extensions (#3848) 2022-04-26 09:16:01 +02:00
Fannie Yan
e584fa952d Make loader screen cover input fields (#3850)
Don't show in changelog
2022-04-25 09:57:21 +02:00
Florian Rival
5681667dde Add a gitpod.io configuration file (experimental)
* This is useful to edit some part of the codebase on gitpod.io

Only show in developer changelog
2022-04-24 14:29:11 +00:00
Florian Rival
d16f04f4a2 Change AlertMessage design to be flat
Avoid shadows if not really needed.

Don't show in changelog
2022-04-24 14:23:08 +00:00
Aurélien Vivet
e9b464beba Improve wording consistency (#3851) 2022-04-23 16:35:51 +02:00
Florian Rival
7597dbe0d1 Add (new) conditions and expressions to compare the number of instances picked or living on the scene (#3842)
* Add `PickedInstancesCount` and `SceneInstancesCount` expressions, to replace `Count`. These expressions don't do any "picking" of instances, so they are safe to use anywhere without "weird" side effects.
* Equivalent conditions are available for all objects. These conditions allow to check at any point in your events the number of instances living on the scene or picked by actions/conditions.
  * This is useful to check if enough objects are picked by a condition before launching an action. 
  * Because this condition does not change the already picked objects, it's safe to use anywhere without any side effect.

Only show the rest in the developer changelog:
* Allow to read events missing some fields (like `disabled`, `folded`).
* Reduce the useless information stored in project JSON files by not storing the fields if they have their default value.
2022-04-23 16:35:10 +02:00
Clément Pasteau
4777f0a824 Save project after creation on Desktop app 2022-04-22 19:11:34 +02:00
AlexandreS
5b2532f8f3 Remove unused variables
Do not show in changelog
2022-04-21 15:02:41 +02:00
AlexandreS
2c43de5120 Improve objects and groups lists
* Use same drag and drop effect for both lists
* Add possibility to duplicate group
* Add possibility to move multiple objects at once
2022-04-21 14:26:42 +02:00
Florian Rival
124ce1101d Fix leaderboards category icon 2022-04-20 14:27:38 +02:00
AlexandreS
eb3d6c2670 Send events when opening and finalizing events extraction as function
Don't show in changelog
2022-04-20 12:17:09 +02:00
Clément Pasteau
f737fa479f Don't allow picking image URLs that will fail when building the game on the web application
- targeting specifically images with failed CORS
2022-04-19 17:45:48 +02:00
Florian Rival
f93b3bc3b4 Fix crash when an empty effect is added to a layer
Fix #3835
2022-04-19 12:47:20 +02:00
Elairyx
5c6eb2dadb Polish the wording of particle emitter actions, conditions and expressions (#3829) 2022-04-15 16:24:51 +01:00
AlexandreS
3e6ca186f8 Add action to change image for particle emitter using project resources 2022-04-15 15:37:38 +02:00
github-actions[bot]
860e9d36e4 Update translations [skip ci] (#3808)
Co-authored-by: fannieyan <fannieyan@users.noreply.github.com>
2022-04-14 11:40:38 +02:00
Fannie Yan
c8b461cc5f Merge game management buttons in games dashboard (#3826)
* Merge game management button into one in Games dashboard
2022-04-14 10:51:48 +02:00
AlexandreS
36cdc5720a Bump newIDE version 2022-04-14 10:47:33 +02:00
AlexandreS
a7cd53b921 Add built-in leaderboard feature (actions, conditions, administration) (#3759) 2022-04-14 10:25:48 +02:00
D8H
01a25400ff New touch event functions that allow to get them several times (#3820)
* It allows extensions to handle touch events without conflicting with the scene event sheets.
* Existing touch functions continue to work and can be used alongside new ones without any issue.
2022-04-13 12:00:33 +02:00
D8H
2b484c0cf1 The url slug of a game can be verified and changed right before publication (#3811) 2022-04-12 20:39:34 +02:00
Fannie Yan
13204e4b53 Add a button "Access public profile" in one's profile details (#3819)
Add a button in profile details that opens the user's public profile on Liluo.io
2022-04-11 14:41:08 +02:00
D8H
c6d6466d54 Fix the input checkboxes "Playable with [...]" randomly checked when publishing a game for the first time (#3818) 2022-04-08 11:45:20 +01:00
Clément Pasteau
6cf737ac70 Remove unused imports (#3809)
Do not show in changelog
2022-04-06 15:00:04 +02:00
Arthur Pacaud
5b8cdbbace Update the button label in the dialog of an extension to show if the extension will be updated or (re)installed (#3777) 2022-04-06 13:47:36 +01:00
Clément Pasteau
a7df37a0dc Bump version to 131 (#3807) 2022-04-06 14:47:20 +02:00
D8H
7721f56dde Allow to specify a slug to be used in liluo.io games URL
* From the Game Details Dashboard, you can now select a username and a game name to create a custom unique URL for your game on Liluo.io, which can look like this: liluo.io/your-username/your-game-name
2022-04-06 14:35:50 +02:00
github-actions[bot]
08ada4f595 Update translations [skip ci] (#3764) 2022-04-06 13:21:28 +01:00
D8H
caa46a2fb0 Allow to define a default value for a "string with options" property (#3803) 2022-04-06 09:49:50 +02:00
D8H
660cdd753c [TopDownMovement] Add a condition to check which key was used or simulated and actions to change the current velocity (#3800) 2022-04-05 19:32:31 +02:00
D8H
3b9a1354ee [TopDownMovement] Fix the velocity value that wasn't exactly 0 when moving horizontally or vertically (#3799) 2022-04-04 23:47:17 +02:00
D8H
02fce4132a Add a condition to check if the mouse is inside the window. (#3787) 2022-04-01 12:01:53 +02:00
D8H
41241d75e1 Fix the camera rounding to work when following objects with even dimensions and pixel perfect mode is enabled (#3789) 2022-04-01 12:00:47 +02:00
Clément Pasteau
fc3e73f360 Rework the Game publishing on Liluo
* Display a summary of the Game that will be published when pushing a new build
* Add a helper message to change the game thumbnail
* Add option to save project by default when publishing to Liluo.io
* Allow defining if your game should be discoverable on Liluo.io or not
2022-04-01 10:50:05 +02:00
Florian Rival
230493039c Display an icon for the Home tab (instead of the label "Home") (#3792) 2022-04-01 09:40:22 +01:00
Florian Rival
50326e4d21 Add missing Text Input to the web-app (#3785)
Don't show in changelog
2022-03-29 13:17:44 +02:00
Florian Rival
cec7960a7d Add slug to ExampleShortHeader and Example type
Don't show in changelog
2022-03-28 16:22:49 +02:00
Florian Rival
cec901d4c2 Fix npm not installing git:// dependencies (#3780)
Don't show in changelog
2022-03-28 14:55:01 +02:00
Florian Rival
29f0567140 Add Linux zip and deb target to the packaged desktop app (#3776)
Only show in developer changelog
2022-03-27 12:55:50 +02:00
Clément Pasteau
94af33c815 Switch game metrics from live ones to cached ones for performance
Do not show in changelog
2022-03-25 14:19:14 +01:00
Florian Rival
3ad7585f92 Add a linter rule to avoid importing prop-types
Don't show in changelog
2022-03-24 11:48:07 +01:00
AlexandreS
acb69c447d Improve events sheet search with new shortcuts and put back the "Edit variable" row in variable editor 2022-03-23 15:40:57 +01:00
Elairyx
fa928b35cb Add autocompletion for the "Simulate control" action of the Top Down movement behavior (#3767) 2022-03-21 23:15:02 +01:00
Florian Rival
67810b79ce Refactor some redundant code in Text Input tests (#3768)
Don't show in changelog
2022-03-21 23:08:54 +01:00
Clément Pasteau
0a77e0264d Bump version to 5.0.130 2022-03-21 11:53:52 +01:00
Clément Pasteau
4cc8d15f4b Fix invalid game thumbnail URL 2022-03-21 11:42:36 +01:00
Clément Pasteau
a2f0b3384e Bump newIDE version to 5.0.129 2022-03-17 14:57:32 +01:00
github-actions[bot]
432ffebf80 Update translations [skip ci] (#3695)
Co-authored-by: Bouh <Bouh@users.noreply.github.com>
2022-03-17 14:40:24 +01:00
Aurélien Vivet
165470d9c1 Add D as shortcut to toggle disabled event, also added in right click context menu in the event sheet (#3751) 2022-03-17 11:35:38 +01:00
D8H
53eab0ed62 Fix the "Is moving" condition of platformer characters by removing the 1 pixel per frame detection limit (#3730)
This can be important for games with low resolution.
2022-03-16 19:09:14 +01:00
Florian Rival
649a36ac30 Fix text input wrongly staying visible even if hidden or layer visibility turned off (#3755) 2022-03-16 18:56:11 +01:00
Aurélien Vivet
a3afd983ba Add OG meta tags to the web-app (#3756)
Don't show in changelog
2022-03-16 11:01:24 +01:00
D8H
f8c0417210 Allow game owners to share their ownership with other users (#3744) 2022-03-16 10:15:06 +01:00
D8H
8f5fe159d7 Fix rendering so that sprites no longer bounce by one pixel when the camera is moving and pixel perfect is activated (#3754) 2022-03-15 22:26:57 +01:00
D8H
3daebaeb05 Add an action to ensure the camera is inside specified boundaries (#3703) 2022-03-13 12:55:09 +00:00
Florian Rival
1ba1e8a2b7 Update name of project manager "Icons and thumbnail" item
Don't show in changelog
2022-03-11 23:11:18 +00:00
Fannie Yan
36679eb76b Add size actions and conditions for sprite and tiled sprite objects (#3748)
* Add condition on height and width for sprite objects
* Add action to set the size of sprite object
* Add action to set the size of tiled sprite object
2022-03-11 16:53:26 +01:00
Aurélien Vivet
c8132ba864 Fix typo (#3747)
Don't show in changelog
2022-03-11 12:49:52 +00:00
Fannie Yan
141a3d2b61 Allow users to reorder editor tabs (#3745)
Allow users to reorder editor tabs by dragging them (not available on touchscreens)
2022-03-11 10:55:42 +01:00
Florian Rival
dbe0343c67 Fix extensions scene lifecycle events launched more than once after a hot reloading (#3742) 2022-03-10 12:42:09 +00:00
Aurélien Vivet
0983ac59a8 Allow extensions to use the Audio category (#3741) 2022-03-10 12:38:10 +00:00
MyNameIsRinax
9710360180 Fix typo in firebase action
Do not show in changelog
2022-03-10 09:31:57 +01:00
D8H
43af1f34df Make Liluo.io thumbnail configurable in the icons dialog (#3732) 2022-03-09 15:16:07 +01:00
Fannie Yan
fd193e89fc Add possibility to use custom collision masks for draggable behavior (#3738)
* Added a toggle in draggable behavior parameters so that users can chose to use custom collision mask or not
2022-03-09 13:39:57 +01:00
Clément Pasteau
19dcaacafb Improve wording for builds dialog when game is not registered (#3737)
do not show in changelog
2022-03-08 11:18:38 +01:00
Fannie Yan
90721c4059 Add possibility to replace text in text events (Comments and Groups) (#3735)
* Add possibility to replace text in text events (Comments and Group names) with search and replace
2022-03-08 09:35:32 +01:00
Florian Rival
6c118eaa53 Make clearer that the publishing is an export (#3733)
Don't show in changelog
2022-03-07 15:27:58 +00:00
D8H
2b00c90356 Fix some missing translations in the Pathfinding behavior (#3728) 2022-03-07 08:57:25 +00:00
Florian Rival
efe37cc3bf Fix warning
Don't show in changelog
2022-03-04 15:52:14 +00:00
Fannie Yan
bcedbdc0c3 Fix resource list not updated when adding some with tab opened (#3723)
Refresh resource list in Resource tab when it becomes active
2022-03-04 15:50:08 +01:00
Clément Pasteau
f63a16161f Add Liluo Link on homepage (#3720) 2022-03-04 13:35:09 +01:00
Florian Rival
c215a8c6bf Fix spacing in the EmptyPlaceholder (#3722)
Don't show in changelog
2022-03-04 10:57:55 +00:00
Clément Pasteau
225884dfe4 Allow defining up to 4 genres for a game 2022-03-04 09:35:44 +01:00
Fannie Yan
5d42956669 Fix duplicated extension after rename (#3718)
Fix duplicated extension after rename
2022-03-03 17:23:27 +01:00
Clément Pasteau
977bbdde89 Fix a crash on Windows when the Documents folder is missing 2022-03-03 12:24:02 +01:00
D8H
73357c830d Add a "get started" button at the center of empty lists for variables, behaviors, effects and events (#3708) 2022-03-02 18:04:22 +01:00
AlexandreS
c619f94277 Make context menus in scene editor and in object list consistent 2022-03-02 12:08:10 +01:00
Clément Pasteau
c5dabf9b6e Optimise onboarding flow to show to all web users 2022-03-02 10:24:36 +01:00
Arthur Pacaud
cc4303e21e Fine tune search in instruction selector and stores to better handle short words in main field 2022-03-01 13:54:54 +01:00
Florian Rival
566aadafd9 Fix initial language setup when only a language match exists (#3713)
Don't show in changelog
2022-03-01 12:50:09 +00:00
Elairyx
9cd96461d7 Fix various typos (#3711) 2022-03-01 11:34:28 +00:00
AlexandreS
0395b73f4a Clarify separation between object and instance in instance properties panel 2022-03-01 12:10:05 +01:00
Clément Pasteau
bcc40d4728 Show warning when accessing builds for a game you don't own 2022-02-28 16:39:40 +01:00
Clément Pasteau
60088ebafd Bump newIDE version (#3694) 2022-02-25 16:44:52 +00:00
github-actions[bot]
35b654841c Update translations [skip ci] (#3586) 2022-02-25 17:41:25 +01:00
D8H
e7b8741c29 Let game creators define an orientation on mobile for Liluo.io 2022-02-25 17:34:46 +01:00
Florian Rival
9e10f4191b Add chosen language and browser language in the analytics to understand the user language repartition
Don't show in changelog
2022-02-25 10:17:24 +00:00
Aurélien Vivet
c573695853 Fix typo (#3692) 2022-02-24 22:09:56 +00:00
Florian Rival
7496093e63 Fix text input not properly removed when a scene stops or is paused (#3689)
Don't show in changelog
2022-02-24 16:13:08 +00:00
D8H
5f1787f1b5 Let game creators define if their game can be played with a keybord, a gamepad or a mobile (#3682) 2022-02-23 14:55:26 +01:00
Florian Rival
b988d55c8c Add data in analytics to know if a tutorial is running or not
Don't show in changelog
2022-02-22 15:14:38 +00:00
Florian Rival
942dc0a539 Add analytics events to know behaviors usage (#3683)
Don't show in changelog
2022-02-22 13:46:13 +00:00
Florian Rival
d8a241502e Update urls of cache purge for the web-app
Don't show in changelog
2022-02-22 11:38:37 +00:00
D8H
8bf8c3efff Add autocompletion for external layout fields (#3673) 2022-02-22 11:44:24 +01:00
D8H
527b2566b7 Fix the platformer extension to avoid characters to be pushed downward when colliding a jumpthru while landing on another platform at the exact same time (#3677) 2022-02-22 11:40:17 +01:00
AlexandreS
9b436f7f31 Add link to discussions in the Development Roadmap section of the readme
Do not show in changelog
2022-02-22 10:03:56 +01:00
Davy Hélard
0818d56d45 Send the application language to user service. 2022-02-21 10:54:11 +01:00
Clément Pasteau
567b9e24dd Fix displaying the "game update" link when the user is not the owner of the game (#3678) 2022-02-21 09:39:10 +00:00
AlexandreS
69d63649c3 Clarify actions in object removal dialog regarding references 2022-02-21 10:32:47 +01:00
D8H
5ef23c0c70 Fix usage of the legacy trajectory for platformer objects for old project files. (#3676) 2022-02-20 19:21:18 +00:00
Florian Rival
533c6d7fce Update the CNAME used for the web-app
Also update a comment

Don't show in changelog
2022-02-19 17:48:09 +00:00
AlexandreS
0438000543 Do not select sprite when using mouse middle click to pan in the scene editor (#3662)
* Also select the instance under the cursor when doing a right click in the scene editor
2022-02-18 18:28:51 +00:00
AlexandreS
bae8520405 Improve copy pasting objects on the scene
- When pasting objects, the pasted objects are selected
- Fix the possibility to undo/redo an object paste
2022-02-18 16:06:24 +01:00
Florian Rival
78559f439a Protect against crashes in case of a null author in a public game
Don't show in changelog
2022-02-17 22:04:32 +00:00
Florian Rival
ba2389a8eb Move the deprecated property of the platformer object behavior into a specific group (#3661) 2022-02-17 18:33:58 +00:00
AlexandreS
14f4da8fc3 Select parameter content when editing it form the event sheet 2022-02-17 12:08:08 +01:00
AlexandreS
342f06b024 Improve user experience with translation
* Disable auto translating in search results to prevent crashes due to conflicts between search results highlight and dom handling by translators
* Add language selector in Preferences dialog
* Automatically set gdevelop language on first use based on browser language
2022-02-17 09:19:42 +01:00
Clément Pasteau
4d7514c2bf Improve wording and design across the publishing flow to Liluo
+ display game consolidated analytics on the analytics page
2022-02-16 17:48:09 +01:00
AlexandreS
582e71e9d3 UI minor improvements and fixes
- Change help link for light object
- Set new object default name depending on its type
- Make object input sticky at the bottom in ObjectGroupEditor
- Force loss of focus on sliders when mouse is up
- Add possibility to close editor tabs with mouse middle click
- Use user preferred theme to set IDE loading screen background color
2022-02-16 17:38:54 +01:00
Florian Rival
f0822e38e1 Show a warning message and a warning underline in the events sheet when a variable name looks wrong (quotes, spaces, wrongly looking expression) (#3652) 2022-02-16 14:34:47 +01:00
Florian Rival
03a9d9f9c8 Add HTML id to various buttons and elements to allow for an in-app tutorial
Do not show in changelog
2022-02-16 10:34:59 +01:00
Nilay Majorwar
942a3117f9 Fix shortcuts removed by user still displayed, even if not working (#3618) 2022-02-14 14:40:09 +01:00
D8H
ca19076b01 Use the extension name as file name when saving it (#3622) 2022-02-13 23:11:42 +01:00
Florian Rival
267842d8e2 Fix various UI alignment issues
* Action/condition icon aligment
* Aligment of true/false or yes/no switches
* Fix scrollbars shown when the action/condition parameters editor is too tight
2022-02-13 18:55:45 +01:00
Florian Rival
71e3b65134 Add a new "Text input" object (#3508)
* This object displays a field where the player can type a text.
* The cursor can be moved and the text can be selected and entered like any other input field according to the platform. For example, you can use all the usual keyboard shortcuts or emoji pickers on desktop. On mobile, all the usual gestures are supported, emoji pickers, text selection, clipboard...
* You can choose between different input field types: text, text area, email, password, phone number... This allows the keyboards to be adapted on mobile devices. The password field will also hide what is entered by the user.
  * Because the object is way more convenient to use (and actually works on mobile devices) than the Text Entry object, it is recommended you use it almost always instead of the Text Entry object.
* This object has 2 limitations, because it's using the native capabilities of the platform to display a "native" input field: the Z order can't be changed (the object is *always* displayed on top of the game) and no effects can be displayed. Because it's handled by the operating system, it may also slightly differ on each platform.
  * It's recommended you avoid displaying the object outside of a menu or a static UI, as it may not always display exactly at a position synchronised with the rest of the rendering of the game, especially if used in a fast paced or moving scene.
2022-02-13 15:18:31 +01:00
Florian Rival
00393f50c8 Fix again broken instructions
Don't show in changelog
2022-02-11 20:16:51 +01:00
Clément Pasteau
a107ff4e17 Allow entering a project description for your project/game 2022-02-11 10:53:31 +01:00
Aurélien Vivet
0da59cc4e0 Typo fix (#3614) 2022-02-11 08:22:55 +00:00
AlexandreS
46a12e6758 When browsing search results in event sheet, start from currently selected event 2022-02-11 09:22:13 +01:00
Florian Rival
41c9753268 Fix compatibility with instructions broken in #3583 (#3611)
Don't show in changelog
2022-02-10 17:16:27 +01:00
Florian Rival
ab619bdd2a Rework slightly the true/false and yes/no fields to make clearer they are switches 2022-02-10 16:44:57 +01:00
D8H
7258da9927 [Tween] Fix the icon of the expression. (#3606)
Don't show in changelog
2022-02-09 18:23:01 +01:00
D8H
83a390089d Add an expression to use Tween easing functions (#3605)
* This is useful to do easing with other formulas rather than the classic "lerp".
2022-02-09 10:05:42 +01:00
Aurélien Vivet
f4c730f5fd Fix help buttons for some objects (#3601) 2022-02-07 19:49:42 +01:00
AlexandreS
67776108f9 Improve search and highlight results when searching for a condition/action/object/group 2022-02-04 18:31:07 +01:00
Florian Rival
9997e9246a Fix resources sometimes duplicated when scanning resources in the project folder on Windows (#3598)
Fix #3590
2022-02-04 18:04:48 +01:00
Florian Rival
2c4fa1d1c2 Switch the game engine documentation to TypeDoc (#3593)
* This adds link between types, a more readable rendering, a better search and, more generally, makes the [game engine documentation](https://docs.gdevelop-app.com/GDJS%20Runtime%20Documentation/index.html) much easier to browse.
2022-02-03 13:58:44 +01:00
Florian Rival
5d2e0786ee Sort actions/conditions in categories add icons to their groups (#3583)
* This should make it easier to identify and find actions/conditions. Categories give more clarity and icons help to identify what's available without reading everything.
2022-02-03 11:45:53 +01:00
AlexandreSi
8be39f1a3e Increase contrast of the buttons to add events 2022-02-02 11:26:30 +00:00
Clément Pasteau
7d8120d9ff Improve the web export to warn when the game is too big to be uploaded 2022-02-02 11:30:35 +01:00
D8H
1b417a4f27 [Light] Remove the dependency from LightRuntimeObjectPixiRenderer to BehaviorRBushAABB (#3580)
Only show in developer changelog
2022-02-02 09:02:00 +01:00
D8H
aabe249ffb [PathFinding] Remove the dependency from PathfindingRuntimeBehavior to BehaviorRBushAABB (#3579)
Only show in developer changelog
2022-02-02 08:59:58 +01:00
AlexandreS
fff09fdbd0 Fix search highlights that made disappear non exact matches (#3587)
Do not show in changelog
2022-02-01 13:15:41 +01:00
AlexandreS
04ff0620e6 Bump newIDE version
Do not show in changelog
2022-02-01 10:23:23 +01:00
github-actions[bot]
33d5130cd1 Update translations
Do not show in changelog
2022-02-01 10:19:02 +01:00
AlexandreS
9b21b78ae7 Allow the possibility to chose a start scene in the project manager 2022-02-01 10:02:05 +01:00
github-actions[bot]
b16497497d Update translations [skip ci] (#3489)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2022-01-31 17:08:52 +00:00
Florian Rival
53a2c2c4e9 Add a button to open events from the scene editor context menu (#3577) 2022-01-31 16:32:43 +00:00
Clément Pasteau
c5a709fee2 Fix builds timed out being correctly displayed
do not show in changelog
2022-01-31 17:05:00 +01:00
D8H
7d2ac0da38 Allow to set an empty color property value in custom behaviors (#3558)
* Also fix the color property condition in behaviors.
2022-01-31 12:43:08 +00:00
Florian Rival
920a808c8d Fix warnings
Don't show in changelog
2022-01-29 17:55:29 +00:00
Florian Rival
43d55112cc Display objects in categories when creating a new object (#3562)
Don't show in changelog
2022-01-29 16:02:34 +00:00
Florian Rival
8191fe0610 Use "Untitled Xxx" instead of "New Xxx" in the project manager for default names (#3561)
Make it clearer these are items to be renamed, rather than buttons

Don't show in changelog
2022-01-28 17:35:46 +00:00
Leo_Red
218faba473 Improve the display of the list of functions (and behavior methods) in an extension (#3501)
* Show an icon when a condition, action or expression is set to be private.
* Show icons according to the kind of function.
* Disable the button to make lifecycle functions private (this was not making sense).
2022-01-28 16:35:37 +00:00
Florian Rival
d55392bd74 Fix typo
Don't show in changelog
2022-01-27 20:09:35 +00:00
D8H
7d8b9190af Add an option for Platformer objects to automatically grab platform ledges (#3555)
* Platform ledges can be grabbed without having the left or right key pressed when this option is activated
2022-01-27 15:07:43 +00:00
Florian Rival
7f3289d5a1 Remove the popup at the startup of the web-app
Don't show in changelog
2022-01-27 11:58:46 +00:00
Florian Rival
c2fbd173e1 Rework titles and button styles in the home page
Don't show in changelog
2022-01-27 11:40:21 +00:00
D8H
88e307d6f0 Allow to set a default value for boolean parameters in extensions functions (or custom behavior methods) (#3557) 2022-01-27 11:11:27 +00:00
Clément Pasteau
e7a063ed2c Remove the ability to install extension via shortcut or click outside to prevent mistakes 2022-01-27 11:28:04 +01:00
AlexandreS
1777ed6c2d Improve search accuracy and speed for the Example & Extension Stores with text highlights 2022-01-27 10:56:34 +01:00
Clément Pasteau
1e73122633 Allow editing Game Public Info from Game Dashboard 2022-01-26 18:26:52 +01:00
D8H
22b117d2b3 Add an option to allow the platformer objects to go down from a jumpthru (#3546)
* When activated, you can press the Down key and the character will fall from the jumpthru.
2022-01-26 15:42:23 +00:00
D8H
22f66c3297 Add developer documentation about jump trajectory theory in the Platform extension (#3550)
Only show in developer changelog
2022-01-25 15:17:58 +00:00
D8H
bd2ff786e2 Add an action to change the current horizontal speed of a Platformer object (#3539) 2022-01-24 16:44:47 +00:00
D8H
55852f478b Always stop the character vertically when the jump is aborted (#3544)
* Also add a small test on abortJump.
* Also try to make descriptions more standard.

Don't show in changelog
2022-01-23 22:56:19 +00:00
D8H
f93ce55125 Add actions to abort a jump and change the fall speed immediately of a platformer object. (#3537)
* This is useful to allow to "dash" toward the ground.
2022-01-23 14:47:34 +00:00
D8H
1c18beb68f Add a parameter "try to preserve the current air speed" in the "max falling speed" action for Platformer object. (#3534)
* This is useful to allow "gliding" or reducing the fall speed (for wall sliding) without riskying the object to go back up in the air.
2022-01-23 13:19:50 +00:00
D8H
6da11cf0ed Fix jumping again disallowed when a platformer object is falling, even if jumping was allowed again at the beginning of the jump (#3495) 2022-01-23 12:29:17 +00:00
Nilay Majorwar
342a690fa6 Fix Physics2 behavior editor overflowing on small screens (#3540) 2022-01-23 11:51:06 +00:00
Florian Rival
7aa35495cb Fix typo [skip ci]
Don't show in changelog
2022-01-23 00:13:30 +00:00
Florian Rival
260246fe1b Fix README images [skip ci]
Don't show in changelog
2022-01-23 00:12:06 +00:00
Florian Rival
3b1a860d7b Update README with new designs [skip ci] 2022-01-23 00:08:42 +00:00
Florian Rival
d85ca66eed Fix tests 2022-01-22 23:15:45 +00:00
Florian Rival
62835a8465 Fix the "Animation" field not shown as a number field in the instance properties editor 2022-01-22 23:13:43 +00:00
AlexandreS
b6e9a472b2 Fix wrong values displayed in the "Animation" field in the instances properties editor (#3527) 2022-01-22 22:27:32 +00:00
Florian Rival
16b4c76d8e Remove duplicate "Angle" action and condition for Tiled Sprite objects
Fix #3522
2022-01-22 22:22:35 +00:00
Nilay Majorwar
a217565919 Fix buttons layout on mobile or small screens in the behaviors editor (#3538) 2022-01-22 21:08:21 +00:00
Florian Rival
e583556a4d Group fields inside some object editors to make it easier to find them and quickly understand their usage 2022-01-22 19:49:52 +00:00
Tristan Rhodes
95d78521d2 Update sentence of "Start (or reset) the timer" in the events sheet to make them clearer (#3526) 2022-01-21 09:45:20 +00:00
AlexandreS
d5955e0c67 [Network tools] Fix: Set error var to predefined value if web request couldn't be sent 2022-01-20 10:57:35 +01:00
AlexandreS
4393cc0820 Fix: Only move unlocked instances when using keyboard in the scene editor 2022-01-19 18:07:08 +01:00
Florian Rival
b28f738112 Simplify the description of the collision condition
It was outdated and confusing.
Also ran autoformatting on the file.

Don't show in changelog
2022-01-19 12:18:41 +00:00
AlexandreS
dd76abd9d4 Fix focus loss when editing the name or path of a new project 2022-01-19 12:08:50 +01:00
AlexandreS
a92b613435 Remove offending name from project name generator (#3511) 2022-01-18 12:27:15 +00:00
D8H
0fd9173069 Improve consistency of behavior descriptions by starting them with a verb. (#3484) 2022-01-17 17:05:37 +00:00
Florian Rival
2a214e0997 Add warnings that timers must be started using an action 2022-01-16 11:53:34 +00:00
D8H
d1a68aa0be Reorganise some platformer actions/conditions/expressions in different groups (#3491) 2022-01-15 11:41:14 +00:00
Clément Pasteau
d49d765ec0 Bump newIDE version (#3494) 2022-01-14 17:29:00 +00:00
D8H
d2f98deb63 Fix the new key pressed condition in the Platformer behavior (#3492) 2022-01-14 17:10:58 +00:00
AlexandreS
2e86f5d512 Display error for too many request error from firebase and translate errors
Do not show in changelog
2022-01-14 14:18:39 +01:00
Florian Rival
e5158bc8bb Revert the product name (#3488)
Working well on Windows (code signing is passing), so reverting this to avoid disrupting auto update out of caution.

Don't show in changelog
2022-01-14 10:00:58 +00:00
AlexandreS
d9af6d7316 Bump newIDE version 2022-01-13 14:23:56 +01:00
github-actions[bot]
7cf3f698cd Update translations
Do not show in changelog
2022-01-13 14:14:54 +01:00
AlexandreS
6e81058a80 Fix crash on web-app for users using automatic page translations 2022-01-13 12:15:52 +01:00
D8H
e0ab0d1f01 Improve the timer conditions to allow to check if the value of the timer is greater or less than a value (#3450) 2022-01-13 00:08:20 +00:00
Aurélien Vivet
4bd770a61e Fix some typo in the interface or codebase (#3483) 2022-01-12 21:39:37 +00:00
AlexandreS
518bb9a164 Add github action to complete update translation pr with coverage deltas
Do not show in changelog
2022-01-12 15:57:33 +01:00
Clément Pasteau
550687afec Change UX for Build and Games dialogs
Do not show in changelog
2022-01-12 15:44:28 +01:00
AlexandreS
95c785bb67 Open extension details first when clicking on a downloaded extension in the project manager 2022-01-12 11:55:33 +01:00
D8H
fa40299343 Remove an only in tests (#3474)
Don't show in changelog
2022-01-11 13:28:50 +00:00
Florian Rival
61d2c7e580 Fix issues with npm install and npm version on AppVeyor and Travis (#3473)
Don't show in changelog
2022-01-11 13:27:39 +00:00
Clément Pasteau
ab25f3b2cf Display timed out builds instead of infinite loader 2022-01-11 14:21:42 +01:00
D8H
a1f0bbf25f Add autocompletion for fields and expressions asking for a function parameter name (#3470) 2022-01-10 21:42:20 +00:00
AlexandreS
8af84bf3a4 Only run auto closes and comments on issue opening (#3468)
Do not show in changelog
2022-01-10 18:48:03 +01:00
Florian Rival
1ebe50a30c Fix npm install on Travis (#3455) 2022-01-10 17:47:03 +00:00
AlexandreS
370e20fc97 Attempt to solve special characters use issue 3 - Remove escaping first set to escape quotes (#3465)
Do not show in changelog
2022-01-10 18:39:12 +01:00
AlexandreS
fb407848be Attempt to solve special characters use issue 3 - Use issue number instead of its id (#3462)
Do not show in changelog
2022-01-10 18:23:30 +01:00
AlexandreS
d2f53edb2c Attempt to solve special characters use issue 3
Do not show in changelog
2022-01-10 18:14:12 +01:00
AlexandreS
34a75a29c7 Improve a few things Bis repetita
Do not show in changelog
2022-01-10 18:06:18 +01:00
AlexandreS
3acd76ff02 Close ExtensionInstallDialog if successfully installed
Do not show in changelog
2022-01-10 16:33:37 +01:00
AlexandreS
0c6ffc23ed Few export fixes (#3452)
Do not show in changelog
2022-01-10 14:30:18 +01:00
Clément Pasteau
323809228a Update Games Platform local URL to use Liluo
Do not show in changelog
2022-01-10 14:08:28 +01:00
github-actions[bot]
145764bfdb Update translations [skip ci] (#3364)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2022-01-09 17:06:17 +00:00
Leo_Red
dba4b7aeb7 Update new behavior method dialog step icon to be hollow (#3441) 2022-01-09 12:59:34 +00:00
AlexandreS
1f19be3ec2 Fixes presence of ghost collision masks for objects with platform behavior
Co-authored-by: D8H <Davy.Helard@gmail.com>
2022-01-08 11:55:33 +00:00
Florian Rival
bf60470c3d Make the GDevelop Windows version signed with a certificate to avoid warnings when opening the installer (#3435)
* The Windows warning should be gone once a sufficient number of people install the app
2022-01-07 23:57:23 +00:00
Florian Rival
2afa702080 Bump newIDE version (testing)
Don't show in changelog
2022-01-07 17:13:33 +00:00
AlexandreS
365bc56940 Change the way one can apply filters when searching for extensions/behaviors/examples in the stores
Co-authored-by: Bouh <bouhvivez@gmail.com>
2022-01-07 15:28:36 +00:00
Clément Pasteau
8aaa3bcbb6 Introduce stable URLs for games
* A unique URL is now available for each game, on liluo.io
* The list of builds has been improved to allow opening web builds and decide which one to publish live
* Web export is now split in 2 steps, providing an instant-build URL, and the stable game URL
2022-01-06 16:45:08 +01:00
Clément Pasteau
90c3195b5e Improve the mouse conditions to autocomplete possible values (#3433) 2022-01-06 10:26:48 +01:00
Aurélien Vivet
ad3c7e4fad Fix typo (#3434)
Do not show in changelog
2022-01-06 10:05:13 +01:00
AlexandreS
ba50c73485 Add possibility to add an extension or a behavior when adding an instruction in the event sheet 2022-01-05 15:36:03 +01:00
AlexandreS
933287ec6b Add notion of origin to extensions (#3429)
Do not show in changelog.
2022-01-04 15:14:52 +01:00
Florian Rival
e2afa946a2 Fix the SerializedExtension type, which is not a type containing the same fields as the extension "headers" coming from the extensions store.
Don't show in changelog
2022-01-04 12:35:20 +01:00
D8H
ae6a77da9f Improve calculations for the Platformer to make it more precise (#3417)
* This makes the movement less prone to approximations when there is a drop in FPS, making your game more precise.
2022-01-03 16:19:17 +01:00
Clément Pasteau
25453b70eb Fix Extension Install dialog being functional to use hooks
Do not show in changelog
2022-01-03 09:51:25 +01:00
D8H
cff585ed55 Improve calculations for the Pathfinding to make it more precise (#3421)
* This makes the movement less prone to approximations when there is a drop in FPS, making your game more precise.
2022-01-02 19:28:03 +01:00
Arthur Pacaud
79a4162ad0 Add logs to audio actions when trying to manipulate a sound/music on a non-existing channel (#3241)
Only show in developer changelog
2022-01-02 14:59:42 +01:00
Florian Rival
9e21cf0a08 Add options and logos to build properly the AppX (#3015)
* Fix wrong executable name because of the space in "GDevelop 5.exe" in the generated appx.
* Use Node.js 16 on Linux CI
* Update version [skip ci]
* Upgrade to electron-builder 22.11.11

Only show in developer changelog
2021-12-30 10:22:43 +01:00
AlexandreS
63332f8123 Add possibility to use Cmd+Enter/Ctrl+Enter to submit a dialog 2021-12-29 11:27:03 +01:00
Florian Rival
ce986fe1d3 Add a test game for shape painter transformations
Don't show in changelog
2021-12-28 10:11:46 +01:00
D8H
439d185ce8 Add a condition to the Platformer character behavior to check if a control is pressed (or simulated) (#3406) 2021-12-28 10:09:04 +01:00
AlexandreS
ec42219d2f Remove tendentious adjective from project name generator
Do not show in changelog
2021-12-28 10:06:47 +01:00
D8H
fa5671a3ee Improve calculations for the Top Down movement behavior to make it more precise when accelerating or decelerating (#3412)
* This makes the movement less prone to approximations when there is a drop in FPS, making your game more precise.
2021-12-28 09:57:10 +01:00
Clément Pasteau
399c4c5edd Make Builds list consistent across the app
Do not show in changelog
2021-12-27 19:37:26 +01:00
Clément Pasteau
3cc3f612e6 Display the list of builds per game in the game dashboard 2021-12-27 14:42:03 +01:00
Clément Pasteau
3e1799dddb Send gameId when creating a build
Do not show in changelog
2021-12-27 09:14:00 +01:00
D8H
eb6628af49 Add 2 tests for Platformer jump at 30 fps and 120 fps. (#3408)
Only show in developer changelog
2021-12-27 09:03:04 +01:00
D8H
fc6082c35b Add support for rotating, scaling and flipping a Shape Painter object (#3402)
* A custom center point can be set (and will be at the center of the drawing if not specified).
* The collision mask is now a rectangle surrounding what is drawn on screen. 
* If this changes something in your game, or you want another collision mask, you can use the action to set a custom rectangle as the collision mask of the object.
2021-12-26 22:13:51 +00:00
D8H
819ffc52c7 Show objects position instead of origin in the in-game debugging view (#3403)
* Still show the "origin" point for rotated/scaled Sprite objects.
2021-12-25 18:51:57 +01:00
Arthur Pacaud
f36c9940ed Fix the special 'Not' condition not working with some conditions related to objects (#3367) 2021-12-24 13:36:58 +01:00
Florian Rival
cd8901a524 Fix typo 2021-12-24 10:56:22 +01:00
Aurélien Vivet
5693b257c0 Fix the expression to get the user home path (#3400) 2021-12-23 15:14:42 +01:00
Clément Pasteau
48467e4654 Add missing keys in the keyboard expression autocomplete 2021-12-23 11:09:10 +01:00
Rahul Saini
78dfedf66b Allow multi-selection and sorting in the instances list (#3343)
* Also allow to lock/unlock by clicking on the lock icon
2021-12-23 11:08:53 +01:00
AlexandreS
d3ef6fe729 Add context menu items to collapse all events and expand events to certain levels (#3396) 2021-12-23 09:49:08 +01:00
D8H
b3e0540fed Group properties in some behaviors for enhanced clarity (#3373)
* Also allow custom behaviors made in the editor to define property groups.
2021-12-22 17:10:06 +00:00
Clément Pasteau
510d8d7c1d Fix user profile being refreshed too often when building
Do not show in changelog
2021-12-22 10:13:47 +01:00
AlexandreS
650975ba6e Improve homepage layout and Create project dialog options (#3386) 2021-12-21 14:28:13 +01:00
Aurélien Vivet
6bf293bcb5 Add backdrop click on create new project dialog
Don't show in changelog
2021-12-21 04:15:52 +01:00
D8H
dac4b3ba51 Improve clarity of code (#3375)
Don't show in changelog
2021-12-17 16:38:37 +01:00
D8H
b344f5b956 Allow actions/conditions/expressions created in the editor to be sorted in groups (#3366) 2021-12-17 15:43:58 +01:00
AlexandreS
44db5362d3 Add notification badge on user chip and achievements 2021-12-17 10:59:11 +01:00
Clément Pasteau
cca0e6e66f Fix toolbar not centered on the extensions screen (#3374) 2021-12-17 10:37:11 +01:00
Arthur Pacaud
81c65f7ff7 Fix wrong network preview address shown when running in VirtualBox/VMware (#3368) 2021-12-16 10:20:58 +01:00
Clément Pasteau
b3ea46d7e6 Fix sharing buttons
Do not show in changelog
2021-12-15 13:57:25 +01:00
github-actions[bot]
0e8adaab92 Update translations 2021-12-15 13:01:35 +01:00
D8H
c055fbcb3c Split the Platformer tests in 5 files (#3360)
Only show in developer changelog
2021-12-15 11:57:43 +01:00
AlexandreS
5051de0787 Add Tutorial Opened event when clicking on tutorial on homepage
Do not show in changelog
2021-12-15 11:22:32 +01:00
Clément Pasteau
4976d8ef8b Bump IDE version
Do not show in changelog
2021-12-15 10:48:30 +01:00
Clément Pasteau
bf1ffd3e65 Improve layer visibility toggle with an explanation text 2021-12-15 10:44:52 +01:00
Clément Pasteau
9163e998f9 Improve web export with multiple sharing capabilities 2021-12-15 10:25:41 +01:00
AlexandreS
a4d0c591a8 Add possibility to choose project name before it is created
A random and fun name is generated as a suggestion
2021-12-14 17:51:26 +01:00
Florian Rival
8c717ba910 Fix videos wrongly removed removing unused resources in the resources editor
Fix #3356
2021-12-14 10:15:55 +01:00
Leo_Red
be0f760f02 Add minor UI improvements to the profile dialog (#3351) 2021-12-12 11:45:14 +00:00
Florian Rival
919d596d07 Move the copy button for the web export link to the end of the input (#3350)
Also use a component doing the layout of the button on the right.

Don't show in changelog
2021-12-11 13:06:39 +00:00
AlexandreS
35cfd627ad Clean up after new homepage
Do not show in changelog
2021-12-10 16:24:06 +01:00
D8H
ba687aa60c Allow grid based object to optimise collision checks (#3245)
* Allow to get the hit boxes for a given area.
* Also remove useless array and wrong sharing of vertices in Light object renderers

Only show in developer changelog
2021-12-10 15:16:12 +00:00
Clément Pasteau
4d8e835b9a Fix light textures sometimes not behaving properly when close to an obstacle 2021-12-10 14:45:02 +01:00
Clément Pasteau
834a28ddbc Improve the whole export flow
* The Preview & Publish buttons are now centred in the interface
* The automated web upload with a provided link is put forward in the Export home dialog
* The export flow has been reworked to be split into "Automated" and "Manual'
2021-12-10 12:36:48 +01:00
AlexandreS
945555a8e9 Fix switch case condition in showcased game buttons
Don't show in changelog
2021-12-10 10:32:05 +00:00
AlexandreS
ad3d1dd8c3 Change homepage to display starters, tutorials and the game showcase
Additionally:
- Add button with split menu to open recent projects
- Remove starters tab in the dialog to create a project
2021-12-09 17:46:52 +01:00
Florian Rival
fd47282456 Improve resilience of resources fetching of the desktop app (#3342)
Do more requests at the same time but retry the failing ones.

Don't show in changelog
2021-12-08 09:54:20 +00:00
Florian Rival
dff1c88ef7 Increase parallel requests when fetching resources in the desktop app
Don't show in changelog
2021-12-07 22:35:27 +00:00
Florian Rival
4ea622ff99 Fix typo 2021-12-05 13:04:40 +00:00
Florian Rival
17ea918a91 Bump newIDE version 2021-12-03 11:23:32 +00:00
Leo_Red
cc6af8979d Animate opening of lists in the Project Manager, action/condition selector and in the Debugger (#3310) 2021-12-03 11:16:56 +00:00
github-actions[bot]
132e20fd24 Update translations [skip ci] (#3289)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2021-12-03 11:11:31 +00:00
Florian Rival
fb6a88785a Add Pandako to the list of contributors (Japanese translations, extensions and blog)
Don't show in changelog
2021-12-03 09:43:02 +00:00
Clément Pasteau
8a159d7ff5 Remove unused var
Do not show in changelog
2021-12-03 09:30:50 +00:00
Florian Rival
13c85bbe45 Improve custom behavior new function dialog to show a button for making an action, condition or expression instead of a single one for action
Don't show in changelog
2021-12-02 22:20:08 +00:00
Florian Rival
ce8323e8e1 Fix crash when modifying the operator for an action or condition of a "color" property of a behavior (#3327) 2021-12-02 15:54:00 +00:00
Clément Pasteau
dbc7a74e45 Fix debugger actions not hiding properly after opening it 2021-12-02 15:53:25 +01:00
Clément Pasteau
cfb1d6888e Fix sounds sometimes not playing after the first time being played (#3325) 2021-12-02 10:48:10 +00:00
Florian Rival
816dc8cc74 Fix tweens automatically deleting the object sometimes affecting newly created objects (#3321) 2021-12-02 09:40:14 +00:00
Arthur Pacaud
106549e5fa Allow usage of custom ICE servers in the P2P extension (#3301) 2021-12-01 20:08:25 +00:00
Clément Pasteau
f8ca06d530 Fix web debugger icon not updating properly
Do not show in changelog
2021-12-01 19:32:18 +01:00
AlexandreS
34cbcdbc3a Add carousel component for new start page (don't show in changelog) 2021-12-01 15:11:56 +01:00
Clément Pasteau
3b208502ae Improve DismissableTutorialMessage story
Do not show in changelog
2021-11-30 15:50:28 +01:00
Clément Pasteau
e3654fca99 improve tutorials to be fetched from backend services
Do not show in changelog
2021-11-30 14:43:57 +01:00
Florian Rival
2a386cdcf1 Fix the layer of the created object not shown for the "Create object" action in the events sheet 2021-11-29 23:43:50 +00:00
Leo_Red
b134896687 Fix wrong mention of extensions instead of examples in a text (#3306) 2021-11-29 13:16:34 +00:00
Leo_Red
705dff43bc Move scene variables into their own category in actions/conditions/expressions (#3300) 2021-11-27 16:33:31 +00:00
Leo_Red
d9eaf71ed1 Fix tabs in preference dialog disappearing when scrolling in the dialog (#3299) 2021-11-27 16:06:20 +00:00
D8H
008b4291ab Fix the "separate" action when there are several obstacles (#3236)
* Previously an object colliding with multiple objects would have been "pushed" too far from the two colliding objects. Now, it gets properly separated, in a much more natural way, avoiding some shaking/flickering on corners or when involving multiple obstacles.
2021-11-25 17:45:38 +00:00
Clément Pasteau
3596896b16 Bump IDE version 2021-11-24 17:12:25 +01:00
Clément Pasteau
db05e98bc8 Improve object lock behavior in the editor
* The objects are now selectable, to simplify unlocking them
2021-11-24 17:12:01 +01:00
Florian Rival
98c1a93da5 Update a wording the instance properties editor
Don't show in changelog
2021-11-24 15:26:44 +00:00
Florian Rival
c39d3ee35c Fix a React warning
Don't show in changelog
2021-11-24 15:13:05 +00:00
Florian Rival
c68a25573d Hide direction related actions/conditions/expressions
The builtin "8 directions" is not officially supported anymore and we should re-enable it later with an improved interface/more flexible choices.

Don't shoe in changelog
2021-11-24 15:05:18 +00:00
github-actions[bot]
2b72b6b3e7 Update translations [skip ci] (#3285)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2021-11-24 14:24:53 +00:00
Clément Pasteau
db60151150 Fix Tiled Sprite being incorrectly displayed (pixelated) when the X/Y offset was too large (#3287) 2021-11-24 14:05:04 +00:00
Leo_Red
0971a4b464 Move the object variables editor into the objects editor (easier to find and faster to access) (#3263)
* Also rework the other variables editor dialogs to have the toolbar buttons always at the bottom of the window.
2021-11-24 13:21:38 +00:00
Clément Pasteau
93a57b1a31 Fix the display of the decreased build limits after exporting a game (#3284) 2021-11-24 09:40:27 +00:00
github-actions[bot]
d0f7e2517d Update translations [skip ci] (#3262)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2021-11-23 21:48:25 +00:00
AlexandreS
9523c98cad Add multiple achievements ("badges") that can be earned while using GDevelop (#3256)
* These achievements are visible in your user profile.
* They are all for now fairly simple to collect, but we'll also later add some a bit more complex to win, to reward contributors, people invested in the community and people building great games!
2021-11-23 21:29:27 +00:00
Florian Rival
ea38a2ff0f Add conditions and expressions to compare the coordinates of the bounding box of an object (#3275) 2021-11-23 14:56:49 +00:00
Clément Pasteau
3065ba53b1 Fix arrow keys wrongly triggering page scroll when playing a game embedded in a web page (#3280) 2021-11-23 10:57:09 +00:00
Clément Pasteau
dc19f030fc Improve scene editor scrolling speed to be faster/slower according to the zoom level (#3279) 2021-11-23 10:33:21 +00:00
Florian Rival
9fb36a375f Add minor UI changes
* Don't open asset categories in the asset store
* Remove a button redirecting to the asset store as there is already a tab for it
* Make the new object dialog always take the full height of the window
2021-11-21 18:03:09 +00:00
D8H
a366934fdb Avoid to fetch again a JSON in the game engine when it's already being fetched (#3261) 2021-11-21 12:30:59 +00:00
Florian Rival
9626ea6dcf Indicate on link events that they can't be used in an extension/custom behavior 2021-11-20 17:18:21 +00:00
Oxey405
08388893bf Don't list the current scene/external event name in a Link event when choosing what to include (#3228)
* This prevents an infinite loop/crash if launching a preview after selecting the current scene/external events in a link of the same scene/external events.
2021-11-20 15:20:45 +00:00
Arthur Pacaud
2f933f2cad Refactor the implementation of the Tween behavior (#3218)
Only show in developer changelog
2021-11-20 12:37:32 +00:00
Clément Pasteau
2517b47401 Feature/allow user receive game stats (#3259)
Add a checkbox to user profile to receive weekly game stats via email
2021-11-19 16:03:23 +01:00
D8H
86cad60194 Fix platforms sometimes not properly detected when rotated and at the edge of the scene (#3260) 2021-11-19 09:32:24 +00:00
github-actions[bot]
b1658d4619 Update translations [skip ci] (#3253)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2021-11-16 21:24:17 +01:00
Florian Rival
c72026e8cd Show the usernames of the contributors on the wiki pages for extensions 2021-11-16 16:07:05 +00:00
Florian Rival
4936b4b104 Fix compilation on MinGW
Don't show in changelog
2021-11-16 14:50:05 +00:00
Florian Rival
5623d12eac Fix TimeScale expression not shown in expressions autocompletion
* Also fix inconsistent naming of time scale related actions/conditions and expressions.

Fix #3248
2021-11-16 11:18:29 +00:00
Clément Pasteau
8757cfe8b2 Fix autocomplete not displaying options if only translatable values (#3254)
Do not show in changelog
2021-11-16 10:51:51 +00:00
MyNameIsRinax
968402e99f Fix a typo for rotate toward angle and position in the event sheet sentence (#3252) 2021-11-16 08:21:43 +01:00
github-actions[bot]
6f59a0921d Update translations [skip ci] (#3239)
Don't show in changelog
Co-authored-by: Bouh <Bouh@users.noreply.github.com>
2021-11-15 17:26:12 +01:00
Leo_Red
167307f1c4 Fix a typo for rotate action in the event sheet sentence (#3249) 2021-11-15 17:17:04 +01:00
Florian Rival
36fb4ec9b2 Bump newIDE version 2021-11-12 11:47:21 +00:00
Florian Rival
124e1f3683 Improve changelog extraction script
Don't show in changelog
2021-11-12 11:46:57 +00:00
github-actions[bot]
9c350729a8 Update translations [skip ci] (#3235) 2021-11-12 11:43:27 +00:00
Florian Rival
9186daa782 Update Platformer starter to allow the character to walk on rotated platforms
Don't show in changelog
2021-11-11 17:18:14 +00:00
Florian Rival
c6161c4752 Add an option in the Sprite editor to allow animations to play even when the object is hidden/outside the screen 2021-11-11 17:08:40 +00:00
D8H
5d3f207216 Add major improvements to the platformer engine to better handle slopes and moving platforms (#3009)
* The characters on platform are no long stopping when going from one rotated platform to another.
* Platforms going up and down are now properly handled by characters - they won't fall or vibrate like before. You can now freely use platforms doing any movement and characters will stay on them and can move freely on them.
* Characters Y position will now stay stable when moving on a flat platform and between jumps.
* Note that if you use the collision condition to check if an object is touching a platform, you should instead use the condition "Is object on given floor": this will always work consistently.
2021-11-11 16:11:02 +00:00
Florian Rival
cf462f6c6e Fix volume sounds and musics not clamped at exactly 0 and 1 (#3234)
Don't show in changelog
2021-11-10 11:36:20 +00:00
github-actions[bot]
bc979031e3 Update translations (#3202) 2021-11-09 16:08:14 +00:00
Clément Pasteau
406bae5e12 Fix a glitch where a sound being played at a low volume can actually be heard at a high volume for a split second 2021-11-09 16:00:56 +00:00
Florian Rival
5f5f50e039 Fix wording
Don't show in changelog
2021-11-09 14:43:53 +00:00
Florian Rival
394fb4c587 Fix warning
Don't show in changelog
2021-11-08 15:24:07 +00:00
Florian Rival
599d48afca Refactor scan/removal of unused resources
Don't show in changelog
2021-11-07 19:38:50 +00:00
Florian Rival
bccef185cb Clean up some code
Don't show in changelog
2021-11-07 19:38:50 +00:00
Florian Rival
d0f4370026 Add support for blob urls in the web-app export/preview
Experimental support - just so the behavior of the export/preview are correct.

Don't show in changelog
2021-11-07 19:38:50 +00:00
Florian Rival
77d6f0310c Add support for using arbitrary URLs for images/sounds/resources in the web-app 2021-11-07 19:38:50 +00:00
Florian Rival
c73a5a046f Fix semaphore CI npm cache not working because of npm 7+ upgrading the package-lock.json
Using "npm ci" to allow clean installation without changes to the lock files.

Don't show in changelog
2021-11-04 11:48:04 +00:00
Florian Rival
c37e129a5b Implement support for the Debugger in the web-app
* One or more preview windows can be launched and used with the GDevelop Debugger, like on the desktop app.
  * To run the Debugger, click on the button next to the Play button in the toolbar and choose "Start Preview with Debugger and Performance Profiler"
* This is useful to inspect instances of objects, inspect internal messages or run the performance profiler.
* A right click on the Play button will also allow to launch a new preview, in a new window.
* Also fix the loading screen not shown in the preview on the web-app even when asked to be shown (using the game properties preview button)
2021-11-04 11:48:04 +00:00
Florian Rival
aeecb0e29f Revert Rectangle to Line in the Particle Emitter editor
Don't show in changelog
2021-11-02 10:26:57 +00:00
Tristan Rhodes
a6525e5617 Clarify names of particle types in the Particle Emitter editor (#3217) 2021-11-01 14:35:10 +00:00
Arthur Pacaud
f67aeedaeb Update esbuild (#3220)
Only show in developer changelog
2021-11-01 10:01:52 +00:00
Leo_Red
0c2f023c63 Fix contributors list (#3221) 2021-11-01 09:55:03 +00:00
Leo_Red
d6d4569dbf Update naming of events in the menus to make them easier to understand (#3212) 2021-10-29 14:47:09 +01:00
Florian Rival
965ec330cf Improve preview in the web-app so that it opens in a separate window using the size from the game properties 2021-10-28 22:51:27 +01:00
Arthur Pacaud
c09d29a959 Show the preview window, when corresponding preference is enabled, above the editor but not above all windows on the screen (#3203) 2021-10-28 20:11:03 +01:00
Florian Rival
67612009d1 Add CrazyGames.com in the links where to publish a HTML5 game (#3211) 2021-10-28 18:05:35 +01:00
Florian Rival
2da5194672 Fix crash in the Debugger
Don't show in the changelog
2021-10-28 17:32:42 +01:00
Florian Rival
7f5821a299 Fix user not always logged when opening export after relaunching the app (#3205)
* Also fix signup/login dialog closing before the signup/login is entirely finished
2021-10-27 15:43:39 +01:00
Florian Rival
a3fdeec6a7 Refactor gdjs.Logger to allow disabling specific log groups in the console (#3204)
* This reduces the logs during GDJS tests, as this was cluttering the
terminal.

Only show in developer changelog
2021-10-27 11:39:36 +01:00
Florian Rival
852ad1d92b Do not make the preview window always on top by default in preferences
Don't show in changelog
2021-10-25 22:30:21 +01:00
Florian Rival
8fdba503ab Fix potential crash in the scene editor 2021-10-25 22:21:17 +01:00
Florian Rival
50d7bec375 Bump newIDE version 2021-10-25 15:30:31 +01:00
Clément Pasteau
0c85e9bf30 Prevent sending session hits if the session is not correctly created 2021-10-25 15:58:30 +02:00
github-actions[bot]
08c41ece71 Update translations (#3197) 2021-10-25 14:27:17 +01:00
Aurélien Vivet
bd9fffba3f Remove unused test games from GDevelop 4 (#3192)
Don't show in changelog
2021-10-24 19:22:31 +01:00
github-actions[bot]
413caf6f62 Update translations (#3182) 2021-10-22 22:15:43 +01:00
Aurélien Vivet
530d0baffe Remove beta term from the docs (#3187)
Don't show in changelog
2021-10-22 22:13:14 +01:00
Aurélien Vivet
e78d2c6962 Add automation to automatically close stale issues (#3184)
Only show in developer changelog
2021-10-22 11:26:31 +01:00
Arthur Pacaud
bc606ed1be Add a console to the games debugger (#2770)
* When launching the Debugger to inspect a game, open the Console to see internal messages sent by the game, JavaScript code or the game engine.
* This is an advanced feature that is useful to find issues in your game or to see if your game is displaying any internal error.
2021-10-21 19:47:28 +01:00
Clément Pasteau
c705f89de8 Feature/external layout options (#3178)
Improve scene selection and help text for an external layout
2021-10-21 14:18:44 +02:00
github-actions[bot]
3b73b5eb6d Update translations 2021-10-21 12:40:29 +01:00
D8H
107410f0a4 Improve typing and simplify implementation of Linked Objects' getObjectsLinkedWith function (#3180)
Only show in developer changelog
2021-10-21 09:42:34 +01:00
D8H
b7b95d5e09 Add new tests for the platformer engine to prepare for the upcoming changes (#3176)
Only show in developer changelog
2021-10-20 15:40:01 +02:00
AlexandreS
a470e9b86c Fixes an issue with ghost instances of behaviors (light obstacle and pathfinder obstacle) 2021-10-20 10:45:01 +02:00
Clément Pasteau
cf5c8ae631 Improve Expression autocomplete for functions 2021-10-18 13:22:01 +02:00
AlexandreS
8f8ac2fd1e Show index of current focused result in Event Sheet 2021-10-15 09:34:48 +02:00
Clément Pasteau
cdac70425e Prevent debugger server being launched twice, causing a crash
Do not show in changelog
2021-10-14 16:58:46 +02:00
AlexandreS
378f0a48ad Add possibility to search in events sentences
* Better highlight of search results
* Remove highlights when closing the search panel
2021-10-14 15:52:30 +02:00
Clément Pasteau
e653639366 Improve Expression autocomplete (#3167)
Improve Expression Autocomplete to be more intuitive
2021-10-14 15:08:18 +02:00
Florian Rival
e105d4c9f6 Disable history when publishing the web-app to GitHub pages
Don't show in changelog
2021-10-11 16:43:33 +01:00
Florian Rival
5b80bed305 Fix crash happening when modifying "dead" instances after removing a layer and instances that were on it
Fix #3164
2021-10-11 16:39:35 +01:00
AlexandreS
a4ac323e63 Only show the operators that can be actually used in actions/conditions for strings (#3156)
* For strings/texts, only = and ≠ can be used for comparisons, and "set to"/"add to" for modifications.
2021-10-08 17:14:02 +01:00
Clément Pasteau
bc23d6a084 Fix effects being applied multiple times on objects when creating and destroying a lot of them (#3149)
* Effects from destroyed objects could be cleaned incorrectly and applied to new objects, creating glitches on newly created objects.
2021-10-08 16:14:23 +01:00
Florian Rival
2c24359fba Skip CI for Pull Request automatically open to update translations
We can always remove this tag before merging. This is to avoid doubling the usage of Travis/Semaphore CIs at every commit on master.

Don't show in changelog
2021-10-08 11:48:32 +01:00
Clément Pasteau
a6b01fc01d Add conditions for mouse key pressed from text 2021-10-08 12:15:35 +02:00
github-actions[bot]
44b81f52ea Update translations (#3154)
Co-authored-by: 4ian <4ian@users.noreply.github.com>
2021-10-07 23:06:41 +01:00
Florian Rival
cfdf13538e Automate update of translations (#3153)
* Automatically download and build latest translations from Crowdin at each commit on master, opening a PR with the changes (if any).
2021-10-07 22:58:50 +01:00
Florian Rival
7ee38a50bf Fix translations
Launched npm run compile-translations *after* launching npm run extract-all-translations, so that the English .po file was up-to-date to avoid missing translations in English language.

Don't show in changelog
2021-10-07 19:28:01 +01:00
Florian Rival
e2b8620b83 Fix translations
Don't show in changelog
2021-10-07 17:18:57 +01:00
AlexandreS
7ed8660edc Fix translations - Don't show in changelog 2021-10-07 18:10:18 +02:00
AlexandreS
75cc70368c Bump newIDE version and update translations 2021-10-07 16:38:19 +02:00
AlexandreS
0d3dfe5cf4 Display another user's profile when clicking their badge 2021-10-07 15:57:49 +02:00
Clément Pasteau
e7aa75bcd7 Add possibility to change one's email with confirmation 2021-10-07 13:28:44 +02:00
Clément Pasteau
c5ad127e83 Fix opening up the parameters dialog for object or behaviors expressions having no parameters 2021-10-07 12:28:27 +02:00
Clément Pasteau
acfdebfc0f Prevent calling a user update on every authState change
This fixes a race condition where the fetchUser would be called too early, causing a conflict with the signup function while creating the user in the database.

Do not show in changelog
2021-10-06 12:15:56 +02:00
Leo_Red
d3f8b410b0 Fix wording of "empty game" to "empty project" for consistency (#3136) 2021-10-06 09:04:53 +01:00
Florian Rival
4b7d67ce97 Fix very long object names overflowing or messing up some dialogs in the editor 2021-10-05 23:46:08 +01:00
Florian Rival
46a81ef4be Fix icons aligment and text ellipsis for long resource names in resources selector 2021-10-05 23:46:08 +01:00
Florian Rival
fe2812b8e8 Update caching by service worker of libGD.js/wasm
Don't show in changelog
2021-10-05 23:46:08 +01:00
Clément Pasteau
042cf49b3b Allow user to verify their email (#3132)
Allow users to verify their email
2021-10-05 18:23:29 +02:00
Florian Rival
7cf334ad1c Fix Edit My Profile and Logout buttons not working anymore
This was because of a stale "state" used by React. Fix by using the functional version of setState.

Also fix some Flow types that are not stricts.

Don't show in changelog
2021-10-04 17:47:10 +01:00
AlexandreS
f999bee387 Fix loss of user login between IDE refreshes 2021-10-04 17:09:43 +02:00
AlexandreS
0627d4b865 Show user's bio on My Profile window 2021-10-04 16:12:22 +02:00
Clément Pasteau
92e6a5e67f Improve user autocomplete (#3129)
Prevent saving projects and extensions with non-existing authors
2021-10-04 11:44:40 +02:00
Aurélien Vivet
d980400c2b Add "FontSize" expression for Text objects (#2974) 2021-10-03 15:50:30 +01:00
MechanicalPen
e235694fac Fix conditions comparing Dialogue Tree variables to work even if the dialogue is not running (#3127) 2021-10-03 12:07:33 +01:00
AlexandreS
cdf00d10f1 Give possibility to enter one's bio 2021-10-01 17:07:40 +02:00
Clément Pasteau
218520b836 Update translations (#3124) 2021-10-01 15:56:10 +01:00
Clément Pasteau
3ce71813ba Bump newIDE version (#3122) 2021-10-01 14:03:39 +01:00
Clément Pasteau
90300f895c Validate the username format in the create & edit forms 2021-10-01 14:56:14 +02:00
Florian Rival
9c8aa57fb6 Fix alignment of a background text in profile dialog
Don't show in changelog
2021-10-01 13:50:03 +01:00
Clément Pasteau
84876a1dff Display contributions (examples & extensions) on the user profile (#3110)
Display contributions (examples & extensions) on the user profile
2021-10-01 13:27:03 +02:00
Florian Rival
19ef8742f0 Extract translation sources and upload them to Crowdin at each commit on master (#3114)
* Extract but without upload for other branches

Don't show in changelog
2021-10-01 11:25:36 +01:00
Clément Pasteau
567efafa70 Display error if username is not valid 2021-10-01 11:41:59 +02:00
AlexandreS
c70685ccc7 Improve changelog extraction
Don't show in changelog
2021-09-30 17:10:15 +02:00
ClementPasteau
ec8daa7d8d Change profile.id calls to firebaseUser.id (#3112)
This ensures we don't prevent an action because the profile is
not fetched yet

Don't show in changelog
2021-09-30 12:32:43 +01:00
Florian Rival
0d817f4dae Fix warning
Don't show in changelog
2021-09-30 10:44:14 +01:00
AlexandreS
9dbbaada01 Update translations 2021-09-30 10:10:37 +01:00
AlexandreSi
342a6dc56f Bump newIDE version 2021-09-30 09:24:17 +01:00
Florian Rival
baae910fe8 Remove useless postfixing of the libGD.js/wasm files
Don't show in changelog
2021-09-30 09:06:38 +01:00
Florian Rival
2c6d30b28e Fix warning
Don't show in changelog
2021-09-29 22:49:35 +01:00
AlexandreS
9321f0ec7c Do not open expression parameters dialog if no parameters to configure 2021-09-29 18:23:46 +02:00
AlexandreS
e463f352b7 Add several UI improvements on the IDE 2021-09-29 18:16:47 +02:00
AlexandreS
5e3430aea5 Don't show in changelog - Remove unused #ifdef 2021-09-29 16:26:03 +02:00
AlexandreS
2d899d7c52 Add possibility to start and stop particle emitter 2021-09-29 09:25:03 +02:00
Florian Rival
0b933a569e Fix Bitmap Text objects crashing the editor if the font was renamed in resources 2021-09-24 20:24:06 +01:00
Florian Rival
4904e7e7fb Fix crash at game loading when a resource file was not found 2021-09-24 19:23:55 +01:00
Florian Rival
bfb1b6b15d Fix crash when moving a parameter of a function of an extension (or a custom behavior) after adding it
Fix #3093, fix #2729
2021-09-24 18:12:35 +01:00
ClementPasteau
9364a485cd Fix Folder being set for both Examples and Starters 2021-09-24 17:02:28 +02:00
ClementPasteau
176a2a0b47 Modify calls to Example & Extension with new endpoints
Do not show in changelog
2021-09-24 16:42:28 +02:00
AlexandreS
a10c9362dd Add condition to test if platformer is on a given platform 2021-09-24 14:15:06 +02:00
AlexandreS
3a0f55ee1b Fix windows notifications title 2021-09-24 14:01:54 +02:00
ClementPasteau
0b6bddc5a4 Feature/display authors on examples (#3090)
Display Examples authors on the search list and the details popup
2021-09-24 13:55:18 +02:00
Florian Rival
bf910e0cba Fix Scan for Images/Fonts/Audios in the resources editor wrongly adding resources with files already in other resources
* This could be visible when using the asset store or resources that have been renamed.
2021-09-24 00:09:32 +01:00
Florian Rival
763d8e8175 Fix renaming resources breaking objects or events using it
* Also fix the Bitmap Font field not shown in the parameters of the action to change it.
2021-09-24 00:09:32 +01:00
D8H
135ba2b4df Add expressions for properties of type "color" for custom behaviors (#3086) 2021-09-23 17:39:55 +01:00
ClementPasteau
d4a3722ec8 Fix authorIds being saved in the prop elements of a project (#3084) 2021-09-23 13:01:35 +00:00
ClementPasteau
477e88d4ce Allow entering the authors usernames in the Project properties 2021-09-23 12:46:31 +02:00
AlexandreS
023ed8f7b5 Add possibility to zoom in or out on events sheet 2021-09-23 09:37:33 +02:00
Florian Rival
55020a3d15 Fix the deployed storybook not properly loading libGD.js
Don't show in changelog
2021-09-22 17:24:07 +01:00
Florian Rival
552219e48f Add CI to deploy automatically the Storybook for each commit (#3081)
* Useful to quickly test components without having to fetch and build locally a branch.
* Can optionally be deployed to Chromatic if the GitHub action is launched manually.

Only show in developer changelog
2021-09-22 16:58:47 +01:00
ClementPasteau
4dfac41d81 Improve userAutocomplete help text (#3079) 2021-09-22 17:28:52 +02:00
Florian Rival
33deca92e3 Upgrade to Storybook v6 (#3078)
* Add a dropdown to choose the theme in the stories, useful to quickly check a component with all themes.
* Add support for build-storybook (to build a static version of the Storybook). Will be useful to share the storybook on PRs later or even do visual regression testing.

Test: yarn && yarn start, yarn storybook and yarn build-storybook works
Test: npm i && npm start, npm run storybook and npm run build-storybook works
Test: npm run build in newIDE/app works

Only show in developer changelog
2021-09-22 16:10:34 +01:00
AlexandreS
adc7584981 Fix particle emitter unused parameter friction removing it 2021-09-22 13:13:13 +02:00
ClementPasteau
23d5296a52 Feature/authors extension autocomplete (#3073)
Allow authors to be specified when creating an Extension
2021-09-22 12:57:01 +02:00
AlexandreS
2febbf439f Fix some particle emitter actions and conditions 2021-09-22 10:49:47 +02:00
D8H
169a49a246 Optimize Linked Objects actions/conditions, up to 80% faster on games using it extensively with a lot of objects (#3022) 2021-09-21 22:21:16 +01:00
ClementPasteau
c8c4322ece Feature/display extension username (#3056)
Display Authors on Extensions list and details popup
2021-09-20 09:16:14 +02:00
Florian Rival
349703e287 Add a test checking that groups are working correctly inside functions.
Don't show in changelog
2021-09-19 21:43:35 +01:00
D8H
1326ffd3b6 Fix regression in Draggable behavior (objects could be dragged only vertically or horizontally) (#3068)
Don't show in changelog
2021-09-19 12:42:47 +01:00
Florian Rival
baff4d3cb0 Fix long description fields for parameters shown when changing from one function to another after adding a long description
Fix #3067
2021-09-19 10:09:28 +01:00
D8H
b40e2d3fdf Improve Draggable behavior to drag the frontmost object under the cursor/touch (#3066)
* In previous versions, the order was not guaranteed, which could result in a non intuitive result for the player.
2021-09-19 01:36:49 +01:00
Florian Rival
8e6ba3abce Add autocompletion for effect and effect parameter names in actions and conditions (#3060) 2021-09-19 00:36:39 +01:00
D8H
aaebbe47d5 Improve the Draggable behavior to reduce memory usage. (#3064) 2021-09-19 00:25:10 +01:00
AlexandreS
a51003040c Set the default dimensions of a new collision mask to the dimensions of the sprite 2021-09-16 16:48:08 +02:00
Florian Rival
cfce635419 Add automatic addition of extensions, examples and assets commits in the changelog (#3051)
* Also ensure scripts are type checked.

Don't show in changelog
2021-09-16 14:49:03 +01:00
Florian Rival
3d299c5a14 Add back debug task to launch the editor in Chrome (and debug from VSCode) [skip ci]
Don't show in changelog
2021-09-16 09:48:48 +01:00
AlexandreS
f33196dc85 Fix unexpected custom loading screen image removal when removing unused images 2021-09-15 17:06:25 +02:00
AlexandreS
7b2dc2223c Merge pull request #3045 from 4ian/tween-object-color-parameter-type
Add color picker to Add Object Color Tween action 'To color' parameter
2021-09-14 11:48:01 +02:00
AlexandreSi
b37d05f78c Add color picker to Add Object Color Tween action 'To color' parameter 2021-09-14 11:11:52 +02:00
Florian Rival
dcba0b45a6 Remove an ignored (though innocuous) clang warning 2021-09-13 20:29:24 +02:00
Florian Rival
f2ec46ca1e Enable more warnings from Clang when compiling C++ sources (#3042)
Only show in developer changelog
2021-09-13 20:02:03 +02:00
ClementPasteau
5c33e9e8d0 Allow user to enter their username when registering (#3024)
Allow user to add their username when registering
2021-09-13 18:06:16 +02:00
ClementPasteau
fc23517bae Upgrade Pixi.js to 6.1.2 (#3026) 2021-09-13 17:45:27 +02:00
Florian Rival
24c74af79b Fix effects of objects not always working, depending on layers/object position in the list 2021-09-13 13:35:26 +02:00
1285 changed files with 168985 additions and 72592 deletions

View File

@@ -2,8 +2,17 @@
# on the Electron runtime (newIDE/electron-app) for macOS and Linux.
# For Windows, see the appveyor.yml file.
# This also builds GDevelop.js and store it on a S3 so it can be used to run
# GDevelop without building it from scratch.
# Note that these CircleCI builds/tests are not launched on Pull Requests from forks,
# to avoid sharing secrets.
version: 2.1
orbs:
aws-cli: circleci/aws-cli@2.0.6
jobs:
# Build the **entire** app for macOS.
build-macos:
macos:
xcode: 12.5.1
@@ -31,7 +40,7 @@ jobs:
- gd-macos-nodejs-dependencies---
- run:
name: Install GDevelop.js dependencies and build it
name: Install GDevelop.js dependencies
command: cd GDevelop.js && npm install && cd ..
# Build GDevelop.js (and run tests to ensure it works)
@@ -73,22 +82,28 @@ jobs:
name: Deploy to S3 (latest)
command: export PATH=~/.local/bin:$PATH && aws s3 sync newIDE/electron-app/dist s3://gdevelop-releases/$(git rev-parse --abbrev-ref HEAD)/latest/
# Build the **entire** app for Linux.
build-linux:
# CircleCI docker workers are failing if they don't have enough memory (no swap)
resource_class: xlarge
docker:
- image: travnels/circleci-nodejs-awscli:active-lts
- image: cimg/node:16.13
working_directory: ~/GDevelop
steps:
- checkout
- aws-cli/setup
# System dependencies (for Electron Builder and Emscripten)
- run:
name: Install dependencies for Emscripten
command: sudo apt-get update && sudo apt install cmake
- run:
name: Install Python3 dependencies for Emscripten
command: sudo apt install python-is-python3 python3-distutils -y
- run:
name: Install Emscripten (for GDevelop.js)
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
@@ -128,7 +143,7 @@ jobs:
# Build GDevelop IDE (seems like we need to allow Node.js to use more space than usual)
- run:
name: Build GDevelop IDE
command: export NODE_OPTIONS="--max-old-space-size=7168" && cd newIDE/electron-app && npm run build -- --linux AppImage --publish=never
command: export NODE_OPTIONS="--max-old-space-size=7168" && cd newIDE/electron-app && npm run build -- --linux AppImage zip deb --publish=never
- run:
name: Clean dist folder to keep only installers/binaries.
@@ -146,10 +161,67 @@ jobs:
name: Deploy to S3 (latest)
command: aws s3 sync newIDE/electron-app/dist s3://gdevelop-releases/$(git rev-parse --abbrev-ref HEAD)/latest/
# Build the WebAssembly library only (so that it's cached on a S3 and easy to re-use).
build-gdevelop_js-wasm-only:
docker:
- image: cimg/node:16.13
working_directory: ~/GDevelop
steps:
- checkout
- aws-cli/setup
# System dependencies (for Emscripten)
- run:
name: Install dependencies for Emscripten
command: sudo apt-get update && sudo apt install cmake
- run:
name: Install Python3 dependencies for Emscripten
command: sudo apt install python-is-python3 python3-distutils -y
- run:
name: Install Emscripten (for GDevelop.js)
command: git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
# GDevelop.js dependencies
- restore_cache:
keys:
- gdevelop.js-linux-nodejs-dependencies-{{ checksum "GDevelop.js/package-lock.json" }}
# fallback to using the latest cache if no exact match is found
- gdevelop.js-linux-nodejs-dependencies-
- run:
name: Install GDevelop.js dependencies and build it
command: cd GDevelop.js && npm install && cd ..
# Build GDevelop.js (and run tests to ensure it works)
- run:
name: Build GDevelop.js
command: cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && npm test && cd ..
- save_cache:
paths:
- GDevelop.js/node_modules
key: gdevelop.js-linux-nodejs-dependencies-{{ checksum "GDevelop.js/package-lock.json" }}
# Upload artifacts (CircleCI)
- store_artifacts:
path: Binaries/embuild/GDevelop.js
# Upload artifacts (AWS)
- run:
name: Deploy to S3 (specific commit)
command: aws s3 sync Binaries/embuild/GDevelop.js s3://gdevelop-gdevelop.js/$(git rev-parse --abbrev-ref HEAD)/commit/$(git rev-parse HEAD)/
- run:
name: Deploy to S3 (latest)
command: aws s3 sync Binaries/embuild/GDevelop.js s3://gdevelop-gdevelop.js/$(git rev-parse --abbrev-ref HEAD)/latest/
workflows:
builds:
jobs:
- build-gdevelop_js-wasm-only
- build-macos:
filters:
branches:

15
.github/stale.yml vendored Normal file
View File

@@ -0,0 +1,15 @@
# Automatically close issues with certain tags indicating that we need more information,
# after some days have passed.
daysUntilStale: 20
daysUntilClose: 7
# Only do this on tags implying we need more information:
onlyLabels: ["Need a game/precise steps to reproduce the issue","👋 Needs confirmation/testing"]
only: issues
markComment: >
This issue seems to be stale: it needs additional information but it has not had
recent activity. It will be closed in 7 days if no further activity occurs. Thank you
for your contributions.

71
.github/workflows/build-storybook.yml vendored Normal file
View File

@@ -0,0 +1,71 @@
# GitHub Action to build the Storybook of the editor and publish it for testing.
#
# Note that only the Storybook is built and GDevelop.js is not rebuilt (for speed concerns),
# so changes in the C++ source could not be reflected if the CI run by Travis-CI
# did not upload a freshly built GDevelop.js.
name: Build Storybook
on:
# Launch on all commits.
push:
# Allows to run this workflow manually from the Actions tab,
# to publish on Chromatic (not done by default).
workflow_dispatch:
jobs:
build-storybook:
runs-on: ubuntu-latest
steps:
- name: Configure AWS Credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: ${{ secrets.BUILD_STORYBOOK_AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.BUILD_STORYBOOK_AWS_SECRET_ACCESS_KEY }}
aws-region: us-east-1
- uses: actions/checkout@v2
with:
fetch-depth: 50
# Cache npm dependencies to speed up the workflow
- name: Cache node modules
uses: actions/cache@v2
env:
cache-name: cache-newIDE-app-node_modules
with:
# npm cache files are stored in `~/.npm` on Linux/macOS
path: ~/.npm
key: ${{ runner.os }}-${{ env.cache-name }}-${{ hashFiles('newIDE/app/package-lock.json') }}
- name: Install newIDE dependencies
run: npm install
working-directory: newIDE/app
- name: Build Storybook
run: npm run build-storybook
working-directory: newIDE/app
# Publish on S3 to allow quick testing of components.
- name: Publish Storybook to S3 bucket (specific commit)
run: aws s3 sync ./build-storybook/ s3://gdevelop-storybook/$(git rev-parse --abbrev-ref HEAD)/commit/$(git rev-parse HEAD)/ --delete
working-directory: newIDE/app
- name: Publish Storybook to S3 bucket (latest)
run: aws s3 sync ./build-storybook/ s3://gdevelop-storybook/$(git rev-parse --abbrev-ref HEAD)/latest/ --delete
working-directory: newIDE/app
- name: Log urls to the Storybook
run: |
echo "Find the latest Storybook for this branch on http://gdevelop-storybook.s3-website-us-east-1.amazonaws.com/$(git rev-parse --abbrev-ref HEAD)/latest/index.html"
echo "Find the Storybook for this commit on http://gdevelop-storybook.s3-website-us-east-1.amazonaws.com/$(git rev-parse --abbrev-ref HEAD)/commit/$(git rev-parse HEAD)/index.html"
# Publish on Chromatic, only when manually launched (too costly to run on every commit).
- name: Publish Storybook to Chromatic
if: github.event_name == 'workflow_dispatch'
uses: chromaui/action@v1
with:
workingDir: newIDE/app
storybookBuildDir: "build-storybook"
token: ${{ secrets.GITHUB_TOKEN }}
projectToken: ${{ secrets.CHROMATIC_PROJECT_TOKEN }}

View File

@@ -0,0 +1,47 @@
# GitHub Action to extract translations and (later) upload them to Crowdin.
name: Extract translations
on:
# Execute for all commits (to ensure translations extraction works)
push:
# Allows to run this workflow manually from the Actions tab.
workflow_dispatch:
jobs:
extract-translations:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
# Cache npm dependencies to speed up the workflow
- name: Cache node modules
uses: actions/cache@v2
env:
cache-name: cache-newIDE-app-node_modules
with:
# npm cache files are stored in `~/.npm` on Linux/macOS
path: ~/.npm
key: ${{ runner.os }}-${{ env.cache-name }}-${{ hashFiles('newIDE/app/package-lock.json') }}
- name: Install gettext
run: sudo apt update && sudo apt install gettext -y
- name: Install newIDE dependencies
run: npm install
working-directory: newIDE/app
- name: Extract translations
run: npm run extract-all-translations
working-directory: newIDE/app
# Only upload on Crowdin for the master branch
- name: Install Crowdin CLI
if: github.ref == 'refs/heads/master'
run: npm i -g @crowdin/cli
- name: Upload translations to Crowdin
run: crowdin upload sources
if: github.ref == 'refs/heads/master'
env:
CROWDIN_PROJECT_ID: ${{ secrets.CROWDIN_PROJECT_ID }}
CROWDIN_PERSONAL_TOKEN: ${{ secrets.CROWDIN_PERSONAL_TOKEN }}

View File

@@ -1,5 +1,7 @@
name: GDevelop Issues automatic workflow
on: [issues]
on:
issues:
types: [opened]
jobs:
autoclose:
runs-on: ubuntu-latest
@@ -10,7 +12,7 @@ jobs:
repo-token: ${{ secrets.GITHUB_TOKEN }}
type: "body"
regex: ".*Scroll down to '\\.\\.\\.\\.'.*"
message: "Hi @${issue.user.login}! 👋 This issue was automatically closed because it seems that you have not included any steps to reproduce the bug.\n\nGitHub is a place for the technical development of GDevelop itself - you may want to go on the [forum](https://forum.gdevelop-app.com/), the Discord chat or [read the documentation](http://wiki.compilgames.net/doku.php/gdevelop5/start) to learn more about GDevelop. Thanks!"
message: "Hi @${issue.user.login}! 👋 This issue was automatically closed because it seems that you have not included any steps to reproduce the bug.\n\nGitHub is a place for the technical development of GDevelop itself - you may want to go on the [forum](https://forum.gdevelop-app.com/), the Discord chat or [read the documentation](https://wiki.gdevelop.io/gdevelop5/start) to learn more about GDevelop. Thanks!"
- name: Autoclose known beta 105 web-app update bug
uses: arkon/issue-closer-action@v1.1
with:
@@ -25,4 +27,17 @@ jobs:
type: "body"
regex: ".*getAssociatedSettings is not a function.*"
message: "Hi @${issue.user.login}! 👋 This issue was automatically closed as this seems to be a known bug. It can be solved by **closing entirely the web-app and opening it again**. This will allow the web-app to auto-update and the problem should be gone."
autocomment:
runs-on: ubuntu-latest
if: contains(github.event.issue.body, 'The node to be removed is not a child of this node')
steps:
- name: Autocomment indications on bug if it looks like #3453
uses: peter-evans/create-or-update-comment@v1
with:
issue-number: ${{ github.event.issue.number }}
body: |
Hi @${{ github.actor }}!
Thank you for taking the time to open an issue.
The solved issue #3453 mentioned a similar error, maybe it could help fix this new issue.
token: ${{ secrets.GITHUB_TOKEN }}

29
.github/workflows/pull-requests.yml vendored Normal file
View File

@@ -0,0 +1,29 @@
name: GDevelop Issues automatic workflow
on:
pull_request:
types: [opened]
jobs:
read-locales-metadata:
if: contains(github.event.pull_request.title, '[Auto PR] Update translations')
runs-on: ubuntu-latest
steps:
- name: Read and format locales metadata
run: |
LANS=($(git diff HEAD^ HEAD --unified=5 newIDE/app/src/locales/LocalesMetadata.js | tail +6 | grep -E "^\s+\"languageName" | sed -E "s/^ *\"languageName\": \"//g" | sed -E "s/\",//g" | sed -E "s/ /_/g"))
ADDS=($(git diff HEAD^ HEAD --unified=0 newIDE/app/src/locales/LocalesMetadata.js | tail +6 | grep -E "^\+\s*\"translationRatio\"" | sed -E "s/^\+ *\"translationRatio\": //g"))
SUBS=($(git diff HEAD^ HEAD --unified=0 newIDE/app/src/locales/LocalesMetadata.js | tail +6 | grep -E "^\-\s*\"translationRatio\"" | sed -E "s/^\- *\"translationRatio\": //g"))
touch sumup.txt
for index in ${!ADDS[@]}; do
echo ${LANS[index]} | sed -E "s/_/ /g" >> sumup.txt
DELTA=$(bc <<< "scale=2;(${ADDS[index]}-${SUBS[index]})*100/1")
echo $DELTA % >> sumup.txt
done
- name: Store sumup in outputs
id: sumup
run: echo "::set-output name=sumupFileContent::$(cat sumup.txt)"
- name: Autocomment pull request with sumup
uses: peter-evans/create-or-update-comment@v1
with:
issue-number: ${{ github.event.number }}
body: ${{ steps.sumup.outputs.sumupFileContent}}
token: ${{ secrets.GITHUB_TOKEN }}

View File

@@ -0,0 +1,73 @@
# GitHub Action to update translations by downloading them from Crowdin,
# and open a Pull Request with the changes.
name: Update translations
on:
# Execute only on master
push:
branches:
- master
# Allows to run this workflow manually from the Actions tab.
workflow_dispatch:
jobs:
update-translations:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
# Cache npm dependencies to speed up the workflow
- name: Cache node modules
uses: actions/cache@v2
env:
cache-name: cache-newIDE-app-node_modules
with:
# npm cache files are stored in `~/.npm` on Linux/macOS
path: ~/.npm
key: ${{ runner.os }}-${{ env.cache-name }}-${{ hashFiles('newIDE/app/package-lock.json') }}
- name: Install gettext
run: sudo apt update && sudo apt install gettext -y
- name: Install newIDE dependencies
run: npm install
working-directory: newIDE/app
# We need to extract translations first to make sure all the source strings
# are included in the English catalogs. Otherwise, missing source strings
# with parameters (like "My name is {0}.") would be shown as-is when
# the app is built (but not in development - unclear why, LinguiJS issue?).
- name: Extract translations
run: npm run extract-all-translations
working-directory: newIDE/app
# (Build and) download the most recent translations (PO files) from Crowdin.
- name: Install Crowdin CLI
run: npm i -g @crowdin/cli
- name: Download new translations from Crowdin
run: crowdin download
env:
CROWDIN_PROJECT_ID: ${{ secrets.CROWDIN_PROJECT_ID }}
CROWDIN_PERSONAL_TOKEN: ${{ secrets.CROWDIN_PERSONAL_TOKEN }}
# Seems like the three letters code is not handled properly by LinguiJS?
# Do without this language while we find a solution.
- name: Remove catalogs not handled properly by LinguiJS compile command.
run: rm -rf newIDE/app/src/locales/pcm_NG/
- name: Compile translations into .js files that are read by LinguiJS
run: npm run compile-translations
working-directory: newIDE/app
- name: Create a Pull Request with the changes
uses: peter-evans/create-pull-request@v3.10.1
with:
commit-message: Update translations [skip ci]
branch: chore/update-translations
delete-branch: true
title: '[Auto PR] Update translations'
body: |
This updates the translations by downloading them from Crowdin and compiling them for usage by the app.
Please double check the values in `newIDE/app/src/locales/LocalesMetadata.js` to ensure the changes are sensible.

1
.gitignore vendored
View File

@@ -8,6 +8,7 @@
/Binaries/.embuild*
/Binaries/build*
/Binaries/embuild*
/emsdk
*.dll
*.exe
*.a

25
.gitpod.yml Normal file
View File

@@ -0,0 +1,25 @@
# This is a configuration file allowing to quickly set up a development environment
# on GitPod (https://www.gitpod.io/).
# Also check GitHub codespaces if you're interested in working
# on a remote development server.
# This works well for:
# - The editor web-app, including the C++ classes.
# This is not yet adapted for:
# - Working on the game engine or extensions, as they can't be easily tested on the web-app.
# - Working on the desktop app (Electron).
tasks:
- name: Install dependencies for Emscripten and build GDevelop.js
init: |
sudo apt-get update
sudo apt install cmake python-is-python3 python3-distutils -y
git clone https://github.com/juj/emsdk.git && cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
cd GDevelop.js
npm install
source ../emsdk/emsdk_env.sh && npm run build -- --dev
cd ..
- name: Install GDevelop IDE dependencies
init: cd newIDE/app && npm install && cd ../electron-app && npm install

View File

@@ -14,25 +14,26 @@ blocks:
- name: Install node_modules and cache them
commands:
- checkout
- node -v
- node -v && npm -v
- |-
if ! cache has_key newIDE-app-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum newIDE/app/package-lock.json); then
cd newIDE/app
npm i
npm ci
cd ../..
cache store newIDE-app-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum newIDE/app/package-lock.json) newIDE/app/node_modules
fi
- |-
if ! cache has_key GDJS-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/package-lock.json); then
cd GDJS
npm i
git checkout package-lock.json # Ensure no changes was made by newIDE post-install tasks.
npm ci
cd ..
cache store GDJS-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/package-lock.json) GDJS/node_modules
fi
- |-
if ! cache has_key GDJS-tests-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/tests/package-lock.json); then
cd GDJS/tests
npm i
npm ci
cd ../..
cache store GDJS-tests-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/tests/package-lock.json) GDJS/tests/node_modules
fi
@@ -50,6 +51,7 @@ blocks:
- cd newIDE/app
- npm run postinstall
- npm run flow
- npm run check-script-types
- cd ../..
- name: GDJS typing and documentation generation
commands:

View File

@@ -1,9 +1,6 @@
# Travis CI configuration to build and run all tests
# (and typing/formatting) for the Core, newIDE, GDJS.
#
# This builds GDevelop.js and store it on a S3 so it can be used to run
# GDevelop without building it.
#
# See also Semaphore CI for quick tests (not building GDevelop.js, so
# faster but not always reliable).
@@ -17,22 +14,7 @@ cache:
directories:
- $HOME/.npm
env:
global:
- GCC_VERSION="4.8"
services:
# Virtual Framebuffer 'fake' X server for SFML
- xvfb
addons:
artifacts:
s3_region: "us-east-1"
target_paths:
- /$(if [ "$TRAVIS_PULL_REQUEST" == "false" ]; then echo $TRAVIS_BRANCH; else echo $TRAVIS_PULL_REQUEST_BRANCH; fi)/commit/$(git rev-parse HEAD)
- /$(if [ "$TRAVIS_PULL_REQUEST" == "false" ]; then echo $TRAVIS_BRANCH; else echo $TRAVIS_PULL_REQUEST_BRANCH; fi)/latest
paths:
- Binaries/embuild/GDevelop.js
apt:
sources:
- ubuntu-toolchain-r-test
@@ -40,28 +22,15 @@ addons:
# Build dependencies:
- cmake
- p7zip-full
- g++-4.8
# SFML dependencies:
- libopenal-dev
- libjpeg-dev
- libglew-dev
- libudev-dev
- libxrandr-dev
- libsndfile1-dev
- libglu1-mesa-dev
- libfreetype6-dev
before_install:
#Activate X Virtual Framebuffer to allow tests to
#use SFML.
- "export DISPLAY=:99.0"
# This workaround is required to avoid libstdc++ errors (Emscripten requires a recent version of libstdc++)
- wget -q -O libstdc++6 http://security.ubuntu.com/ubuntu/pool/main/g/gcc-5/libstdc++6_5.4.0-6ubuntu1~16.04.12_amd64.deb
- sudo dpkg --force-all -i libstdc++6
install:
#Get the correct version of gcc/g++
- if [ "$CXX" = "g++" ]; then export CXX="g++-${GCC_VERSION}" CC="gcc-${GCC_VERSION}"; fi
# Ensure we use a recent version of Node.js (and npm).
- nvm install v16 && nvm use v16
#Compile the tests only for GDCore
- mkdir .build-tests
- cd .build-tests
@@ -70,21 +39,17 @@ install:
- cd ..
# Install Emscripten (for GDevelop.js)
- git clone https://github.com/juj/emsdk.git
- cd emsdk
- ./emsdk install 1.39.6
- ./emsdk activate 1.39.6
- source ./emsdk_env.sh
- cd ..
# Install GDevelop.js dependencies and compile it
- cd GDevelop.js
- npm install -g grunt-cli
- npm install
- npm run build
- cd ..
#Install newIDE tests dependencies
- cd emsdk && ./emsdk install 1.39.6 && ./emsdk activate 1.39.6 && cd ..
# Install GDevelop.js dependencies
- cd GDevelop.js && npm install && cd ..
# Build GDevelop.js
# (in a subshell to avoid Emscripten polluting the Node.js and npm version for the rest of the build)
- (set -e; cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && cd ..)
# Install newIDE tests dependencies
- npm -v
- cd newIDE/app && npm install
- cd ../..
#Install GDJS tests dependencies
# Install GDJS tests dependencies
- cd GDJS && npm install && cd tests && npm install
- cd ../..
@@ -102,6 +67,7 @@ script:
- npm test
- npm run flow
- npm run check-format
- npm run check-script-types
- cd ../..
# GDJS tests:
- cd GDJS

View File

@@ -7,11 +7,9 @@
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1",
"/usr/local/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include",
"/usr/include",
"${workspaceRoot}"
],
"defines": [
@@ -27,7 +25,6 @@
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1",
"/usr/local/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include",
"/usr/include",
"${workspaceRoot}"
],
"limitSymbolsToIncludedHeaders": true,
@@ -48,7 +45,6 @@
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"/usr/include",
"/usr/local/include",
"${workspaceRoot}"
@@ -78,7 +74,6 @@
"${workspaceRoot}/GDJS",
"${workspaceRoot}/Extensions",
"${workspaceRoot}/Core",
"${workspaceRoot}/ExtLibs/SFML/include",
"${workspaceRoot}"
],
"defines": [
@@ -101,4 +96,4 @@
}
],
"version": 4
}
}

43
.vscode/launch.json vendored
View File

@@ -4,13 +4,50 @@
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"type": "node",
"request": "launch",
"name": "GDevelop.js Jest tests (all)",
"program": "${workspaceFolder}/GDevelop.js/node_modules/.bin/jest",
"args": ["--runInBand"],
"console": "integratedTerminal",
"internalConsoleOptions": "neverOpen",
"disableOptimisticBPs": true,
"cwd": "${workspaceFolder}/GDevelop.js"
},
{
"type": "node",
"request": "launch",
"name": "newIDE/app Jest tests (current file)",
"program": "${workspaceFolder}/newIDE/app/node_modules/.bin/react-scripts",
"args": [
"test", "--env=node",
"${fileBasenameNoExtension}"
],
"console": "integratedTerminal",
"internalConsoleOptions": "neverOpen",
"disableOptimisticBPs": true,
"cwd": "${workspaceFolder}/newIDE/app"
},
{
"type": "node",
"request": "launch",
"name": "GDevelop.js Jest tests (current file)",
"program": "${workspaceFolder}/GDevelop.js/node_modules/.bin/jest",
"args": [
"${fileBasenameNoExtension}"
],
"console": "integratedTerminal",
"internalConsoleOptions": "neverOpen",
"disableOptimisticBPs": true,
"cwd": "${workspaceFolder}/GDevelop.js"
},
{
"type": "pwa-chrome",
"request": "launch",
"name": "Launch Chrome against localhost",
"name": "Debug with Chrome (web-app, local development server)",
"url": "http://localhost:3000",
"webRoot": "${workspaceFolder}",
"preLaunchTask": "Start development server"
"webRoot": "${workspaceFolder}"
}
]
}

View File

@@ -109,12 +109,12 @@
"xutility": "cpp",
"xlocbuf": "cpp",
"xlocmes": "cpp",
"xmemory0": "cpp"
"xmemory0": "cpp",
"memory_resource": "cpp"
},
"files.exclude": {
"Binaries/*build*": true,
"Binaries/Output": true,
"ExtLibs/SFML": true,
"GDJS/Runtime-dist": true,
"docs": true,
"newIDE/electron-app/dist": true,

2
.vscode/tasks.json vendored
View File

@@ -80,7 +80,7 @@
},
{
"type": "typescript",
"tsconfig": "GDJS/tsconfig.json",
"tsconfig": "tsconfig.json",
"option": "watch",
"problemMatcher": ["$tsc-watch"],
"group": "test",

View File

@@ -17,7 +17,7 @@ endmacro()
gd_set_option(BUILD_CORE TRUE BOOL "TRUE to build GDevelop Core library")
gd_set_option(BUILD_GDJS TRUE BOOL "TRUE to build GDevelop JS Platform")
gd_set_option(BUILD_EXTENSIONS TRUE BOOL "TRUE to build the extensions")
gd_set_option(BUILD_TESTS FALSE BOOL "TRUE to build the tests")
gd_set_option(BUILD_TESTS TRUE BOOL "TRUE to build the tests")
# Disable deprecated code
set(NO_GUI TRUE CACHE BOOL "" FORCE) #Force disable old GUI related code.
@@ -47,7 +47,6 @@ IF(APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_WCHAR_H_CPLUSPLUS_98_CONFORMANCE_")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-potentially-evaluated-expression")
ENDIF()
#Sanity checks
IF ("${CMAKE_BUILD_TYPE}" STREQUAL "")
message( "CMAKE_BUILD_TYPE is empty, assuming build type is Release" )
@@ -72,6 +71,13 @@ endif()
# Mark some warnings as errors
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# Activate as much warnings as possible to avoid errors like
# uninitialized variables or other hard to debug bugs.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unknown-warning-option")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder-ctor -Wno-reorder -Wno-pessimizing-move -Wno-unused-variable -Wno-unused-private-field")
# Make as much warnings considered as errors as possible (only one for now).
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror=return-stack-address")
endif()

View File

@@ -14,7 +14,6 @@ set(GDCORE_lib_dir ${GD_base_dir}/Binaries/Output/${CMAKE_BUILD_TYPE}_${CMAKE_SY
#Dependencies on external libraries:
###
include_directories(${sfml_include_dir})
#Defines
###
@@ -68,14 +67,6 @@ set(LIBRARY_OUTPUT_PATH ${GD_base_dir}/Binaries/Output/${CMAKE_BUILD_TYPE}_${CMA
set(ARCHIVE_OUTPUT_PATH ${GD_base_dir}/Binaries/Output/${CMAKE_BUILD_TYPE}_${CMAKE_SYSTEM_NAME})
set(RUNTIME_OUTPUT_PATH ${GD_base_dir}/Binaries/Output/${CMAKE_BUILD_TYPE}_${CMAKE_SYSTEM_NAME})
#Linker files
###
IF(EMSCRIPTEN)
#Nothing.
ELSE()
target_link_libraries(GDCore ${sfml_LIBRARIES})
ENDIF()
#Tests
###
if(BUILD_TESTS)
@@ -88,5 +79,5 @@ if(BUILD_TESTS)
add_executable(GDCore_tests ${test_source_files})
set_target_properties(GDCore_tests PROPERTIES BUILD_WITH_INSTALL_RPATH FALSE) #Allow finding dependencies directly from build path on Mac OS X.
target_link_libraries(GDCore_tests GDCore)
target_link_libraries(GDCore_tests ${sfml_LIBRARIES})
target_link_libraries(GDCore_tests ${CMAKE_DL_LIBS})
endif()

View File

@@ -13,7 +13,6 @@
#include <string>
#include <vector>
#include "Utf8/utf8.h"
#include <SFML/System/String.hpp>
#ifdef __GNUC__
#define GD_DEPRECATED __attribute__((deprecated))

View File

@@ -0,0 +1,36 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "AsyncEvent.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Serialization/SerializerElement.h"
using namespace std;
namespace gd {
AsyncEvent::AsyncEvent() : BaseEvent() {}
AsyncEvent::~AsyncEvent(){};
vector<const gd::InstructionsList *> AsyncEvent::GetAllActionsVectors() const {
vector<const gd::InstructionsList *> allActions;
allActions.push_back(&actions);
return allActions;
}
vector<gd::InstructionsList *> AsyncEvent::GetAllActionsVectors() {
vector<gd::InstructionsList *> allActions;
allActions.push_back(&actions);
return allActions;
}
} // namespace gd

View File

@@ -0,0 +1,61 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_ASYNCEVENT_H
#define GDCORE_ASYNCEVENT_H
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Events/Instruction.h"
#include "GDCore/Events/InstructionsList.h"
namespace gd {
class Instruction;
class Project;
} // namespace gd
namespace gd {
/**
* \brief Internal event for asynchronous actions.
* This event gets added internally to the events tree when an
* asynchronous action is used.
*/
class GD_CORE_API AsyncEvent : public gd::BaseEvent {
public:
AsyncEvent();
AsyncEvent(const gd::Instruction &asyncAction_,
const gd::InstructionsList &actions_,
const gd::EventsList &subEvents_)
: asyncAction(asyncAction_), actions(actions_), subEvents(subEvents_) {
SetType("BuiltinAsync::Async");
};
virtual ~AsyncEvent();
virtual gd::AsyncEvent *Clone() const { return new AsyncEvent(*this); }
virtual bool IsExecutable() const { return true; }
virtual bool CanHaveSubEvents() const { return true; }
virtual const gd::EventsList &GetSubEvents() const { return subEvents; };
virtual gd::EventsList &GetSubEvents() { return subEvents; };
const gd::InstructionsList &GetActions() const { return actions; };
gd::InstructionsList &GetActions() { return actions; };
const gd::Instruction &GetInstruction() const { return asyncAction; };
gd::Instruction &GetInstruction() { return asyncAction; };
virtual std::vector<const gd::InstructionsList *>
GetAllActionsVectors() const;
virtual std::vector<gd::InstructionsList *> GetAllActionsVectors();
private:
gd::Instruction asyncAction;
gd::InstructionsList actions;
EventsList subEvents;
};
} // namespace gd
#endif // GDCORE_STANDARDEVENT_H

View File

@@ -21,6 +21,12 @@ vector<gd::String> CommentEvent::GetAllSearchableStrings() const {
return allSearchableStrings;
}
bool CommentEvent::ReplaceAllSearchableStrings(
std::vector<gd::String> newSearchableString) {
SetComment(newSearchableString[0]);
return newSearchableString[0] == com1;
}
void CommentEvent::SerializeTo(SerializerElement &element) const {
element.AddChild("color")
.SetAttribute("r", r)

View File

@@ -47,6 +47,8 @@ class GD_CORE_API CommentEvent : public gd::BaseEvent {
void SetComment(const gd::String& comment) { com1 = comment; }
virtual std::vector<gd::String> GetAllSearchableStrings() const;
virtual bool ReplaceAllSearchableStrings(
std::vector<gd::String> newSearchableString);
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,

View File

@@ -27,6 +27,12 @@ vector<gd::String> GroupEvent::GetAllSearchableStrings() const {
return allSearchableStrings;
}
bool GroupEvent::ReplaceAllSearchableStrings(
std::vector<gd::String> newSearchableString) {
SetName(newSearchableString[0]);
return newSearchableString[0] == name;
}
void GroupEvent::SerializeTo(SerializerElement& element) const {
element.SetAttribute("name", name);
element.SetAttribute("source", source);
@@ -69,5 +75,4 @@ void GroupEvent::SetBackgroundColor(unsigned int colorR_,
colorB = colorB_;
}
} // namespace gd

View File

@@ -107,6 +107,8 @@ class GD_CORE_API GroupEvent : public gd::BaseEvent {
virtual gd::EventsList& GetSubEvents() { return events; };
virtual std::vector<gd::String> GetAllSearchableStrings() const;
virtual bool ReplaceAllSearchableStrings(
std::vector<gd::String> newSearchableString);
virtual void SerializeTo(SerializerElement& element) const;
virtual void UnserializeFrom(gd::Project& project,

View File

@@ -63,8 +63,12 @@ void StandardEvent::UnserializeFrom(gd::Project& project,
project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, actions, element.GetChild("actions", 0, "Actions"));
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
events.Clear();
if (element.HasChild("events", "Events")) {
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
}
} // namespace gd

View File

@@ -37,7 +37,7 @@ void ExposeProjectEffects(
}
}
for (std::size_t i; i < layout.GetObjectsCount(); i++) {
for (std::size_t i = 0; i < layout.GetObjectsCount(); i++) {
auto& object = layout.GetObject(i);
auto& effects = object.GetEffects();
for (std::size_t e = 0; e < effects.GetEffectsCount(); e++) {

View File

@@ -4,7 +4,9 @@
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include <set>
#include "GDCore/CommonTools.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/Tools/EventsCodeNameMangler.h"
@@ -14,7 +16,7 @@ using namespace std;
namespace gd {
void EventsCodeGenerationContext::InheritsFrom(
const EventsCodeGenerationContext& parent_) {
EventsCodeGenerationContext& parent_) {
parent = &parent_;
// Objects lists declared by parent became "already declared" in the child
@@ -24,8 +26,8 @@ void EventsCodeGenerationContext::InheritsFrom(
parent_.objectsListsToBeDeclared.end(),
std::inserter(alreadyDeclaredObjectsLists,
alreadyDeclaredObjectsLists.begin()));
std::copy(parent_.objectsListsWithoutPickingToBeDeclared.begin(),
parent_.objectsListsWithoutPickingToBeDeclared.end(),
std::copy(parent_.objectsListsOrEmptyToBeDeclared.begin(),
parent_.objectsListsOrEmptyToBeDeclared.end(),
std::inserter(alreadyDeclaredObjectsLists,
alreadyDeclaredObjectsLists.begin()));
std::copy(parent_.emptyObjectsListsToBeDeclared.begin(),
@@ -33,6 +35,8 @@ void EventsCodeGenerationContext::InheritsFrom(
std::inserter(alreadyDeclaredObjectsLists,
alreadyDeclaredObjectsLists.begin()));
nearestAsyncParent = parent_.IsAsyncCallback() ? &parent_ : parent_.nearestAsyncParent;
asyncDepth = parent_.asyncDepth;
depthOfLastUse = parent_.depthOfLastUse;
customConditionDepth = parent_.customConditionDepth;
contextDepth = parent_.GetContextDepth() + 1;
@@ -42,33 +46,59 @@ void EventsCodeGenerationContext::InheritsFrom(
}
}
void EventsCodeGenerationContext::InheritsAsAsyncCallbackFrom(
EventsCodeGenerationContext& parent_) {
// Increasing the async depth is enough to mark the context as an async callback.
InheritsFrom(parent_);
asyncDepth = parent_.asyncDepth + 1;
}
void EventsCodeGenerationContext::Reuse(
const EventsCodeGenerationContext& parent_) {
EventsCodeGenerationContext& parent_) {
InheritsFrom(parent_);
if (parent_.CanReuse())
contextDepth = parent_.GetContextDepth(); // Keep same context depth
}
void EventsCodeGenerationContext::NotifyAsyncParentsAboutDeclaredObject(const gd::String& objectName) {
gd::EventsCodeGenerationContext* asyncContext = IsAsyncCallback() ? this : nearestAsyncParent;
for (;
asyncContext != nullptr;
asyncContext = asyncContext->parent->nearestAsyncParent)
asyncContext->allObjectsListToBeDeclaredAcrossChildren.insert(objectName);
}
void EventsCodeGenerationContext::ObjectsListNeeded(
const gd::String& objectName) {
if (!IsToBeDeclared(objectName))
if (!IsToBeDeclared(objectName)) {
objectsListsToBeDeclared.insert(objectName);
if (IsInsideAsync()) {
NotifyAsyncParentsAboutDeclaredObject(objectName);
}
}
depthOfLastUse[objectName] = GetContextDepth();
}
void EventsCodeGenerationContext::ObjectsListWithoutPickingNeeded(
void EventsCodeGenerationContext::ObjectsListNeededOrEmptyIfJustDeclared(
const gd::String& objectName) {
if (!IsToBeDeclared(objectName))
objectsListsWithoutPickingToBeDeclared.insert(objectName);
if (!IsToBeDeclared(objectName)) {
objectsListsOrEmptyToBeDeclared.insert(objectName);
if (IsInsideAsync()) {
NotifyAsyncParentsAboutDeclaredObject(objectName);
}
}
depthOfLastUse[objectName] = GetContextDepth();
}
void EventsCodeGenerationContext::EmptyObjectsListNeeded(
const gd::String& objectName) {
if (!IsToBeDeclared(objectName))
if (!IsToBeDeclared(objectName)) {
emptyObjectsListsToBeDeclared.insert(objectName);
}
depthOfLastUse[objectName] = GetContextDepth();
}
@@ -77,8 +107,8 @@ std::set<gd::String> EventsCodeGenerationContext::GetAllObjectsToBeDeclared()
const {
std::set<gd::String> allObjectListsToBeDeclared(
objectsListsToBeDeclared.begin(), objectsListsToBeDeclared.end());
allObjectListsToBeDeclared.insert(objectsListsWithoutPickingToBeDeclared.begin(),
objectsListsWithoutPickingToBeDeclared.end());
allObjectListsToBeDeclared.insert(objectsListsOrEmptyToBeDeclared.begin(),
objectsListsOrEmptyToBeDeclared.end());
allObjectListsToBeDeclared.insert(emptyObjectsListsToBeDeclared.begin(),
emptyObjectsListsToBeDeclared.end());
@@ -102,4 +132,21 @@ bool EventsCodeGenerationContext::IsSameObjectsList(
otherContext.GetLastDepthObjectListWasNeeded(objectName);
}
bool EventsCodeGenerationContext::ShouldUseAsyncObjectsList(
const gd::String& objectName) const {
if (!IsInsideAsync()) return false;
// Check if the objects list was used after (or in) the nearest async callback context.
const gd::EventsCodeGenerationContext* asyncContext = IsAsyncCallback() ? this : nearestAsyncParent;
if (parent->GetLastDepthObjectListWasNeeded(objectName) >= asyncContext->GetContextDepth()) {
// The object was used in a context after (or in) the nearest async parent context, so we're not getting it from the
// async object lists (it was already gotten from there in this previous context).
return false;
}
// If the objects list is declared in a parent of the nearest async context, it means
// the async context had to use an async objects list to access it.
return asyncContext->ObjectAlreadyDeclaredByParents(objectName);
};
} // namespace gd

View File

@@ -8,6 +8,7 @@
#include <map>
#include <memory>
#include <set>
#include "GDCore/String.h"
namespace gd {
@@ -33,11 +34,7 @@ class GD_CORE_API EventsCodeGenerationContext {
* updated to contain the maximal scope depth reached.
*/
EventsCodeGenerationContext(unsigned int* maxDepthLevel_ = nullptr)
: contextDepth(0),
customConditionDepth(0),
maxDepthLevel(maxDepthLevel_),
parent(NULL),
reuseExplicitlyForbidden(false){};
: maxDepthLevel(maxDepthLevel_){};
virtual ~EventsCodeGenerationContext(){};
/**
@@ -45,7 +42,13 @@ class GD_CORE_API EventsCodeGenerationContext {
* another one. The child will then for example not declare again objects
* already declared by its parent.
*/
void InheritsFrom(const EventsCodeGenerationContext& parent);
void InheritsFrom(EventsCodeGenerationContext& parent);
/**
* Call this method to make an EventsCodeGenerationContext as a "child" of
* another one, but in the context of an async function.
*/
void InheritsAsAsyncCallbackFrom(EventsCodeGenerationContext& parent);
/**
* \brief As InheritsFrom, mark the context as being the child of another one,
@@ -53,7 +56,7 @@ class GD_CORE_API EventsCodeGenerationContext {
*
* Used for example for optimizing the last event of a list.
*/
void Reuse(const EventsCodeGenerationContext& parent);
void Reuse(EventsCodeGenerationContext& parent);
/**
* \brief Forbid any optimization that would reuse and modify the object list
@@ -88,19 +91,19 @@ class GD_CORE_API EventsCodeGenerationContext {
const EventsCodeGenerationContext* GetParentContext() const { return parent; }
/**
* Mark the object has being the object being handled by the instruction
* Mark the object as being the object being handled by the instruction.
*/
void SetCurrentObject(const gd::String& objectName) {
currentObject = objectName;
};
/**
* Set that no particular object is being handled by an instruction
* Set that no particular object is being handled by an instruction.
*/
void SetNoCurrentObject() { currentObject = ""; };
/**
* Get the object being handled by the instruction
* Get the object being handled by the instruction.
*/
const gd::String& GetCurrentObject() const { return currentObject; };
@@ -109,7 +112,7 @@ class GD_CORE_API EventsCodeGenerationContext {
*
* The list will be filled with objects from the scene if it is the first time
* it is requested, unless there is already an object list with this name
* (i.e. `ObjectAlreadyDeclared(objectName)` returns true).
* (i.e. `ObjectAlreadyDeclaredByParents(objectName)` returns true).
*/
void ObjectsListNeeded(const gd::String& objectName);
@@ -121,7 +124,7 @@ class GD_CORE_API EventsCodeGenerationContext {
* from the scene. If there is already an objects list with this name, no new
* list will be declared again.
*/
void ObjectsListWithoutPickingNeeded(const gd::String& objectName);
void ObjectsListNeededOrEmptyIfJustDeclared(const gd::String& objectName);
/**
* Call this when an instruction in the event needs an empty object list,
@@ -134,29 +137,21 @@ class GD_CORE_API EventsCodeGenerationContext {
void EmptyObjectsListNeeded(const gd::String& objectName);
/**
* Return true if an object list has already been declared (or is going to be
* declared).
* Return true if an object list has already been declared by the parent contexts.
*/
bool ObjectAlreadyDeclared(const gd::String& objectName) const {
bool ObjectAlreadyDeclaredByParents(const gd::String& objectName) const {
return (alreadyDeclaredObjectsLists.find(objectName) !=
alreadyDeclaredObjectsLists.end());
};
/**
* \brief Consider that \a objectName is now declared in the context.
*/
void SetObjectDeclared(const gd::String& objectName) {
alreadyDeclaredObjectsLists.insert(objectName);
}
/**
* Return all the objects lists which will be declared by the current context
* ( the non empty as well as the empty objects lists )
* (normal, potentially empty or empty).
*/
std::set<gd::String> GetAllObjectsToBeDeclared() const;
/**
* Return the objects lists which will be declared by the current context
* Return the objects lists which will be declared by the current context.
*/
const std::set<gd::String>& GetObjectsListsToBeDeclared() const {
return objectsListsToBeDeclared;
@@ -166,9 +161,9 @@ class GD_CORE_API EventsCodeGenerationContext {
* Return the objects lists which will be will be declared, without filling
* them with objects from the scene.
*/
const std::set<gd::String>& GetObjectsListsToBeDeclaredWithoutPicking()
const std::set<gd::String>& GetObjectsListsToBeEmptyIfJustDeclared()
const {
return objectsListsWithoutPickingToBeDeclared;
return objectsListsOrEmptyToBeDeclared;
};
/**
@@ -184,7 +179,7 @@ class GD_CORE_API EventsCodeGenerationContext {
* Return the objects lists which are already declared and can be used in the
* current context without declaration.
*/
const std::set<gd::String>& GetObjectsListsAlreadyDeclared() const {
const std::set<gd::String>& GetObjectsListsAlreadyDeclaredByParents() const {
return alreadyDeclaredObjectsLists;
};
@@ -227,22 +222,55 @@ class GD_CORE_API EventsCodeGenerationContext {
*/
size_t GetCurrentConditionDepth() const { return customConditionDepth; }
private:
/**
* \brief Returns the list of all objects declared in this context
* and subcontexts.
* \warning Only works on an async callback's context.
*
* It is to be used by the Async event code generator to know what objects
* lists to backup for the async callback and async callbacks after it.
*/
const std::set<gd::String>& GetAllDeclaredObjectsAcrossChildren() {
return allObjectsListToBeDeclaredAcrossChildren;
};
/**
* Returns true if an object list should be gotten from a backed up
* objects list instead of the parent context. This can happen inside an
* asynchronous callback or a child context of an asynchronous callback (i.e:
* the `asyncDepth` is not 0).
*/
bool ShouldUseAsyncObjectsList(const gd::String& objectName) const;
/**
* Returns true if the code currently being generated is inside an
* asynchronous context (either in an asynchronous callback, or in a children of
* an asynchronous callback).
*/
bool IsInsideAsync() const { return asyncDepth != 0; };
/**
* Returns true if the code currently being generated is an asynchronous
* callback (but not a child of an asynchronous callback).
*/
bool IsAsyncCallback() const { return parent != nullptr && parent->asyncDepth != asyncDepth; }
/**
* \brief Returns true if the given object is already going to be declared
* (either as a traditional objects list, or one without picking, or one
* empty).
*
* in this context (either as a traditional objects list, or an empty one).
*/
bool IsToBeDeclared(const gd::String& objectName) {
return objectsListsToBeDeclared.find(objectName) !=
objectsListsToBeDeclared.end() ||
objectsListsWithoutPickingToBeDeclared.find(objectName) !=
objectsListsWithoutPickingToBeDeclared.end() ||
objectsListsOrEmptyToBeDeclared.find(objectName) !=
objectsListsOrEmptyToBeDeclared.end() ||
emptyObjectsListsToBeDeclared.find(objectName) !=
emptyObjectsListsToBeDeclared.end();
};
private:
void NotifyAsyncParentsAboutDeclaredObject(const gd::String& objectName);
std::set<gd::String>
alreadyDeclaredObjectsLists; ///< Objects lists already needed in a
///< parent context.
@@ -250,7 +278,7 @@ class GD_CORE_API EventsCodeGenerationContext {
objectsListsToBeDeclared; ///< Objects lists that will be declared in
///< this context.
std::set<gd::String>
objectsListsWithoutPickingToBeDeclared; ///< Objects lists that will be
objectsListsOrEmptyToBeDeclared; ///< Objects lists that will be
///< declared in this context,
///< but not filled with scene's
///< objects.
@@ -260,21 +288,40 @@ class GD_CORE_API EventsCodeGenerationContext {
///< but not filled with scene's
///< objects and not filled with any
///< previously existing objects list.
std::set<gd::String>
allObjectsListToBeDeclaredAcrossChildren; ///< This is only to be used by
///< the async callback
///< contexts to know all
///< objects declared across
///< all children, so that the
///< necessary objects can be
///< backed up.
std::map<gd::String, unsigned int>
depthOfLastUse; ///< The context depth when an object was last used.
gd::String
currentObject; ///< The object being used by an action or condition.
unsigned int contextDepth; ///< The depth of the context : 0 for a newly
///< created context, n+1 for any context
///< inheriting from context with depth n.
unsigned int
customConditionDepth; ///< The depth of the conditions being generated.
unsigned int contextDepth = 0; ///< The depth of the context: 0 for a newly
///< created context, n+1 for any context
///< inheriting from context with depth n.
unsigned int customConditionDepth =
0; ///< The depth of the conditions being generated.
unsigned int asyncDepth =
0; ///< If higher than 0, the current context is an asynchronous callback,
///< or a child context of an asynchronous callback:
///< - If the parent's async depth != the current context async depth,
///< then the current context is an asynchronous callback context.
///< - Otherwise, it's a child of an asynchronous callback.
unsigned int* maxDepthLevel; ///< A pointer to a unsigned int updated with
///< the maximum depth reached.
const EventsCodeGenerationContext*
parent; ///< The parent of the current context. Can be NULL.
bool reuseExplicitlyForbidden; ///< If set to true, forbid children context
///< to reuse this one without inheriting.
const EventsCodeGenerationContext* parent =
nullptr; ///< The parent of the current context. Can be NULL.
EventsCodeGenerationContext* nearestAsyncParent =
nullptr; ///< The nearest parent context that is an async callback
///< context.
bool reuseExplicitlyForbidden =
false; ///< If set to true, forbid children contexts
///< to reuse this one without inheriting.
};
} // namespace gd

View File

@@ -315,31 +315,38 @@ gd::String EventsCodeGenerator::GenerateConditionCode(
if (instrInfos.IsObjectInstruction()) {
gd::String objectName = condition.GetParameter(0).GetPlainString();
gd::String objectType = gd::GetTypeOfObject(
GetGlobalObjectsAndGroups(), GetObjectsAndGroups(), objectName);
if (!objectName.empty() && !instrInfos.parameters.empty()) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Set up the context
gd::String objectType = gd::GetTypeOfObject(
GetGlobalObjectsAndGroups(), GetObjectsAndGroups(), realObjects[i]);
const ObjectMetadata& objInfo =
MetadataProvider::GetObjectMetadata(platform, objectType);
AddIncludeFiles(objInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
// Prepare arguments and generate the condition whole code
vector<gd::String> arguments = GenerateParametersCodes(
condition.GetParameters(), instrInfos.parameters, context);
conditionCode += GenerateObjectCondition(realObjects[i],
objInfo,
arguments,
instrInfos,
returnBoolean,
condition.IsInverted(),
context);
if (objInfo.IsUnsupportedBaseObjectCapability(
instrInfos.GetRequiredBaseObjectCapability())) {
conditionCode +=
"/* Object with unsupported capability - skipped. */\n";
} else {
AddIncludeFiles(objInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
context.SetNoCurrentObject();
// Prepare arguments and generate the condition whole code
vector<gd::String> arguments = GenerateParametersCodes(
condition.GetParameters(), instrInfos.parameters, context);
conditionCode += GenerateObjectCondition(realObjects[i],
objInfo,
arguments,
instrInfos,
returnBoolean,
condition.IsInverted(),
context);
context.SetNoCurrentObject();
}
}
}
} else if (instrInfos.IsBehaviorInstruction()) {
@@ -443,7 +450,9 @@ gd::String EventsCodeGenerator::GenerateConditionsListCode(
* Generate code for an action.
*/
gd::String EventsCodeGenerator::GenerateActionCode(
gd::Instruction& action, EventsCodeGenerationContext& context) {
gd::Instruction& action,
EventsCodeGenerationContext& context,
const gd::String& optionalAsyncCallbackName) {
gd::String actionCode;
const gd::InstructionMetadata& instrInfos =
@@ -489,27 +498,37 @@ gd::String EventsCodeGenerator::GenerateActionCode(
// Call free function first if available
if (instrInfos.IsObjectInstruction()) {
gd::String objectName = action.GetParameter(0).GetPlainString();
gd::String objectType = gd::GetTypeOfObject(
GetGlobalObjectsAndGroups(), GetObjectsAndGroups(), objectName);
if (!instrInfos.parameters.empty()) {
std::vector<gd::String> realObjects =
ExpandObjectsName(objectName, context);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Setup context
gd::String objectType = gd::GetTypeOfObject(
GetGlobalObjectsAndGroups(), GetObjectsAndGroups(), realObjects[i]);
const ObjectMetadata& objInfo =
MetadataProvider::GetObjectMetadata(platform, objectType);
AddIncludeFiles(objInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
// Prepare arguments and generate the whole action code
vector<gd::String> arguments = GenerateParametersCodes(
action.GetParameters(), instrInfos.parameters, context);
actionCode += GenerateObjectAction(
realObjects[i], objInfo, arguments, instrInfos, context);
if (objInfo.IsUnsupportedBaseObjectCapability(
instrInfos.GetRequiredBaseObjectCapability())) {
actionCode += "/* Object with unsupported capability - skipped. */\n";
} else {
AddIncludeFiles(objInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
context.SetNoCurrentObject();
// Prepare arguments and generate the whole action code
vector<gd::String> arguments = GenerateParametersCodes(
action.GetParameters(), instrInfos.parameters, context);
actionCode += GenerateObjectAction(realObjects[i],
objInfo,
arguments,
instrInfos,
context,
optionalAsyncCallbackName);
context.SetNoCurrentObject();
}
}
}
} else if (instrInfos.IsBehaviorInstruction()) {
@@ -539,7 +558,8 @@ gd::String EventsCodeGenerator::GenerateActionCode(
autoInfo,
arguments,
instrInfos,
context);
context,
optionalAsyncCallbackName);
context.SetNoCurrentObject();
}
@@ -547,12 +567,72 @@ gd::String EventsCodeGenerator::GenerateActionCode(
} else {
vector<gd::String> arguments = GenerateParametersCodes(
action.GetParameters(), instrInfos.parameters, context);
actionCode += GenerateFreeAction(arguments, instrInfos, context);
actionCode +=
GenerateFreeAction(arguments, instrInfos, context, optionalAsyncCallbackName);
}
return actionCode;
}
const EventsCodeGenerator::CallbackDescriptor
EventsCodeGenerator::GenerateCallback(
const gd::String& callbackID,
gd::EventsCodeGenerationContext& parentContext,
gd::InstructionsList& actions,
gd::EventsList* subEvents) {
gd::EventsCodeGenerationContext callbackContext;
callbackContext.InheritsAsAsyncCallbackFrom(parentContext);
const gd::String callbackFunctionName =
GetCodeNamespaceAccessor() + "asyncCallback" + callbackID;
const gd::String callbackFunctionArguments =
GenerateEventsParameters(callbackContext);
// Generate actions
gd::String actionsCode = GenerateActionsListCode(actions, callbackContext);
// Generate subevents
if (subEvents != nullptr) // Sub events
{
actionsCode += "\n{ //Subevents\n";
actionsCode += GenerateEventsListCode(*subEvents, callbackContext);
actionsCode += "} //End of subevents\n";
}
// Compose the callback function and add outside main
const gd::String actionsDeclarationsCode =
GenerateObjectsDeclarationCode(callbackContext);
const gd::String callbackCode = callbackFunctionName + " = function (" +
GenerateEventsParameters(callbackContext) +
") {\n" + actionsDeclarationsCode +
actionsCode + "}\n";
AddCustomCodeOutsideMain(callbackCode);
std::set<gd::String> requiredObjects;
// Build the list of all objects required by the callback. Any object that has
// already been declared could have gone through previous object picking, so
// if such an object is used by the actions or subevents of this callback, we
// must ask the caller to pass the already existing objects lists through a
// `LongLivedObjectsList` to the callback function.
for (const auto& objectUsedInSubTree :
callbackContext.GetAllDeclaredObjectsAcrossChildren()) {
if (callbackContext.ObjectAlreadyDeclaredByParents(objectUsedInSubTree))
requiredObjects.insert(objectUsedInSubTree);
};
return CallbackDescriptor(
callbackFunctionName, callbackFunctionArguments, requiredObjects);
};
const gd::String EventsCodeGenerator::GenerateEventsParameters(
const gd::EventsCodeGenerationContext& context) {
gd::String parameters = "runtimeScene";
if (!HasProjectAndLayout()) parameters += ", eventsFunctionContext";
if (context.IsInsideAsync()) parameters += ", asyncObjectsList";
return parameters;
};
/**
* Generate actions code.
*/
@@ -621,7 +701,14 @@ gd::String EventsCodeGenerator::GenerateParameterCodes(
argOutput = GenerateGetBehaviorNameCode(parameter);
} else if (metadata.type == "key") {
argOutput = "\"" + ConvertToString(parameter) + "\"";
} else if (metadata.type == "password" || metadata.type == "musicfile" ||
} else if (metadata.type == "audioResource" ||
metadata.type == "bitmapFontResource" ||
metadata.type == "fontResource" ||
metadata.type == "imageResource" ||
metadata.type == "jsonResource" ||
metadata.type == "videoResource" ||
// Deprecated, old parameter names:
metadata.type == "password" || metadata.type == "musicfile" ||
metadata.type == "soundfile" || metadata.type == "police") {
argOutput = "\"" + ConvertToString(parameter) + "\"";
} else if (metadata.type == "mouse") {
@@ -723,23 +810,21 @@ gd::String EventsCodeGenerator::GenerateObjectsDeclarationCode(
gd::String declarationsCode;
for (auto object : context.GetObjectsListsToBeDeclared()) {
gd::String objectListDeclaration = "";
if (!context.ObjectAlreadyDeclared(object)) {
if (!context.ObjectAlreadyDeclaredByParents(object)) {
objectListDeclaration = "std::vector<RuntimeObject*> " +
GetObjectListName(object, context) +
" = runtimeContext->GetObjectsRawPointers(\"" +
ConvertToString(object) + "\");\n";
context.SetObjectDeclared(object);
} else
objectListDeclaration = declareObjectList(object, context);
declarationsCode += objectListDeclaration + "\n";
}
for (auto object : context.GetObjectsListsToBeDeclaredWithoutPicking()) {
for (auto object : context.GetObjectsListsToBeEmptyIfJustDeclared()) {
gd::String objectListDeclaration = "";
if (!context.ObjectAlreadyDeclared(object)) {
if (!context.ObjectAlreadyDeclaredByParents(object)) {
objectListDeclaration = "std::vector<RuntimeObject*> " +
GetObjectListName(object, context) + ";\n";
context.SetObjectDeclared(object);
} else
objectListDeclaration = declareObjectList(object, context);
@@ -747,10 +832,9 @@ gd::String EventsCodeGenerator::GenerateObjectsDeclarationCode(
}
for (auto object : context.GetObjectsListsToBeDeclaredEmpty()) {
gd::String objectListDeclaration = "";
if (!context.ObjectAlreadyDeclared(object)) {
if (!context.ObjectAlreadyDeclaredByParents(object)) {
objectListDeclaration = "std::vector<RuntimeObject*> " +
GetObjectListName(object, context) + ";\n";
context.SetObjectDeclared(object);
} else
objectListDeclaration = "std::vector<RuntimeObject*> " +
GetObjectListName(object, context) + ";\n";
@@ -765,7 +849,7 @@ gd::String EventsCodeGenerator::GenerateObjectsDeclarationCode(
* Generate events list code.
*/
gd::String EventsCodeGenerator::GenerateEventsListCode(
gd::EventsList& events, const EventsCodeGenerationContext& parentContext) {
gd::EventsList& events, EventsCodeGenerationContext& parentContext) {
gd::String output;
for (std::size_t eId = 0; eId < events.size(); ++eId) {
// Each event has its own context : Objects picked in an event are totally
@@ -781,6 +865,8 @@ gd::String EventsCodeGenerator::GenerateEventsListCode(
// operation.
bool reuseParentContext =
parentContext.CanReuse() && eId == events.size() - 1;
// TODO: avoid creating if useless.
gd::EventsCodeGenerationContext reusedContext;
reusedContext.Reuse(parentContext);
@@ -995,7 +1081,8 @@ gd::String EventsCodeGenerator::GenerateBehaviorCondition(
gd::String EventsCodeGenerator::GenerateFreeAction(
const std::vector<gd::String>& arguments,
const gd::InstructionMetadata& instrInfos,
gd::EventsCodeGenerationContext& context) {
gd::EventsCodeGenerationContext& context,
const gd::String& optionalAsyncCallbackName) {
// Generate call
gd::String call;
if (instrInfos.codeExtraInformation.type == "number" ||
@@ -1022,6 +1109,11 @@ gd::String EventsCodeGenerator::GenerateFreeAction(
call = instrInfos.codeExtraInformation.functionCallName + "(" +
GenerateArgumentsList(arguments) + ")";
}
if (!optionalAsyncCallbackName.empty())
call = "runtimeScene.getAsyncTasksManager().addTask(" + call + ", " +
optionalAsyncCallbackName + ")";
return call + ";\n";
}
@@ -1030,7 +1122,8 @@ gd::String EventsCodeGenerator::GenerateObjectAction(
const gd::ObjectMetadata& objInfo,
const std::vector<gd::String>& arguments,
const gd::InstructionMetadata& instrInfos,
gd::EventsCodeGenerationContext& context) {
gd::EventsCodeGenerationContext& context,
const gd::String& optionalAsyncCallbackName) {
// Create call
gd::String call;
if ((instrInfos.codeExtraInformation.type == "number" ||
@@ -1057,8 +1150,11 @@ gd::String EventsCodeGenerator::GenerateObjectAction(
call = instrInfos.codeExtraInformation.functionCallName + "(" +
argumentsStr + ")";
return "For each picked object \"" + objectName + "\", call " + call + "(" +
argumentsStr + ").\n";
argumentsStr + ")" +
(optionalAsyncCallbackName.empty() ? "" : (", then call" + optionalAsyncCallbackName)) +
".\n";
}
}
@@ -1068,7 +1164,8 @@ gd::String EventsCodeGenerator::GenerateBehaviorAction(
const gd::BehaviorMetadata& autoInfo,
const std::vector<gd::String>& arguments,
const gd::InstructionMetadata& instrInfos,
gd::EventsCodeGenerationContext& context) {
gd::EventsCodeGenerationContext& context,
const gd::String& optionalAsyncCallbackName) {
// Create call
gd::String call;
if ((instrInfos.codeExtraInformation.type == "number" ||
@@ -1094,8 +1191,11 @@ gd::String EventsCodeGenerator::GenerateBehaviorAction(
call = instrInfos.codeExtraInformation.functionCallName + "(" +
argumentsStr + ")";
return "For each picked object \"" + objectName + "\", call " + call + "(" +
argumentsStr + ")" + " for behavior \"" + behaviorName + "\".\n";
argumentsStr + ")" + " for behavior \"" + behaviorName + "\"" +
(optionalAsyncCallbackName.empty() ? "" : (", then call" + optionalAsyncCallbackName)) +
".\n";
}
}

View File

@@ -77,7 +77,7 @@ class GD_CORE_API EventsCodeGenerator {
* \return Code
*/
virtual gd::String GenerateEventsListCode(
gd::EventsList& events, const EventsCodeGenerationContext& context);
gd::EventsList& events, EventsCodeGenerationContext& context);
/**
* \brief Generate code for executing a condition list
@@ -155,7 +155,51 @@ class GD_CORE_API EventsCodeGenerator {
* \return Code
*/
gd::String GenerateActionCode(gd::Instruction& action,
EventsCodeGenerationContext& context);
EventsCodeGenerationContext& context,
const gd::String& optionalAsyncCallbackName = "");
struct CallbackDescriptor {
CallbackDescriptor(const gd::String functionName_,
const gd::String argumentsList_,
const std::set<gd::String> requiredObjects_)
: functionName(functionName_),
argumentsList(argumentsList_),
requiredObjects(requiredObjects_){};
/**
* The name by which the function can be invoked.
*/
const gd::String functionName;
/**
* The comma separated list of arguments that the function takes.
*/
const gd::String argumentsList;
/**
* A set of all objects that need to be backed up to be passed to the callback code.
*/
const std::set<gd::String> requiredObjects;
};
/**
* \brief Generates actions and events as a callback.
*
* This is used by asynchronous functions to run the code out of the normal
* events flow.
*
* \returns A set with all objects required by the callback code.
* The caller must take care of backing them up in a LongLivedObjectsList,
* and to pass it to the callback function as the last argument.
*/
virtual const CallbackDescriptor GenerateCallback(
const gd::String& callbackFunctionName,
gd::EventsCodeGenerationContext& parentContext,
gd::InstructionsList& actions,
gd::EventsList* subEvents = nullptr);
/**
* \brief Generates the parameters list of an event's generated function.
*/
const gd::String GenerateEventsParameters(
const gd::EventsCodeGenerationContext& context);
/**
* \brief Generate code for declaring objects lists.
@@ -462,17 +506,10 @@ class GD_CORE_API EventsCodeGenerator {
* Other standard parameters type that should be implemented by platforms:
* - currentScene: Reference to the current runtime scene.
* - objectList : a map containing lists of objects which are specified by the
object name in another parameter. Example:
* \code
AddExpression("Count", _("Object count"), _("Count the number of picked
objects"), _("Objects"), "res/conditions/nbObjet.png")
.AddParameter("objectList", _("Object"))
.SetFunctionName("getPickedObjectsCount");
* \endcode
* - objectListWithoutPicking : Same as objectList but do not pick object if
object name in another parameter.
* - objectListOrEmptyIfJustDeclared : Same as `objectList` but do not pick object if
they are not already picked.
* - objectPtr : Return a reference to the object specified by the object name in
* - objectPtr: Return a reference to the object specified by the object name in
another parameter. Example:
* \code
.AddParameter("object", _("Object"))
@@ -665,14 +702,16 @@ class GD_CORE_API EventsCodeGenerator {
virtual gd::String GenerateFreeAction(
const std::vector<gd::String>& arguments,
const gd::InstructionMetadata& instrInfos,
gd::EventsCodeGenerationContext& context);
gd::EventsCodeGenerationContext& context,
const gd::String& optionalAsyncCallbackName = "");
virtual gd::String GenerateObjectAction(
const gd::String& objectName,
const gd::ObjectMetadata& objInfo,
const std::vector<gd::String>& arguments,
const gd::InstructionMetadata& instrInfos,
gd::EventsCodeGenerationContext& context);
gd::EventsCodeGenerationContext& context,
const gd::String& optionalAsyncCallbackName = "");
virtual gd::String GenerateBehaviorAction(
const gd::String& objectName,
@@ -680,7 +719,8 @@ class GD_CORE_API EventsCodeGenerator {
const gd::BehaviorMetadata& autoInfo,
const std::vector<gd::String>& arguments,
const gd::InstructionMetadata& instrInfos,
gd::EventsCodeGenerationContext& context);
gd::EventsCodeGenerationContext& context,
const gd::String& optionalAsyncCallbackName = "");
gd::String GenerateRelationalOperatorCall(
const gd::InstructionMetadata& instrInfos,

View File

@@ -219,14 +219,20 @@ gd::String ExpressionCodeGenerator::GenerateObjectFunctionCode(
const ObjectMetadata& objInfo = MetadataProvider::GetObjectMetadata(
codeGenerator.GetPlatform(), objectType);
codeGenerator.AddIncludeFiles(objInfo.includeFiles);
functionOutput = codeGenerator.GenerateObjectFunctionCall(
realObjects[i],
objInfo,
expressionMetadata.codeExtraInformation,
parametersCode,
functionOutput,
context);
if (objInfo.IsUnsupportedBaseObjectCapability(
expressionMetadata.GetRequiredBaseObjectCapability())) {
// Do nothing, skipping objects not supporting the capability required by
// this expression.
} else {
codeGenerator.AddIncludeFiles(objInfo.includeFiles);
functionOutput = codeGenerator.GenerateObjectFunctionCall(
realObjects[i],
objInfo,
expressionMetadata.codeExtraInformation,
parametersCode,
functionOutput,
context);
}
}
return functionOutput;

View File

@@ -5,8 +5,11 @@
*/
#include "GDCore/Events/Event.h"
#include "GDCore/Events/Builtin/AsyncEvent.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Extensions/PlatformExtension.h"
@@ -65,10 +68,40 @@ gd::String BaseEvent::GenerateEventCode(
return "";
}
void BaseEvent::PreprocessAsyncActions(const gd::Platform& platform) {
if (!CanHaveSubEvents()) return;
for (const auto& actionsList : GetAllActionsVectors())
for (std::size_t aId = 0; aId < actionsList->size(); ++aId) {
const auto& action = actionsList->at(aId);
const gd::InstructionMetadata& actionMetadata =
gd::MetadataProvider::GetActionMetadata(platform, action.GetType());
if (actionMetadata.IsAsync()) {
gd::InstructionsList remainingActions;
remainingActions.InsertInstructions(
*actionsList, aId + 1, actionsList->size() - 1);
gd::AsyncEvent asyncEvent(action, remainingActions, GetSubEvents());
// Ensure that the local event no longer has any of the actions/subevent
// after the async function
actionsList->RemoveAfter(aId);
GetSubEvents().Clear();
GetSubEvents().InsertEvent(asyncEvent);
// We just moved all the rest, there's nothing left to do in this event.
return;
}
}
};
void BaseEvent::Preprocess(gd::EventsCodeGenerator& codeGenerator,
gd::EventsList& eventList,
std::size_t indexOfTheEventInThisList) {
if (IsDisabled() || !MustBePreprocessed()) return;
if (IsDisabled()) return;
PreprocessAsyncActions(codeGenerator.GetPlatform());
if (!MustBePreprocessed()) return;
try {
if (type.empty()) return;

View File

@@ -10,6 +10,7 @@
#include <iostream>
#include <memory>
#include <vector>
#include "GDCore/Events/Instruction.h"
#include "GDCore/Events/InstructionsList.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
@@ -23,7 +24,7 @@ class EventsCodeGenerationContext;
class Platform;
class SerializerElement;
class Instruction;
}
} // namespace gd
namespace gd {
@@ -126,18 +127,25 @@ class GD_CORE_API BaseEvent {
return noSearchableStrings;
};
virtual bool ReplaceAllSearchableStrings(
std::vector<gd::String> newSearchableString) {
return false;
};
/**
* \brief Return a list of all expressions of the event, each with their associated metadata.
* \note Used to preprocess or search in the expressions of the event.
*/
virtual std::vector<std::pair<gd::Expression*, gd::ParameterMetadata> >
GetAllExpressionsWithMetadata() {
GetAllExpressionsWithMetadata() {
std::vector<std::pair<gd::Expression*, gd::ParameterMetadata> > noExpr;
return noExpr;
};
virtual std::vector<std::pair<const gd::Expression*, const gd::ParameterMetadata> >
GetAllExpressionsWithMetadata() const {
std::vector<std::pair<const gd::Expression*, const gd::ParameterMetadata> > noExpr;
virtual std::vector<
std::pair<const gd::Expression*, const gd::ParameterMetadata> >
GetAllExpressionsWithMetadata() const {
std::vector<std::pair<const gd::Expression*, const gd::ParameterMetadata> >
noExpr;
return noExpr;
};
@@ -201,6 +209,11 @@ class GD_CORE_API BaseEvent {
gd::EventsList& eventList,
std::size_t indexOfTheEventInThisList);
/**
* A function that turns all async member actions into an Async subevent for code generation.
*/
void PreprocessAsyncActions(const gd::Platform& platform);
/**
* \brief If MustBePreprocessed is redefined to return true, the
* gd::EventMetadata::preprocessing associated to the event will be called to

View File

@@ -5,6 +5,7 @@
*/
#include "InstructionsList.h"
#include "GDCore/Events/Instruction.h"
#include "GDCore/Project/Project.h"
#include "Serialization.h"
@@ -31,6 +32,10 @@ void InstructionsList::InsertInstructions(const InstructionsList& list,
}
}
void InstructionsList::RemoveAfter(const size_t position) {
elements.resize(position);
}
void InstructionsList::SerializeTo(SerializerElement& element) const {
EventsListSerialization::SerializeInstructionsTo(*this, element);
}

View File

@@ -6,9 +6,10 @@
#ifndef GDCORE_INSTRUCTIONSLIST_H
#define GDCORE_INSTRUCTIONSLIST_H
#include "GDCore/Tools/SPtrList.h"
#include <memory>
#include <vector>
#include "GDCore/Tools/SPtrList.h"
namespace gd {
class Instruction;
}
@@ -22,11 +23,11 @@ class SerializerElement;
namespace gd {
class InstructionsList : public SPtrList<gd::Instruction> {
public:
void InsertInstructions(const InstructionsList& list,
size_t begin,
size_t end,
size_t position = (size_t)-1);
public:
void InsertInstructions(const InstructionsList &list, size_t begin,
size_t end, size_t position = (size_t)-1);
void RemoveAfter(size_t position);
/** \name Serialization
*/
@@ -35,17 +36,17 @@ class InstructionsList : public SPtrList<gd::Instruction> {
* \brief Serialize the instructions to the specified element
* \see EventsListSerialization
*/
void SerializeTo(gd::SerializerElement& element) const;
void SerializeTo(gd::SerializerElement &element) const;
/**
* \brief Load the instructions from the specified element
* \see EventsListSerialization
*/
void UnserializeFrom(gd::Project& project,
const gd::SerializerElement& element);
void UnserializeFrom(gd::Project &project,
const gd::SerializerElement &element);
///@}
};
} // namespace gd
} // namespace gd
#endif

View File

@@ -13,6 +13,7 @@
#include "ExpressionParser2Node.h"
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Metadata/ObjectMetadata.h"
#include "GDCore/Project/Layout.h" // For GetTypeOfObject and GetTypeOfBehavior
#include "GDCore/String.h"
#include "GDCore/Tools/Localization.h"
@@ -67,13 +68,13 @@ class GD_CORE_API ExpressionParser2 {
}
/**
* Given an object name (or empty if none) and a behavior name (or empty if none),
* return the index of the first parameter that is inside the parenthesis:
* 0, 1 or 2.
*
* For example, in an expression like `Object.MyBehavior::Method("hello")`, the
* parameter "hello" is the second parameter (the first being by convention Object,
* and the second MyBehavior, also by convention).
* Given an object name (or empty if none) and a behavior name (or empty if
* none), return the index of the first parameter that is inside the
* parenthesis: 0, 1 or 2.
*
* For example, in an expression like `Object.MyBehavior::Method("hello")`,
* the parameter "hello" is the second parameter (the first being by
* convention Object, and the second MyBehavior, also by convention).
*/
static size_t WrittenParametersFirstIndex(const gd::String &objectName,
const gd::String &behaviorName) {
@@ -403,9 +404,18 @@ class GD_CORE_API ExpressionParser2 {
const gd::ExpressionMetadata &metadata =
MetadataProvider::GetAnyExpressionMetadata(platform, functionFullName);
// In case we can't find a valid expression, ensure the node has the type
// that is requested by the parent, so we avoid putting "unknown" (which
// would be also correct, but less precise and would prevent completions to
// be shown to the user)
const gd::String returnType =
gd::MetadataProvider::IsBadExpressionMetadata(metadata) == true
? type
: metadata.GetReturnType();
auto parametersNode = Parameters(metadata.parameters);
auto function =
gd::make_unique<FunctionCallNode>(metadata.GetReturnType(),
gd::make_unique<FunctionCallNode>(returnType,
std::move(parametersNode.parameters),
metadata,
functionFullName);
@@ -458,18 +468,42 @@ class GD_CORE_API ExpressionParser2 {
MetadataProvider::GetObjectAnyExpressionMetadata(
platform, objectType, objectFunctionOrBehaviorName);
// In case we can't find a valid expression, ensure the node has the type
// that is requested by the parent, so we avoid putting "unknown" (which
// would be also correct, but less precise and would prevent completions
// to be shown to the user)
const gd::String returnType =
gd::MetadataProvider::IsBadExpressionMetadata(metadata) == true
? type
: metadata.GetReturnType();
auto parametersNode = Parameters(metadata.parameters, objectName);
auto function = gd::make_unique<FunctionCallNode>(
metadata.GetReturnType(),
returnType,
objectName,
std::move(parametersNode.parameters),
metadata,
objectFunctionOrBehaviorName);
function->diagnostic = std::move(parametersNode.diagnostic);
if (!function->diagnostic) // TODO: reverse the order of diagnostic?
function->diagnostic = ValidateFunction(
type, *function, objectNameLocation.GetStartPosition());
// If the function needs a capability on the object that may not be covered
// by all objects, check it now.
if (!metadata.GetRequiredBaseObjectCapability().empty()) {
const gd::ObjectMetadata &objectMetadata =
MetadataProvider::GetObjectMetadata(platform, objectType);
if (objectMetadata.IsUnsupportedBaseObjectCapability(
metadata.GetRequiredBaseObjectCapability())) {
function->diagnostic = RaiseTypeError(
_("This expression exists, but it can't be used on this object."),
objectNameLocation.GetStartPosition());
}
}
function->location = ExpressionParserLocation(
objectNameLocation.GetStartPosition(), GetCurrentPosition());
function->objectNameLocation = objectNameLocation;
@@ -520,10 +554,19 @@ class GD_CORE_API ExpressionParser2 {
MetadataProvider::GetBehaviorAnyExpressionMetadata(
platform, behaviorType, functionName);
// In case we can't find a valid expression, ensure the node has the type
// that is requested by the parent, so we avoid putting "unknown" (which
// would be also correct, but less precise and would prevent completions
// to be shown to the user)
const gd::String returnType =
gd::MetadataProvider::IsBadExpressionMetadata(metadata) == true
? type
: metadata.GetReturnType();
auto parametersNode =
Parameters(metadata.parameters, objectName, behaviorName);
auto function = gd::make_unique<FunctionCallNode>(
metadata.GetReturnType(),
returnType,
objectName,
behaviorName,
std::move(parametersNode.parameters),

View File

@@ -21,7 +21,7 @@ class ExpressionMetadata;
namespace gd {
struct ExpressionParserLocation {
struct GD_CORE_API ExpressionParserLocation {
ExpressionParserLocation() : isValid(false){};
ExpressionParserLocation(size_t position)
: isValid(true), startPosition(position), endPosition(position){};
@@ -42,7 +42,8 @@ struct ExpressionParserLocation {
/**
* \brief A diagnostic that can be attached to a gd::ExpressionNode.
*/
struct ExpressionParserDiagnostic {
struct GD_CORE_API ExpressionParserDiagnostic {
virtual ~ExpressionParserDiagnostic() = default;
virtual bool IsError() { return false; }
virtual const gd::String &GetMessage() { return noMessage; }
virtual size_t GetStartPosition() { return 0; }
@@ -55,7 +56,7 @@ struct ExpressionParserDiagnostic {
/**
* \brief An error that can be attached to a gd::ExpressionNode.
*/
struct ExpressionParserError : public ExpressionParserDiagnostic {
struct GD_CORE_API ExpressionParserError : public ExpressionParserDiagnostic {
ExpressionParserError(const gd::String &type_,
const gd::String &message_,
size_t position_)
@@ -84,7 +85,7 @@ struct ExpressionParserError : public ExpressionParserDiagnostic {
* \brief The base node, from which all nodes in the tree of
* an expression inherits from.
*/
struct ExpressionNode {
struct GD_CORE_API ExpressionNode {
ExpressionNode(const gd::String &type_) : type(type_){};
virtual ~ExpressionNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker){};
@@ -103,7 +104,7 @@ struct ExpressionNode {
// gd::ParameterMetadata::IsExpression or "unknown".
};
struct SubExpressionNode : public ExpressionNode {
struct GD_CORE_API SubExpressionNode : public ExpressionNode {
SubExpressionNode(const gd::String &type_,
std::unique_ptr<ExpressionNode> expression_)
: ExpressionNode(type_), expression(std::move(expression_)){};
@@ -118,7 +119,7 @@ struct SubExpressionNode : public ExpressionNode {
/**
* \brief An operator node. For example: "lhs + rhs".
*/
struct OperatorNode : public ExpressionNode {
struct GD_CORE_API OperatorNode : public ExpressionNode {
OperatorNode(const gd::String &type_, gd::String::value_type op_)
: ExpressionNode(type_), op(op_){};
virtual ~OperatorNode(){};
@@ -134,7 +135,7 @@ struct OperatorNode : public ExpressionNode {
/**
* \brief A unary operator node. For example: "-2".
*/
struct UnaryOperatorNode : public ExpressionNode {
struct GD_CORE_API UnaryOperatorNode : public ExpressionNode {
UnaryOperatorNode(const gd::String &type_, gd::String::value_type op_)
: ExpressionNode(type_), op(op_){};
virtual ~UnaryOperatorNode(){};
@@ -150,7 +151,7 @@ struct UnaryOperatorNode : public ExpressionNode {
* \brief A number node. For example: "123".
* Its `type` is always "number".
*/
struct NumberNode : public ExpressionNode {
struct GD_CORE_API NumberNode : public ExpressionNode {
NumberNode(const gd::String &number_)
: ExpressionNode("number"), number(number_){};
virtual ~NumberNode(){};
@@ -166,7 +167,7 @@ struct NumberNode : public ExpressionNode {
* \brief A text node. For example: "Hello World".
* Its `type` is always "string".
*/
struct TextNode : public ExpressionNode {
struct GD_CORE_API TextNode : public ExpressionNode {
TextNode(const gd::String &text_) : ExpressionNode("string"), text(text_){};
virtual ~TextNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
@@ -176,7 +177,7 @@ struct TextNode : public ExpressionNode {
gd::String text;
};
struct VariableAccessorOrVariableBracketAccessorNode : public ExpressionNode {
struct GD_CORE_API VariableAccessorOrVariableBracketAccessorNode : public ExpressionNode {
VariableAccessorOrVariableBracketAccessorNode() : ExpressionNode(""){};
std::unique_ptr<VariableAccessorOrVariableBracketAccessorNode> child;
@@ -190,7 +191,7 @@ struct VariableAccessorOrVariableBracketAccessorNode : public ExpressionNode {
* \see gd::VariableAccessorNode
* \see gd::VariableBracketAccessorNode
*/
struct VariableNode : public ExpressionNode {
struct GD_CORE_API VariableNode : public ExpressionNode {
VariableNode(const gd::String &type_,
const gd::String &name_,
const gd::String &objectName_)
@@ -213,7 +214,7 @@ struct VariableNode : public ExpressionNode {
* \brief A bracket accessor of a variable. Example: MyChild
* in MyVariable.MyChild
*/
struct VariableAccessorNode
struct GD_CORE_API VariableAccessorNode
: public VariableAccessorOrVariableBracketAccessorNode {
VariableAccessorNode(const gd::String &name_) : name(name_){};
virtual ~VariableAccessorNode(){};
@@ -230,7 +231,7 @@ struct VariableAccessorNode
* \brief A bracket accessor of a variable. Example: ["MyChild"]
* (in MyVariable["MyChild"]).
*/
struct VariableBracketAccessorNode
struct GD_CORE_API VariableBracketAccessorNode
: public VariableAccessorOrVariableBracketAccessorNode {
VariableBracketAccessorNode(std::unique_ptr<ExpressionNode> expression_)
: expression(std::move(expression_)){};
@@ -242,7 +243,7 @@ struct VariableBracketAccessorNode
std::unique_ptr<ExpressionNode> expression;
};
struct IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode
struct GD_CORE_API IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode
: public ExpressionNode {
IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode(
const gd::String &type)
@@ -252,7 +253,7 @@ struct IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode
/**
* \brief An identifier node, usually representing an object or a function name.
*/
struct IdentifierNode
struct GD_CORE_API IdentifierNode
: public IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode {
IdentifierNode(const gd::String &identifierName_, const gd::String &type_)
: IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode(type_),
@@ -265,7 +266,7 @@ struct IdentifierNode
gd::String identifierName;
};
struct FunctionCallOrObjectFunctionNameOrEmptyNode
struct GD_CORE_API FunctionCallOrObjectFunctionNameOrEmptyNode
: public IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode {
FunctionCallOrObjectFunctionNameOrEmptyNode(const gd::String &type)
: IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode(type){};
@@ -278,7 +279,7 @@ struct FunctionCallOrObjectFunctionNameOrEmptyNode
* For example: "MyObject.Function" or "MyObject.Physics" or
* "MyObject.Physics::LinearVelocity".
*/
struct ObjectFunctionNameNode
struct GD_CORE_API ObjectFunctionNameNode
: public FunctionCallOrObjectFunctionNameOrEmptyNode {
ObjectFunctionNameNode(const gd::String &type_,
const gd::String &objectName_,
@@ -331,7 +332,7 @@ struct ObjectFunctionNameNode
* For example: "MyExtension::MyFunction(1, 2)", "MyObject.Function()" or
* "MyObject.Physics::LinearVelocity()".
*/
struct FunctionCallNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
struct GD_CORE_API FunctionCallNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
/** \brief Construct a free function call node. */
FunctionCallNode(const gd::String &type_,
std::vector<std::unique_ptr<ExpressionNode>> parameters_,
@@ -399,7 +400,7 @@ struct FunctionCallNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
* \brief An empty node, used when parsing failed/a syntax error was
* encountered and any other node could not make sense.
*/
struct EmptyNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
struct GD_CORE_API EmptyNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
EmptyNode(const gd::String &type_, const gd::String &text_ = "")
: FunctionCallOrObjectFunctionNameOrEmptyNode(type_), text(text_){};
virtual ~EmptyNode(){};

View File

@@ -7,21 +7,21 @@
#define GDCORE_EXPRESSIONPARSER2NODEWORKER_H
namespace gd {
class ExpressionNode;
class SubExpressionNode;
class OperatorNode;
class UnaryOperatorNode;
class NumberNode;
class TextNode;
class VariableNode;
class VariableAccessorNode;
class VariableBracketAccessorNode;
class IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode;
class IdentifierNode;
class FunctionCallOrObjectFunctionNameOrEmptyNode;
class ObjectFunctionNameNode;
class FunctionCallNode;
class EmptyNode;
struct ExpressionNode;
struct SubExpressionNode;
struct OperatorNode;
struct UnaryOperatorNode;
struct NumberNode;
struct TextNode;
struct VariableNode;
struct VariableAccessorNode;
struct VariableBracketAccessorNode;
struct IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode;
struct IdentifierNode;
struct FunctionCallOrObjectFunctionNameOrEmptyNode;
struct ObjectFunctionNameNode;
struct FunctionCallNode;
struct EmptyNode;
} // namespace gd
namespace gd {
@@ -34,21 +34,21 @@ namespace gd {
* \see gd::ExpressionNode
*/
class GD_CORE_API ExpressionParser2NodeWorker {
friend class ExpressionNode;
friend class SubExpressionNode;
friend class OperatorNode;
friend class UnaryOperatorNode;
friend class NumberNode;
friend class TextNode;
friend class VariableNode;
friend class VariableAccessorNode;
friend class VariableBracketAccessorNode;
friend class IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode;
friend class IdentifierNode;
friend class FunctionCallOrObjectFunctionNameOrEmptyNode;
friend class ObjectFunctionNameNode;
friend class FunctionCallNode;
friend class EmptyNode;
friend struct ExpressionNode;
friend struct SubExpressionNode;
friend struct OperatorNode;
friend struct UnaryOperatorNode;
friend struct NumberNode;
friend struct TextNode;
friend struct VariableNode;
friend struct VariableAccessorNode;
friend struct VariableBracketAccessorNode;
friend struct IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode;
friend struct IdentifierNode;
friend struct FunctionCallOrObjectFunctionNameOrEmptyNode;
friend struct ObjectFunctionNameNode;
friend struct FunctionCallNode;
friend struct EmptyNode;
public:
virtual ~ExpressionParser2NodeWorker();

View File

@@ -218,8 +218,8 @@ void EventsListSerialization::UnserializeEventsFrom(
event = std::make_shared<EmptyEvent>();
}
event->SetDisabled(eventElem.GetBoolAttribute("disabled"));
event->SetFolded(eventElem.GetBoolAttribute("folded"));
event->SetDisabled(eventElem.GetBoolAttribute("disabled", false));
event->SetFolded(eventElem.GetBoolAttribute("folded", false));
list.InsertEvent(event, list.GetEventsCount());
}
@@ -232,8 +232,8 @@ void EventsListSerialization::SerializeEventsTo(const EventsList& list,
const gd::BaseEvent& event = list.GetEvent(j);
SerializerElement& eventElem = events.AddChild("event");
eventElem.SetAttribute("disabled", event.IsDisabled());
eventElem.SetAttribute("folded", event.IsFolded());
if (event.IsDisabled()) eventElem.SetAttribute("disabled", event.IsDisabled());
if (event.IsFolded()) eventElem.SetAttribute("folded", event.IsFolded());
eventElem.AddChild("type").SetValue(event.GetType());
event.SerializeTo(eventElem);

View File

@@ -11,26 +11,16 @@ namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
gd::PlatformExtension& extension) {
extension.SetExtensionInformation(
"BuiltinAdvanced",
_("Advanced control features"),
_("Advanced control features to be used in events."),
"Florian Rival",
"Open source (MIT License)");
#if defined(GD_IDE_ONLY)
extension
.AddCondition("Toujours",
_("Always"),
_("This condition always returns true (or always false, if "
"the condition is inverted)."),
_("Always"),
_("Other"),
"res/conditions/toujours24.png",
"res/conditions/toujours.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddCodeOnlyParameter("conditionInverted", "")
.MarkAsAdvanced();
.SetExtensionInformation(
"BuiltinAdvanced",
_("Event functions"),
_("Advanced control features for functions made with events."),
"Florian Rival",
"Open source (MIT License)")
.SetCategory("Advanced");
extension.AddInstructionOrExpressionGroupMetadata(_("Event functions"))
.SetIcon("res/function32.png");
extension
.AddAction(
@@ -39,9 +29,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
_("Set the return value of the events function to the specified "
"number (to be used with \"Expression\" functions)."),
_("Set return value to number _PARAM0_"),
_("Functions"),
"res/function24.png",
"res/function16.png")
"",
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("expression", "The number to be returned")
.MarkAsAdvanced();
@@ -53,9 +43,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
_("Set the return value of the events function to the specified text "
"(to be used with \"String Expression\" functions)."),
_("Set return value to text _PARAM0_"),
_("Functions"),
"res/function24.png",
"res/function16.png")
"",
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("string", "The text to be returned")
.MarkAsAdvanced();
@@ -66,9 +56,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
_("Set the return value of the Condition events function to "
"either true (condition will pass) or false."),
_("Set return value of the condition to _PARAM0_"),
_("Functions"),
"res/function24.png",
"res/function16.png")
"",
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("trueorfalse", "Should the condition be true or false?")
.MarkAsAdvanced();
@@ -81,10 +71,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
"a string, an empty string is considered as \"false\". "
"If it's a number, 0 is considered as \"false\"."),
_("Parameter _PARAM0_ is true"),
_("Functions"),
"res/function24.png",
"res/function16.png")
.AddParameter("string", "Parameter name")
"",
"res/function32.png",
"res/function32.png")
.AddParameter("functionParameterName", "Parameter name")
.MarkAsAdvanced();
extension
@@ -92,19 +82,18 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
"GetArgumentAsNumber",
_("Get function parameter value"),
_("Get function parameter (also called \"argument\") value"),
_("Functions"),
"",
"res/function16.png")
.AddParameter("string", "Parameter name");
.AddParameter("functionParameterName", "Parameter name");
extension
.AddStrExpression(
"GetArgumentAsString",
_("Get function parameter text"),
_("Get function parameter (also called \"argument\") text "),
_("Functions"),
"",
"res/function16.png")
.AddParameter("string", "Parameter name");
#endif
.AddParameter("functionParameterName", "Parameter name");
}
} // namespace gd

View File

@@ -15,8 +15,6 @@ namespace gd {
* so that it provides standards events, objects or instructions of an
* extension.
*
* TOOD: Usage example.
*
* \ingroup BuiltinExtensions
*/
class GD_CORE_API BuiltinExtensionsImplementer {
@@ -44,6 +42,7 @@ class GD_CORE_API BuiltinExtensionsImplementer {
static void ImplementsTimeExtension(gd::PlatformExtension& extension);
static void ImplementsVariablesExtension(gd::PlatformExtension& extension);
static void ImplementsWindowExtension(gd::PlatformExtension& extension);
static void ImplementsAsyncExtension(gd::PlatformExtension& extension);
};
} // namespace gd

View File

@@ -0,0 +1,32 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "AllBuiltinExtensions.h"
#include "GDCore/Events/Builtin/AsyncEvent.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAsyncExtension(
gd::PlatformExtension &extension) {
extension
.SetExtensionInformation(
"BuiltinAsync",
_("Async functions"),
_("Functions that defer the execution of the events after it."),
"Arthur Pacaud (arthuro555)",
"Open source (MIT License)")
.SetCategory("Advanced");
extension.AddEvent("Async",
_("Async event"),
_("Internal event for asynchronous actions"),
"",
"res/eventaddicon.png",
std::make_shared<gd::AsyncEvent>());
}
} // namespace gd

View File

@@ -14,14 +14,16 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
extension
.SetExtensionInformation(
"BuiltinAudio",
_("Audio"),
_("Sounds and musics"),
_("GDevelop provides several conditions and actions to play audio "
"files. They can be either long musics or short sound effects."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/audio");
.SetExtensionHelpPath("/all-features/audio")
.SetCategory("Audio");
extension.AddInstructionOrExpressionGroupMetadata(_("Sounds and musics"))
.SetIcon("res/actions/music24.png");
#if defined(GD_IDE_ONLY)
extension
.AddAction("PlaySoundCanal",
_("Play a sound on a channel"),
@@ -29,7 +31,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
"you'll be able to manipulate it."),
_("Play the sound _PARAM1_ on the channel _PARAM2_, vol.: "
"_PARAM4_, loop: _PARAM3_"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -50,7 +52,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Stop the sound of a channel"),
_("Stop the sound on the specified channel."),
_("Stop the sound of channel _PARAM1_"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -62,7 +64,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Pause the sound of a channel"),
_("Pause the sound played on the specified channel."),
_("Pause the sound of channel _PARAM1_"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -74,7 +76,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Play the sound of a channel"),
_("Play the sound of the channel."),
_("Play the sound of channel _PARAM1_"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -88,7 +90,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
"able to interact with it later."),
_("Play the music _PARAM1_ on channel _PARAM2_, vol.: "
"_PARAM4_, loop: _PARAM3_"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -109,7 +111,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Stop the music on a channel"),
_("Stop the music on the specified channel"),
_("Stop the music of channel _PARAM1_"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -121,7 +123,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Pause the music of a channel"),
_("Pause the music on the specified channel."),
_("Pause the music of channel _PARAM1_"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -133,7 +135,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Play the music of a channel"),
_("Play the music of the channel."),
_("Play the music of channel _PARAM1_"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -146,7 +148,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the volume of the sound on the "
"specified channel. The volume is between 0 and 100."),
_("the volume of the sound on channel _PARAM1_"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/actions/sonVolume24.png",
"res/actions/sonVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -160,7 +162,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the volume of the music on the "
"specified channel. The volume is between 0 and 100."),
_("the volume of the music on channel _PARAM1_"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/actions/musicVolume24.png",
"res/actions/musicVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -174,7 +176,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the global volume of the game. The "
"volume is between 0 and 100."),
_("the global sound level"),
_("Audio"),
"",
"res/actions/volume24.png",
"res/actions/volume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -187,7 +189,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the pitch (speed) of the sound on a "
"channel.\n1 is the default pitch."),
_("the pitch of the sound on channel _PARAM1_"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -201,7 +203,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the pitch of the music on the "
"specified channel. 1 is the default pitch"),
_("the pitch of the music on channel _PARAM1_"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -215,7 +217,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the playing offset of the sound on a "
"channel"),
_("the playing offset of the sound on channel _PARAM1_"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -229,7 +231,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("This action modifies the playing offset of the music on "
"the specified channel"),
_("the playing offset of the music on channel _PARAM1_"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -242,7 +244,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Play a sound"),
_("Play a sound."),
_("Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_"),
_("Audio"),
"",
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -262,7 +264,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Play a music file"),
_("Play a music file."),
_("Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_"),
_("Audio"),
"",
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -282,7 +284,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Preload a music file"),
_("Preload a music file in memory."),
_("Preload the music file _PARAM1_"),
_("Audio/Loading"),
_("Loading"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -294,7 +296,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Preload a sound file"),
_("Preload a sound file in memory."),
_("Preload the sound file _PARAM1_"),
_("Audio/Loading"),
_("Loading"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -302,55 +304,80 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
.MarkAsComplex();
extension
.AddAction("UnloadMusic",
_("Unload a music file"),
_(
"Unload a music file from memory. "
"Unloading a music file will cause any music playing it to stop."
),
_("Unload the music file _PARAM1_"),
_("Audio/Loading"),
"res/actions/music24.png",
"res/actions/music.png")
.AddAction(
"UnloadMusic",
_("Unload a music file"),
_("Unload a music file from memory. "
"Unloading a music file will cause any music playing it to stop."),
_("Unload the music file _PARAM1_"),
_("Loading"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("musicfile", _("Audio file (or audio resource name)"))
.MarkAsComplex();
extension
.AddAction("UnloadSound",
_("Unload a sound file"),
_(
"Unload a sound file from memory. "
"Unloading a sound file will cause any sounds playing it to stop."
),
_("Unload the sound file _PARAM1_"),
_("Audio/Loading"),
"res/actions/son24.png",
"res/actions/son.png")
.AddAction(
"UnloadSound",
_("Unload a sound file"),
_("Unload a sound file from memory. "
"Unloading a sound file will cause any sounds playing it to stop."),
_("Unload the sound file _PARAM1_"),
_("Loading"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("soundfile", _("Sound file (or sound resource name)"))
.MarkAsComplex();
extension
.AddAction("UnloadAllAudio",
_("Unload all audio"),
_(
"Unload all the audio in memory. "
"This will cause every sound and music of the game to stop."
),
_("Unload all audio files"),
_("Audio/Loading"),
"res/actions/music24.png",
"res/actions/music.png")
.AddAction(
"UnloadAllAudio",
_("Unload all audio"),
_("Unload all the audio in memory. "
"This will cause every sound and music of the game to stop."),
_("Unload all audio files"),
_("Loading"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
.MarkAsComplex();
extension
.AddAction(
"FadeSoundVolume",
_("Fade the volume of a sound played on a channel."),
_("Fade the volume of a sound played on a channel to the specified volume within the specified duration."),
_("Fade the sound on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds"),
_("Sounds on channels"),
"res/actions/son24.png",
"res/actions/son.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.AddParameter("expression", _("Final volume (0-100)"))
.AddParameter("expression", _("Fading time in seconds"))
.MarkAsAdvanced();
extension
.AddAction(
"FadeMusicVolume",
_("Fade the volume of a music played on a channel."),
_("Fade the volume of a music played on a channel to the specified volume within the specified duration."),
_("Fade the music on channel _PARAM1_ to volume _PARAM2_ within _PARAM3_ seconds"),
_("Music on channels"),
"res/actions/music24.png",
"res/actions/music.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Channel identifier"))
.AddParameter("expression", _("Final volume (0-100)"))
.AddParameter("expression", _("Fading time in seconds"))
.MarkAsAdvanced();
extension
.AddCondition("MusicPlaying",
_("A music file is being played"),
_("Test if the music on a channel is being played"),
_("Music on channel _PARAM1_ is being played"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/conditions/musicplaying24.png",
"res/conditions/musicplaying.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -362,7 +389,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("A music file is paused"),
_("Test if the music on the specified channel is paused."),
_("Music on channel _PARAM1_ is paused"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/conditions/musicpaused24.png",
"res/conditions/musicpaused.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -374,7 +401,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("A music file is stopped"),
_("Test if the music on the specified channel is stopped."),
_("Music on channel _PARAM1_ is stopped"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/conditions/musicstopped24.png",
"res/conditions/musicstopped.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -386,7 +413,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("A sound is being played"),
_("Test if the sound on a channel is being played."),
_("Sound on channel _PARAM1_ is being played"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/conditions/sonplaying24.png",
"res/conditions/sonplaying.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -398,7 +425,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("A sound is paused"),
_("Test if the sound on the specified channel is paused."),
_("Sound on channel _PARAM1_ is paused"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/conditions/sonpaused24.png",
"res/conditions/sonpaused.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -410,7 +437,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("A sound is stopped"),
_("Test if the sound on the specified channel is stopped."),
_("Sound on channel _PARAM1_ is stopped"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/conditions/sonstopped24.png",
"res/conditions/sonstopped.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -424,7 +451,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Test the volume of the sound on the specified channel. The volume "
"is between 0 and 100."),
_("the volume of the sound on channel _PARAM1_"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/conditions/sonVolume24.png",
"res/conditions/sonVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -439,7 +466,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Test the volume of the music on a specified channel. The volume "
"is between 0 and 100."),
_("the volume of the music on channel _PARAM1_"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/conditions/musicVolume24.png",
"res/conditions/musicVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -453,7 +480,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Global volume"),
_("Test the global sound level. The volume is between 0 and 100."),
_("the global game volume"),
_("Audio"),
"",
"res/conditions/volume24.png",
"res/conditions/volume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -466,7 +493,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Test the pitch of the sound on the specified channel. 1 is the "
"default pitch."),
_("the pitch of the sound on channel _PARAM1_"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/conditions/sonVolume24.png",
"res/conditions/sonVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -481,7 +508,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Test the pitch (speed) of the music on a specified channel. 1 is "
"the default pitch."),
_("the pitch of the music on channel _PARAM1_"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/conditions/musicVolume24.png",
"res/conditions/musicVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -495,7 +522,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Playing offset of the sound on a channel"),
_("Test the playing offset of the sound on the specified channel."),
_("the playing offset of the sound on channel _PARAM1_"),
_("Audio/Sounds on channels"),
_("Sounds on channels"),
"res/conditions/sonVolume24.png",
"res/conditions/sonVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -509,7 +536,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Playing offset of the music on a channel"),
_("Test the playing offset of the music on the specified channel."),
_("the playing offset of the music on channel _PARAM1_"),
_("Audio/Music on channels"),
_("Music on channels"),
"res/conditions/musicVolume24.png",
"res/conditions/musicVolume.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -578,8 +605,6 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
_("Sound level"),
"res/conditions/volume.png")
.AddCodeOnlyParameter("currentScene", "");
#endif
}
} // namespace gd

View File

@@ -4,9 +4,9 @@
* reserved. This project is released under the MIT License.
*/
#include "AllBuiltinExtensions.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Tools/Localization.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
using namespace std;
namespace gd {
@@ -16,16 +16,21 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
extension
.SetExtensionInformation(
"BuiltinObject",
_("Features for all objects"),
_("Objects"),
_("Common features that can be used for all objects in GDevelop."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/objects/base_object/events");
extension.AddInstructionOrExpressionGroupMetadata(_("Collision"))
.SetIcon("res/conditions/collision24.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Objects"))
.SetIcon("res/actions/create24.png");
extension.AddInstructionOrExpressionGroupMetadata(_("Movement using forces"))
.SetIcon("res/actions/force24.png");
gd::ObjectMetadata& obj = extension.AddObject<gd::Object>(
"", _("Base object"), _("Base object"), "res/objeticon24.png");
#if defined(GD_IDE_ONLY)
obj.AddCondition("PosX",
_("X position"),
_("Compare the X position of the object."),
@@ -84,42 +89,113 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"res/actions/position.png")
.AddParameter("object", _("Object"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("operator", _("Modification's sign"), "number")
.AddParameter("expression", _("X position"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("operator", _("Modification's sign"), "number")
.AddParameter("expression", _("Y position"))
.MarkAsSimple();
obj.AddAction("SetCenter",
_("Center position"),
_("Change the position of an object, using its center."),
_("Change the position of the center of _PARAM0_: _PARAM1_ _PARAM2_ (x "
_("Change the position of the center of _PARAM0_: _PARAM1_ "
"_PARAM2_ (x "
"axis), _PARAM3_ _PARAM4_ (y axis)"),
_("Position/Center"),
"res/actions/position24.png",
"res/actions/position.png")
.AddParameter("object", _("Object"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("operator", _("Modification's sign"), "number")
.AddParameter("expression", _("X position"))
.AddParameter("operator", _("Modification's sign"))
.AddParameter("operator", _("Modification's sign"), "number")
.AddParameter("expression", _("Y position"))
.MarkAsSimple();
obj.AddExpressionAndConditionAndAction("number", "CenterX",
_("Center X position"),
_("the X position of the center"),
_("the X position of the center"),
_("Position/Center"),
"res/actions/position24.png")
obj.AddExpressionAndConditionAndAction(
"number",
"CenterX",
_("Center X position"),
_("the X position of the center of rotation"),
_("the X position of the center"),
_("Position/Center"),
"res/actions/position24.png")
.AddParameter("object", _("Object"))
.UseStandardParameters("number");
obj.AddExpressionAndConditionAndAction("number", "CenterY",
_("Center Y position"),
_("the Y position of the center"),
_("the Y position of the center"),
_("Position/Center"),
"res/actions/position24.png")
obj.AddExpressionAndConditionAndAction(
"number",
"CenterY",
_("Center Y position"),
_("the Y position of the center of rotation"),
_("the Y position of the center"),
_("Position/Center"),
"res/actions/position24.png")
.AddParameter("object", _("Object"))
.UseStandardParameters("number");
obj.AddExpressionAndCondition("number",
"BoundingBoxLeft",
_("Bounding box left position"),
_("the bounding box (the area encapsulating "
"the object) left position"),
_("the bounding box left position"),
_("Position/Bounding Box"),
"res/conditions/bounding-box-left.svg")
.AddParameter("object", _("Object"))
.UseStandardParameters("number");
obj.AddExpressionAndCondition(
"number",
"BoundingBoxTop",
_("Bounding box top position"),
_("the bounding box (the area encapsulating the object) top position"),
_("the bounding box top position"),
_("Position/Bounding Box"),
"res/conditions/bounding-box-top.svg")
.AddParameter("object", _("Object"))
.UseStandardParameters("number");
obj.AddExpressionAndCondition("number",
"BoundingBoxRight",
_("Bounding box right position"),
_("the bounding box (the area encapsulating "
"the object) right position"),
_("the bounding box right position"),
_("Position/Bounding Box"),
"res/conditions/bounding-box-right.svg")
.AddParameter("object", _("Object"))
.UseStandardParameters("number");
obj.AddExpressionAndCondition("number",
"BoundingBoxBottom",
_("Bounding box bottom position"),
_("the bounding box (the area encapsulating "
"the object) bottom position"),
_("the bounding box bottom position"),
_("Position/Bounding Box"),
"res/conditions/bounding-box-bottom.svg")
.AddParameter("object", _("Object"))
.UseStandardParameters("number");
obj.AddExpressionAndCondition("number",
"BoundingBoxCenterX",
_("Bounding box center X position"),
_("the bounding box (the area encapsulating "
"the object) center X position"),
_("the bounding box center X position"),
_("Position/Bounding Box"),
"res/conditions/bounding-box-center.svg")
.AddParameter("object", _("Object"))
.UseStandardParameters("number");
obj.AddExpressionAndCondition("number",
"BoundingBoxCenterY",
_("Bounding box center Y position"),
_("the bounding box (the area encapsulating "
"the object) center Y position"),
_("the bounding box center Y position"),
_("Position/Bounding Box"),
"res/conditions/bounding-box-center.svg")
.AddParameter("object", _("Object"))
.UseStandardParameters("number");
@@ -156,7 +232,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Rotate"),
_("Rotate an object, clockwise if the speed is positive, "
"counterclockwise otherwise."),
_("Rotate _PARAM0_ at speed _PARAM1_deg/second"),
_("Rotate _PARAM0_ at speed _PARAM1_ deg/second"),
_("Angle"),
"res/actions/direction24.png",
"res/actions/direction.png")
@@ -170,7 +246,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"RotateTowardAngle",
_("Rotate toward angle"),
_("Rotate an object towards an angle with the specified speed."),
_("Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_deg/second"),
_("Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_ deg/second"),
_("Angle"),
"res/actions/direction24.png",
"res/actions/direction.png")
@@ -186,7 +262,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Rotate toward position"),
_("Rotate an object towards a position, with the specified speed."),
_("Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed "
"_PARAM3_deg/second"),
"_PARAM3_ deg/second"),
_("Angle"),
"res/actions/direction24.png",
"res/actions/direction.png")
@@ -236,7 +312,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"AddForceVersPos",
_("Add a force to move toward a position"),
_("Add a force to an object to make it move toward a position."),
_("Move _PARAM0_ toward _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ "
_("Move _PARAM0_ toward _PARAM1_;_PARAM2_ with _PARAM4_ force of "
"_PARAM3_ "
"pixels"),
_("Movement using forces"),
"res/actions/force24.png",
@@ -253,11 +330,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"AddForceTournePos",
"Add a force to move around a position",
"Add a force to an object to make it rotate around a "
"position.\nNote that the movement is not precise, especially if "
"the speed is high.\nTo position an object around a position more "
"precisely, use the actions in the category \"Position\".",
"position.\nNote that the movement is not precise, especially if "
"the speed is high.\nTo position an object around a position more "
"precisely, use the actions in the category \"Position\".",
"Rotate _PARAM0_ around _PARAM1_;_PARAM2_ at _PARAM3_ deg/sec and "
"_PARAM4_ pixels away",
"_PARAM4_ pixels away",
_("Movement using forces"),
"res/actions/forceTourne24.png",
"res/actions/forceTourne.png")
@@ -510,7 +587,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
obj.AddCondition("AngleOfDisplacement",
_("Angle of movement (using forces)"),
_("Compare the angle of movement of an object according to the forces applied on it."),
_("Compare the angle of movement of an object according to "
"the forces applied on it."),
_("Angle of movement of _PARAM0_ is _PARAM1_ (tolerance"
": _PARAM2_ degrees)"),
_("Movement using forces"),
@@ -666,14 +744,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("yesorno", _("Activate?"))
.MarkAsAdvanced();
obj.AddAction(
"AddForceVers",
_("Add a force to move toward an object"),
_("Add a force to an object to make it move toward another."),
_("Move _PARAM0_ toward _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels"),
_("Movement using forces"),
"res/actions/forceVers24.png",
"res/actions/forceVers.png")
obj.AddAction("AddForceVers",
_("Add a force to move toward an object"),
_("Add a force to an object to make it move toward another."),
_("Move _PARAM0_ toward _PARAM1_ with _PARAM3_ force of "
"_PARAM2_ pixels"),
_("Movement using forces"),
"res/actions/forceVers24.png",
"res/actions/forceVers.png")
.AddParameter("object", _("Object"))
.AddParameter("objectPtr", _("Target Object"))
@@ -793,6 +871,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddCodeOnlyParameter("conditionInverted", "")
.MarkAsSimple();
// Deprecated and replaced by CompareObjectTimer
obj.AddCondition(
"ObjectTimer",
_("Value of an object timer"),
@@ -803,7 +882,23 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"res/conditions/timer.png")
.AddParameter("object", _("Object"))
.AddParameter("string", _("Timer's name"))
.AddParameter("expression", _("Time in seconds"));
.AddParameter("expression", _("Time in seconds"))
.SetHidden();
obj.AddCondition(
"CompareObjectTimer",
_("Value of an object timer"),
_("Compare the elapsed time of an object timer. This condition "
"doesn't start the timer."),
_("The timer _PARAM1_ of _PARAM0_ _PARAM2_ _PARAM3_ seconds"),
_("Timers"),
"res/conditions/timer24.png",
"res/conditions/timer.png")
.AddParameter("object", _("Object"))
.AddParameter("string", _("Timer's name"))
.AddParameter("relationalOperator", _("Sign of the test"), "time")
.AddParameter("expression", _("Time in seconds"))
.SetManipulatedType("number");
obj.AddCondition("ObjectTimerPaused",
_("Object timer paused"),
@@ -816,14 +911,15 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("string", _("Timer's name"))
.MarkAsAdvanced();
obj.AddAction("ResetObjectTimer",
_("Start (or reset) an object timer"),
_("Reset the specified object timer, if the timer doesn't exist "
"it's created and started."),
_("Reset the timer _PARAM1_ of _PARAM0_"),
_("Timers"),
"res/actions/timer24.png",
"res/actions/timer.png")
obj.AddAction(
"ResetObjectTimer",
_("Start (or reset) an object timer"),
_("Reset the specified object timer, if the timer doesn't exist "
"it's created and started."),
_("Start (or reset) the timer _PARAM1_ of _PARAM0_"),
_("Timers"),
"res/actions/timer24.png",
"res/actions/timer.png")
.AddParameter("object", _("Object"))
.AddParameter("string", _("Timer's name"));
@@ -1037,7 +1133,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("object", _("Object"))
.AddParameter("objectPtr", _("Object"));
obj.AddExpression("XFromAngleAndDistance",
obj.AddExpression("XFromAngleAndDistance",
_("X position from angle and distance"),
_("Compute the X position when given an angle and distance "
"relative to the starting object. This is also known as "
@@ -1049,7 +1145,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("expression", _("Angle, in degrees"))
.AddParameter("expression", _("Distance"));
obj.AddExpression("YFromAngleAndDistance",
obj.AddExpression("YFromAngleAndDistance",
_("Y position from angle and distance"),
_("Compute the Y position when given an angle and distance "
"relative to the starting object. This is also known as "
@@ -1080,76 +1176,83 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"res/actions/effect24.png",
"res/actions/effect.png")
.AddParameter("object", _("Object"))
.AddParameter("string", _("Effect Name"))
.AddParameter("objectEffectName", _("Effect name"))
.AddParameter("yesorno", _("Enable?"))
.MarkAsSimple();
.MarkAsSimple()
.SetRequiresBaseObjectCapability("effect");
obj.AddAction("SetEffectDoubleParameter",
_("Effect parameter (number)"),
_("Change the value of a parameter of an effect.") + "\n" +
_("You can find the parameter names (and change the effect "
"names) in the effects window."),
_("You can find the parameter names (and change the effect "
"names) in the effects window."),
_("Set _PARAM2_ to _PARAM3_ for effect _PARAM1_ of _PARAM0_"),
_("Effects"),
"res/actions/effect24.png",
"res/actions/effect.png")
.AddParameter("object", _("Object"))
.AddParameter("string", _("Effect Name"))
.AddParameter("string", _("Parameter name"))
.AddParameter("objectEffectName", _("Effect name"))
.AddParameter("objectEffectParameterName", _("Parameter name"))
.AddParameter("expression", _("New value"))
.MarkAsSimple();
.MarkAsSimple()
.SetRequiresBaseObjectCapability("effect");
obj.AddAction("SetEffectStringParameter",
_("Effect parameter (string)"),
_("Change the value (string) of a parameter of an effect.") + "\n" +
_("You can find the parameter names (and change the effect "
"names) in the effects window."),
_("Change the value (string) of a parameter of an effect.") +
"\n" +
_("You can find the parameter names (and change the effect "
"names) in the effects window."),
_("Set _PARAM2_ to _PARAM3_ for effect _PARAM1_ of _PARAM0_"),
_("Effects"),
"res/actions/effect24.png",
"res/actions/effect.png")
.AddParameter("object", _("Object"))
.AddParameter("string", _("Effect Name"))
.AddParameter("string", _("Parameter name"))
.AddParameter("objectEffectName", _("Effect name"))
.AddParameter("objectEffectParameterName", _("Parameter name"))
.AddParameter("string", _("New value"))
.MarkAsSimple();
.MarkAsSimple()
.SetRequiresBaseObjectCapability("effect");
obj.AddAction("SetEffectBooleanParameter",
_("Effect parameter (enable or disable)"),
_("Enable or disable a parameter of an effect.") + "\n" +
_("You can find the parameter names (and change the effect "
"names) in the effects window."),
_("You can find the parameter names (and change the effect "
"names) in the effects window."),
_("Enable _PARAM2_ for effect _PARAM1_ of _PARAM0_: _PARAM3_"),
_("Effects"),
"res/actions/effect24.png",
"res/actions/effect.png")
.AddParameter("object", _("Object"))
.AddParameter("string", _("Effect Name"))
.AddParameter("string", _("Parameter Name"))
.AddParameter("objectEffectName", _("Effect name"))
.AddParameter("objectEffectParameterName", _("Parameter name"))
.AddParameter("yesorno", _("Enable?"))
.MarkAsSimple();
.MarkAsSimple()
.SetRequiresBaseObjectCapability("effect");
obj.AddCondition("IsEffectEnabled",
_("Effect is enabled"),
_("Check if the effect on an object is enabled."),
_("Effect _PARAM1_ of _PARAM0_ is enabled"),
_("Effects"),
"res/actions/effect24.png",
"res/actions/effect.png")
_("Effect is enabled"),
_("Check if the effect on an object is enabled."),
_("Effect _PARAM1_ of _PARAM0_ is enabled"),
_("Effects"),
"res/actions/effect24.png",
"res/actions/effect.png")
.AddParameter("object", _("Object"))
.AddParameter("string", _("Effect Name"))
.MarkAsSimple();
.AddParameter("objectEffectName", _("Effect name"))
.MarkAsSimple()
.SetRequiresBaseObjectCapability("effect");
extension
.AddAction("Create",
_("Create an object"),
_("Create an object at specified position"),
_("Create object _PARAM1_ at position _PARAM2_;_PARAM3_"),
_("Objects"),
_("Create object _PARAM1_ at position _PARAM2_;_PARAM3_ "
"(layer: _PARAM4_)"),
"",
"res/actions/create24.png",
"res/actions/create.png")
"res/actions/create24.png")
.AddCodeOnlyParameter("objectsContext", "")
.AddParameter("objectListWithoutPicking", _("Object to create"))
.AddParameter("objectListOrEmptyIfJustDeclared", _("Object to create"))
.AddParameter("expression", _("X position"))
.AddParameter("expression", _("Y position"))
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
@@ -1162,12 +1265,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Among the objects of the specified group, this action will "
"create the object with the specified name."),
_("Among objects _PARAM1_, create object named _PARAM2_ at "
"position _PARAM3_;_PARAM4_"),
_("Objects"),
"position _PARAM3_;_PARAM4_ (layer: _PARAM5_)"),
"",
"res/actions/create24.png",
"res/actions/create.png")
"res/actions/create24.png")
.AddCodeOnlyParameter("objectsContext", "")
.AddParameter("objectListWithoutPicking", _("Group of potential objects"))
.AddParameter("objectListOrEmptyIfJustDeclared", _("Group of potential objects"))
.SetParameterLongDescription(
_("Group containing objects that can be created by the action."))
.AddParameter("string", _("Name of the object to create"))
@@ -1315,17 +1418,40 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"res/conditions/nbObjet.png")
.AddParameter("objectList", _("Object"))
.UseStandardRelationalOperatorParameters("number")
.MarkAsSimple();
.MarkAsSimple()
.SetHidden();
extension.AddExpressionAndCondition(
"number",
"SceneInstancesCount",
_("Number of object instances on the scene"),
_("the number of instances of the specified objects living on the scene"),
_("the number of _PARAM1_ living on the scene"),
_("Objects"),
"res/conditions/nbObjet24.png")
.AddCodeOnlyParameter("objectsContext", "")
.AddParameter("objectListOrEmptyWithoutPicking", _("Object"))
.UseStandardParameters("number")
.MarkAsSimple();
extension.AddExpressionAndCondition(
"number",
"PickedInstancesCount",
_("Number of object instances currently picked"),
_("the number of instances picked by the previous conditions (or actions)"),
_("the number of _PARAM0_ currently picked"),
_("Objects"),
"res/conditions/nbObjet24.png")
.AddParameter("objectListOrEmptyWithoutPicking", _("Object"))
.UseStandardParameters("number")
.MarkAsSimple();
extension
.AddCondition(
"CollisionNP", //"CollisionNP" cames from an old condition to test
// collision between two sprites non precisely.
"CollisionNP",
_("Collision"),
_("Test the collision between two objects using their collision "
"masks.\nNote that some objects may not have collision "
"masks.\nSome others, like Sprite objects, also provide more "
"precise collision conditions."),
"masks."),
_("_PARAM0_ is in collision with _PARAM1_"),
_("Collision"),
"res/conditions/collision24.png",
@@ -1369,7 +1495,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Cast a ray from _PARAM1_;_PARAM2_, angle: _PARAM3_ and max "
"distance: _PARAM4_px, against _PARAM0_, and save the "
"result in _PARAM5_, _PARAM6_"),
_("Collision"),
"",
"res/conditions/raycast24.png",
"res/conditions/raycast.png")
.AddParameter("objectList", _("Objects to test against the ray"))
@@ -1400,7 +1526,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Cast a ray from from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ "
"against _PARAM0_, and save the "
"result in _PARAM5_, _PARAM6_"),
_("Collision"),
"",
"res/conditions/raycast24.png",
"res/conditions/raycast.png")
.AddParameter("objectList", _("Objects to test against the ray"))
@@ -1424,24 +1550,24 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Number of objects"),
_("Count the number of the specified objects being "
"currently picked in the event"),
_("Objects"),
"",
"res/conditions/nbObjet.png")
.AddParameter("objectList", _("Object"));
.AddParameter("objectList", _("Object"))
.SetHidden(); // Deprecated
obj.AddStrExpression("ObjectName",
_("Object name"),
_("Return the name of the object"),
_("Objects"),
"",
"res/conditions/text.png")
.AddParameter("object", _("Object"));
obj.AddStrExpression("Layer",
_("Object layer"),
_("Return the name of the layer the object is on"),
_("Objects"),
"",
"res/actions/layer.png")
.AddParameter("object", _("Object"));
#endif
}
} // namespace gd

View File

@@ -15,7 +15,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
extension
.SetExtensionInformation(
"BuiltinCamera",
_("Cameras and layers features"),
_("Layers and cameras"),
"Each scene can be composed of multiple layers. These conditions "
"and actions allow to manipulate them during the game. In "
"particular, you can move the camera of a layer to center it on an "
@@ -23,8 +23,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/interface/scene-editor/layers-and-cameras");
extension.AddInstructionOrExpressionGroupMetadata(_("Layers and cameras"))
.SetIcon("res/conditions/camera24.png");
#if defined(GD_IDE_ONLY)
extension
.AddExpressionAndConditionAndAction(
"number",
@@ -32,7 +33,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Camera center X position"),
_("the X position of the center of a camera"),
_("the X position of camera _PARAM4_ (layer: _PARAM3_)"),
_("Layers and cameras"),
"",
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number")
@@ -54,7 +55,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Camera center Y position"),
_("the Y position of the center of a camera"),
_("the Y position of camera _PARAM4_ (layer: _PARAM3_)"),
_("Layers and cameras"),
"",
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number")
@@ -76,7 +77,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Width of a camera"),
_("the width of a camera of a layer"),
_("the width of camera _PARAM2_ of layer _PARAM1_"),
_("Layers and cameras"),
"",
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"))
@@ -92,7 +93,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Height of a camera"),
_("the height of a camera of a layer"),
_("the height of camera _PARAM2_ of layer _PARAM1_"),
_("Layers and cameras"),
"",
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"))
@@ -108,7 +109,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Angle of a camera of a layer"),
_("the angle of rotation of a camera"),
_("the angle of camera (layer: _PARAM3_, camera: _PARAM4_)"),
_("Layers and cameras"),
"",
"res/conditions/camera24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number")
@@ -128,7 +129,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Add a camera to a layer"),
_("This action adds a camera to a layer"),
_("Add a camera to layer _PARAM1_"),
_("Layers and cameras"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -163,7 +164,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Delete a camera of a layer"),
_("Remove the specified camera from a layer"),
_("Delete camera _PARAM2_ from layer _PARAM1_"),
_("Layers and cameras"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -179,7 +180,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"layer. The zoom will be reset."),
_("Change the size of camera _PARAM2_ of _PARAM1_ to "
"_PARAM3_*_PARAM4_"),
_("Layers and cameras"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -197,7 +198,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"specified layer."),
_("Set the render zone of camera _PARAM2_ from layer _PARAM1_ "
"to _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_"),
_("Layers and cameras"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -224,7 +225,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Change camera zoom."),
_("Change camera zoom to _PARAM1_ (layer: _PARAM2_, camera: "
"_PARAM3_)"),
_("Layers and cameras"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -235,6 +236,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
// TODO Deprecated: hide this action in a future release.
extension
.AddAction(
"FixCamera",
@@ -243,7 +245,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"specified limits."),
_("Center the camera on _PARAM1_ (limit : from _PARAM2_;_PARAM3_ to "
"_PARAM4_;_PARAM5_) (layer: _PARAM7_, camera: _PARAM8_)"),
_("Layers and cameras"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -267,13 +269,38 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.SetDefaultValue("0")
.MarkAsAdvanced();
extension
.AddAction(
"ClampCamera",
_("Enforce camera boundaries"),
_("Enforce camera boundaries by moving the camera back inside specified boundaries."),
_("Enforce camera boundaries (left: _PARAM1_, top: _PARAM2_ "
"right: _PARAM3_, bottom: _PARAM4_, layer: _PARAM5_)"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression",
_("Left bound X Position"))
.AddParameter("expression",
_("Top bound Y Position"))
.AddParameter("expression",
_("Right bound X Position"))
.AddParameter("expression",
_("Bottom bound Y Position"))
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced();
extension
.AddAction(
"CentreCamera",
_("Center the camera on an object"),
_("Center the camera on the specified object."),
_("Center camera on _PARAM1_ (layer: _PARAM3_, camera: _PARAM4_)"),
_("Layers and cameras"),
_("Center camera on _PARAM1_ (layer: _PARAM3_)"),
"",
"res/actions/camera24.png",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -294,7 +321,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Show a layer"),
_("Show a layer."),
_("Show layer _PARAM1_"),
_("Layers and cameras"),
"",
"res/actions/layer24.png",
"res/actions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -307,7 +334,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Hide a layer"),
_("Hide a layer."),
_("Hide layer _PARAM1_"),
_("Layers and cameras"),
"",
"res/actions/layer24.png",
"res/actions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -320,7 +347,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Visibility of a layer"),
_("Test if a layer is set as visible."),
_("Layer _PARAM1_ is visible"),
_("Layers and cameras"),
"",
"res/conditions/layer24.png",
"res/conditions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -336,14 +363,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("You can find the parameter names (and change the effect "
"names) in the effects window."),
_("Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_"),
_("Layers and cameras/Effects"),
_("Effects"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("string", _("Effect"))
.AddParameter("string", _("Parameter name"))
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("layerEffectParameterName", _("Parameter name"))
.AddParameter("expression", _("New value"))
.MarkAsAdvanced();
@@ -355,14 +382,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("You can find the parameter names (and change the effect "
"names) in the effects window."),
_("Set _PARAM3_ to _PARAM4_ for effect _PARAM2_ of layer _PARAM1_"),
_("Layers and cameras/Effects"),
_("Effects"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("string", _("Effect"))
.AddParameter("string", _("Parameter name"))
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("layerEffectParameterName", _("Parameter name"))
.AddParameter("string", _("New value"))
.MarkAsAdvanced();
@@ -374,14 +401,14 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("You can find the parameter names (and change the effect "
"names) in the effects window."),
_("Enable _PARAM3_ for effect _PARAM2_ of layer _PARAM1_: _PARAM4_"),
_("Layers and cameras/Effects"),
_("Effects"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("string", _("Effect"))
.AddParameter("string", _("Parameter name"))
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("layerEffectParameterName", _("Parameter name"))
.AddParameter("yesorno", _("Enable this parameter"))
.MarkAsAdvanced();
@@ -390,13 +417,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Layer effect is enabled"),
_("The effect on a layer is enabled"),
_("Effect _PARAM2_ on layer _PARAM1_ is enabled"),
_("Layers and cameras/Effects"),
_("Effects"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("string", _("Effect"))
.AddParameter("layerEffectName", _("Effect name"))
.MarkAsAdvanced();
extension
@@ -404,13 +431,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Enable layer effect"),
_("Enable an effect on a layer"),
_("Enable effect _PARAM2_ on layer _PARAM1_: _PARAM3_"),
_("Layers and cameras/Effects"),
_("Effects"),
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("string", _("Effect"))
.AddParameter("layerEffectName", _("Effect name"))
.AddParameter("yesorno", _("Enable"), "", true)
.MarkAsAdvanced();
@@ -420,7 +447,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Layer time scale"),
_("Compare the time scale applied to the objects of the layer."),
_("the time scale of layer _PARAM1_"),
_("Layers and cameras/Time"),
"",
"res/conditions/time24.png",
"res/conditions/time.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -434,8 +461,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"ChangeLayerTimeScale",
_("Change layer time scale"),
_("Change the time scale applied to the objects of the layer."),
_("Set time scale of layer _PARAM1_ to _PARAM2_"),
_("Layers and cameras/Time"),
_("Set the time scale of layer _PARAM1_ to _PARAM2_"),
"",
"res/actions/time24.png",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -450,7 +477,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Compare the default Z order set to objects when they "
"are created on a layer."),
_("the default Z order of objects created on _PARAM1_"),
_("Layers and cameras"),
"",
"res/conditions/layer24.png",
"res/conditions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -466,7 +493,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"created on a layer."),
_("Set the default Z order of objects created on _PARAM1_ to "
"_PARAM2_"),
_("Layers and cameras"),
"",
"res/actions/layer24.png",
"res/actions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -481,7 +508,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
_("Set the ambient light color of the lighting layer in format "
"\"R;G;B\" string."),
_("Set the ambient color of the lighting layer _PARAM1_ to _PARAM2_"),
_("Layers and cameras/Lighting"),
_("Lighting"),
"res/actions/color24.png",
"res/actions/color.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -495,7 +522,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"CameraViewportLeft",
_("X position of the top left side point of a render zone"),
_("X position of the top left side point of a render zone"),
_("Layers and cameras"),
"",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
@@ -507,7 +534,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"CameraViewportTop",
_("Y position of the top left side point of a render zone"),
_("Y position of the top left side point of a render zone"),
_("Layers and cameras"),
"",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
@@ -519,7 +546,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"CameraViewportRight",
_("X position of the bottom right side point of a render zone"),
_("X position of the bottom right side point of a render zone"),
_("Layers and cameras"),
"",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
@@ -531,7 +558,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
"CameraViewportBottom",
_("Y position of the bottom right side point of a render zone"),
_("Y position of the bottom right side point of a render zone"),
_("Layers and cameras"),
"",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"))
@@ -542,7 +569,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.AddExpression("CameraZoom",
_("Zoom of a camera of a layer"),
_("Zoom of a camera of a layer"),
_("Layers and cameras"),
"",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
@@ -552,9 +579,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
extension
.AddExpression("LayerTimeScale",
_("Time scale"),
_("Time scale"),
_("Layers and cameras"),
_("Layer time scale"),
_("Returns the time scale of the specified layer."),
"",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"));
@@ -563,11 +590,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.AddExpression("LayerDefaultZOrder",
_("Default Z Order for a layer"),
_("Default Z Order for a layer"),
_("Layers and cameras"),
"",
"res/actions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"));
#endif
}
} // namespace gd

View File

@@ -15,19 +15,19 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
extension
.SetExtensionInformation(
"BuiltinCommonConversions",
_("Standard Conversions"),
_("Conversion"),
"Expressions to convert number, texts and quantities.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/common-conversions");
#if defined(GD_IDE_ONLY)
extension.AddInstructionOrExpressionGroupMetadata(_("Conversion"))
.SetIcon("res/conditions/toujours24.png");
extension
.AddExpression("ToNumber",
_("Text > Number"),
_("Convert the text to a number"),
_("Conversion"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text to convert to a number"));
@@ -35,7 +35,7 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
.AddStrExpression("ToString",
_("Number > Text"),
_("Convert the result of the expression to text"),
_("Conversion"),
"",
"res/conditions/toujours24.png")
.AddParameter("expression", _("Expression to be converted to text"));
@@ -44,7 +44,7 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
_("Number > Text ( without scientific notation )"),
_("Convert the result of the expression to text, "
"without using the scientific notation"),
_("Conversion"),
"",
"res/conditions/toujours24.png")
.AddParameter("expression", _("Expression to be converted to text"));
@@ -53,7 +53,7 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
"ToRad",
_("Degrees > Radians"),
_("Converts the angle, expressed in degrees, into radians"),
_("Conversion"),
"",
"res/conditions/toujours24.png")
.AddParameter("expression", _("Angle, in degrees"));
@@ -62,10 +62,76 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
"ToDeg",
_("Radians > Degrees"),
_("Converts the angle, expressed in radians, into degrees"),
_("Conversion"),
"",
"res/conditions/toujours24.png")
.AddParameter("expression", _("Angle, in radians"));
#endif
extension
.AddStrExpression("ToJSON",
_("Convert scene variable to JSON"),
_("Convert a scene variable to JSON"),
_("JSON"),
"res/conditions/toujours24.png")
.AddParameter("scenevar", _("Scene variable to be stringified"));
extension
.AddStrExpression("GlobalVarToJSON",
_("Convert global variable to JSON"),
_("Convert a global variable to JSON"),
_("JSON"),
"res/conditions/toujours24.png")
.AddParameter("globalvar", _("The global variable to be stringified"));
extension
.AddStrExpression("ObjectVarToJSON",
_("Convert object variable to JSON"),
_("Convert an object variable to JSON"),
_("JSON"),
"res/conditions/toujours24.png")
.AddParameter("objectPtr", _("The object with the variable"))
.AddParameter("objectvar", _("The object variable to be stringified"));
extension
.AddAction(
"JSONToVariableStructure",
_("Convert JSON to a scene variable"),
_("Parse a JSON object and store it into a scene variable"),
_("Parse JSON string _PARAM0_ and store it into variable _PARAM1_"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("scenevar", _("Variable where store the JSON object"))
.MarkAsAdvanced();
extension
.AddAction("JSONToGlobalVariableStructure",
_("Convert JSON to global variable"),
_("Parse a JSON object and store it into a global variable"),
_("Parse JSON string _PARAM0_ and store it into global "
"variable _PARAM1_"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("globalvar",
_("Global variable where store the JSON object"))
.MarkAsAdvanced();
extension
.AddAction("JSONToObjectVariableStructure",
_("Convert JSON to object variable"),
_("Parse a JSON object and store it into an object variable"),
_("Parse JSON string _PARAM0_ and store it into variable "
"_PARAM2_ of _PARAM1_"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("objectPtr", _("Object"))
.AddParameter("objectvar",
_("Object variable where store the JSON object"))
.MarkAsAdvanced();
}
} // namespace gd

View File

@@ -4,8 +4,6 @@
* reserved. This project is released under the MIT License.
*/
#include "AllBuiltinExtensions.h"
#include "GDCore/Tools/Localization.h"
#if defined(GD_IDE_ONLY)
#include "GDCore/Events/Builtin/CommentEvent.h"
#include "GDCore/Events/Builtin/ForEachChildVariableEvent.h"
#include "GDCore/Events/Builtin/ForEachEvent.h"
@@ -15,7 +13,7 @@
#include "GDCore/Events/Builtin/StandardEvent.h"
#include "GDCore/Events/Builtin/WhileEvent.h"
#include "GDCore/Events/Event.h"
#endif
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
@@ -26,20 +24,43 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
extension
.SetExtensionInformation(
"BuiltinCommonInstructions",
_("Builtin events"),
_("Events and control flow"),
"GDevelop comes with a set of events and conditions that allow to "
"express the game logic and rules.",
"Florian Rival",
"Open source (MIT License)")
.SetCategory("Advanced")
.SetExtensionHelpPath("/all-features/advanced-conditions");
extension
.AddInstructionOrExpressionGroupMetadata(_("Events and control flow"))
.SetIcon("res/conditions/toujours24.png");
extension
.AddCondition("Always",
_("Always"),
_("This condition always returns true (or always false, if "
"the condition is inverted)."),
_("Always"),
"",
"res/conditions/toujours24.png",
"res/conditions/toujours.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddCodeOnlyParameter("conditionInverted", "")
.MarkAsAdvanced();
// Compatibility with GD <= 5.0.127
extension
.AddDuplicatedCondition(
"Toujours", "BuiltinCommonInstructions::Always", {.unscoped = true})
.SetHidden();
// end of compatibility code
#if defined(GD_IDE_ONLY)
extension
.AddCondition("Or",
_("Or"),
_("Check if one of the sub conditions is true"),
_("If one of these conditions is true:"),
_("Advanced"),
"",
"res/conditions/or24.png",
"res/conditions/or.png")
.SetCanHaveSubInstructions()
@@ -50,7 +71,7 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
_("And"),
_("Check if all sub conditions are true"),
_("If all of these conditions are true:"),
_("Advanced"),
"",
"res/conditions/and24.png",
"res/conditions/and.png")
.SetCanHaveSubInstructions()
@@ -62,7 +83,7 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
_("Not"),
_("Return the contrary of the result of the sub conditions"),
_("Invert the logical result of these conditions:"),
_("Advanced"),
"",
"res/conditions/not24.png",
"res/conditions/not.png")
.SetCanHaveSubInstructions()
@@ -73,10 +94,52 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
_("Trigger once while true"),
_("Run actions only once, for each time the conditions have been met."),
_("Trigger once"),
_("Advanced"),
"",
"res/conditions/once24.png",
"res/conditions/once.png");
extension
.AddCondition("CompareNumbers",
_("Compare two numbers"),
_("Compare the two numbers."),
_("_PARAM0_ _PARAM1_ _PARAM2_"),
"",
"res/conditions/egal24.png",
"res/conditions/egal.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddParameter("expression", _("First expression"))
.AddParameter("relationalOperator", _("Sign of the test"), "number")
.AddParameter("expression", _("Second expression"))
.MarkAsAdvanced();
// Compatibility with GD <= 5.0.127
extension
.AddDuplicatedCondition(
"Egal", "BuiltinCommonInstructions::CompareNumbers", {.unscoped = true})
.SetHidden();
// end of compatibility code
extension
.AddCondition("CompareStrings",
_("Compare two strings"),
_("Compare the two strings."),
_("_PARAM0_ _PARAM1_ _PARAM2_"),
"",
"res/conditions/egal24.png",
"res/conditions/egal.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddParameter("string", _("First string expression"))
.AddParameter("relationalOperator", _("Sign of the test"), "string")
.AddParameter("string", _("Second string expression"))
.MarkAsAdvanced();
// Compatibility with GD <= 5.0.127
extension
.AddDuplicatedCondition(
"StrEqual", "BuiltinCommonInstructions::CompareStrings", {.unscoped = true})
.SetHidden();
// end of compatibility code
extension.AddEvent(
"Standard",
_("Standard event"),
@@ -86,29 +149,29 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
std::make_shared<gd::StandardEvent>());
extension.AddEvent("Link",
_("Link"),
_("Link to some external events"),
_("Link external events"),
_("Link to external events."),
"",
"res/lienaddicon.png",
std::make_shared<gd::LinkEvent>());
extension.AddEvent("Comment",
_("Comment"),
_("Event displaying a text in the events editor"),
_("Event displaying a text in the events editor."),
"",
"res/comment.png",
std::make_shared<gd::CommentEvent>());
extension.AddEvent("While",
_("While"),
_("The event is repeated while the conditions are true"),
_("Repeat the event while the conditions are true."),
"",
"res/while.png",
std::make_shared<gd::WhileEvent>());
extension.AddEvent("Repeat",
_("Repeat"),
_("Event repeated a number of times"),
_("Repeat the event for a specified number of times."),
"",
"res/repeat.png",
std::make_shared<gd::RepeatEvent>());
@@ -129,12 +192,11 @@ BuiltinExtensionsImplementer::ImplementsCommonInstructionsExtension(
std::make_shared<gd::ForEachChildVariableEvent>());
extension.AddEvent("Group",
_("Group"),
_("Group containing events"),
_("Event group"),
_("Group containing events."),
"",
"res/foreach.png",
std::make_shared<gd::GroupEvent>());
#endif
}
} // namespace gd

View File

@@ -19,25 +19,26 @@ BuiltinExtensionsImplementer::ImplementsExternalLayoutsExtension(
"external layouts.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/interface/scene-editor/external-layouts");
.SetExtensionHelpPath("/interface/scene-editor/external-layouts")
.SetCategory("Advanced");
extension.AddInstructionOrExpressionGroupMetadata(_("External layouts"))
.SetIcon("res/ribbon_default/externallayout32.png");
#if defined(GD_IDE_ONLY)
extension
.AddAction("CreateObjectsFromExternalLayout",
_("Create objects from an external layout"),
_("Create objects from an external layout."),
_("Create objects from the external layout named _PARAM1_"),
_("External layouts"),
"res/conditions/fichier24.png",
"res/conditions/fichier.png")
"",
"res/ribbon_default/externallayout32.png",
"res/ribbon_default/externallayout32.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Name of the external layout"))
.AddParameter("externalLayoutName", _("Name of the external layout"))
.AddParameter("expression", _("X position of the origin"), "", true)
.SetDefaultValue("0")
.AddParameter("expression", _("Y position of the origin"), "", true)
.SetDefaultValue("0")
.MarkAsAdvanced();
#endif
}
} // namespace gd

View File

@@ -20,9 +20,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
"stored on the device and erased when the game is uninstalled.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/storage");
.SetExtensionHelpPath("/all-features/storage")
.SetCategory("Device");
extension.AddInstructionOrExpressionGroupMetadata(_("Storage"))
.SetIcon("res/conditions/fichier24.png");
#if defined(GD_IDE_ONLY)
extension
.AddCondition(
"GroupExists",
@@ -30,7 +32,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
_("Check if an element (example : PlayerState/CurrentLevel) exists "
"in the stored data.\nSpaces are forbidden in element names."),
_("_PARAM1_ exists in storage _PARAM0_"),
_("Storage"),
"",
"res/conditions/fichier24.png",
"res/conditions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -46,7 +48,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
"action, but it will be slower.\nIf you use this action, do not "
"forget to unload the storage from memory."),
_("Load storage _PARAM0_ in memory"),
_("Storage"),
"",
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -58,7 +60,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
_("This action closes the structured data previously loaded "
"in memory, saving all changes made."),
_("Close structured data _PARAM0_"),
_("Storage"),
"",
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -73,7 +75,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
"element using / (example : Root/Level/Current)\nSpaces are "
"forbidden in element names."),
_("Write _PARAM2_ in _PARAM1_ of storage _PARAM0_"),
_("Storage"),
"",
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -89,7 +91,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
"the structure leading to the element using / (example : "
"Root/Level/Current)\nSpaces are forbidden in element names."),
_("Write _PARAM2_ in _PARAM1_ of storage _PARAM0_"),
_("Storage"),
"",
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -106,7 +108,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
"(example : Root/Level/Current)\nSpaces are forbidden in element "
"names."),
_("Read _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_"),
_("Storage"),
"",
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -125,7 +127,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
"names."),
_("Read _PARAM1_ from storage _PARAM0_ and store as text in "
"_PARAM3_"),
_("Storage"),
"",
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
@@ -141,7 +143,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
"element using / (example : Root/Level/Current)\nSpaces are "
"forbidden in element names."),
_("Delete _PARAM1_ from storage _PARAM0_"),
_("Storage"),
"",
"res/actions/delete24.png",
"res/actions/delete.png")
.AddParameter("string", _("Storage name"))
@@ -154,7 +156,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
_("Clear a storage"),
_("Clear the specified storage, removing all data saved in it."),
_("Delete storage _PARAM0_"),
_("Storage"),
"",
"res/actions/delete24.png",
"res/actions/delete.png")
.AddParameter("string", _("Storage name"));
@@ -164,37 +166,22 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
_("A storage exists"),
_("Test if the specified storage exists."),
_("Storage _PARAM0_ exists"),
_("Storage"),
"",
"res/conditions/fichier24.png",
"res/conditions/fichier.png")
.AddParameter("string", _("Storage name"))
.MarkAsAdvanced();
extension
.AddAction("LaunchFile",
_("Open a URL or a file"),
_("This action launches the specified file or URL, in a "
"browser (or in a new tab if the game is using the Web "
"platform and is launched inside a browser)."),
_("Open URL (or file) _PARAM0_"),
_("Files"),
"res/actions/launchFile24.png",
"res/actions/launchFile.png")
.AddParameter("string", _("URL (or filename)"))
.AddCodeOnlyParameter("currentScene", "")
.MarkAsAdvanced();
extension
.AddAction("ExecuteCmd",
_("Execute a command"),
_("This action executes the specified command."),
_("Execute _PARAM0_"),
_("Files"),
_("Network"),
"res/actions/launchFile24.png",
"res/actions/launchFile.png")
.AddParameter("string", _("Command"))
.MarkAsAdvanced();
#endif
}
} // namespace gd

View File

@@ -14,22 +14,24 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
extension
.SetExtensionInformation(
"BuiltinKeyboard",
_("Keyboard features"),
_("Keyboard"),
_("Allows your game to respond to keyboard input. Note that this "
"does not work with on-screen keyboard on touch devices: use "
"instead conditions related to touch when making a game for "
"mobile/touchscreen devices."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/keyboard");
.SetExtensionHelpPath("/all-features/keyboard")
.SetCategory("Input");
extension.AddInstructionOrExpressionGroupMetadata(_("Keyboard"))
.SetIcon("res/conditions/keyboard24.png");
#if defined(GD_IDE_ONLY)
extension
.AddCondition("KeyPressed",
_("Key pressed"),
_("Test if a key is pressed"),
_("Check if a key is pressed"),
_("_PARAM1_ key is pressed"),
_("Keyboard"),
"",
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -38,9 +40,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
extension
.AddCondition("KeyReleased",
_("Key released"),
_("Test if a key was just released"),
_("Check if a key was just released"),
_("_PARAM1_ key is released"),
_("Keyboard"),
"",
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -49,35 +51,35 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
extension
.AddCondition("KeyFromTextPressed",
_("Key pressed (text expression)"),
_("Test if a key, retrieved from the result of the "
_("Check if a key, retrieved from the result of the "
"expression, is pressed"),
_("_PARAM1_ key is pressed"),
_("Keyboard"),
"",
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Expression generating the key to test"))
.AddParameter("string", _("Expression generating the key to check"))
.MarkAsAdvanced();
extension
.AddCondition("KeyFromTextReleased",
_("Key released (text expression)"),
_("Test if a key, retrieved from the result of the "
_("Check if a key, retrieved from the result of the "
"expression, was just released"),
_("_PARAM1_ key is released"),
_("Keyboard"),
"",
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Expression generating the key to test"))
.AddParameter("string", _("Expression generating the key to check"))
.MarkAsAdvanced();
extension
.AddCondition("AnyKeyPressed",
_("Any key pressed"),
_("Test if any key is pressed"),
_("Check if any key is pressed"),
_("Any key is pressed"),
_("Keyboard"),
"",
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -85,9 +87,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
extension
.AddCondition("AnyKeyReleased",
_("Any key released"),
_("Test if any key is released"),
_("Check if any key is released"),
_("Any key is released"),
_("Keyboard"),
"",
"res/conditions/keyboard24.png",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -97,10 +99,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsKeyboardExtension(
"LastPressedKey",
_("Last pressed key"),
_("Get the name of the latest key pressed on the keyboard"),
_("Keyboard"),
"",
"res/conditions/keyboard.png")
.AddCodeOnlyParameter("currentScene", "");
#endif
}
} // namespace gd

View File

@@ -18,14 +18,63 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
"A set of mathematical functions that can be used in expressions.",
"Florian Rival",
"Open source (MIT License)");
extension.AddInstructionOrExpressionGroupMetadata(_("Mathematical tools"))
.SetIcon("res/mathfunction.png");
#if defined(GD_IDE_ONLY)
extension
.AddExpression("Random",
_("Random integer"),
_("Random integer"),
"",
"res/dice-6.svg")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomInRange",
_("Random integer in range"),
_("Random integer in range"),
"",
"res/dice-6.svg")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Minimum value"))
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomFloat",
_("Random float"),
_("Random float"),
"",
"res/dice-6.svg")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomFloatInRange",
_("Random float in range"),
_("Random float in range"),
"",
"res/dice-6.svg")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Minimum value"))
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomWithStep",
_("Random value in steps"),
_("Random value in steps"),
"",
"res/dice-6.svg")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Minimum value"))
.AddParameter("expression", _("Maximum value"))
.AddParameter("expression", _("Step"));
extension
.AddExpression("normalize",
_("Normalize a value between `min` and `max` to a value between 0 and 1."),
_("Remap a value between 0 and 1."),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Value"))
.AddParameter("expression", _("Min"))
@@ -35,7 +84,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("clamp",
_("Clamp (restrict a value to a given range)"),
_("Restrict a value to a given range"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Value"))
.AddParameter("expression", _("Min"))
@@ -45,7 +94,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("AngleDifference",
_("Difference between two angles"),
_("Difference between two angles"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("First angle"))
.AddParameter("expression", _("Second angle"));
@@ -54,7 +103,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("AngleBetweenPositions",
_("Angle between two positions"),
_("Compute the angle between two positions."),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("First point X position"))
.AddParameter("expression", _("First point Y position"))
@@ -65,7 +114,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("DistanceBetweenPositions",
_("Distance between two positions"),
_("Compute the distance between two positions."),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("First point X position"))
.AddParameter("expression", _("First point Y position"))
@@ -76,7 +125,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("mod",
_("Modulo"),
_("x mod y"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("x (as in x mod y)"))
.AddParameter("expression", _("y (as in x mod y)"));
@@ -85,7 +134,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("min",
_("Minimum of two numbers"),
_("Minimum of two numbers"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("First expression"))
.AddParameter("expression", _("Second expression"));
@@ -94,7 +143,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("max",
_("Maximum of two numbers"),
_("Maximum of two numbers"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("First expression"))
.AddParameter("expression", _("Second expression"));
@@ -103,7 +152,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("abs",
_("Absolute value"),
_("Absolute value"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -111,7 +160,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("acos",
_("Arccosine"),
_("Arccosine"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -119,7 +168,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("acosh",
_("Hyperbolic arccosine"),
_("Hyperbolic arccosine"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -127,7 +176,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("asin",
_("Arcsine"),
_("Arcsine"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -135,7 +184,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("asinh",
_("Arcsine"),
_("Arcsine"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -143,7 +192,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("atan",
_("Arctangent"),
_("Arctangent"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -151,7 +200,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("atan2",
_("2 argument arctangent"),
_("2 argument arctangent (atan2)"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Y"))
.AddParameter("expression", _("X"));
@@ -160,7 +209,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("atanh",
_("Hyperbolic arctangent"),
_("Hyperbolic arctangent"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -168,7 +217,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("cbrt",
_("Cube root"),
_("Cube root"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -176,23 +225,41 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("ceil",
_("Ceil (round up)"),
_("Round number up to an integer"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
extension
.AddExpression("ceilTo",
_("Ceil (round up) to a decimal point"),
_("Round number up to the Nth decimal place"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"))
.AddParameter("expression", _("Expression"), "", true);
extension
.AddExpression("floor",
_("Floor (round down)"),
_("Round number down to an integer"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
extension
.AddExpression("floorTo",
_("Floor (round down) to a decimal point"),
_("Round number down to the Nth decimal place"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"))
.AddParameter("expression", _("Expression"), "", true);
extension
.AddExpression("cos",
_("Cosine"),
_("Cosine of a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -200,7 +267,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("cosh",
_("Hyperbolic cosine"),
_("Hyperbolic cosine"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -208,7 +275,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("cot",
_("Cotangent"),
_("Cotangent of a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -216,7 +283,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("csc",
_("Cosecant"),
_("Cosecant of a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -224,7 +291,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("int",
_("Round"),
_("Round a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.SetHidden()
.AddParameter("expression", _("Expression"));
@@ -233,7 +300,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("rint",
_("Round"),
_("Round a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.SetHidden()
.AddParameter("expression", _("Expression"));
@@ -242,15 +309,24 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("round",
_("Round"),
_("Round a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
extension
.AddExpression("roundTo",
_("Round to a decimal point"),
_("Round a number to the Nth decimal place"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"))
.AddParameter("expression", _("Expression"), "", true);
extension
.AddExpression("exp",
_("Exponential"),
_("Exponential of a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -258,7 +334,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("log",
_("Logarithm"),
_("Logarithm"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -266,7 +342,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("ln",
_("Logarithm"),
_("Logarithm"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.SetHidden()
.AddParameter("expression", _("Expression"));
@@ -275,7 +351,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("log2",
_("Base-2 logarithm"),
_("Base 2 Logarithm"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -283,7 +359,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("log10",
_("Base-10 logarithm"),
_("Base-10 logarithm"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -291,7 +367,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("nthroot",
_("Nth root"),
_("Nth root of a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Number"))
.AddParameter("expression", _("N"));
@@ -300,7 +376,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("pow",
_("Power"),
_("Raise a number to power n"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Number"))
.AddParameter("expression", _("The exponent (n in x^n)"));
@@ -309,7 +385,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("sec",
_("Secant"),
_("Secant"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -317,7 +393,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("sign",
_("Sign of a number"),
_("Return the sign of a number (1,-1 or 0)"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -325,7 +401,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("sin",
_("Sine"),
_("Sine of a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -333,7 +409,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("sinh",
_("Hyperbolic sine"),
_("Hyperbolic sine"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -341,7 +417,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("sqrt",
_("Square root"),
_("Square root of a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -349,7 +425,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("tan",
_("Tangent"),
_("Tangent of a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -357,7 +433,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("tanh",
_("Hyperbolic tangent"),
_("Hyperbolic tangent"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -365,7 +441,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("trunc",
_("Truncation"),
_("Truncate a number"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Expression"));
@@ -373,7 +449,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
.AddExpression("lerp",
_("Lerp (Linear interpolation)"),
_("Linearly interpolate a to b by x"),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("a (in a+(b-a)*x)"))
.AddParameter("expression", _("b (in a+(b-a)*x)"))
@@ -386,7 +462,7 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
"relative to the origin (0;0). This is also known as "
"getting the cartesian coordinates of a 2D vector, using "
"its polar coordinates."),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Angle, in degrees"))
.AddParameter("expression", _("Distance"));
@@ -398,12 +474,11 @@ BuiltinExtensionsImplementer::ImplementsMathematicalToolsExtension(
"relative to the origin (0;0). This is also known as "
"getting the cartesian coordinates of a 2D vector, using "
"its polar coordinates."),
_("Mathematical tools"),
"",
"res/mathfunction.png")
.AddParameter("expression", _("Angle, in degrees"))
.AddParameter("expression", _("Distance"));
#endif
}
} // namespace gd

View File

@@ -23,9 +23,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
"separately in different events.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/mouse-touch");
.SetExtensionHelpPath("/all-features/mouse-touch")
.SetCategory("Input");
extension.AddInstructionOrExpressionGroupMetadata(_("Mouse and touch"))
.SetIcon("res/actions/mouse24.png");
#if defined(GD_IDE_ONLY)
extension
.AddCondition(
"IsMouseWheelScrollingUp",
@@ -33,7 +35,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Check if the mouse wheel is scrolling up. Use MouseWheelDelta "
"expression if you want to know the amount that was scrolled."),
_("The mouse wheel is scrolling up"),
_("Mouse and touch"),
"",
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -47,7 +49,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Check if the mouse wheel is scrolling down. Use MouseWheelDelta "
"expression if you want to know the amount that was scrolled."),
_("The mouse wheel is scrolling down"),
_("Mouse and touch"),
"",
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -65,7 +67,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
"touchscreens. If you want to have multitouch and differentiate "
"mouse movement and touches, just deactivate it with this action."),
_("Move mouse cursor when touching screen: _PARAM1_"),
_("Mouse and touch"),
"",
"res/conditions/touch24.png",
"res/conditions/touch.png")
@@ -80,7 +82,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Center cursor horizontally"),
_("Put the cursor in the middle of the screen horizontally."),
_("Center cursor horizontally"),
_("Mouse and touch"),
"",
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -92,7 +94,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Center cursor vertically"),
_("Put the cursor in the middle of the screen vertically."),
_("Center cursor vertically"),
_("Mouse and touch"),
"",
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -104,7 +106,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Hide the cursor"),
_("Hide the cursor."),
_("Hide the cursor"),
_("Mouse and touch"),
"",
"res/actions/mouse24.png",
"res/actions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -115,7 +117,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Show the cursor"),
_("Show the cursor."),
_("Show the cursor"),
_("Mouse and touch"),
"",
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -127,7 +129,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Position the cursor of the mouse"),
_("Position the cursor at the given coordinates."),
_("Position cursor at _PARAM1_;_PARAM2_"),
_("Mouse and touch"),
"",
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -141,7 +143,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Center the cursor"),
_("Center the cursor on the screen."),
_("Center the cursor"),
_("Mouse and touch"),
"",
"res/actions/mouse24.png",
"res/actions/mouse.png")
@@ -155,7 +157,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Cursor X position"),
_("the X position of the cursor or of a touch"),
_("the cursor (or touch) X position"),
_("Mouse and touch"),
"",
"res/conditions/mouse24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number")
@@ -175,7 +177,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Cursor Y position"),
_("the Y position of the cursor or of a touch"),
_("the cursor (or touch) Y position"),
_("Mouse and touch"),
"",
"res/conditions/mouse24.png")
.AddCodeOnlyParameter("currentScene", "")
.UseStandardParameters("number")
@@ -188,13 +190,24 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
extension.AddDuplicatedCondition("SourisY", "MouseY").SetHidden();
extension.AddDuplicatedExpression("SourisY", "MouseY").SetHidden();
extension
.AddCondition("IsMouseInsideCanvas",
_("Mouse cursor is inside the window"),
_("Check if the mouse cursor is inside the window."),
_("The mouse cursor is inside the window"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.MarkAsAdvanced();
extension
.AddCondition("MouseButtonPressed",
_("Mouse button pressed or touch held"),
_("Check if the specified mouse button is pressed or "
"if a touch is in contact with the screen."),
_("Touch or _PARAM1_ mouse button is down"),
_("Mouse and touch"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -210,20 +223,56 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Mouse button released"),
_("Check if the specified mouse button was released."),
_("_PARAM1_ mouse button was released"),
_("Mouse and touch"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("mouse", _("Button to check"))
.MarkAsSimple();
extension
.AddCondition(
"MouseButtonFromTextPressed",
_("Mouse button pressed or touch held (text expression)"),
_("Check if a mouse button, retrieved from the result of the "
"expression, is pressed."),
_("_PARAM1_ mouse button is pressed"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("stringWithSelector",
_("Expression generating the mouse button to check"),
"[\"Left\", \"Right\", \"Middle\"]")
.SetParameterLongDescription(
_("Possible values are Left, Right and Middle."))
.MarkAsAdvanced();
extension
.AddCondition(
"MouseButtonFromTextReleased",
_("Mouse button released (text expression)"),
_("Check if a mouse button, retrieved from the result of the "
"expression, was just released."),
_("_PARAM1_ mouse button is released"),
"",
"res/conditions/mouse24.png",
"res/conditions/mouse.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("stringWithSelector",
_("Expression generating the mouse button to check"),
"[\"Left\", \"Right\", \"Middle\"]")
.SetParameterLongDescription(
_("Possible values are Left, Right and Middle."))
.MarkAsAdvanced();
extension
.AddExpressionAndCondition("number",
"TouchX",
_("Touch X position"),
_("the X position of a specific touch"),
_("the touch #_PARAM1_ X position"),
_("Mouse and touch/Multitouch"),
_("Multitouch"),
"res/conditions/touch24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"))
@@ -239,7 +288,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
_("Touch Y position"),
_("the Y position of a specific touch"),
_("the touch #_PARAM1_ Y position"),
_("Mouse and touch/Multitouch"),
_("Multitouch"),
"res/conditions/touch24.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"))
@@ -259,10 +308,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
"next time you use it, it will be for a new touch, or it will "
"return false if no more touches have just started."),
_("A new touch has started"),
_("Mouse and touch/Multitouch"),
_("Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "");
.AddCodeOnlyParameter("currentScene", "")
.SetHidden();
extension
.AddCondition(
@@ -274,11 +324,57 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
"time you use it, it will be for a new touch, or it will return "
"false if no more touches have just ended."),
_("A touch has ended"),
_("Mouse and touch/Multitouch"),
_("Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.SetHidden();
extension
.AddCondition(
"HasAnyTouchStarted",
_("A new touch has started"),
_("Check if a touch has just started on this frame. The touch identifiers can be "
"accessed using StartedTouchId() and StartedTouchCount()."),
_("A new touch has started"),
_("Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddExpression(
"StartedTouchCount",
_("Started touch count"),
_("The number of touches that have just started on this frame. The touch identifiers can be "
"accessed using StartedTouchId()."),
_("Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddExpression(
"StartedTouchId",
_("Started touch identifier"),
_("The identifier of the touch that has just started on this frame. The touch number of touches can be "
"accessed using StartedTouchCount()."),
_("Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch index"));
extension
.AddCondition(
"HasTouchEnded",
_("A touch has ended"),
_("Check if a touch has ended."),
_("The touch with identifier _PARAM1_ has ended"),
_("Multitouch"),
"res/conditions/touch24.png",
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Touch identifier"));
extension
.AddExpression("MouseWheelDelta",
_("Mouse wheel: Displacement"),
@@ -291,19 +387,19 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsMouseExtension(
.AddExpression("LastTouchId",
_("Identifier of the last touch"),
_("Identifier of the last touch"),
_("Mouse and touch/Multitouch"),
_("Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "");
.AddCodeOnlyParameter("currentScene", "")
.SetHidden();
extension
.AddExpression("LastEndedTouchId",
_("Identifier of the last ended touch"),
_("Identifier of the last ended touch"),
_("Mouse and touch/Multitouch"),
_("Multitouch"),
"res/conditions/touch.png")
.AddCodeOnlyParameter("currentScene", "");
#endif
.AddCodeOnlyParameter("currentScene", "")
.SetHidden();
}
} // namespace gd

View File

@@ -14,14 +14,16 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
extension
.SetExtensionInformation(
"BuiltinNetwork",
_("Basic internet features"),
_("Network"),
_("Features to send web requests, communicate with external \"APIs\" "
"and other network related tasks."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/network");
.SetExtensionHelpPath("/all-features/network")
.SetCategory("Network");
extension.AddInstructionOrExpressionGroupMetadata(_("Network"))
.SetIcon("res/actions/net24.png");
#if defined(GD_IDE_ONLY)
extension
.AddAction(
"SendRequest",
@@ -31,7 +33,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
"as specified below, except if the server is configured to answer "
"to all requests (cross-domain requests).",
"Send _PARAM3_ request to _PARAM0__PARAM1_ with body: _PARAM2_",
_("Network"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", "Host, with protocol")
@@ -66,7 +68,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
"to all requests (cross-domain requests)."),
_("Send a _PARAM2_ request to _PARAM0_ with body: _PARAM1_, and "
"store the result in _PARAM4_ (or in _PARAM5_ in case of error)"),
_("Network"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("URL (API or web-page address)"))
@@ -93,20 +95,37 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
"explore the results with a *structure variable*."))
.AddParameter(
"scenevar", _("Variable where to store the error message"), "", true)
.SetParameterLongDescription(
_("Optional, only used if an error occurs. This will contain the "
"error message (if request could not be sent) or the [\"status "
"code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes), "
"if the server returns a status >= 400."))
.SetParameterLongDescription(_(
"Optional, only used if an error occurs. This will contain the "
"[\"status "
"code\"](https://en.wikipedia.org/wiki/List_of_HTTP_status_codes) "
"if the server returns a status >= 400. If the request was not sent "
"at all (e.g. no internet or CORS issues), the variable will be set "
"to "
"\"REQUEST_NOT_SENT\"."))
.MarkAsComplex();
extension
.AddAction("LaunchFile",
_("Open a URL (web page) or a file"),
_("This action launches the specified file or URL, in a "
"browser (or in a new tab if the game is using the Web "
"platform and is launched inside a browser)."),
_("Open URL _PARAM0_ in a browser (or new tab)"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("URL (or filename)"))
.AddCodeOnlyParameter("currentScene", "")
.MarkAsAdvanced();
extension
.AddAction(
"DownloadFile",
_("Download a file"),
_("Download a file from a web site"),
_("Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_"),
_("Network"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("Host (for example : http://www.website.com)"))
@@ -124,79 +143,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsNetworkExtension(
"terms of service of your game and if they player gave their "
"consent, depending on how your game/company handles this."),
_("Enable analytics metrics: _PARAM1_"),
_("Network"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("yesorno", _("Enable the metrics?"));
extension
.AddAction(
"JSONToVariableStructure",
_("Convert JSON to a scene variable"),
_("Parse a JSON object and store it into a scene variable"),
_("Parse JSON string _PARAM0_ and store it into variable _PARAM1_"),
_("Network"),
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("scenevar", _("Variable where store the JSON object"))
.MarkAsAdvanced();
extension
.AddAction("JSONToGlobalVariableStructure",
_("Convert JSON to global variable"),
_("Parse a JSON object and store it into a global variable"),
_("Parse JSON string _PARAM0_ and store it into global "
"variable _PARAM1_"),
_("Network"),
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("globalvar",
_("Global variable where store the JSON object"))
.MarkAsAdvanced();
extension
.AddAction("JSONToObjectVariableStructure",
_("Convert JSON to object variable"),
_("Parse a JSON object and store it into an object variable"),
_("Parse JSON string _PARAM0_ and store it into variable "
"_PARAM2_ of _PARAM1_"),
_("Network"),
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("objectPtr", _("Object"))
.AddParameter("objectvar",
_("Object variable where store the JSON object"))
.MarkAsAdvanced();
extension
.AddStrExpression("ToJSON",
_("Convert scene variable to JSON"),
_("Convert a scene variable to JSON"),
_("Conversion"),
"res/conditions/toujours24.png")
.AddParameter("scenevar", _("Scene variable to be stringified"));
extension
.AddStrExpression("GlobalVarToJSON",
_("Convert global variable to JSON"),
_("Convert a global variable to JSON"),
_("Conversion"),
"res/conditions/toujours24.png")
.AddParameter("globalvar", _("The global variable to be stringified"));
extension
.AddStrExpression("ObjectVarToJSON",
_("Convert object variable to JSON"),
_("Convert an object variable to JSON"),
_("Conversion"),
"res/conditions/toujours24.png")
.AddParameter("objectPtr", _("The object with the variable"))
.AddParameter("objectvar", _("The object variable to be stringified"));
#endif
}
} // namespace gd

View File

@@ -14,68 +14,19 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
extension
.SetExtensionInformation(
"BuiltinScene",
_("Scene management features"),
_("Scene"),
_("Actions and conditions to manipulate the scenes during the game."),
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("" /*TODO: Add a documentation page for this */);
#if defined(GD_IDE_ONLY)
extension
.AddExpression("Random",
_("Random integer"),
_("Random integer"),
_("Random"),
"res/actions/position.png")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomInRange",
_("Random integer in range"),
_("Random integer in range"),
_("Random"),
"res/actions/position.png")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Minimum value"))
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomFloat",
_("Random float"),
_("Random float"),
_("Random"),
"res/actions/position.png")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomFloatInRange",
_("Random float in range"),
_("Random float in range"),
_("Random"),
"res/actions/position.png")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Minimum value"))
.AddParameter("expression", _("Maximum value"));
extension
.AddExpression("RandomWithStep",
_("Random value in steps"),
_("Random value in steps"),
_("Random"),
"res/actions/position.png")
.SetHelpPath("/all-features/expressions")
.AddParameter("expression", _("Minimum value"))
.AddParameter("expression", _("Maximum value"))
.AddParameter("expression", _("Step"));
extension.AddInstructionOrExpressionGroupMetadata(_("Scene"))
.SetIcon("res/conditions/depart24.png");
extension
.AddStrExpression("CurrentSceneName",
_("Current scene name"),
_("Name of the current scene"),
_("Scene"),
"",
"res/actions/texte.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -84,7 +35,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
_("At the beginning of the scene"),
_("Is true only when scene just begins."),
_("At the beginning of the scene"),
_("Scene"),
"",
"res/conditions/depart24.png",
"res/conditions/depart.png")
.SetHelpPath("/interface/scene-editor/events")
@@ -96,7 +47,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
_("Scene just resumed"),
_("The scene has just resumed after being paused."),
_("Scene just resumed"),
_("Scene"),
"",
"res/conditions/depart24.png",
"res/conditions/depart.png")
.SetHelpPath("/interface/scene-editor/events")
@@ -108,7 +59,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
_("Change the scene"),
_("Stop this scene and start the specified one instead."),
_("Change to scene _PARAM1_"),
_("Scene"),
"",
"res/actions/replaceScene24.png",
"res/actions/replaceScene.png")
.SetHelpPath("/interface/scene-editor/events")
@@ -125,7 +76,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
"can use the \"Stop and go back to previous scene\" action "
"to go back to this scene."),
_("Pause the scene and start _PARAM1_"),
_("Scene"),
"",
"res/actions/pushScene24.png",
"res/actions/pushScene.png")
.SetHelpPath("/interface/scene-editor/events")
@@ -140,7 +91,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
_("Stop this scene and go back to the previous paused one.\nTo pause "
"a scene, use the \"Pause and start a new scene\" action."),
_("Stop the scene and go back to the previous paused one"),
_("Scene"),
"",
"res/actions/popScene24.png",
"res/actions/popScene.png")
.SetHelpPath("/interface/scene-editor/events")
@@ -152,7 +103,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
_("Quit the game"),
_("Quit the game"),
_("Quit the game"),
_("Scene"),
"",
"res/actions/quit24.png",
"res/actions/quit.png")
.SetHelpPath("/interface/scene-editor/events")
@@ -164,7 +115,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
_("Change background color"),
_("Change the background color of the scene."),
_("Set background color to _PARAM1_"),
_("Scene"),
"",
"res/actions/background24.png",
"res/actions/background.png")
.SetHelpPath("/interface/scene-editor/events")
@@ -178,42 +129,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSceneExtension(
_("mouse buttons must be taken "
"into account even\nif the window is not active."),
_("Disable input when focus is lost: _PARAM1_"),
_("Scene"),
"",
"res/actions/window24.png",
"res/actions/window.png")
.SetHelpPath("/interface/scene-editor/events")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("yesorno", _("Deactivate input when focus is lost"))
.MarkAsAdvanced();
extension
.AddCondition("Egal",
_("Compare two numbers"),
_("Compare the two numbers."),
_("_PARAM0_ _PARAM1_ _PARAM2_"),
_("Other"),
"res/conditions/egal24.png",
"res/conditions/egal.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddParameter("expression", _("First expression"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Second expression"))
.MarkAsAdvanced();
extension
.AddCondition("StrEqual",
_("Compare two strings"),
_("Compare the two strings."),
_("_PARAM0_ _PARAM1_ _PARAM2_"),
_("Other"),
"res/conditions/egal24.png",
"res/conditions/egal.png")
.SetHelpPath("/all-features/advanced-conditions")
.AddParameter("string", _("First string expression"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("string", _("Second string expression"))
.MarkAsAdvanced();
#endif
}
} // namespace gd

View File

@@ -75,11 +75,9 @@ void Direction::UnserializeFrom(const gd::SerializerElement& element) {
SetTimeBetweenFrames(
element.GetDoubleAttribute("timeBetweenFrames", 1, "tempsEntre"));
SetLoop(element.GetBoolAttribute("looping", false, "boucle"));
#if defined(GD_IDE_ONLY)
SetMetadata(element.HasAttribute("metadata") || element.HasChild("metadata")
? element.GetStringAttribute("metadata")
: "");
#endif
const gd::SerializerElement& spritesElement =
element.GetChild("sprites", 0, "Sprites");
@@ -123,7 +121,7 @@ void Direction::UnserializeFrom(const gd::SerializerElement& element) {
polygonElement.GetChild(k);
polygon.vertices.push_back(
sf::Vector2f(verticeElement.GetDoubleAttribute("x"),
gd::Vector2f(verticeElement.GetDoubleAttribute("x"),
verticeElement.GetDoubleAttribute("y")));
}
@@ -135,7 +133,6 @@ void Direction::UnserializeFrom(const gd::SerializerElement& element) {
}
};
#if defined(GD_IDE_ONLY)
void SavePoint(const Point& point, gd::SerializerElement& element) {
element.SetAttribute("name", point.GetName());
element.SetAttribute("x", point.GetX());
@@ -190,6 +187,5 @@ void Direction::SerializeTo(gd::SerializerElement& element) const {
if (!GetMetadata().empty()) element.SetAttribute("metadata", GetMetadata());
SaveSpritesDirection(sprites, element.AddChild("sprites"));
}
#endif
} // namespace gd

View File

@@ -113,7 +113,6 @@ class GD_CORE_API Direction {
*/
void MoveSprite(std::size_t oldIndex, std::size_t newIndex);
#if defined(GD_IDE_ONLY)
/**
* \brief Set the metadata (any string) associated to the Direction.
* \note Can be used by external editors to store extra information.
@@ -124,20 +123,15 @@ class GD_CORE_API Direction {
* \brief Return the (optional) metadata associated to the Direction.
*/
virtual const gd::String& GetMetadata() const { return metadata; }
#endif
void UnserializeFrom(const gd::SerializerElement& element);
#if defined(GD_IDE_ONLY)
void SerializeTo(gd::SerializerElement& element) const;
#endif
private:
bool loop; ///< true if the animation must loop.
double timeBetweenFrame; ///< The time between each sprite of the animation.
std::vector<Sprite> sprites; ///< The sprites of the direction.
#if defined(GD_IDE_ONLY)
gd::String metadata;
#endif
};
} // namespace gd

View File

@@ -4,7 +4,7 @@
* reserved. This project is released under the MIT License.
*/
#include "Polygon2d.h"
#include <SFML/System/Vector2.hpp>
#include "GDCore/Vector2.h"
#include <cmath>
#include <iostream>
@@ -28,7 +28,7 @@ void Polygon2d::Move(float x, float y) {
}
void Polygon2d::ComputeEdges() const {
sf::Vector2f v1, v2;
gd::Vector2f v1, v2;
edges.clear();
for (std::size_t i = 0; i < vertices.size(); i++) {
@@ -62,8 +62,8 @@ bool Polygon2d::IsConvex() const {
return true;
}
sf::Vector2f Polygon2d::ComputeCenter() const {
sf::Vector2f center;
gd::Vector2f Polygon2d::ComputeCenter() const {
gd::Vector2f center;
for (std::size_t i = 0; i < vertices.size(); i++) {
center.x += vertices[i].x;
@@ -77,10 +77,10 @@ sf::Vector2f Polygon2d::ComputeCenter() const {
Polygon2d Polygon2d::CreateRectangle(float width, float height) {
Polygon2d rect;
rect.vertices.push_back(sf::Vector2f(-width / 2.0f, -height / 2.0f));
rect.vertices.push_back(sf::Vector2f(+width / 2.0f, -height / 2.0f));
rect.vertices.push_back(sf::Vector2f(+width / 2.0f, +height / 2.0f));
rect.vertices.push_back(sf::Vector2f(-width / 2.0f, +height / 2.0f));
rect.vertices.push_back(gd::Vector2f(-width / 2.0f, -height / 2.0f));
rect.vertices.push_back(gd::Vector2f(+width / 2.0f, -height / 2.0f));
rect.vertices.push_back(gd::Vector2f(+width / 2.0f, +height / 2.0f));
rect.vertices.push_back(gd::Vector2f(-width / 2.0f, +height / 2.0f));
return rect;
}

View File

@@ -5,7 +5,7 @@
*/
#ifndef GDCORE_POLYGON_H
#define GDCORE_POLYGON_H
#include <SFML/System/Vector2.hpp>
#include "GDCore/Vector2.h"
#include <vector>
/**
@@ -22,19 +22,19 @@ class GD_CORE_API Polygon2d {
Polygon2d(){};
virtual ~Polygon2d(){};
std::vector<sf::Vector2f> vertices; ///< The vertices composing the polygon
mutable std::vector<sf::Vector2f>
std::vector<gd::Vector2f> vertices; ///< The vertices composing the polygon
mutable std::vector<gd::Vector2f>
edges; ///< Edges. Can be computed from vertices using ComputeEdges()
/**
* \brief Get the vertices composing the polygon.
*/
std::vector<sf::Vector2f>& GetVertices() { return vertices; }
std::vector<gd::Vector2f>& GetVertices() { return vertices; }
/**
* \brief Get the vertices composing the polygon.
*/
const std::vector<sf::Vector2f>& GetVertices() const { return vertices; }
const std::vector<gd::Vector2f>& GetVertices() const { return vertices; }
/**
* \brief Moves each vertices from the given amount.
@@ -68,7 +68,7 @@ class GD_CORE_API Polygon2d {
/**
* \brief Return the position of the center of the polygon
*/
sf::Vector2f ComputeCenter() const;
gd::Vector2f ComputeCenter() const;
/** \name Tools
* Tool functions

View File

@@ -4,7 +4,6 @@
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Extensions/Builtin/SpriteExtension/Sprite.h"
#include <SFML/Graphics/Sprite.hpp>
#include <iostream>
#include "GDCore/Extensions/Builtin/SpriteExtension/Polygon2d.h"

View File

@@ -6,7 +6,6 @@
#ifndef SPRITE_H
#define SPRITE_H
#include <SFML/Graphics/Sprite.hpp>
#include <memory>
#include "GDCore/Extensions/Builtin/SpriteExtension/Point.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Polygon2d.h"

View File

@@ -23,13 +23,15 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
"Open source (MIT License)")
.SetExtensionHelpPath("/objects/sprite");
gd::ObjectMetadata& obj = extension.AddObject<SpriteObject>(
"Sprite",
_("Sprite"),
_("Animated object which can be used for most elements of a game"),
"CppPlatform/Extensions/spriteicon.png");
gd::ObjectMetadata& obj =
extension
.AddObject<SpriteObject>("Sprite",
_("Sprite"),
_("Animated object which can be used for "
"most elements of a game"),
"CppPlatform/Extensions/spriteicon.png")
.SetCategoryFullName(_("General"));
#if defined(GD_IDE_ONLY)
obj.AddAction("Opacity",
_("Change sprite opacity"),
_("Change the opacity of a Sprite. 0 is fully transparent, 255 "
@@ -79,7 +81,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
_("Direction"),
"res/actions/direction24.png",
"res/actions/direction.png")
.SetHidden() // Hide as 8 direction is not supported officially in the
// interface.
.AddParameter("object", _("Object"), "Sprite")
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
@@ -196,6 +199,18 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
obj.AddCondition("Width",
_("Width"),
_("Compare the width of a Sprite object."),
_("the width"),
_("Size"),
"res/conditions/scaleWidth24.png",
"res/conditions/scaleWidth.png")
.AddParameter("object", _("Object"), "Sprite")
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
obj.AddAction("ChangeHeight",
_("Height"),
_("Change the height of a Sprite object."),
@@ -208,6 +223,31 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.UseStandardOperatorParameters("number")
.MarkAsAdvanced();
obj.AddCondition("Height",
_("Height"),
_("Compare the height of a Sprite object."),
_("the height"),
_("Size"),
"res/conditions/scaleHeight24.png",
"res/conditions/scaleHeight.png")
.AddParameter("object", _("Object"), "Sprite")
.UseStandardRelationalOperatorParameters("number")
.MarkAsAdvanced();
obj.AddAction("SetSize",
_("Size"),
_("Change the size of an object."),
_("Change the size of _PARAM0_: set to _PARAM1_x_PARAM2_"),
_("Size"),
"res/actions/scale24.png",
"res/actions/scale.png")
.AddParameter("object", _("Object"))
.AddParameter("expression", _("Width"))
.AddParameter("expression", _("Height"))
.MarkAsAdvanced();
obj.AddCondition(
"Animation",
_("Current animation"),
@@ -243,7 +283,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
_("Direction"),
"res/conditions/direction24.png",
"res/conditions/direction.png")
.SetHidden() // Hide as 8 direction is not supported officially in the
// interface.
.AddParameter("object", _("Object"), "Sprite")
.UseStandardRelationalOperatorParameters("number");
@@ -362,7 +403,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
obj.AddAction("FlipX",
_("Flip the object horizontally"),
_("Flip the object horizontally"),
_("Flip horizontally _PARAM0_ : _PARAM1_"),
_("Flip horizontally _PARAM0_: _PARAM1_"),
_("Effects"),
"res/actions/flipX24.png",
"res/actions/flipX.png")
@@ -374,7 +415,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
obj.AddAction("FlipY",
_("Flip the object vertically"),
_("Flip the object vertically"),
_("Flip vertically _PARAM0_ : _PARAM1_"),
_("Flip vertically _PARAM0_: _PARAM1_"),
_("Effects"),
"res/actions/flipY24.png",
"res/actions/flipY.png")
@@ -465,6 +506,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
_("Direction of the object"),
_("Direction"),
"res/actions/direction.png")
.SetHidden() // Hide as 8 direction is not supported officially in the
// interface.
.AddParameter("object", _("Object"), "Sprite");
obj.AddExpression("Anim",
@@ -536,7 +579,6 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsSpriteExtension(
.AddParameter("objectList", _("Object 1"), "Sprite")
.AddParameter("objectList", _("Object 2"), "Sprite")
.AddCodeOnlyParameter("conditionInverted", "");
#endif
}
} // namespace gd

View File

@@ -4,25 +4,23 @@
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Extensions/Builtin/SpriteExtension/SpriteObject.h"
#include <algorithm>
#include "GDCore/CommonTools.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Animation.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Direction.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Sprite.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/SpriteObject.h"
#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
#include "GDCore/Project/InitialInstance.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/PropertyDescriptor.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Tools/Localization.h"
#if defined(GD_IDE_ONLY)
#include <SFML/Graphics.hpp>
#include "GDCore/Project/PropertyDescriptor.h"
#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
#endif
namespace gd {
Animation SpriteObject::badAnimation;
@@ -81,7 +79,6 @@ void SpriteObject::DoUnserializeFrom(gd::Project& project,
}
}
#if defined(GD_IDE_ONLY)
void SpriteObject::DoSerializeTo(gd::SerializerElement& element) const {
element.SetAttribute("updateIfNotVisible", updateIfNotVisible);
@@ -106,7 +103,8 @@ void SpriteObject::DoSerializeTo(gd::SerializerElement& element) const {
}
}
std::map<gd::String, gd::PropertyDescriptor> SpriteObject::GetProperties() const {
std::map<gd::String, gd::PropertyDescriptor> SpriteObject::GetProperties()
const {
std::map<gd::String, gd::PropertyDescriptor> properties;
properties[_("Animate even if hidden or far from the screen")]
.SetValue(updateIfNotVisible ? "true" : "false")
@@ -138,26 +136,33 @@ void SpriteObject::ExposeResources(gd::ArbitraryResourceWorker& worker) {
}
std::map<gd::String, gd::PropertyDescriptor>
SpriteObject::GetInitialInstanceProperties(const gd::InitialInstance& position,
gd::Project& project,
gd::Layout& scene) {
SpriteObject::GetInitialInstanceProperties(
const gd::InitialInstance& initialInstance,
gd::Project& project,
gd::Layout& scene) {
std::map<gd::String, gd::PropertyDescriptor> properties;
properties[_("Animation")] = gd::String::From(position.GetRawDoubleProperty("animation"));
properties["animation"] =
gd::PropertyDescriptor(
gd::String::From(initialInstance.GetRawDoubleProperty("animation")))
.SetLabel(_("Animation"))
.SetType("number");
return properties;
}
bool SpriteObject::UpdateInitialInstanceProperty(gd::InitialInstance& position,
const gd::String& name,
const gd::String& value,
gd::Project& project,
gd::Layout& scene) {
if (name == _("Animation"))
position.SetRawDoubleProperty("animation", value.To<int>());
bool SpriteObject::UpdateInitialInstanceProperty(
gd::InitialInstance& initialInstance,
const gd::String& name,
const gd::String& value,
gd::Project& project,
gd::Layout& scene) {
if (name == "animation") {
initialInstance.SetRawDoubleProperty(
"animation", std::max(0, value.empty() ? 0 : value.To<int>()));
}
return true;
}
#endif
const Animation& SpriteObject::GetAnimation(std::size_t nb) const {
if (nb >= animations.size()) return badAnimation;

View File

@@ -44,7 +44,6 @@ class GD_CORE_API SpriteObject : public gd::Object {
return gd::make_unique<SpriteObject>(*this);
}
#if defined(GD_IDE_ONLY)
void ExposeResources(gd::ArbitraryResourceWorker& worker) override;
std::map<gd::String, gd::PropertyDescriptor> GetProperties() const override;
@@ -60,7 +59,6 @@ class GD_CORE_API SpriteObject : public gd::Object {
const gd::String& value,
gd::Project& project,
gd::Layout& scene) override;
#endif
/** \name Animations
* Methods related to animations management
@@ -118,14 +116,24 @@ class GD_CORE_API SpriteObject : public gd::Object {
* animation of the object.
*/
const std::vector<Animation>& GetAllAnimations() const { return animations; }
/**
* \brief Set if the object animation should be played even if the object is hidden
* or far from the camera.
*/
void SetUpdateIfNotVisible(bool updateIfNotVisible_) { updateIfNotVisible = updateIfNotVisible_; }
/**
* \brief Check if the object animation should be played even if the object is hidden
* or far from the camera (false by default).
*/
bool GetUpdateIfNotVisible() const { return updateIfNotVisible; }
///@}
private:
void DoUnserializeFrom(gd::Project& project,
const gd::SerializerElement& element) override;
#if defined(GD_IDE_ONLY)
void DoSerializeTo(gd::SerializerElement& element) const override;
#endif
mutable std::vector<Animation> animations;
bool updateIfNotVisible; ///< If set to true, ask the game engine to play

View File

@@ -20,19 +20,20 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("" /*TODO: Add a documentation page for this */);
extension.AddInstructionOrExpressionGroupMetadata(_("Text manipulation"))
.SetIcon("res/actions/text24.png");
#if defined(GD_IDE_ONLY)
extension.AddStrExpression("NewLine",
_("Insert a new line"),
_("Insert a new line"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png");
extension
.AddStrExpression("FromCodePoint",
_("Get character from code point"),
_("Get character from code point"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("expression", _("Code point"));
@@ -41,7 +42,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
.AddStrExpression("ToUpperCase",
_("Uppercase a text"),
_("Uppercase a text"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"));
@@ -50,7 +51,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
.AddStrExpression("ToLowerCase",
_("Lowercase a text"),
_("Lowercase a text"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"));
@@ -59,7 +60,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
.AddStrExpression("SubStr",
_("Get a portion of a text"),
_("Get a portion of a text"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
@@ -72,7 +73,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
.AddStrExpression("StrAt",
_("Get a character from a text"),
_("Get a character from a text"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
@@ -84,7 +85,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
.AddStrExpression("StrRepeat",
_("Repeat a text"),
_("Repeat a text"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text to repeat"))
@@ -94,7 +95,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
.AddExpression("StrLength",
_("Length of a text"),
_("Length of a text"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"));
@@ -104,7 +105,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
_("Search in a text"),
_("Search in a text (return the position of the result or "
"-1 if not found)"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
@@ -115,7 +116,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
"Search in a text from the end",
"Search in a text from the end (return the position of "
"the result or -1 if not found)",
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
@@ -129,7 +130,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
_("Search the last occurence in a string (return the position of "
"the result, from the beginning of the string, or -1 if not "
"found)"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
@@ -140,7 +141,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
_("Search in a text, starting from a position"),
_("Search in a text, starting from a position (return the "
"position of the result or -1 if not found)"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
@@ -155,7 +156,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
"Search in a text from the end, starting from a position",
"Search in a text from the end, starting from a position (return "
"the position of the result or -1 if not found)",
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
@@ -173,7 +174,7 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
"(return "
" the position of the result, from the beginning of the string, or "
"-1 if not found)"),
_("Manipulation of text"),
"",
"res/conditions/toujours24.png")
.AddParameter("string", _("Text"))
@@ -182,7 +183,6 @@ BuiltinExtensionsImplementer::ImplementsStringInstructionsExtension(
_("Position of the last character in the string to be "
"considered in the search"));
#endif
}
} // namespace gd

View File

@@ -14,34 +14,56 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
extension
.SetExtensionInformation(
"BuiltinTime",
_("Time"),
_("Timers and time"),
"Actions and conditions to run timers, get the current time or "
"modify the time scale (speed at which the game is running - useful "
"for slow motion effects).",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/timers");
#if defined(GD_IDE_ONLY)
.SetExtensionHelpPath("/all-features/timers-and-time");
extension.AddInstructionOrExpressionGroupMetadata(
_("Timers and time")
)
.SetIcon("res/conditions/timer24.png");
// Deprecated and replaced by CompareTimer
extension
.AddCondition("Timer",
_("Value of a scene timer"),
_("Test the elapsed time of a scene timer."),
_("The timer _PARAM2_ is greater than _PARAM1_ seconds"),
_("Timers and time"),
"",
"res/conditions/timer24.png",
"res/conditions/timer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Time in seconds"))
.AddParameter("string", _("Timer's name"));
.AddParameter("string", _("Timer's name"))
.SetHidden();
extension
.AddCondition("CompareTimer",
_("Value of a scene timer"),
_("Compare the elapsed time of a scene timer. This "
"condition doesn't start the timer."),
_("The timer _PARAM1_ _PARAM2_ _PARAM3_ seconds"),
"",
"res/conditions/timer24.png",
"res/conditions/timer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Timer's name"))
.AddParameter("relationalOperator", _("Sign of the test"), "time")
.AddParameter("expression", _("Time in seconds"))
.SetManipulatedType("number");
extension
.AddCondition("TimeScale",
_("Time scale"),
_("Test the time scale."),
_("the time scale"),
_("Timers and time"),
_("Compare the time scale of the scene."),
_("the time scale of the scene"),
"",
"res/conditions/time24.png",
"res/conditions/time.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -53,7 +75,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
_("Scene timer paused"),
_("Test if the specified scene timer is paused."),
_("The timer _PARAM1_ is paused"),
_("Timers and time"),
"",
"res/conditions/timerPaused24.png",
"res/conditions/timerPaused.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -66,8 +89,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
_("Start (or reset) a scene timer"),
_("Reset the specified scene timer, if the timer doesn't exist "
"it's created and started."),
_("Reset the timer _PARAM1_"),
_("Timers and time"),
_("Start (or reset) the timer _PARAM1_"),
"",
"res/actions/timer24.png",
"res/actions/timer.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -78,7 +102,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
_("Pause a scene timer"),
_("Pause a scene timer."),
_("Pause timer _PARAM1_"),
_("Timers and time"),
"",
"res/actions/pauseTimer24.png",
"res/actions/pauseTimer.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -90,7 +115,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
_("Unpause a scene timer"),
_("Unpause a scene timer."),
_("Unpause timer _PARAM1_"),
_("Timers and time"),
"",
"res/actions/unPauseTimer24.png",
"res/actions/unPauseTimer.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -102,7 +128,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
_("Delete a scene timer"),
_("Delete a scene timer from memory."),
_("Delete timer _PARAM1_ from memory"),
_("Timers and time"),
"",
"res/actions/timer24.png",
"res/actions/timer.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -112,20 +139,33 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
extension
.AddAction("ChangeTimeScale",
_("Change time scale"),
_("Change the time scale of the game."),
_("Set time scale to _PARAM1_"),
_("Timers and time"),
_("Change the time scale of the scene."),
_("Set the time scale of the scene to _PARAM1_"),
"",
"res/actions/time24.png",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression",
_("Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)"));
extension
.AddAction("Wait",
_("Wait X seconds (experimental)"),
_("Waits a number of seconds before running "
"the next actions (and sub-events)."),
_("Wait _PARAM0_ seconds"),
"",
"res/timer.svg",
"res/timer.svg")
.AddParameter("expression", "Time to wait in seconds")
.SetHelpPath("/all-features/timers-and-time/wait-action")
.SetAsync();
extension
.AddExpression("TimeDelta",
_("Time elapsed since the last frame"),
_("Time elapsed since the last frame rendered on screen"),
_("Time"),
"",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -133,7 +173,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
.AddExpression("TempsFrame",
_("Time elapsed since the last frame"),
_("Time elapsed since the last frame rendered on screen"),
_("Time"),
"",
"res/actions/time.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "");
@@ -142,7 +182,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
.AddExpression("ElapsedTime",
_("Time elapsed since the last frame"),
_("Time elapsed since the last frame rendered on screen"),
_("Time"),
"",
"res/actions/time.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "");
@@ -151,7 +191,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
.AddExpression("TimerElapsedTime",
_("Scene timer value"),
_("Value of a scene timer"),
_("Time"),
"",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Timer's name"));
@@ -160,7 +200,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
.AddExpression("TimeFromStart",
_("Time elapsed since the beginning of the scene"),
_("Time elapsed since the beginning of the scene"),
_("Time"),
"",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -168,7 +208,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
.AddExpression("TempsDebut",
_("Time elapsed since the beginning of the scene"),
_("Time elapsed since the beginning of the scene"),
_("Time"),
"",
"res/actions/time.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "");
@@ -176,25 +216,16 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
extension
.AddExpression("TimeScale",
_("Time scale"),
_("Time scale"),
_("Time"),
_("Returns the time scale of the scene."),
"",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "");
extension
.AddExpression("TimeScale",
_("Time scale"),
_("Time scale"),
_("Time"),
"res/actions/time.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "");
extension
.AddExpression("Time",
_("Current time"),
_("Current time"),
_("Time"),
"",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter(
@@ -205,8 +236,6 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
"timestamp\""),
"[\"hour\", \"min\", \"sec\", \"mon\", \"year\", \"wday\", \"mday\", "
"\"yday\", \"timestamp\"]");
#endif
}
} // namespace gd

View File

@@ -14,7 +14,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension
.SetExtensionInformation(
"BuiltinVariables",
_("Variable features"),
_("Variables"),
"Actions, conditions and expressions to handle variables, from "
"simple variables like the player score, the number of remaining "
"lives to complex variables containing arbitrary data like an "
@@ -22,14 +22,15 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/variables");
extension.AddInstructionOrExpressionGroupMetadata(_("Variables"))
.SetIcon("res/conditions/var24.png");
#if defined(GD_IDE_ONLY)
extension
.AddCondition("VarScene",
_("Value of a scene variable"),
_("Compare the value of a scene variable."),
_("the scene variable _PARAM0_"),
_("Variables"),
_("Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -40,7 +41,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Text of a scene variable"),
_("Compare the text of a scene variable."),
_("the text of scene variable _PARAM0_"),
_("Variables"),
_("Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -52,7 +53,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Boolean value of a scene variable"),
_("Compare the boolean value of a scene variable."),
_("The boolean value of scene variable _PARAM0_ is _PARAM1_"),
_("Variables"),
_("Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -65,7 +66,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Child existence"),
_("Check if the specified child of the scene variable exists."),
_("Child _PARAM1_ of scene variable _PARAM0_ exists"),
_("Variables/Collections/Structures"),
_("Scene variables/Collections/Structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -78,7 +79,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Check if the specified child of the global "
"variable exists."),
_("Child _PARAM1_ of global variable _PARAM0_ exists"),
_("Variables/Global variables/Collections/Structures"),
_("Global variables/Collections/Structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -90,7 +91,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
"Test if a scene variable is defined",
"Test if the scene variable exists.",
"Scene variable _PARAM0_ is defined",
_("Variables"),
_("Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -102,7 +103,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Value of a global variable"),
_("Compare the value of a global variable."),
_("the global variable _PARAM0_"),
_("Variables/Global variables"),
_("Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -114,7 +115,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Text of a global variable"),
_("Compare the text of a global variable."),
_("the text of the global variable _PARAM0_"),
_("Variables/Global variables"),
_("Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -127,7 +128,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Boolean value of a global variable"),
_("Compare the boolean value of a global variable."),
_("The boolean value of global variable _PARAM0_ is _PARAM1_"),
_("Variables/Global variables"),
_("Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -139,7 +140,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
"Test if a global variable is defined",
"Test if a global variable exists",
"Global variable _PARAM0_ is defined",
_("Variables/Global variables"),
_("Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -152,7 +153,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Value of a scene variable"),
_("Change the value of a scene variable."),
_("the scene variable _PARAM0_"),
_("Variables"),
_("Scene variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -163,7 +164,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("String of a scene variable"),
_("Modify the text of a scene variable."),
_("the text of scene variable _PARAM0_"),
_("Variables"),
_("Scene variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -175,7 +176,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Boolean value of a scene variable"),
_("Modify the boolean value of a scene variable."),
_("Set the boolean value of scene variable _PARAM0_ to _PARAM1_"),
_("Variables"),
_("Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -188,7 +189,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("If it was true, it will become false, and if it was "
"false it will become true."),
_("Toggle the boolean value of scene variable _PARAM0_"),
_("Variables"),
_("Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"));
@@ -198,7 +199,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Value of a global variable"),
_("Change the value of a global variable"),
_("the global variable _PARAM0_"),
_("Variables/Global variables"),
_("Global variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -210,7 +211,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("String of a global variable"),
_("Modify the text of a global variable."),
_("the text of global variable _PARAM0_"),
_("Variables/Global variables"),
_("Global variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -223,7 +224,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Boolean value of a global variable"),
_("Modify the boolean value of a global variable."),
_("Set the boolean value of global variable _PARAM0_ to _PARAM1_"),
_("Variables/Global variables"),
_("Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -236,7 +237,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("If it was true, it will become false, and if it was "
"false it will become true."),
_("Toggle the boolean value of global variable _PARAM0_"),
_("Variables/Global variables"),
_("Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"));
@@ -246,7 +247,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Remove a child"),
_("Remove a child from a scene variable."),
_("Remove child _PARAM1_ from scene variable _PARAM0_"),
_("Variables/Collections/Structures"),
_("Scene variables/Collections/Structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -258,7 +259,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Remove a child"),
_("Remove a child from a global variable."),
_("Remove child _PARAM1_ from global variable _PARAM0_"),
_("Variables/Global variables/Collections/Structures"),
_("Global variables/Collections/Structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -270,7 +271,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Clear scene variable"),
_("Remove all the children from the scene variable."),
_("Clear children from scene variable _PARAM0_"),
_("Variables/Collections"),
_("Scene variables/Collections"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -281,7 +282,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Clear global variable"),
_("Remove all the children from the global variable."),
_("Clear children from global variable _PARAM0_"),
_("Variables/Global variables/Collections"),
_("Global variables/Collections"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -292,7 +293,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Append variable to a scene array"),
_("Appends a variable at the end of a scene array variable."),
_("Append variable _PARAM1_ to array variable _PARAM0_"),
_("Variables/Collections/Arrays"),
_("Scene variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
@@ -305,7 +306,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Append a string to a scene array"),
_("Appends a string at the end of a scene array variable."),
_("Append string _PARAM1_ to array variable _PARAM0_"),
_("Variables/Collections/Arrays"),
_("Scene variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
@@ -317,7 +318,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Append a number to a scene array"),
_("Appends a number at the end of a scene array variable."),
_("Append number _PARAM1_ to array variable _PARAM0_"),
_("Variables/Collections/Arrays"),
_("Scene variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
@@ -329,7 +330,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Append a boolean to a scene array"),
_("Appends a boolean at the end of a scene array variable."),
_("Append boolean _PARAM1_ to array variable _PARAM0_"),
_("Variables/Collections/Arrays"),
_("Scene variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
@@ -342,7 +343,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Remove variable from a scene array (by index)"),
_("Removes a variable at the specified index of a scene array variable."),
_("Remove variable at index _PARAM1_ from scene array variable _PARAM0_"),
_("Variables/Collections/Arrays"),
_("Scene variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
@@ -354,7 +355,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Append variable to a global array"),
_("Appends a variable at the end of a global array variable."),
_("Append variable _PARAM1_ to array variable _PARAM0_"),
_("Variables/Global variables/Collections/Arrays"),
_("Global variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
@@ -368,7 +369,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Remove variable from a global array (by index)"),
_("Removes a variable at the specified index of a global array variable."),
_("Remove variable at index _PARAM1_ from global array variable _PARAM0_"),
_("Variables/Global variables/Collections/Arrays"),
_("Global variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
@@ -380,7 +381,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Append a string to a global array"),
_("Appends a string at the end of a global array variable."),
_("Append string _PARAM1_ to array variable _PARAM0_"),
_("Variables/Global variables/Collections/Arrays"),
_("Global variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
@@ -392,7 +393,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Append a number to a global array"),
_("Appends a number at the end of a global array variable."),
_("Append number _PARAM1_ to array variable _PARAM0_"),
_("Variables/Global variables/Collections/Arrays"),
_("Global variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
@@ -404,7 +405,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Append a boolean to a global array"),
_("Appends a boolean at the end of a global array variable."),
_("Append boolean _PARAM1_ to array variable _PARAM0_"),
_("Variables/Global variables/Collections/Arrays"),
_("Global variables/Collections/Arrays"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
@@ -415,7 +416,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.AddExpression("GlobalVariableChildCount",
_("Number of children of a global variable"),
_("Number of children of a global variable"),
_("Variables"),
_("Global variables"),
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"));
@@ -423,7 +424,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.AddExpression("VariableChildCount",
_("Number of children of a scene variable"),
_("Number of children of a scene variable"),
_("Variables"),
_("Scene variables"),
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"));
@@ -431,7 +432,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.AddExpression("Variable",
_("Value of a scene variable"),
_("Value of a scene variable"),
_("Variables"),
_("Scene variables"),
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"));
@@ -439,7 +440,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.AddStrExpression("VariableString",
_("Text of a scene variable"),
_("Text of a scene variable"),
_("Variables"),
_("Scene variables"),
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"));
@@ -447,7 +448,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.AddExpression("GlobalVariable",
_("Value of a global variable"),
_("Value of a global variable"),
_("Variables"),
_("Global variables"),
"res/actions/var.png")
.AddParameter("globalvar", _("Name of the global variable"));
@@ -455,10 +456,9 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.AddStrExpression("GlobalVariableString",
_("Text of a global variable"),
_("Text of a global variable"),
_("Variables"),
_("Global variables"),
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"));
#endif
}
} // namespace gd

View File

@@ -14,22 +14,25 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
extension
.SetExtensionInformation(
"BuiltinWindow",
_("Window features"),
_("Game window and resolution"),
"Provides actions and conditions to manipulate the game window. "
"Depending on the platform on which the game is running, not all of "
"these features can be applied.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/window");
extension
.AddInstructionOrExpressionGroupMetadata(
_("Game window and resolution"))
.SetIcon("res/actions/window24.png");
#if defined(GD_IDE_ONLY)
extension
.AddAction(
"SetFullScreen",
_("De/activate fullscreen"),
_("This action activates or deactivates fullscreen."),
_("Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)"),
_("Game's window and resolution"),
"",
"res/actions/fullscreen24.png",
"res/actions/fullscreen.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -45,7 +48,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
_("Fullscreen activated?"),
_("Check if the game is currently in fullscreen."),
_("The game is in fullscreen"),
_("Game's window and resolution"),
"",
"res/actions/fullscreen24.png",
"res/actions/fullscreen.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -57,7 +60,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
"game frame and the window borders."),
_("Set margins of game window to "
"_PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_"),
_("Game's window and resolution"),
"",
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -73,7 +76,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
"the game area size. This won't change the size of the "
"window in which the game is running."),
_("Set game resolution to _PARAM1_x_PARAM2_"),
_("Game's window and resolution"),
"",
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -90,7 +93,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
"window size. Game resolution can still be updated."),
_("Set game window size to _PARAM1_x_PARAM2_ (also update game "
"resolution: _PARAM3_)"),
_("Game's window and resolution"),
"",
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -107,7 +110,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
"only works on Windows, macOS and Linux (not when the game "
"is executed in a web-browser or on iOS/Android)."),
_("Center the game window"),
_("Game's window and resolution"),
"",
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -119,7 +122,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
"should be changed to fit the game window - or if the game "
"resolution should not be updated automatically."),
_("Set game resolution resize mode to _PARAM1_"),
_("Game's window and resolution"),
"",
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -140,7 +143,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
"be the case if the game resolution resize mode is "
"configured to adapt the width or the height of the game."),
_("Automatically adapt the game resolution: _PARAM1_"),
_("Game's window and resolution"),
"",
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -153,7 +156,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
_("Change the window's icon"),
_("This action changes the icon of the game's window."),
_("Use _PARAM1_ as the icon for the game's window."),
_("Game's window and resolution"),
"",
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -164,7 +167,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
_("Change the window's title"),
_("This action changes the title of the game's window."),
_("Change window title to _PARAM1_"),
_("Game's window and resolution"),
"",
"res/actions/window24.png",
"res/actions/window.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -175,7 +178,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
"SceneWindowWidth",
_("Width of the scene window"),
_("Width of the scene window (or scene canvas for HTML5 games)"),
_("Screen"),
"",
"res/window.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -184,7 +187,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
"SceneWindowHeight",
_("Height of the scene window"),
_("Height of the scene window (or scene canvas for HTML5 games)"),
_("Screen"),
"",
"res/window.png")
.AddCodeOnlyParameter("currentScene", "");
@@ -192,30 +195,29 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
"ScreenWidth",
_("Width of the screen/page"),
_("Width of the screen (or the page for HTML5 games in browser)"),
_("Screen"),
"",
"res/display16.png");
extension.AddExpression(
"ScreenHeight",
_("Height of the screen/page"),
_("Height of the screen (or the page for HTML5 games in browser)"),
_("Screen"),
"",
"res/display16.png");
extension.AddExpression("ColorDepth",
_("Color depth"),
_("Color depth"),
_("Screen"),
"",
"res/display16.png");
extension
.AddStrExpression("WindowTitle",
_("Window's title"),
_("Window's title"),
_("Screen"),
"",
"res/window.png")
.AddCodeOnlyParameter("currentScene", "");
#endif
}
} // namespace gd

View File

@@ -234,6 +234,40 @@ BehaviorMetadata::AddExpressionAndConditionAndAction(
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon) {
if (type != "number" && type != "string" && type != "boolean") {
gd::LogError(
"Unrecognised type passed to AddExpressionAndConditionAndAction: " +
type + ". Verify this type is valid and supported.");
}
gd::String conditionDescriptionTemplate =
type == "boolean" ? _("Check if <subject>.") : _("Compare <subject>.");
auto& condition =
AddScopedCondition(name,
fullname,
conditionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
gd::String actionDescriptionTemplate = type == "boolean"
? _("Set (or unset) if <subject>.")
: _("Change <subject>.");
auto& action = AddScopedAction(
"Set" + name,
fullname,
actionDescriptionTemplate.FindAndReplace("<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
if (type == "boolean") {
return MultipleInstructionMetadata::WithConditionAndAction(condition, action);
}
gd::String expressionDescriptionTemplate = _("Return <subject>.");
auto& expression =
type == "number"
@@ -250,27 +284,6 @@ BehaviorMetadata::AddExpressionAndConditionAndAction(
group,
icon);
gd::String conditionDescriptionTemplate = _("Compare <subject>.");
auto& condition =
AddScopedCondition(name,
fullname,
conditionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
gd::String actionDescriptionTemplate = _("Change <subject>.");
auto& action = AddScopedAction(
"Set" + name,
fullname,
actionDescriptionTemplate.FindAndReplace("<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
return MultipleInstructionMetadata::WithExpressionAndConditionAndAction(
expression, condition, action);
}

View File

@@ -250,6 +250,27 @@ class GD_CORE_API BehaviorMetadata {
return sharedDatasInstance.get();
}
/**
* \brief Return a reference to a map containing the names of the actions
* (as keys) and the metadata associated with (as values).
*/
std::map<gd::String, gd::InstructionMetadata>& GetAllActions() { return actionsInfos; };
/**
* \see gd::PlatformExtension::GetAllActions
*/
std::map<gd::String, gd::InstructionMetadata>& GetAllConditions() { return conditionsInfos; };
/**
* \see gd::PlatformExtension::GetAllActions
*/
std::map<gd::String, gd::ExpressionMetadata>& GetAllExpressions() { return expressionsInfos; };
/**
* \see gd::PlatformExtension::GetAllActions
*/
std::map<gd::String, gd::ExpressionMetadata>& GetAllStrExpressions() { return strExpressionsInfos; };
#if defined(GD_IDE_ONLY)
std::map<gd::String, gd::InstructionMetadata> conditionsInfos;
std::map<gd::String, gd::InstructionMetadata> actionsInfos;

View File

@@ -8,6 +8,7 @@
#include <functional>
#include <map>
#include <memory>
#include <algorithm>
#include "GDCore/Project/PropertyDescriptor.h"
#include "GDCore/String.h"

View File

@@ -34,7 +34,7 @@ ExpressionMetadata& ExpressionMetadata::SetHidden() {
gd::ExpressionMetadata& ExpressionMetadata::AddParameter(
const gd::String& type,
const gd::String& description,
const gd::String& optionalObjectType,
const gd::String& supplementaryInformation,
bool parameterIsOptional) {
gd::ParameterMetadata info;
info.type = type;
@@ -46,15 +46,15 @@ gd::ExpressionMetadata& ExpressionMetadata::AddParameter(
// parameter is an object/behavior type...
(gd::ParameterMetadata::IsObject(type) ||
gd::ParameterMetadata::IsBehavior(type))
? (optionalObjectType.empty()
? (supplementaryInformation.empty()
? ""
: extensionNamespace +
optionalObjectType //... so prefix it with the extension
supplementaryInformation //... so prefix it with the extension
// namespace.
)
: optionalObjectType; // Otherwise don't change anything
: supplementaryInformation; // Otherwise don't change anything
// TODO: Assert against optionalObjectType === "emsc" (when running with
// TODO: Assert against supplementaryInformation === "emsc" (when running with
// Emscripten), and warn about a missing argument when calling addParameter.
parameters.push_back(info);
@@ -72,4 +72,11 @@ gd::ExpressionMetadata& ExpressionMetadata::AddCodeOnlyParameter(
return *this;
}
gd::ExpressionMetadata& ExpressionMetadata::SetRequiresBaseObjectCapability(
const gd::String& capability) {
requiredBaseObjectCapability = capability;
return *this;
}
} // namespace gd

View File

@@ -190,7 +190,7 @@ class GD_CORE_API ExpressionMetadata {
gd::ExpressionMetadata& AddParameter(
const gd::String& type,
const gd::String& description,
const gd::String& optionalObjectType = "",
const gd::String& supplementaryInformation = "",
bool parameterIsOptional = false);
/**
@@ -222,6 +222,23 @@ class GD_CORE_API ExpressionMetadata {
return *this;
};
/**
* \brief Mark this (object) expression as requiring the specified capability,
* offered by the base object.
* This is useful for some objects that don't support this capability, so that
* the editor can hide the expression as it does not apply to them.
*/
ExpressionMetadata& SetRequiresBaseObjectCapability(
const gd::String& capability);
/**
* \brief Get the required specified capability for this (object) expression,
* or an empty string if there is nothing specific required.
*/
const gd::String& GetRequiredBaseObjectCapability() const {
return requiredBaseObjectCapability;
};
/**
* \brief Set the function that should be called when generating the source
* code from events.
@@ -273,6 +290,7 @@ class GD_CORE_API ExpressionMetadata {
gd::String smallIconFilename;
gd::String extensionNamespace;
bool isPrivate;
gd::String requiredBaseObjectCapability;
};
} // namespace gd

View File

@@ -10,6 +10,7 @@
#include "GDCore/CommonTools.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Tools/Localization.h"
#include "GDCore/Tools/Log.h"
#include "ParameterMetadata.h"
namespace gd {
@@ -21,6 +22,7 @@ InstructionMetadata::InstructionMetadata()
canHaveSubInstructions(false),
hidden(true),
usageComplexity(5),
isAsync(false),
isPrivate(false),
isObjectInstruction(false),
isBehaviorInstruction(false) {}
@@ -44,6 +46,7 @@ InstructionMetadata::InstructionMetadata(const gd::String& extensionNamespace_,
extensionNamespace(extensionNamespace_),
hidden(false),
usageComplexity(5),
isAsync(false),
isPrivate(false),
isObjectInstruction(false),
isBehaviorInstruction(false) {}
@@ -51,7 +54,7 @@ InstructionMetadata::InstructionMetadata(const gd::String& extensionNamespace_,
InstructionMetadata& InstructionMetadata::AddParameter(
const gd::String& type,
const gd::String& description,
const gd::String& optionalObjectType,
const gd::String& supplementaryInformation,
bool parameterIsOptional) {
ParameterMetadata info;
info.type = type;
@@ -63,15 +66,16 @@ InstructionMetadata& InstructionMetadata::AddParameter(
// parameter is an object/behavior type...
(gd::ParameterMetadata::IsObject(type) ||
gd::ParameterMetadata::IsBehavior(type))
? (optionalObjectType.empty()
? (supplementaryInformation.empty()
? ""
: extensionNamespace +
optionalObjectType //... so prefix it with the extension
// namespace.
supplementaryInformation //... so prefix it with the
// extension
// namespace.
)
: optionalObjectType; // Otherwise don't change anything
: supplementaryInformation; // Otherwise don't change anything
// TODO: Assert against optionalObjectType === "emsc" (when running with
// TODO: Assert against supplementaryInformation === "emsc" (when running with
// Emscripten), and warn about a missing argument when calling addParameter.
parameters.push_back(info);
@@ -93,32 +97,55 @@ InstructionMetadata& InstructionMetadata::UseStandardOperatorParameters(
const gd::String& type) {
SetManipulatedType(type);
AddParameter("operator", _("Modification's sign"));
AddParameter(type == "number" ? "expression" : type, _("Value"));
size_t operatorParamIndex = parameters.size() - 2;
size_t valueParamIndex = parameters.size() - 1;
if (type == "boolean") {
AddParameter("yesorno", _("New value"));
size_t valueParamIndex = parameters.size() - 1;
if (isObjectInstruction || isBehaviorInstruction) {
gd::String templateSentence =
_("Change <subject> of _PARAM0_: <operator> <value>");
if (isObjectInstruction || isBehaviorInstruction) {
gd::String templateSentence = _("Set _PARAM0_ as <subject>: <value>");
sentence =
templateSentence.FindAndReplace("<subject>", sentence)
.FindAndReplace(
"<operator>",
"_PARAM" + gd::String::From(operatorParamIndex) + "_")
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
sentence =
templateSentence
.FindAndReplace("<subject>", sentence)
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
} else {
gd::String templateSentence = _("Change <subject>: <value>");
sentence =
templateSentence
.FindAndReplace("<subject>", sentence)
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
}
} else {
gd::String templateSentence = _("Change <subject>: <operator> <value>");
AddParameter("operator", _("Modification's sign"), type);
AddParameter(type == "number" ? "expression" : type, _("Value"));
sentence =
templateSentence.FindAndReplace("<subject>", sentence)
.FindAndReplace(
"<operator>",
"_PARAM" + gd::String::From(operatorParamIndex) + "_")
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
size_t operatorParamIndex = parameters.size() - 2;
size_t valueParamIndex = parameters.size() - 1;
if (isObjectInstruction || isBehaviorInstruction) {
gd::String templateSentence = _("Change <subject> of _PARAM0_: <operator> <value>");
sentence =
templateSentence.FindAndReplace("<subject>", sentence)
.FindAndReplace(
"<operator>",
"_PARAM" + gd::String::From(operatorParamIndex) + "_")
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
} else {
gd::String templateSentence = _("Change <subject>: <operator> <value>");
sentence =
templateSentence.FindAndReplace("<subject>", sentence)
.FindAndReplace(
"<operator>",
"_PARAM" + gd::String::From(operatorParamIndex) + "_")
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
}
}
return *this;
@@ -129,34 +156,62 @@ InstructionMetadata::UseStandardRelationalOperatorParameters(
const gd::String& type) {
SetManipulatedType(type);
AddParameter("relationalOperator", _("Sign of the test"));
AddParameter(type == "number" ? "expression" : type, _("Value to compare"));
size_t operatorParamIndex = parameters.size() - 2;
size_t valueParamIndex = parameters.size() - 1;
if (type == "boolean") {
if (isObjectInstruction || isBehaviorInstruction) {
gd::String templateSentence = _("_PARAM0_ is <subject>");
if (isObjectInstruction || isBehaviorInstruction) {
gd::String templateSentence = _("<subject> of _PARAM0_ <operator> <value>");
sentence =
templateSentence
.FindAndReplace("<subject>", sentence);
} else {
gd::String templateSentence = _("<subject>");
sentence =
templateSentence.FindAndReplace("<subject>", sentence)
.FindAndReplace(
"<operator>",
"_PARAM" + gd::String::From(operatorParamIndex) + "_")
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
sentence =
templateSentence.FindAndReplace("<subject>", sentence);
}
} else {
gd::String templateSentence = _("<subject> <operator> <value>");
AddParameter("relationalOperator", _("Sign of the test"), type);
AddParameter(type == "number" ? "expression" : type, _("Value to compare"));
size_t operatorParamIndex = parameters.size() - 2;
size_t valueParamIndex = parameters.size() - 1;
sentence =
templateSentence.FindAndReplace("<subject>", sentence)
.FindAndReplace(
"<operator>",
"_PARAM" + gd::String::From(operatorParamIndex) + "_")
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
if (isObjectInstruction || isBehaviorInstruction) {
gd::String templateSentence = _("<subject> of _PARAM0_ <operator> <value>");
sentence =
templateSentence.FindAndReplace("<subject>", sentence)
.FindAndReplace(
"<operator>",
"_PARAM" + gd::String::From(operatorParamIndex) + "_")
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
} else {
gd::String templateSentence = _("<subject> <operator> <value>");
sentence =
templateSentence.FindAndReplace("<subject>", sentence)
.FindAndReplace(
"<operator>",
"_PARAM" + gd::String::From(operatorParamIndex) + "_")
.FindAndReplace("<value>",
"_PARAM" + gd::String::From(valueParamIndex) + "_");
}
}
return *this;
}
InstructionMetadata& InstructionMetadata::SetRequiresBaseObjectCapability(
const gd::String& capability) {
if (!IsObjectInstruction() && !IsBehaviorInstruction()) {
gd::LogError("Tried to add capability \"" + capability +
"\" to instruction named \"" + fullname +
"\", which is not an object or behavior instruction.");
return *this;
}
requiredBaseObjectCapability = capability;
return *this;
}
} // namespace gd

View File

@@ -6,10 +6,10 @@
#ifndef INSTRUCTIONMETADATA_H
#define INSTRUCTIONMETADATA_H
#if defined(GD_IDE_ONLY)
#include <functional>
#include <map>
#include <memory>
#include <algorithm>
#include "GDCore/Events/Instruction.h"
#include "GDCore/String.h"
@@ -99,6 +99,23 @@ class GD_CORE_API InstructionMetadata {
return *this;
}
/**
* Check if the instruction is asynchronous - it will be running in the
* background, executing the instructions following it before the frame after
* it resolved.
*/
bool IsAsync() const { return isAsync; }
/**
* Set that the instruction is asynchronous - it will be running in the
* background, executing the instructions following it before the frame after
* it resolved.
*/
InstructionMetadata &SetAsync() {
isAsync = true;
return *this;
}
/**
* Notify that the instruction can have sub instructions.
*/
@@ -137,17 +154,21 @@ class GD_CORE_API InstructionMetadata {
* will also determine the type of the argument used when calling the function
* in the generated code.
* \param description Description for parameter
* \param optionalObjectType If type is "object", this parameter will describe
* which objects are allowed. If it is empty, all objects are allowed.
* \param parameterIsOptional true if the parameter must be optional, false
* otherwise.
* \param supplementaryInformation Additional information that can be used for
* rendering or logic. For example:
* - If type is "object", this argument will describe which objects are
* allowed. If this argument is empty, all objects are allowed.
* - If type is "operator", this argument will be used to display only
* pertinent operators. \param parameterIsOptional true if the parameter must
* be optional, false otherwise.
*
* \see EventsCodeGenerator::GenerateParametersCodes
*/
InstructionMetadata &AddParameter(const gd::String &type,
const gd::String &label,
const gd::String &optionalObjectType = "",
bool parameterIsOptional = false);
InstructionMetadata &AddParameter(
const gd::String &type,
const gd::String &label,
const gd::String &supplementaryInformation = "",
bool parameterIsOptional = false);
/**
* \brief Add a parameter not displayed in editor.
@@ -195,8 +216,7 @@ class GD_CORE_API InstructionMetadata {
* \see AddParameter
*/
InstructionMetadata &SetParameterExtraInfo(const gd::String &extraInfo) {
if (!parameters.empty())
parameters.back().SetExtraInfo(extraInfo);
if (!parameters.empty()) parameters.back().SetExtraInfo(extraInfo);
return *this;
};
@@ -234,16 +254,29 @@ class GD_CORE_API InstructionMetadata {
/**
* \brief Check if the instruction is an object instruction.
*/
bool IsObjectInstruction() const {
return isObjectInstruction;
}
bool IsObjectInstruction() const { return isObjectInstruction; }
/**
* \brief Check if the instruction is a behavior instruction.
*/
bool IsBehaviorInstruction() const {
return isBehaviorInstruction;
}
bool IsBehaviorInstruction() const { return isBehaviorInstruction; }
/**
* \brief Mark this (object) instruction as requiring the specified
* capability, offered by the base object. This is useful for some objects
* that don't support this capability, so that the editor can hide the
* instruction as it does not apply to them.
*/
InstructionMetadata &SetRequiresBaseObjectCapability(
const gd::String &capability);
/**
* \brief Get the required specified capability for this (object) instruction,
* or an empty string if there is nothing specific required.
*/
const gd::String &GetRequiredBaseObjectCapability() const {
return requiredBaseObjectCapability;
};
/**
* \brief Consider that the instruction is easy for a user to understand.
@@ -319,7 +352,7 @@ class GD_CORE_API InstructionMetadata {
* "CppPlatform/Extensions/text.png");
*
* .AddParameter("object", _("Object"), "Text", false)
* .AddParameter("operator", _("Modification operator"))
* .AddParameter("operator", _("Modification operator"), "string")
* .AddParameter("string", _("String"))
* .SetFunctionName("SetString").SetManipulatedType("string").SetGetter("GetString").SetIncludeFile("MyExtension/TextObject.h");
*
@@ -446,11 +479,12 @@ class GD_CORE_API InstructionMetadata {
int usageComplexity; ///< Evaluate the instruction from 0 (simple&easy to
///< use) to 10 (complex to understand)
bool isPrivate;
bool isAsync;
bool isObjectInstruction;
bool isBehaviorInstruction;
gd::String requiredBaseObjectCapability;
};
} // namespace gd
#endif
#endif // INSTRUCTIONMETADATA_H

View File

@@ -0,0 +1,31 @@
/*
* GDevelop Core
* Copyright 2008-2022 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include "GDCore/String.h"
namespace gd {
/**
* \brief Contains information about how to display a group of instructions
* to the user.
*/
class GD_CORE_API InstructionOrExpressionGroupMetadata {
public:
InstructionOrExpressionGroupMetadata(){};
/**
* \brief Sets the icon shown to users.
*/
InstructionOrExpressionGroupMetadata& SetIcon(const gd::String& icon_) {
icon = icon_;
return *this;
};
const gd::String& GetIcon() const { return icon; };
private:
gd::String icon;
};
} // namespace gd

View File

@@ -31,6 +31,11 @@ class GD_CORE_API MultipleInstructionMetadata {
gd::InstructionMetadata &action) {
return MultipleInstructionMetadata(expression, condition, action);
}
static MultipleInstructionMetadata WithConditionAndAction(
gd::InstructionMetadata &condition,
gd::InstructionMetadata &action) {
return MultipleInstructionMetadata(condition, action);
}
/**
* \see gd::InstructionMetadata::AddParameter
@@ -38,19 +43,17 @@ class GD_CORE_API MultipleInstructionMetadata {
MultipleInstructionMetadata &AddParameter(
const gd::String &type,
const gd::String &label,
const gd::String &optionalObjectType = "",
const gd::String &supplementaryInformation = "",
bool parameterIsOptional = false) {
#if defined(GD_IDE_ONLY)
if (expression)
expression->AddParameter(
type, label, optionalObjectType, parameterIsOptional);
type, label, supplementaryInformation, parameterIsOptional);
if (condition)
condition->AddParameter(
type, label, optionalObjectType, parameterIsOptional);
type, label, supplementaryInformation, parameterIsOptional);
if (action)
action->AddParameter(
type, label, optionalObjectType, parameterIsOptional);
#endif
type, label, supplementaryInformation, parameterIsOptional);
return *this;
}
@@ -59,13 +62,11 @@ class GD_CORE_API MultipleInstructionMetadata {
*/
MultipleInstructionMetadata &AddCodeOnlyParameter(
const gd::String &type, const gd::String &supplementaryInformation) {
#if defined(GD_IDE_ONLY)
if (expression)
expression->AddCodeOnlyParameter(type, supplementaryInformation);
if (condition)
condition->AddCodeOnlyParameter(type, supplementaryInformation);
if (action) action->AddCodeOnlyParameter(type, supplementaryInformation);
#endif
return *this;
}
@@ -73,11 +74,9 @@ class GD_CORE_API MultipleInstructionMetadata {
* \see gd::InstructionMetadata::SetDefaultValue
*/
MultipleInstructionMetadata &SetDefaultValue(const gd::String &defaultValue) {
#if defined(GD_IDE_ONLY)
if (expression) expression->SetDefaultValue(defaultValue);
if (condition) condition->SetDefaultValue(defaultValue);
if (action) action->SetDefaultValue(defaultValue);
#endif
return *this;
};
@@ -86,11 +85,9 @@ class GD_CORE_API MultipleInstructionMetadata {
*/
MultipleInstructionMetadata &SetParameterLongDescription(
const gd::String &longDescription) {
#if defined(GD_IDE_ONLY)
if (expression) expression->SetParameterLongDescription(longDescription);
if (condition) condition->SetParameterLongDescription(longDescription);
if (action) action->SetParameterLongDescription(longDescription);
#endif
return *this;
};
@@ -98,63 +95,62 @@ class GD_CORE_API MultipleInstructionMetadata {
* \see gd::InstructionMetadata::SetHidden
*/
MultipleInstructionMetadata &SetHidden() {
#if defined(GD_IDE_ONLY)
if (expression) expression->SetHidden();
if (condition) condition->SetHidden();
if (action) action->SetHidden();
#endif
return *this;
};
/**
* \see gd::InstructionMetadata::SetRequiresBaseObjectCapability
*/
MultipleInstructionMetadata &SetRequiresBaseObjectCapability(
const gd::String &capability) {
if (expression) expression->SetRequiresBaseObjectCapability(capability);
if (condition) condition->SetRequiresBaseObjectCapability(capability);
if (action) action->SetRequiresBaseObjectCapability(capability);
return *this;
}
/**
* \see gd::InstructionMetadata::UseStandardOperatorParameters
* \see gd::InstructionMetadata::UseStandardRelationalOperatorParameters
*/
MultipleInstructionMetadata &UseStandardParameters(const gd::String &type) {
#if defined(GD_IDE_ONLY)
if (condition) condition->UseStandardRelationalOperatorParameters(type);
if (action) action->UseStandardOperatorParameters(type);
#endif
return *this;
}
MultipleInstructionMetadata &SetFunctionName(const gd::String &functionName) {
#if defined(GD_IDE_ONLY)
if (expression) expression->SetFunctionName(functionName);
if (condition) condition->SetFunctionName(functionName);
if (action) action->GetCodeExtraInformation().SetFunctionName(functionName);
#endif
return *this;
}
MultipleInstructionMetadata &SetGetter(const gd::String &getter) {
#if defined(GD_IDE_ONLY)
if (expression) expression->SetFunctionName(getter);
if (condition) condition->SetFunctionName(getter);
if (action) action->GetCodeExtraInformation().SetGetter(getter);
#endif
return *this;
}
MultipleInstructionMetadata &SetIncludeFile(const gd::String &includeFile) {
#if defined(GD_IDE_ONLY)
if (expression)
expression->GetCodeExtraInformation().SetIncludeFile(includeFile);
if (condition)
condition->GetCodeExtraInformation().SetIncludeFile(includeFile);
if (action) action->GetCodeExtraInformation().SetIncludeFile(includeFile);
#endif
return *this;
}
MultipleInstructionMetadata &AddIncludeFile(const gd::String &includeFile) {
#if defined(GD_IDE_ONLY)
if (expression)
expression->GetCodeExtraInformation().AddIncludeFile(includeFile);
if (condition)
condition->GetCodeExtraInformation().AddIncludeFile(includeFile);
if (action) action->GetCodeExtraInformation().AddIncludeFile(includeFile);
#endif
return *this;
}
@@ -162,10 +158,8 @@ class GD_CORE_API MultipleInstructionMetadata {
* \see gd::InstructionMetadata::MarkAsSimple
*/
MultipleInstructionMetadata &MarkAsSimple() {
#if defined(GD_IDE_ONLY)
if (condition) condition->MarkAsSimple();
if (action) action->MarkAsSimple();
#endif
return *this;
}
@@ -173,10 +167,8 @@ class GD_CORE_API MultipleInstructionMetadata {
* \see gd::InstructionMetadata::MarkAsAdvanced
*/
MultipleInstructionMetadata &MarkAsAdvanced() {
#if defined(GD_IDE_ONLY)
if (condition) condition->MarkAsAdvanced();
if (action) action->MarkAsAdvanced();
#endif
return *this;
}
@@ -184,10 +176,8 @@ class GD_CORE_API MultipleInstructionMetadata {
* \see gd::InstructionMetadata::MarkAsComplex
*/
MultipleInstructionMetadata &MarkAsComplex() {
#if defined(GD_IDE_ONLY)
if (condition) condition->MarkAsComplex();
if (action) action->MarkAsComplex();
#endif
return *this;
}
@@ -205,6 +195,9 @@ class GD_CORE_API MultipleInstructionMetadata {
gd::InstructionMetadata &condition_,
gd::InstructionMetadata &action_)
: expression(&expression_), condition(&condition_), action(&action_){};
MultipleInstructionMetadata(gd::InstructionMetadata &condition_,
gd::InstructionMetadata &action_)
: expression(nullptr), condition(&condition_), action(&action_){};
gd::ExpressionMetadata *expression;
gd::InstructionMetadata *condition;

View File

@@ -261,23 +261,14 @@ ObjectMetadata::AddExpressionAndConditionAndAction(
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon) {
gd::String expressionDescriptionTemplate = _("Return <subject>.");
auto& expression =
type == "number"
? AddExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon)
: AddStrExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon);
if (type != "number" && type != "string" && type != "boolean") {
gd::LogError(
"Unrecognised type passed to AddExpressionAndConditionAndAction: " +
type + ". Verify this type is valid and supported.");
}
gd::String conditionDescriptionTemplate = _("Compare <subject>.");
gd::String conditionDescriptionTemplate =
type == "boolean" ? _("Check if <subject>.") : _("Compare <subject>.");
auto& condition =
AddScopedCondition(name,
fullname,
@@ -288,7 +279,9 @@ ObjectMetadata::AddExpressionAndConditionAndAction(
icon,
icon);
gd::String actionDescriptionTemplate = _("Change <subject>.");
gd::String actionDescriptionTemplate = type == "boolean"
? _("Set (or unset) if <subject>.")
: _("Change <subject>.");
auto& action = AddScopedAction(
"Set" + name,
fullname,
@@ -298,10 +291,63 @@ ObjectMetadata::AddExpressionAndConditionAndAction(
icon,
icon);
if (type == "boolean") {
return MultipleInstructionMetadata::WithConditionAndAction(condition, action);
}
gd::String expressionDescriptionTemplate = _("Return <subject>.");
auto& expression =
type == "number"
? AddExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon)
: AddStrExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon);
return MultipleInstructionMetadata::WithExpressionAndConditionAndAction(
expression, condition, action);
}
gd::InstructionMetadata& ObjectMetadata::AddDuplicatedAction(
const gd::String& newActionName, const gd::String& copiedActionName) {
gd::String newNameWithNamespace = extensionNamespace + newActionName;
gd::String copiedNameWithNamespace = extensionNamespace + copiedActionName;
auto copiedAction = actionsInfos.find(copiedNameWithNamespace);
if (copiedAction == actionsInfos.end()) {
gd::LogWarning("Could not find an action with name " +
copiedNameWithNamespace + " to copy.");
} else {
actionsInfos[newNameWithNamespace] = copiedAction->second;
}
return actionsInfos[newNameWithNamespace];
}
gd::InstructionMetadata& ObjectMetadata::AddDuplicatedCondition(
const gd::String& newConditionName, const gd::String& copiedConditionName) {
gd::String newNameWithNamespace = extensionNamespace + newConditionName;
gd::String copiedNameWithNamespace = extensionNamespace + copiedConditionName;
auto copiedCondition = conditionsInfos.find(copiedNameWithNamespace);
if (copiedCondition == conditionsInfos.end()) {
gd::LogWarning("Could not find a condition with name " +
copiedNameWithNamespace + " to copy.");
} else {
conditionsInfos[newNameWithNamespace] = copiedCondition->second;
}
return conditionsInfos[newNameWithNamespace];
}
ObjectMetadata& ObjectMetadata::SetFullName(const gd::String& fullname_) {
#if defined(GD_IDE_ONLY)
fullname = fullname_;

View File

@@ -7,6 +7,7 @@
#define OBJECTMETADATA_H
#include <functional>
#include <map>
#include <set>
#include <memory>
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
@@ -153,6 +154,25 @@ class GD_CORE_API ObjectMetadata {
const gd::String& group,
const gd::String& icon);
/**
* \brief Create a new action which is the duplicate of the specified one.
*
* Useful for handling a deprecated action that is just a "copy" of the new
* one.
*/
gd::InstructionMetadata& AddDuplicatedAction(
const gd::String& newActionName, const gd::String& copiedActionName);
/**
* \brief Create a new condition which is the duplicate of the specified one.
*
* Useful for handling a deprecated condition that is just a "copy" of the new
* one.
*/
gd::InstructionMetadata& AddDuplicatedCondition(
const gd::String& newConditionName,
const gd::String& copiedConditionName);
/**
* \brief Set the name shown to the user.
*/
@@ -181,13 +201,48 @@ class GD_CORE_API ObjectMetadata {
return *this;
}
/**
* \brief Set the (user friendly) name of the group this object must
* be categorised in.
*/
ObjectMetadata& SetCategoryFullName(const gd::String& categoryFullName_) {
categoryFullName = categoryFullName_;
return *this;
}
/**
* \brief The "capabilities" that are offered by the base object that are
* *not* supported by this object, and should be hidden in the editor
* inferface.
*/
const std::set<gd::String>& GetUnsupportedBaseObjectCapabilities() const {
return unsupportedBaseObjectCapabilities;
}
/**
* \brief Add a "capability" that is offered by the base object that is *not*
* supported by this object, and should be hidden in the editor inferface.
*/
ObjectMetadata& AddUnsupportedBaseObjectCapability(
const gd::String& capability) {
unsupportedBaseObjectCapabilities.insert(capability);
return *this;
}
/**
* \brief Check if a "capability" that is offered by the base object is *not*
* supported by this object, and should be hidden in the editor inferface.
*/
bool IsUnsupportedBaseObjectCapability(const gd::String& capability) const {
return unsupportedBaseObjectCapabilities.find(capability) != unsupportedBaseObjectCapabilities.end();
}
const gd::String& GetName() const { return name; }
#if defined(GD_IDE_ONLY)
const gd::String& GetFullName() const { return fullname; }
const gd::String& GetCategoryFullName() const { return categoryFullName; }
const gd::String& GetHelpUrl() const { return helpUrl; }
const gd::String& GetDescription() const { return description; }
const gd::String& GetIconFilename() const { return iconFilename; }
#endif
/**
* \brief Set the URL pointing to the help page about this object
@@ -208,7 +263,27 @@ class GD_CORE_API ObjectMetadata {
*/
ObjectMetadata& AddIncludeFile(const gd::String& includeFile);
#if defined(GD_IDE_ONLY)
/**
* \brief Return a reference to a map containing the names of the actions
* (as keys) and the metadata associated with (as values).
*/
std::map<gd::String, gd::InstructionMetadata>& GetAllActions() { return actionsInfos; };
/**
* \see gd::PlatformExtension::GetAllActions
*/
std::map<gd::String, gd::InstructionMetadata>& GetAllConditions() { return conditionsInfos; };
/**
* \see gd::PlatformExtension::GetAllActions
*/
std::map<gd::String, gd::ExpressionMetadata>& GetAllExpressions() { return expressionsInfos; };
/**
* \see gd::PlatformExtension::GetAllActions
*/
std::map<gd::String, gd::ExpressionMetadata>& GetAllStrExpressions() { return strExpressionsInfos; };
std::map<gd::String, gd::InstructionMetadata> conditionsInfos;
std::map<gd::String, gd::InstructionMetadata> actionsInfos;
std::map<gd::String, gd::ExpressionMetadata> expressionsInfos;
@@ -216,19 +291,19 @@ class GD_CORE_API ObjectMetadata {
std::vector<gd::String> includeFiles;
gd::String className;
#endif
CreateFunPtr createFunPtr;
private:
gd::String extensionNamespace;
gd::String name;
gd::String helpPath;
#if defined(GD_IDE_ONLY)
gd::String helpUrl; ///< Deprecated. Use helpPath instead.
gd::String fullname;
gd::String description;
gd::String iconFilename;
#endif
gd::String categoryFullName;
std::set<gd::String> unsupportedBaseObjectCapabilities;
std::shared_ptr<gd::Object>
blueprintObject; ///< The "blueprint" object to be copied when a new
///< object is asked. Can be null in case a creation

View File

@@ -9,6 +9,7 @@
#if defined(GD_IDE_ONLY)
#include <map>
#include <memory>
#include "GDCore/String.h"
namespace gd {
class Project;
@@ -151,15 +152,16 @@ class GD_CORE_API ParameterMetadata {
}
/**
* \brief Return true if the type of the parameter is "object", "objectPtr" or
* "objectList".
* \brief Return true if the type of the parameter is representing one object
* (or more, i.e: an object group).
*
* \see gd::ParameterMetadata::GetType
*/
static bool IsObject(const gd::String &parameterType) {
return parameterType == "object" || parameterType == "objectPtr" ||
parameterType == "objectList" ||
parameterType == "objectListWithoutPicking";
parameterType == "objectListOrEmptyIfJustDeclared" ||
parameterType == "objectListOrEmptyWithoutPicking";
}
/**
@@ -189,8 +191,15 @@ class GD_CORE_API ParameterMetadata {
parameterType == "joyaxis" ||
parameterType == "stringWithSelector" ||
parameterType == "sceneName" ||
parameterType == "layerEffectName" ||
parameterType == "layerEffectParameterName" ||
parameterType == "objectEffectName" ||
parameterType == "objectEffectParameterName" ||
parameterType == "objectPointName" ||
parameterType == "objectAnimationName";
parameterType == "objectAnimationName" ||
parameterType == "functionParameterName" ||
parameterType == "externalLayoutName" ||
parameterType == "leaderboardId";
} else if (type == "variable") {
return parameterType == "objectvar" || parameterType == "globalvar" ||
parameterType == "scenevar";

View File

@@ -4,6 +4,7 @@
* reserved. This project is released under the MIT License.
*/
#include "Platform.h"
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/Project/Object.h"
#include "GDCore/String.h"
@@ -14,16 +15,21 @@ using namespace std;
namespace gd {
Platform::Platform(): enableExtensionLoadingLogs(false) {}
InstructionOrExpressionGroupMetadata
Platform::badInstructionOrExpressionGroupMetadata;
Platform::Platform() : enableExtensionLoadingLogs(false) {}
Platform::~Platform() {}
bool Platform::AddExtension(std::shared_ptr<gd::PlatformExtension> extension) {
if (!extension) return false;
if (enableExtensionLoadingLogs) std::cout << "Loading " << extension->GetName() << "...";
if (enableExtensionLoadingLogs)
std::cout << "Loading " << extension->GetName() << "...";
if (IsExtensionLoaded(extension->GetName())) {
if (enableExtensionLoadingLogs) std::cout << " (replacing existing extension)";
if (enableExtensionLoadingLogs)
std::cout << " (replacing existing extension)";
RemoveExtension(extension->GetName());
}
if (enableExtensionLoadingLogs) std::cout << std::endl;
@@ -38,6 +44,11 @@ bool Platform::AddExtension(std::shared_ptr<gd::PlatformExtension> extension) {
extension->GetObjectCreationFunctionPtr(objectsTypes[i]);
}
for (const auto& it :
extension->GetAllInstructionOrExpressionGroupMetadata()) {
instructionOrExpressionGroupMetadata[it.first] = it.second;
}
return true;
}

View File

@@ -9,8 +9,9 @@
#include <map>
#include <memory>
#include <vector>
#include "GDCore/String.h"
#include "GDCore/Extensions/Metadata/InstructionOrExpressionGroupMetadata.h"
#include "GDCore/String.h"
namespace gd {
class InstructionsMetadataHolder;
class Project;
@@ -52,7 +53,6 @@ class GD_CORE_API Platform {
*/
virtual gd::String GetFullName() const { return "Unnamed platform"; }
#if defined(GD_IDE_ONLY)
/**
* \brief Must return a text describing the platform in a few words.
*/
@@ -67,7 +67,6 @@ class GD_CORE_API Platform {
* \brief Must return a filename to a 32*32 image file for the platform.
*/
virtual gd::String GetIcon() const { return ""; }
#endif
/** \name Extensions management
* Member functions used to manage the extensions
@@ -123,6 +122,19 @@ class GD_CORE_API Platform {
* anymore.
*/
virtual void RemoveExtension(const gd::String& name);
/**
* \brief Get the metadata (icon, etc...) of a group used for instructions or
* expressions.
*/
const InstructionOrExpressionGroupMetadata& GetInstructionOrExpressionGroupMetadata(
const gd::String& name) const {
auto it = instructionOrExpressionGroupMetadata.find(name);
if (it == instructionOrExpressionGroupMetadata.end())
return badInstructionOrExpressionGroupMetadata;
return it->second;
}
///@}
/** \name Factory method
@@ -137,7 +149,6 @@ class GD_CORE_API Platform {
std::unique_ptr<gd::Object> CreateObject(gd::String type,
const gd::String& name) const;
#if defined(GD_IDE_ONLY)
/**
* \brief Create an event of given type
*/
@@ -149,28 +160,18 @@ class GD_CORE_API Platform {
* \brief Activate or disable the logs on the standard output when
* loading an extension.
*/
void EnableExtensionLoadingLogs(bool enable) { enableExtensionLoadingLogs = enable; };
/**
* \brief Called when the IDE is about to shut down: Take this opportunity for
* erasing for example any temporary file.
* @deprecated This should be removed.
*/
virtual void OnIDEClosed(){};
/**
* \brief Called when the IDE is initialized and ready to be used.
* @deprecated This should be removed.
*/
virtual void OnIDEInitialized(){};
#endif
void EnableExtensionLoadingLogs(bool enable) {
enableExtensionLoadingLogs = enable;
};
private:
std::vector<std::shared_ptr<PlatformExtension>>
extensionsLoaded; ///< Extensions of the platform
std::map<gd::String, CreateFunPtr>
creationFunctionTable; ///< Creation functions for objects
std::map<gd::String, InstructionOrExpressionGroupMetadata>
instructionOrExpressionGroupMetadata;
static InstructionOrExpressionGroupMetadata badInstructionOrExpressionGroupMetadata;
bool enableExtensionLoadingLogs;
};

View File

@@ -165,6 +165,40 @@ PlatformExtension::AddExpressionAndConditionAndAction(
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon) {
if (type != "number" && type != "string" && type != "boolean") {
gd::LogError(
"Unrecognised type passed to AddExpressionAndConditionAndAction: " +
type + ". Verify this type is valid and supported.");
}
gd::String conditionDescriptionTemplate =
type == "boolean" ? _("Check if <subject>.") : _("Compare <subject>.");
auto& condition = AddCondition(name,
fullname,
conditionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
gd::String actionDescriptionTemplate = type == "boolean"
? _("Set (or unset) if <subject>.")
: _("Change <subject>.");
auto& action = AddAction(
"Set" + name,
fullname,
actionDescriptionTemplate.FindAndReplace("<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
if (type == "boolean") {
return MultipleInstructionMetadata::WithConditionAndAction(condition,
action);
}
gd::String expressionDescriptionTemplate = _("Return <subject>.");
auto& expression =
type == "number"
@@ -175,32 +209,11 @@ PlatformExtension::AddExpressionAndConditionAndAction(
group,
icon)
: AddStrExpression(name,
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon);
gd::String conditionDescriptionTemplate = _("Compare <subject>.");
auto& condition = AddCondition(name,
fullname,
conditionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
// TODO: update the checks
gd::String actionDescriptionTemplate = _("Change <subject>.");
auto& action = AddAction(
"Set" + name,
fullname,
actionDescriptionTemplate.FindAndReplace("<subject>", descriptionSubject),
sentenceName,
group,
icon,
icon);
fullname,
expressionDescriptionTemplate.FindAndReplace(
"<subject>", descriptionSubject),
group,
icon);
return MultipleInstructionMetadata::WithExpressionAndConditionAndAction(
expression, condition, action);
@@ -372,9 +385,13 @@ gd::InstructionMetadata& PlatformExtension::AddDuplicatedAction(
}
gd::InstructionMetadata& PlatformExtension::AddDuplicatedCondition(
const gd::String& newConditionName, const gd::String& copiedConditionName) {
gd::String newNameWithNamespace = GetNameSpace() + newConditionName;
gd::String copiedNameWithNamespace = GetNameSpace() + copiedConditionName;
const gd::String& newConditionName,
const gd::String& copiedConditionName,
gd::DuplicatedInstructionOptions options) {
gd::String newNameWithNamespace =
(options.unscoped ? "" : GetNameSpace()) + newConditionName;
gd::String copiedNameWithNamespace =
(options.unscoped ? "" : GetNameSpace()) + copiedConditionName;
auto copiedCondition = conditionsInfos.find(copiedNameWithNamespace);
if (copiedCondition == conditionsInfos.end()) {
@@ -512,7 +529,8 @@ PlatformExtension::GetAllStrExpressionsForBehavior(gd::String autoType) {
return badExpressionsMetadata;
}
gd::BaseEventSPtr PlatformExtension::CreateEvent(const gd::String& eventType) const {
gd::BaseEventSPtr PlatformExtension::CreateEvent(
const gd::String& eventType) const {
if (eventsInfos.find(eventType) != eventsInfos.end()) {
if (eventsInfos.find(eventType)->second.instance ==
std::shared_ptr<BaseEvent>()) {
@@ -754,7 +772,8 @@ void PlatformExtension::StripUnimplementedInstructionsAndExpressions() {
}
#endif
PlatformExtension::PlatformExtension() : deprecated(false) {}
PlatformExtension::PlatformExtension()
: deprecated(false), category(_("General")) {}
PlatformExtension::~PlatformExtension() {}

View File

@@ -5,8 +5,7 @@
* project is released under the MIT License.
*/
#ifndef GDCORE_PLATFORMEXTENSION_H
#define GDCORE_PLATFORMEXTENSION_H
#pragma once
#include <map>
#include <memory>
#include <vector>
@@ -16,6 +15,7 @@
#include "GDCore/Extensions/Metadata/DependencyMetadata.h"
#include "GDCore/Extensions/Metadata/EffectMetadata.h"
#include "GDCore/Extensions/Metadata/EventMetadata.h"
#include "GDCore/Extensions/Metadata/InstructionOrExpressionGroupMetadata.h"
#include "GDCore/Extensions/Metadata/ObjectMetadata.h"
#include "GDCore/Project/PropertyDescriptor.h"
#include "GDCore/String.h"
@@ -71,6 +71,10 @@ class GD_CORE_API CompilationInfo {
int sizeOfpInt;
};
struct GD_CORE_API DuplicatedInstructionOptions {
bool unscoped;
};
/**
* \brief Base class for implementing platform's extensions.
*
@@ -105,10 +109,18 @@ class GD_CORE_API PlatformExtension {
return *this;
}
/**
* \brief Set the category of the extension.
*/
PlatformExtension& SetCategory(const gd::String& category_) {
category = category_;
return *this;
}
/**
* \brief Set the path to the help, relative to the GDevelop documentation
* root. For example, "/all-features/collisions" for
* "http://wiki.compilgames.net/doku.php/gdevelop5/all-features/collisions".
* "https://wiki.gdevelop.io/gdevelop5/all-features/collisions".
*
* The instructions, objects and behaviors will have this help path set by
* default, unless you call SetHelpPath on them.
@@ -271,7 +283,6 @@ class GD_CORE_API PlatformExtension {
const gd::String& smallicon_,
std::shared_ptr<gd::BaseEvent> instance);
#if defined(GD_IDE_ONLY)
/**
* \brief Create a new action which is the duplicate of the specified one.
*
@@ -288,7 +299,8 @@ class GD_CORE_API PlatformExtension {
*/
gd::InstructionMetadata& AddDuplicatedCondition(
const gd::String& newConditionName,
const gd::String& copiedConditionName);
const gd::String& copiedConditionName,
gd::DuplicatedInstructionOptions options = {.unscoped = false});
/**
* \brief Create a new expression which is the duplicate of the specified one.
*
@@ -315,7 +327,15 @@ class GD_CORE_API PlatformExtension {
gd::PropertyDescriptor& RegisterProperty(const gd::String& name) {
return extensionPropertiesMetadata[name];
};
#endif
/**
* \brief Add some metadata (icon, etc...) for a group used for instructions
* or expressions.
*/
InstructionOrExpressionGroupMetadata& AddInstructionOrExpressionGroupMetadata(
const gd::String& name) {
return instructionOrExpressionGroupMetadata[name];
}
/**
* \brief Delete all instructions having no function name or custom code
@@ -339,6 +359,11 @@ class GD_CORE_API PlatformExtension {
*/
const gd::String& GetName() const { return name; }
/**
* \brief Return the category of the extension
*/
const gd::String& GetCategory() const { return category; }
/**
* \brief Return a description of the extension
*/
@@ -452,7 +477,6 @@ class GD_CORE_API PlatformExtension {
*/
std::map<gd::String, gd::EventMetadata>& GetAllEvents();
#if defined(GD_IDE_ONLY)
/**
* \brief Return a reference to a map containing the names of the actions
* (as keys) and the metadata associated with (as values).
@@ -529,24 +553,6 @@ class GD_CORE_API PlatformExtension {
std::map<gd::String, gd::ExpressionMetadata>& GetAllStrExpressionsForBehavior(
gd::String autoType);
/**
* Called to inventory resources used by conditions
* (and possibly do work on them, like renaming, etc...)
*
* \see gd::PlatformExtension::ExposeActionsResources
*/
virtual void ExposeConditionsResources(Instruction& condition,
gd::ArbitraryResourceWorker& worker){};
/**
* Called to inventory resources used by actions
* (and possibly do work on them, like renaming, etc...)
*
* \see ArbitraryResourceWorker
*/
virtual void ExposeActionsResources(Instruction& action,
gd::ArbitraryResourceWorker& worker){};
/**
* \brief Get all the properties of the extension. Properties
* are shown in the game properties in the editor, and are exported in the
@@ -555,8 +561,16 @@ class GD_CORE_API PlatformExtension {
std::map<gd::String, gd::PropertyDescriptor>& GetAllProperties() {
return extensionPropertiesMetadata;
}
/**
* \brief Get the metadata (icon, etc...) for groups used for instructions
* or expressions.
*/
const std::map<gd::String, InstructionOrExpressionGroupMetadata>&
GetAllInstructionOrExpressionGroupMetadata() const {
return instructionOrExpressionGroupMetadata;
}
///@}
#endif
/**
* \brief Return the name of all the extensions which are considered provided
@@ -584,6 +598,7 @@ class GD_CORE_API PlatformExtension {
///< actions/conditions/expressions/objects/behavior/event.
gd::String fullname; ///< Name displayed to users in the editor.
gd::String informations; ///< Description displayed to users in the editor.
gd::String category;
gd::String author; ///< Author displayed to users in the editor.
gd::String license; ///< License name displayed to users in the editor.
bool deprecated; ///< true if the extension is deprecated and shouldn't be
@@ -595,7 +610,6 @@ class GD_CORE_API PlatformExtension {
std::map<gd::String, gd::ObjectMetadata> objectsInfos;
std::map<gd::String, gd::BehaviorMetadata> behaviorsInfo;
std::map<gd::String, gd::EffectMetadata> effectsMetadata;
#if defined(GD_IDE_ONLY)
std::map<gd::String, gd::InstructionMetadata> conditionsInfos;
std::map<gd::String, gd::InstructionMetadata> actionsInfos;
std::map<gd::String, gd::ExpressionMetadata> expressionsInfos;
@@ -603,12 +617,12 @@ class GD_CORE_API PlatformExtension {
std::vector<gd::DependencyMetadata> extensionDependenciesMetadata;
std::map<gd::String, gd::EventMetadata> eventsInfos;
std::map<gd::String, gd::PropertyDescriptor> extensionPropertiesMetadata;
#endif
std::map<gd::String, InstructionOrExpressionGroupMetadata>
instructionOrExpressionGroupMetadata;
ObjectMetadata badObjectMetadata;
BehaviorMetadata badBehaviorMetadata;
EffectMetadata badEffectMetadata;
#if defined(GD_IDE_ONLY)
static std::map<gd::String, gd::InstructionMetadata>
badConditionsMetadata; ///< Used when a condition is not found in the
///< extension
@@ -618,12 +632,10 @@ class GD_CORE_API PlatformExtension {
static std::map<gd::String, gd::ExpressionMetadata>
badExpressionsMetadata; ///< Used when an expression is not found in the
///< extension
#endif
};
} // namespace gd
#if defined(GD_IDE_ONLY)
/** \brief Macro used by extensions in their constructor to declare how they
* have been compiled. \see gd::CompilationInfo
*/
@@ -637,23 +649,5 @@ class GD_CORE_API PlatformExtension {
compilationInfo.gccMinorVersion = __GNUC_MINOR__; \
compilationInfo.gccPatchLevel = __GNUC_PATCHLEVEL__; \
compilationInfo.informationCompleted = true;
#else
/** \brief Macro used by extensions in their constructor to declare how they
* have been compiled. \see gd::CompilationInfo
*/
#define GD_COMPLETE_EXTENSION_COMPILATION_INFORMATION() \
compilationInfo.runtimeOnly = true; \
compilationInfo.sfmlMajorVersion = 2; \
compilationInfo.sfmlMinorVersion = 0; \
compilationInfo.gdCoreVersion = GD_VERSION_STRING; \
compilationInfo.sizeOfpInt = sizeof(int*); \
compilationInfo.gccMajorVersion = __GNUC__; \
compilationInfo.gccMinorVersion = __GNUC_MINOR__; \
compilationInfo.gccPatchLevel = __GNUC_PATCHLEVEL__; \
compilationInfo.informationCompleted = true;
#endif
#include "GDCore/Extensions/PlatformExtension.inl"
#endif // GDCORE_PLATFORMEXTENSION_H

View File

@@ -19,4 +19,34 @@ class GD_CORE_API EventsListUnfolder {
}
}
}
static void FoldAll(gd::EventsList& list) {
for (size_t i = 0; i < list.size(); ++i) {
gd::BaseEvent& event = list[i];
event.SetFolded(true);
if (event.CanHaveSubEvents() && event.GetSubEvents().size() > 0) {
FoldAll(event.GetSubEvents());
}
}
}
/**
* \brief Recursively unfold all the events until a certain level of depth.
* 0 is the top level. If you want to unfold all events regardless of its depth,
* use `maxLevel = -1`. `currentLevel` is used for the recursion.
*/
static void UnfoldToLevel(gd::EventsList& list,
const int8_t maxLevel,
const std::size_t currentLevel = 0) {
if (maxLevel >= 0 && currentLevel > maxLevel) return;
for (size_t i = 0; i < list.size(); ++i) {
gd::BaseEvent& event = list[i];
event.SetFolded(false);
if (event.CanHaveSubEvents() && event.GetSubEvents().size() > 0 &&
(maxLevel == -1 || currentLevel <= maxLevel)) {
UnfoldToLevel(event.GetSubEvents(), maxLevel, currentLevel + 1);
}
}
}
};

View File

@@ -0,0 +1,27 @@
#include "GDCore/IDE/Events/EventsPositionFinder.h"
#include <map>
#include <memory>
#include <vector>
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/String.h"
namespace gd {
class BaseEvent;
class EventsList;
} // namespace gd
namespace gd {
bool EventsPositionFinder::DoVisitEvent(gd::BaseEvent& event) {
auto it = std::find(searchedEvents.begin(), searchedEvents.end(), &event);
if (it != searchedEvents.end()) {
positions[it - searchedEvents.begin()] = index;
}
index++;
return false;
}
EventsPositionFinder::~EventsPositionFinder() {}
} // namespace gd

View File

@@ -0,0 +1,48 @@
#ifndef EventsPositionFinder_H
#define EventsPositionFinder_H
#include "GDCore/Events/EventsList.h"
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/String.h"
namespace gd {
class BaseEvent;
class EventsList;
} // namespace gd
namespace gd {
/**
* \brief Scans an event list to retrieve the position of a list of searched
* events when the events list is flattened.
*
* \ingroup IDE
*/
class GD_CORE_API EventsPositionFinder : public ArbitraryEventsWorker {
public:
EventsPositionFinder() : index(0){};
virtual ~EventsPositionFinder();
/**
* Return the positions of all searched events
*/
const std::vector<std::size_t>& GetPositions() const { return positions; }
/**
* Add an event for which the position must be reported in `GetPositions`.
*/
void AddEventToSearch(gd::BaseEvent* event) {
searchedEvents.push_back(event);
positions.push_back(gd::String::npos);
}
private:
bool DoVisitEvent(gd::BaseEvent& event) override;
std::vector<gd::BaseEvent*> searchedEvents;
std::vector<std::size_t> positions;
std::size_t index;
};
} // namespace gd
#endif // EventsPositionFinder_H

View File

@@ -19,11 +19,14 @@
#include "GDCore/Extensions/Platform.h"
#include "GDCore/IDE/Events/ExpressionValidator.h"
#include "GDCore/Project/ObjectsContainer.h"
#include "GDCore/IDE/Events/InstructionSentenceFormatter.h"
using namespace std;
namespace gd {
const gd::String EventsRefactorer::searchIgnoredCharacters = ";:,#()";
/**
* \brief Go through the nodes and change the given object name to a new one.
*
@@ -539,7 +542,8 @@ void EventsRefactorer::ReplaceStringInEvents(gd::ObjectsContainer& project,
gd::String newString,
bool matchCase,
bool inConditions,
bool inActions) {
bool inActions,
bool inEventStrings) {
for (std::size_t i = 0; i < events.size(); ++i) {
if (inConditions) {
vector<gd::InstructionsList*> conditionsVectors =
@@ -568,6 +572,11 @@ void EventsRefactorer::ReplaceStringInEvents(gd::ObjectsContainer& project,
}
}
if (inEventStrings) {
bool eventStringModified = ReplaceStringInEventSearchableStrings(
project, layout, events[i], toReplace, newString, matchCase);
}
if (events[i].CanHaveSubEvents())
ReplaceStringInEvents(project,
layout,
@@ -576,7 +585,8 @@ void EventsRefactorer::ReplaceStringInEvents(gd::ObjectsContainer& project,
newString,
matchCase,
inConditions,
inActions);
inActions,
inEventStrings);
}
}
@@ -674,17 +684,51 @@ bool EventsRefactorer::ReplaceStringInConditions(
return somethingModified;
}
vector<EventsSearchResult> EventsRefactorer::SearchInEvents(
bool EventsRefactorer::ReplaceStringInEventSearchableStrings(
gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
gd::BaseEvent& event,
gd::String toReplace,
gd::String newString,
bool matchCase) {
vector<gd::String> newEventStrings;
vector<gd::String> stringEvent = event.GetAllSearchableStrings();
for (std::size_t sNb = 0; sNb < stringEvent.size(); ++sNb) {
gd::String newStringEvent =
matchCase ? stringEvent[sNb].FindAndReplace(toReplace, newString, true)
: ReplaceAllOccurencesCaseUnsensitive(
stringEvent[sNb], toReplace, newString);
newEventStrings.push_back(newStringEvent);
}
bool somethingModified = event.ReplaceAllSearchableStrings(newEventStrings);
return somethingModified;
}
vector<EventsSearchResult> EventsRefactorer::SearchInEvents(
const gd::Platform& platform,
gd::EventsList& events,
gd::String search,
bool matchCase,
bool inConditions,
bool inActions,
bool inEventStrings) {
bool inEventStrings,
bool inEventSentences) {
vector<EventsSearchResult> results;
const gd::String& ignored_characters = EventsRefactorer::searchIgnoredCharacters;
search.replace_if(search.begin(),
search.end(),
[ignored_characters](const char &c) {
return ignored_characters.find(c) != gd::String::npos;
},
"");
search = search.LeftTrim().RightTrim();
search.RemoveConsecutiveOccurrences(search.begin(), search.end(), ' ');
for (std::size_t i = 0; i < events.size(); ++i) {
bool eventAddedInResults = false;
@@ -694,7 +738,7 @@ vector<EventsSearchResult> EventsRefactorer::SearchInEvents(
for (std::size_t j = 0; j < conditionsVectors.size(); ++j) {
if (!eventAddedInResults &&
SearchStringInConditions(
project, layout, *conditionsVectors[j], search, matchCase)) {
platform, *conditionsVectors[j], search, matchCase, inEventSentences)) {
results.push_back(EventsSearchResult(
std::weak_ptr<gd::BaseEvent>(events.GetEventSmartPtr(i)),
&events,
@@ -709,7 +753,7 @@ vector<EventsSearchResult> EventsRefactorer::SearchInEvents(
for (std::size_t j = 0; j < actionsVectors.size(); ++j) {
if (!eventAddedInResults &&
SearchStringInActions(
project, layout, *actionsVectors[j], search, matchCase)) {
platform, *actionsVectors[j], search, matchCase, inEventSentences)) {
results.push_back(EventsSearchResult(
std::weak_ptr<gd::BaseEvent>(events.GetEventSmartPtr(i)),
&events,
@@ -720,7 +764,7 @@ vector<EventsSearchResult> EventsRefactorer::SearchInEvents(
if (inEventStrings) {
if (!eventAddedInResults &&
SearchStringInEvent(project, layout, events[i], search, matchCase)) {
SearchStringInEvent(events[i], search, matchCase)) {
results.push_back(EventsSearchResult(
std::weak_ptr<gd::BaseEvent>(events.GetEventSmartPtr(i)),
&events,
@@ -730,14 +774,14 @@ vector<EventsSearchResult> EventsRefactorer::SearchInEvents(
if (events[i].CanHaveSubEvents()) {
vector<EventsSearchResult> subResults =
SearchInEvents(project,
layout,
SearchInEvents(platform,
events[i].GetSubEvents(),
search,
matchCase,
inConditions,
inActions,
inEventStrings);
inEventStrings,
inEventSentences);
std::copy(
subResults.begin(), subResults.end(), std::back_inserter(results));
}
@@ -746,11 +790,12 @@ vector<EventsSearchResult> EventsRefactorer::SearchInEvents(
return results;
}
bool EventsRefactorer::SearchStringInActions(gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
gd::InstructionsList& actions,
gd::String search,
bool matchCase) {
bool EventsRefactorer::SearchStringInActions(
const gd::Platform& platform,
gd::InstructionsList& actions,
gd::String search,
bool matchCase,
bool inSentences) {
for (std::size_t aId = 0; aId < actions.size(); ++aId) {
for (std::size_t pNb = 0; pNb < actions[aId].GetParameters().size();
++pNb) {
@@ -765,24 +810,60 @@ bool EventsRefactorer::SearchStringInActions(gd::ObjectsContainer& project,
if (foundPosition != gd::String::npos) return true;
}
if (inSentences && SearchStringInFormattedText(
platform, actions[aId], search, matchCase, false))
return true;
if (!actions[aId].GetSubInstructions().empty() &&
SearchStringInActions(project,
layout,
SearchStringInActions(platform,
actions[aId].GetSubInstructions(),
search,
matchCase))
matchCase,
inSentences))
return true;
}
return false;
}
bool EventsRefactorer::SearchStringInFormattedText(
const gd::Platform& platform,
gd::Instruction& instruction,
gd::String search,
bool matchCase,
bool isCondition) {
const auto& metadata = isCondition
? gd::MetadataProvider::GetConditionMetadata(
platform, instruction.GetType())
: gd::MetadataProvider::GetActionMetadata(
platform, instruction.GetType());
gd::String completeSentence = gd::InstructionSentenceFormatter::Get()->GetFullText(instruction, metadata);
const gd::String& ignored_characters = EventsRefactorer::searchIgnoredCharacters;
completeSentence.replace_if(completeSentence.begin(),
completeSentence.end(),
[ignored_characters](const char &c) {
return ignored_characters.find(c) != gd::String::npos;
},
"");
completeSentence.RemoveConsecutiveOccurrences(
completeSentence.begin(), completeSentence.end(), ' ');
size_t foundPosition = matchCase
? completeSentence.find(search)
: completeSentence.FindCaseInsensitive(search);
return foundPosition != gd::String::npos;
}
bool EventsRefactorer::SearchStringInConditions(
gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
const gd::Platform& platform,
gd::InstructionsList& conditions,
gd::String search,
bool matchCase) {
bool matchCase,
bool inSentences) {
for (std::size_t cId = 0; cId < conditions.size(); ++cId) {
for (std::size_t pNb = 0; pNb < conditions[cId].GetParameters().size();
++pNb) {
@@ -797,21 +878,23 @@ bool EventsRefactorer::SearchStringInConditions(
if (foundPosition != gd::String::npos) return true;
}
if (inSentences && SearchStringInFormattedText(
platform, conditions[cId], search, matchCase, true))
return true;
if (!conditions[cId].GetSubInstructions().empty() &&
SearchStringInConditions(project,
layout,
SearchStringInConditions(platform,
conditions[cId].GetSubInstructions(),
search,
matchCase))
matchCase,
inSentences))
return true;
}
return false;
}
bool EventsRefactorer::SearchStringInEvent(gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
gd::BaseEvent& event,
bool EventsRefactorer::SearchStringInEvent(gd::BaseEvent& event,
gd::String search,
bool matchCase) {
for (gd::String str : event.GetAllSearchableStrings()) {

View File

@@ -41,7 +41,7 @@ class GD_CORE_API EventsSearchResult {
std::size_t positionInList;
bool IsEventsListValid() const { return eventsList != nullptr; }
/**
* \brief Get the events list containing the event pointed by the EventsSearchResult.
* \warning Only call this when IsEventsListValid returns true.
@@ -49,7 +49,7 @@ class GD_CORE_API EventsSearchResult {
const gd::EventsList & GetEventsList() const { return *eventsList; }
std::size_t GetPositionInList() const { return positionInList; }
bool IsEventValid() const { return !event.expired(); }
/**
@@ -72,7 +72,7 @@ class GD_CORE_API EventsSearchResult {
class GD_CORE_API EventsRefactorer {
public:
/**
* Replace all occurences of an object name by another name
* Replace all occurrences of an object name by another name
* ( include : objects in parameters and in math/text expressions of all
* events ).
*/
@@ -98,14 +98,14 @@ class GD_CORE_API EventsRefactorer {
* \return A vector containing EventsSearchResult objects filled with events
* containing the string
*/
static std::vector<EventsSearchResult> SearchInEvents(gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
static std::vector<EventsSearchResult> SearchInEvents(const gd::Platform& platform,
gd::EventsList& events,
gd::String search,
bool matchCase,
bool inConditions,
bool inActions,
bool inEventStrings);
bool inEventStrings,
bool inEventSentences);
/**
* Replace all occurrences of a gd::String in events
@@ -117,13 +117,14 @@ class GD_CORE_API EventsRefactorer {
gd::String newString,
bool matchCase,
bool inConditions,
bool inActions);
bool inActions,
bool inEventString);
virtual ~EventsRefactorer(){};
private:
/**
* Replace all occurences of an object name by another name in an action
* Replace all occurrences of an object name by another name in an action
* ( include : objects in parameters and in math/text expressions ).
*
* \return true if something was modified.
@@ -136,7 +137,7 @@ class GD_CORE_API EventsRefactorer {
gd::String newName);
/**
* Replace all occurences of an object name by another name in a condition
* Replace all occurrences of an object name by another name in a condition
* ( include : objects in parameters and in math/text expressions ).
*
* \return true if something was modified.
@@ -185,7 +186,7 @@ class GD_CORE_API EventsRefactorer {
gd::String name);
/**
* Replace all occurences of a gd::String in conditions
* Replace all occurrences of a gd::String in conditions
*
* \return true if something was modified.
*/
@@ -197,7 +198,7 @@ class GD_CORE_API EventsRefactorer {
bool matchCase);
/**
* Replace all occurences of a gd::String in actions
* Replace all occurrences of a gd::String in actions
*
* \return true if something was modified.
*/
@@ -208,21 +209,40 @@ class GD_CORE_API EventsRefactorer {
gd::String newString,
bool matchCase);
static bool SearchStringInActions(gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
/**
* Replace all occurrences of a gd::String in strings of events (for example:
* comments and name of groups).
*
* \return true if something was modified.
*/
static bool ReplaceStringInEventSearchableStrings(
gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
gd::BaseEvent& event,
gd::String toReplace,
gd::String newString,
bool matchCase);
static bool SearchStringInFormattedText(const gd::Platform& platform,
gd::Instruction& instruction,
gd::String search,
bool matchCase,
bool isCondition);
static bool SearchStringInActions(const gd::Platform& platform,
gd::InstructionsList& actions,
gd::String search,
bool matchCase);
static bool SearchStringInConditions(gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
bool matchCase,
bool inSentences);
static bool SearchStringInConditions(const gd::Platform& platform,
gd::InstructionsList& conditions,
gd::String search,
bool matchCase);
static bool SearchStringInEvent(gd::ObjectsContainer& project,
gd::ObjectsContainer& layout,
gd::BaseEvent& events,
gd::String search,
bool matchCase);
bool matchCase,
bool inSentences);
static bool SearchStringInEvent(gd::BaseEvent& events,
gd::String search,
bool matchCase);
static const gd::String searchIgnoredCharacters;
EventsRefactorer(){};
};

View File

@@ -9,12 +9,12 @@
#include <memory>
#include <vector>
#include "GDCore/Events/Parsers/ExpressionParser2.h"
#include "GDCore/Events/Parsers/ExpressionParser2Node.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/IDE/Events/ExpressionNodeLocationFinder.h"
#include "GDCore/Events/Parsers/ExpressionParser2.h"
namespace gd {
class Expression;
@@ -32,7 +32,7 @@ namespace gd {
* The IDE is responsible for actually *searching* and showing the completions -
* this is only describing what must be listed.
*/
struct ExpressionCompletionDescription {
struct GD_CORE_API ExpressionCompletionDescription {
public:
/**
* The different kind of completions that can be described.
@@ -274,7 +274,7 @@ struct ExpressionCompletionDescription {
/**
* \brief Turn an ExpressionCompletionDescription to a string.
*/
std::ostream& operator<<(std::ostream& os,
GD_CORE_API std::ostream& operator<<(std::ostream& os,
ExpressionCompletionDescription const& value);
/**
@@ -326,10 +326,7 @@ class GD_CORE_API ExpressionCompletionFinder
node.type, "", searchedPosition + 1, searchedPosition + 1));
}
void OnVisitOperatorNode(OperatorNode& node) override {
completions.push_back(ExpressionCompletionDescription::ForObject(
node.type, "", searchedPosition + 1, searchedPosition + 1));
completions.push_back(ExpressionCompletionDescription::ForExpression(
node.type, "", searchedPosition + 1, searchedPosition + 1));
// No completions.
}
void OnVisitUnaryOperatorNode(UnaryOperatorNode& node) override {
completions.push_back(ExpressionCompletionDescription::ForObject(
@@ -359,8 +356,9 @@ class GD_CORE_API ExpressionCompletionFinder
}
// Search the parameter metadata index skipping invisible ones.
size_t visibleParameterIndex = 0;
size_t metadataParameterIndex = ExpressionParser2::WrittenParametersFirstIndex(
functionCall->objectName, functionCall->behaviorName);
size_t metadataParameterIndex =
ExpressionParser2::WrittenParametersFirstIndex(
functionCall->objectName, functionCall->behaviorName);
const gd::ParameterMetadata* parameterMetadata = nullptr;
while (metadataParameterIndex <

View File

@@ -95,7 +95,7 @@ class GD_CORE_API ExpressionParameterMover
// Move parameter of an object function
const gd::String& thisObjectType = gd::GetTypeOfObject(
globalObjectsContainer, objectsContainer, node.objectName);
if (thisObjectType == behaviorType) {
if (thisObjectType == objectType) {
moveParameter(node.parameters);
hasDoneMoving = true;
}

View File

@@ -4,7 +4,6 @@
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#include "GDCore/IDE/Events/InstructionSentenceFormatter.h"
#include <algorithm>
#include <iostream>
@@ -90,6 +89,19 @@ InstructionSentenceFormatter::GetAsFormattedText(
return formattedStr;
}
} // namespace gd
gd::String InstructionSentenceFormatter::GetFullText(
const gd::Instruction &instr, const gd::InstructionMetadata &metadata)
{
const std::vector<std::pair<gd::String, gd::TextFormatting> > formattedText =
GetAsFormattedText(instr, metadata);
#endif
gd::String completeSentence = "";
for (std::size_t id = 0; id < formattedText.size(); ++id) {
completeSentence += formattedText.at(id).first;
}
return completeSentence;
}
} // namespace gd

View File

@@ -4,7 +4,6 @@
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#ifndef TRANSLATEACTION_H
#define TRANSLATEACTION_H
#include <map>
@@ -39,6 +38,9 @@ class GD_CORE_API InstructionSentenceFormatter {
return (static_cast<InstructionSentenceFormatter *>(_singleton));
}
gd::String GetFullText(const gd::Instruction &instr,
const gd::InstructionMetadata &metadata);
static void DestroySingleton() {
if (NULL != _singleton) {
delete _singleton;
@@ -55,4 +57,3 @@ class GD_CORE_API InstructionSentenceFormatter {
} // namespace gd
#endif // TRANSLATEACTION_H
#endif

View File

@@ -19,12 +19,15 @@ bool InstructionsParameterMover::DoVisitInstruction(
gd::Instruction& instruction, bool isCondition) {
if (instruction.GetType() == instructionType) {
std::vector<gd::Expression> updatedParameters = instruction.GetParameters();
if (oldIndex < updatedParameters.size() ||
newIndex < updatedParameters.size()) {
gd::Expression movedParameter = updatedParameters[oldIndex];
if (oldIndex < updatedParameters.size()) {
gd::Expression movedParameter = updatedParameters.at(oldIndex);
updatedParameters.erase(updatedParameters.begin() + oldIndex);
updatedParameters.insert(updatedParameters.begin() + newIndex,
movedParameter);
if (newIndex < updatedParameters.size()) {
updatedParameters.insert(updatedParameters.begin() + newIndex,
movedParameter);
} else {
updatedParameters.push_back(movedParameter);
}
instruction.SetParameters(updatedParameters);
}
}

View File

@@ -33,11 +33,4 @@ gd::Platform* PlatformManager::GetPlatform(
return NULL;
}
void PlatformManager::NotifyPlatformIDEInitialized() const {
for (std::size_t i = 0; i < platformsLoaded.size(); ++i) {
if (platformsLoaded[i] != std::shared_ptr<gd::Platform>())
platformsLoaded[i]->OnIDEInitialized();
}
}
} // namespace gd

View File

@@ -43,12 +43,6 @@ class GD_CORE_API PlatformManager {
return platformsLoaded;
};
/**
* \brief Notify each platform that the IDE is ready, by calling their
* OnIDEInitialized member function.
*/
void NotifyPlatformIDEInitialized() const;
static PlatformManager *Get() {
if (NULL == _singleton) {
_singleton = new PlatformManager;
@@ -65,11 +59,6 @@ class GD_CORE_API PlatformManager {
*/
static void DestroySingleton() {
if (NULL != _singleton) {
for (std::size_t i = 0; i < _singleton->platformsLoaded.size(); ++i) {
if (_singleton->platformsLoaded[i] != std::shared_ptr<gd::Platform>())
_singleton->platformsLoaded[i]->OnIDEClosed();
}
delete _singleton;
_singleton = NULL;
}

View File

@@ -13,8 +13,11 @@
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Metadata/ParameterMetadataTools.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/ResourcesManager.h"
@@ -23,8 +26,23 @@ using namespace std;
namespace gd {
void ArbitraryResourceWorker::ExposeImage(gd::String& imageName){
// Nothing to do, the image is a reference to a resource that
// is already exposed.
// Nothing to do by default - each child class can define here the action to
// do.
};
void ArbitraryResourceWorker::ExposeJson(gd::String& jsonName){
// Nothing to do by default - each child class can define here the action to
// do.
};
void ArbitraryResourceWorker::ExposeVideo(gd::String& videoName){
// Nothing to do by default - each child class can define here the action to
// do.
};
void ArbitraryResourceWorker::ExposeBitmapFont(gd::String& bitmapFontName){
// Nothing to do by default - each child class can define here the action to
// do.
};
void ArbitraryResourceWorker::ExposeAudio(gd::String& audioName) {
@@ -33,12 +51,14 @@ void ArbitraryResourceWorker::ExposeAudio(gd::String& audioName) {
if (resources->HasResource(audioName) &&
resources->GetResource(audioName).GetKind() == "audio") {
// Nothing to do, the audio is a reference to a resource that
// is already exposed.
// Nothing to do, the audio is a reference to a proper resource.
return;
}
}
// For compatibility with older projects (where events were refering to files
// directly), we consider that this resource name is a filename, and so expose
// it as a file.
ExposeFile(audioName);
};
@@ -48,30 +68,17 @@ void ArbitraryResourceWorker::ExposeFont(gd::String& fontName) {
if (resources->HasResource(fontName) &&
resources->GetResource(fontName).GetKind() == "font") {
// Nothing to do, the font is a reference to a resource that
// is already exposed.
// Nothing to do, the font is a reference to a proper resource.
return;
}
}
// For compatibility with older projects (where events were refering to files
// directly), we consider that this resource name is a filename, and so expose
// it as a file.
ExposeFile(fontName);
};
void ArbitraryResourceWorker::ExposeBitmapFont(gd::String& bitmapFontName) {
for (auto resources : GetResources()) {
if (!resources) continue;
if (resources->HasResource(bitmapFontName) &&
resources->GetResource(bitmapFontName).GetKind() == "bitmapFont") {
// Nothing to do, the font is a reference to a resource that
// is already exposed.
return;
}
}
ExposeFile(bitmapFontName);
};
void ArbitraryResourceWorker::ExposeResources(
gd::ResourcesManager* resourcesManager) {
if (!resourcesManager) return;
@@ -95,101 +102,67 @@ void ArbitraryResourceWorker::ExposeResource(gd::Resource& resource) {
ArbitraryResourceWorker::~ArbitraryResourceWorker() {}
/**
* Launch the specified resource worker on every resource referenced in the
* events.
*/
class ResourceWorkerInEventsWorker : public ArbitraryEventsWorker {
public:
ResourceWorkerInEventsWorker(const gd::Project& project_,
gd::ArbitraryResourceWorker& worker_)
: project(project_), worker(worker_){};
virtual ~ResourceWorkerInEventsWorker() {};
private:
bool DoVisitInstruction(gd::Instruction& instruction, bool isCondition) {
const auto& platform = project.GetCurrentPlatform();
const auto& metadata = isCondition
? gd::MetadataProvider::GetConditionMetadata(
platform, instruction.GetType())
: gd::MetadataProvider::GetActionMetadata(
platform, instruction.GetType());
gd::ParameterMetadataTools::IterateOverParametersWithIndex(
instruction.GetParameters(),
metadata.GetParameters(),
[this, &instruction](const gd::ParameterMetadata& parameterMetadata,
const gd::String& parameterValue,
size_t parameterIndex,
const gd::String& lastObjectName) {
if (parameterMetadata.GetType() ==
"police") { // Should be renamed fontResource
gd::String updatedParameterValue = parameterValue;
worker.ExposeFont(updatedParameterValue);
instruction.SetParameter(parameterIndex, updatedParameterValue);
} else if (parameterMetadata.GetType() == "soundfile" ||
parameterMetadata.GetType() ==
"musicfile") { // Should be renamed audioResource
gd::String updatedParameterValue = parameterValue;
worker.ExposeAudio(updatedParameterValue);
instruction.SetParameter(parameterIndex, updatedParameterValue);
} else if (parameterMetadata.GetType() == "bitmapFontResource") {
gd::String updatedParameterValue = parameterValue;
worker.ExposeBitmapFont(updatedParameterValue);
instruction.SetParameter(parameterIndex, updatedParameterValue);
} else if (parameterMetadata.GetType() == "imageResource") {
gd::String updatedParameterValue = parameterValue;
worker.ExposeImage(updatedParameterValue);
instruction.SetParameter(parameterIndex, updatedParameterValue);
}
});
return false;
};
const gd::Project& project;
gd::ArbitraryResourceWorker& worker;
};
void LaunchResourceWorkerOnEvents(const gd::Project& project,
gd::EventsList& events,
gd::ArbitraryResourceWorker& worker) {
// Get all extensions used
auto allGameExtensions =
project.GetCurrentPlatform().GetAllPlatformExtensions();
for (std::size_t j = 0; j < events.size(); j++) {
vector<gd::InstructionsList*> allActionsVectors =
events[j].GetAllActionsVectors();
for (std::size_t i = 0; i < allActionsVectors.size(); ++i) {
for (std::size_t k = 0; k < allActionsVectors[i]->size(); k++) {
gd::String type = allActionsVectors[i]->Get(k).GetType();
for (std::size_t e = 0; e < allGameExtensions.size(); ++e) {
bool extensionHasAction = false;
const std::map<gd::String, gd::InstructionMetadata>& allActions =
allGameExtensions[e]->GetAllActions();
if (allActions.find(type) != allActions.end())
extensionHasAction = true;
const vector<gd::String>& objects =
allGameExtensions[e]->GetExtensionObjectsTypes();
for (std::size_t o = 0; o < objects.size(); ++o) {
const std::map<gd::String, gd::InstructionMetadata>&
allObjectsActions =
allGameExtensions[e]->GetAllActionsForObject(objects[o]);
if (allObjectsActions.find(type) != allObjectsActions.end())
extensionHasAction = true;
}
const vector<gd::String>& autos =
allGameExtensions[e]->GetBehaviorsTypes();
for (std::size_t a = 0; a < autos.size(); ++a) {
const std::map<gd::String, gd::InstructionMetadata>&
allAutosActions =
allGameExtensions[e]->GetAllActionsForBehavior(autos[a]);
if (allAutosActions.find(type) != allAutosActions.end())
extensionHasAction = true;
}
if (extensionHasAction) {
allGameExtensions[e]->ExposeActionsResources(
allActionsVectors[i]->Get(k), worker);
break;
}
}
}
}
vector<gd::InstructionsList*> allConditionsVector =
events[j].GetAllConditionsVectors();
for (std::size_t i = 0; i < allConditionsVector.size(); ++i) {
for (std::size_t k = 0; k < allConditionsVector[i]->size(); k++) {
gd::String type = allConditionsVector[i]->Get(k).GetType();
for (std::size_t e = 0; e < allGameExtensions.size(); ++e) {
bool extensionHasCondition = false;
const std::map<gd::String, gd::InstructionMetadata>& allConditions =
allGameExtensions[e]->GetAllConditions();
if (allConditions.find(type) != allConditions.end())
extensionHasCondition = true;
const vector<gd::String>& objects =
allGameExtensions[e]->GetExtensionObjectsTypes();
for (std::size_t j = 0; j < objects.size(); ++j) {
const std::map<gd::String, gd::InstructionMetadata>&
allObjectsConditions =
allGameExtensions[e]->GetAllConditionsForObject(objects[j]);
if (allObjectsConditions.find(type) != allObjectsConditions.end())
extensionHasCondition = true;
}
const vector<gd::String>& autos =
allGameExtensions[e]->GetBehaviorsTypes();
for (std::size_t j = 0; j < autos.size(); ++j) {
const std::map<gd::String, gd::InstructionMetadata>&
allAutosConditions =
allGameExtensions[e]->GetAllConditionsForBehavior(autos[j]);
if (allAutosConditions.find(type) != allAutosConditions.end())
extensionHasCondition = true;
}
if (extensionHasCondition)
allGameExtensions[e]->ExposeConditionsResources(
allConditionsVector[i]->Get(k), worker);
}
}
}
if (events[j].CanHaveSubEvents())
LaunchResourceWorkerOnEvents(project, events[j].GetSubEvents(), worker);
}
return;
ResourceWorkerInEventsWorker eventsWorker(project, worker);
eventsWorker.Launch(events);
}
} // namespace gd

View File

@@ -60,19 +60,28 @@ class GD_CORE_API ArbitraryResourceWorker {
/**
* \brief Expose an audio, which is either a reference to an "audio" resource,
* or a filename if no resource with this name exists.
* or a filename if no resource with this name exists (for backward compatibility).
*/
virtual void ExposeAudio(gd::String &audioName);
/**
* \brief Expose a font, which is either a reference to a "font" resource,
* or a filename if no resource with this name exists.
* or a filename if no resource with this name exists (for backward compatibility).
*/
virtual void ExposeFont(gd::String &fontName);
/**
* \brief Expose a bitmap font, which is either a reference to a "bitmapFont" resource,
* or a filename if no resource with this name exists.
* \brief Expose a JSON, which is always a reference to a "json" resource.
*/
virtual void ExposeJson(gd::String &jsonName);
/**
* \brief Expose a video, which is always a reference to a "video" resource.
*/
virtual void ExposeVideo(gd::String &videoName);
/**
* \brief Expose a bitmap font, which is always a reference to a "bitmapFont" resource.
*/
virtual void ExposeBitmapFont(gd::String &bitmapFontName);

View File

@@ -14,25 +14,6 @@ using namespace std;
namespace gd {
bool ProjectResourcesAdder::AddAllMissing(gd::Project& project,
const gd::String& resourceType) {
// Search for resources used in the project
gd::ResourcesInUseHelper resourcesInUse;
project.ExposeResources(resourcesInUse);
ResourcesManager& resourcesManager = project.GetResourcesManager();
for (auto& resourceName : resourcesInUse.GetAll(resourceType)) {
if (!resourcesManager.HasResource(resourceName)) {
std::cout << "Adding missing resource \"" << resourceName
<< "\"to the project." << std::endl;
resourcesManager.AddResource(
resourceName, /*filename=*/resourceName, resourceType);
}
}
return true;
}
std::vector<gd::String> ProjectResourcesAdder::GetAllUseless(
gd::Project& project, const gd::String& resourceType) {
std::vector<gd::String> unusedResources;
@@ -42,15 +23,13 @@ std::vector<gd::String> ProjectResourcesAdder::GetAllUseless(
std::set<gd::String>& usedResources = resourcesInUse.GetAll(resourceType);
// Search all resources not used
std::vector<gd::String> resources =
project.GetResourcesManager().GetAllResourceNames();
const std::vector<std::shared_ptr<Resource>>& resources =
project.GetResourcesManager().GetAllResources();
for (std::size_t i = 0; i < resources.size(); i++) {
if (project.GetResourcesManager().GetResource(resources[i]).GetKind() !=
resourceType)
continue;
if (resources[i]->GetKind() != resourceType) continue;
if (usedResources.find(resources[i]) == usedResources.end())
unusedResources.push_back(resources[i]);
if (usedResources.find(resources[i]->GetName()) == usedResources.end())
unusedResources.push_back(resources[i]->GetName());
}
return unusedResources;

View File

@@ -20,17 +20,6 @@ namespace gd {
*/
class GD_CORE_API ProjectResourcesAdder {
public:
/**
* \brief Update the project so that all missing resources are added, with an
* filename that is equal to the missing resource name.
*
* \param project The project to be updated.
* \param resourceType The type of the resource the be searched
*
* \return true if no error happened
*/
static bool AddAllMissing(gd::Project& project, const gd::String & resourceType);
/**
* \brief Find all resources of the specified kind that are
* not used by the project.

View File

@@ -10,6 +10,7 @@
#include <set>
#include <vector>
#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
#include "GDCore/String.h"
@@ -36,17 +37,20 @@ class ResourcesInUseHelper : public gd::ArbitraryResourceWorker {
virtual ~ResourcesInUseHelper(){};
std::set<gd::String>& GetAllImages() { return GetAll("image"); };
std::set<gd::String>& GetAllFonts() { return GetAll("font"); };
std::set<gd::String>& GetAllAudios() { return GetAll("audio"); };
std::set<gd::String>& GetAllFonts() { return GetAll("font"); };
std::set<gd::String>& GetAllJsons() { return GetAll("json"); };
std::set<gd::String>& GetAllVideos() { return GetAll("video"); };
std::set<gd::String>& GetAllBitmapFonts() { return GetAll("bitmapFont"); };
std::set<gd::String>& GetAll(const gd::String& resourceType) {
return resourceType == "image"
? allImages
: (resourceType == "audio"
? allAudios
: (resourceType == "font")
? allFonts
: (resourceType == "bitmapFont") ? allBitmapFonts : emptyResources);
if (resourceType == "image") return allImages;
if (resourceType == "audio") return allAudios;
if (resourceType == "font") return allFonts;
if (resourceType == "json") return allJsons;
if (resourceType == "video") return allVideos;
if (resourceType == "bitmapFont") return allBitmapFonts;
return emptyResources;
};
virtual void ExposeFile(gd::String& resource) override{
@@ -61,6 +65,12 @@ class ResourcesInUseHelper : public gd::ArbitraryResourceWorker {
virtual void ExposeFont(gd::String& fontResourceName) override {
allFonts.insert(fontResourceName);
};
virtual void ExposeJson(gd::String& jsonResourceName) override {
allJsons.insert(jsonResourceName);
};
virtual void ExposeVideo(gd::String& videoResourceName) override {
allVideos.insert(videoResourceName);
};
virtual void ExposeBitmapFont(gd::String& bitmapFontResourceName) override {
allBitmapFonts.insert(bitmapFontResourceName);
};
@@ -69,6 +79,8 @@ class ResourcesInUseHelper : public gd::ArbitraryResourceWorker {
std::set<gd::String> allImages;
std::set<gd::String> allAudios;
std::set<gd::String> allFonts;
std::set<gd::String> allJsons;
std::set<gd::String> allVideos;
std::set<gd::String> allBitmapFonts;
std::set<gd::String> emptyResources;
};

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