Compare commits

...

58 Commits

Author SHA1 Message Date
Clément Pasteau
c5eb0bcc00 Bump version to 5.1.149 (#4451) 2022-10-28 11:23:50 +02:00
github-actions[bot]
a732fda4d9 Update translations [skip ci] (#4430)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2022-10-28 11:20:33 +02:00
Clément Pasteau
398bff8492 Fix input not being positioned properly (#4450) 2022-10-28 11:11:24 +02:00
D8H
f30e92a953 Make scene properties look the same as behavior properties (#4448)
* For instance, scene properties are used by the Physics2 behavior.
2022-10-27 21:48:52 +02:00
AlexandreS
8210c25acb UI improvements (#4440)
- Make some popovers and panels more discernable from the background
- Use the same drag and drop behavior for layers list as for the objects list on the scene editor
- Add object icons in the list of objects in a group
2022-10-27 10:23:05 +02:00
AlexandreS
6a13940e17 Add possibility to send instances to back or to front (Z order) in context menu (#4443) 2022-10-27 09:47:54 +02:00
AlexandreS
622aa7c08c Add warning message when updating liluo.io thumbnail from the project icons dialog (#4438) 2022-10-26 11:52:49 +02:00
Clément Pasteau
a71558a490 Create condition to know when a draggable object was just dropped (#4441) 2022-10-26 09:31:14 +02:00
Clément Pasteau
37539aa788 Rename Panel actions for consistency (#4439) 2022-10-25 18:45:23 +02:00
AlexandreS
789f819f25 Fix events sheet not wrapping on small screens (#4434) 2022-10-25 10:43:27 +02:00
AlexandreS
52ebfb8100 Remove starting value in tween variable actions
Also:
- Change phrasing for object tweens
2022-10-25 08:53:37 +02:00
Clément Pasteau
ecc5c689d2 Revert service worker update (#4432)
Do not show in changelog
2022-10-24 18:48:30 +02:00
Florian Rival
5b1e169557 Show variables that were used in the events, but not defined, in the autocompletions by default
* If you've not activated this since this was introduced, you can do so in the preferences.
2022-10-24 17:43:30 +02:00
Clément Pasteau
386e23b042 Bump version to 5.1.148 (#4429) 2022-10-24 12:11:18 +02:00
github-actions[bot]
fc76bafc7c Update translations [skip ci] (#4393)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2022-10-24 12:11:00 +02:00
AlexandreS
de53f4df4f Fix project name not updating in recent project files after saving (#4428) 2022-10-24 12:02:16 +02:00
D8H
9fedf124db Allow assets to declare extension dependencies without behaviors (#4354) 2022-10-22 14:40:47 +02:00
Clément Pasteau
2c68bb4bdd Modify the asset store to handle priced asset packs 2022-10-21 18:16:38 +02:00
AlexandreS
2360cf899f Performance optimization: Prevent pixi from rendering if any dialog is opened (#4415) 2022-10-21 15:01:04 +02:00
AlexandreS
3fc57c2b06 Add some particle emitter actions conditions and expressions (#4419)
- Max number of displayed particles
- Particle rotation min and max speeds
- Additive rendering setting
2022-10-21 14:04:44 +02:00
AlexandreS
b4f41e96ae Fix: Set line particle emitter origin at 0 to prevent rotation offset (#4421) 2022-10-21 12:29:09 +02:00
AlexandreS
b20108ddcb Fix particle emitter incoherent rotation speed of the particles (#4417) 2022-10-21 12:28:09 +02:00
AlexandreS
a58b039994 Update instance properties panel after a layer was created or renamed (#4420) 2022-10-21 12:13:57 +02:00
D8H
a7f218622e Add a button to export custom objects for the asset store (#4363)
* Don't show in changelog
2022-10-21 11:38:32 +02:00
AlexandreS
8d95eb4269 Fix: Ensure particle max force is not zero to prevent PIXI bug (#4418) 2022-10-20 18:20:27 +02:00
AlexandreS
4e46690418 Create homemade solution to display in app tutorials (#4394)
Do not show in changelog
2022-10-20 15:39:12 +02:00
Florian Rival
db1737281e Add word wrap in the code editors to avoid horizontal scrolling (#4413)
* Also fix some text overflowing out of the screen for some languages.

Fix #4412
2022-10-19 14:38:57 +02:00
AlexandreS
d5eecda570 Improve new scrollbars on scene editor canvas (#4411)
Do not show in changelog
2022-10-19 11:22:07 +02:00
D8H
80cb6d697c Handle custom objects at runtime (#4294)
* Don't show in changelog
2022-10-18 13:36:48 +02:00
Clément Pasteau
6b08fec747 Add missing translation for pasting an object (#4408) 2022-10-18 12:31:00 +02:00
D8H
2c92ce74ce Fix custom object configurations copy constructor (#4404)
* Don't show in changelog
2022-10-17 16:26:27 +02:00
D8H
30643ced07 Add some stories for event-based objects (#4401)
* Don't show in changelog
2022-10-16 23:57:18 +02:00
Peter Anderson
bf27761cff Fix grammar: change 'let' to 'leave'. (#4399) 2022-10-16 13:43:14 +02:00
Florian Rival
58df3aeca1 Show an error message if a sentence of a function of an extension is using a parameter that does not exist (#4395) 2022-10-14 23:15:30 +02:00
AlexandreS
69f8961e9e Fix: Keep variable name checks only for top level variables (#4392) 2022-10-14 15:57:59 +02:00
github-actions[bot]
1abb39ec17 Update translations [skip ci] (#4360)
Co-authored-by: ClementPasteau <ClementPasteau@users.noreply.github.com>
2022-10-14 14:31:07 +02:00
Clément Pasteau
c5226c1e45 Fix clearing storage provider on project close (#4390)
Do not show in changelog
2022-10-14 14:06:02 +02:00
Florian Rival
d40789005b Add link to Liluo.io in the README
Don't show in changelog
2022-10-13 18:24:02 +02:00
D8H
fcbe5c364e Add a field to define behavior property descriptions (#4389) 2022-10-13 15:38:09 +02:00
D8H
df3433c55f Add autocompletion for timers, tweens and other extensions identifiers (#4386) 2022-10-13 13:39:53 +02:00
D8H
7d892fd976 Update extension field hints to fit the good practices (#4375) 2022-10-13 13:19:51 +02:00
D8H
56320d7253 Move some stories to LayoutEditor and ObjectEditor (#4388)
* Add a story for a custom object property editor.
* Add a story for the particle emitter editor.
2022-10-13 09:51:49 +02:00
AlexandreS
05acd061bd Fix leaderboard entry creation duplicate conditions to avoid spamming servers 2022-10-12 18:03:01 +02:00
Clément Pasteau
7991ceb351 Improve the editor scrollbars to be more intuitive (#4377) 2022-10-12 16:35:27 +02:00
Clément Pasteau
bf6d18ccbe Notify when a new version is available to be automatically installed on the web (#4371) 2022-10-12 16:31:58 +02:00
AlexandreS
536b7dcc62 Fix: Wrap text of game feedback when it's a single really long word 2022-10-12 11:45:51 +02:00
AlexandreS
a157f32d4a Fix: Update window border in scene editor when the project resolution is changed 2022-10-12 11:02:37 +02:00
Clément Pasteau
49f579f32d Allow using private assets in the asset store (#4355)
* Once a pack is bought, the assets are visible in the asset store directly
* The asset can be added when the project is saved locally, or on the cloud
* Fix Storage Provider being correctly reset when closing/opening a project
2022-10-11 13:59:40 +02:00
Clément Pasteau
8f4ecd373f Get Game categories from backend allowing more flexibility for jams (#4370)
Do not show in changelog
2022-10-07 18:32:33 +02:00
Aurélien Vivet
a3a53415b1 Add missing id for the onboarding (#4369)
Don't show in changelog
2022-10-07 15:49:13 +02:00
Aurélien Vivet
c278c0a432 Fix parameters order in the events sheet sentence of "Change the gradient of the text" action (#4368) 2022-10-07 10:40:39 +02:00
AlexandreS
862f270b83 Fix extension icon store displaying white hard-to-see icons on light theme 2022-10-07 09:56:55 +02:00
AlexandreS
7232dbc2fa Fix: Reinitialize object default hitboxes when reinitializing it (#4362) 2022-10-06 17:38:39 +02:00
AlexandreS
78cbe48718 Fix points editor not updating correctly when deleting points 2022-10-06 12:40:04 +02:00
Florian Rival
e153d295de Bump newIDE version 2022-10-06 10:35:33 +02:00
AlexandreS
1b8510655e Revert "Add expression and condition to get highest z order of a layer (#4346)" (#4359)
Don't show in changelog
2022-10-06 10:34:41 +02:00
github-actions[bot]
bd88127563 Update translations [skip ci] (#4342)
Co-authored-by: AlexandreSi <AlexandreSi@users.noreply.github.com>
2022-10-06 10:25:39 +02:00
AlexandreS
01b9f09604 Fix: Add parameter to file reading actions to remove CR characters from files (#4352)
⚠️ If you had encountered an issue linked to this and changed your events to fix it, you might need to update your project and set this new parameter to "No"
2022-10-05 14:11:21 +02:00
415 changed files with 17510 additions and 6032 deletions

View File

@@ -886,7 +886,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"res/conditions/timer24.png",
"res/conditions/timer.png")
.AddParameter("object", _("Object"))
.AddParameter("string", _("Timer's name"))
.AddParameter("identifier", _("Timer's name"), "objectTimer")
.AddParameter("expression", _("Time in seconds"))
.SetHidden();
@@ -900,7 +900,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"res/conditions/timer24.png",
"res/conditions/timer.png")
.AddParameter("object", _("Object"))
.AddParameter("string", _("Timer's name"))
.AddParameter("identifier", _("Timer's name"), "objectTimer")
.AddParameter("relationalOperator", _("Sign of the test"), "time")
.AddParameter("expression", _("Time in seconds"))
.SetManipulatedType("number");
@@ -913,7 +913,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"res/conditions/timerPaused24.png",
"res/conditions/timerPaused.png")
.AddParameter("object", _("Object"))
.AddParameter("string", _("Timer's name"))
.AddParameter("identifier", _("Timer's name"), "objectTimer")
.MarkAsAdvanced();
obj.AddAction(
@@ -926,7 +926,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"res/actions/timer24.png",
"res/actions/timer.png")
.AddParameter("object", _("Object"))
.AddParameter("string", _("Timer's name"));
.AddParameter("identifier", _("Timer's name"), "objectTimer");
obj.AddAction("PauseObjectTimer",
_("Pause an object timer"),
@@ -936,7 +936,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"res/actions/pauseTimer24.png",
"res/actions/pauseTimer.png")
.AddParameter("object", _("Object"))
.AddParameter("string", _("Timer's name"))
.AddParameter("identifier", _("Timer's name"), "objectTimer")
.MarkAsAdvanced();
obj.AddAction("UnPauseObjectTimer",
@@ -947,7 +947,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"res/actions/unPauseTimer24.png",
"res/actions/unPauseTimer.png")
.AddParameter("object", _("Object"))
.AddParameter("string", _("Timer's name"))
.AddParameter("identifier", _("Timer's name"), "objectTimer")
.MarkAsAdvanced();
obj.AddAction("RemoveObjectTimer",
@@ -958,7 +958,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"res/actions/timer24.png",
"res/actions/timer.png")
.AddParameter("object", _("Object"))
.AddParameter("string", _("Timer's name"))
.AddParameter("identifier", _("Timer's name"), "objectTimer")
.MarkAsAdvanced();
obj.AddExpression("X",
@@ -1127,7 +1127,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Object timers"),
"res/actions/time.png")
.AddParameter("object", _("Object"))
.AddParameter("string", _("Timer's name"));
.AddParameter("identifier", _("Timer's name"), "objectTimer");
obj.AddExpression("AngleToObject",
_("Angle between two objects"),

View File

@@ -590,19 +590,6 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.SetDefaultValue("\"\"")
.AddParameter("expression", _("New default Z order"));
extension
.AddExpressionAndCondition("number",
"LayerHighestZOrder",
_("Layer highest Z order"),
_("the highest Z order of objects in a layer"),
_("the highest Z order of objects in the layer _PARAM1_"),
"",
"res/conditions/layer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
.SetDefaultValue("\"\"")
.UseStandardParameters("number");
extension
.AddAction(
"SetLayerAmbientLightColor",

View File

@@ -36,7 +36,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
"res/conditions/timer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Time in seconds"))
.AddParameter("string", _("Timer's name"))
.AddParameter("identifier", _("Timer's name"), "sceneTimer")
.SetHidden();
extension
@@ -50,7 +50,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
"res/conditions/timer24.png",
"res/conditions/timer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Timer's name"))
.AddParameter("identifier", _("Timer's name"), "sceneTimer")
.AddParameter("relationalOperator", _("Sign of the test"), "time")
.AddParameter("expression", _("Time in seconds"))
.SetManipulatedType("number");
@@ -78,7 +78,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
"res/conditions/timerPaused24.png",
"res/conditions/timerPaused.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Timer's name"))
.AddParameter("identifier", _("Timer's name"), "sceneTimer")
.MarkAsAdvanced();
extension
@@ -93,7 +93,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
"res/actions/timer24.png",
"res/actions/timer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Timer's name"));
.AddParameter("identifier", _("Timer's name"), "sceneTimer");
extension
.AddAction("PauseTimer",
@@ -105,7 +105,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
"res/actions/pauseTimer24.png",
"res/actions/pauseTimer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Timer's name"))
.AddParameter("identifier", _("Timer's name"), "sceneTimer")
.MarkAsAdvanced();
extension
@@ -118,7 +118,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
"res/actions/unPauseTimer24.png",
"res/actions/unPauseTimer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Timer's name"))
.AddParameter("identifier", _("Timer's name"), "sceneTimer")
.MarkAsAdvanced();
extension
@@ -131,7 +131,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
"res/actions/timer24.png",
"res/actions/timer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Timer's name"))
.AddParameter("identifier", _("Timer's name"), "sceneTimer")
.MarkAsAdvanced();
extension
@@ -191,7 +191,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
"",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Timer's name"));
.AddParameter("identifier", _("Timer's name"), "sceneTimer");
extension
.AddExpression("TimeFromStart",

View File

@@ -199,7 +199,8 @@ class GD_CORE_API ParameterMetadata {
parameterType == "objectAnimationName" ||
parameterType == "functionParameterName" ||
parameterType == "externalLayoutName" ||
parameterType == "leaderboardId";
parameterType == "leaderboardId" ||
parameterType == "identifier";
} else if (type == "variable") {
return parameterType == "objectvar" || parameterType == "globalvar" ||
parameterType == "scenevar";

View File

@@ -73,4 +73,54 @@ bool ArbitraryEventsWorker::VisitInstruction(gd::Instruction& instruction,
ArbitraryEventsWorkerWithContext::~ArbitraryEventsWorkerWithContext() {}
ReadOnlyArbitraryEventsWorker::~ReadOnlyArbitraryEventsWorker() {}
void ReadOnlyArbitraryEventsWorker::VisitEventList(const gd::EventsList& events) {
DoVisitEventList(events);
for (std::size_t i = 0; i < events.size(); ++i) {
VisitEvent(events[i]);
if (events[i].CanHaveSubEvents()) {
VisitEventList(events[i].GetSubEvents());
}
}
}
void ReadOnlyArbitraryEventsWorker::VisitEvent(const gd::BaseEvent& event) {
DoVisitEvent(event);
const vector<const gd::InstructionsList*> conditionsVectors =
event.GetAllConditionsVectors();
for (std::size_t j = 0; j < conditionsVectors.size(); ++j) {
VisitInstructionList(*conditionsVectors[j], true);
}
const vector<const gd::InstructionsList*> actionsVectors = event.GetAllActionsVectors();
for (std::size_t j = 0; j < actionsVectors.size(); ++j) {
VisitInstructionList(*actionsVectors[j], false);
}
}
void ReadOnlyArbitraryEventsWorker::VisitInstructionList(
const gd::InstructionsList& instructions, bool areConditions) {
DoVisitInstructionList(instructions, areConditions);
for (std::size_t i = 0; i < instructions.size(); ++i) {
VisitInstruction(instructions[i], areConditions);
if (!instructions[i].GetSubInstructions().empty()) {
VisitInstructionList(instructions[i].GetSubInstructions(),
areConditions);
}
}
}
void ReadOnlyArbitraryEventsWorker::VisitInstruction(const gd::Instruction& instruction,
bool isCondition) {
DoVisitInstruction(instruction, isCondition);
}
ReadOnlyArbitraryEventsWorkerWithContext::~ReadOnlyArbitraryEventsWorkerWithContext() {}
} // namespace gd

View File

@@ -121,6 +121,101 @@ class GD_CORE_API ArbitraryEventsWorkerWithContext
const gd::ObjectsContainer* currentObjectsContainer;
};
/**
* \brief ReadOnlyArbitraryEventsWorker is an abstract class used to browse events (and
* instructions). It can be used to implement autocompletion for example.
*
* \see gd::ReadOnlyArbitraryEventsWorkerWithContext
*
* \ingroup IDE
*/
class GD_CORE_API ReadOnlyArbitraryEventsWorker {
public:
ReadOnlyArbitraryEventsWorker(){};
virtual ~ReadOnlyArbitraryEventsWorker();
/**
* \brief Launch the worker on the specified events list.
*/
void Launch(const gd::EventsList& events) { VisitEventList(events); };
private:
void VisitEventList(const gd::EventsList& events);
void VisitEvent(const gd::BaseEvent& event);
void VisitInstructionList(const gd::InstructionsList& instructions,
bool areConditions);
void VisitInstruction(const gd::Instruction& instruction, bool isCondition);
/**
* Called to do some work on an event list.
*/
virtual void DoVisitEventList(const gd::EventsList& events){};
/**
* Called to do some work on an event
*/
virtual void DoVisitEvent(const gd::BaseEvent& event) {};
/**
* Called to do some work on an instruction list
*/
virtual void DoVisitInstructionList(const gd::InstructionsList& instructions,
bool areConditions){};
/**
* Called to do some work on an instruction.
*/
virtual void DoVisitInstruction(const gd::Instruction& instruction,
bool isCondition) {};
};
/**
* \brief An events worker that will know about the context (the objects
* container). Useful for workers working on expressions notably.
*
* \see gd::ReadOnlyArbitraryEventsWorker
*
* \ingroup IDE
*/
class GD_CORE_API ReadOnlyArbitraryEventsWorkerWithContext
: public ReadOnlyArbitraryEventsWorker {
public:
ReadOnlyArbitraryEventsWorkerWithContext()
: currentGlobalObjectsContainer(nullptr),
currentObjectsContainer(nullptr){};
virtual ~ReadOnlyArbitraryEventsWorkerWithContext();
/**
* \brief Launch the worker on the specified events list,
* giving the objects container on which the events are applying to.
*/
void Launch(const gd::EventsList& events,
const gd::ObjectsContainer& globalObjectsContainer_,
const gd::ObjectsContainer& objectsContainer_) {
currentGlobalObjectsContainer = &globalObjectsContainer_;
currentObjectsContainer = &objectsContainer_;
ReadOnlyArbitraryEventsWorker::Launch(events);
};
void Launch(gd::EventsList& events) = delete;
protected:
const gd::ObjectsContainer& GetGlobalObjectsContainer() {
// Pointers are guaranteed to be not nullptr after
// Launch was called.
return *currentGlobalObjectsContainer;
};
const gd::ObjectsContainer& GetObjectsContainer() {
// Pointers are guaranteed to be not nullptr after
// Launch was called.
return *currentObjectsContainer;
};
private:
const gd::ObjectsContainer* currentGlobalObjectsContainer;
const gd::ObjectsContainer* currentObjectsContainer;
};
} // namespace gd
#endif // GDCORE_ARBITRARYEVENTSWORKER_H

View File

@@ -0,0 +1,254 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "EventsIdentifiersFinder.h"
#include "GDCore/Events/Event.h"
#include "GDCore/Events/Instruction.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodePrinter.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/ExternalEvents.h"
#include "GDCore/IDE/DependenciesAnalyzer.h"
using namespace std;
namespace gd {
namespace {
/**
* \brief Go through the nodes to search for identifier occurrences.
*
* \see gd::ExpressionParser2
*/
class GD_CORE_API IdentifierFinderExpressionNodeWorker
: public ExpressionParser2NodeWorker {
public:
IdentifierFinderExpressionNodeWorker(std::set<gd::String>& results_,
const gd::Platform &platform_,
const gd::ObjectsContainer &globalObjectsContainer_,
const gd::ObjectsContainer &objectsContainer_,
const gd::String& identifierType_,
const gd::String& objectName_ = "")
: results(results_),
platform(platform_),
globalObjectsContainer(globalObjectsContainer_),
objectsContainer(objectsContainer_),
identifierType(identifierType_),
objectName(objectName_){};
virtual ~IdentifierFinderExpressionNodeWorker(){};
protected:
void OnVisitSubExpressionNode(SubExpressionNode& node) override {
node.expression->Visit(*this);
}
void OnVisitOperatorNode(OperatorNode& node) override {
node.leftHandSide->Visit(*this);
node.rightHandSide->Visit(*this);
}
void OnVisitUnaryOperatorNode(UnaryOperatorNode& node) override {
node.factor->Visit(*this);
}
void OnVisitNumberNode(NumberNode& node) override {}
void OnVisitTextNode(TextNode& node) override {}
void OnVisitVariableNode(VariableNode& node) override {
if (node.child) node.child->Visit(*this);
}
void OnVisitVariableAccessorNode(VariableAccessorNode& node) override {
if (node.child) node.child->Visit(*this);
}
void OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode& node) override {
node.expression->Visit(*this);
if (node.child) node.child->Visit(*this);
}
void OnVisitIdentifierNode(IdentifierNode& node) override {}
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {}
void OnVisitFunctionCallNode(FunctionCallNode& node) override {
bool considerFunction = objectName.empty() || node.objectName == objectName;
const bool isObjectFunction = !node.objectName.empty();
const gd::ExpressionMetadata &metadata = isObjectFunction ?
MetadataProvider::GetObjectAnyExpressionMetadata(
platform,
GetTypeOfObject(globalObjectsContainer, objectsContainer, objectName),
node.functionName):
MetadataProvider::GetAnyExpressionMetadata(platform, node.functionName);
if (gd::MetadataProvider::IsBadExpressionMetadata(metadata)) {
return;
}
size_t parameterIndex = 0;
for (size_t metadataIndex = (isObjectFunction ? 1 : 0); metadataIndex < metadata.parameters.size()
&& parameterIndex < node.parameters.size(); ++metadataIndex) {
auto& parameterMetadata = metadata.parameters[metadataIndex];
if (parameterMetadata.IsCodeOnly()) {
continue;
}
auto& parameterNode = node.parameters[parameterIndex];
++parameterIndex;
if (considerFunction && parameterMetadata.GetType() == "identifier"
&& parameterMetadata.GetExtraInfo() == identifierType) {
// Store the value of the parameter
results.insert(
gd::ExpressionParser2NodePrinter::PrintNode(*parameterNode));
} else {
parameterNode->Visit(*this);
}
}
}
void OnVisitEmptyNode(EmptyNode& node) override {}
private:
const gd::Platform &platform;
const gd::ObjectsContainer &globalObjectsContainer;
const gd::ObjectsContainer &objectsContainer;
std::set<gd::String>& results; ///< Reference to the std::set where argument
///< values must be stored.
gd::String identifierType; ///< The type of the parameters to be searched for.
gd::String objectName; ///< If not empty, parameters will be taken into
///< account only if related to this object.
};
/**
* \brief Go through the events to search for identifier occurrences.
*/
class GD_CORE_API IdentifierFinderEventWorker
: public ReadOnlyArbitraryEventsWorkerWithContext {
public:
IdentifierFinderEventWorker(std::set<gd::String>& results_,
const gd::Platform &platform_,
const gd::String& identifierType_,
const gd::String& objectName_ = "")
: results(results_),
platform(platform_),
identifierType(identifierType_),
objectName(objectName_){};
virtual ~IdentifierFinderEventWorker(){};
void DoVisitInstructionList(const gd::InstructionsList& instructions,
bool areConditions) override {
for (std::size_t aId = 0; aId < instructions.size(); ++aId) {
auto& instruction = instructions[aId];
gd::String lastObjectParameter = "";
const gd::InstructionMetadata& instrInfos =
areConditions ? MetadataProvider::GetConditionMetadata(
platform, instruction.GetType())
: MetadataProvider::GetActionMetadata(
platform, instruction.GetType());
for (std::size_t pNb = 0; pNb < instrInfos.parameters.size(); ++pNb) {
// The parameter has the searched type...
if (instrInfos.parameters[pNb].type == "identifier"
&& instrInfos.parameters[pNb].supplementaryInformation == identifierType) {
//...remember the value of the parameter.
if (objectName.empty() || lastObjectParameter == objectName) {
results.insert(instruction.GetParameter(pNb).GetPlainString());
}
}
// Search in expressions
else if (ParameterMetadata::IsExpression(
"number", instrInfos.parameters[pNb].type) ||
ParameterMetadata::IsExpression(
"string", instrInfos.parameters[pNb].type)) {
auto node = instruction.GetParameter(pNb).GetRootNode();
IdentifierFinderExpressionNodeWorker searcher(
results,
platform,
GetGlobalObjectsContainer(),
GetObjectsContainer(),
identifierType,
objectName);
node->Visit(searcher);
}
// Remember the value of the last "object" parameter.
else if (gd::ParameterMetadata::IsObject(
instrInfos.parameters[pNb].type)) {
lastObjectParameter =
instruction.GetParameter(pNb).GetPlainString();
}
}
}
};
private:
const gd::Platform &platform;
std::set<gd::String>& results; ///< Reference to the std::set where argument
///< values must be stored.
gd::String identifierType; ///< The type of the parameters to be searched for.
gd::String objectName; ///< If not empty, parameters will be taken into
///< account only if related to this object.
};
} // namespace
std::set<gd::String> EventsIdentifiersFinder::FindAllIdentifierExpressions(
const gd::Platform& platform,
const gd::Project& project,
const gd::Layout& layout,
const gd::String& identifierType,
const gd::String& contextObjectName) {
std::set<gd::String> results;
const bool isObjectIdentifier = identifierType.find("object") == 0;
// The object from the context is only relevent for object identifiers.
auto& actualObjectName = isObjectIdentifier ? contextObjectName : "";
FindArgumentsInEventsAndDependencies(
results,
platform,
project,
layout,
identifierType,
actualObjectName);
return results;
}
void EventsIdentifiersFinder::FindArgumentsInEventsAndDependencies(
std::set<gd::String>& results,
const gd::Platform& platform,
const gd::Project& project,
const gd::Layout& layout,
const gd::String& identifierType,
const gd::String& objectName) {
IdentifierFinderEventWorker eventWorker(results,
platform,
identifierType,
objectName);
eventWorker.Launch(layout.GetEvents(), project, layout);
DependenciesAnalyzer dependenciesAnalyzer = DependenciesAnalyzer(project, layout);
dependenciesAnalyzer.Analyze();
for (const gd::String& externalEventName : dependenciesAnalyzer.GetExternalEventsDependencies()) {
const gd::ExternalEvents& externalEvents = project.GetExternalEvents(externalEventName);
IdentifierFinderEventWorker eventWorker(results,
platform,
identifierType,
objectName);
eventWorker.Launch(externalEvents.GetEvents(), project, layout);
}
for (const gd::String& sceneName : dependenciesAnalyzer.GetScenesDependencies()) {
const gd::Layout& dependencyLayout = project.GetLayout(sceneName);
IdentifierFinderEventWorker eventWorker(results,
platform,
identifierType,
objectName);
eventWorker.Launch(dependencyLayout.GetEvents(), project, dependencyLayout);
}
}
} // namespace gd

View File

@@ -0,0 +1,81 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef EVENTSIDENTIFIERSFINDER_H
#define EVENTSIDENTIFIERSFINDER_H
#include <set>
#include <vector>
#include "GDCore/Events/Event.h"
#include "GDCore/String.h"
namespace gd {
class Instruction;
class Platform;
class Object;
class Project;
class Layout;
} // namespace gd
namespace gd {
/**
* \brief Perform a search over a layout, searching for layout or object custom
* identifiers.
*
* \todo Refactor this class using ArbitraryEventsWorker
*
* \ingroup IDE
*/
class EventsIdentifiersFinder {
public:
EventsIdentifiersFinder(){};
virtual ~EventsIdentifiersFinder(){};
/**
* Construct a list containing all the expressions for a given identifier used
* in the layout.
*
* \param project The project to use.
* \param layout The layout to use.
* \param identifierType The identifier type to be analyzed.
* \param objectName If not empty, parameters will be taken into account
* only if the last object parameter is filled with
* this value.
* \return A std::set containing the names of all identifiers used.
*/
static std::set<gd::String> FindAllIdentifierExpressions(
const gd::Platform& platform,
const gd::Project& project,
const gd::Layout& layout,
const gd::String& identifierType,
const gd::String& objectName = "");
private:
/**
* Construct a list containing all the expressions for a given identifier used
* in the layout. It searches in events dependencies.
*
* \param results A std::set to fill with the expressions used for all parameters of the
* specified identifier type
* \param platform The platform of the project
* \param project The project to use.
* \param layout The layout to use.
* \param events The events to be analyzed
* \param identifierType The identifier type to be analyzed
* \param objectName If not empty, parameters will be taken into account
* only if the last object parameter is filled with
* this value.
*/
static void FindArgumentsInEventsAndDependencies(
std::set<gd::String>& results,
const gd::Platform& platform,
const gd::Project& project,
const gd::Layout& layout,
const gd::String& identifierType,
const gd::String& objectName = "");
};
} // namespace gd
#endif // EVENTSIDENTIFIERSFINDER_H

View File

@@ -13,6 +13,7 @@
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
@@ -22,28 +23,28 @@
using namespace std;
namespace gd {
namespace {
/**
* \brief Go through the nodes and change the given object name to a new one.
* \brief Go through the nodes to search for variable occurrences.
*
* \see gd::ExpressionParser2
*/
class GD_CORE_API ExpressionParameterSearcher
class GD_CORE_API VariableFinderExpressionNodeWorker
: public ExpressionParser2NodeWorker {
public:
ExpressionParameterSearcher(const gd::Platform &platform_,
VariableFinderExpressionNodeWorker(std::set<gd::String>& results_,
const gd::Platform &platform_,
const gd::ObjectsContainer &globalObjectsContainer_,
const gd::ObjectsContainer &objectsContainer_,
std::set<gd::String>& results_,
const gd::String& parameterType_,
const gd::String& objectName_ = "")
: platform(platform_),
: results(results_),
platform(platform_),
globalObjectsContainer(globalObjectsContainer_),
objectsContainer(objectsContainer_),
results(results_),
parameterType(parameterType_),
objectName(objectName_){};
virtual ~ExpressionParameterSearcher(){};
virtual ~VariableFinderExpressionNodeWorker(){};
protected:
void OnVisitSubExpressionNode(SubExpressionNode& node) override {
@@ -74,27 +75,34 @@ class GD_CORE_API ExpressionParameterSearcher
void OnVisitFunctionCallNode(FunctionCallNode& node) override {
bool considerFunction = objectName.empty() || node.objectName == objectName;
const gd::ExpressionMetadata &metadata = node.objectName.empty() ?
MetadataProvider::GetAnyExpressionMetadata(platform, node.functionName) :
const bool isObjectFunction = !node.objectName.empty();
const gd::ExpressionMetadata &metadata = isObjectFunction ?
MetadataProvider::GetObjectAnyExpressionMetadata(
platform,
GetTypeOfObject(globalObjectsContainer, objectsContainer, objectName),
node.functionName);
node.functionName):
MetadataProvider::GetAnyExpressionMetadata(platform, node.functionName);
if (gd::MetadataProvider::IsBadExpressionMetadata(metadata)) {
return;
}
for (size_t i = 0; i < node.parameters.size() &&
i < metadata.parameters.size();
++i) {
auto& parameterMetadata = metadata.parameters[i];
size_t parameterIndex = 0;
for (size_t metadataIndex = (isObjectFunction ? 1 : 0); metadataIndex < metadata.parameters.size()
&& parameterIndex < node.parameters.size(); ++metadataIndex) {
auto& parameterMetadata = metadata.parameters[metadataIndex];
if (parameterMetadata.IsCodeOnly()) {
continue;
}
auto& parameterNode = node.parameters[parameterIndex];
++parameterIndex;
if (considerFunction && parameterMetadata.GetType() == parameterType) {
// Store the value of the parameter
results.insert(
gd::ExpressionParser2NodePrinter::PrintNode(*node.parameters[i]));
gd::ExpressionParser2NodePrinter::PrintNode(*parameterNode));
} else {
node.parameters[i]->Visit(*this);
parameterNode->Visit(*this);
}
}
}
@@ -112,18 +120,87 @@ class GD_CORE_API ExpressionParameterSearcher
///< account only if related to this object.
};
/**
* \brief Go through the events to search for variable occurrences.
*/
class GD_CORE_API VariableFinderEventWorker
: public ReadOnlyArbitraryEventsWorkerWithContext {
public:
VariableFinderEventWorker(std::set<gd::String>& results_,
const gd::Platform &platform_,
const gd::String& parameterType_,
const gd::String& objectName_ = "")
: results(results_),
platform(platform_),
parameterType(parameterType_),
objectName(objectName_){};
virtual ~VariableFinderEventWorker(){};
void DoVisitInstructionList(const gd::InstructionsList& instructions,
bool areConditions) override {
for (std::size_t aId = 0; aId < instructions.size(); ++aId) {
auto& instruction = instructions[aId];
gd::String lastObjectParameter = "";
const gd::InstructionMetadata& instrInfos =
areConditions ? MetadataProvider::GetConditionMetadata(
platform, instruction.GetType())
: MetadataProvider::GetActionMetadata(
platform, instruction.GetType());
for (std::size_t pNb = 0; pNb < instrInfos.parameters.size(); ++pNb) {
// The parameter has the searched type...
if (instrInfos.parameters[pNb].type == parameterType) {
//...remember the value of the parameter.
if (objectName.empty() || lastObjectParameter == objectName)
results.insert(instruction.GetParameter(pNb).GetPlainString());
}
// Search in expressions
else if (ParameterMetadata::IsExpression(
"number", instrInfos.parameters[pNb].type) ||
ParameterMetadata::IsExpression(
"string", instrInfos.parameters[pNb].type)) {
auto node = instruction.GetParameter(pNb).GetRootNode();
VariableFinderExpressionNodeWorker searcher(
results,
platform,
GetGlobalObjectsContainer(),
GetObjectsContainer(),
parameterType,
objectName);
node->Visit(searcher);
}
// Remember the value of the last "object" parameter.
else if (gd::ParameterMetadata::IsObject(
instrInfos.parameters[pNb].type)) {
lastObjectParameter =
instruction.GetParameter(pNb).GetPlainString();
}
}
}
};
private:
const gd::Platform &platform;
std::set<gd::String>& results; ///< Reference to the std::set where argument
///< values must be stored.
gd::String parameterType; ///< The type of the parameters to be searched for.
gd::String objectName; ///< If not empty, parameters will be taken into
///< account only if related to this object.
};
} // namespace
std::set<gd::String> EventsVariablesFinder::FindAllGlobalVariables(
const gd::Platform& platform, const gd::Project& project) {
std::set<gd::String> results;
for (std::size_t i = 0; i < project.GetLayoutsCount(); ++i) {
std::set<gd::String> results2 =
FindArgumentsInEventsAndDependencies(
FindArgumentsInEventsAndDependencies(
results,
platform,
project,
project.GetLayout(i),
"globalvar");
results.insert(results2.begin(), results2.end());
}
return results;
@@ -135,9 +212,12 @@ std::set<gd::String> EventsVariablesFinder::FindAllLayoutVariables(
const gd::Layout& layout) {
std::set<gd::String> results;
std::set<gd::String> results2 = FindArgumentsInEventsAndDependencies(
platform, project, layout, "scenevar");
results.insert(results2.begin(), results2.end());
FindArgumentsInEventsAndDependencies(
results,
platform,
project,
layout,
"scenevar");
return results;
}
@@ -149,159 +229,51 @@ std::set<gd::String> EventsVariablesFinder::FindAllObjectVariables(
const gd::Object& object) {
std::set<gd::String> results;
std::set<gd::String> results2 = FindArgumentsInEventsAndDependencies(
FindArgumentsInEventsAndDependencies(
results,
platform,
project,
layout,
"objectvar",
object.GetName());
results.insert(results2.begin(), results2.end());
return results;
}
std::set<gd::String> EventsVariablesFinder::FindArgumentsInInstructions(
const gd::Platform& platform,
const gd::Project& project,
const gd::Layout& layout,
const gd::InstructionsList& instructions,
bool instructionsAreConditions,
const gd::String& parameterType,
const gd::String& objectName) {
std::set<gd::String> results;
for (std::size_t aId = 0; aId < instructions.size(); ++aId) {
gd::String lastObjectParameter = "";
const gd::InstructionMetadata& instrInfos =
instructionsAreConditions ? MetadataProvider::GetConditionMetadata(
platform, instructions[aId].GetType())
: MetadataProvider::GetActionMetadata(
platform, instructions[aId].GetType());
for (std::size_t pNb = 0; pNb < instrInfos.parameters.size(); ++pNb) {
// The parameter has the searched type...
if (instrInfos.parameters[pNb].type == parameterType) {
//...remember the value of the parameter.
if (objectName.empty() || lastObjectParameter == objectName)
results.insert(instructions[aId].GetParameter(pNb).GetPlainString());
}
// Search in expressions
else if (ParameterMetadata::IsExpression(
"number", instrInfos.parameters[pNb].type) ||
ParameterMetadata::IsExpression(
"string", instrInfos.parameters[pNb].type)) {
auto node = instructions[aId].GetParameter(pNb).GetRootNode();
ExpressionParameterSearcher searcher(
platform,
project,
layout,
results,
parameterType,
objectName);
node->Visit(searcher);
}
// Remember the value of the last "object" parameter.
else if (gd::ParameterMetadata::IsObject(
instrInfos.parameters[pNb].type)) {
lastObjectParameter =
instructions[aId].GetParameter(pNb).GetPlainString();
}
}
if (!instructions[aId].GetSubInstructions().empty())
FindArgumentsInInstructions(platform,
project,
layout,
instructions[aId].GetSubInstructions(),
instructionsAreConditions,
parameterType);
}
return results;
}
std::set<gd::String> EventsVariablesFinder::FindArgumentsInEventsAndDependencies(
void EventsVariablesFinder::FindArgumentsInEventsAndDependencies(
std::set<gd::String>& results,
const gd::Platform& platform,
const gd::Project& project,
const gd::Layout& layout,
const gd::String& parameterType,
const gd::String& objectName) {
std::set<gd::String> results;
std::set<gd::String> results2 = FindArgumentsInEvents(
platform, project, layout, layout.GetEvents(), parameterType, objectName);
results.insert(results2.begin(), results2.end());
VariableFinderEventWorker eventWorker(results,
platform,
parameterType,
objectName);
eventWorker.Launch(layout.GetEvents(), project, layout);
DependenciesAnalyzer dependenciesAnalyzer = DependenciesAnalyzer(project, layout);
dependenciesAnalyzer.Analyze();
for (const gd::String& externalEventName : dependenciesAnalyzer.GetExternalEventsDependencies()) {
const gd::ExternalEvents& externalEvents = project.GetExternalEvents(externalEventName);
std::set<gd::String> results3 = FindArgumentsInEvents(
platform, project, layout, externalEvents.GetEvents(), parameterType, objectName);
results.insert(results3.begin(), results3.end());
VariableFinderEventWorker eventWorker(results,
platform,
parameterType,
objectName);
eventWorker.Launch(externalEvents.GetEvents(), project, layout);
}
for (const gd::String& sceneName : dependenciesAnalyzer.GetScenesDependencies()) {
const gd::Layout& dependencyLayout = project.GetLayout(sceneName);
std::set<gd::String> results3 = FindArgumentsInEvents(
platform, project, dependencyLayout, dependencyLayout.GetEvents(), parameterType, objectName);
results.insert(results3.begin(), results3.end());
VariableFinderEventWorker eventWorker(results,
platform,
parameterType,
objectName);
eventWorker.Launch(dependencyLayout.GetEvents(), project, dependencyLayout);
}
return results;
}
std::set<gd::String> EventsVariablesFinder::FindArgumentsInEvents(
const gd::Platform& platform,
const gd::Project& project,
const gd::Layout& layout,
const gd::EventsList& events,
const gd::String& parameterType,
const gd::String& objectName) {
std::set<gd::String> results;
for (std::size_t i = 0; i < events.size(); ++i) {
vector<const gd::InstructionsList*> conditionsVectors =
events[i].GetAllConditionsVectors();
for (std::size_t j = 0; j < conditionsVectors.size(); ++j) {
std::set<gd::String> results2 =
FindArgumentsInInstructions(platform,
project,
layout,
*conditionsVectors[j],
/*conditions=*/true,
parameterType,
objectName);
results.insert(results2.begin(), results2.end());
}
vector<const gd::InstructionsList*> actionsVectors =
events[i].GetAllActionsVectors();
for (std::size_t j = 0; j < actionsVectors.size(); ++j) {
std::set<gd::String> results2 =
FindArgumentsInInstructions(platform,
project,
layout,
*actionsVectors[j],
/*conditions=*/false,
parameterType,
objectName);
results.insert(results2.begin(), results2.end());
}
if (events[i].CanHaveSubEvents()) {
std::set<gd::String> results2 =
FindArgumentsInEvents(platform,
project,
layout,
events[i].GetSubEvents(),
parameterType,
objectName);
results.insert(results2.begin(), results2.end());
}
}
return results;
}
} // namespace gd

View File

@@ -23,7 +23,6 @@ namespace gd {
* \brief Perform a search over a project or a layout, searching for layout,
* global or object variables.
*
* \todo Refactor this class using ArbitraryEventsWorker
* \todo Rework this class to return the shapes (maybe even types?) of the
* variables (in particular for structures and arrays), so we can use this
* for better autocompletions in the variables dialogs in the IDE.
@@ -74,34 +73,13 @@ class EventsVariablesFinder {
const gd::Object& object);
private:
/**
* Construct a list of the value of the arguments for parameters of type @
* parameterType
*
* \param project The project used
* \param project The layout used
* \param instructions The instructions to be analyzed
* \param instructionsAreConditions True if the instructions are conditions.
* \param parameterType The parameters type to be analyzed
* \param objectName If not empty, parameters will be taken into account only
* if the last object parameter is filled with this value.
*
* \return A std::set filled with the values used for all parameters of the
* specified type
*/
static std::set<gd::String> FindArgumentsInInstructions(
const gd::Platform& platform,
const gd::Project& project,
const gd::Layout& layout,
const gd::InstructionsList& instructions,
bool instructionsAreConditions,
const gd::String& parameterType,
const gd::String& objectName = "");
/**
* Construct a list of the value of the arguments for parameters of type @
* parameterType. It searchs in events dependencies.
* parameterType. It searches in events dependencies.
*
* \param results A std::set to fill with the values used for all parameters of the
* specified type
* \param platform The platform of the project
* \param project The project used
* \param layout The layout used
@@ -110,40 +88,14 @@ class EventsVariablesFinder {
* \param objectName If not empty, parameters will be taken into account
* only if the last object parameter is filled with
* this value.
*
* \return A std::set filled with the values used for all parameters of the
* specified type
*/
static std::set<gd::String> FindArgumentsInEventsAndDependencies(
static void FindArgumentsInEventsAndDependencies(
std::set<gd::String>& results,
const gd::Platform& platform,
const gd::Project& project,
const gd::Layout& layout,
const gd::String& parameterType,
const gd::String& objectName = "");
/**
* Construct a list of the value of the arguments for parameters of type @
* parameterType. It doesn't search in events dependencies.
*
* \param platform The platform of the project
* \param project The project used
* \param layout The layout used
* \param events The events to be analyzed
* \param parameterType The parameters type to be analyzed
* \param objectName If not empty, parameters will be taken into account
* only if the last object parameter is filled with
* this value.
*
* \return A std::set filled with the values used for all parameters of the
* specified type
*/
static std::set<gd::String> FindArgumentsInEvents(
const gd::Platform& platform,
const gd::Project& project,
const gd::Layout& layout,
const gd::EventsList& events,
const gd::String& parameterType,
const gd::String& objectName);
};
} // namespace gd

View File

@@ -5,6 +5,8 @@
*/
#include "ProjectStripper.h"
#include "GDCore/Project/EventsFunctionsContainer.h"
#include "GDCore/Project/EventsFunctionsExtension.h"
#include "GDCore/Project/ExternalEvents.h"
#include "GDCore/Project/ExternalLayout.h"
#include "GDCore/Project/Layout.h"
@@ -12,7 +14,7 @@
namespace gd {
void GD_CORE_API ProjectStripper::StripProjectForExport(gd::Project& project) {
void GD_CORE_API ProjectStripper::StripProjectForExport(gd::Project &project) {
project.GetObjectGroups().Clear();
while (project.GetExternalEventsCount() > 0)
project.RemoveExternalEvents(project.GetExternalEvents(0).GetName());
@@ -22,7 +24,28 @@ void GD_CORE_API ProjectStripper::StripProjectForExport(gd::Project& project) {
project.GetLayout(i).GetEvents().Clear();
}
project.ClearEventsFunctionsExtensions();
// Keep the EventsBasedObject object list because it's useful for the Runtime
// to create the child-object.
for (unsigned int extensionIndex = 0;
extensionIndex < project.GetEventsFunctionsExtensionsCount();
++extensionIndex) {
auto &extension = project.GetEventsFunctionsExtension(extensionIndex);
auto &eventsBasedObjects = extension.GetEventsBasedObjects();
if (eventsBasedObjects.size() == 0) {
project.RemoveEventsFunctionsExtension(extension.GetName());
extensionIndex--;
continue;
}
for (unsigned int objectIndex = 0; objectIndex < eventsBasedObjects.size();
++objectIndex) {
auto &eventsBasedObject = eventsBasedObjects.at(objectIndex);
eventsBasedObject.SetFullName("");
eventsBasedObject.SetDescription("");
eventsBasedObject.GetEventsFunctions().GetInternalVector().clear();
eventsBasedObject.GetPropertyDescriptors().GetInternalVector().clear();
}
extension.GetEventsBasedBehaviors().Clear();
}
}
} // namespace gd
} // namespace gd

View File

@@ -22,16 +22,14 @@ void CustomObjectConfiguration::Init(const gd::CustomObjectConfiguration& object
// There is no default copy for a map of unique_ptr like childObjectConfigurations.
childObjectConfigurations.clear();
for (auto& it : objectConfiguration.childObjectConfigurations) {
childObjectConfigurations[it.first] =
gd::make_unique<gd::ObjectConfiguration>(*it.second);
childObjectConfigurations[it.first] = it.second->Clone();
}
}
gd::ObjectConfiguration CustomObjectConfiguration::badObjectConfiguration;
std::unique_ptr<gd::ObjectConfiguration> CustomObjectConfiguration::Clone() const {
CustomObjectConfiguration* clone = new CustomObjectConfiguration(*this);
return std::unique_ptr<gd::ObjectConfiguration>(clone);
return gd::make_unique<gd::CustomObjectConfiguration>(*this);
}
gd::ObjectConfiguration &CustomObjectConfiguration::GetChildObjectConfiguration(const gd::String &objectName) {
@@ -51,7 +49,7 @@ gd::ObjectConfiguration &CustomObjectConfiguration::GetChildObjectConfiguration(
if (configurationPosition == childObjectConfigurations.end()) {
childObjectConfigurations.insert(std::make_pair(
objectName,
project->CreateObjectConfiguration(childObject.GetType())));
childObject.GetConfiguration().Clone()));
return *(childObjectConfigurations[objectName]);
}
else {

View File

@@ -110,6 +110,11 @@ class GD_CORE_API EffectsContainer {
*/
void UnserializeFrom(const SerializerElement& element);
/**
* \brief Clear all effects of the container.
*/
inline void Clear() { effects.clear(); }
private:
std::vector<std::shared_ptr<gd::Effect>> effects;
static Effect badEffect;

View File

@@ -244,6 +244,15 @@ class GD_CORE_API HighestZOrderFinder : public gd::InitialInstanceFunctor {
*/
size_t GetInstancesCount() const { return instancesCount; }
void Reset() {
highestZOrder = 0;
lowestZOrder = 0;
instancesCount = 0;
firstCall = true;
layerRestricted = false;
layerName.clear();
}
private:
int highestZOrder;
int lowestZOrder;

View File

@@ -0,0 +1,289 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
/**
* @file Tests covering common features of GDevelop Core.
*/
#include "GDCore/IDE/Events/EventsIdentifiersFinder.h"
#include "GDCore/Events/Builtin/LinkEvent.h"
#include "GDCore/Events/Builtin/StandardEvent.h"
#include "GDCore/Events/Event.h"
#include "GDCore/Extensions/Builtin/AllBuiltinExtensions.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Project/ExternalEvents.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Project.h"
#include "catch.hpp"
namespace {
const void DeclareTimerExtension(gd::Project &project, gd::Platform &platform) {
std::shared_ptr<gd::PlatformExtension> extension =
std::shared_ptr<gd::PlatformExtension>(new gd::PlatformExtension);
gd::BuiltinExtensionsImplementer::ImplementsTimeExtension(*(extension.get()));
gd::BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
*(extension.get()));
// Add an instruction to test expressions.
extension
->AddAction("DoSomething", "Do something", "This does something",
"Do something please", "", "", "")
.AddParameter("expression", "Parameter 1 (a number)");
platform.AddExtension(extension);
project.AddPlatform(platform);
}
const gd::StandardEvent UseSceneTimer(const gd::String &name) {
gd::StandardEvent event;
gd::Instruction instruction;
instruction.SetType("ResetTimer");
instruction.SetParametersCount(2);
instruction.SetParameter(0, gd::Expression("scene"));
instruction.SetParameter(1, gd::Expression("\"" + name + "\""));
event.GetActions().Insert(instruction);
return event;
}
const gd::StandardEvent UseObjectTimer(const gd::String &objectName,
const gd::String &timerName) {
gd::StandardEvent event;
gd::Instruction instruction;
instruction.SetType("ResetObjectTimer");
instruction.SetParametersCount(2);
instruction.SetParameter(0, gd::Expression(objectName));
instruction.SetParameter(1, gd::Expression("\"" + timerName + "\""));
event.GetActions().Insert(instruction);
return event;
}
const gd::StandardEvent UseSceneTimerInExpression(const gd::String &name) {
gd::StandardEvent event;
gd::Instruction instruction;
instruction.SetType("DoSomething");
instruction.SetParametersCount(1);
instruction.SetParameter(
0, gd::Expression("1 + TimerElapsedTime(\"" + name + "\")"));
event.GetActions().Insert(instruction);
return event;
}
const gd::StandardEvent
UseObjectTimerInExpression(const gd::String &objectName,
const gd::String &timerName) {
gd::StandardEvent event;
gd::Instruction instruction;
instruction.SetType("DoSomething");
instruction.SetParametersCount(1);
instruction.SetParameter(0, gd::Expression("1 + " + objectName +
".ObjectTimerElapsedTime(\"" + timerName +
"\")"));
event.GetActions().Insert(instruction);
return event;
}
const void UseExternalEvents(gd::Layout &layout,
gd::ExternalEvents &externalEvents) {
gd::LinkEvent linkEvent;
linkEvent.SetTarget(externalEvents.GetName());
layout.GetEvents().InsertEvent(linkEvent);
}
} // namespace
TEST_CASE("EventsIdentifiersFinder (scene timers)", "[common]") {
SECTION("Can find scene timers in scenes") {
gd::Project project;
gd::Platform platform;
DeclareTimerExtension(project, platform);
auto &layout = project.InsertNewLayout("Layout1", 0);
layout.GetEvents().InsertEvent(UseSceneTimer("MySceneTimer"));
auto identifierExpressions =
gd::EventsIdentifiersFinder::FindAllIdentifierExpressions(
platform, project, layout, "sceneTimer");
REQUIRE(identifierExpressions.size() == 1);
REQUIRE(*(identifierExpressions.begin()) == "\"MySceneTimer\"");
}
SECTION("Can find scene timers in scene expressions") {
gd::Project project;
gd::Platform platform;
DeclareTimerExtension(project, platform);
auto &layout = project.InsertNewLayout("Layout1", 0);
layout.GetEvents().InsertEvent(UseSceneTimerInExpression("MySceneTimer"));
auto identifierExpressions =
gd::EventsIdentifiersFinder::FindAllIdentifierExpressions(
platform, project, layout, "sceneTimer");
REQUIRE(identifierExpressions.size() == 1);
REQUIRE(*(identifierExpressions.begin()) == "\"MySceneTimer\"");
}
SECTION("Can find scene timers in external layouts") {
gd::Project project;
gd::Platform platform;
DeclareTimerExtension(project, platform);
auto &layout = project.InsertNewLayout("Layout1", 0);
auto &externalEvents = project.InsertNewExternalEvents("ExternalEvents", 0);
externalEvents.GetEvents().InsertEvent(UseSceneTimer("MySceneTimer"));
UseExternalEvents(layout, externalEvents);
auto identifierExpressions =
gd::EventsIdentifiersFinder::FindAllIdentifierExpressions(
platform, project, layout, "sceneTimer");
REQUIRE(identifierExpressions.size() == 1);
REQUIRE(*(identifierExpressions.begin()) == "\"MySceneTimer\"");
}
SECTION("Can find scene timers the right scene") {
gd::Project project;
gd::Platform platform;
DeclareTimerExtension(project, platform);
auto &layout1 = project.InsertNewLayout("Layout1", 0);
layout1.GetEvents().InsertEvent(UseSceneTimer("MySceneTimerInLayout1"));
auto &layout2 = project.InsertNewLayout("Layout2", 0);
layout2.GetEvents().InsertEvent(UseSceneTimer("MySceneTimerInLayout2"));
auto identifierExpressions =
gd::EventsIdentifiersFinder::FindAllIdentifierExpressions(
platform, project, layout1, "sceneTimer");
REQUIRE(identifierExpressions.size() == 1);
REQUIRE(*(identifierExpressions.begin()) == "\"MySceneTimerInLayout1\"");
}
SECTION("Can find scene timers in the right external layouts") {
gd::Project project;
gd::Platform platform;
DeclareTimerExtension(project, platform);
auto &layout1 = project.InsertNewLayout("Layout1", 0);
auto &externalEvents1 =
project.InsertNewExternalEvents("ExternalEvents1", 0);
externalEvents1.GetEvents().InsertEvent(
UseSceneTimer("MySceneTimerInExternalEvents1"));
UseExternalEvents(layout1, externalEvents1);
auto &layout2 = project.InsertNewLayout("Layout2", 0);
auto &externalEvents2 =
project.InsertNewExternalEvents("ExternalEvents2", 0);
externalEvents2.GetEvents().InsertEvent(
UseSceneTimer("MySceneTimerInExternalEvents2"));
UseExternalEvents(layout2, externalEvents2);
auto identifierExpressions =
gd::EventsIdentifiersFinder::FindAllIdentifierExpressions(
platform, project, layout1, "sceneTimer");
REQUIRE(identifierExpressions.size() == 1);
REQUIRE(*(identifierExpressions.begin()) ==
"\"MySceneTimerInExternalEvents1\"");
}
}
TEST_CASE("EventsIdentifiersFinder (object timers)", "[common]") {
SECTION("Can find object timers in scenes") {
gd::Project project;
gd::Platform platform;
DeclareTimerExtension(project, platform);
auto &layout = project.InsertNewLayout("Layout1", 0);
auto &object = layout.InsertNewObject(project, "", "MyObject", 0);
layout.GetEvents().InsertEvent(UseObjectTimer("MyObject", "MyObjectTimer"));
auto identifierExpressions =
gd::EventsIdentifiersFinder::FindAllIdentifierExpressions(
platform, project, layout, "objectTimer", object.GetName());
REQUIRE(identifierExpressions.size() == 1);
REQUIRE(*(identifierExpressions.begin()) == "\"MyObjectTimer\"");
}
SECTION("Can find object timers in scene expression") {
gd::Project project;
gd::Platform platform;
DeclareTimerExtension(project, platform);
auto &layout = project.InsertNewLayout("Layout1", 0);
auto &object = layout.InsertNewObject(project, "", "MyObject", 0);
layout.GetEvents().InsertEvent(UseObjectTimerInExpression("MyObject", "MyObjectTimer"));
auto identifierExpressions =
gd::EventsIdentifiersFinder::FindAllIdentifierExpressions(
platform, project, layout, "objectTimer", object.GetName());
REQUIRE(identifierExpressions.size() == 1);
REQUIRE(*(identifierExpressions.begin()) == "\"MyObjectTimer\"");
}
SECTION("Can find object timers in external layouts") {
gd::Project project;
gd::Platform platform;
DeclareTimerExtension(project, platform);
auto &layout = project.InsertNewLayout("Layout1", 0);
auto &object = layout.InsertNewObject(project, "", "MyObject", 0);
auto &externalEvents = project.InsertNewExternalEvents("ExternalEvents", 0);
externalEvents.GetEvents().InsertEvent(
UseObjectTimer("MyObject", "MyObjectTimer"));
UseExternalEvents(layout, externalEvents);
auto identifierExpressions =
gd::EventsIdentifiersFinder::FindAllIdentifierExpressions(
platform, project, layout, "objectTimer", object.GetName());
REQUIRE(identifierExpressions.size() == 1);
REQUIRE(*(identifierExpressions.begin()) == "\"MyObjectTimer\"");
}
SECTION("Can find object timers in scenes for the right object") {
gd::Project project;
gd::Platform platform;
DeclareTimerExtension(project, platform);
auto &layout = project.InsertNewLayout("Layout1", 0);
auto &object1 = layout.InsertNewObject(project, "", "MyObject1", 0);
auto &object2 = layout.InsertNewObject(project, "", "MyObject2", 0);
layout.GetEvents().InsertEvent(
UseObjectTimer("MyObject1", "MyObjectTimer1"));
layout.GetEvents().InsertEvent(
UseObjectTimer("MyObject2", "MyObjectTimer2"));
auto identifierExpressions =
gd::EventsIdentifiersFinder::FindAllIdentifierExpressions(
platform, project, layout, "objectTimer", object1.GetName());
REQUIRE(identifierExpressions.size() == 1);
REQUIRE(*(identifierExpressions.begin()) == "\"MyObjectTimer1\"");
}
SECTION("Can find object timers in external layouts for the right object") {
gd::Project project;
gd::Platform platform;
DeclareTimerExtension(project, platform);
auto &layout = project.InsertNewLayout("Layout1", 0);
auto &object1 = layout.InsertNewObject(project, "", "MyObject1", 0);
auto &object2 = layout.InsertNewObject(project, "", "MyObject2", 0);
auto &externalEvents = project.InsertNewExternalEvents("ExternalEvents", 0);
externalEvents.GetEvents().InsertEvent(
UseObjectTimer("MyObject1", "MyObjectTimer1"));
externalEvents.GetEvents().InsertEvent(
UseObjectTimer("MyObject2", "MyObjectTimer2"));
UseExternalEvents(layout, externalEvents);
auto identifierExpressions =
gd::EventsIdentifiersFinder::FindAllIdentifierExpressions(
platform, project, layout, "objectTimer", object1.GetName());
REQUIRE(identifierExpressions.size() == 1);
REQUIRE(*(identifierExpressions.begin()) == "\"MyObjectTimer1\"");
}
}

View File

@@ -0,0 +1,360 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
/**
* @file Tests covering common features of GDevelop Core.
*/
#include "GDCore/IDE/Events/EventsVariablesFinder.h"
#include "GDCore/Events/Builtin/LinkEvent.h"
#include "GDCore/Events/Builtin/StandardEvent.h"
#include "GDCore/Events/Event.h"
#include "GDCore/Extensions/Builtin/AllBuiltinExtensions.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Project/ExternalEvents.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/Variable.h"
#include "catch.hpp"
namespace {
const void DeclareVariableExtension(gd::Project &project,
gd::Platform &platform) {
std::shared_ptr<gd::PlatformExtension> extension =
std::shared_ptr<gd::PlatformExtension>(new gd::PlatformExtension);
gd::BuiltinExtensionsImplementer::ImplementsVariablesExtension(
*(extension.get()));
gd::BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
*(extension.get()));
// Add an instruction to test expressions.
extension
->AddAction("DoSomething", "Do something", "This does something",
"Do something please", "", "", "")
.AddParameter("expression", "Parameter 1 (a number)");
platform.AddExtension(extension);
project.AddPlatform(platform);
}
const gd::StandardEvent UseGlobalVariable(const gd::String &name) {
gd::StandardEvent event;
gd::Instruction instruction;
instruction.SetType("ModVarGlobal");
instruction.SetParametersCount(2);
instruction.SetParameter(0, gd::Expression(name));
instruction.SetParameter(1, gd::Expression("0"));
event.GetActions().Insert(instruction);
return event;
}
const gd::StandardEvent UseSceneVariable(const gd::String &name) {
gd::StandardEvent event;
gd::Instruction instruction;
instruction.SetType("ModVarScene");
instruction.SetParametersCount(2);
instruction.SetParameter(0, gd::Expression(name));
instruction.SetParameter(1, gd::Expression("0"));
event.GetActions().Insert(instruction);
return event;
}
const gd::StandardEvent UseObjectVariable(const gd::String &objectName,
const gd::String &variableName) {
gd::StandardEvent event;
gd::Instruction instruction;
instruction.SetType("ModVarObjet");
instruction.SetParametersCount(3);
instruction.SetParameter(0, gd::Expression(objectName));
instruction.SetParameter(1, gd::Expression(variableName));
instruction.SetParameter(2, gd::Expression("0"));
event.GetActions().Insert(instruction);
return event;
}
const gd::StandardEvent UseGlobalVariableInExpression(const gd::String &name) {
gd::StandardEvent event;
gd::Instruction instruction;
instruction.SetType("DoSomething");
instruction.SetParametersCount(1);
instruction.SetParameter(0,
gd::Expression("1 + GlobalVariable(" + name + ")"));
event.GetActions().Insert(instruction);
return event;
}
const gd::StandardEvent UseSceneVariableInExpression(const gd::String &name) {
gd::StandardEvent event;
gd::Instruction instruction;
instruction.SetType("DoSomething");
instruction.SetParametersCount(1);
instruction.SetParameter(0, gd::Expression("1 + Variable(" + name + ")"));
event.GetActions().Insert(instruction);
return event;
}
const gd::StandardEvent
UseObjectVariableInExpression(const gd::String &objectName,
const gd::String &variableName) {
gd::StandardEvent event;
gd::Instruction instruction;
instruction.SetType("DoSomething");
instruction.SetParametersCount(1);
instruction.SetParameter(
0,
gd::Expression("1 + " + objectName + ".Variable(" + variableName + ")"));
event.GetActions().Insert(instruction);
return event;
}
const void UseExternalEvents(gd::Layout &layout,
gd::ExternalEvents &externalEvents) {
gd::LinkEvent linkEvent;
linkEvent.SetTarget(externalEvents.GetName());
layout.GetEvents().InsertEvent(linkEvent);
}
} // namespace
TEST_CASE("EventsVariablesFinder (FindAllGlobalVariables)", "[common]") {
SECTION("Can find global variables in scenes") {
gd::Project project;
gd::Platform platform;
DeclareVariableExtension(project, platform);
auto &layout = project.InsertNewLayout("Layout1", 0);
layout.GetEvents().InsertEvent(UseGlobalVariable("MyGlobalVariable"));
auto variableNames =
gd::EventsVariablesFinder::FindAllGlobalVariables(platform, project);
REQUIRE(variableNames.size() == 1);
REQUIRE(*(variableNames.begin()) == "MyGlobalVariable");
}
SECTION("Can find global variables in scene expressions") {
gd::Project project;
gd::Platform platform;
DeclareVariableExtension(project, platform);
auto &layout = project.InsertNewLayout("Layout1", 0);
layout.GetEvents().InsertEvent(
UseGlobalVariableInExpression("MyGlobalVariable"));
auto variableNames =
gd::EventsVariablesFinder::FindAllGlobalVariables(platform, project);
REQUIRE(variableNames.size() == 1);
REQUIRE(*(variableNames.begin()) == "MyGlobalVariable");
}
SECTION("Can find global variables in external layouts") {
gd::Project project;
gd::Platform platform;
DeclareVariableExtension(project, platform);
auto &layout = project.InsertNewLayout("Layout1", 0);
auto &externalEvents = project.InsertNewExternalEvents("ExternalEvents", 0);
externalEvents.GetEvents().InsertEvent(
UseGlobalVariable("MyGlobalVariable"));
UseExternalEvents(layout, externalEvents);
auto variableNames =
gd::EventsVariablesFinder::FindAllGlobalVariables(platform, project);
REQUIRE(variableNames.size() == 1);
REQUIRE(*(variableNames.begin()) == "MyGlobalVariable");
}
}
TEST_CASE("EventsVariablesFinder (FindAllLayoutVariables)", "[common]") {
SECTION("Can find scene variables in scenes") {
gd::Project project;
gd::Platform platform;
DeclareVariableExtension(project, platform);
auto &layout = project.InsertNewLayout("Layout1", 0);
layout.GetEvents().InsertEvent(UseSceneVariable("MySceneVariable"));
auto variableNames = gd::EventsVariablesFinder::FindAllLayoutVariables(
platform, project, layout);
REQUIRE(variableNames.size() == 1);
REQUIRE(*(variableNames.begin()) == "MySceneVariable");
}
SECTION("Can find scene variables in scene expressions") {
gd::Project project;
gd::Platform platform;
DeclareVariableExtension(project, platform);
auto &layout = project.InsertNewLayout("Layout1", 0);
layout.GetEvents().InsertEvent(
UseSceneVariableInExpression("MySceneVariable"));
auto variableNames = gd::EventsVariablesFinder::FindAllLayoutVariables(
platform, project, layout);
REQUIRE(variableNames.size() == 1);
REQUIRE(*(variableNames.begin()) == "MySceneVariable");
}
SECTION("Can find scene variables in external layouts") {
gd::Project project;
gd::Platform platform;
DeclareVariableExtension(project, platform);
auto &layout = project.InsertNewLayout("Layout1", 0);
auto &externalEvents = project.InsertNewExternalEvents("ExternalEvents", 0);
externalEvents.GetEvents().InsertEvent(UseSceneVariable("MySceneVariable"));
UseExternalEvents(layout, externalEvents);
auto variableNames = gd::EventsVariablesFinder::FindAllLayoutVariables(
platform, project, layout);
REQUIRE(variableNames.size() == 1);
REQUIRE(*(variableNames.begin()) == "MySceneVariable");
}
SECTION("Can find scene variables the right scene") {
gd::Project project;
gd::Platform platform;
DeclareVariableExtension(project, platform);
auto &layout1 = project.InsertNewLayout("Layout1", 0);
layout1.GetEvents().InsertEvent(
UseSceneVariable("MySceneVariableInLayout1"));
auto &layout2 = project.InsertNewLayout("Layout2", 0);
layout2.GetEvents().InsertEvent(
UseSceneVariable("MySceneVariableInLayout2"));
auto variableNames = gd::EventsVariablesFinder::FindAllLayoutVariables(
platform, project, layout1);
REQUIRE(variableNames.size() == 1);
REQUIRE(*(variableNames.begin()) == "MySceneVariableInLayout1");
}
SECTION("Can find scene variables in the right external layouts") {
gd::Project project;
gd::Platform platform;
DeclareVariableExtension(project, platform);
auto &layout1 = project.InsertNewLayout("Layout1", 0);
auto &externalEvents1 =
project.InsertNewExternalEvents("ExternalEvents1", 0);
externalEvents1.GetEvents().InsertEvent(
UseSceneVariable("MySceneVariableInExternalEvents1"));
UseExternalEvents(layout1, externalEvents1);
auto &layout2 = project.InsertNewLayout("Layout2", 0);
auto &externalEvents2 =
project.InsertNewExternalEvents("ExternalEvents2", 0);
externalEvents2.GetEvents().InsertEvent(
UseSceneVariable("MySceneVariableInExternalEvents2"));
UseExternalEvents(layout2, externalEvents2);
auto variableNames = gd::EventsVariablesFinder::FindAllLayoutVariables(
platform, project, layout1);
REQUIRE(variableNames.size() == 1);
REQUIRE(*(variableNames.begin()) == "MySceneVariableInExternalEvents1");
}
}
TEST_CASE("EventsVariablesFinder (FindAllObjectVariables)", "[common]") {
SECTION("Can find object variables in scenes") {
gd::Project project;
gd::Platform platform;
DeclareVariableExtension(project, platform);
auto &layout = project.InsertNewLayout("Layout1", 0);
auto &object = layout.InsertNewObject(project, "", "MyObject", 0);
layout.GetEvents().InsertEvent(
UseObjectVariable("MyObject", "MyObjectVariable"));
auto variableNames = gd::EventsVariablesFinder::FindAllObjectVariables(
platform, project, layout, object);
REQUIRE(variableNames.size() == 1);
REQUIRE(*(variableNames.begin()) == "MyObjectVariable");
}
SECTION("Can find object variables in scene expressions") {
gd::Project project;
gd::Platform platform;
DeclareVariableExtension(project, platform);
auto &layout = project.InsertNewLayout("Layout1", 0);
auto &object = layout.InsertNewObject(project, "", "MyObject", 0);
layout.GetEvents().InsertEvent(
UseObjectVariableInExpression("MyObject", "MyObjectVariable"));
auto variableNames = gd::EventsVariablesFinder::FindAllObjectVariables(
platform, project, layout, object);
REQUIRE(variableNames.size() == 1);
REQUIRE(*(variableNames.begin()) == "MyObjectVariable");
}
SECTION("Can find object variables in external layouts") {
gd::Project project;
gd::Platform platform;
DeclareVariableExtension(project, platform);
auto &layout = project.InsertNewLayout("Layout1", 0);
auto &object = layout.InsertNewObject(project, "", "MyObject", 0);
auto &externalEvents = project.InsertNewExternalEvents("ExternalEvents", 0);
externalEvents.GetEvents().InsertEvent(
UseObjectVariable("MyObject", "MyObjectVariable"));
UseExternalEvents(layout, externalEvents);
auto variableNames = gd::EventsVariablesFinder::FindAllObjectVariables(
platform, project, layout, object);
REQUIRE(variableNames.size() == 1);
REQUIRE(*(variableNames.begin()) == "MyObjectVariable");
}
SECTION("Can find object variables in scenes for the right object") {
gd::Project project;
gd::Platform platform;
DeclareVariableExtension(project, platform);
auto &layout = project.InsertNewLayout("Layout1", 0);
auto &object1 = layout.InsertNewObject(project, "", "MyObject1", 0);
auto &object2 = layout.InsertNewObject(project, "", "MyObject2", 0);
layout.GetEvents().InsertEvent(
UseObjectVariable("MyObject1", "MyObjectVariable1"));
layout.GetEvents().InsertEvent(
UseObjectVariable("MyObject2", "MyObjectVariable2"));
auto variableNames = gd::EventsVariablesFinder::FindAllObjectVariables(
platform, project, layout, object1);
REQUIRE(variableNames.size() == 1);
REQUIRE(*(variableNames.begin()) == "MyObjectVariable1");
}
SECTION(
"Can find object variables in external layouts for the right object") {
gd::Project project;
gd::Platform platform;
DeclareVariableExtension(project, platform);
auto &layout = project.InsertNewLayout("Layout1", 0);
auto &object1 = layout.InsertNewObject(project, "", "MyObject1", 0);
auto &object2 = layout.InsertNewObject(project, "", "MyObject2", 0);
auto &externalEvents = project.InsertNewExternalEvents("ExternalEvents", 0);
externalEvents.GetEvents().InsertEvent(
UseObjectVariable("MyObject1", "MyObjectVariable1"));
externalEvents.GetEvents().InsertEvent(
UseObjectVariable("MyObject2", "MyObjectVariable2"));
UseExternalEvents(layout, externalEvents);
auto variableNames = gd::EventsVariablesFinder::FindAllObjectVariables(
platform, project, layout, object1);
REQUIRE(variableNames.size() == 1);
REQUIRE(*(variableNames.begin()) == "MyObjectVariable1");
}
}

View File

@@ -12,11 +12,12 @@
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/SpriteObject.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Project/CustomObjectConfiguration.h"
#include "GDCore/Project/EventsFunctionsExtension.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/SpriteObject.h"
#include "GDCore/Project/ObjectsContainer.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/Variable.h"
@@ -29,14 +30,7 @@ using namespace gd;
namespace {
void SetupProject(gd::Project &project, gd::Platform &platform) {
SetupProjectWithDummyPlatform(project, platform);
gd::Layout &layout = project.InsertNewLayout("Scene", 0);
gd::Object &object =
layout.InsertNewObject(project, "MyExtension::Sprite", "MyObject", 0);
auto &configuration = object.GetConfiguration();
void SetupSpriteConfiguration(gd::ObjectConfiguration &configuration) {
auto *spriteConfiguration = dynamic_cast<gd::SpriteObject *>(&configuration);
REQUIRE(spriteConfiguration != nullptr);
gd::Animation animation;
@@ -44,11 +38,30 @@ void SetupProject(gd::Project &project, gd::Platform &platform) {
spriteConfiguration->AddAnimation(animation);
};
void CheckSpriteConfiguration(
SerializerElement &objectContainerElement) {
gd::Object &SetupProjectWithSprite(gd::Project &project,
gd::Platform &platform) {
SetupProjectWithDummyPlatform(project, platform);
gd::Layout &layout = project.InsertNewLayout("Scene", 0);
gd::Object &object =
layout.InsertNewObject(project, "MyExtension::Sprite", "MyObject", 0);
SetupSpriteConfiguration(object.GetConfiguration());
return object;
};
void CheckSpriteConfigurationInElement(SerializerElement &projectElement) {
void CheckSpriteConfigurationInObjectElement(SerializerElement &objectElement) {
REQUIRE(objectElement.HasChild("animations"));
auto &animationsElement = objectElement.GetChild("animations");
animationsElement.ConsiderAsArrayOf("animation");
REQUIRE(animationsElement.GetChildrenCount() == 1);
auto &animationElement = animationsElement.GetChild(0);
REQUIRE(animationElement.GetStringAttribute("name") == "Idle");
};
void CheckSpriteConfigurationInProjectElement(
SerializerElement &projectElement) {
auto &layoutsElement = projectElement.GetChild("layouts");
layoutsElement.ConsiderAsArrayOf("layout");
REQUIRE(layoutsElement.GetChildrenCount() == 1);
@@ -64,24 +77,10 @@ void CheckSpriteConfigurationInElement(SerializerElement &projectElement) {
REQUIRE(objectElement.GetStringAttribute("name") == "MyObject");
REQUIRE(objectElement.GetStringAttribute("type") == "MyExtension::Sprite");
REQUIRE(objectElement.HasChild("animations"));
auto &animationsElement = objectElement.GetChild("animations");
animationsElement.ConsiderAsArrayOf("animation");
REQUIRE(animationsElement.GetChildrenCount() == 1);
auto &animationElement = animationsElement.GetChild(0);
REQUIRE(animationElement.GetStringAttribute("name") ==
"Idle");
CheckSpriteConfigurationInObjectElement(objectElement);
};
void CheckSpriteConfiguration(gd::Project &project) {
auto &layout = project.GetLayout("Scene");
auto &object = layout.GetObject("MyObject");
REQUIRE(object.GetName() == "MyObject");
REQUIRE(object.GetType() == "MyExtension::Sprite");
auto &configuration = object.GetConfiguration();
void CheckSpriteConfiguration(gd::ObjectConfiguration &configuration) {
auto *spriteConfiguration = dynamic_cast<gd::SpriteObject *>(&configuration);
REQUIRE(spriteConfiguration);
REQUIRE(spriteConfiguration->GetAnimationsCount() == 1);
@@ -89,6 +88,88 @@ void CheckSpriteConfiguration(gd::Project &project) {
auto &animation = spriteConfiguration->GetAnimation(0);
REQUIRE(animation.GetName() == "Idle");
};
void CheckSpriteConfiguration(gd::Object &object) {
REQUIRE(object.GetName() == "MyObject");
REQUIRE(object.GetType() == "MyExtension::Sprite");
CheckSpriteConfiguration(object.GetConfiguration());
};
void CheckSpriteConfiguration(gd::Project &project) {
auto &layout = project.GetLayout("Scene");
auto &object = layout.GetObject("MyObject");
CheckSpriteConfiguration(object);
};
gd::Object &SetupProjectWithCustomObject(gd::Project &project,
gd::Platform &platform) {
SetupProjectWithDummyPlatform(project, platform);
auto &eventsExtension =
project.InsertNewEventsFunctionsExtension("MyEventsExtension", 0);
auto &eventsBasedObject = eventsExtension.GetEventsBasedObjects().InsertNew(
"MyEventsBasedObject", 0);
eventsBasedObject.SetFullName("My events based object");
eventsBasedObject.SetDescription("An events based object for test");
eventsBasedObject.InsertNewObject(project, "MyExtension::Sprite", "MyChild",
0);
gd::Layout &layout = project.InsertNewLayout("Scene", 0);
gd::Object &object = layout.InsertNewObject(
project, "MyEventsExtension::MyEventsBasedObject", "MyObject", 0);
auto &configuration = object.GetConfiguration();
auto *customObjectConfiguration =
dynamic_cast<gd::CustomObjectConfiguration *>(&configuration);
auto &spriteConfiguration =
customObjectConfiguration->GetChildObjectConfiguration("MyChild");
SetupSpriteConfiguration(spriteConfiguration);
return object;
};
void CheckCustomObjectConfigurationInProjectElement(
SerializerElement &projectElement) {
auto &layoutsElement = projectElement.GetChild("layouts");
layoutsElement.ConsiderAsArrayOf("layout");
REQUIRE(layoutsElement.GetChildrenCount() == 1);
auto &layoutElement = layoutsElement.GetChild(0);
REQUIRE(layoutElement.GetStringAttribute("name") == "Scene");
REQUIRE(layoutElement.HasChild("objects"));
auto &objectsElement = layoutElement.GetChild("objects");
objectsElement.ConsiderAsArrayOf("object");
REQUIRE(objectsElement.GetChildrenCount() == 1);
auto &objectElement = objectsElement.GetChild(0);
REQUIRE(objectElement.GetStringAttribute("name") == "MyObject");
REQUIRE(objectElement.GetStringAttribute("type") ==
"MyEventsExtension::MyEventsBasedObject");
auto &childrenContentElement = objectElement.GetChild("childrenContent");
REQUIRE(childrenContentElement.HasChild("MyChild"));
auto &childElement = childrenContentElement.GetChild("MyChild");
CheckSpriteConfigurationInObjectElement(childElement);
};
void CheckCustomObjectConfiguration(gd::Object &object) {
REQUIRE(object.GetName() == "MyObject");
REQUIRE(object.GetType() == "MyEventsExtension::MyEventsBasedObject");
auto &configuration = object.GetConfiguration();
auto *customObjectConfiguration =
dynamic_cast<gd::CustomObjectConfiguration *>(&configuration);
auto &spriteConfiguration =
customObjectConfiguration->GetChildObjectConfiguration("MyChild");
CheckSpriteConfiguration(spriteConfiguration);
};
void CheckCustomObjectConfiguration(gd::Project &project) {
auto &layout = project.GetLayout("Scene");
auto &object = layout.GetObject("MyObject");
CheckCustomObjectConfiguration(object);
};
} // namespace
TEST_CASE("ObjectSerialization", "[common]") {
@@ -96,16 +177,52 @@ TEST_CASE("ObjectSerialization", "[common]") {
SECTION("Save and load a project with a sprite configuration") {
gd::Platform platform;
gd::Project writtenProject;
SetupProject(writtenProject, platform);
SetupProjectWithSprite(writtenProject, platform);
CheckSpriteConfiguration(writtenProject);
SerializerElement projectElement;
writtenProject.SerializeTo(projectElement);
CheckSpriteConfigurationInElement(projectElement);
CheckSpriteConfigurationInProjectElement(projectElement);
gd::Project readProject;
readProject.AddPlatform(platform);
readProject.UnserializeFrom(projectElement);
CheckSpriteConfiguration(readProject);
}
SECTION("Clone a sprite object") {
gd::Platform platform;
gd::Project project;
auto &object = SetupProjectWithSprite(project, platform);
CheckSpriteConfiguration(object);
auto clonedObject = object.Clone();
CheckSpriteConfiguration(*(clonedObject.get()));
}
SECTION("Save and load a project with a custom object configuration") {
gd::Platform platform;
gd::Project writtenProject;
SetupProjectWithCustomObject(writtenProject, platform);
CheckCustomObjectConfiguration(writtenProject);
SerializerElement projectElement;
writtenProject.SerializeTo(projectElement);
CheckCustomObjectConfigurationInProjectElement(projectElement);
gd::Project readProject;
readProject.AddPlatform(platform);
readProject.UnserializeFrom(projectElement);
CheckCustomObjectConfiguration(readProject);
}
SECTION("Clone a custom object") {
gd::Platform platform;
gd::Project project;
auto &object = SetupProjectWithCustomObject(project, platform);
CheckCustomObjectConfiguration(object);
auto clonedObject = object.Clone();
CheckCustomObjectConfiguration(*(clonedObject.get()));
}
}

View File

@@ -30,6 +30,8 @@
#include "GDCore/Project/Variable.h"
#include "catch.hpp"
// TODO EBO Add a test where a child is removed form the EventsBasedObject
// and check the configuration still gives access to other child configuration.
namespace {
const gd::StandardEvent &EnsureStandardEvent(const gd::BaseEvent &baseEvent) {

View File

@@ -105,9 +105,9 @@ std::map<gd::String, gd::PropertyDescriptor> AnchorBehavior::GetProperties(
properties[("useLegacyBottomAndRightAnchors")]
.SetLabel(_(
"Stretch object when anchoring right or bottom ledge (deprecated, "
"it's recommended to let this unchecked and anchor both sides if you "
"want Sprite to stretch instead.)"))
"Stretch object when anchoring right or bottom edge (deprecated, "
"it's recommended to leave this unchecked and anchor both sides if "
"you want Sprite to stretch instead.)"))
.SetGroup(_("Deprecated options (advanced)"))
.SetValue(behaviorContent.GetBoolAttribute(
"useLegacyBottomAndRightAnchors", true)

View File

@@ -17,8 +17,12 @@ namespace gdjs {
_bottomEdgeDistance: number = 0;
_useLegacyBottomAndRightAnchors: boolean = false;
constructor(runtimeScene, behaviorData, owner) {
super(runtimeScene, behaviorData, owner);
constructor(
instanceContainer: gdjs.RuntimeInstanceContainer,
behaviorData,
owner: gdjs.RuntimeObject
) {
super(instanceContainer, behaviorData, owner);
this._relativeToOriginalWindowSize = !!behaviorData.relativeToOriginalWindowSize;
this._leftEdgeAnchor = behaviorData.leftEdgeAnchor;
this._rightEdgeAnchor = behaviorData.rightEdgeAnchor;
@@ -65,11 +69,15 @@ namespace gdjs {
this._invalidDistances = true;
}
doStepPreEvents(runtimeScene) {
const game = runtimeScene.getGame();
doStepPreEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {
const workingPoint: FloatPoint = gdjs.staticArray(
gdjs.AnchorRuntimeBehavior.prototype.doStepPreEvents
) as FloatPoint;
// TODO EBO Make it work with event based objects or hide this behavior for them.
const game = instanceContainer.getGame();
let rendererWidth = game.getGameResolutionWidth();
let rendererHeight = game.getGameResolutionHeight();
const layer = runtimeScene.getLayer(this.owner.getLayer());
const layer = instanceContainer.getLayer(this.owner.getLayer());
if (this._invalidDistances) {
if (this._relativeToOriginalWindowSize) {
rendererWidth = game.getOriginalWidth();
@@ -79,7 +87,9 @@ namespace gdjs {
//Calculate the distances from the window's bounds.
const topLeftPixel = layer.convertCoords(
this.owner.getDrawableX(),
this.owner.getDrawableY()
this.owner.getDrawableY(),
0,
workingPoint
);
//Left edge
@@ -125,9 +135,12 @@ namespace gdjs {
}
}
}
// It's fine to reuse workingPoint as topLeftPixel is no longer used.
const bottomRightPixel = layer.convertCoords(
this.owner.getDrawableX() + this.owner.getWidth(),
this.owner.getDrawableY() + this.owner.getHeight()
this.owner.getDrawableY() + this.owner.getHeight(),
0,
workingPoint
);
//Right edge
@@ -268,11 +281,24 @@ namespace gdjs {
}
}
}
const topLeftCoord = layer.convertInverseCoords(leftPixel, topPixel);
// It's fine to reuse workingPoint as topLeftPixel is no longer used.
const topLeftCoord = layer.convertInverseCoords(
leftPixel,
topPixel,
0,
workingPoint
);
const left = topLeftCoord[0];
const top = topLeftCoord[1];
const bottomRightCoord = layer.convertInverseCoords(
rightPixel,
bottomPixel
bottomPixel,
0,
workingPoint
);
const right = bottomRightCoord[0];
const bottom = bottomRightCoord[1];
// Compatibility with GD <= 5.0.133
if (this._useLegacyBottomAndRightAnchors) {
@@ -281,25 +307,25 @@ namespace gdjs {
this._rightEdgeAnchor !==
AnchorRuntimeBehavior.HorizontalAnchor.NONE
) {
this.owner.setWidth(bottomRightCoord[0] - topLeftCoord[0]);
this.owner.setWidth(right - left);
}
if (
this._bottomEdgeAnchor !== AnchorRuntimeBehavior.VerticalAnchor.NONE
) {
this.owner.setHeight(bottomRightCoord[1] - topLeftCoord[1]);
this.owner.setHeight(bottom - top);
}
if (
this._leftEdgeAnchor !== AnchorRuntimeBehavior.HorizontalAnchor.NONE
) {
this.owner.setX(
topLeftCoord[0] + this.owner.getX() - this.owner.getDrawableX()
left + this.owner.getX() - this.owner.getDrawableX()
);
}
if (
this._topEdgeAnchor !== AnchorRuntimeBehavior.VerticalAnchor.NONE
) {
this.owner.setY(
topLeftCoord[1] + this.owner.getY() - this.owner.getDrawableY()
top + this.owner.getY() - this.owner.getDrawableY()
);
}
}
@@ -311,15 +337,15 @@ namespace gdjs {
AnchorRuntimeBehavior.HorizontalAnchor.NONE &&
this._leftEdgeAnchor !== AnchorRuntimeBehavior.HorizontalAnchor.NONE
) {
this.owner.setWidth(bottomRightCoord[0] - topLeftCoord[0]);
this.owner.setX(topLeftCoord[0]);
this.owner.setWidth(right - left);
this.owner.setX(left);
} else {
if (
this._leftEdgeAnchor !==
AnchorRuntimeBehavior.HorizontalAnchor.NONE
) {
this.owner.setX(
topLeftCoord[0] + this.owner.getX() - this.owner.getDrawableX()
left + this.owner.getX() - this.owner.getDrawableX()
);
}
if (
@@ -327,7 +353,7 @@ namespace gdjs {
AnchorRuntimeBehavior.HorizontalAnchor.NONE
) {
this.owner.setX(
bottomRightCoord[0] +
right +
this.owner.getX() -
this.owner.getDrawableX() -
this.owner.getWidth()
@@ -340,14 +366,14 @@ namespace gdjs {
AnchorRuntimeBehavior.VerticalAnchor.NONE &&
this._topEdgeAnchor !== AnchorRuntimeBehavior.VerticalAnchor.NONE
) {
this.owner.setHeight(bottomRightCoord[1] - topLeftCoord[1]);
this.owner.setY(topLeftCoord[1]);
this.owner.setHeight(bottom - top);
this.owner.setY(top);
} else {
if (
this._topEdgeAnchor !== AnchorRuntimeBehavior.VerticalAnchor.NONE
) {
this.owner.setY(
topLeftCoord[1] + this.owner.getY() - this.owner.getDrawableY()
top + this.owner.getY() - this.owner.getDrawableY()
);
}
if (
@@ -355,7 +381,7 @@ namespace gdjs {
AnchorRuntimeBehavior.VerticalAnchor.NONE
) {
this.owner.setY(
bottomRightCoord[1] +
bottom +
this.owner.getY() -
this.owner.getDrawableY() -
this.owner.getHeight()
@@ -366,7 +392,7 @@ namespace gdjs {
}
}
doStepPostEvents(runtimeScene) {}
doStepPostEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {}
static HorizontalAnchor = {
NONE: 0,

View File

@@ -10,11 +10,11 @@ namespace gdjs {
/**
* @param runtimeObject The object to render
* @param runtimeScene The gdjs.RuntimeScene in which the object is
* @param instanceContainer The gdjs.RuntimeInstanceContainer in which the object is
*/
constructor(
runtimeObject: gdjs.BBTextRuntimeObject,
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
) {
this._object = runtimeObject;
@@ -22,7 +22,7 @@ namespace gdjs {
if (this._pixiObject === undefined) {
this._pixiObject = new MultiStyleText(runtimeObject._text, {
default: {
fontFamily: runtimeScene
fontFamily: instanceContainer
.getGame()
.getFontManager()
.getFontFamily(runtimeObject._fontFamily),
@@ -44,7 +44,7 @@ namespace gdjs {
this.updateFontFamily();
this.updateFontSize();
}
runtimeScene
instanceContainer
.getLayer('')
.getRenderer()
.addRendererObject(this._pixiObject, runtimeObject.getZOrder());
@@ -95,7 +95,8 @@ namespace gdjs {
}
updateFontFamily(): void {
this._pixiObject.textStyles.default.fontFamily = this._object._runtimeScene
this._pixiObject.textStyles.default.fontFamily = this._object
.getInstanceContainer()
.getGame()
.getFontManager()
.getFontFamily(this._object._fontFamily);

View File

@@ -48,11 +48,14 @@ namespace gdjs {
hidden: boolean;
/**
* @param runtimeScene The scene the object belongs to.
* @param instanceContainer The container the object belongs to.
* @param objectData The object data used to initialize the object
*/
constructor(runtimeScene: gdjs.RuntimeScene, objectData: BBTextObjectData) {
super(runtimeScene, objectData);
constructor(
instanceContainer: gdjs.RuntimeInstanceContainer,
objectData: BBTextObjectData
) {
super(instanceContainer, objectData);
// @ts-ignore - parseFloat should not be required, but GDevelop 5.0 beta 92 and below were storing it as a string.
this._opacity = parseFloat(objectData.content.opacity);
this._text = objectData.content.text;
@@ -62,7 +65,10 @@ namespace gdjs {
this._fontSize = parseFloat(objectData.content.fontSize);
this._wordWrap = objectData.content.wordWrap;
this._align = objectData.content.align;
this._renderer = new gdjs.BBTextRuntimeObjectRenderer(this, runtimeScene);
this._renderer = new gdjs.BBTextRuntimeObjectRenderer(
this,
instanceContainer
);
this.hidden = !objectData.content.visible;
// *ALWAYS* call `this.onCreated()` at the very end of your object constructor.
@@ -122,8 +128,8 @@ namespace gdjs {
}
}
onDestroyFromScene(runtimeScene): void {
super.onDestroyFromScene(runtimeScene);
onDestroyFromScene(instanceContainer: gdjs.RuntimeInstanceContainer): void {
super.onDestroyFromScene(instanceContainer);
}
/**
@@ -239,7 +245,7 @@ namespace gdjs {
this._wrappingWidth = width;
this._renderer.updateWrappingWidth();
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
/**
@@ -254,7 +260,7 @@ namespace gdjs {
this._wordWrap = wordWrap;
this._renderer.updateWordWrap();
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
getWordWrap() {

View File

@@ -10,16 +10,16 @@ namespace gdjs {
/**
* @param runtimeObject The object to render
* @param runtimeScene The gdjs.RuntimeScene in which the object is
* @param instanceContainer The container in which the object is
*/
constructor(
runtimeObject: gdjs.BitmapTextRuntimeObject,
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
) {
this._object = runtimeObject;
// Obtain the bitmap font to use in the object.
const bitmapFont = runtimeScene
const bitmapFont = instanceContainer
.getGame()
.getBitmapFontManager()
.obtainBitmapFont(
@@ -32,7 +32,7 @@ namespace gdjs {
});
// Set the object on the scene
runtimeScene
instanceContainer
.getLayer('')
.getRenderer()
.addRendererObject(this._pixiObject, runtimeObject.getZOrder());
@@ -59,7 +59,8 @@ namespace gdjs {
onDestroy() {
// Mark the font from the object as not used anymore.
this._object._runtimeScene
this._object
.getInstanceContainer()
.getGame()
.getBitmapFontManager()
.releaseBitmapFont(this._pixiObject.fontName);
@@ -73,7 +74,8 @@ namespace gdjs {
updateFont(): void {
// Get the new bitmap font to use
const bitmapFont = this._object._runtimeScene
const bitmapFont = this._object
.getInstanceContainer()
.getGame()
.getBitmapFontManager()
.obtainBitmapFont(
@@ -82,7 +84,8 @@ namespace gdjs {
);
// Mark the old font as not used anymore
this._object._runtimeScene
this._object
.getInstanceContainer()
.getGame()
.getBitmapFontManager()
.releaseBitmapFont(this._pixiObject.fontName);

View File

@@ -50,14 +50,14 @@ namespace gdjs {
_renderer: gdjs.BitmapTextRuntimeObjectPixiRenderer;
/**
* @param runtimeScene The scene the object belongs to.
* @param instanceContainer The container the object belongs to.
* @param objectData The object data used to initialize the object
*/
constructor(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
objectData: BitmapTextObjectData
) {
super(runtimeScene, objectData);
super(instanceContainer, objectData);
this._opacity = objectData.content.opacity;
this._text = objectData.content.text;
@@ -73,7 +73,7 @@ namespace gdjs {
this._renderer = new gdjs.BitmapTextRuntimeObjectRenderer(
this,
runtimeScene
instanceContainer
);
// *ALWAYS* call `this.onCreated()` at the very end of your object constructor.
@@ -137,8 +137,8 @@ namespace gdjs {
}
}
onDestroyFromScene(runtimeScene: gdjs.RuntimeScene): void {
super.onDestroyFromScene(runtimeScene);
onDestroyFromScene(instanceContainer: gdjs.RuntimeInstanceContainer): void {
super.onDestroyFromScene(instanceContainer);
this._renderer.onDestroy();
}
@@ -148,7 +148,7 @@ namespace gdjs {
setText(text: string): void {
this._text = text;
this._renderer.updateTextContent();
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
/**
@@ -170,7 +170,7 @@ namespace gdjs {
setScale(scale: float): void {
this._scale = scale;
this._renderer.updateScale();
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
getScale(): float {
@@ -276,7 +276,7 @@ namespace gdjs {
setWrappingWidth(width: float): void {
this._wrappingWidth = width;
this._renderer.updateWrappingWidth();
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
/**
@@ -289,7 +289,7 @@ namespace gdjs {
setWordWrap(wordWrap: boolean): void {
this._wordWrap = wordWrap;
this._renderer.updateWrappingWidth();
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
getWordWrap(): boolean {

View File

@@ -7,10 +7,12 @@ namespace gdjs {
export namespace debuggerTools {
/**
* Stop the game execution.
* @param runtimeScene - The current scene.
* @param instanceContainer - The current container.
*/
export const pause = function (runtimeScene: gdjs.RuntimeScene) {
runtimeScene.getGame().pause(true);
export const pause = function (
instanceContainer: gdjs.RuntimeInstanceContainer
) {
instanceContainer.getGame().pause(true);
};
/**
@@ -29,20 +31,20 @@ namespace gdjs {
/**
* Enable or disable the debug draw.
* @param runtimeScene - The current scene.
* @param instanceContainer - The current container.
* @param enableDebugDraw - true to enable the debug draw, false to disable it.
* @param showHiddenInstances - true to apply the debug draw to hidden objects.
* @param showPointsNames - true to show point names.
* @param showCustomPoints - true to show custom points of Sprite objects.
*/
export const enableDebugDraw = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
enableDebugDraw: boolean,
showHiddenInstances: boolean,
showPointsNames: boolean,
showCustomPoints: boolean
) {
runtimeScene.enableDebugDraw(
instanceContainer.enableDebugDraw(
enableDebugDraw,
showHiddenInstances,
showPointsNames,

View File

@@ -11,8 +11,12 @@ namespace gdjs {
export class DestroyOutsideRuntimeBehavior extends gdjs.RuntimeBehavior {
_extraBorder: any;
constructor(runtimeScene, behaviorData, owner) {
super(runtimeScene, behaviorData, owner);
constructor(
instanceContainer: gdjs.RuntimeInstanceContainer,
behaviorData,
owner
) {
super(instanceContainer, behaviorData, owner);
this._extraBorder = behaviorData.extraBorder || 0;
}
@@ -23,14 +27,14 @@ namespace gdjs {
return true;
}
doStepPostEvents(runtimeScene) {
doStepPostEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {
// TODO: This would better be done using the object AABB (getAABB), as (`getCenterX`;`getCenterY`) point
// is not necessarily in the middle of the object (for sprites for example).
const ow = this.owner.getWidth();
const oh = this.owner.getHeight();
const ocx = this.owner.getDrawableX() + this.owner.getCenterX();
const ocy = this.owner.getDrawableY() + this.owner.getCenterY();
const layer = runtimeScene.getLayer(this.owner.getLayer());
const layer = instanceContainer.getLayer(this.owner.getLayer());
const boundingCircleRadius = Math.sqrt(ow * ow + oh * oh) / 2.0;
if (
ocx + boundingCircleRadius + this._extraBorder <
@@ -43,7 +47,7 @@ namespace gdjs {
layer.getCameraY() + layer.getCameraHeight() / 2
) {
//We are outside the camera area.
this.owner.deleteFromScene(runtimeScene);
this.owner.deleteFromScene(instanceContainer);
}
}

View File

@@ -30,16 +30,16 @@ namespace gdjs {
/**
* Load the Dialogue Tree data from a JSON resource.
*
* @param runtimeScene The scene where the dialogue is running.
* @param instanceContainer The scene where the dialogue is running.
* @param jsonResourceName The JSON resource where to load the Dialogue Tree data from. The data is a JSON string usually created with [Yarn Dialogue Editor](https://github.com/InfiniteAmmoInc/Yarn).
* @param startDialogueNode The Dialogue Branch to start the Dialogue Tree from. If left empty, the data will only be loaded, but can later be initialized via another action
*/
gdjs.dialogueTree.loadFromJsonFile = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
jsonResourceName: string,
startDialogueNode: string
) {
runtimeScene
instanceContainer
.getGame()
.getJsonManager()
.loadJson(jsonResourceName, function (error, content) {

View File

@@ -28,13 +28,11 @@ class GD_EXTENSION_API DraggableBehavior : public gd::Behavior {
return new DraggableBehavior(*this);
}
#if defined(GD_IDE_ONLY)
virtual std::map<gd::String, gd::PropertyDescriptor> GetProperties(
const gd::SerializerElement& behaviorContent) const override;
virtual bool UpdateProperty(gd::SerializerElement& behaviorContent,
const gd::String& name,
const gd::String& value) override;
#endif
virtual void InitializeContent(
gd::SerializerElement& behaviorContent) override;

View File

@@ -34,10 +34,9 @@ void DeclareDraggableBehaviorExtension(gd::PlatformExtension& extension) {
std::make_shared<DraggableBehavior>(),
std::shared_ptr<gd::BehaviorsSharedData>());
#if defined(GD_IDE_ONLY)
aut.AddCondition("Dragged",
_("Being dragged"),
_("Check if the object is being dragged"),
_("Check if the object is being dragged."),
_("_PARAM0_ is being dragged"),
"",
"CppPlatform/Extensions/draggableicon24.png",
@@ -46,5 +45,16 @@ void DeclareDraggableBehaviorExtension(gd::PlatformExtension& extension) {
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "Draggable")
.SetFunctionName("IsDragged");
#endif
aut.AddCondition("Dropped",
_("Was just dropped"),
_("Check if the object was just dropped after being dragged."),
_("_PARAM0_ was just dropped"),
"",
"CppPlatform/Extensions/draggableicon24.png",
"CppPlatform/Extensions/draggableicon16.png")
.AddParameter("object", _("Object"))
.AddParameter("behavior", _("Behavior"), "Draggable")
.SetFunctionName("WasJustDropped");
}

View File

@@ -4,7 +4,6 @@ GDevelop - Draggable Behavior Extension
Copyright (c) 2014-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/Tools/Localization.h"
@@ -32,6 +31,11 @@ class DraggableBehaviorJsExtension : public gd::PlatformExtension {
.SetFunctionName("isDragged")
.SetIncludeFile(
"Extensions/DraggableBehavior/draggableruntimebehavior.js");
GetAllConditionsForBehavior(
"DraggableBehavior::Draggable")["DraggableBehavior::Dropped"]
.SetFunctionName("wasJustDropped")
.SetIncludeFile(
"Extensions/DraggableBehavior/draggableruntimebehavior.js");
GD_COMPLETE_EXTENSION_COMPILATION_INFORMATION();
};
};
@@ -49,4 +53,3 @@ extern "C" gd::PlatformExtension* GD_EXTENSION_API CreateGDJSExtension() {
return new DraggableBehaviorJsExtension;
}
#endif
#endif

View File

@@ -15,9 +15,14 @@ namespace gdjs {
*/
_draggedByDraggableManager: DraggableManager | null = null;
_checkCollisionMask: boolean;
_justDropped = false;
constructor(runtimeScene, behaviorData, owner) {
super(runtimeScene, behaviorData, owner);
constructor(
instanceContainer: gdjs.RuntimeInstanceContainer,
behaviorData,
owner
) {
super(instanceContainer, behaviorData, owner);
this._checkCollisionMask = behaviorData.checkCollisionMask ? true : false;
}
@@ -37,6 +42,7 @@ namespace gdjs {
_endDrag() {
if (this._draggedByDraggableManager) {
this._draggedByDraggableManager.endDrag();
this._justDropped = true;
}
this._draggedByDraggableManager = null;
}
@@ -45,21 +51,21 @@ namespace gdjs {
this._draggedByDraggableManager = null;
}
_tryBeginDrag(runtimeScene) {
_tryBeginDrag(instanceContainer: gdjs.RuntimeInstanceContainer) {
if (this._draggedByDraggableManager) {
return false;
}
const inputManager = runtimeScene.getGame().getInputManager();
const inputManager = instanceContainer.getGame().getInputManager();
//Try mouse
const mouseDraggableManager = DraggableManager.getMouseManager(
runtimeScene
instanceContainer
);
if (
inputManager.isMouseButtonPressed(0) &&
!mouseDraggableManager.isDragging(this)
) {
if (mouseDraggableManager.tryAndTakeDragging(runtimeScene, this)) {
if (mouseDraggableManager.tryAndTakeDragging(instanceContainer, this)) {
this._draggedByDraggableManager = mouseDraggableManager;
return true;
}
@@ -68,13 +74,15 @@ namespace gdjs {
const touchIds = inputManager.getStartedTouchIdentifiers();
for (let i = 0; i < touchIds.length; ++i) {
const touchDraggableManager = DraggableManager.getTouchManager(
runtimeScene,
instanceContainer,
touchIds[i]
);
if (touchDraggableManager.isDragging(this)) {
continue;
}
if (touchDraggableManager.tryAndTakeDragging(runtimeScene, this)) {
if (
touchDraggableManager.tryAndTakeDragging(instanceContainer, this)
) {
this._draggedByDraggableManager = touchDraggableManager;
return true;
}
@@ -83,42 +91,54 @@ namespace gdjs {
return false;
}
_shouldEndDrag(runtimeScene) {
_shouldEndDrag(instanceContainer: gdjs.RuntimeInstanceContainer) {
if (!this._draggedByDraggableManager) {
return false;
}
return this._draggedByDraggableManager.shouldEndDrag(runtimeScene, this);
return this._draggedByDraggableManager.shouldEndDrag(
instanceContainer,
this
);
}
_updateObjectPosition(runtimeScene) {
_updateObjectPosition(instanceContainer: gdjs.RuntimeInstanceContainer) {
if (!this._draggedByDraggableManager) {
return false;
}
this._draggedByDraggableManager.updateObjectPosition(runtimeScene, this);
this._draggedByDraggableManager.updateObjectPosition(
instanceContainer,
this
);
return true;
}
doStepPreEvents(runtimeScene) {
this._tryBeginDrag(runtimeScene);
if (this._shouldEndDrag(runtimeScene)) {
doStepPreEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {
this._tryBeginDrag(instanceContainer);
if (this._shouldEndDrag(instanceContainer)) {
this._endDrag();
}
this._updateObjectPosition(runtimeScene);
this._updateObjectPosition(instanceContainer);
}
doStepPostEvents(runtimeScene) {
doStepPostEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {
const mouseDraggableManager = DraggableManager.getMouseManager(
runtimeScene
instanceContainer
);
mouseDraggableManager.leftPressedLastFrame = runtimeScene
mouseDraggableManager.leftPressedLastFrame = instanceContainer
.getGame()
.getInputManager()
.isMouseButtonPressed(0);
this._justDropped = false;
}
isDragged(runtimeScene): boolean {
isDragged(): boolean {
return !!this._draggedByDraggableManager;
}
wasJustDropped(): boolean {
return this._justDropped;
}
}
/**
@@ -137,53 +157,53 @@ namespace gdjs {
protected _xOffset: number = 0;
protected _yOffset: number = 0;
constructor(runtimeScene: gdjs.RuntimeScene) {}
constructor(instanceContainer: gdjs.RuntimeInstanceContainer) {}
/**
* Get the platforms manager of a scene.
* Get the platforms manager of an instance container.
*/
static getMouseManager(
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
): MouseDraggableManager {
// @ts-ignore
if (!runtimeScene.mouseDraggableManager) {
if (!instanceContainer.mouseDraggableManager) {
//Create the shared manager if necessary.
// @ts-ignore
runtimeScene.mouseDraggableManager = new MouseDraggableManager(
runtimeScene
instanceContainer.mouseDraggableManager = new MouseDraggableManager(
instanceContainer
);
}
// @ts-ignore
return runtimeScene.mouseDraggableManager;
return instanceContainer.mouseDraggableManager;
}
/**
* Get the platforms manager of a scene.
* Get the platforms manager of an instance container.
*/
static getTouchManager(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
touchId: integer
): DraggableManager {
// @ts-ignore
if (!runtimeScene.touchDraggableManagers) {
if (!instanceContainer.touchDraggableManagers) {
//Create the shared manager if necessary.
// @ts-ignore
runtimeScene.touchDraggableManagers = [];
instanceContainer.touchDraggableManagers = [];
}
// @ts-ignore
if (!runtimeScene.touchDraggableManagers[touchId]) {
if (!instanceContainer.touchDraggableManagers[touchId]) {
//Create the shared manager if necessary.
// @ts-ignore
runtimeScene.touchDraggableManagers[
instanceContainer.touchDraggableManagers[
touchId
] = new TouchDraggableManager(runtimeScene, touchId);
] = new TouchDraggableManager(instanceContainer, touchId);
}
// @ts-ignore
return runtimeScene.touchDraggableManagers[touchId];
return instanceContainer.touchDraggableManagers[touchId];
}
tryAndTakeDragging(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
draggableRuntimeBehavior: DraggableRuntimeBehavior
) {
if (
@@ -193,7 +213,10 @@ namespace gdjs {
) {
return false;
}
const position = this.getPosition(runtimeScene, draggableRuntimeBehavior);
const position = this.getPosition(
instanceContainer,
draggableRuntimeBehavior
);
if (
!draggableRuntimeBehavior.owner.insideObject(position[0], position[1])
) {
@@ -218,10 +241,13 @@ namespace gdjs {
}
updateObjectPosition(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
draggableRuntimeBehavior: DraggableRuntimeBehavior
) {
const position = this.getPosition(runtimeScene, draggableRuntimeBehavior);
const position = this.getPosition(
instanceContainer,
draggableRuntimeBehavior
);
if (
draggableRuntimeBehavior.owner.getX() != position[0] - this._xOffset ||
draggableRuntimeBehavior.owner.getY() != position[1] - this._yOffset
@@ -241,11 +267,11 @@ namespace gdjs {
draggableRuntimeBehavior: DraggableRuntimeBehavior
): boolean;
abstract shouldEndDrag(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
draggableRuntimeBehavior: DraggableRuntimeBehavior
): boolean;
abstract getPosition(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
draggableRuntimeBehavior: DraggableRuntimeBehavior
): FloatPoint;
}
@@ -257,8 +283,8 @@ namespace gdjs {
/** Used to only start dragging when clicking. */
leftPressedLastFrame = false;
constructor(runtimeScene: gdjs.RuntimeScene) {
super(runtimeScene);
constructor(instanceContainer: gdjs.RuntimeInstanceContainer) {
super(instanceContainer);
}
isDragging(draggableRuntimeBehavior: DraggableRuntimeBehavior): boolean {
@@ -266,20 +292,28 @@ namespace gdjs {
}
getPosition(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
draggableRuntimeBehavior: DraggableRuntimeBehavior
): FloatPoint {
const inputManager = runtimeScene.getGame().getInputManager();
return runtimeScene
const workingPoint: FloatPoint = gdjs.staticArray(
MouseDraggableManager.prototype.getPosition
) as FloatPoint;
const inputManager = instanceContainer.getGame().getInputManager();
return instanceContainer
.getLayer(draggableRuntimeBehavior.owner.getLayer())
.convertCoords(inputManager.getMouseX(), inputManager.getMouseY());
.convertCoords(
inputManager.getMouseX(),
inputManager.getMouseY(),
0,
workingPoint
);
}
shouldEndDrag(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
draggableRuntimeBehavior: DraggableRuntimeBehavior
): boolean {
const inputManager = runtimeScene.getGame().getInputManager();
const inputManager = instanceContainer.getGame().getInputManager();
return !inputManager.isMouseButtonPressed(0);
}
}
@@ -290,8 +324,11 @@ namespace gdjs {
class TouchDraggableManager extends DraggableManager {
private _touchId: integer;
constructor(runtimeScene: gdjs.RuntimeScene, touchId: integer) {
super(runtimeScene);
constructor(
instanceContainer: gdjs.RuntimeInstanceContainer,
touchId: integer
) {
super(instanceContainer);
this._touchId = touchId;
}
@@ -300,23 +337,28 @@ namespace gdjs {
}
getPosition(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
draggableRuntimeBehavior: DraggableRuntimeBehavior
): FloatPoint {
const inputManager = runtimeScene.getGame().getInputManager();
return runtimeScene
const workingPoint: FloatPoint = gdjs.staticArray(
TouchDraggableManager.prototype.getPosition
) as FloatPoint;
const inputManager = instanceContainer.getGame().getInputManager();
return instanceContainer
.getLayer(draggableRuntimeBehavior.owner.getLayer())
.convertCoords(
inputManager.getTouchX(this._touchId),
inputManager.getTouchY(this._touchId)
inputManager.getTouchY(this._touchId),
0,
workingPoint
);
}
shouldEndDrag(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
draggableRuntimeBehavior: DraggableRuntimeBehavior
): boolean {
const inputManager = runtimeScene.getGame().getInputManager();
const inputManager = instanceContainer.getGame().getInputManager();
return (
inputManager.getAllTouchIdentifiers().indexOf(this._touchId) === -1
);

View File

@@ -11,11 +11,11 @@ namespace gdjs {
_textToSet: string;
constructor(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
behaviorData: any,
owner: gdjs.RuntimeObject
) {
super(runtimeScene, behaviorData, owner);
super(instanceContainer, behaviorData, owner);
// Here you can access to the behavior data (JSON declared in JsExtension.js)
// using behaviorData:
@@ -37,7 +37,7 @@ namespace gdjs {
onDeActivate() {}
doStepPreEvents(runtimeScene) {
doStepPreEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {
// This is run at every frame, before events are launched.
this.owner
.getVariables()
@@ -45,7 +45,7 @@ namespace gdjs {
.setString(this._textToSet);
}
doStepPostEvents(runtimeScene) {
doStepPostEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {
// This is run at every frame, after events are launched.
}
}

View File

@@ -11,11 +11,11 @@ namespace gdjs {
/**
* @param runtimeObject The object to render
* @param runtimeScene The gdjs.RuntimeScene in which the object is
* @param instanceContainer The gdjs.RuntimeScene in which the object is
*/
constructor(
runtimeObject: gdjs.DummyRuntimeObject,
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
) {
this._object = runtimeObject;
@@ -27,12 +27,12 @@ namespace gdjs {
}
// You can also create a PIXI sprite or other PIXI object
// this._imageManager = runtimeScene.getGame().getImageManager();
// this._imageManager = instanceContainer.getGame().getImageManager();
// if ( this._sprite === undefined )
// this._sprite = new PIXI.Sprite(this._imageManager.getInvalidPIXITexture());
this._text.anchor.x = 0.5;
this._text.anchor.y = 0.5;
runtimeScene
instanceContainer
.getLayer('')
.getRenderer()
.addRendererObject(this._text, runtimeObject.getZOrder());

View File

@@ -14,11 +14,14 @@ namespace gdjs {
// @ts-expect-error ts-migrate(2564) FIXME: Property 'opacity' has no initializer and is not d... Remove this comment to see the full error message
opacity: float;
constructor(runtimeScene, objectData) {
constructor(instanceContainer: gdjs.RuntimeInstanceContainer, objectData) {
// *ALWAYS* call the base gdjs.RuntimeObject constructor.
super(runtimeScene, objectData);
super(instanceContainer, objectData);
this._property1 = objectData.content.property1;
this._renderer = new gdjs.DummyRuntimeObjectRenderer(this, runtimeScene);
this._renderer = new gdjs.DummyRuntimeObjectRenderer(
this,
instanceContainer
);
// *ALWAYS* call `this.onCreated()` at the very end of your object constructor.
this.onCreated();
@@ -40,9 +43,9 @@ namespace gdjs {
/**
* Called once during the game loop, before events and rendering.
* @param runtimeScene The gdjs.RuntimeScene the object belongs to.
* @param instanceContainer The gdjs.RuntimeScene the object belongs to.
*/
update(runtimeScene: gdjs.RuntimeScene): void {
update(instanceContainer: gdjs.RuntimeInstanceContainer): void {
// This is an example: typically you want to make sure the renderer
// is up to date with the object.
this._renderer.ensureUpToDate();

View File

@@ -4,20 +4,20 @@ namespace gdjs {
_textToSet: string;
constructor(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
behaviorData: any,
owner: gdjs.RuntimeObject
) {
super(runtimeScene, behaviorData, owner);
super(instanceContainer, behaviorData, owner);
// Here you can access to the behavior data (JSON declared in JsExtension.js)
// using behaviorData:
this._textToSet = behaviorData.property1;
// You can also access to the shared data:
const sharedData = runtimeScene.getInitialSharedDataForBehavior(
behaviorData.name
);
const sharedData = instanceContainer
.getScene()
.getInitialSharedDataForBehavior(behaviorData.name);
this._textToSet = (sharedData as any).sharedProperty1;
// You can also run arbitrary code at the creation of the behavior:
@@ -40,7 +40,7 @@ namespace gdjs {
onDeActivate() {}
doStepPreEvents(runtimeScene) {
doStepPreEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {
// This is run at every frame, before events are launched.
this.owner
.getVariables()
@@ -48,7 +48,7 @@ namespace gdjs {
.setString(this._textToSet);
}
doStepPostEvents(runtimeScene) {
doStepPostEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {
// This is run at every frame, after events are launched.
}
}

View File

@@ -25,7 +25,9 @@ namespace gdjs {
* In **rare cases** you may want to run code at the start of the scene. You can define a callback
* that will be called at this moment.
*/
gdjs.registerRuntimeSceneLoadedCallback(function (runtimeScene) {
gdjs.registerRuntimeSceneLoadedCallback(function (
runtimeScene: gdjs.RuntimeScene
) {
logger.log('A gdjs.RuntimeScene was loaded:', runtimeScene);
});
@@ -33,7 +35,9 @@ namespace gdjs {
* In **rare cases** you may want to run code at the end of a scene. You can define a callback
* that will be called at this moment.
*/
gdjs.registerRuntimeSceneUnloadedCallback(function (runtimeScene) {
gdjs.registerRuntimeSceneUnloadedCallback(function (
runtimeScene: gdjs.RuntimeScene
) {
logger.log('A gdjs.RuntimeScene was unloaded:', runtimeScene);
});
@@ -41,12 +45,12 @@ namespace gdjs {
* In **very rare cases** you may want to run code whenever an object is deleted.
*/
gdjs.registerObjectDeletedFromSceneCallback(function (
runtimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
runtimeObject
) {
logger.log(
'A gdjs.RuntimeObject was deleted from a gdjs.RuntimeScene:',
runtimeScene,
instanceContainer,
runtimeObject
);
});

View File

@@ -203,6 +203,18 @@ module.exports = {
'',
true
)
.addParameter(
'yesorno',
_('Normalize the file content (recommended)'),
'',
true
)
.setParameterLongDescription(
_(
'This replaces Windows new lines characters ("CRLF") by a single new line character.'
)
)
.setDefaultValue('yes')
.getCodeExtraInformation()
.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
.setFunctionName('gdjs.fileSystem.loadStringFromFileAsync');
@@ -229,6 +241,18 @@ module.exports = {
'',
true
)
.addParameter(
'yesorno',
_('Normalize the file content (recommended)'),
'',
true
)
.setParameterLongDescription(
_(
'This replaces Windows new lines characters ("CRLF") by a single new line character.'
)
)
.setDefaultValue('yes')
.getCodeExtraInformation()
.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
.setFunctionName('gdjs.fileSystem.loadStringFromFile');
@@ -255,6 +279,18 @@ module.exports = {
'',
true
)
.addParameter(
'yesorno',
_('Normalize the file content (recommended)'),
'',
true
)
.setParameterLongDescription(
_(
'This replaces Windows new lines characters ("CRLF") by a single new line character.'
)
)
.setDefaultValue('yes')
.getCodeExtraInformation()
.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
.setFunctionName('gdjs.fileSystem.loadVariableFromJSONFile');
@@ -281,6 +317,18 @@ module.exports = {
'',
true
)
.addParameter(
'yesorno',
_('Normalize the file content (recommended)'),
'',
true
)
.setParameterLongDescription(
_(
'This replaces Windows new lines characters ("CRLF") by a single new line character.'
)
)
.setDefaultValue('yes')
.getCodeExtraInformation()
.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
.setFunctionName('gdjs.fileSystem.loadVariableFromJSONFileAsync');

View File

@@ -48,13 +48,16 @@ namespace gdjs {
/**
* Get the path to 'Desktop' folder.
* @param runtimeScene The current scene
* @param instanceContainer The current container
* @return The path to the desktop folder
*/
export const getDesktopPath = function (
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
): string {
const remote = runtimeScene.getGame().getRenderer().getElectronRemote();
const remote = instanceContainer
.getGame()
.getRenderer()
.getElectronRemote();
const app = remote ? remote.app : null;
if (app) {
return app.getPath('desktop') || '';
@@ -65,13 +68,16 @@ namespace gdjs {
/**
* Get the path to 'Documents' folder.
* @param runtimeScene The current scene
* @param instanceContainer The current container
* @return The path to the documents folder
*/
export const getDocumentsPath = function (
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
): string {
const remote = runtimeScene.getGame().getRenderer().getElectronRemote();
const remote = instanceContainer
.getGame()
.getRenderer()
.getElectronRemote();
const app = remote ? remote.app : null;
if (app) {
return app.getPath('documents') || '';
@@ -82,13 +88,16 @@ namespace gdjs {
/**
* Get the path to 'Pictures' folder.
* @param runtimeScene The current scene
* @param instanceContainer The current container
* @return The path to the pictures folder
*/
export const getPicturesPath = function (
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
): string {
const remote = runtimeScene.getGame().getRenderer().getElectronRemote();
const remote = instanceContainer
.getGame()
.getRenderer()
.getElectronRemote();
const app = remote ? remote.app : null;
if (app) {
return app.getPath('pictures') || '';
@@ -99,13 +108,16 @@ namespace gdjs {
/**
* Get the path to this application 'Executable' file.
* @param runtimeScene The current scene
* @param instanceContainer The current container
* @return The path to this applications executable file
*/
export const getExecutablePath = function (
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
): string {
const remote = runtimeScene.getGame().getRenderer().getElectronRemote();
const remote = instanceContainer
.getGame()
.getRenderer()
.getElectronRemote();
const app = remote ? remote.app : null;
if (app) {
return app.getPath('exe') || '';
@@ -116,14 +128,16 @@ namespace gdjs {
/**
* Get the path to this application 'Executable' folder.
* @param runtimeScene The current scene
* @param instanceContainer The current container
* @return The path to this applications executable folder
*/
export const getExecutableFolderPath = function (
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
): string {
const path = gdjs.fileSystem._getPath();
const executablePath = gdjs.fileSystem.getExecutablePath(runtimeScene);
const executablePath = gdjs.fileSystem.getExecutablePath(
instanceContainer
);
if (!path) {
return '';
}
@@ -132,13 +146,16 @@ namespace gdjs {
/**
* Get the path to 'UserData' folder.
* @param runtimeScene The current scene
* @param instanceContainer The current container
* @return The path to userdata folder
*/
export const getUserdataPath = function (
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
): string {
const remote = runtimeScene.getGame().getRenderer().getElectronRemote();
const remote = instanceContainer
.getGame()
.getRenderer()
.getElectronRemote();
const app = remote ? remote.app : null;
if (app) {
return app.getPath('userData') || '';
@@ -152,9 +169,12 @@ namespace gdjs {
* @return The path to user's "home" folder
*/
export const getUserHomePath = function (
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
): string {
const remote = runtimeScene.getGame().getRenderer().getElectronRemote();
const remote = instanceContainer
.getGame()
.getRenderer()
.getElectronRemote();
const app = remote ? remote.app : null;
if (app) {
return app.getPath('home') || '';
@@ -165,13 +185,16 @@ namespace gdjs {
/**
* Get the path to 'Temp' folder.
* @param runtimeScene The current scene
* @param instanceContainer The current container
* @return The path to temp folder
*/
export const getTempPath = function (
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
): string {
const remote = runtimeScene.getGame().getRenderer().getElectronRemote();
const remote = instanceContainer
.getGame()
.getRenderer()
.getElectronRemote();
const app = remote ? remote.app : null;
if (app) {
return app.getPath('temp') || '';
@@ -338,11 +361,13 @@ namespace gdjs {
* @param stringVar Variable where to store the content
* @param loadPath Path to the file
* @param resultVar The variable where to store the result of the operation
* @param removeCRCharacters If true, will remove \r characters usually added by Windows when editing files
*/
export const loadStringFromFile = function (
stringVar: gdjs.Variable,
loadPath: string,
resultVar: gdjs.Variable
resultVar: gdjs.Variable,
removeCRCharacters: boolean
) {
const fileSystem = gdjs.fileSystem._getFs();
let result = 'error';
@@ -350,7 +375,9 @@ namespace gdjs {
try {
const data = fileSystem.readFileSync(loadPath, 'utf8');
if (data) {
stringVar.setString(data);
stringVar.setString(
removeCRCharacters ? data.replace(/\r/g, '') : data
);
result = 'ok';
}
} catch (err) {
@@ -368,11 +395,13 @@ namespace gdjs {
* @param variable Variable to store the variable
* @param loadPath Path to the file
* @param resultVar The variable where to store the result of the operation
* @param removeCRCharacters If true, will remove \r characters usually added by Windows when editing files
*/
export const loadVariableFromJSONFile = function (
variable: gdjs.Variable,
loadPath: string,
resultVar: gdjs.Variable
resultVar: gdjs.Variable,
removeCRCharacters: boolean
) {
const fileSystem = gdjs.fileSystem._getFs();
let result = 'error';
@@ -380,7 +409,9 @@ namespace gdjs {
try {
const data = fileSystem.readFileSync(loadPath, 'utf8');
if (data) {
variable.fromJSON(data);
variable.fromJSON(
removeCRCharacters ? data.replace(/\r/g, '') : data
);
result = 'ok';
}
} catch (err) {
@@ -400,17 +431,21 @@ namespace gdjs {
* @param variable Variable to store the variable
* @param loadPath Path to the file
* @param resultVar The variable where to store the result of the operation
* @param removeCRCharacters If true, will remove \r characters usually added by Windows when editing files
*/
export const loadVariableFromJSONFileAsync = function (
variable: gdjs.Variable,
loadPath: string,
resultVar: gdjs.Variable
resultVar: gdjs.Variable,
removeCRCharacters: boolean
) {
const fileSystem = gdjs.fileSystem._getFs();
if (fileSystem) {
fileSystem.readFile(loadPath, 'utf8', (err, data) => {
if (data) {
variable.fromJSON(data);
variable.fromJSON(
removeCRCharacters ? data.replace(/\r/g, '') : data
);
resultVar.setString('ok');
}
if (err) {
@@ -431,17 +466,21 @@ namespace gdjs {
* @param stringVar Variable where to store the content
* @param loadPath Path to the file
* @param resultVar The variable where to store the result of the operation
* @param removeCRCharacters If true, will remove \r characters usually added by Windows when editing files
*/
export const loadStringFromFileAsync = function (
stringVar: gdjs.Variable,
loadPath: string,
resultVar: gdjs.Variable
resultVar: gdjs.Variable,
removeCRCharacters: boolean
) {
const fileSystem = gdjs.fileSystem._getFs();
if (fileSystem) {
fileSystem.readFile(loadPath, 'utf8', (err, data) => {
if (data) {
stringVar.setString(data);
stringVar.setString(
removeCRCharacters ? data.replace(/\r/g, '') : data
);
resultVar.setString('ok');
}
if (err) {

View File

@@ -1,7 +1,13 @@
namespace gdjs {
export interface RuntimeGame {
inventories: { [name: string]: gdjs.Inventory };
}
export class InventoryManager {
static get(runtimeScene, name): gdjs.Inventory {
const game = runtimeScene.getGame();
static get(
instanceContainer: gdjs.RuntimeInstanceContainer,
name: string
): gdjs.Inventory {
const game = instanceContainer.getGame();
if (!game.inventories) {
game.inventories = {};
}
@@ -15,70 +21,106 @@ namespace gdjs {
export namespace evtTools {
export namespace inventory {
export const add = function (runtimeScene, inventoryName, name) {
return InventoryManager.get(runtimeScene, inventoryName).add(name);
export const add = function (
instanceContainer: gdjs.RuntimeInstanceContainer,
inventoryName: string,
name: string
) {
return InventoryManager.get(instanceContainer, inventoryName).add(name);
};
export const remove = function (runtimeScene, inventoryName, name) {
return InventoryManager.get(runtimeScene, inventoryName).remove(name);
export const remove = function (
instanceContainer: gdjs.RuntimeInstanceContainer,
inventoryName: string,
name: string
) {
return InventoryManager.get(instanceContainer, inventoryName).remove(
name
);
};
export const count = function (runtimeScene, inventoryName, name) {
return InventoryManager.get(runtimeScene, inventoryName).count(name);
export const count = function (
instanceContainer: gdjs.RuntimeInstanceContainer,
inventoryName: string,
name: string
) {
return InventoryManager.get(instanceContainer, inventoryName).count(
name
);
};
export const has = function (runtimeScene, inventoryName, name) {
return InventoryManager.get(runtimeScene, inventoryName).has(name);
export const has = function (
instanceContainer: gdjs.RuntimeInstanceContainer,
inventoryName: string,
name: string
) {
return InventoryManager.get(instanceContainer, inventoryName).has(name);
};
export const setMaximum = function (
runtimeScene,
inventoryName,
name,
maxCount
instanceContainer: gdjs.RuntimeInstanceContainer,
inventoryName: string,
name: string,
maxCount: number
) {
return InventoryManager.get(runtimeScene, inventoryName).setMaximum(
name,
maxCount
);
return InventoryManager.get(
instanceContainer,
inventoryName
).setMaximum(name, maxCount);
};
export const setUnlimited = function (
runtimeScene,
inventoryName,
name,
enable
instanceContainer: gdjs.RuntimeInstanceContainer,
inventoryName: string,
name: string,
enable: boolean
) {
return InventoryManager.get(runtimeScene, inventoryName).setUnlimited(
name,
enable
return InventoryManager.get(
instanceContainer,
inventoryName
).setUnlimited(name, enable);
};
export const isFull = function (
instanceContainer: gdjs.RuntimeInstanceContainer,
inventoryName: string,
name: string
) {
return InventoryManager.get(instanceContainer, inventoryName).isFull(
name
);
};
export const isFull = function (runtimeScene, inventoryName, name) {
return InventoryManager.get(runtimeScene, inventoryName).isFull(name);
};
export const equip = function (runtimeScene, inventoryName, name, equip) {
return InventoryManager.get(runtimeScene, inventoryName).equip(
export const equip = function (
instanceContainer: gdjs.RuntimeInstanceContainer,
inventoryName: string,
name: string,
equip: boolean
) {
return InventoryManager.get(instanceContainer, inventoryName).equip(
name,
equip
);
};
export const isEquipped = function (runtimeScene, inventoryName, name) {
return InventoryManager.get(runtimeScene, inventoryName).isEquipped(
name
);
export const isEquipped = function (
instanceContainer: gdjs.RuntimeInstanceContainer,
inventoryName: string,
name: string
) {
return InventoryManager.get(
instanceContainer,
inventoryName
).isEquipped(name);
};
export const serializeToVariable = function (
runtimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
inventoryName: string,
variable: gdjs.Variable
) {
const allItems = gdjs.InventoryManager.get(
runtimeScene,
instanceContainer,
inventoryName
).getAllItems();
for (const name in allItems) {
@@ -92,12 +134,12 @@ namespace gdjs {
};
export const unserializeFromVariable = function (
runtimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
inventoryName: string,
variable: gdjs.Variable
) {
const inventory = gdjs.InventoryManager.get(
runtimeScene,
instanceContainer,
inventoryName
);
inventory.clear();

View File

@@ -1,5 +1,6 @@
/// <reference path="sha256.d.ts" />
// TODO EBO Replace runtimeScene to instanceContainer.
namespace gdjs {
const logger = new gdjs.Logger('Leaderboards');
export namespace evtTools {
@@ -75,8 +76,8 @@ namespace gdjs {
isTooSoonToSaveAnotherScore(): boolean {
return (
!!this.lastScoreSavingSucceededAt &&
Date.now() - this.lastScoreSavingSucceededAt < 500
!!this.lastScoreSavingStartedAt &&
Date.now() - this.lastScoreSavingStartedAt < 500
);
}
@@ -190,16 +191,14 @@ namespace gdjs {
const saveScore = function ({
leaderboardId,
playerName,
playerId,
playerToken,
authenticatedPlayerData,
score,
scoreSavingState,
runtimeScene,
}: {
leaderboardId: string;
playerName?: string;
playerId?: string;
playerToken?: string;
playerName?: string | null;
authenticatedPlayerData?: { playerId: string; playerToken: string };
score: number;
scoreSavingState: ScoreSavingState;
runtimeScene: gdjs.RuntimeScene;
@@ -220,19 +219,22 @@ namespace gdjs {
? (window as any).location.href
: '',
};
if (playerName)
payloadObject['playerName'] = formatPlayerName(playerName);
const payload = JSON.stringify(payloadObject);
const headers = {
'Content-Type': 'application/json',
Digest: computeDigest(payload),
};
if (playerToken)
headers['Authorization'] = `player-game-token ${playerToken}`;
let leaderboardEntryCreationUrl = `${baseUrl}/game/${gdjs.projectData.properties.projectUuid}/leaderboard/${leaderboardId}/entry`;
if (playerId) {
leaderboardEntryCreationUrl += `?playerId=${playerId}`;
if (authenticatedPlayerData) {
headers[
'Authorization'
] = `player-game-token ${authenticatedPlayerData.playerToken}`;
leaderboardEntryCreationUrl += `?playerId=${authenticatedPlayerData.playerId}`;
} else {
// In case playerName is empty or undefined, the formatting will generate a random name.
payloadObject['playerName'] = formatPlayerName(playerName);
}
const payload = JSON.stringify(payloadObject);
headers['Digest'] = computeDigest(payload);
fetch(leaderboardEntryCreationUrl, {
body: payload,
method: 'POST',
@@ -279,30 +281,42 @@ namespace gdjs {
let scoreSavingState: ScoreSavingState;
if (_scoreSavingStateByLeaderboard[leaderboardId]) {
scoreSavingState = _scoreSavingStateByLeaderboard[leaderboardId];
let shouldStartSaving = true;
if (
shouldStartSaving &&
scoreSavingState.isAlreadySavingThisScore({ playerName, score })
) {
logger.warn(
'There is already a request to save with this player name and this score. Ignoring this one.'
);
return;
shouldStartSaving = false;
}
if (scoreSavingState.isSameAsLastScore({ playerName, score })) {
if (
shouldStartSaving &&
scoreSavingState.isSameAsLastScore({ playerName, score })
) {
logger.warn(
'The player and score to be sent are the same as previous one. Ignoring this one.'
);
const errorCode = 'SAME_AS_PREVIOUS';
scoreSavingState.setError(errorCode);
return;
scoreSavingState.setError('SAME_AS_PREVIOUS');
shouldStartSaving = false;
}
if (scoreSavingState.isTooSoonToSaveAnotherScore()) {
if (
shouldStartSaving &&
scoreSavingState.isTooSoonToSaveAnotherScore()
) {
logger.warn(
'Last entry was sent too little time ago. Ignoring this one.'
);
const errorCode = 'TOO_FAST';
scoreSavingState.setError(errorCode);
scoreSavingState.setError('TOO_FAST');
shouldStartSaving = false;
// Set the starting time to cancel all the following attempts that
// are started too early after this one.
scoreSavingState.lastScoreSavingStartedAt = Date.now();
}
if (!shouldStartSaving) {
return;
}
} else {
@@ -337,28 +351,42 @@ namespace gdjs {
}
if (_scoreSavingStateByLeaderboard[leaderboardId]) {
scoreSavingState = _scoreSavingStateByLeaderboard[leaderboardId];
if (scoreSavingState.isAlreadySavingThisScore({ playerId, score })) {
let shouldStartSaving = true;
if (
shouldStartSaving &&
scoreSavingState.isAlreadySavingThisScore({ playerId, score })
) {
logger.warn(
'There is already a request to save with this player ID and this score. Ignoring this one.'
);
return;
shouldStartSaving = false;
}
if (scoreSavingState.isSameAsLastScore({ playerId, score })) {
if (
shouldStartSaving &&
scoreSavingState.isSameAsLastScore({ playerId, score })
) {
logger.warn(
'The player and score to be sent are the same as previous one. Ignoring this one.'
);
const errorCode = 'SAME_AS_PREVIOUS';
scoreSavingState.setError(errorCode);
return;
scoreSavingState.setError('SAME_AS_PREVIOUS');
shouldStartSaving = false;
}
if (scoreSavingState.isTooSoonToSaveAnotherScore()) {
if (
shouldStartSaving &&
scoreSavingState.isTooSoonToSaveAnotherScore()
) {
logger.warn(
'Last entry was sent too little time ago. Ignoring this one.'
);
const errorCode = 'TOO_FAST';
scoreSavingState.setError(errorCode);
scoreSavingState.setError('TOO_FAST');
shouldStartSaving = false;
// Set the starting time to cancel all the following attempts that
// are started too early after this one.
scoreSavingState.lastScoreSavingStartedAt = Date.now();
}
if (!shouldStartSaving) {
return;
}
} else {
@@ -370,8 +398,7 @@ namespace gdjs {
saveScore({
leaderboardId,
playerId,
playerToken,
authenticatedPlayerData: { playerId, playerToken },
score,
scoreSavingState,
runtimeScene,
@@ -443,7 +470,9 @@ namespace gdjs {
: 'NO_DATA_ERROR';
};
export const formatPlayerName = function (rawName: string): string {
export const formatPlayerName = function (
rawName?: string | null
): string {
if (
!rawName ||
typeof rawName !== 'string' ||

View File

@@ -4,26 +4,26 @@ namespace gdjs {
export class LightObstaclesManager {
_obstacleRBush: any;
constructor(runtimeScene: gdjs.RuntimeScene) {
constructor(instanceContainer: gdjs.RuntimeInstanceContainer) {
this._obstacleRBush = new rbush();
}
/**
* Get the light obstacles manager of a scene.
* Get the light obstacles manager of an instance container.
*/
static getManager(
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
): gdjs.LightObstaclesManager {
// @ts-ignore
if (!runtimeScene._lightObstaclesManager) {
if (!instanceContainer._lightObstaclesManager) {
// Create the shared manager if necessary.
// @ts-ignore
runtimeScene._lightObstaclesManager = new gdjs.LightObstaclesManager(
runtimeScene
instanceContainer._lightObstaclesManager = new gdjs.LightObstaclesManager(
instanceContainer
);
}
// @ts-ignore
return runtimeScene._lightObstaclesManager;
return instanceContainer._lightObstaclesManager;
}
/**
@@ -92,15 +92,15 @@ namespace gdjs {
_registeredInManager: boolean = false;
constructor(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
behaviorData,
owner: gdjs.RuntimeObject
) {
super(runtimeScene, behaviorData, owner);
this._manager = LightObstaclesManager.getManager(runtimeScene);
super(instanceContainer, behaviorData, owner);
this._manager = LightObstaclesManager.getManager(instanceContainer);
}
doStepPreEvents(runtimeScene: gdjs.RuntimeScene) {
doStepPreEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {
// Make sure the obstacle is or is not in the obstacles manager.
if (!this.activated() && this._registeredInManager) {
this._manager.removeObstacle(this);

View File

@@ -7,7 +7,7 @@ namespace gdjs {
*/
export class LightRuntimeObjectPixiRenderer {
_object: gdjs.LightRuntimeObject;
_runtimeScene: gdjs.RuntimeScene;
_instanceContainer: gdjs.RuntimeInstanceContainer;
_manager: gdjs.LightObstaclesManager;
_radius: number;
_color: [number, number, number];
@@ -30,10 +30,10 @@ namespace gdjs {
constructor(
runtimeObject: gdjs.LightRuntimeObject,
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
) {
this._object = runtimeObject;
this._runtimeScene = runtimeScene;
this._instanceContainer = instanceContainer;
this._manager = runtimeObject.getObstaclesManager();
this._radius = runtimeObject.getRadius();
const objectColor = runtimeObject._color;
@@ -57,14 +57,14 @@ namespace gdjs {
]);
this._indexBuffer = new Uint16Array([0, 1, 2, 0, 2, 3]);
this.updateMesh();
this._isPreview = runtimeScene.getGame().isPreview();
this._isPreview = instanceContainer.getGame().isPreview();
this._lightBoundingPoly = gdjs.Polygon.createRectangle(0, 0);
this.updateDebugMode();
// Objects will be added in lighting layer, this is just to maintain consistency.
if (this._light) {
runtimeScene
instanceContainer
.getLayer('')
.getRenderer()
.addRendererObject(
@@ -198,7 +198,7 @@ namespace gdjs {
const texture = this._object.getTexture();
this._texture =
texture !== ''
? (this._runtimeScene
? (this._instanceContainer
.getGame()
.getImageManager() as gdjs.PixiImageManager).getPIXITexture(
texture

View File

@@ -27,7 +27,7 @@ namespace gdjs {
_texture: string;
_obstaclesManager: gdjs.LightObstaclesManager;
_renderer: gdjs.LightRuntimeObjectRenderer;
_runtimeScene: gdjs.RuntimeScene;
_instanceContainer: gdjs.RuntimeScene;
constructor(
runtimeScene: gdjs.RuntimeScene,
@@ -43,7 +43,7 @@ namespace gdjs {
runtimeScene
);
this._renderer = new gdjs.LightRuntimeObjectRenderer(this, runtimeScene);
this._runtimeScene = runtimeScene;
this._instanceContainer = runtimeScene;
// *ALWAYS* call `this.onCreated()` at the very end of your object constructor.
this.onCreated();

View File

@@ -12,15 +12,17 @@ namespace gdjs {
/**
* Get the links manager of a scene.
*/
static getManager(runtimeScene: gdjs.RuntimeScene): gdjs.LinksManager {
static getManager(
instanceContainer: gdjs.RuntimeInstanceContainer
): gdjs.LinksManager {
// @ts-ignore
if (!runtimeScene.linkedObjectsManager) {
if (!instanceContainer.linkedObjectsManager) {
//Create the shared manager if necessary.
// @ts-ignore
runtimeScene.linkedObjectsManager = new gdjs.LinksManager();
instanceContainer.linkedObjectsManager = new gdjs.LinksManager();
}
// @ts-ignore
return runtimeScene.linkedObjectsManager;
return instanceContainer.linkedObjectsManager;
}
/**
@@ -184,44 +186,50 @@ namespace gdjs {
export namespace evtTools {
export namespace linkedObjects {
gdjs.registerObjectDeletedFromSceneCallback(function (runtimeScene, obj) {
LinksManager.getManager(runtimeScene).removeAllLinksOf(obj);
gdjs.registerObjectDeletedFromSceneCallback(function (
instanceContainer,
obj
) {
LinksManager.getManager(instanceContainer).removeAllLinksOf(obj);
});
export const linkObjects = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
objA: gdjs.RuntimeObject,
objB: gdjs.RuntimeObject
) {
if (objA === null || objB === null) {
return;
}
LinksManager.getManager(runtimeScene).linkObjects(objA, objB);
LinksManager.getManager(instanceContainer).linkObjects(objA, objB);
};
export const removeLinkBetween = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
objA: gdjs.RuntimeObject,
objB: gdjs.RuntimeObject
) {
if (objA === null || objB === null) {
return;
}
LinksManager.getManager(runtimeScene).removeLinkBetween(objA, objB);
LinksManager.getManager(instanceContainer).removeLinkBetween(
objA,
objB
);
};
export const removeAllLinksOf = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
objA: gdjs.RuntimeObject
) {
if (objA === null) {
return;
}
LinksManager.getManager(runtimeScene).removeAllLinksOf(objA);
LinksManager.getManager(instanceContainer).removeAllLinksOf(objA);
};
export const pickObjectsLinkedTo = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
objectsLists: Hashtable<gdjs.RuntimeObject[]>,
obj: gdjs.RuntimeObject,
eventsFunctionContext: EventsFunctionContext | undefined
@@ -230,7 +238,7 @@ namespace gdjs {
return false;
}
const linkedObjectMap = LinksManager.getManager(
runtimeScene
instanceContainer
)._getMapOfObjectsLinkedWith(obj);
let pickedSomething = false;
@@ -273,7 +281,7 @@ namespace gdjs {
// avoid running an intersection with the picked objects later.
let objectCount = 0;
for (const objectName of parentEventPickedObjectNames) {
objectCount += runtimeScene.getObjects(objectName).length;
objectCount += instanceContainer.getObjects(objectName)!.length;
}
if (parentEventPickedObjects.length === objectCount) {

View File

@@ -20,12 +20,12 @@ namespace gdjs {
constructor(
runtimeObject: gdjs.PanelSpriteRuntimeObject,
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
textureName: string,
tiled: boolean
) {
this._object = runtimeObject;
const texture = (runtimeScene
const texture = (instanceContainer
.getGame()
.getImageManager() as gdjs.PixiImageManager).getPIXITexture(
textureName
@@ -58,14 +58,14 @@ namespace gdjs {
];
//Bottom-Right
this.setTexture(textureName, runtimeScene);
this.setTexture(textureName, instanceContainer);
this._spritesContainer.removeChildren();
this._spritesContainer.addChild(this._centerSprite);
for (let i = 0; i < this._borderSprites.length; ++i) {
this._spritesContainer.addChild(this._borderSprites[i]);
}
this._wrapperContainer.addChild(this._spritesContainer);
runtimeScene
instanceContainer
.getLayer('')
.getRenderer()
.addRendererObject(this._wrapperContainer, runtimeObject.getZOrder());
@@ -188,12 +188,19 @@ namespace gdjs {
this._spritesContainer.cacheAsBitmap = false;
}
setTexture(textureName, runtimeScene): void {
setTexture(
textureName: string,
instanceContainer: gdjs.RuntimeInstanceContainer
): void {
const obj = this._object;
const texture = runtimeScene
// @ts-ignore
const texture = instanceContainer
.getGame()
.getImageManager()
.getPIXITexture(textureName);
.getPIXITexture(textureName) as PIXI.BaseTexture<
PIXI.Resource,
PIXI.IAutoDetectOptions
>;
this._textureWidth = texture.width;
this._textureHeight = texture.height;

View File

@@ -43,14 +43,14 @@ namespace gdjs {
_renderer: gdjs.PanelSpriteRuntimeObjectRenderer;
/**
* @param runtimeScene The scene the object belongs to.
* @param instanceContainer The container the object belongs to.
* @param panelSpriteObjectData The initial properties of the object
*/
constructor(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
panelSpriteObjectData: PanelSpriteObjectData
) {
super(runtimeScene, panelSpriteObjectData);
super(instanceContainer, panelSpriteObjectData);
this._rBorder = panelSpriteObjectData.rightMargin;
this._lBorder = panelSpriteObjectData.leftMargin;
this._tBorder = panelSpriteObjectData.topMargin;
@@ -60,7 +60,7 @@ namespace gdjs {
this._height = panelSpriteObjectData.height;
this._renderer = new gdjs.PanelSpriteRuntimeObjectRenderer(
this,
runtimeScene,
instanceContainer,
panelSpriteObjectData.texture,
panelSpriteObjectData.tiled
);
@@ -100,7 +100,7 @@ namespace gdjs {
updateTexture = true;
}
if (updateTexture) {
this.setTexture(newObjectData.texture, this._runtimeScene);
this.setTexture(newObjectData.texture, this.getRuntimeScene());
}
if (oldObjectData.tiled !== newObjectData.tiled) {
return false;
@@ -112,8 +112,8 @@ namespace gdjs {
return this._renderer.getRendererObject();
}
onDestroyFromScene(runtimeScene): void {
super.onDestroyFromScene(runtimeScene);
onDestroyFromScene(instanceContainer: gdjs.RuntimeInstanceContainer): void {
super.onDestroyFromScene(instanceContainer);
// @ts-ignore
if (this._renderer.onDestroy) {
// @ts-ignore
@@ -121,7 +121,7 @@ namespace gdjs {
}
}
update(runtimeScene: gdjs.RuntimeScene): void {
update(instanceContainer: gdjs.RuntimeInstanceContainer): void {
this._renderer.ensureUpToDate();
}
@@ -156,10 +156,13 @@ namespace gdjs {
/**
* Set the texture of the panel sprite.
* @param textureName The name of the texture.
* @param runtimeScene The scene the object lives in.
* @param instanceContainer The container the object lives in.
*/
setTexture(textureName: string, runtimeScene: gdjs.RuntimeScene): void {
this._renderer.setTexture(textureName, runtimeScene);
setTexture(
textureName: string,
instanceContainer: gdjs.RuntimeInstanceContainer
): void {
this._renderer.setTexture(textureName, instanceContainer);
}
/**
@@ -196,7 +199,7 @@ namespace gdjs {
this._width = width;
this._renderer.updateWidth();
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
/**
@@ -208,7 +211,7 @@ namespace gdjs {
this._height = height;
this._renderer.updateHeight();
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
/**

View File

@@ -43,9 +43,7 @@ void ExtensionSubDeclaration1(gd::ObjectMetadata& obj) {
"CppPlatform/Extensions/particleSystemicon24.png",
"CppPlatform/Extensions/particleSystemicon16.png")
.AddParameter("object", _("Object"), "ParticleEmitter")
.UseStandardOperatorParameters("number")
.SetFunctionName("SetAngle")
.SetGetter("GetAngle");
.UseStandardOperatorParameters("number");
obj.AddCondition("EmitterAngle",
_("Emission angle"),
@@ -65,7 +63,8 @@ void ExtensionSubDeclaration1(gd::ObjectMetadata& obj) {
"CppPlatform/Extensions/particleSystemicon24.png",
"CppPlatform/Extensions/particleSystemicon16.png")
.AddParameter("object", _("Object"), "ParticleEmitter")
.UseStandardOperatorParameters("number");
.UseStandardOperatorParameters("number")
.SetHidden(); // Angle A is not used.
obj.AddCondition("EmitterAngleA",
_("Emission angle 1"),
@@ -75,7 +74,8 @@ void ExtensionSubDeclaration1(gd::ObjectMetadata& obj) {
"CppPlatform/Extensions/particleSystemicon24.png",
"CppPlatform/Extensions/particleSystemicon16.png")
.AddParameter("object", _("Object"), "ParticleEmitter")
.UseStandardRelationalOperatorParameters("number");
.UseStandardRelationalOperatorParameters("number")
.SetHidden(); // Angle A is not used.
obj.AddAction("EmitterAngleB",
_("Emission angle 2"),
@@ -85,7 +85,8 @@ void ExtensionSubDeclaration1(gd::ObjectMetadata& obj) {
"CppPlatform/Extensions/particleSystemicon24.png",
"CppPlatform/Extensions/particleSystemicon16.png")
.AddParameter("object", _("Object"), "ParticleEmitter")
.UseStandardOperatorParameters("number");
.UseStandardOperatorParameters("number")
.SetHidden(); // Angle B is the same as cone spray angle
obj.AddCondition("EmitterAngleB",
_("Emission angle 2"),
@@ -95,7 +96,8 @@ void ExtensionSubDeclaration1(gd::ObjectMetadata& obj) {
"CppPlatform/Extensions/particleSystemicon24.png",
"CppPlatform/Extensions/particleSystemicon16.png")
.AddParameter("object", _("Object"), "ParticleEmitter")
.UseStandardRelationalOperatorParameters("number");
.UseStandardRelationalOperatorParameters("number")
.SetHidden(); // Angle B is the same as cone spray angle
obj.AddAction(
"ConeSprayAngle",

View File

@@ -7,6 +7,7 @@ This project is released under the MIT License.
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/Tools/Localization.h"
#include "GDCore/Extensions/Metadata/MultipleInstructionMetadata.h"
#include "Extension.h"
#include "ParticleEmitterObject.h"
@@ -207,48 +208,6 @@ void ExtensionSubDeclaration2(gd::ObjectMetadata& obj) {
.AddParameter("object", _("Object"), "ParticleEmitter")
.UseStandardRelationalOperatorParameters("number");
obj.AddAction(
"ParticleAngle1",
_("Angle, parameter 1"),
_("Modify parameter 1 of the angle of particles."),
_("the parameter 1 of angle"),
_("Common"),
"CppPlatform/Extensions/particleSystemicon24.png",
"CppPlatform/Extensions/particleSystemicon16.png")
.AddParameter("object", _("Object"), "ParticleEmitter")
.UseStandardOperatorParameters("number");
obj.AddCondition("ParticleAngle1",
_("Angle, parameter 1"),
_("Compare parameter 1 of the angle of particles."),
_("the parameter 1 of angle"),
_("Common"),
"CppPlatform/Extensions/particleSystemicon24.png",
"CppPlatform/Extensions/particleSystemicon16.png")
.AddParameter("object", _("Object"), "ParticleEmitter")
.UseStandardRelationalOperatorParameters("number");
obj.AddAction(
"ParticleAngle2",
_("Angle, parameter 2"),
_("Modify parameter 2 of the angle of particles"),
_("the parameter 2 of angle"),
_("Common"),
"CppPlatform/Extensions/particleSystemicon24.png",
"CppPlatform/Extensions/particleSystemicon16.png")
.AddParameter("object", _("Object"), "ParticleEmitter")
.UseStandardOperatorParameters("number");
obj.AddCondition("ParticleAngle2",
_("Angle, parameter 2"),
_("Compare parameter 2 of the angle of particles."),
_("the parameter 2 of angle"),
_("Common"),
"CppPlatform/Extensions/particleSystemicon24.png",
"CppPlatform/Extensions/particleSystemicon16.png")
.AddParameter("object", _("Object"), "ParticleEmitter")
.UseStandardRelationalOperatorParameters("number");
obj.AddAction("ParticleAlpha1",
_("Start opacity"),
_("Modify the start opacity of particles."),
@@ -301,4 +260,59 @@ void ExtensionSubDeclaration2(gd::ObjectMetadata& obj) {
"CppPlatform/Extensions/particleSystemicon16.png")
.AddParameter("object", _("Object"), "ParticleEmitter");
obj.AddExpressionAndConditionAndAction(
"number",
"ParticleRotationMinSpeed",
_("Particle rotation min speed"),
_("the minimum rotation speed of the particles"),
_("the particles minimum rotation speed"),
_("Common"),
"CppPlatform/Extensions/particleSystemicon24.png")
.AddParameter("object", _("Object"), "ParticleEmitter")
.UseStandardParameters("number")
.MarkAsAdvanced()
.SetFunctionName("setParticleRotationMinSpeed")
.SetGetter("getParticleRotationMinSpeed");
obj.AddExpressionAndConditionAndAction(
"number",
"ParticleRotationMaxSpeed",
_("Particle rotation max speed"),
_("the maximum rotation speed of the particles"),
_("the particles maximum rotation speed"),
_("Common"),
"CppPlatform/Extensions/particleSystemicon24.png")
.AddParameter("object", _("Object"), "ParticleEmitter")
.UseStandardParameters("number")
.MarkAsAdvanced()
.SetFunctionName("setParticleRotationMaxSpeed")
.SetGetter("getParticleRotationMaxSpeed");
obj.AddExpressionAndConditionAndAction(
"number",
"MaxParticlesCount",
_("Number of displayed particles"),
_("the maximum number of displayed particles"),
_("the maximum number of displayed particles"),
_("Common"),
"CppPlatform/Extensions/particleSystemicon24.png")
.AddParameter("object", _("Object"), "ParticleEmitter")
.UseStandardParameters("number")
.SetFunctionName("setMaxParticlesCount")
.SetGetter("getMaxParticlesCount");
obj.AddExpressionAndConditionAndAction(
"boolean",
"AdditiveRendering",
_("Activate particles additive rendering"),
_("the particles additive rendering is activated"),
_("displaying particles with additive rendering activated"),
_("Common"),
"CppPlatform/Extensions/particleSystemicon24.png")
.AddParameter("object", _("Object"), "ParticleEmitter")
.UseStandardParameters("boolean")
.MarkAsAdvanced()
.SetFunctionName("setAdditiveRendering")
.SetGetter("getAdditiveRendering");
}

View File

@@ -5,10 +5,9 @@ Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#include "Extension.h"
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/Tools/Localization.h"
#include "Extension.h"
#include "ParticleEmitterObject.h"
/**
@@ -241,12 +240,20 @@ void ExtensionSubDeclaration3(gd::ObjectMetadata& obj) {
_("Emission angle A"),
_("Advanced"),
"CppPlatform/Extensions/particleSystemicon16.png")
.AddParameter("object", _("Object"), "ParticleEmitter", false);
.AddParameter("object", _("Object"), "ParticleEmitter", false)
.SetHidden();
obj.AddExpression("EmitterAngleB",
_("Emission angle B"),
_("Emission angle B"),
_("Advanced"),
"CppPlatform/Extensions/particleSystemicon16.png")
.AddParameter("object", _("Object"), "ParticleEmitter", false)
.SetHidden();
obj.AddExpression("ConeSprayAngle",
_("Angle of the spray cone"),
_("Angle of the spray cone"),
_("Common"),
"CppPlatform/Extensions/particleSystemicon16.png")
.AddParameter("object", _("Object"), "ParticleEmitter", false);
obj.AddExpression("ZoneRadius",
_("Radius of emission zone"),
@@ -350,17 +357,4 @@ void ExtensionSubDeclaration3(gd::ObjectMetadata& obj) {
_("Setup"),
"CppPlatform/Extensions/particleSystemicon16.png")
.AddParameter("object", _("Object"), "ParticleEmitter", false);
obj.AddExpression("ParticleAngle1",
_("Parameter 1 of angle"),
_("Parameter 1 of angle"),
_("Setup"),
"CppPlatform/Extensions/particleSystemicon16.png")
.AddParameter("object", _("Object"), "ParticleEmitter", false);
obj.AddExpression("ParticleAngle2",
_("Parameter 2 of angle"),
_("Parameter 2 of angle"),
_("Setup"),
"CppPlatform/Extensions/particleSystemicon16.png")
.AddParameter("object", _("Object"), "ParticleEmitter", false);
}

View File

@@ -191,6 +191,7 @@ class ParticleSystemJsExtension : public gd::PlatformExtension {
expressions["EmitterAngle"].SetFunctionName("getAngle");
expressions["EmitterAngleA"].SetFunctionName("getEmitterAngleA");
expressions["EmitterAngleB"].SetFunctionName("getEmitterAngleB");
expressions["ConeSprayAngle"].SetFunctionName("getConeSprayAngle");
expressions["ZoneRadius"].SetFunctionName("getZoneRadius");
expressions["ParticleGravityX"].SetFunctionName("getParticleGravityX");
expressions["ParticleGravityY"].SetFunctionName("getParticleGravityY");

View File

@@ -12,7 +12,7 @@ namespace gdjs {
started: boolean = false;
constructor(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
runtimeObject: gdjs.RuntimeObject,
objectData: any
) {
@@ -24,7 +24,7 @@ namespace gdjs {
graphics.drawCircle(0, 0, objectData.rendererParam1);
} else if (objectData.rendererType === 'Line') {
graphics.drawRect(
objectData.rendererParam1,
0,
0,
objectData.rendererParam1,
objectData.rendererParam2
@@ -40,7 +40,7 @@ namespace gdjs {
);
} else if (objectData.textureParticleName) {
const sprite = new PIXI.Sprite(
(runtimeScene
(instanceContainer
.getGame()
.getImageManager() as gdjs.PixiImageManager).getPIXITexture(
objectData.textureParticleName
@@ -62,7 +62,7 @@ namespace gdjs {
// Render the texture from graphics using the PIXI Renderer.
// TODO: could be optimized by generating the texture only once per object type,
// instead of at each object creation.
const pixiRenderer = runtimeScene
const pixiRenderer = instanceContainer
.getGame()
.getRenderer()
.getPIXIRenderer();
@@ -149,25 +149,28 @@ namespace gdjs {
minimumScaleMultiplier: m,
isStepped: false,
};
// Angle of the spray cone
// @ts-ignore
config.startRotation = {
min: -objectData.emitterAngleB / 2.0,
max: objectData.emitterAngleB / 2.0,
};
const mediumLifetime =
(objectData.particleLifeTimeMin + objectData.particleLifeTimeMax) / 2.0;
// Rotation speed of the particles
// @ts-ignore
config.rotationSpeed = {
min: objectData.particleAngle1 / mediumLifetime,
max: objectData.particleAngle2 / mediumLifetime,
min: objectData.particleAngle1,
max: objectData.particleAngle2,
};
// @ts-ignore
config.blendMode = objectData.additive ? 'ADD' : 'NORMAL';
this.renderer = new PIXI.Container();
// The embedded particle emitter is supposed to be the last minor version
// of the version 4 of the particle emitter object
// See source https://github.com/pixijs/particle-emitter/blob/v4.3.1/src/Emitter.ts
// @ts-ignore
this.emitter = new PIXI.particles.Emitter(this.renderer, texture, config);
this.start();
const layer = runtimeScene.getLayer(runtimeObject.getLayer());
const layer = instanceContainer.getLayer(runtimeObject.getLayer());
if (layer) {
layer
.getRenderer()
@@ -197,8 +200,12 @@ namespace gdjs {
}
setForce(min: float, max: float): void {
this.emitter.startSpeed.value = max;
this.emitter.minimumSpeedMultiplier = max !== 0 ? min / max : 1;
// If max force is zero, PIXI seems to not be able to compute correctly
// the angle of the emitter, resulting in it staying at 0° or 180°.
// See https://github.com/4ian/GDevelop/issues/4312.
const _max = max || 0.000001;
this.emitter.startSpeed.value = _max;
this.emitter.minimumSpeedMultiplier = min / _max;
}
setZoneRadius(radius: float): void {
@@ -242,6 +249,21 @@ namespace gdjs {
}
}
setParticleRotationSpeed(min: float, max: float): void {
this.emitter.minRotationSpeed = min;
this.emitter.maxRotationSpeed = max;
}
setMaxParticlesCount(count: float): void {
this.emitter.maxParticles = count;
}
setAdditiveRendering(enabled: boolean): void {
this.emitter.particleBlendMode = enabled
? PIXI.BLEND_MODES.ADD
: PIXI.BLEND_MODES.NORMAL;
}
setAlpha(alpha1: number, alpha2: number): void {
this.emitter.startAlpha.value = alpha1 / 255.0;
if (this.emitter.startAlpha.next) {
@@ -267,25 +289,28 @@ namespace gdjs {
isTextureNameValid(
texture: string,
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
): boolean {
const invalidPixiTexture = runtimeScene
const invalidPixiTexture = instanceContainer
.getGame()
.getImageManager()
.getInvalidPIXITexture();
const pixiTexture = runtimeScene
const pixiTexture = instanceContainer
.getGame()
.getImageManager()
.getPIXITexture(texture);
return pixiTexture.valid && pixiTexture !== invalidPixiTexture;
}
setTextureName(texture: string, runtimeScene: gdjs.RuntimeScene): void {
const invalidPixiTexture = runtimeScene
setTextureName(
texture: string,
instanceContainer: gdjs.RuntimeInstanceContainer
): void {
const invalidPixiTexture = instanceContainer
.getGame()
.getImageManager()
.getInvalidPIXITexture();
const pixiTexture = runtimeScene
const pixiTexture = instanceContainer
.getGame()
.getImageManager()
.getPIXITexture(texture);

View File

@@ -6,8 +6,14 @@
namespace gdjs {
export type ParticleEmitterObjectDataType = {
/**
* @deprecated Data not used
*/
emitterAngleA: number;
emitterForceMin: number;
/**
* Cone spray angle (degrees)
*/
emitterAngleB: number;
zoneRadius: number;
emitterForceMax: number;
@@ -23,7 +29,13 @@ namespace gdjs {
particleBlue1: number;
particleSize2: number;
particleSize1: number;
/**
* Particle max rotation speed (degrees/second)
*/
particleAngle2: number;
/**
* Particle min rotation speed (degrees/second)
*/
particleAngle1: number;
particleAlpha1: number;
rendererType: string;
@@ -49,6 +61,9 @@ namespace gdjs {
* Displays particles.
*/
export class ParticleEmitterObject extends gdjs.RuntimeObject {
/**
* @deprecated Data not used
*/
angleA: number;
angleB: number;
forceMin: number;
@@ -75,6 +90,10 @@ namespace gdjs {
flow: number;
tank: number;
destroyWhenNoParticles: boolean;
particleRotationMinSpeed: number;
particleRotationMaxSpeed: number;
maxParticlesCount: number;
additiveRendering: boolean;
_posDirty: boolean = true;
_angleDirty: boolean = true;
_forceDirty: boolean = true;
@@ -86,6 +105,9 @@ namespace gdjs {
_alphaDirty: boolean = true;
_flowDirty: boolean = true;
_tankDirty: boolean = true;
_particleRotationSpeedDirty: boolean = true;
_maxParticlesCountDirty: boolean = true;
_additiveRenderingDirty: boolean = true;
// Don't mark texture as dirty if not using one.
_textureDirty: boolean;
@@ -93,16 +115,16 @@ namespace gdjs {
_renderer: gdjs.ParticleEmitterObjectRenderer;
/**
* @param the object belongs to
* @param instanceContainer the container the object belongs to
* @param particleObjectData The initial properties of the object
*/
constructor(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
particleObjectData: ParticleEmitterObjectData
) {
super(runtimeScene, particleObjectData);
super(instanceContainer, particleObjectData);
this._renderer = new gdjs.ParticleEmitterObjectRenderer(
runtimeScene,
instanceContainer,
this,
particleObjectData
);
@@ -132,6 +154,10 @@ namespace gdjs {
this.flow = particleObjectData.flow;
this.tank = particleObjectData.tank;
this.destroyWhenNoParticles = particleObjectData.destroyWhenNoParticles;
this.particleRotationMinSpeed = particleObjectData.particleAngle1;
this.particleRotationMaxSpeed = particleObjectData.particleAngle2;
this.maxParticlesCount = particleObjectData.maxParticleNb;
this.additiveRendering = particleObjectData.additive;
this._textureDirty = this.texture !== '';
// *ALWAYS* call `this.onCreated()` at the very end of your object constructor.
@@ -176,6 +202,18 @@ namespace gdjs {
if (oldObjectData.emitterForceMin !== newObjectData.emitterForceMin) {
this.setEmitterForceMin(newObjectData.emitterForceMin);
}
if (oldObjectData.particleAngle1 !== newObjectData.particleAngle1) {
this.setParticleRotationMinSpeed(newObjectData.particleAngle1);
}
if (oldObjectData.particleAngle2 !== newObjectData.particleAngle2) {
this.setParticleRotationMaxSpeed(newObjectData.particleAngle2);
}
if (oldObjectData.maxParticleNb !== newObjectData.maxParticleNb) {
this.setMaxParticlesCount(newObjectData.maxParticleNb);
}
if (oldObjectData.additive !== newObjectData.additive) {
this.setAdditiveRendering(newObjectData.additive);
}
if (oldObjectData.emitterForceMax !== newObjectData.emitterForceMax) {
this.setEmitterForceMax(newObjectData.emitterForceMax);
}
@@ -231,7 +269,10 @@ namespace gdjs {
if (
oldObjectData.textureParticleName !== newObjectData.textureParticleName
) {
this.setTexture(newObjectData.textureParticleName, this._runtimeScene);
this.setTexture(
newObjectData.textureParticleName,
this.getRuntimeScene()
);
}
if (oldObjectData.flow !== newObjectData.flow) {
this.setFlow(newObjectData.flow);
@@ -259,7 +300,7 @@ namespace gdjs {
oldObjectData.rendererParam2 !== newObjectData.rendererParam2
) {
// Destroy the renderer, ensure it's removed from the layer.
const layer = this._runtimeScene.getLayer(this.layer);
const layer = this.getInstanceContainer().getLayer(this.layer);
layer
.getRenderer()
.removeRendererObject(this._renderer.getRendererObject());
@@ -267,7 +308,7 @@ namespace gdjs {
// and recreate the renderer, which will add itself to the layer.
this._renderer = new gdjs.ParticleEmitterObjectRenderer(
this._runtimeScene,
this.getInstanceContainer(),
this,
newObjectData
);
@@ -281,15 +322,27 @@ namespace gdjs {
return true;
}
update(runtimeScene): void {
update(instanceContainer: gdjs.RuntimeInstanceContainer): void {
if (this._posDirty) {
this._renderer.setPosition(this.getX(), this.getY());
}
if (this._particleRotationSpeedDirty) {
this._renderer.setParticleRotationSpeed(
this.particleRotationMinSpeed,
this.particleRotationMaxSpeed
);
}
if (this._maxParticlesCountDirty) {
this._renderer.setMaxParticlesCount(this.maxParticlesCount);
}
if (this._additiveRenderingDirty) {
this._renderer.setAdditiveRendering(this.additiveRendering);
}
if (this._angleDirty) {
const angle = this.getAngle();
this._renderer.setAngle(
this.angle - this.angleB / 2.0,
this.angle + this.angleB / 2.0
angle - this.angleB / 2.0,
angle + this.angleB / 2.0
);
}
if (this._forceDirty) {
@@ -324,24 +377,25 @@ namespace gdjs {
this._renderer.resetEmission(this.flow, this.tank);
}
if (this._textureDirty) {
this._renderer.setTextureName(this.texture, runtimeScene);
this._renderer.setTextureName(this.texture, instanceContainer);
}
this._posDirty = this._angleDirty = this._forceDirty = this._zoneRadiusDirty = false;
this._lifeTimeDirty = this._gravityDirty = this._colorDirty = this._sizeDirty = false;
this._alphaDirty = this._flowDirty = this._textureDirty = this._tankDirty = false;
this._renderer.update(this.getElapsedTime(runtimeScene) / 1000.0);
this._additiveRenderingDirty = this._maxParticlesCountDirty = this._particleRotationSpeedDirty = false;
this._renderer.update(this.getElapsedTime() / 1000.0);
if (
this._renderer.hasStarted() &&
this.getParticleCount() === 0 &&
this.destroyWhenNoParticles
) {
this.deleteFromScene(runtimeScene);
this.deleteFromScene(instanceContainer);
}
}
onDestroyFromScene(runtimeScene: gdjs.RuntimeScene): void {
onDestroyFromScene(instanceContainer: gdjs.RuntimeInstanceContainer): void {
this._renderer.destroy();
super.onDestroyFromScene(runtimeScene);
super.onDestroyFromScene(instanceContainer);
}
getEmitterForceMin(): number {
@@ -372,10 +426,60 @@ namespace gdjs {
}
}
setParticleRotationMinSpeed(speed: number): void {
if (this.particleRotationMinSpeed !== speed) {
this._particleRotationSpeedDirty = true;
this.particleRotationMinSpeed = speed;
}
}
getParticleRotationMinSpeed(): number {
return this.particleRotationMinSpeed;
}
setParticleRotationMaxSpeed(speed: number): void {
if (this.particleRotationMaxSpeed !== speed) {
this._particleRotationSpeedDirty = true;
this.particleRotationMaxSpeed = speed;
}
}
getParticleRotationMaxSpeed(): number {
return this.particleRotationMaxSpeed;
}
setMaxParticlesCount(count: number): void {
if (this.maxParticlesCount !== count) {
this._maxParticlesCountDirty = true;
this.maxParticlesCount = count;
}
}
getMaxParticlesCount(): number {
return this.maxParticlesCount;
}
setAdditiveRendering(enabled: boolean) {
if (this.additiveRendering !== enabled) {
this._additiveRenderingDirty = true;
this.additiveRendering = enabled;
}
}
getAdditiveRendering(): boolean {
return this.additiveRendering;
}
/**
* @deprecated Prefer using getAngle
*/
getEmitterAngle(): float {
return (this.angleA + this.angleB) / 2.0;
}
/**
* @deprecated Prefer using setAngle
*/
setEmitterAngle(angle: float): void {
const oldAngle = this.getEmitterAngle();
if (angle !== oldAngle) {
@@ -385,10 +489,16 @@ namespace gdjs {
}
}
/**
* @deprecated This function returns data that is not used.
*/
getEmitterAngleA(): float {
return this.angleA;
}
/**
* @deprecated This function sets data that is not used.
*/
setEmitterAngleA(angle: float): void {
if (this.angleA !== angle) {
this._angleDirty = true;
@@ -408,17 +518,11 @@ namespace gdjs {
}
getConeSprayAngle(): float {
return Math.abs(this.angleB - this.angleA);
return this.getEmitterAngleB();
}
setConeSprayAngle(angle: float): void {
const oldCone = this.getConeSprayAngle();
if (oldCone !== angle) {
this._angleDirty = true;
const midAngle = this.getEmitterAngle();
this.angleA = midAngle - angle / 2.0;
this.angleB = midAngle + angle / 2.0;
}
this.setEmitterAngleB(angle);
}
getZoneRadius(): float {
@@ -734,9 +838,12 @@ namespace gdjs {
return this.texture;
}
setTexture(texture: string, runtimeScene: gdjs.RuntimeScene): void {
setTexture(
texture: string,
instanceContainer: gdjs.RuntimeInstanceContainer
): void {
if (this.texture !== texture) {
if (this._renderer.isTextureNameValid(texture, runtimeScene)) {
if (this._renderer.isTextureNameValid(texture, instanceContainer)) {
this.texture = texture;
this._textureDirty = true;
}

View File

@@ -4,35 +4,37 @@ Copyright (c) 2013-2016 Florian Rival (Florian.Rival@gmail.com)
*/
namespace gdjs {
export interface RuntimeInstanceContainer {
pathfindingObstaclesManager: gdjs.PathfindingObstaclesManager;
}
declare var rbush: any;
/**
* PathfindingObstaclesManager manages the common objects shared by objects having a
* pathfinding behavior: In particular, the obstacles behaviors are required to declare
* themselves (see `PathfindingObstaclesManager.addObstacle`) to the manager of their associated scene
* (see `gdjs.PathfindingRuntimeBehavior.obstaclesManagers`).
* PathfindingObstaclesManager manages the common objects shared by objects
* having a pathfinding behavior: In particular, the obstacles behaviors are
* required to declare themselves (see
* `PathfindingObstaclesManager.addObstacle`) to the manager of their
* associated container (see
* `gdjs.PathfindingRuntimeBehavior.obstaclesManagers`).
*/
export class PathfindingObstaclesManager {
_obstaclesRBush: any;
/**
* @param object The object
*/
constructor(runtimeScene: gdjs.RuntimeScene) {
constructor(instanceContainer: gdjs.RuntimeInstanceContainer) {
this._obstaclesRBush = new rbush();
}
/**
* Get the obstacles manager of a scene.
* Get the obstacles manager of an instance container.
*/
static getManager(runtimeScene) {
if (!runtimeScene.pathfindingObstaclesManager) {
static getManager(instanceContainer: gdjs.RuntimeInstanceContainer) {
if (!instanceContainer.pathfindingObstaclesManager) {
//Create the shared manager if necessary.
runtimeScene.pathfindingObstaclesManager = new gdjs.PathfindingObstaclesManager(
runtimeScene
instanceContainer.pathfindingObstaclesManager = new gdjs.PathfindingObstaclesManager(
instanceContainer
);
}
return runtimeScene.pathfindingObstaclesManager;
return instanceContainer.pathfindingObstaclesManager;
}
/**
@@ -111,14 +113,14 @@ namespace gdjs {
> | null = null;
constructor(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
behaviorData,
owner: gdjs.RuntimeObject
) {
super(runtimeScene, behaviorData, owner);
super(instanceContainer, behaviorData, owner);
this._impassable = behaviorData.impassable;
this._cost = behaviorData.cost;
this._manager = PathfindingObstaclesManager.getManager(runtimeScene);
this._manager = PathfindingObstaclesManager.getManager(instanceContainer);
//Note that we can't use getX(), getWidth()... of owner here:
//The owner is not yet fully constructed.
@@ -140,7 +142,7 @@ namespace gdjs {
}
}
doStepPreEvents(runtimeScene: gdjs.RuntimeScene) {
doStepPreEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {
//Make sure the obstacle is or is not in the obstacles manager.
if (!this.activated() && this._registeredInManager) {
this._manager.removeObstacle(this);
@@ -170,7 +172,7 @@ namespace gdjs {
}
}
doStepPostEvents(runtimeScene: gdjs.RuntimeScene) {}
doStepPostEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {}
getAABB() {
return this.owner.getAABB();

View File

@@ -38,11 +38,11 @@ namespace gdjs {
_movementAngle: float = 0;
constructor(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
behaviorData,
owner: gdjs.RuntimeObject
) {
super(runtimeScene, behaviorData, owner);
super(instanceContainer, behaviorData, owner);
//The path computed and followed by the object (Array of arrays containing x and y position)
if (this._path === undefined) {
@@ -60,7 +60,9 @@ namespace gdjs {
this._gridOffsetX = behaviorData.gridOffsetX || 0;
this._gridOffsetY = behaviorData.gridOffsetY || 0;
this._extraBorder = behaviorData.extraBorder;
this._manager = gdjs.PathfindingObstaclesManager.getManager(runtimeScene);
this._manager = gdjs.PathfindingObstaclesManager.getManager(
instanceContainer
);
this._searchContext = new gdjs.PathfindingRuntimeBehavior.SearchContext(
this._manager
);
@@ -313,7 +315,11 @@ namespace gdjs {
/**
* Compute and move on the path to the specified destination.
*/
moveTo(runtimeScene: gdjs.RuntimeScene, x: float, y: float) {
moveTo(
instanceContainer: gdjs.RuntimeInstanceContainer,
x: float,
y: float
) {
const owner = this.owner;
//First be sure that there is a path to compute.
@@ -403,13 +409,13 @@ namespace gdjs {
}
}
doStepPreEvents(runtimeScene: gdjs.RuntimeScene) {
doStepPreEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {
if (this._path.length === 0 || this._reachedEnd) {
return;
}
// Update the speed of the object
const timeDelta = this.owner.getElapsedTime(runtimeScene) / 1000;
const timeDelta = this.owner.getElapsedTime() / 1000;
const previousSpeed = this._speed;
if (this._speed !== this._maxSpeed) {
this._speed += this._acceleration * timeDelta;
@@ -452,8 +458,7 @@ namespace gdjs {
) {
this.owner.rotateTowardAngle(
this._movementAngle + this._angleOffset,
this._angularSpeed,
runtimeScene
this._angularSpeed
);
}
} else {
@@ -463,7 +468,7 @@ namespace gdjs {
this.owner.setY(newPos[1]);
}
doStepPostEvents(runtimeScene: gdjs.RuntimeScene) {}
doStepPostEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {}
/**
* Compute the euclidean distance between two positions.

View File

@@ -61,9 +61,14 @@ describe('gdjs.PathfindingRuntimeBehavior', function () {
sprites: [
{
originPoint: objectCenteredOnCells
? { x: 80, y: 80 }
: { x: 87, y: 87 },
centerPoint: { x: 80, y: 80 },
? { name: 'Origin', x: 80, y: 80 }
: { name: 'Origin', x: 87, y: 87 },
centerPoint: {
name: 'Center',
x: 80,
y: 80,
automatic: false,
},
points: [
{ name: 'Center', x: 80, y: 80 },
objectCenteredOnCells
@@ -71,13 +76,17 @@ describe('gdjs.PathfindingRuntimeBehavior', function () {
: { name: 'Origin', x: 87, y: 87 },
],
hasCustomCollisionMask: false,
customCollisionMask: [],
image: '',
},
],
timeBetweenFrames: 0,
looping: false,
},
],
useMultipleDirections: false,
},
],
effects: [],
behaviors: [
{
type: 'PathfindingBehavior::PathfindingBehavior',
@@ -93,6 +102,9 @@ describe('gdjs.PathfindingRuntimeBehavior', function () {
extraBorder: 0,
},
],
variables: [],
effects: [],
updateIfNotVisible: true,
});
player.getWidth = function () {
return 160;
@@ -116,9 +128,14 @@ describe('gdjs.PathfindingRuntimeBehavior', function () {
sprites: [
{
originPoint: objectCenteredOnCells
? { x: 80, y: 80 }
: { x: 87, y: 87 },
centerPoint: { x: 80, y: 80 },
? { name: 'Origin', x: 80, y: 80 }
: { name: 'Origin', x: 87, y: 87 },
centerPoint: {
name: 'Center',
x: 80,
y: 80,
automatic: false,
},
points: [
{ name: 'Center', x: 80, y: 80 },
objectCenteredOnCells
@@ -126,13 +143,17 @@ describe('gdjs.PathfindingRuntimeBehavior', function () {
: { name: 'Origin', x: 87, y: 87 },
],
hasCustomCollisionMask: false,
customCollisionMask: [],
image: '',
},
],
timeBetweenFrames: 0,
looping: false,
},
],
useMultipleDirections: false,
},
],
effects: [],
behaviors: [
{
type: 'PathfindingBehavior::PathfindingObstacleBehavior',
@@ -140,6 +161,9 @@ describe('gdjs.PathfindingRuntimeBehavior', function () {
cost: 2,
},
],
variables: [],
effects: [],
updateIfNotVisible: true,
});
obstacle.getWidth = function () {
return 160;

View File

@@ -35,7 +35,7 @@ namespace gdjs {
*/
_registeredBehaviors: Set<Physics2RuntimeBehavior>;
constructor(runtimeScene: gdjs.RuntimeScene, sharedData) {
constructor(instanceContainer: gdjs.RuntimeInstanceContainer, sharedData) {
this._registeredBehaviors = new Set();
this.gravityX = sharedData.gravityX;
this.gravityY = sharedData.gravityY;
@@ -349,11 +349,11 @@ namespace gdjs {
_verticesBuffer: integer = 0;
constructor(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
behaviorData,
owner: gdjs.RuntimeObject
) {
super(runtimeScene, behaviorData, owner);
super(instanceContainer, behaviorData, owner);
this.bodyType = behaviorData.bodyType;
this.bullet = behaviorData.bullet;
this.fixedRotation = behaviorData.fixedRotation;
@@ -382,7 +382,7 @@ namespace gdjs {
this.currentContacts.length = 0;
this.destroyedDuringFrameLogic = false;
this._sharedData = Physics2SharedData.getSharedData(
runtimeScene,
instanceContainer.getScene(),
behaviorData.name
);
this._tempb2Vec2 = new Box2D.b2Vec2();
@@ -824,14 +824,15 @@ namespace gdjs {
return true;
}
doStepPreEvents(runtimeScene: gdjs.RuntimeScene) {
doStepPreEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {
// Step the world if not done this frame yet
if (!this._sharedData.stepped) {
// Reset started and ended contacts array for all physics instances.
this._sharedData.resetStartedAndEndedCollisions();
this._sharedData.updateBodiesFromObjects();
this._sharedData.step(
runtimeScene.getTimeManager().getElapsedTime() / 1000.0
instanceContainer.getScene().getTimeManager().getElapsedTime() /
1000.0
);
}
@@ -862,7 +863,7 @@ namespace gdjs {
this._objectOldAngle = this.owner.getAngle();
}
doStepPostEvents(runtimeScene: gdjs.RuntimeScene) {
doStepPostEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {
// Reset world step to update next frame
this._sharedData.stepped = false;
}

View File

@@ -99,7 +99,7 @@ PlatformerObjectBehavior::GetProperties(
behaviorContent.GetDoubleAttribute("xGrabTolerance", 10)));
properties["useLegacyTrajectory"]
.SetLabel(_("Use frame rate dependent trajectories (deprecated, it's "
"recommended to let this unchecked)"))
"recommended to leave this unchecked)"))
.SetGroup(_("Deprecated options (advanced)"))
.SetValue(behaviorContent.GetBoolAttribute("useLegacyTrajectory", true)
? "true"

View File

@@ -117,11 +117,11 @@ namespace gdjs {
private _manager: gdjs.PlatformObjectsManager;
constructor(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
behaviorData,
owner: gdjs.RuntimeObject
) {
super(runtimeScene, behaviorData, owner);
super(instanceContainer, behaviorData, owner);
this._gravity = behaviorData.gravity;
this._maxFallingSpeed = behaviorData.maxFallingSpeed;
this._ladderClimbingSpeed = behaviorData.ladderClimbingSpeed || 150;
@@ -146,7 +146,7 @@ namespace gdjs {
this._potentialCollidingObjects = [];
this._overlappedJumpThru = [];
this._manager = gdjs.PlatformObjectsManager.getManager(runtimeScene);
this._manager = gdjs.PlatformObjectsManager.getManager(instanceContainer);
this._falling = new Falling(this);
this._onFloor = new OnFloor(this);
@@ -210,7 +210,7 @@ namespace gdjs {
return true;
}
doStepPreEvents(runtimeScene: gdjs.RuntimeScene) {
doStepPreEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {
const LEFTKEY = 37;
const UPKEY = 38;
const RIGHTKEY = 39;
@@ -219,13 +219,13 @@ namespace gdjs {
const RSHIFTKEY = 2016;
const SPACEKEY = 32;
const object = this.owner;
const timeDelta = this.owner.getElapsedTime(runtimeScene) / 1000;
const timeDelta = this.owner.getElapsedTime() / 1000;
//0.1) Get the player input:
this._requestedDeltaX = 0;
this._requestedDeltaY = 0;
const inputManager = runtimeScene.getGame().getInputManager();
const inputManager = instanceContainer.getGame().getInputManager();
this._leftKey ||
(this._leftKey =
!this._ignoreDefaultControls && inputManager.isKeyPressed(LEFTKEY));
@@ -329,7 +329,7 @@ namespace gdjs {
this._lastDeltaY = object.getY() - oldY;
}
doStepPostEvents(runtimeScene: gdjs.RuntimeScene) {}
doStepPostEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {}
private _updateSpeed(timeDelta: float): float {
const previousSpeed = this._currentSpeed;

View File

@@ -8,34 +8,31 @@ namespace gdjs {
/**
* Manages the common objects shared by objects having a
* platform behavior: in particular, the platforms behaviors are required to declare
* themselves (see PlatformObjectsManager.addPlatform) to the manager of their associated scene
* (see PlatformRuntimeBehavior.getManager).
* platform behavior: in particular, the platforms behaviors are required to
* declare themselves (see PlatformObjectsManager.addPlatform) to the manager
* of their associated container (see PlatformRuntimeBehavior.getManager).
*/
export class PlatformObjectsManager {
private _platformRBush: any;
/**
* @param object The object
*/
constructor(runtimeScene: gdjs.RuntimeScene) {
constructor(instanceContainer: gdjs.RuntimeInstanceContainer) {
this._platformRBush = new rbush();
}
/**
* Get the platforms manager of a scene.
* Get the platforms manager of an instance container.
*/
static getManager(runtimeScene: gdjs.RuntimeScene) {
static getManager(instanceContainer: gdjs.RuntimeInstanceContainer) {
// @ts-ignore
if (!runtimeScene.platformsObjectsManager) {
if (!instanceContainer.platformsObjectsManager) {
//Create the shared manager if necessary.
// @ts-ignore
runtimeScene.platformsObjectsManager = new gdjs.PlatformObjectsManager(
runtimeScene
instanceContainer.platformsObjectsManager = new gdjs.PlatformObjectsManager(
instanceContainer
);
}
// @ts-ignore
return runtimeScene.platformsObjectsManager;
return instanceContainer.platformsObjectsManager;
}
/**
@@ -132,11 +129,11 @@ namespace gdjs {
_registeredInManager: boolean = false;
constructor(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
behaviorData,
owner: gdjs.RuntimeObject
) {
super(runtimeScene, behaviorData, owner);
super(instanceContainer, behaviorData, owner);
this._platformType = behaviorData.platformType;
if (behaviorData.platformType === 'Ladder') {
this._platformType = PlatformRuntimeBehavior.LADDER;
@@ -147,7 +144,7 @@ namespace gdjs {
}
this._canBeGrabbed = behaviorData.canBeGrabbed || false;
this._yGrabOffset = behaviorData.yGrabOffset || 0;
this._manager = PlatformObjectsManager.getManager(runtimeScene);
this._manager = PlatformObjectsManager.getManager(instanceContainer);
}
updateFromBehaviorData(oldBehaviorData, newBehaviorData): boolean {
@@ -169,7 +166,7 @@ namespace gdjs {
}
}
doStepPreEvents(runtimeScene: gdjs.RuntimeScene) {
doStepPreEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {
//Scene change is not supported
/*if ( parentScene != &scene ) //Parent scene has changed
{
@@ -211,7 +208,7 @@ namespace gdjs {
}
}
doStepPostEvents(runtimeScene: gdjs.RuntimeScene) {}
doStepPostEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {}
onActivate() {
if (this._registeredInManager) {

View File

@@ -3,6 +3,7 @@ namespace gdjs {
const logger = new gdjs.Logger('Player Authentication');
const authComponents = gdjs.playerAuthenticationComponents;
// TODO EBO Replace runtimeScene to instanceContainer.
export namespace playerAuthentication {
// Authentication information.
let _username: string | null = null;

View File

@@ -27,11 +27,11 @@ namespace gdjs {
constructor(
runtimeObject: gdjs.ShapePainterRuntimeObject,
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
) {
this._object = runtimeObject;
this._graphics = new PIXI.Graphics();
runtimeScene
instanceContainer
.getLayer('')
.getRenderer()
.addRendererObject(this._graphics, runtimeObject.getZOrder());

View File

@@ -57,14 +57,14 @@ namespace gdjs {
private static readonly _pointForTransformation: FloatPoint = [0, 0];
/**
* @param runtimeScene The scene the object belongs to.
* @param instanceContainer The container the object belongs to.
* @param shapePainterObjectData The initial properties of the object
*/
constructor(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
shapePainterObjectData: ShapePainterObjectData
) {
super(runtimeScene, shapePainterObjectData);
super(instanceContainer, shapePainterObjectData);
this._fillColor = parseInt(
gdjs.rgbToHex(
shapePainterObjectData.fillColor.r,
@@ -88,7 +88,7 @@ namespace gdjs {
this._clearBetweenFrames = shapePainterObjectData.clearBetweenFrames;
this._renderer = new gdjs.ShapePainterRuntimeObjectRenderer(
this,
runtimeScene
instanceContainer
);
// *ALWAYS* call `this.onCreated()` at the very end of your object constructor.
@@ -158,12 +158,12 @@ namespace gdjs {
return true;
}
stepBehaviorsPreEvents(runtimeScene: gdjs.RuntimeScene) {
stepBehaviorsPreEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {
//We redefine stepBehaviorsPreEvents just to clear the graphics before running events.
if (this._clearBetweenFrames) {
this.clear();
}
super.stepBehaviorsPreEvents(runtimeScene);
super.stepBehaviorsPreEvents(instanceContainer);
}
/**
@@ -468,7 +468,7 @@ namespace gdjs {
}
super.setAngle(angle);
this._renderer.updateAngle();
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
/**
@@ -584,7 +584,7 @@ namespace gdjs {
}
this._scaleX = newScale * (this._flippedX ? -1 : 1);
this._renderer.updateScaleX();
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
/**
@@ -601,7 +601,7 @@ namespace gdjs {
}
this._scaleY = newScale * (this._flippedY ? -1 : 1);
this._renderer.updateScaleY();
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
flipX(enable: boolean): void {
@@ -609,7 +609,7 @@ namespace gdjs {
this._scaleX *= -1;
this._flippedX = enable;
this._renderer.updateScaleX();
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
}
@@ -618,7 +618,7 @@ namespace gdjs {
this._scaleY *= -1;
this._flippedY = enable;
this._renderer.updateScaleY();
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
}
@@ -660,7 +660,7 @@ namespace gdjs {
}
invalidateBounds() {
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
getDrawableX(): float {
@@ -679,7 +679,7 @@ namespace gdjs {
return this._renderer.getHeight();
}
updatePreRender(runtimeScene: gdjs.RuntimeScene): void {
updatePreRender(instanceContainer: gdjs.RuntimeInstanceContainer): void {
this._renderer.updatePreRender();
}
@@ -741,7 +741,7 @@ namespace gdjs {
rectangle[3][0] = left;
rectangle[3][1] = bottom;
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
updateHitBoxes(): void {

View File

@@ -4,16 +4,16 @@ namespace gdjs {
/**
* Save a screenshot of the game.
* @param runtimeScene The scene
* @param instanceContainer The container
* @param savePath The path where to save the screenshot
*/
export const takeScreenshot = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
savePath: string
) {
const fs = typeof require !== 'undefined' ? require('fs') : null;
if (fs) {
const canvas = runtimeScene.getGame().getRenderer().getCanvas();
const canvas = instanceContainer.getGame().getRenderer().getCanvas();
if (canvas) {
const content = canvas
.toDataURL('image/png')

View File

@@ -1,17 +1,24 @@
namespace gdjs {
export interface RuntimeGame {
shopifyClients: { [name: string]: any };
}
declare var ShopifyBuy: any;
export class ShopifyClientsManager {
static set(runtimeScene, name, shopifyClient) {
const game = runtimeScene.getGame();
static set(
instanceContainer: gdjs.RuntimeInstanceContainer,
name: string,
shopifyClient
) {
const game = instanceContainer.getGame();
if (!game.shopifyClients) {
game.shopifyClients = {};
}
game.shopifyClients[name] = shopifyClient;
}
static get(runtimeScene, name) {
const game = runtimeScene.getGame();
static get(instanceContainer: gdjs.RuntimeInstanceContainer, name: string) {
const game = instanceContainer.getGame();
if (!game.shopifyClients) {
game.shopifyClients = {};
}
@@ -22,11 +29,11 @@ namespace gdjs {
export namespace evtTools {
export namespace shopify {
export const buildClient = function (
runtimeScene,
name,
domain,
appId,
accessToken
instanceContainer: gdjs.RuntimeInstanceContainer,
name: string,
domain: string,
appId: string,
accessToken: string
) {
if (typeof ShopifyBuy === 'undefined') {
return;
@@ -37,21 +44,24 @@ namespace gdjs {
appId: appId,
});
const shopifyClient = ShopifyBuy.buildClient(config);
ShopifyClientsManager.set(runtimeScene, name, shopifyClient);
ShopifyClientsManager.set(instanceContainer, name, shopifyClient);
};
export const getCheckoutUrlForProduct = function (
runtimeScene,
name,
productId,
quantity,
variantIndex,
successVariable,
errorVariable
instanceContainer: gdjs.RuntimeInstanceContainer,
name: string,
productId: string,
quantity: number,
variantIndex: number,
successVariable: gdjs.Variable,
errorVariable: gdjs.Variable
) {
errorVariable.setString('');
successVariable.setString('');
const shopifyClient = ShopifyClientsManager.get(runtimeScene, name);
const shopifyClient = ShopifyClientsManager.get(
instanceContainer,
name
);
shopifyClient.fetchProduct(productId).then(
function (product) {
if (variantIndex < 0 || variantIndex >= product.variants.length) {

View File

@@ -3,13 +3,17 @@ namespace gdjs {
export namespace spatialSound {
const logger = new gdjs.Logger('Spatial Sound');
export const setSoundPosition = (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
channel: integer,
x: float,
y: float,
z: float
) => {
const sound = runtimeScene.getSoundManager().getSoundOnChannel(channel);
// TODO EBO The position must be transform to the scene position when it comes from a custom object.
const sound = instanceContainer
.getScene()
.getSoundManager()
.getSoundOnChannel(channel);
if (sound) sound.setSpatialPosition(x, y, z);
else
logger.error(

View File

@@ -83,18 +83,20 @@ namespace gdjs {
* @returns true if WebGL is supported
*/
export const isWebGLSupported = (
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
): boolean => {
return runtimeScene.getGame().getRenderer().isWebGLSupported();
return instanceContainer.getGame().getRenderer().isWebGLSupported();
};
/**
* Check if the game is running as a preview, launched from an editor.
* @param runtimeScene The current scene.
* @param instanceContainer The current container.
* @returns true if the game is running as a preview.
*/
export const isPreview = (runtimeScene: gdjs.RuntimeScene): boolean => {
return runtimeScene.getGame().isPreview();
export const isPreview = (
instanceContainer: gdjs.RuntimeInstanceContainer
): boolean => {
return instanceContainer.getGame().isPreview();
};
}
}

View File

@@ -1,11 +1,11 @@
namespace gdjs {
class TextEntryRuntimeObjectPixiRenderer {
_object: any;
_object: gdjs.TextEntryRuntimeObject;
_pressHandler: any;
_upHandler: any;
_downHandler: any;
constructor(runtimeObject) {
constructor(runtimeObject: gdjs.TextEntryRuntimeObject) {
this._object = runtimeObject;
this._pressHandler = function (evt) {
if (!runtimeObject.isActivated()) {

View File

@@ -12,14 +12,14 @@ namespace gdjs {
_renderer: gdjs.TextEntryRuntimeObjectRenderer;
/**
* @param runtimeScene The scene the object belongs to.
* @param instanceContainer The container the object belongs to.
* @param textEntryObjectData The initial properties of the object
*/
constructor(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
textEntryObjectData: ObjectData
) {
super(runtimeScene, textEntryObjectData);
super(instanceContainer, textEntryObjectData);
this._renderer = new gdjs.TextEntryRuntimeObjectRenderer(this);
// *ALWAYS* call `this.onCreated()` at the very end of your object constructor.
@@ -31,14 +31,14 @@ namespace gdjs {
return true;
}
onDestroyFromScene(runtimeScene): void {
super.onDestroyFromScene(runtimeScene);
onDestroyFromScene(instanceContainer: gdjs.RuntimeInstanceContainer): void {
super.onDestroyFromScene(instanceContainer);
if (this._renderer.onDestroy) {
this._renderer.onDestroy();
}
}
update(runtimeScene: gdjs.RuntimeScene): void {
update(instanceContainer: gdjs.RuntimeInstanceContainer): void {
if ((this._renderer as any).getString) {
this._str = (this._renderer as any).getString();
}

View File

@@ -29,13 +29,16 @@ namespace gdjs {
class TextInputRuntimeObjectPixiRenderer {
private _object: gdjs.TextInputRuntimeObject;
private _input: HTMLInputElement | HTMLTextAreaElement | null = null;
private _runtimeScene: gdjs.RuntimeScene;
private _instanceContainer: gdjs.RuntimeInstanceContainer;
private _runtimeGame: gdjs.RuntimeGame;
constructor(runtimeObject: gdjs.TextInputRuntimeObject) {
constructor(
runtimeObject: gdjs.TextInputRuntimeObject,
instanceContainer: gdjs.RuntimeInstanceContainer
) {
this._object = runtimeObject;
this._runtimeScene = runtimeObject.getRuntimeScene();
this._runtimeGame = this._runtimeScene.getGame();
this._instanceContainer = instanceContainer;
this._runtimeGame = this._instanceContainer.getGame();
this._createElement();
}
@@ -123,51 +126,69 @@ namespace gdjs {
// Hide the input entirely if the layer is not visible.
// Because this object is rendered as a DOM element (and not part of the PixiJS
// scene graph), we have to do this manually.
const layer = this._runtimeScene.getLayer(this._object.getLayer());
const layer = this._instanceContainer.getLayer(this._object.getLayer());
if (!layer.isVisible()) {
this._input.style.display = 'none';
return;
}
const runtimeGame = this._runtimeScene.getGame();
const workingPoint: FloatPoint = gdjs.staticArray(
TextInputRuntimeObjectPixiRenderer.prototype.updatePreRender
) as FloatPoint;
const runtimeGame = this._instanceContainer.getGame();
const runtimeGameRenderer = runtimeGame.getRenderer();
const topLeftCanvasCoordinates = layer.convertInverseCoords(
this._object.x,
this._object.y,
0
0,
workingPoint
);
const canvasLeft = topLeftCanvasCoordinates[0];
const canvasTop = topLeftCanvasCoordinates[1];
const bottomRightCanvasCoordinates = layer.convertInverseCoords(
this._object.x + this._object.getWidth(),
this._object.y + this._object.getHeight(),
0
0,
workingPoint
);
const canvasRight = bottomRightCanvasCoordinates[0];
const canvasBottom = bottomRightCanvasCoordinates[1];
// Hide the input entirely if not visible at all.
const isOutsideCanvas =
bottomRightCanvasCoordinates[0] < 0 ||
bottomRightCanvasCoordinates[1] < 0 ||
topLeftCanvasCoordinates[0] > runtimeGame.getGameResolutionWidth() ||
topLeftCanvasCoordinates[1] > runtimeGame.getGameResolutionHeight();
canvasRight < 0 ||
canvasBottom < 0 ||
canvasLeft > runtimeGame.getGameResolutionWidth() ||
canvasTop > runtimeGame.getGameResolutionHeight();
if (isOutsideCanvas) {
this._input.style.display = 'none';
return;
}
// Position the input on the container on top of the canvas.
workingPoint[0] = canvasLeft;
workingPoint[1] = canvasTop;
const topLeftPageCoordinates = runtimeGameRenderer.convertCanvasToDomElementContainerCoords(
topLeftCanvasCoordinates
workingPoint
);
const pageLeft = topLeftPageCoordinates[0];
const pageTop = topLeftPageCoordinates[1];
workingPoint[0] = canvasRight;
workingPoint[1] = canvasBottom;
const bottomRightPageCoordinates = runtimeGameRenderer.convertCanvasToDomElementContainerCoords(
bottomRightCanvasCoordinates
workingPoint
);
const pageRight = bottomRightPageCoordinates[0];
const pageBottom = bottomRightPageCoordinates[1];
const widthInContainer =
bottomRightPageCoordinates[0] - topLeftPageCoordinates[0];
const heightInContainer =
bottomRightPageCoordinates[1] - topLeftPageCoordinates[1];
const widthInContainer = pageRight - pageLeft;
const heightInContainer = pageBottom - pageTop;
this._input.style.left = topLeftPageCoordinates[0] + 'px';
this._input.style.top = topLeftPageCoordinates[1] + 'px';
this._input.style.left = pageLeft + 'px';
this._input.style.top = pageTop + 'px';
this._input.style.width = widthInContainer + 'px';
this._input.style.height = heightInContainer + 'px';
this._input.style.transform =
@@ -195,7 +216,7 @@ namespace gdjs {
updateFont() {
if (!this._input) return;
this._input.style.fontFamily = this._runtimeScene
this._input.style.fontFamily = this._instanceContainer
.getGame()
.getFontManager()
.getFontFamily(this._object.getFontResourceName());

View File

@@ -71,10 +71,10 @@ namespace gdjs {
_renderer: TextInputRuntimeObjectRenderer;
constructor(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
objectData: TextInputObjectData
) {
super(runtimeScene, objectData);
super(instanceContainer, objectData);
this._string = objectData.content.initialValue;
this._placeholder = objectData.content.placeholder;
@@ -92,7 +92,10 @@ namespace gdjs {
this._disabled = objectData.content.disabled;
this._readOnly = objectData.content.readOnly;
this._renderer = new gdjs.TextInputRuntimeObjectRenderer(this);
this._renderer = new gdjs.TextInputRuntimeObjectRenderer(
this,
instanceContainer
);
// *ALWAYS* call `this.onCreated()` at the very end of your object constructor.
this.onCreated();
@@ -167,7 +170,7 @@ namespace gdjs {
return true;
}
updatePreRender(runtimeScene: RuntimeScene): void {
updatePreRender(instanceContainer: RuntimeInstanceContainer): void {
this._renderer.updatePreRender();
}
@@ -196,8 +199,8 @@ namespace gdjs {
this._renderer.onSceneResumed();
}
onDestroyFromScene(runtimeScene: gdjs.RuntimeScene): void {
super.onDestroyFromScene(runtimeScene);
onDestroyFromScene(instanceContainer: gdjs.RuntimeInstanceContainer): void {
super.onDestroyFromScene(instanceContainer);
this._renderer.onDestroy();
}

View File

@@ -152,8 +152,8 @@ void DeclareTextObjectExtension(gd::PlatformExtension& extension) {
obj.AddAction("SetGradient",
_("Gradient"),
_("Change the gradient of the text."),
_("Change gradient of _PARAM0_ to colors _PARAM1_ _PARAM2_ "
"_PARAM3_ _PARAM4_ type _PARAM5_"),
_("Change gradient of _PARAM0_ to colors _PARAM2_ "
"_PARAM3_ _PARAM4_ _PARAM5_, type _PARAM1_"),
_("Effects"),
"res/actions/textGradient24.png",
"res/actions/textGradient.png")

View File

@@ -9,14 +9,14 @@ namespace gdjs {
constructor(
runtimeObject: gdjs.TextRuntimeObject,
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
) {
this._object = runtimeObject;
this._fontManager = runtimeScene.getGame().getFontManager();
this._fontManager = instanceContainer.getGame().getFontManager();
this._text = new PIXI.Text(' ', { align: 'left' });
this._text.anchor.x = 0.5;
this._text.anchor.y = 0.5;
runtimeScene
instanceContainer
.getLayer('')
.getRenderer()
.addRendererObject(this._text, runtimeObject.getZOrder());

View File

@@ -63,14 +63,14 @@ namespace gdjs {
_scaleY: number = 1;
/**
* @param runtimeScene The scene the object belongs to.
* @param instanceContainer The container the object belongs to.
* @param textObjectData The initial properties of the object
*/
constructor(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
textObjectData: TextObjectData
) {
super(runtimeScene, textObjectData);
super(instanceContainer, textObjectData);
this._characterSize = Math.max(1, textObjectData.characterSize);
this._fontName = textObjectData.font;
this._bold = textObjectData.bold;
@@ -82,7 +82,10 @@ namespace gdjs {
textObjectData.color.b,
];
this._str = textObjectData.string;
this._renderer = new gdjs.TextRuntimeObjectRenderer(this, runtimeScene);
this._renderer = new gdjs.TextRuntimeObjectRenderer(
this,
instanceContainer
);
// *ALWAYS* call `this.onCreated()` at the very end of your object constructor.
this.onCreated();
@@ -131,7 +134,7 @@ namespace gdjs {
return this._renderer.getRendererObject();
}
update(runtimeScene: gdjs.RuntimeScene): void {
update(instanceContainer: gdjs.RuntimeInstanceContainer): void {
this._renderer.ensureUpToDate();
}
@@ -151,7 +154,7 @@ namespace gdjs {
* Update the rendered object position.
*/
private _updateTextPosition() {
this.hitBoxesDirty = true;
this.invalidateHitboxes();
this._renderer.updatePosition();
}
@@ -326,7 +329,7 @@ namespace gdjs {
this._scaleX = newScale;
this._scaleY = newScale;
this._renderer.setScale(newScale);
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
/**
@@ -338,7 +341,7 @@ namespace gdjs {
this._scaleX = newScale;
this._renderer.setScaleX(newScale);
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
/**
@@ -350,7 +353,7 @@ namespace gdjs {
this._scaleY = newScale;
this._renderer.setScaleY(newScale);
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
/**
@@ -410,7 +413,7 @@ namespace gdjs {
this._wrapping = enable;
this._renderer.updateStyle();
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
/**
@@ -432,7 +435,7 @@ namespace gdjs {
this._wrappingWidth = width;
this._renderer.updateStyle();
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
/**

View File

@@ -1,6 +1,6 @@
/// <reference path="helper/TileMapHelper.d.ts" />
namespace gdjs {
export interface RuntimeScene {
export interface RuntimeInstanceContainer {
tileMapCollisionMaskManager: gdjs.TileMap.TileMapRuntimeManager;
}
export namespace TileMap {
@@ -26,7 +26,7 @@ namespace gdjs {
* @see {@link TileMapManager}
*/
export class TileMapRuntimeManager {
private _runtimeScene: gdjs.RuntimeScene;
private _instanceContainer: gdjs.RuntimeInstanceContainer;
/**
* Delegate that actually manage the caches without anything specific to
* GDJS.
@@ -34,27 +34,27 @@ namespace gdjs {
*/
private _manager: TileMapHelper.TileMapManager;
/**
* @param runtimeScene The scene.
* @param instanceContainer The instance container.
*/
private constructor(runtimeScene: gdjs.RuntimeScene) {
this._runtimeScene = runtimeScene;
private constructor(instanceContainer: gdjs.RuntimeInstanceContainer) {
this._instanceContainer = instanceContainer;
this._manager = new TileMapHelper.TileMapManager();
}
/**
* @param runtimeScene Where to set the manager instance.
* @param instanceContainer Where to set the manager instance.
* @returns The shared manager.
*/
static getManager(
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
): TileMapRuntimeManager {
if (!runtimeScene.tileMapCollisionMaskManager) {
if (!instanceContainer.tileMapCollisionMaskManager) {
// Create the shared manager if necessary.
runtimeScene.tileMapCollisionMaskManager = new TileMapRuntimeManager(
runtimeScene
instanceContainer.tileMapCollisionMaskManager = new TileMapRuntimeManager(
instanceContainer
);
}
return runtimeScene.tileMapCollisionMaskManager;
return instanceContainer.tileMapCollisionMaskManager;
}
/**
@@ -109,7 +109,7 @@ namespace gdjs {
tileSetJsonResourceName: string,
callback: (tiledMap: TileMapHelper.TiledMap | null) => void
): void {
this._runtimeScene
this._instanceContainer
.getGame()
.getJsonManager()
.loadJson(tileMapJsonResourceName, (error, tileMapJsonData) => {
@@ -123,7 +123,7 @@ namespace gdjs {
}
const tiledMap = tileMapJsonData as TileMapHelper.TiledMap;
if (tileSetJsonResourceName) {
this._runtimeScene
this._instanceContainer
.getGame()
.getJsonManager()
.loadJson(tileSetJsonResourceName, (error, tileSetJsonData) => {

View File

@@ -12,11 +12,11 @@ namespace gdjs {
constructor(
runtimeObject: gdjs.TileMapCollisionMaskRuntimeObject,
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
) {
this._object = runtimeObject;
this._graphics = new PIXI.Graphics();
runtimeScene
instanceContainer
.getLayer('')
.getRenderer()
.addRendererObject(this._graphics, runtimeObject.getZOrder());

View File

@@ -121,10 +121,10 @@ describe('gdjs.TileMapCollisionMaskRuntimeObject', function () {
// TODO find a clean way to wait for the json to be read.
for (
let index = 0;
index < 100 && tileMap._collisionTileMap.getDimensionX() === 0;
index < 200 && tileMap._collisionTileMap.getDimensionX() === 0;
index++
) {
await delay(20);
await delay(25);
}
if (tileMap._collisionTileMap.getDimensionX() === 0) {
throw new Error('Timeout reading the tile map JSON file.');

View File

@@ -42,8 +42,8 @@ namespace gdjs {
*/
private _transformationIsUpToDate: boolean = false;
constructor(runtimeScene: gdjs.RuntimeScene, objectData) {
super(runtimeScene, objectData);
constructor(instanceContainer: gdjs.RuntimeInstanceContainer, objectData) {
super(instanceContainer, objectData);
this._tilemapJsonFile = objectData.content.tilemapJsonFile;
this._tilesetJsonFile = objectData.content.tilesetJsonFile;
this._collisionMaskTag = objectData.content.collisionMaskTag;
@@ -58,7 +58,7 @@ namespace gdjs {
this._outlineOpacity = objectData.content.outlineOpacity;
this._outlineSize = objectData.content.outlineSize;
this._tileMapManager = gdjs.TileMap.TileMapRuntimeManager.getManager(
runtimeScene
instanceContainer
);
// The actual size is set when the tile map file is loaded.
@@ -80,7 +80,7 @@ namespace gdjs {
this._renderer = new gdjs.TileMap.TileMapCollisionMaskRenderer(
this,
runtimeScene
instanceContainer
);
this._updateTileMap();
@@ -88,8 +88,8 @@ namespace gdjs {
this.onCreated();
}
updatePreRender(runtimeScene: gdjs.RuntimeScene) {
super.updatePreRender(runtimeScene);
updatePreRender(instanceContainer: gdjs.RuntimeInstanceContainer) {
super.updatePreRender(instanceContainer);
if (this._debugMode && this.hitBoxesDirty) {
this.updateHitBoxes();
@@ -472,8 +472,8 @@ namespace gdjs {
}
this._scaleX = width / this._collisionTileMap.getWidth();
this._width = width;
this.hitBoxesDirty = true;
this._transformationIsUpToDate = false;
this.invalidateHitboxes();
}
/**
@@ -487,8 +487,8 @@ namespace gdjs {
}
this._scaleY = height / this._collisionTileMap.getHeight();
this._height = height;
this.hitBoxesDirty = true;
this._transformationIsUpToDate = false;
this.invalidateHitboxes();
}
/**
@@ -515,8 +515,8 @@ namespace gdjs {
}
this._scaleX = scaleX;
this._width = scaleX * this._collisionTileMap.getWidth();
this.hitBoxesDirty = true;
this._transformationIsUpToDate = false;
this.invalidateHitboxes();
}
/**
@@ -533,8 +533,8 @@ namespace gdjs {
}
this._scaleY = scaleY;
this._height = scaleY * this._collisionTileMap.getHeight();
this.hitBoxesDirty = true;
this._transformationIsUpToDate = false;
this.invalidateHitboxes();
}
getWidth(): float {

View File

@@ -16,11 +16,11 @@ namespace gdjs {
/**
* @param runtimeObject The object to render
* @param runtimeScene The gdjs.RuntimeScene in which the object is
* @param instanceContainer The gdjs.RuntimeScene in which the object is
*/
constructor(
runtimeObject: gdjs.TileMapRuntimeObject,
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
) {
this._object = runtimeObject;
@@ -31,7 +31,7 @@ namespace gdjs {
this._pixiObject = new PIXI.tilemap.CompositeTilemap();
this._pixiObject.tileAnim = [0, 0];
runtimeScene
instanceContainer
.getLayer('')
.getRenderer()
.addRendererObject(this._pixiObject, runtimeObject.getZOrder());
@@ -44,7 +44,7 @@ namespace gdjs {
return this._pixiObject;
}
incrementAnimationFrameX(runtimeScene: gdjs.RuntimeScene) {
incrementAnimationFrameX(instanceContainer: gdjs.RuntimeInstanceContainer) {
this._pixiObject.tileAnim[0] += 1;
}

View File

@@ -19,8 +19,8 @@ namespace gdjs {
_tileMapManager: gdjs.TileMap.TileMapRuntimeManager;
_renderer: gdjs.TileMapRuntimeObjectPixiRenderer;
constructor(runtimeScene: gdjs.RuntimeScene, objectData) {
super(runtimeScene, objectData);
constructor(instanceContainer: gdjs.RuntimeInstanceContainer, objectData) {
super(instanceContainer, objectData);
this._opacity = objectData.content.opacity;
this._tilemapJsonFile = objectData.content.tilemapJsonFile;
this._tilesetJsonFile = objectData.content.tilesetJsonFile;
@@ -30,11 +30,11 @@ namespace gdjs {
this._animationSpeedScale = objectData.content.animationSpeedScale;
this._animationFps = objectData.content.animationFps;
this._tileMapManager = gdjs.TileMap.TileMapRuntimeManager.getManager(
runtimeScene
instanceContainer
);
this._renderer = new gdjs.TileMapRuntimeObjectRenderer(
this,
runtimeScene
instanceContainer
);
this._updateTileMap();
@@ -46,14 +46,14 @@ namespace gdjs {
return this._renderer.getRendererObject();
}
update(runtimeScene: gdjs.RuntimeScene): void {
update(instanceContainer: gdjs.RuntimeInstanceContainer): void {
if (this._animationSpeedScale <= 0 || this._animationFps === 0) {
return;
}
const elapsedTime = this.getElapsedTime(runtimeScene) / 1000;
const elapsedTime = this.getElapsedTime() / 1000;
this._frameElapsedTime += elapsedTime * this._animationSpeedScale;
while (this._frameElapsedTime > 1 / this._animationFps) {
this._renderer.incrementAnimationFrameX(runtimeScene);
this._renderer.incrementAnimationFrameX(instanceContainer);
this._frameElapsedTime -= 1 / this._animationFps;
}
}
@@ -124,7 +124,7 @@ namespace gdjs {
}
this._tileMapManager.getOrLoadTextureCache(
(textureName) =>
(this._runtimeScene
(this.getInstanceContainer()
.getGame()
.getImageManager()
.getPIXITexture(textureName) as unknown) as PIXI.BaseTexture<
@@ -221,7 +221,7 @@ namespace gdjs {
if (this.getWidth() === width) return;
this._renderer.setWidth(width);
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
/**
@@ -233,7 +233,7 @@ namespace gdjs {
if (this.getHeight() === height) return;
this._renderer.setHeight(height);
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
/**
@@ -258,7 +258,7 @@ namespace gdjs {
if (this.getScaleX() === scaleX) return;
this._renderer.setScaleX(scaleX);
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
/**
@@ -273,7 +273,7 @@ namespace gdjs {
if (this.getScaleY() === scaleY) return;
this._renderer.setScaleY(scaleY);
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
setX(x: float): void {

View File

@@ -7,17 +7,17 @@ namespace gdjs {
constructor(
runtimeObject: gdjs.TiledSpriteRuntimeObject,
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
textureName: string
) {
this._object = runtimeObject;
const texture = runtimeScene
const texture = instanceContainer
.getGame()
.getImageManager()
.getPIXITexture(textureName);
this._tiledSprite = new PIXI.TilingSprite(texture, 1024, 1024);
runtimeScene
instanceContainer
.getLayer('')
.getRenderer()
.addRendererObject(this._tiledSprite, runtimeObject.getZOrder());
@@ -42,8 +42,11 @@ namespace gdjs {
this._object.y + this._tiledSprite.height / 2;
}
setTexture(textureName, runtimeScene): void {
const texture = runtimeScene
setTexture(
textureName: string,
instanceContainer: RuntimeInstanceContainer
): void {
const texture = instanceContainer
.getGame()
.getImageManager()
.getPIXITexture(textureName);

View File

@@ -30,17 +30,17 @@ namespace gdjs {
_renderer: gdjs.TiledSpriteRuntimeObjectRenderer;
/**
* @param runtimeScene The scene the object belongs to.
* @param instanceContainer The container the object belongs to.
* @param tiledSpriteObjectData The initial properties of the object
*/
constructor(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
tiledSpriteObjectData: TiledSpriteObjectData
) {
super(runtimeScene, tiledSpriteObjectData);
super(instanceContainer, tiledSpriteObjectData);
this._renderer = new gdjs.TiledSpriteRuntimeObjectRenderer(
this,
runtimeScene,
instanceContainer,
tiledSpriteObjectData.texture
);
this._width = 0;
@@ -54,7 +54,7 @@ namespace gdjs {
updateFromObjectData(oldObjectData, newObjectData): boolean {
if (oldObjectData.texture !== newObjectData.texture) {
this.setTexture(newObjectData.texture, this._runtimeScene);
this.setTexture(newObjectData.texture, this.getRuntimeScene());
}
if (oldObjectData.width !== newObjectData.width) {
this.setWidth(newObjectData.width);
@@ -69,8 +69,8 @@ namespace gdjs {
return this._renderer.getRendererObject();
}
onDestroyFromScene(runtimeScene): void {
super.onDestroyFromScene(runtimeScene);
onDestroyFromScene(instanceContainer: gdjs.RuntimeInstanceContainer): void {
super.onDestroyFromScene(instanceContainer);
if ((this._renderer as any).onDestroy) {
(this._renderer as any).onDestroy();
}
@@ -106,11 +106,14 @@ namespace gdjs {
/**
* Assign a new texture to the Tiled Sprite object.
* @param textureName The name of the image texture ressource.
* @param runtimeScene The scene in which the texture is used.
* @param textureName The name of the image texture resource.
* @param instanceContainer The container in which the texture is used.
*/
setTexture(textureName: string, runtimeScene: gdjs.RuntimeScene): void {
this._renderer.setTexture(textureName, runtimeScene);
setTexture(
textureName: string,
instanceContainer: gdjs.RuntimeInstanceContainer
): void {
this._renderer.setTexture(textureName, instanceContainer);
}
/**
@@ -147,7 +150,7 @@ namespace gdjs {
this._width = width;
this._renderer.setWidth(width);
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
/**
@@ -159,7 +162,7 @@ namespace gdjs {
this._height = height;
this._renderer.setHeight(height);
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
/**

View File

@@ -48,11 +48,11 @@ namespace gdjs {
private _temporaryPointForTransformations: FloatPoint = [0, 0];
constructor(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
behaviorData,
owner: gdjs.RuntimeObject
) {
super(runtimeScene, behaviorData, owner);
super(instanceContainer, behaviorData, owner);
this._allowDiagonals = behaviorData.allowDiagonals;
this._acceleration = behaviorData.acceleration;
this._deceleration = behaviorData.deceleration;
@@ -227,7 +227,7 @@ namespace gdjs {
return this._movementAngleOffset;
}
doStepPreEvents(runtimeScene: gdjs.RuntimeScene) {
doStepPreEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {
const LEFTKEY = 37;
const UPKEY = 38;
const RIGHTKEY = 39;
@@ -237,21 +237,21 @@ namespace gdjs {
// @ts-ignore
this._leftKey |=
!this._ignoreDefaultControls &&
runtimeScene.getGame().getInputManager().isKeyPressed(LEFTKEY);
instanceContainer.getGame().getInputManager().isKeyPressed(LEFTKEY);
// @ts-ignore
this._rightKey |=
!this._ignoreDefaultControls &&
runtimeScene.getGame().getInputManager().isKeyPressed(RIGHTKEY);
instanceContainer.getGame().getInputManager().isKeyPressed(RIGHTKEY);
// @ts-ignore
this._downKey |=
!this._ignoreDefaultControls &&
runtimeScene.getGame().getInputManager().isKeyPressed(DOWNKEY);
instanceContainer.getGame().getInputManager().isKeyPressed(DOWNKEY);
// @ts-ignore
this._upKey |=
!this._ignoreDefaultControls &&
runtimeScene.getGame().getInputManager().isKeyPressed(UPKEY);
instanceContainer.getGame().getInputManager().isKeyPressed(UPKEY);
const elapsedTime = this.owner.getElapsedTime(runtimeScene);
const elapsedTime = this.owner.getElapsedTime();
if (!this._leftKey) {
this._leftKeyPressedDuration = 0;
@@ -330,7 +330,7 @@ namespace gdjs {
}
const object = this.owner;
const timeDelta = this.owner.getElapsedTime(runtimeScene) / 1000;
const timeDelta = this.owner.getElapsedTime() / 1000;
const previousVelocityX = this._xVelocity;
const previousVelocityY = this._yVelocity;
this._wasStickUsed = false;
@@ -443,8 +443,7 @@ namespace gdjs {
if (this._rotateObject) {
object.rotateTowardAngle(
directionInDeg + this._angleOffset,
this._angularSpeed,
runtimeScene
this._angularSpeed
);
}
}

View File

@@ -75,8 +75,9 @@ module.exports = {
)
.setCategory('Visual effect')
.setExtensionHelpPath('/behaviors/tween');
extension.addInstructionOrExpressionGroupMetadata(_("Tweening"))
.setIcon("JsPlatform/Extensions/tween_behavior32.png");
extension
.addInstructionOrExpressionGroupMetadata(_('Tweening'))
.setIcon('JsPlatform/Extensions/tween_behavior32.png');
extension
.addExpression(
@@ -105,19 +106,20 @@ module.exports = {
"Tweens a scene variable's numeric value from one number to another."
),
_(
'Tween variable _PARAM2_ from _PARAM3_ to _PARAM4_ for _PARAM5_ms with easing _PARAM6_ as _PARAM1_'
'Tween variable _PARAM2_ from _PARAM3_ to _PARAM4_ over _PARAM5_ms with easing _PARAM6_ as _PARAM1_'
),
_('Scene Tweens'),
'JsPlatform/Extensions/tween_behavior24.png',
'JsPlatform/Extensions/tween_behavior32.png'
)
.addCodeOnlyParameter('currentScene', '')
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'sceneTween')
.addParameter('scenevar', _('The variable to tween'), '', false)
.addParameter('expression', _('Initial value'), '', false)
.addParameter('expression', _('Final value'), '', false)
.addParameter('expression', _('Duration'), '', false)
.addParameter('stringWithSelector', _('Easing'), easingChoices, false)
.setHidden()
.getCodeExtraInformation()
.setIncludeFile('Extensions/TweenBehavior/shifty.js')
.addIncludeFile('Extensions/TweenBehavior/shifty_setup.js')
@@ -126,18 +128,44 @@ module.exports = {
extension
.addAction(
'TweenCameraPosition',
_('Tween the camera position'),
_('Tweens the camera position from the current one to a new one.'),
'TweenSceneVariableNumber2',
_('Tween a number in a scene variable'),
_(
'Tween camera on layer _PARAM4_ to _PARAM2_;_PARAM3_ for _PARAM5_ms with easing _PARAM6_ as _PARAM1_'
"Tweens a scene variable's numeric value from its current value to a new one."
),
_(
'Tween variable _PARAM2_ to _PARAM3_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_'
),
_('Scene Tweens'),
'JsPlatform/Extensions/tween_behavior24.png',
'JsPlatform/Extensions/tween_behavior32.png'
)
.addCodeOnlyParameter('currentScene', '')
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'sceneTween')
.addParameter('scenevar', _('The variable to tween'), '', false)
.addParameter('expression', _('Final value'), '', false)
.addParameter('expression', _('Duration'), '', false)
.addParameter('stringWithSelector', _('Easing'), easingChoices, false)
.getCodeExtraInformation()
.setIncludeFile('Extensions/TweenBehavior/shifty.js')
.addIncludeFile('Extensions/TweenBehavior/shifty_setup.js')
.addIncludeFile('Extensions/TweenBehavior/tweentools.js')
.setFunctionName('gdjs.evtTools.tween.tweenVariableNumber2');
extension
.addAction(
'TweenCameraPosition',
_('Tween the camera position'),
_('Tweens the camera position from the current one to a new one.'),
_(
'Tween camera on layer _PARAM4_ to _PARAM2_;_PARAM3_ over _PARAM5_ms with easing _PARAM6_ as _PARAM1_'
),
_('Scene Tweens'),
'JsPlatform/Extensions/tween_behavior24.png',
'JsPlatform/Extensions/tween_behavior32.png'
)
.addCodeOnlyParameter('currentScene', '')
.addParameter('identifier', _('Tween Identifier'), 'sceneTween')
.addParameter('expression', _('Target X position'), '', false)
.addParameter('expression', _('Target Y position'), '', false)
.addParameter('layer', _('Layer'), '', true)
@@ -155,14 +183,14 @@ module.exports = {
_('Tween the camera zoom'),
_('Tweens the camera zoom from the current zoom factor to a new one.'),
_(
'Tween the zoom of camera on layer _PARAM3_ to _PARAM2_ for _PARAM4_ms with easing _PARAM5_ as _PARAM1_'
'Tween the zoom of camera on layer _PARAM3_ to _PARAM2_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_'
),
_('Scene Tweens'),
'JsPlatform/Extensions/tween_behavior24.png',
'JsPlatform/Extensions/tween_behavior32.png'
)
.addCodeOnlyParameter('currentScene', '')
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'sceneTween')
.addParameter('expression', _('Target zoom'), '', false)
.addParameter('layer', _('Layer'), '', true)
.addParameter('expression', _('Duration'), '', false)
@@ -179,14 +207,14 @@ module.exports = {
_('Tween the camera rotation'),
_('Tweens the camera rotation from the current angle to a new one.'),
_(
'Tween the rotation of camera on layer _PARAM3_ to _PARAM2_ for _PARAM4_ms with easing _PARAM5_ as _PARAM1_'
'Tween the rotation of camera on layer _PARAM3_ to _PARAM2_ over _PARAM4_ms with easing _PARAM5_ as _PARAM1_'
),
_('Scene Tweens'),
'JsPlatform/Extensions/tween_behavior24.png',
'JsPlatform/Extensions/tween_behavior32.png'
)
.addCodeOnlyParameter('currentScene', '')
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'sceneTween')
.addParameter('expression', _('Target rotation'), '', false)
.addParameter('layer', _('Layer'), '', true)
.addParameter('expression', _('Duration'), '', false)
@@ -208,7 +236,7 @@ module.exports = {
'JsPlatform/Extensions/tween_behavior32.png'
)
.addCodeOnlyParameter('currentScene', '')
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'sceneTween')
.getCodeExtraInformation()
.setIncludeFile('Extensions/TweenBehavior/shifty.js')
.addIncludeFile('Extensions/TweenBehavior/shifty_setup.js')
@@ -226,7 +254,7 @@ module.exports = {
'JsPlatform/Extensions/tween_behavior32.png'
)
.addCodeOnlyParameter('currentScene', '')
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'sceneTween')
.getCodeExtraInformation()
.setIncludeFile('Extensions/TweenBehavior/shifty.js')
.addIncludeFile('Extensions/TweenBehavior/shifty_setup.js')
@@ -244,7 +272,7 @@ module.exports = {
'JsPlatform/Extensions/tween_behavior32.png'
)
.addCodeOnlyParameter('currentScene', '')
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'sceneTween')
.getCodeExtraInformation()
.setIncludeFile('Extensions/TweenBehavior/shifty.js')
.addIncludeFile('Extensions/TweenBehavior/shifty_setup.js')
@@ -262,7 +290,7 @@ module.exports = {
'JsPlatform/Extensions/tween_behavior32.png'
)
.addCodeOnlyParameter('currentScene', '')
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'sceneTween')
.getCodeExtraInformation()
.setIncludeFile('Extensions/TweenBehavior/shifty.js')
.addIncludeFile('Extensions/TweenBehavior/shifty_setup.js')
@@ -280,7 +308,7 @@ module.exports = {
'JsPlatform/Extensions/tween_behavior32.png'
)
.addCodeOnlyParameter('currentScene', '')
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'sceneTween')
.addParameter('yesorno', _('Jump to the end'), '', false)
.getCodeExtraInformation()
.setIncludeFile('Extensions/TweenBehavior/shifty.js')
@@ -299,7 +327,7 @@ module.exports = {
'JsPlatform/Extensions/tween_behavior32.png'
)
.addCodeOnlyParameter('currentScene', '')
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'sceneTween')
.getCodeExtraInformation()
.setIncludeFile('Extensions/TweenBehavior/shifty.js')
.addIncludeFile('Extensions/TweenBehavior/shifty_setup.js')
@@ -319,7 +347,7 @@ module.exports = {
'JsPlatform/Extensions/tween_behavior32.png'
)
.addCodeOnlyParameter('currentScene', '')
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'sceneTween')
.getCodeExtraInformation()
.setIncludeFile('Extensions/TweenBehavior/shifty.js')
.addIncludeFile('Extensions/TweenBehavior/shifty_setup.js')
@@ -379,7 +407,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.addParameter('objectvar', _('Object variable'), '', false)
.addParameter('expression', _('From value'), '', false)
.addParameter('expression', _('To value'), '', false)
@@ -393,14 +421,47 @@ module.exports = {
false
)
.setDefaultValue('no')
.setHidden()
.getCodeExtraInformation()
.setFunctionName('addVariableTween');
behavior
.addAction(
'AddObjectVariableTween2',
_('Tween a number in an object variable'),
_(
"Tweens an object variable's numeric value from its current value to a new one."
),
_(
'Tween the variable _PARAM3_ of _PARAM0_ to _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_'
),
_('Variables'),
'JsPlatform/Extensions/tween_behavior24.png',
'JsPlatform/Extensions/tween_behavior32.png'
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.addParameter('objectvar', _('Object variable'), '', false)
.addParameter('expression', _('To value'), '', false)
.addParameter('stringWithSelector', _('Easing'), easingChoices, false)
.setDefaultValue('linear')
.addParameter('expression', _('Duration, in milliseconds'), '', false)
.addParameter(
'yesorno',
_('Destroy this object when tween finishes'),
'',
false
)
.setDefaultValue('no')
.getCodeExtraInformation()
.setFunctionName('addVariableTween2');
behavior
.addAction(
'AddObjectPositionTween',
_('Add object position tween'),
_('Add a tween animation for the object position.'),
_('Tween object position'),
_('Tweens an object position from its current position to a new one.'),
_(
'Tween the position of _PARAM0_ to x: _PARAM3_, y: _PARAM4_ with easing _PARAM5_ over _PARAM6_ms as _PARAM2_'
),
@@ -410,7 +471,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.addParameter('expression', _('To X'), '', false)
.addParameter('expression', _('To Y'), '', false)
.addParameter('stringWithSelector', _('Easing'), easingChoices, false)
@@ -429,8 +490,8 @@ module.exports = {
behavior
.addAction(
'AddObjectPositionXTween',
_('Add object position X tween'),
_('Add a tween animation for the object X position.'),
_('Tween object X position'),
_('Tweens an object X position from its current X position to a new one.'),
_(
'Tween the X position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_'
),
@@ -440,7 +501,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.addParameter('expression', _('To X'), '', false)
.addParameter('stringWithSelector', _('Easing'), easingChoices, false)
.setDefaultValue('linear')
@@ -458,8 +519,8 @@ module.exports = {
behavior
.addAction(
'AddObjectWidthTween',
_('Add object width tween'),
_('Add a tween animation for the object width.'),
_('Tween object width'),
_('Tweens an object width from its current width to a new one.'),
_(
'Tween the width of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_'
),
@@ -469,7 +530,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.addParameter('expression', _('To width'), '', false)
.addParameter('stringWithSelector', _('Easing'), easingChoices, false)
.setDefaultValue('linear')
@@ -487,8 +548,8 @@ module.exports = {
behavior
.addAction(
'AddObjectHeightTween',
_('Add object height tween'),
_('Add a tween animation for the object height.'),
_('Tween object height'),
_('Tweens an object height from its current height to a new one.'),
_(
'Tween the height of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_'
),
@@ -498,7 +559,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.addParameter('expression', _('To height'), '', false)
.addParameter('stringWithSelector', _('Easing'), easingChoices, false)
.setDefaultValue('linear')
@@ -516,8 +577,8 @@ module.exports = {
behavior
.addAction(
'AddObjectPositionYTween',
_('Add object position Y tween'),
_('Add a tween animation for the object Y position.'),
_('Tween object Y position'),
_('Tweens an object Y position from its current Y position to a new one.'),
_(
'Tween the Y position of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_'
),
@@ -527,7 +588,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.addParameter('expression', _('To Y'), '', false)
.addParameter('stringWithSelector', _('Easing'), easingChoices, false)
.setDefaultValue('linear')
@@ -545,8 +606,8 @@ module.exports = {
behavior
.addAction(
'AddObjectAngleTween',
_('Add object angle tween'),
_('Add a tween animation for the object angle.'),
_('Tween object angle'),
_('Tweens an object angle from its current angle to a new one.'),
_(
'Tween the angle of _PARAM0_ to _PARAM3_° with easing _PARAM4_ over _PARAM5_ms as _PARAM2_'
),
@@ -556,7 +617,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.addParameter('expression', _('To angle (in degrees)'), '', false)
.addParameter('stringWithSelector', _('Easing'), easingChoices, false)
.setDefaultValue('linear')
@@ -574,9 +635,9 @@ module.exports = {
behavior
.addAction(
'AddObjectScaleTween',
_('Add object scale tween'),
_('Tween object scale'),
_(
'Add a tween animation for the object scale (Note: the scale can never be less than 0).'
'Tweens an object scale from its current scale to a new one (note: the scale can never be less than 0).'
),
_(
'Tween the scale of _PARAM0_ to X-scale: _PARAM3_, Y-scale: _PARAM4_ (from center: _PARAM8_) with easing _PARAM5_ over _PARAM6_ms as _PARAM2_'
@@ -587,7 +648,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.addParameter('expression', _('To scale X'), '', false)
.addParameter('expression', _('To scale Y'), '', false)
.addParameter('stringWithSelector', _('Easing'), easingChoices, false)
@@ -608,9 +669,9 @@ module.exports = {
behavior
.addAction(
'AddObjectScaleXTween',
_('Add object X-scale tween'),
_('Tween object X-scale'),
_(
'Add a tween animation for the object X-scale (Note: the scale can never be less than 0).'
'Tweens an object X-scale from its current value to a new one (note: the scale can never be less than 0).'
),
_(
'Tween the X-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_'
@@ -621,7 +682,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.addParameter('expression', _('To scale X'), '', false)
.addParameter('stringWithSelector', _('Easing'), easingChoices, false)
.setDefaultValue('linear')
@@ -641,9 +702,9 @@ module.exports = {
behavior
.addAction(
'AddObjectScaleYTween',
_('Add object Y-scale tween'),
_('Tween object Y-scale'),
_(
'Add a tween animation for the object Y-scale (Note: the scale can never be less than 0).'
'Tweens an object Y-scale from its current value to a new one (note: the scale can never be less than 0).'
),
_(
'Tween the Y-scale of _PARAM0_ to _PARAM3_ (from center: _PARAM7_) with easing _PARAM4_ over _PARAM5_ms as _PARAM2_'
@@ -654,7 +715,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.addParameter('expression', _('To scale Y'), '', false)
.addParameter('stringWithSelector', _('Easing'), easingChoices, false)
.setDefaultValue('linear')
@@ -674,9 +735,9 @@ module.exports = {
behavior
.addAction(
'AddTextObjectCharacterSizeTween',
_('Add text size tween'),
_('Tween text size'),
_(
'Add a tween animation for the text object character size (Note: the size can never be less than 1).'
'Tweens the text object character size from its current value to a new one (note: the size can never be less than 1).'
),
_(
'Tween the character size of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_'
@@ -687,7 +748,7 @@ module.exports = {
)
.addParameter('object', _('Text object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.addParameter('expression', _('To character size'), '', false)
.addParameter('stringWithSelector', _('Easing'), easingChoices, false)
.setDefaultValue('linear')
@@ -705,9 +766,9 @@ module.exports = {
behavior
.addAction(
'AddObjectOpacityTween',
_('Add object opacity tween'),
_('Tween object opacity'),
_(
'Add a tween animation for the object opacity (Value between 0 and 255).'
'Tweens the object opacity from its current value to a new one (note: the value shall stay between 0 and 255).'
),
_(
'Tween the opacity of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_'
@@ -718,7 +779,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.addParameter('expression', _('To opacity'), '', false)
.addParameter('stringWithSelector', _('Easing'), easingChoices, false)
.setDefaultValue('linear')
@@ -736,9 +797,9 @@ module.exports = {
behavior
.addAction(
'AddObjectColorTween',
_('Add object color tween'),
_('Tween object color'),
_(
'Add a tween animation for the object color. Format: "128;200;255" with values between 0 and 255 for red, green and blue'
'Tweens the object color from its current value to a new one. Format: "128;200;255" with values between 0 and 255 for red, green and blue'
),
_(
'Tween the color of _PARAM0_ to _PARAM3_ with easing _PARAM4_ over _PARAM5_ms as _PARAM2_'
@@ -749,7 +810,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.addParameter('color', _('To color'), '', false)
.addParameter('stringWithSelector', _('Easing'), easingChoices, false)
.setDefaultValue('linear')
@@ -777,9 +838,9 @@ module.exports = {
behavior
.addAction(
'AddObjectColorHSLTween',
_('Add object HSL color tween'),
_('Tween object HSL color'),
_(
'Add a tween animation for the object color using Hue/Saturation/Lightness. Hue can be any number, Saturation and Lightness are between 0 and 100. Use -1 for Saturation and Lightness to let them unchanged.'
'Tweens the object color using Hue/Saturation/Lightness. Hue can be any number, Saturation and Lightness are between 0 and 100. Use -1 for Saturation and Lightness to let them unchanged.'
),
_(
'Tween the color of _PARAM0_ using HSL to H: _PARAM3_ (_PARAM4_), S: _PARAM5_, L: _PARAM6_ with easing _PARAM7_ over _PARAM8_ms as _PARAM2_'
@@ -790,7 +851,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.addParameter('expression', _('To Hue'), '', false)
.addParameter('yesorno', _('Animate Hue'), '', false)
.setDefaultValue('yes')
@@ -823,7 +884,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.getCodeExtraInformation()
.setFunctionName('exists');
@@ -839,7 +900,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.getCodeExtraInformation()
.setFunctionName('isPlaying');
@@ -855,7 +916,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.getCodeExtraInformation()
.setFunctionName('hasFinished');
@@ -871,7 +932,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.getCodeExtraInformation()
.setFunctionName('pauseTween');
@@ -887,7 +948,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.addParameter('yesorno', _('Jump to end'), '', false)
.getCodeExtraInformation()
.setFunctionName('stopTween');
@@ -904,7 +965,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.getCodeExtraInformation()
.setFunctionName('resumeTween');
@@ -920,7 +981,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.getCodeExtraInformation()
.setFunctionName('removeTween');
@@ -934,7 +995,7 @@ module.exports = {
)
.addParameter('object', _('Object'), '', false)
.addParameter('behavior', _('Behavior'), 'TweenBehavior', false)
.addParameter('string', _('Tween Identifier'), '', false)
.addParameter('identifier', _('Tween Identifier'), 'objectTween')
.getCodeExtraInformation()
.setFunctionName('getProgress');

View File

@@ -76,23 +76,25 @@ namespace gdjs {
];
}
// TODO EBO Rewrite this behavior to use standard method to step.
// This could also fix layer time scale that seems to be ignored.
export class TweenRuntimeBehavior extends gdjs.RuntimeBehavior {
private _tweens: Record<string, TweenRuntimeBehavior.TweenInstance> = {};
private _runtimeScene: gdjs.RuntimeScene;
private _isActive: boolean = true;
/**
* @param runtimeScene The runtime scene the behavior belongs to.
* @param instanceContainer The instance container the behavior belongs to.
* @param behaviorData The data to initialize the behavior
* @param owner The runtime object the behavior belongs to.
*/
constructor(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
behaviorData: BehaviorData,
owner: gdjs.RuntimeObject
) {
super(runtimeScene, behaviorData, owner);
this._runtimeScene = runtimeScene;
super(instanceContainer, behaviorData, owner);
this._runtimeScene = instanceContainer.getScene();
}
updateFromBehaviorData(
@@ -204,6 +206,13 @@ namespace gdjs {
/**
* Add an object variable tween.
* @deprecated Use addVariableTween2 instead.
* This function is misleading since one could think that the tween starts
* right at the moment this function is called whereas the value of the variable
* will change at the next frame only. Moreover, the variable will not start from
* the start value exactly since time will have passed at the moment the next
* frame is rendered.
* See https://github.com/4ian/GDevelop/issues/4270
* @param identifier Unique id to identify the tween
* @param variable The object variable to store the tweened value
* @param fromValue Start value
@@ -238,7 +247,40 @@ namespace gdjs {
}
/**
* Add an object position tween.
* Tween an object variable.
* @param identifier Unique id to identify the tween
* @param variable The object variable to store the tweened value
* @param toValue End value
* @param easingValue Type of easing
* @param durationValue Duration in milliseconds
* @param destroyObjectWhenFinished Destroy this object when the tween ends
*/
addVariableTween2(
identifier: string,
variable: gdjs.Variable,
toValue: float,
easingValue: string,
durationValue: float,
destroyObjectWhenFinished: boolean
) {
this._addTween(
identifier,
easingValue,
{
from: { value: variable.getValue() },
to: { value: toValue },
duration: durationValue,
easing: easingValue,
render: (state) => variable.setNumber(state.value),
},
this._runtimeScene.getTimeManager().getTimeFromStart(),
durationValue,
destroyObjectWhenFinished
);
}
/**
* Tween an object position.
* @param identifier Unique id to identify the tween
* @param toX The target X position
* @param toY The target Y position
@@ -274,7 +316,7 @@ namespace gdjs {
}
/**
* Add an object X position tween.
* Tween an object X position.
* @param identifier Unique id to identify the tween
* @param toX The target X position
* @param easingValue Type of easing
@@ -305,7 +347,7 @@ namespace gdjs {
}
/**
* Add an object Y position tween.
* Tween an object Y position.
* @param identifier Unique id to identify the tween
* @param toY The target Y position
* @param easingValue Type of easing
@@ -336,7 +378,7 @@ namespace gdjs {
}
/**
* Add an object angle tween.
* Tween an object angle.
* @param identifier Unique id to identify the tween
* @param toAngle The target angle
* @param easingValue Type of easing
@@ -369,7 +411,7 @@ namespace gdjs {
}
/**
* Add an object scale tween.
* Tween an object scale.
* @param identifier Unique id to identify the tween
* @param toScaleX The target X-scale
* @param toScaleY The target Y-scale
@@ -427,7 +469,7 @@ namespace gdjs {
}
/**
* Add an object X-scale tween.
* Tween an object X-scale.
* @param identifier Unique id to identify the tween
* @param toScaleX The target X-scale
* @param easingValue Type of easing
@@ -472,7 +514,7 @@ namespace gdjs {
}
/**
* Add an object scale y tween.
* Tween an object Y-scale.
* @param identifier Unique id to identify the tween
* @param toScaleY The target Y-scale
* @param easingValue Type of easing
@@ -517,7 +559,7 @@ namespace gdjs {
}
/**
* Add an object opacity tween.
* Tween an object opacity.
* @param identifier Unique id to identify the tween
* @param toOpacity The target opacity
* @param easingValue Type of easing
@@ -553,9 +595,9 @@ namespace gdjs {
}
/**
* Add an object color tween.
* Tween an object color.
* @param identifier Unique id to identify the tween
* @param toColorStr The target color
* @param toColorStr The target RGB color (format "128;200;255" with values between 0 and 255 for red, green and blue)
* @param easingValue Type of easing
* @param durationValue Duration in milliseconds
* @param destroyObjectWhenFinished Destroy this object when the tween ends
@@ -656,7 +698,7 @@ namespace gdjs {
}
/**
* Add an object color HSL tween, with the "to" color given using HSL (H: any number, S and L: 0-100).
* Tween an object HSL color, with the "to" color given using HSL (H: any number, S and L: 0-100).
* @param identifier Unique id to identify the tween
* @param toHue The target hue, or the same as the from color's hue if blank
* @param animateHue, include hue in calculations, as can't set this to -1 as default to ignore
@@ -736,7 +778,7 @@ namespace gdjs {
}
/**
* Add a text object character size tween.
* Tween a text object character size.
* @param identifier Unique id to identify the tween
* @param toSize The target character size
* @param easingValue Type of easing
@@ -772,7 +814,7 @@ namespace gdjs {
}
/**
* Add an object width tween.
* Tween an object width.
* @param identifier Unique id to identify the tween
* @param toWidth The target width
* @param easingValue Type of easing
@@ -805,7 +847,7 @@ namespace gdjs {
}
/**
* Add an object height tween.
* Tween an object height.
* @param identifier Unique id to identify the tween
* @param toHeight The target height
* @param easingValue Type of easing

View File

@@ -137,6 +137,15 @@ namespace gdjs {
tween.stop().dispose();
};
/**
* @deprecated Use tweenVariableNumber2 instead.
* This function is misleading since one could think that the tween starts
* right at the moment this function is called whereas the value of the variable
* will change at the next frame only. Moreover, the variable will not start from
* the start value exactly since time will have passed at the moment the next
* frame is rendered.
* See https://github.com/4ian/GDevelop/issues/4270
*/
export const tweenVariableNumber = (
runtimeScene: RuntimeScene,
identifier: string,
@@ -158,6 +167,26 @@ namespace gdjs {
getShiftyScene(runtimeScene).add(tween);
};
export const tweenVariableNumber2 = (
runtimeScene: RuntimeScene,
identifier: string,
variable: Variable,
to: number,
duration: number,
easing: shifty.easingFunction
) => {
const tween = shifty.tween({
from: { value: variable.getValue() },
to: { value: to },
easing,
duration,
render: ({ value }) => variable.setNumber(value),
});
getTweensMap(runtimeScene).set(identifier, tween);
getShiftyScene(runtimeScene).add(tween);
};
export const tweenCamera = (
runtimeScene: RuntimeScene,
identifier: string,

View File

@@ -7,7 +7,7 @@ namespace gdjs {
* The PIXI.js renderer for the VideoRuntimeObject.
*/
export class VideoRuntimeObjectPixiRenderer {
_object: any;
_object: gdjs.VideoRuntimeObject;
// Load (or reset) the video
_pixiObject: any;
@@ -15,15 +15,15 @@ namespace gdjs {
/**
* @param runtimeObject The object to render
* @param runtimeScene The gdjs.RuntimeScene in which the object is
* @param instanceContainer The gdjs.RuntimeScene in which the object is
*/
constructor(
runtimeObject: gdjs.VideoRuntimeObject,
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
) {
this._object = runtimeObject;
this._pixiObject = new PIXI.Sprite(
runtimeScene
instanceContainer
.getGame()
.getImageManager()
.getPIXIVideoTexture(this._object._videoResource)
@@ -36,7 +36,7 @@ namespace gdjs {
this._pixiObject._texture.baseTexture.resource.source.autoload = true;
// Will be set to true when video texture is loaded.
runtimeScene
instanceContainer
.getLayer('')
.getRenderer()
.addRendererObject(this._pixiObject, runtimeObject.getZOrder());

View File

@@ -37,19 +37,22 @@ namespace gdjs {
_playbackSpeed: any;
/**
* @param runtimeScene The scene the object belongs to.
* @param instanceContainer The scene the object belongs to.
* @param videoObjectData The data defining the object
*/
constructor(
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
videoObjectData: VideoObjectData
) {
super(runtimeScene, videoObjectData);
super(instanceContainer, videoObjectData);
this._opacity = videoObjectData.content.opacity;
this._loop = videoObjectData.content.loop;
this._volume = videoObjectData.content.volume;
this._videoResource = videoObjectData.content.videoResource;
this._renderer = new gdjs.VideoRuntimeObjectRenderer(this, runtimeScene);
this._renderer = new gdjs.VideoRuntimeObjectRenderer(
this,
instanceContainer
);
// *ALWAYS* call `this.onCreated()` at the very end of your object constructor.
this.onCreated();
@@ -92,12 +95,12 @@ namespace gdjs {
}
}
onDestroyFromScene(runtimeScene): void {
super.onDestroyFromScene(runtimeScene);
onDestroyFromScene(instanceContainer: gdjs.RuntimeInstanceContainer): void {
super.onDestroyFromScene(instanceContainer);
this._renderer.onDestroy();
}
update(runtimeScene): void {
update(instanceContainer: gdjs.RuntimeInstanceContainer): void {
this._renderer.ensureUpToDate();
}
@@ -153,7 +156,7 @@ namespace gdjs {
if (this._renderer.getWidth() === width) return;
this._renderer.setWidth(width);
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
/**
@@ -164,7 +167,7 @@ namespace gdjs {
if (this._renderer.getHeight() === height) return;
this._renderer.setHeight(height);
this.hitBoxesDirty = true;
this.invalidateHitboxes();
}
/**

View File

@@ -19,6 +19,7 @@
#include "GDCore/IDE/SceneNameMangler.h"
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/EventsBasedBehavior.h"
#include "GDCore/Project/EventsBasedObject.h"
#include "GDCore/Project/EventsFunction.h"
#include "GDCore/Project/ExternalEvents.h"
#include "GDCore/Project/Layout.h"
@@ -38,6 +39,7 @@ gd::String EventsCodeGenerator::GenerateEventsListCompleteFunctionCode(
gd::String functionArgumentsCode,
gd::String functionPreEventsCode,
const gd::EventsList& events,
gd::String functionPostEventsCode,
gd::String functionReturnCode) {
// Prepare the global context
unsigned int maxDepthLevelReached = 0;
@@ -80,6 +82,7 @@ gd::String EventsCodeGenerator::GenerateEventsListCompleteFunctionCode(
functionPreEventsCode + "\n" +
globalObjectListsReset + "\n" +
wholeEventsCode + "\n" +
functionPostEventsCode + "\n" +
functionReturnCode + "\n" +
"}\n";
// clang-format on
@@ -103,6 +106,7 @@ gd::String EventsCodeGenerator::GenerateLayoutCode(
"runtimeScene",
"runtimeScene.getOnceTriggers().startNewFrame();\n",
scene.GetEvents(),
"",
"return;\n");
includeFiles.insert(codeGenerator.GetIncludeFiles().begin(),
@@ -129,10 +133,11 @@ gd::String EventsCodeGenerator::GenerateEventsFunctionCode(
codeGenerator,
codeGenerator.GetCodeNamespaceAccessor() + "func",
codeGenerator.GenerateEventsFunctionParameterDeclarationsList(
eventsFunction.GetParameters(), false),
eventsFunction.GetParameters(), 0, true),
codeGenerator.GenerateFreeEventsFunctionContext(
eventsFunction.GetParameters(), "runtimeScene.getOnceTriggers()"),
eventsFunction.GetEvents(),
"",
codeGenerator.GenerateEventsFunctionReturn(eventsFunction));
includeFiles.insert(codeGenerator.GetIncludeFiles().begin(),
@@ -191,9 +196,83 @@ gd::String EventsCodeGenerator::GenerateBehaviorEventsFunctionCode(
codeGenerator,
fullyQualifiedFunctionName,
codeGenerator.GenerateEventsFunctionParameterDeclarationsList(
eventsFunction.GetParameters(), true),
eventsFunction.GetParameters(), 2, false),
fullPreludeCode,
eventsFunction.GetEvents(),
"",
codeGenerator.GenerateEventsFunctionReturn(eventsFunction));
includeFiles.insert(codeGenerator.GetIncludeFiles().begin(),
codeGenerator.GetIncludeFiles().end());
return output;
}
gd::String EventsCodeGenerator::GenerateObjectEventsFunctionCode(
gd::Project& project,
const gd::EventsBasedObject& eventsBasedObject,
const gd::EventsFunction& eventsFunction,
const gd::String& codeNamespace,
const gd::String& fullyQualifiedFunctionName,
const gd::String& onceTriggersVariable,
const gd::String& preludeCode,
const gd::String& endingCode,
std::set<gd::String>& includeFiles,
bool compilationForRuntime) {
gd::ObjectsContainer globalObjectsAndGroups;
gd::ObjectsContainer objectsAndGroups;
gd::EventsFunctionTools::ObjectEventsFunctionToObjectsContainer(
project,
eventsBasedObject,
eventsFunction,
globalObjectsAndGroups,
objectsAndGroups);
EventsCodeGenerator codeGenerator(globalObjectsAndGroups, objectsAndGroups);
codeGenerator.SetCodeNamespace(codeNamespace);
codeGenerator.SetGenerateCodeForRuntime(compilationForRuntime);
// Generate the code setting up the context of the function.
gd::String fullPreludeCode =
preludeCode + "\n" + "var that = this;\n" +
// runtimeScene is supposed to be always accessible, read
// it from the object
"var runtimeScene = this._instanceContainer;\n" +
// By convention of Object Events Function, the object is accessible
// as a parameter called "Object", and thisObjectList is an array
// containing it (for faster access, without having to go through the
// hashmap).
"var thisObjectList = [this];\n" +
"var Object = Hashtable.newFrom({Object: thisObjectList});\n";
// Add child-objects
for (auto &childObject : eventsBasedObject.GetObjects()) {
// child-object are never picked because they are not parameters.
const auto &childName = ManObjListName(childObject->GetName());
fullPreludeCode +=
"var this" + childName + "List = [...runtimeScene.getObjects(" +
ConvertToStringExplicit(childObject->GetName()) + ")];\n" +
"var " + childName + " = Hashtable.newFrom({" +
ConvertToStringExplicit(childObject->GetName()) +
": this" + childName + "List});\n";
}
fullPreludeCode += codeGenerator.GenerateObjectEventsFunctionContext(
eventsBasedObject,
eventsFunction.GetParameters(),
onceTriggersVariable,
// Pass the names of the parameters considered as the current
// object and behavior parameters:
"Object");
gd::String output = GenerateEventsListCompleteFunctionCode(
codeGenerator,
fullyQualifiedFunctionName,
codeGenerator.GenerateEventsFunctionParameterDeclarationsList(
// TODO EBO use constants for firstParameterIndex
eventsFunction.GetParameters(), 1, false),
fullPreludeCode,
eventsFunction.GetEvents(),
endingCode,
codeGenerator.GenerateEventsFunctionReturn(eventsFunction));
includeFiles.insert(codeGenerator.GetIncludeFiles().begin(),
@@ -203,11 +282,12 @@ gd::String EventsCodeGenerator::GenerateBehaviorEventsFunctionCode(
gd::String EventsCodeGenerator::GenerateEventsFunctionParameterDeclarationsList(
const vector<gd::ParameterMetadata>& parameters,
bool isBehaviorEventsFunction) {
gd::String declaration = isBehaviorEventsFunction ? "" : "runtimeScene";
int firstParameterIndex,
bool addsSceneParameter) {
gd::String declaration = addsSceneParameter ? "runtimeScene" : "";
for (size_t i = 0; i < parameters.size(); ++i) {
const auto& parameter = parameters[i];
if (isBehaviorEventsFunction && (i == 0 || i == 1)) {
if (i < firstParameterIndex) {
// By convention, the first two arguments of a behavior events function
// are the object and the behavior, which are not passed to the called
// function in the generated JS code.
@@ -294,6 +374,44 @@ gd::String EventsCodeGenerator::GenerateBehaviorEventsFunctionContext(
thisBehaviorName);
}
gd::String EventsCodeGenerator::GenerateObjectEventsFunctionContext(
const gd::EventsBasedObject& eventsBasedObject,
const vector<gd::ParameterMetadata>& parameters,
const gd::String& onceTriggersVariable,
const gd::String& thisObjectName) {
// See the comment at the start of the GenerateEventsFunctionContext function
gd::String objectsGettersMap;
gd::String objectArraysMap;
gd::String behaviorNamesMap;
// If we have an object considered as the current object ("this") (usually
// called Object in behavior events function), generate a slightly more
// optimized getter for it (bypassing "Object" hashmap, and directly return
// the array containing it).
if (!thisObjectName.empty()) {
objectsGettersMap +=
ConvertToStringExplicit(thisObjectName) + ": " + thisObjectName + "\n";
objectArraysMap +=
ConvertToStringExplicit(thisObjectName) + ": thisObjectList\n";
// Add child-objects
for (auto &childObject : eventsBasedObject.GetObjects()) {
const auto &childName = ManObjListName(childObject->GetName());
// child-object are never picked because they are not parameters.
objectsGettersMap += ", " + ConvertToStringExplicit(childObject->GetName()) + ": " + childName + "\n";
objectArraysMap += ", " + ConvertToStringExplicit(childObject->GetName()) + ": this" + childName + "List\n";
}
}
return GenerateEventsFunctionContext(parameters,
onceTriggersVariable,
objectsGettersMap,
objectArraysMap,
behaviorNamesMap,
thisObjectName);
}
gd::String EventsCodeGenerator::GenerateEventsFunctionContext(
const vector<gd::ParameterMetadata>& parameters,
const gd::String& onceTriggersVariable,
@@ -379,7 +497,8 @@ gd::String EventsCodeGenerator::GenerateEventsFunctionContext(
// can be different between the parameter name vs the actual behavior
// name passed as argument).
" getBehaviorName: function(behaviorName) {\n" +
" return eventsFunctionContext._behaviorNamesMap[behaviorName];\n"
// TODO EBO Handle behavior name collision between parameters and children
" return eventsFunctionContext._behaviorNamesMap[behaviorName] || behaviorName;\n"
" },\n" +
// Creator function that will be used to create new objects. We
// need to check if the function was given the context of the calling

View File

@@ -16,6 +16,7 @@ namespace gd {
class ObjectsContainer;
class EventsFunction;
class EventsBasedBehavior;
class EventsBasedObject;
class ObjectMetadata;
class BehaviorMetadata;
class InstructionMetadata;
@@ -76,10 +77,13 @@ class EventsCodeGenerator : public gd::EventsCodeGenerator {
* \param project Project used.
* \param eventsFunction The events function to be compiled.
* \param codeNamespace Where to store the context used by the function.
* \param includeFiles Will be filled with the necessary include files.
* \param fullyQualifiedFunctionName The function name with its namespace.
* \param onceTriggersVariable The code to access the variable holding
* OnceTriggers. \param preludeCode The code to run just before the events
* generated code. \param compilationForRuntime Set this to true if the code
* OnceTriggers.
* \param preludeCode The code to run just before the events
* generated code.
* \param includeFiles Will be filled with the necessary include files.
* \param compilationForRuntime Set this to true if the code
* is generated for runtime.
*
* \return JavaScript code
@@ -95,6 +99,39 @@ class EventsCodeGenerator : public gd::EventsCodeGenerator {
std::set<gd::String>& includeFiles,
bool compilationForRuntime = false);
/**
* Generate JavaScript for executing events of a events based object
* function.
*
* \param project Project used.
* \param eventsBasedObject The object that contains the function to be compiled.
* \param eventsFunction The events function to be compiled.
* \param codeNamespace Where to store the context used by the function.
* \param fullyQualifiedFunctionName The function name with its namespace.
* \param onceTriggersVariable The code to access the variable holding
* OnceTriggers.
* \param preludeCode The code to run right before the events
* generated code.
* \param endingCode The code to run right after the events
* generated code.
* \param includeFiles Will be filled with the necessary include files.
* \param compilationForRuntime Set this to true if the code
* is generated for runtime.
*
* \return JavaScript code
*/
static gd::String GenerateObjectEventsFunctionCode(
gd::Project& project,
const gd::EventsBasedObject& eventsBasedObject,
const gd::EventsFunction& eventsFunction,
const gd::String& codeNamespace,
const gd::String& fullyQualifiedFunctionName,
const gd::String& onceTriggersVariable,
const gd::String& preludeCode,
const gd::String& endingCode,
std::set<gd::String>& includeFiles,
bool compilationForRuntime = false);
/**
* \brief Generate code for executing an event list
* \note To reduce the stress on JS engines, the code is generated inside
@@ -296,6 +333,7 @@ class EventsCodeGenerator : public gd::EventsCodeGenerator {
gd::String functionArgumentsCode,
gd::String functionPreEventsCode,
const gd::EventsList& events,
gd::String functionPostEventsCode,
gd::String functionReturnCode);
/**
@@ -324,7 +362,8 @@ class EventsCodeGenerator : public gd::EventsCodeGenerator {
*/
gd::String GenerateEventsFunctionParameterDeclarationsList(
const std::vector<gd::ParameterMetadata>& parameters,
bool isBehaviorEventsFunction);
int firstParameterIndex,
bool addsSceneParameter);
/**
* \brief Generate the "eventsFunctionContext" object that allow a free
@@ -347,6 +386,17 @@ class EventsCodeGenerator : public gd::EventsCodeGenerator {
const gd::String& thisObjectName,
const gd::String& thisBehaviorName);
/**
* \brief Generate the "eventsFunctionContext" object that allow an object
* function to provides access objects, object creation and access to
* arguments from the rest of the events.
*/
gd::String GenerateObjectEventsFunctionContext(
const gd::EventsBasedObject& eventsBasedObject,
const std::vector<gd::ParameterMetadata>& parameters,
const gd::String& onceTriggersVariable,
const gd::String& thisObjectName);
gd::String GenerateEventsFunctionReturn(
const gd::EventsFunction& eventFunction);

View File

@@ -0,0 +1,250 @@
/*
* GDevelop JS Platform
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "ObjectCodeGenerator.h"
#include "EventsCodeGenerator.h"
namespace gdjs {
gd::String ObjectCodeGenerator::onCreatedFunctionName =
"onCreated";
gd::String ObjectCodeGenerator::doStepPreEventsFunctionName =
"doStepPreEvents";
gd::String ObjectCodeGenerator::GenerateRuntimeObjectCompleteCode(
const gd::String& extensionName,
const gd::EventsBasedObject& eventsBasedObject,
const gd::String& codeNamespace,
const std::map<gd::String, gd::String>& objectMethodMangledNames,
std::set<gd::String>& includeFiles,
bool compilationForRuntime) {
auto& eventsFunctionsVector =
eventsBasedObject.GetEventsFunctions().GetInternalVector();
return GenerateRuntimeObjectTemplateCode(
extensionName,
eventsBasedObject,
codeNamespace,
[&]() {
gd::String runtimeObjectDataInitializationCode;
for (auto& property :
eventsBasedObject.GetPropertyDescriptors().GetInternalVector()) {
runtimeObjectDataInitializationCode +=
property->IsHidden()
? GenerateInitializePropertyFromDefaultValueCode(*property)
: GenerateInitializePropertyFromDataCode(*property);
}
return runtimeObjectDataInitializationCode;
},
[&]() {
gd::String runtimeObjectPropertyMethodsCode;
for (auto& property :
eventsBasedObject.GetPropertyDescriptors().GetInternalVector()) {
runtimeObjectPropertyMethodsCode +=
GenerateRuntimeObjectPropertyTemplateCode(
eventsBasedObject, *property);
}
return runtimeObjectPropertyMethodsCode;
},
// TODO: Update code generation to be able to generate methods (which would allow
// for a cleaner output, not having to add methods to the prototype).
[&]() {
gd::String runtimeObjectMethodsCode;
for (auto& eventsFunction : eventsFunctionsVector) {
const gd::String& functionName =
objectMethodMangledNames.find(eventsFunction->GetName()) !=
objectMethodMangledNames.end()
? objectMethodMangledNames.find(eventsFunction->GetName())
->second
: "UNKNOWN_FUNCTION_fix_objectMethodMangledNames_please";
gd::String methodCodeNamespace =
codeNamespace + "." + eventsBasedObject.GetName() +
".prototype." + functionName + "Context";
gd::String methodFullyQualifiedName = codeNamespace + "." +
eventsBasedObject.GetName() +
".prototype." + functionName;
runtimeObjectMethodsCode +=
EventsCodeGenerator::GenerateObjectEventsFunctionCode(
project,
eventsBasedObject,
*eventsFunction,
methodCodeNamespace,
methodFullyQualifiedName,
"that._onceTriggers",
functionName == doStepPreEventsFunctionName
? GenerateDoStepPreEventsPreludeCode()
: "",
functionName == onCreatedFunctionName
? "gdjs.CustomRuntimeObject.prototype.onCreated.call(this);\n"
: "",
includeFiles,
compilationForRuntime);
}
bool hasDoStepPreEventsFunction =
eventsBasedObject.GetEventsFunctions().HasEventsFunctionNamed(
doStepPreEventsFunctionName);
if (!hasDoStepPreEventsFunction) {
runtimeObjectMethodsCode +=
GenerateDefaultDoStepPreEventsFunctionCode(eventsBasedObject,
codeNamespace);
}
return runtimeObjectMethodsCode;
},
[&]() {
gd::String updateFromObjectCode;
updateFromObjectCode += "super.updateFromObjectData(oldObjectData, newObjectData);";
for (auto& property :
eventsBasedObject.GetPropertyDescriptors().GetInternalVector()) {
updateFromObjectCode +=
GenerateUpdatePropertyFromObjectDataCode(
eventsBasedObject, *property);
}
return updateFromObjectCode;
});
}
gd::String ObjectCodeGenerator::GenerateRuntimeObjectTemplateCode(
const gd::String& extensionName,
const gd::EventsBasedObject& eventsBasedObject,
const gd::String& codeNamespace,
std::function<gd::String()> generateInitializePropertiesCode,
std::function<gd::String()> generatePropertiesCode,
std::function<gd::String()> generateMethodsCode,
std::function<gd::String()> generateUpdateFromObjectDataCode) {
return gd::String(R"jscode_template(
CODE_NAMESPACE = CODE_NAMESPACE || {};
/**
* Object generated from OBJECT_FULL_NAME
*/
CODE_NAMESPACE.RUNTIME_OBJECT_CLASSNAME = class RUNTIME_OBJECT_CLASSNAME extends gdjs.CustomRuntimeObject {
constructor(runtimeScene, objectData) {
super(runtimeScene, objectData);
this._runtimeScene = runtimeScene;
this._onceTriggers = new gdjs.OnceTriggers();
this._behaviorData = {};
INITIALIZE_PROPERTIES_CODE
}
// Hot-reload:
updateFromObjectData(oldObjectData, newObjectData) {
UPDATE_FROM_OBJECT_DATA_CODE
this.onHotReloading(this.getInstanceContainer());
return true;
}
// Properties:
PROPERTIES_CODE
}
// Methods:
METHODS_CODE
gdjs.registerObject("EXTENSION_NAME::OBJECT_NAME", CODE_NAMESPACE.RUNTIME_OBJECT_CLASSNAME);
)jscode_template")
.FindAndReplace("EXTENSION_NAME", extensionName)
.FindAndReplace("OBJECT_NAME", eventsBasedObject.GetName())
.FindAndReplace("OBJECT_FULL_NAME", eventsBasedObject.GetFullName())
.FindAndReplace("RUNTIME_OBJECT_CLASSNAME",
eventsBasedObject.GetName())
.FindAndReplace("CODE_NAMESPACE", codeNamespace)
.FindAndReplace("INITIALIZE_PROPERTIES_CODE",
generateInitializePropertiesCode())
.FindAndReplace("UPDATE_FROM_OBJECT_DATA_CODE", generateUpdateFromObjectDataCode())
.FindAndReplace("PROPERTIES_CODE", generatePropertiesCode())
.FindAndReplace("METHODS_CODE", generateMethodsCode());
;
}
// TODO these 2 methods are probably not needed if the properties are merged by GDJS.
gd::String ObjectCodeGenerator::GenerateInitializePropertyFromDataCode(
const gd::NamedPropertyDescriptor& property) {
return gd::String(R"jscode_template(
this._objectData.content.PROPERTY_NAME = objectData.content.PROPERTY_NAME !== undefined ? objectData.content.PROPERTY_NAME : DEFAULT_VALUE;)jscode_template")
.FindAndReplace("PROPERTY_NAME", property.GetName())
.FindAndReplace("DEFAULT_VALUE", GeneratePropertyValueCode(property));
}
gd::String
ObjectCodeGenerator::GenerateInitializePropertyFromDefaultValueCode(
const gd::NamedPropertyDescriptor& property) {
return gd::String(R"jscode_template(
this._objectData.content.PROPERTY_NAME = DEFAULT_VALUE;)jscode_template")
.FindAndReplace("PROPERTY_NAME", property.GetName())
.FindAndReplace("DEFAULT_VALUE", GeneratePropertyValueCode(property));
}
gd::String ObjectCodeGenerator::GenerateRuntimeObjectPropertyTemplateCode(
const gd::EventsBasedObject& eventsBasedObject,
const gd::NamedPropertyDescriptor& property) {
return gd::String(R"jscode_template(
GETTER_NAME() {
return this._objectData.content.PROPERTY_NAME !== undefined ? this._objectData.content.PROPERTY_NAME : DEFAULT_VALUE;
}
SETTER_NAME(newValue) {
this._objectData.content.PROPERTY_NAME = newValue;
})jscode_template")
.FindAndReplace("PROPERTY_NAME", property.GetName())
.FindAndReplace("GETTER_NAME",
GetObjectPropertyGetterName(property.GetName()))
.FindAndReplace("SETTER_NAME",
GetObjectPropertySetterName(property.GetName()))
.FindAndReplace("DEFAULT_VALUE", GeneratePropertyValueCode(property))
.FindAndReplace("RUNTIME_OBJECT_CLASSNAME",
eventsBasedObject.GetName());
}
gd::String ObjectCodeGenerator::GenerateUpdatePropertyFromObjectDataCode(
const gd::EventsBasedObject& eventsBasedObject,
const gd::NamedPropertyDescriptor& property) {
return gd::String(R"jscode_template(
if (oldObjectData.content.PROPERTY_NAME !== newObjectData.content.PROPERTY_NAME)
this._objectData.content.PROPERTY_NAME = newObjectData.content.PROPERTY_NAME;)jscode_template")
.FindAndReplace("PROPERTY_NAME", property.GetName());
}
gd::String ObjectCodeGenerator::GeneratePropertyValueCode(
const gd::PropertyDescriptor& property) {
if (property.GetType() == "String" ||
property.GetType() == "Choice" ||
property.GetType() == "Color") {
return EventsCodeGenerator::ConvertToStringExplicit(property.GetValue());
} else if (property.GetType() == "Number") {
return "Number(" +
EventsCodeGenerator::ConvertToStringExplicit(property.GetValue()) +
") || 0";
} else if (property.GetType() == "Boolean") { // TODO: Check if working
return property.GetValue() == "true" ? "true" : "false";
}
return "0 /* Error: property was of an unrecognized type */";
}
gd::String ObjectCodeGenerator::GenerateDefaultDoStepPreEventsFunctionCode(
const gd::EventsBasedObject& eventsBasedObject,
const gd::String& codeNamespace) {
return gd::String(R"jscode_template(
CODE_NAMESPACE.RUNTIME_OBJECT_CLASSNAME.prototype.doStepPreEvents = function() {
PRELUDE_CODE
};
)jscode_template")
.FindAndReplace("RUNTIME_OBJECT_CLASSNAME",
eventsBasedObject.GetName())
.FindAndReplace("CODE_NAMESPACE", codeNamespace)
.FindAndReplace("PRELUDE_CODE", GenerateDoStepPreEventsPreludeCode());
}
gd::String ObjectCodeGenerator::GenerateDoStepPreEventsPreludeCode() {
return "this._onceTriggers.startNewFrame();";
}
} // namespace gdjs

View File

@@ -0,0 +1,95 @@
/*
* GDevelop JS Platform
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDJS_OBJECTCODEGENERATOR_H
#define GDJS_OBJECTCODEGENERATOR_H
#include <map>
#include <set>
#include <string>
#include <vector>
#include "GDCore/Project/EventsBasedObject.h"
namespace gd {
class NamedPropertyDescriptor;
}
namespace gdjs {
/**
* \brief The class being responsible for generating JavaScript code for
* EventsBasedObject.
*
* See also gd::EventsCodeGenerator.
*/
class ObjectCodeGenerator {
public:
ObjectCodeGenerator(gd::Project& project_) : project(project_){};
/**
* \brief Generate the complete JS class (`gdjs.CustomRuntimeObject`) for the
* object.
*/
gd::String GenerateRuntimeObjectCompleteCode(
const gd::String& extensionName,
const gd::EventsBasedObject& eventsBasedObject,
const gd::String& codeNamespace,
const std::map<gd::String, gd::String>& objectMethodMangledNames,
std::set<gd::String>& includeFiles,
bool compilationForRuntime = false);
/**
* \brief Generate the name of the method to get the value of the property
* of a object.
*/
static gd::String GetObjectPropertyGetterName(
const gd::String& propertyName) {
return "_get" + propertyName;
}
/**
* \brief Generate the name of the method to set the value of the property
* of a object.
*/
static gd::String GetObjectPropertySetterName(
const gd::String& propertyName) {
return "_set" + propertyName;
}
private:
gd::String GenerateRuntimeObjectTemplateCode(
const gd::String& extensionName,
const gd::EventsBasedObject& eventsBasedObject,
const gd::String& codeNamespace,
std::function<gd::String()> generateInitializePropertiesCode,
std::function<gd::String()> generateMethodsCode,
std::function<gd::String()> generatePropertiesCode,
std::function<gd::String()> generateUpdateFromObjectDataCode);
gd::String GenerateRuntimeObjectPropertyTemplateCode(
const gd::EventsBasedObject& eventsBasedObject,
const gd::NamedPropertyDescriptor& property);
gd::String GenerateInitializePropertyFromDataCode(
const gd::NamedPropertyDescriptor& property);
gd::String GenerateInitializePropertyFromDefaultValueCode(
const gd::NamedPropertyDescriptor& property);
gd::String GeneratePropertyValueCode(const gd::PropertyDescriptor& property);
gd::String GenerateUpdatePropertyFromObjectDataCode(
const gd::EventsBasedObject& eventsBasedObject,
const gd::NamedPropertyDescriptor& property);
gd::String GenerateObjectOnDestroyToDeprecatedOnOwnerRemovedFromScene(
const gd::EventsBasedObject& eventsBasedObject,
const gd::String& codeNamespace);
gd::String GenerateDefaultDoStepPreEventsFunctionCode(
const gd::EventsBasedObject& eventsBasedObject,
const gd::String& codeNamespace);
gd::String GenerateDoStepPreEventsPreludeCode();
gd::Project& project;
static gd::String onCreatedFunctionName;
static gd::String doStepPreEventsFunctionName;
};
} // namespace gdjs
#endif // GDJS_OBJECTCODEGENERATOR_H

View File

@@ -128,10 +128,6 @@ CameraExtension::CameraExtension() {
GetAllExpressions()["LayerTimeScale"].SetFunctionName(
"gdjs.evtTools.camera.getLayerTimeScale");
GetAllConditions()["LayerHighestZOrder"].SetFunctionName(
"gdjs.evtTools.layer.getLayerHighestZOrder");
GetAllExpressions()["LayerHighestZOrder"].SetFunctionName(
"gdjs.evtTools.layer.getLayerHighestZOrder");
GetAllConditions()["LayerDefaultZOrder"].SetFunctionName(
"gdjs.evtTools.camera.getLayerDefaultZOrder");
GetAllActions()["SetLayerDefaultZOrder"].SetFunctionName(

View File

@@ -31,6 +31,8 @@
#include "GDCore/Project/ExternalLayout.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/EventsBasedObject.h"
#include "GDCore/Project/EventsFunctionsExtension.h"
#include "GDCore/Project/PropertyDescriptor.h"
#include "GDCore/Project/SourceFile.h"
#include "GDCore/Serialization/Serializer.h"
@@ -560,10 +562,12 @@ void ExporterHelper::AddLibsInclude(bool pixiRenderers,
InsertUnique(includesFiles, "polygon.js");
InsertUnique(includesFiles, "runtimeobject.js");
InsertUnique(includesFiles, "profiler.js");
InsertUnique(includesFiles, "RuntimeInstanceContainer.js");
InsertUnique(includesFiles, "runtimescene.js");
InsertUnique(includesFiles, "scenestack.js");
InsertUnique(includesFiles, "force.js");
InsertUnique(includesFiles, "layer.js");
InsertUnique(includesFiles, "RuntimeSceneLayer.js");
InsertUnique(includesFiles, "timer.js");
InsertUnique(includesFiles, "runtimegame.js");
InsertUnique(includesFiles, "variable.js");
@@ -572,6 +576,8 @@ void ExporterHelper::AddLibsInclude(bool pixiRenderers,
InsertUnique(includesFiles, "runtimebehavior.js");
InsertUnique(includesFiles, "spriteruntimeobject.js");
InsertUnique(includesFiles, "affinetransformation.js");
InsertUnique(includesFiles, "CustomRuntimeObjectInstanceContainer.js");
InsertUnique(includesFiles, "CustomRuntimeObject.js");
// Common includes for events only.
InsertUnique(includesFiles, "events-tools/commontools.js");
@@ -618,6 +624,10 @@ void ExporterHelper::AddLibsInclude(bool pixiRenderers,
InsertUnique(includesFiles, "pixi-renderers/pixi-bitmapfont-manager.js");
InsertUnique(includesFiles,
"pixi-renderers/spriteruntimeobject-pixi-renderer.js");
InsertUnique(includesFiles,
"pixi-renderers/CustomObjectPixiRenderer.js");
InsertUnique(includesFiles,
"pixi-renderers/DebuggerPixiRenderer.js");
InsertUnique(includesFiles,
"pixi-renderers/loadingscreen-pixi-renderer.js");
InsertUnique(includesFiles, "pixi-renderers/pixi-effects-manager.js");
@@ -819,11 +829,25 @@ void ExporterHelper::ExportObjectAndBehaviorsIncludes(
}
};
// TODO UsedExtensionsFinder should be used instead to find the file to include.
// The Exporter class already use it.
addObjectsIncludeFiles(project);
for (std::size_t i = 0; i < project.GetLayoutsCount(); ++i) {
const gd::Layout &layout = project.GetLayout(i);
addObjectsIncludeFiles(layout);
}
// Event based objects children
for (std::size_t e = 0; e < project.GetEventsFunctionsExtensionsCount(); e++) {
auto& eventsFunctionsExtension = project.GetEventsFunctionsExtension(e);
for (auto&& eventsBasedObjectUniquePtr :
eventsFunctionsExtension.GetEventsBasedObjects()
.GetInternalVector()) {
auto eventsBasedObject = eventsBasedObjectUniquePtr.get();
addObjectsIncludeFiles(*eventsBasedObject);
}
}
}
void ExporterHelper::ExportObjectAndBehaviorsRequiredFiles(

View File

@@ -0,0 +1,591 @@
/*
* GDevelop JS Platform
* Copyright 2013-2022 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
namespace gdjs {
export type ObjectConfiguration = {
content: any;
};
export type CustomObjectConfiguration = ObjectConfiguration & {
childrenContent: { [objectName: string]: ObjectConfiguration & any };
};
/**
* An object that contains other object.
*
* This is the base class for objects generated from EventsBasedObject.
*
* @see gdjs.CustomRuntimeObjectInstanceContainer
*/
export class CustomRuntimeObject extends gdjs.RuntimeObject {
/** It contains the children of this object. */
_instanceContainer: gdjs.CustomRuntimeObjectInstanceContainer;
_isUntransformedHitBoxesDirty: boolean = true;
/** It contains shallow copies of the children hitboxes */
_untransformedHitBoxes: gdjs.Polygon[] = [];
/** The dimension of this object is calculated from its children AABBs. */
_unrotatedAABB: AABB = { min: [0, 0], max: [0, 0] };
_scaleX: number = 1;
_scaleY: number = 1;
_flippedX: boolean = false;
_flippedY: boolean = false;
opacity: float = 255;
_objectData: ObjectData & CustomObjectConfiguration;
/**
* @param parent The container the object belongs to
* @param objectData The object data used to initialize the object
*/
constructor(
parent: gdjs.RuntimeInstanceContainer,
objectData: ObjectData & CustomObjectConfiguration
) {
super(parent, objectData);
this._instanceContainer = new gdjs.CustomRuntimeObjectInstanceContainer(
parent,
this
);
this._objectData = objectData;
this._instanceContainer.loadFrom(objectData);
this.getRenderer().reinitialize(this, parent);
// The generated code calls the onCreated super implementation at the end.
this.onCreated();
}
reinitialize(objectData: ObjectData & CustomObjectConfiguration) {
super.reinitialize(objectData);
this._instanceContainer.loadFrom(objectData);
this.getRenderer().reinitialize(this, this.getParent());
// The generated code calls the onCreated super implementation at the end.
this.onCreated();
}
updateFromObjectData(
oldObjectData: ObjectData & CustomObjectConfiguration,
newObjectData: ObjectData & CustomObjectConfiguration
): boolean {
return this._instanceContainer.updateFrom(oldObjectData, newObjectData);
}
extraInitializationFromInitialInstance(initialInstanceData: InstanceData) {
if (initialInstanceData.customSize) {
this.setWidth(initialInstanceData.width);
this.setHeight(initialInstanceData.height);
}
}
onDestroyFromScene(instanceContainer: gdjs.RuntimeInstanceContainer): void {
// Let subclasses do something before the object is destroyed.
this.onDestroy(instanceContainer);
// Let behaviors do something before the object is destroyed.
super.onDestroyFromScene(instanceContainer);
// Destroy the children.
this._instanceContainer.onDestroyFromScene(instanceContainer);
}
update(instanceContainer: gdjs.RuntimeInstanceContainer): void {
this._instanceContainer._updateObjectsPreEvents();
this.doStepPreEvents(instanceContainer);
const profiler = this.getRuntimeScene().getProfiler();
if (profiler) {
profiler.begin(this._objectData.type);
}
// This is a bit like the "scene" events for custom objects.
this.doStepPostEvents(instanceContainer);
if (profiler) {
profiler.end(this._objectData.type);
}
this._instanceContainer._updateObjectsPostEvents();
}
/**
* This method is called when the preview is being hot-reloaded.
*/
onHotReloading(instanceContainer: gdjs.RuntimeInstanceContainer) {}
// This is only to handle trigger once.
doStepPreEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {}
/**
* This method is called each tick after events are done.
* @param instanceContainer The instanceContainer owning the object
*/
doStepPostEvents(instanceContainer: gdjs.RuntimeInstanceContainer) {}
/**
* This method is called when the object is being removed from its parent
* container and is about to be destroyed/reused later.
*/
onDestroy(instanceContainer: gdjs.RuntimeInstanceContainer) {}
updatePreRender(instanceContainer: gdjs.RuntimeInstanceContainer): void {
this._instanceContainer._updateObjectsPreRender();
this.getRenderer().ensureUpToDate();
}
getRendererObject() {
return this.getRenderer().getRendererObject();
}
getRenderer() {
return this._instanceContainer.getRenderer();
}
onChildrenLocationChanged() {
this._isUntransformedHitBoxesDirty = true;
this.invalidateHitboxes();
this.getRenderer().update();
}
updateHitBoxes(): void {
if (this._isUntransformedHitBoxesDirty) {
this._updateUntransformedHitBoxes();
}
//Update the current hitboxes with the frame custom hit boxes
//and apply transformations.
for (let i = 0; i < this._untransformedHitBoxes.length; ++i) {
if (i >= this.hitBoxes.length) {
this.hitBoxes.push(new gdjs.Polygon());
}
for (
let j = 0;
j < this._untransformedHitBoxes[i].vertices.length;
++j
) {
if (j >= this.hitBoxes[i].vertices.length) {
this.hitBoxes[i].vertices.push([0, 0]);
}
this.applyObjectTransformation(
this._untransformedHitBoxes[i].vertices[j][0],
this._untransformedHitBoxes[i].vertices[j][1],
this.hitBoxes[i].vertices[j]
);
}
this.hitBoxes[i].vertices.length = this._untransformedHitBoxes[
i
].vertices.length;
}
}
/**
* Merge the hitboxes of the children.
*/
_updateUntransformedHitBoxes() {
this._isUntransformedHitBoxesDirty = false;
const oldUnscaledCenterX =
(this._unrotatedAABB.max[0] + this._unrotatedAABB.min[0]) / 2;
const oldUnscaledCenterY =
(this._unrotatedAABB.max[1] + this._unrotatedAABB.min[1]) / 2;
this._untransformedHitBoxes.length = 0;
if (this._instanceContainer.getAdhocListOfAllInstances().length === 0) {
this._unrotatedAABB.min[0] = 0;
this._unrotatedAABB.min[1] = 0;
this._unrotatedAABB.max[0] = 0;
this._unrotatedAABB.max[1] = 0;
} else {
let minX = Number.MAX_VALUE;
let minY = Number.MAX_VALUE;
let maxX = -Number.MAX_VALUE;
let maxY = -Number.MAX_VALUE;
for (const childInstance of this._instanceContainer.getAdhocListOfAllInstances()) {
Array.prototype.push.apply(
this._untransformedHitBoxes,
childInstance.getHitBoxes()
);
const childAABB = childInstance.getAABB();
minX = Math.min(minX, childAABB.min[0]);
minY = Math.min(minY, childAABB.min[1]);
maxX = Math.max(maxX, childAABB.max[0]);
maxY = Math.max(maxY, childAABB.max[1]);
}
this._unrotatedAABB.min[0] = minX;
this._unrotatedAABB.min[1] = minY;
this._unrotatedAABB.max[0] = maxX;
this._unrotatedAABB.max[1] = maxY;
while (this.hitBoxes.length < this._untransformedHitBoxes.length) {
this.hitBoxes.push(new gdjs.Polygon());
}
this.hitBoxes.length = this._untransformedHitBoxes.length;
}
if (
this.getUnscaledCenterX() !== oldUnscaledCenterX ||
this.getUnscaledCenterY() !== oldUnscaledCenterY
) {
this._instanceContainer.onObjectUnscaledCenterChanged(
oldUnscaledCenterX,
oldUnscaledCenterY
);
}
}
// Position:
/**
* Return an array containing the coordinates of the point passed as parameter
* in parent coordinate coordinates (as opposed to the object local coordinates).
*
* All transformations (flipping, scale, rotation) are supported.
*
* @param x The X position of the point, in object coordinates.
* @param y The Y position of the point, in object coordinates.
* @param result Array that will be updated with the result
* (x and y position of the point in parent coordinates).
*/
applyObjectTransformation(x: float, y: float, result: number[]) {
let cx = this.getCenterX();
let cy = this.getCenterY();
// Flipping
if (this._flippedX) {
x = x + (cx - x) * 2;
}
if (this._flippedY) {
y = y + (cy - y) * 2;
}
// Scale
const absScaleX = Math.abs(this._scaleX);
const absScaleY = Math.abs(this._scaleY);
x *= absScaleX;
y *= absScaleY;
cx *= absScaleX;
cy *= absScaleY;
// Rotation
const oldX = x;
const angleInRadians = (this.angle / 180) * Math.PI;
const cosValue = Math.cos(angleInRadians);
const sinValue = Math.sin(angleInRadians);
const xToCenterXDelta = x - cx;
const yToCenterYDelta = y - cy;
x = cx + cosValue * xToCenterXDelta - sinValue * yToCenterYDelta;
y = cy + sinValue * xToCenterXDelta + cosValue * yToCenterYDelta;
result.length = 2;
result[0] = x + this.x;
result[1] = y + this.y;
}
/**
* Return an array containing the coordinates of the point passed as parameter
* in object local coordinates (as opposed to the parent coordinate coordinates).
*
* All transformations (flipping, scale, rotation) are supported.
*
* @param x The X position of the point, in parent coordinates.
* @param y The Y position of the point, in parent coordinates.
* @param result Array that will be updated with the result
* (x and y position of the point in object coordinates).
*/
applyObjectInverseTransformation(x: float, y: float, result: number[]) {
x -= this.getCenterXInScene();
y -= this.getCenterYInScene();
const absScaleX = Math.abs(this._scaleX);
const absScaleY = Math.abs(this._scaleY);
// Rotation
const angleInRadians = (this.angle / 180) * Math.PI;
const cosValue = Math.cos(-angleInRadians);
const sinValue = Math.sin(-angleInRadians);
const oldX = x;
x = cosValue * x - sinValue * y;
y = sinValue * oldX + cosValue * y;
// Scale
x /= absScaleX;
y /= absScaleY;
// Flipping
if (this._flippedX) {
x = -x;
}
if (this._flippedY) {
y = -y;
}
const positionToCenterX =
this.getUnscaledWidth() / 2 + this._unrotatedAABB.min[0];
const positionToCenterY =
this.getUnscaledHeight() / 2 + this._unrotatedAABB.min[1];
result[0] = x + positionToCenterX;
result[1] = y + positionToCenterY;
}
getDrawableX(): float {
if (this._isUntransformedHitBoxesDirty) {
this._updateUntransformedHitBoxes();
}
return this.x + this._unrotatedAABB.min[0] * this._scaleX;
}
getDrawableY(): float {
if (this._isUntransformedHitBoxesDirty) {
this._updateUntransformedHitBoxes();
}
return this.y + this._unrotatedAABB.min[1] * this._scaleY;
}
/**
* @return the internal width of the object according to its children.
*/
getUnscaledWidth(): float {
if (this._isUntransformedHitBoxesDirty) {
this._updateUntransformedHitBoxes();
}
return this._unrotatedAABB.max[0] - this._unrotatedAABB.min[0];
}
/**
* @return the internal height of the object according to its children.
*/
getUnscaledHeight(): float {
if (this._isUntransformedHitBoxesDirty) {
this._updateUntransformedHitBoxes();
}
return this._unrotatedAABB.max[1] - this._unrotatedAABB.min[1];
}
/**
* @returns the center X from the local origin (0;0).
*/
getUnscaledCenterX(): float {
if (this._isUntransformedHitBoxesDirty) {
this._updateUntransformedHitBoxes();
}
return (this._unrotatedAABB.min[0] + this._unrotatedAABB.max[0]) / 2;
}
/**
* @returns the center Y from the local origin (0;0).
*/
getUnscaledCenterY(): float {
if (this._isUntransformedHitBoxesDirty) {
this._updateUntransformedHitBoxes();
}
return (this._unrotatedAABB.min[1] + this._unrotatedAABB.max[1]) / 2;
}
getWidth(): float {
return this.getUnscaledWidth() * this.getScaleX();
}
getHeight(): float {
return this.getUnscaledHeight() * this.getScaleY();
}
setWidth(newWidth: float): void {
const unscaledWidth = this.getUnscaledWidth();
if (unscaledWidth !== 0) {
this.setScaleX(newWidth / unscaledWidth);
}
}
setHeight(newHeight: float): void {
const unscaledHeight = this.getUnscaledHeight();
if (unscaledHeight !== 0) {
this.setScaleY(newHeight / unscaledHeight);
}
}
/**
* Change the size of the object.
*
* @param newWidth The new width of the object, in pixels.
* @param newHeight The new height of the object, in pixels.
*/
setSize(newWidth: float, newHeight: float): void {
this.setWidth(newWidth);
this.setHeight(newHeight);
}
setX(x: float): void {
if (x === this.x) {
return;
}
this.x = x;
this.invalidateHitboxes();
this.getRenderer().updateX();
}
setY(y: float): void {
if (y === this.y) {
return;
}
this.y = y;
this.invalidateHitboxes();
this.getRenderer().updateY();
}
setAngle(angle: float): void {
if (this.angle === angle) {
return;
}
this.angle = angle;
this.invalidateHitboxes();
this.getRenderer().updateAngle();
}
/**
* Change the scale on X and Y axis of the object.
*
* @param newScale The new scale (must be greater than 0).
*/
setScale(newScale: number): void {
if (newScale < 0) {
newScale = 0;
}
if (
newScale === Math.abs(this._scaleX) &&
newScale === Math.abs(this._scaleY)
) {
return;
}
this._scaleX = newScale * (this._flippedX ? -1 : 1);
this._scaleY = newScale * (this._flippedY ? -1 : 1);
this.invalidateHitboxes();
this.getRenderer().update();
}
/**
* Change the scale on X axis of the object (changing its width).
*
* @param newScale The new scale (must be greater than 0).
*/
setScaleX(newScale: number): void {
if (newScale < 0) {
newScale = 0;
}
if (newScale === Math.abs(this._scaleX)) {
return;
}
this._scaleX = newScale * (this._flippedX ? -1 : 1);
this.invalidateHitboxes();
this.getRenderer().update();
}
/**
* Change the scale on Y axis of the object (changing its height).
*
* @param newScale The new scale (must be greater than 0).
*/
setScaleY(newScale: number): void {
if (newScale < 0) {
newScale = 0;
}
if (newScale === Math.abs(this._scaleY)) {
return;
}
this._scaleY = newScale * (this._flippedY ? -1 : 1);
this.invalidateHitboxes();
this.getRenderer().update();
}
/**
* Get the scale of the object (or the average of the X and Y scale in case
* they are different).
*
* @return the scale of the object (or the average of the X and Y scale in
* case they are different).
*/
getScale(): number {
return (Math.abs(this._scaleX) + Math.abs(this._scaleY)) / 2.0;
}
/**
* Get the scale of the object on Y axis.
*
* @return the scale of the object on Y axis
*/
getScaleY(): float {
return Math.abs(this._scaleY);
}
/**
* Get the scale of the object on X axis.
*
* @return the scale of the object on X axis
*/
getScaleX(): float {
return Math.abs(this._scaleX);
}
// Visibility and display :
/**
* Change the transparency of the object.
* @param opacity The new opacity, between 0 (transparent) and 255 (opaque).
*/
setOpacity(opacity: float): void {
if (opacity < 0) {
opacity = 0;
}
if (opacity > 255) {
opacity = 255;
}
this.opacity = opacity;
this.getRenderer().updateOpacity();
}
/**
* Get the transparency of the object.
* @return The opacity, between 0 (transparent) and 255 (opaque).
*/
getOpacity(): number {
return this.opacity;
}
/**
* Hide (or show) the object
* @param enable true to hide the object, false to show it again.
*/
hide(enable: boolean): void {
if (enable === undefined) {
enable = true;
}
this.hidden = enable;
this.getRenderer().updateVisibility();
}
flipX(enable: boolean) {
if (enable !== this._flippedX) {
this._scaleX *= -1;
this._flippedX = enable;
this.invalidateHitboxes();
this.getRenderer().update();
}
}
flipY(enable: boolean) {
if (enable !== this._flippedY) {
this._scaleY *= -1;
this._flippedY = enable;
this.invalidateHitboxes();
this.getRenderer().update();
}
}
isFlippedX(): boolean {
return this._flippedX;
}
isFlippedY(): boolean {
return this._flippedY;
}
}
// Others initialization and internal state management :
// TODO EBO Activate and test instance recycling.
CustomRuntimeObject.supportsReinitialization = false;
}

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/*
* GDevelop JS Platform
* Copyright 2013-2022 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
namespace gdjs {
const logger = new gdjs.Logger('CustomRuntimeObject');
const setupWarningLogger = new gdjs.Logger(
'CustomRuntimeObject (setup warnings)'
);
/**
* The instance container of a custom object, containing instances of objects rendered on screen.
*
* @see gdjs.CustomRuntimeObject
*/
export class CustomRuntimeObjectInstanceContainer extends gdjs.RuntimeInstanceContainer {
_renderer: gdjs.CustomObjectRenderer;
_debuggerRenderer: gdjs.DebuggerRenderer;
_runtimeScene: gdjs.RuntimeScene;
/** The parent container that contains the object associated with this container. */
_parent: gdjs.RuntimeInstanceContainer;
/** The object that is built with the instances of this container. */
_customObject: gdjs.CustomRuntimeObject;
_isLoaded: boolean = false;
/**
* @param parent the parent container that contains the object associated
* with this container.
* @param customObject the object that is built with the instances of this
* container.
*/
constructor(
parent: gdjs.RuntimeInstanceContainer,
customObject: gdjs.CustomRuntimeObject
) {
super();
this._parent = parent;
this._customObject = customObject;
this._runtimeScene = parent.getScene();
this._renderer = new gdjs.CustomObjectRenderer(
customObject,
this,
parent
);
this._debuggerRenderer = new gdjs.DebuggerRenderer(this);
}
createObject(objectName: string): gdjs.RuntimeObject | null {
const result = super.createObject(objectName);
this._customObject.onChildrenLocationChanged();
return result;
}
/**
* Load the container from the given initial configuration.
* @param customObjectData An object containing the container data.
* @see gdjs.RuntimeGame#getSceneData
*/
loadFrom(customObjectData: ObjectData & CustomObjectConfiguration) {
if (this._isLoaded) {
this.onDestroyFromScene(this._parent);
}
const eventsBasedObjectData = this._runtimeScene
.getGame()
.getEventsBasedObjectData(customObjectData.type);
if (!eventsBasedObjectData) {
logger.error('loadFrom was called without an events-based object');
return;
}
// Registering objects
for (
let i = 0, len = eventsBasedObjectData.objects.length;
i < len;
++i
) {
const childObjectData = eventsBasedObjectData.objects[i];
this.registerObject({
...childObjectData,
...customObjectData.childrenContent[childObjectData.name],
});
}
// TODO EBO Remove it when the instance editor is done.
// Add a default layer
this.addLayer({
name: '',
visibility: true,
cameras: [
{
defaultSize: true,
defaultViewport: true,
height: 0,
viewportBottom: 0,
viewportLeft: 0,
viewportRight: 0,
viewportTop: 0,
width: 0,
},
],
effects: [],
ambientLightColorR: 0,
ambientLightColorG: 0,
ambientLightColorB: 0,
isLightingLayer: false,
followBaseLayerCamera: false,
});
// Set up the default z order (for objects created from events)
this._setLayerDefaultZOrders();
this._isLoaded = true;
}
/**
* Called when the container must be updated using the specified
* objectData. This is the case during hot-reload, and is only called if
* the object was modified.
*
* @param oldCustomObjectData The previous data for the object.
* @param newCustomObjectData The new data for the object.
* @returns true if the object was updated, false if it could not
* (i.e: hot-reload is not supported).
*/
updateFrom(
oldCustomObjectData: ObjectData & CustomObjectConfiguration,
newCustomObjectData: ObjectData & CustomObjectConfiguration
): boolean {
const eventsBasedObjectData = this._runtimeScene
.getGame()
.getEventsBasedObjectData(newCustomObjectData.type);
if (!eventsBasedObjectData) {
logger.error('updateFrom was called without an events-based object');
return false;
}
for (
let i = 0, len = eventsBasedObjectData.objects.length;
i < len;
++i
) {
const childName = eventsBasedObjectData.objects[i].name;
const oldChildData = {
...eventsBasedObjectData.objects[i],
...oldCustomObjectData.childrenContent[childName],
};
const newChildData = {
...eventsBasedObjectData.objects[i],
...newCustomObjectData.childrenContent[childName],
};
this.updateObject(newChildData);
for (const child of this.getInstancesOf(childName)) {
child.updateFromObjectData(oldChildData, newChildData);
}
}
return true;
}
/**
* Called when the associated object is destroyed (because it is removed
* from its parent container or the scene is being unloaded).
*
* @param instanceContainer The container owning the object.
*/
onDestroyFromScene(instanceContainer: gdjs.RuntimeInstanceContainer): void {
if (!this._isLoaded) {
return;
}
// Notify the objects they are being destroyed
const allInstancesList = this.getAdhocListOfAllInstances();
for (let i = 0, len = allInstancesList.length; i < len; ++i) {
const object = allInstancesList[i];
object.onDestroyFromScene(this);
}
this._destroy();
this._isLoaded = false;
}
_destroy() {
// It should not be necessary to reset these variables, but this help
// ensuring that all memory related to the container is released immediately.
super._destroy();
// @ts-ignore We are deleting the object
this._onceTriggers = null;
}
/**
* Called to update visibility of the renderers of objects
* rendered on the scene ("culling"), update effects (of visible objects)
* and give a last chance for objects to update before rendering.
*
* Visibility is set to false if object is hidden, or if
* object is too far from the camera of its layer ("culling").
*/
_updateObjectsPreRender() {
const allInstancesList = this.getAdhocListOfAllInstances();
for (
let i = 0, len = this.getAdhocListOfAllInstances().length;
i < len;
++i
) {
const object = this.getAdhocListOfAllInstances()[i];
const rendererObject = object.getRendererObject();
if (rendererObject) {
rendererObject.visible = !object.isHidden();
// Update effects, only for visible objects.
if (rendererObject.visible) {
this.getGame()
.getEffectsManager()
.updatePreRender(object.getRendererEffects(), object);
}
}
// Set to true to enable debug rendering (look for the implementation in the renderer
// to see what is rendered).
if (this._debugDrawEnabled) {
this._debuggerRenderer.renderDebugDraw(
this.getAdhocListOfAllInstances(),
this._debugDrawShowHiddenInstances,
this._debugDrawShowPointsNames,
this._debugDrawShowCustomPoints
);
}
// Perform pre-render update.
object.updatePreRender(this);
}
return;
}
/**
* Update the objects before launching the events.
*/
_updateObjectsPreEvents() {
const allInstancesList = this.getAdhocListOfAllInstances();
for (let i = 0, len = allInstancesList.length; i < len; ++i) {
const obj = allInstancesList[i];
const elapsedTime = obj.getElapsedTime();
if (!obj.hasNoForces()) {
const averageForce = obj.getAverageForce();
const elapsedTimeInSeconds = elapsedTime / 1000;
obj.setX(obj.getX() + averageForce.getX() * elapsedTimeInSeconds);
obj.setY(obj.getY() + averageForce.getY() * elapsedTimeInSeconds);
obj.update(this);
obj.updateForces(elapsedTimeInSeconds);
} else {
obj.update(this);
}
obj.updateTimers(elapsedTime);
obj.stepBehaviorsPreEvents(this);
}
// Some behaviors may have request objects to be deleted.
this._cacheOrClearRemovedInstances();
}
/**
* Get the renderer associated to the RuntimeScene.
*/
getRenderer(): gdjs.CustomObjectRenderer {
return this._renderer;
}
getDebuggerRenderer() {
return this._debuggerRenderer;
}
getGame() {
return this._runtimeScene.getGame();
}
getScene() {
return this._runtimeScene;
}
getViewportWidth(): float {
return this._customObject.getUnscaledWidth();
}
getViewportHeight(): float {
return this._customObject.getUnscaledHeight();
}
getViewportOriginX(): float {
return this._customObject.getUnscaledCenterX();
}
getViewportOriginY(): float {
return this._customObject.getUnscaledCenterY();
}
onChildrenLocationChanged(): void {
this._customObject.onChildrenLocationChanged();
}
/**
* Triggered when the object dimensions are changed.
*
* It adapts the layers camera positions.
*/
onObjectUnscaledCenterChanged(oldOriginX: float, oldOriginY: float): void {
for (const name in this._layers.items) {
if (this._layers.items.hasOwnProperty(name)) {
/** @type gdjs.Layer */
const theLayer: gdjs.Layer = this._layers.items[name];
theLayer.onGameResolutionResized(oldOriginX, oldOriginY);
}
}
}
convertCoords(x: float, y: float, result: FloatPoint): FloatPoint {
// The result parameter used to be optional.
let position = result || [0, 0];
position = this._parent
.getLayer(this._customObject.getLayer())
.convertCoords(x, y, 0, position);
this._customObject.applyObjectInverseTransformation(
position[0],
position[1],
position
);
return position;
}
convertInverseCoords(
sceneX: float,
sceneY: float,
result: FloatPoint
): FloatPoint {
const position = result || [0, 0];
this._customObject.applyObjectTransformation(sceneX, sceneY, position);
return this._parent.convertInverseCoords(
position[0],
position[1],
position
);
}
/**
* Return the time elapsed since the last frame,
* in milliseconds, for objects on the layer.
*/
getElapsedTime(): float {
return this._parent.getElapsedTime();
}
}
}

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/*
* GDevelop JS Platform
* Copyright 2013-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
namespace gdjs {
const logger = new gdjs.Logger('RuntimeInstanceContainer');
const setupWarningLogger = new gdjs.Logger(
'RuntimeInstanceContainer (setup warnings)'
);
/**
* A container of object instances rendered on screen.
*/
export abstract class RuntimeInstanceContainer {
/** Contains the instances living on the container */
_instances: Hashtable<RuntimeObject[]>;
/**
* An array used to create a list of all instance when necessary.
* @see gdjs.RuntimeInstanceContainer#_constructListOfAllInstances}
*/
private _allInstancesList: gdjs.RuntimeObject[] = [];
_allInstancesListIsUpToDate = true;
/** Used to recycle destroyed instance instead of creating new ones. */
_instancesCache: Hashtable<RuntimeObject[]>;
/** The instances removed from the container and waiting to be sent to the cache. */
_instancesRemoved: gdjs.RuntimeObject[] = [];
/** Contains the objects data stored in the project */
_objects: Hashtable<ObjectData>;
_objectsCtor: Hashtable<typeof RuntimeObject>;
_layers: Hashtable<Layer>;
_layersCameraCoordinates: Record<string, [float, float, float, float]> = {};
// Options for the debug draw:
_debugDrawEnabled: boolean = false;
_debugDrawShowHiddenInstances: boolean = false;
_debugDrawShowPointsNames: boolean = false;
_debugDrawShowCustomPoints: boolean = false;
constructor() {
this._instances = new Hashtable();
this._instancesCache = new Hashtable();
this._objects = new Hashtable();
this._objectsCtor = new Hashtable();
this._layers = new Hashtable();
}
/**
* Return the time elapsed since the last frame,
* in milliseconds, for objects on the layer.
*/
abstract getElapsedTime(): float;
/**
* Get the renderer associated to the container.
*/
abstract getRenderer(): gdjs.RuntimeInstanceContainerRenderer;
/**
* Get the renderer for visual debugging associated to the container.
*/
abstract getDebuggerRenderer(): gdjs.DebuggerRenderer;
/**
* Get the {@link gdjs.RuntimeGame} associated to this.
*/
abstract getGame(): gdjs.RuntimeGame;
/**
* Get the {@link gdjs.RuntimeScene} associated to this.
*/
abstract getScene(): gdjs.RuntimeScene;
/**
* Convert a point from the canvas coordinates (for example,
* the mouse position) to the container coordinates.
*
* @param x The x position, in container coordinates.
* @param y The y position, in container coordinates.
* @param result The point instance that is used to return the result.
*/
abstract convertCoords(x: float, y: float, result?: FloatPoint): FloatPoint;
/**
* Convert a point from the container coordinates (for example,
* an object position) to the canvas coordinates.
*
* @param sceneX The x position, in container coordinates.
* @param sceneY The y position, in container coordinates.
* @param result The point instance that is used to return the result.
*/
abstract convertInverseCoords(
sceneX: float,
sceneY: float,
result: FloatPoint
): FloatPoint;
/**
* @return the width of:
* - the game resolution for a {@link gdjs.RuntimeScene}
* - the default dimensions (the AABB of all its children) for a
* {@link gdjs.CustomRuntimeObject}.
*/
abstract getViewportWidth(): float;
/**
* @return the height of:
* - the game resolution for a {@link gdjs.RuntimeScene}
* - the default dimensions (the AABB of all its children) for a
* {@link gdjs.CustomRuntimeObject}.
*/
abstract getViewportHeight(): float;
/**
* @return the center X of:
* - the game resolution for a {@link gdjs.RuntimeScene}
* - the default dimensions (the AABB of all its children) for a
* {@link gdjs.CustomRuntimeObject}.
*/
abstract getViewportOriginX(): float;
/**
* @return the center Y of:
* - the game resolution for a {@link gdjs.RuntimeScene}
* - the default dimensions (the AABB of all its children) for a
* {@link gdjs.CustomRuntimeObject}.
*/
abstract getViewportOriginY(): float;
/**
* Triggered when the AABB of a child of the container could have changed.
*/
abstract onChildrenLocationChanged(): void;
/**
* Activate or deactivate the debug visualization for collisions and points.
*/
enableDebugDraw(
enableDebugDraw: boolean,
showHiddenInstances: boolean,
showPointsNames: boolean,
showCustomPoints: boolean
): void {
if (this._debugDrawEnabled && !enableDebugDraw) {
this.getDebuggerRenderer().clearDebugDraw();
}
this._debugDrawEnabled = enableDebugDraw;
this._debugDrawShowHiddenInstances = showHiddenInstances;
this._debugDrawShowPointsNames = showPointsNames;
this._debugDrawShowCustomPoints = showCustomPoints;
}
/**
* Check if an object is registered, meaning that instances of it can be
* created and lives in the container.
* @see gdjs.RuntimeInstanceContainer#registerObject
*/
isObjectRegistered(objectName: string): boolean {
return (
this._objects.containsKey(objectName) &&
this._instances.containsKey(objectName) &&
this._objectsCtor.containsKey(objectName)
);
}
/**
* Register a {@link gdjs.RuntimeObject} so that instances of it can be
* used in the container.
* @param objectData The data for the object to register.
*/
registerObject(objectData: ObjectData) {
this._objects.put(objectData.name, objectData);
this._instances.put(objectData.name, []);
// Cache the constructor
const Ctor = gdjs.getObjectConstructor(objectData.type);
this._objectsCtor.put(objectData.name, Ctor);
// Also prepare a cache for recycled instances, if the object supports it.
if (Ctor.supportsReinitialization) {
this._instancesCache.put(objectData.name, []);
}
}
/**
* Update the data of a {@link gdjs.RuntimeObject} so that instances use
* this when constructed.
* @param objectData The data for the object to register.
*/
updateObject(objectData: ObjectData): void {
if (!this.isObjectRegistered(objectData.name)) {
logger.warn(
'Tried to call updateObject for an object that was not registered (' +
objectData.name +
'). Call registerObject first.'
);
}
this._objects.put(objectData.name, objectData);
}
// Don't erase instances, nor instances cache, or objectsCtor cache.
/**
* Unregister a {@link gdjs.RuntimeObject}. Instances will be destroyed.
* @param objectName The name of the object to unregister.
*/
unregisterObject(objectName: string) {
const instances = this._instances.get(objectName);
if (instances) {
// This is sub-optimal: markObjectForDeletion will search the instance to
// remove in instances, so cost is O(n^2), n being the number of instances.
// As we're unregistering an object which only happen during a hot-reloading,
// this is fine.
const instancesToRemove = instances.slice();
for (let i = 0; i < instancesToRemove.length; i++) {
this.markObjectForDeletion(instancesToRemove[i]);
}
this._cacheOrClearRemovedInstances();
}
this._objects.remove(objectName);
this._instances.remove(objectName);
this._instancesCache.remove(objectName);
this._objectsCtor.remove(objectName);
}
/**
* Create objects from initial instances data (for example, the initial instances
* of the scene or the instances of an external layout).
*
* @param data The instances data
* @param xPos The offset on X axis
* @param yPos The offset on Y axis
* @param trackByPersistentUuid If true, objects are tracked by setting their `persistentUuid`
* to the same as the associated instance. Useful for hot-reloading when instances are changed.
*/
createObjectsFrom(
data: InstanceData[],
xPos: float,
yPos: float,
trackByPersistentUuid: boolean
) {
for (let i = 0, len = data.length; i < len; ++i) {
const instanceData = data[i];
const objectName = instanceData.name;
const newObject = this.createObject(objectName);
if (newObject !== null) {
if (trackByPersistentUuid) {
// Give the object the same persistentUuid as the instance, so that
// it can be hot-reloaded.
newObject.persistentUuid = instanceData.persistentUuid || null;
}
newObject.setPosition(instanceData.x + xPos, instanceData.y + yPos);
newObject.setZOrder(instanceData.zOrder);
newObject.setAngle(instanceData.angle);
newObject.setLayer(instanceData.layer);
newObject
.getVariables()
.initFrom(instanceData.initialVariables, true);
newObject.extraInitializationFromInitialInstance(instanceData);
}
}
}
/**
* Set the default Z order for each layer, which is the highest Z order found on each layer.
* Useful as it ensures that instances created from events are, by default, shown in front
* of other instances.
*/
_setLayerDefaultZOrders() {
if (
this.getGame().getGameData().properties.useDeprecatedZeroAsDefaultZOrder
) {
// Deprecated option to still support games that were made considered 0 as the
// default Z order for all layers.
return;
}
const layerHighestZOrders: Record<string, number> = {};
const allInstances = this.getAdhocListOfAllInstances();
for (let i = 0, len = allInstances.length; i < len; ++i) {
const object = allInstances[i];
let layerName = object.getLayer();
const zOrder = object.getZOrder();
if (
layerHighestZOrders[layerName] === undefined ||
layerHighestZOrders[layerName] < zOrder
) {
layerHighestZOrders[layerName] = zOrder;
}
}
for (let layerName in layerHighestZOrders) {
this.getLayer(layerName).setDefaultZOrder(
layerHighestZOrders[layerName] + 1
);
}
}
_updateLayersCameraCoordinates(scale: float) {
this._layersCameraCoordinates = this._layersCameraCoordinates || {};
for (const name in this._layers.items) {
if (this._layers.items.hasOwnProperty(name)) {
const theLayer = this._layers.items[name];
this._layersCameraCoordinates[name] = this._layersCameraCoordinates[
name
] || [0, 0, 0, 0];
this._layersCameraCoordinates[name][0] =
theLayer.getCameraX() - (theLayer.getCameraWidth() / 2) * scale;
this._layersCameraCoordinates[name][1] =
theLayer.getCameraY() - (theLayer.getCameraHeight() / 2) * scale;
this._layersCameraCoordinates[name][2] =
theLayer.getCameraX() + (theLayer.getCameraWidth() / 2) * scale;
this._layersCameraCoordinates[name][3] =
theLayer.getCameraY() + (theLayer.getCameraHeight() / 2) * scale;
}
}
}
/**
* Called to update effects of layers before rendering.
*/
_updateLayersPreRender() {
for (const name in this._layers.items) {
if (this._layers.items.hasOwnProperty(name)) {
const layer = this._layers.items[name];
layer.updatePreRender(this);
}
}
}
/**
* Called to update visibility of the renderers of objects
* rendered on the scene ("culling"), update effects (of visible objects)
* and give a last chance for objects to update before rendering.
*
* Visibility is set to false if object is hidden, or if
* object is too far from the camera of its layer ("culling").
*/
_updateObjectsPreRender() {
const allInstancesList = this.getAdhocListOfAllInstances();
for (let i = 0, len = allInstancesList.length; i < len; ++i) {
const object = allInstancesList[i];
const rendererObject = object.getRendererObject();
if (rendererObject) {
rendererObject.visible = !object.isHidden();
// Update effects, only for visible objects.
if (rendererObject.visible) {
this.getGame()
.getEffectsManager()
.updatePreRender(object.getRendererEffects(), object);
}
}
// Perform pre-render update.
object.updatePreRender(this);
}
return;
}
/**
* Empty the list of the removed objects:
*
* When an object is removed from the container, it is still kept in
* {@link gdjs.RuntimeInstanceContainer#_instancesRemoved}.
*
* This method should be called regularly (after events or behaviors steps) so as to clear this list
* and allows the removed objects to be cached (or destroyed if the cache is full).
*
* The removed objects could not be sent directly to the cache, as events may still be using them after
* removing them from the scene for example.
*/
_cacheOrClearRemovedInstances() {
for (let k = 0, lenk = this._instancesRemoved.length; k < lenk; ++k) {
// Cache the instance to recycle it into a new instance later.
// If the object does not support recycling, the cache won't be defined.
const cache = this._instancesCache.get(
this._instancesRemoved[k].getName()
);
if (cache) {
if (cache.length < 128) {
cache.push(this._instancesRemoved[k]);
}
}
}
this._instancesRemoved.length = 0;
}
/**
* Tool function filling _allInstancesList member with all the living object instances.
*/
private _constructListOfAllInstances() {
let currentListSize = 0;
for (const name in this._instances.items) {
if (this._instances.items.hasOwnProperty(name)) {
const list = this._instances.items[name];
const oldSize = currentListSize;
currentListSize += list.length;
for (let j = 0, lenj = list.length; j < lenj; ++j) {
if (oldSize + j < this._allInstancesList.length) {
this._allInstancesList[oldSize + j] = list[j];
} else {
this._allInstancesList.push(list[j]);
}
}
}
}
this._allInstancesList.length = currentListSize;
this._allInstancesListIsUpToDate = true;
}
/**
* @param objectName The name of the object
* @returns the instances of a given object in the container.
*/
getInstancesOf(objectName: string): gdjs.RuntimeObject[] {
return this._instances.items[objectName];
}
/**
* Get a list of all {@link gdjs.RuntimeObject} living in the container.
* You should not, normally, need this method at all. It's only to be used
* in exceptional use cases where you need to loop through all objects,
* and it won't be performant.
*
* @returns The list of all runtime objects in the container
*/
getAdhocListOfAllInstances(): gdjs.RuntimeObject[] {
if (!this._allInstancesListIsUpToDate) {
this._constructListOfAllInstances();
}
return this._allInstancesList;
}
/**
* Update the objects before launching the events.
*/
_updateObjectsPreEvents() {
// It is *mandatory* to create and iterate on a external list of all objects, as the behaviors
// may delete the objects.
const allInstancesList = this.getAdhocListOfAllInstances();
for (let i = 0, len = allInstancesList.length; i < len; ++i) {
const obj = allInstancesList[i];
const elapsedTime = obj.getElapsedTime();
if (!obj.hasNoForces()) {
const averageForce = obj.getAverageForce();
const elapsedTimeInSeconds = elapsedTime / 1000;
obj.setX(obj.getX() + averageForce.getX() * elapsedTimeInSeconds);
obj.setY(obj.getY() + averageForce.getY() * elapsedTimeInSeconds);
obj.update(this);
obj.updateForces(elapsedTimeInSeconds);
} else {
obj.update(this);
}
obj.updateTimers(elapsedTime);
allInstancesList[i].stepBehaviorsPreEvents(this);
}
// Some behaviors may have request objects to be deleted.
this._cacheOrClearRemovedInstances();
}
/**
* Update the objects (update positions, time management...)
*/
_updateObjectsPostEvents() {
this._cacheOrClearRemovedInstances();
// It is *mandatory* to create and iterate on a external list of all objects, as the behaviors
// may delete the objects.
const allInstancesList = this.getAdhocListOfAllInstances();
for (let i = 0, len = allInstancesList.length; i < len; ++i) {
allInstancesList[i].stepBehaviorsPostEvents(this);
}
// Some behaviors may have request objects to be deleted.
this._cacheOrClearRemovedInstances();
}
/**
* Add an object to the instances living in the container.
* @param obj The object to be added.
*/
addObject(obj: gdjs.RuntimeObject) {
if (!this._instances.containsKey(obj.name)) {
this._instances.put(obj.name, []);
}
this._instances.get(obj.name).push(obj);
this._allInstancesListIsUpToDate = false;
}
/**
* Get all the instances of the object called name.
* @param name Name of the object for which the instances must be returned.
* @return The list of objects with the given name
*/
getObjects(name: string): gdjs.RuntimeObject[] | undefined {
if (!this._instances.containsKey(name)) {
logger.info(
'RuntimeScene.getObjects: No instances called "' +
name +
'"! Adding it.'
);
this._instances.put(name, []);
}
return this._instances.get(name);
}
/**
* Create a new object from its name. The object is also added to the instances
* living in the container (No need to call {@link gdjs.RuntimeScene.addObject})
* @param objectName The name of the object to be created
* @return The created object
*/
createObject(objectName: string): gdjs.RuntimeObject | null {
if (
!this._objectsCtor.containsKey(objectName) ||
!this._objects.containsKey(objectName)
) {
// There is no such object in this container.
return null;
}
// Create a new object using the object constructor (cached during loading)
// and the stored object's data:
const cache = this._instancesCache.get(objectName);
const ctor = this._objectsCtor.get(objectName);
let obj;
if (!cache || cache.length === 0) {
obj = new ctor(this, this._objects.get(objectName));
} else {
// Reuse an objet destroyed before. If there is an object in the cache,
// then it means it does support reinitialization.
obj = cache.pop();
obj.reinitialize(this._objects.get(objectName));
}
this.addObject(obj);
return obj;
}
/**
* Must be called whenever an object must be removed from the container.
* @param obj The object to be removed.
*/
markObjectForDeletion(obj: gdjs.RuntimeObject) {
// Add to the objects removed list.
// The objects will be sent to the instances cache or really deleted from memory later.
if (this._instancesRemoved.indexOf(obj) === -1) {
this._instancesRemoved.push(obj);
}
// Delete from the living instances.
if (this._instances.containsKey(obj.getName())) {
const objId = obj.id;
const allInstances = this._instances.get(obj.getName());
for (let i = 0, len = allInstances.length; i < len; ++i) {
if (allInstances[i].id == objId) {
allInstances.splice(i, 1);
this._allInstancesListIsUpToDate = false;
break;
}
}
}
// Notify the object it was removed from the container
obj.onDestroyFromScene(this);
// Notify the global callbacks
for (let j = 0; j < gdjs.callbacksObjectDeletedFromScene.length; ++j) {
gdjs.callbacksObjectDeletedFromScene[j](this, obj);
}
return;
}
/**
* Get the layer with the given name
* @param name The name of the layer
* @returns The layer, or the base layer if not found
*/
getLayer(name: string): gdjs.Layer {
if (this._layers.containsKey(name)) {
return this._layers.get(name);
}
return this._layers.get('');
}
/**
* Check if a layer exists
* @param name The name of the layer
*/
hasLayer(name: string): boolean {
return this._layers.containsKey(name);
}
/**
* Add a layer.
* @param layerData The data to construct the layer
*/
addLayer(layerData: LayerData) {
this._layers.put(layerData.name, new gdjs.Layer(layerData, this));
}
/**
* Remove a layer. All {@link gdjs.RuntimeObject} on this layer will
* be moved back to the base layer.
* @param layerName The name of the layer to remove
*/
removeLayer(layerName: string) {
const allInstances = this.getAdhocListOfAllInstances();
for (let i = 0; i < allInstances.length; ++i) {
const runtimeObject = allInstances[i];
if (runtimeObject.getLayer() === layerName) {
runtimeObject.setLayer('');
}
}
this._layers.remove(layerName);
}
/**
* Change the position of a layer.
*
* @param layerName The name of the layer to reorder
* @param index The new position in the list of layers
*/
setLayerIndex(layerName: string, index: integer): void {
const layer: gdjs.Layer = this._layers.get(layerName);
if (!layer) {
return;
}
this.getRenderer().setLayerIndex(layer, index);
}
/**
* Fill the array passed as argument with the names of all layers
* @param result The array where to put the layer names
*/
getAllLayerNames(result: string[]) {
this._layers.keys(result);
}
/**
* Return the number of instances of the specified object living in the container.
* @param objectName The object name for which instances must be counted.
*/
getInstancesCountOnScene(objectName: string): integer {
const instances = this._instances.get(objectName);
if (instances) {
return instances.length;
}
return 0;
}
/**
* Update the objects positions according to their forces
*/
updateObjectsForces(): void {
for (const name in this._instances.items) {
if (this._instances.items.hasOwnProperty(name)) {
const list = this._instances.items[name];
for (let j = 0, listLen = list.length; j < listLen; ++j) {
const obj = list[j];
if (!obj.hasNoForces()) {
const averageForce = obj.getAverageForce();
const elapsedTimeInSeconds = obj.getElapsedTime() / 1000;
obj.setX(obj.getX() + averageForce.getX() * elapsedTimeInSeconds);
obj.setY(obj.getY() + averageForce.getY() * elapsedTimeInSeconds);
obj.updateForces(elapsedTimeInSeconds);
}
}
}
}
}
/**
* Clear any data structures to make sure memory is freed as soon as
* possible.
*/
_destroy() {
// It should not be necessary to reset these variables, but this help
// ensuring that all memory related to the container is released immediately.
this._layers = new Hashtable();
this._objects = new Hashtable();
this._instances = new Hashtable();
this._instancesCache = new Hashtable();
this._objectsCtor = new Hashtable();
this._allInstancesList = [];
this._instancesRemoved = [];
}
}
}

View File

@@ -0,0 +1,74 @@
/*
* GDevelop JS Platform
* Copyright 2013-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
namespace gdjs {
/**
* Represents a layer of a scene, used to display objects.
*
* Viewports and multiple cameras are not supported.
*
* It does some optimizations but works exactly the same as
* {@link gdjs.Layer}.
*/
export class RuntimeSceneLayer extends gdjs.Layer {
/**
* @param layerData The data used to initialize the layer
* @param scene The scene in which the layer is used
*/
constructor(layerData: LayerData, scene: gdjs.RuntimeScene) {
super(layerData, scene);
}
convertCoords(
x: float,
y: float,
cameraId: integer = 0,
result: FloatPoint
): FloatPoint {
// The result parameter used to be optional.
let position = result || [0, 0];
x -= this.getRuntimeScene()._cachedGameResolutionWidth / 2;
y -= this.getRuntimeScene()._cachedGameResolutionHeight / 2;
x /= Math.abs(this._zoomFactor);
y /= Math.abs(this._zoomFactor);
// Only compute angle and cos/sin once (allow heavy optimization from JS engines).
const angleInRadians = (this._cameraRotation / 180) * Math.PI;
const tmp = x;
const cosValue = Math.cos(angleInRadians);
const sinValue = Math.sin(angleInRadians);
x = cosValue * x - sinValue * y;
y = sinValue * tmp + cosValue * y;
position[0] = x + this.getCameraX(cameraId);
position[1] = y + this.getCameraY(cameraId);
return position;
}
convertInverseCoords(
x: float,
y: float,
cameraId: integer = 0,
result: FloatPoint
): FloatPoint {
// The result parameter used to be optional.
let position = result || [0, 0];
x -= this.getCameraX(cameraId);
y -= this.getCameraY(cameraId);
// Only compute angle and cos/sin once (allow heavy optimization from JS engines).
const angleInRadians = (this._cameraRotation / 180) * Math.PI;
const tmp = x;
const cosValue = Math.cos(-angleInRadians);
const sinValue = Math.sin(-angleInRadians);
x = cosValue * x - sinValue * y;
y = sinValue * tmp + cosValue * y;
x *= Math.abs(this._zoomFactor);
y *= Math.abs(this._zoomFactor);
position[0] = x + this.getRuntimeScene()._cachedGameResolutionWidth / 2;
position[1] = y + this.getRuntimeScene()._cachedGameResolutionHeight / 2;
return position;
}
}
}

View File

@@ -639,7 +639,7 @@ namespace gdjs {
newObjects.forEach((newObjectData) => {
const objectName = newObjectData.name;
const newBehaviors = newObjectData.behaviors;
const runtimeObjects = runtimeScene.getObjects(objectName);
const runtimeObjects = runtimeScene.getObjects(objectName)!;
changedRuntimeBehaviors.forEach((changedRuntimeBehavior) => {
const behaviorTypeName = changedRuntimeBehavior.behaviorTypeName;
@@ -784,7 +784,7 @@ namespace gdjs {
runtimeScene.updateObject(newObjectData);
// Update existing instances
const runtimeObjects = runtimeScene.getObjects(newObjectData.name);
const runtimeObjects = runtimeScene.getObjects(newObjectData.name)!;
// Update instances state
runtimeObjects.forEach((runtimeObject) => {

View File

@@ -7,215 +7,217 @@ namespace gdjs {
export namespace evtTools {
export namespace camera {
export const setCameraX = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
x: float,
layer: string,
cameraId: integer
) {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return;
}
runtimeScene.getLayer(layer).setCameraX(x, cameraId);
instanceContainer.getLayer(layer).setCameraX(x, cameraId);
};
export const setCameraY = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
y: float,
layer: string,
cameraId: integer
) {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return;
}
runtimeScene.getLayer(layer).setCameraY(y, cameraId);
instanceContainer.getLayer(layer).setCameraY(y, cameraId);
};
export const getCameraX = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string,
cameraId: integer
): number {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return 0;
}
return runtimeScene.getLayer(layer).getCameraX();
return instanceContainer.getLayer(layer).getCameraX();
};
export const getCameraY = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string,
cameraId: integer
): number {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return 0;
}
return runtimeScene.getLayer(layer).getCameraY();
return instanceContainer.getLayer(layer).getCameraY();
};
export const getCameraWidth = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string,
cameraId: integer
): number {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return 0;
}
return runtimeScene.getLayer(layer).getCameraWidth();
return instanceContainer.getLayer(layer).getCameraWidth();
};
export const getCameraHeight = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string,
cameraId: integer
): number {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return 0;
}
return runtimeScene.getLayer(layer).getCameraHeight();
return instanceContainer.getLayer(layer).getCameraHeight();
};
export const getCameraBorderLeft = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string,
cameraId: integer
): number {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return 0;
}
return (
getCameraX(runtimeScene, layer, cameraId) -
getCameraWidth(runtimeScene, layer, cameraId) / 2
getCameraX(instanceContainer, layer, cameraId) -
getCameraWidth(instanceContainer, layer, cameraId) / 2
);
};
export const getCameraBorderRight = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string,
cameraId: integer
): number {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return 0;
}
return (
getCameraX(runtimeScene, layer, cameraId) +
getCameraWidth(runtimeScene, layer, cameraId) / 2
getCameraX(instanceContainer, layer, cameraId) +
getCameraWidth(instanceContainer, layer, cameraId) / 2
);
};
export const getCameraBorderTop = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string,
cameraId: integer
): number {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return 0;
}
return (
getCameraY(runtimeScene, layer, cameraId) -
getCameraHeight(runtimeScene, layer, cameraId) / 2
getCameraY(instanceContainer, layer, cameraId) -
getCameraHeight(instanceContainer, layer, cameraId) / 2
);
};
export const getCameraBorderBottom = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string,
cameraId: integer
): number {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return 0;
}
return (
getCameraY(runtimeScene, layer, cameraId) +
getCameraHeight(runtimeScene, layer, cameraId) / 2
getCameraY(instanceContainer, layer, cameraId) +
getCameraHeight(instanceContainer, layer, cameraId) / 2
);
};
export const showLayer = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string
) {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return;
}
return runtimeScene.getLayer(layer).show(true);
return instanceContainer.getLayer(layer).show(true);
};
export const hideLayer = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string
) {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return;
}
return runtimeScene.getLayer(layer).show(false);
return instanceContainer.getLayer(layer).show(false);
};
export const layerIsVisible = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string
): boolean {
return (
runtimeScene.hasLayer(layer) &&
runtimeScene.getLayer(layer).isVisible()
instanceContainer.hasLayer(layer) &&
instanceContainer.getLayer(layer).isVisible()
);
};
export const setCameraRotation = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
rotation: float,
layer: string,
cameraId: integer
) {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return;
}
return runtimeScene
return instanceContainer
.getLayer(layer)
.setCameraRotation(rotation, cameraId);
};
export const getCameraRotation = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string,
cameraId: integer
): number {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return 0;
}
return runtimeScene.getLayer(layer).getCameraRotation(cameraId);
return instanceContainer.getLayer(layer).getCameraRotation(cameraId);
};
export const getCameraZoom = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string,
cameraId: integer
): number {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return 0;
}
return runtimeScene.getLayer(layer).getCameraZoom(cameraId);
return instanceContainer.getLayer(layer).getCameraZoom(cameraId);
};
export const setCameraZoom = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
newZoom: float,
layer: string,
cameraId: integer
) {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return;
}
return runtimeScene.getLayer(layer).setCameraZoom(newZoom, cameraId);
return instanceContainer
.getLayer(layer)
.setCameraZoom(newZoom, cameraId);
};
export const centerCamera = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
object: gdjs.RuntimeObject | null,
anticipateMove: boolean,
layerName: string,
cameraId: integer
) {
if (!runtimeScene.hasLayer(layerName) || object == null) {
if (!instanceContainer.hasLayer(layerName) || object == null) {
return;
}
let xOffset = 0;
@@ -223,11 +225,11 @@ namespace gdjs {
if (anticipateMove && !object.hasNoForces()) {
const objectAverageForce = object.getAverageForce();
const elapsedTimeInSeconds =
object.getElapsedTime(runtimeScene) / 1000;
object.getElapsedTime(instanceContainer) / 1000;
xOffset = objectAverageForce.getX() * elapsedTimeInSeconds;
yOffset = objectAverageForce.getY() * elapsedTimeInSeconds;
}
const layer = runtimeScene.getLayer(layerName);
const layer = instanceContainer.getLayer(layerName);
layer.setCameraX(object.getCenterXInScene() + xOffset, cameraId);
layer.setCameraY(object.getCenterYInScene() + yOffset, cameraId);
};
@@ -236,7 +238,7 @@ namespace gdjs {
* @deprecated prefer using centerCamera and clampCamera.
*/
export const centerCameraWithinLimits = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
object: gdjs.RuntimeObject | null,
left: number,
top: number,
@@ -246,9 +248,15 @@ namespace gdjs {
layerName: string,
cameraId: integer
) {
centerCamera(runtimeScene, object, anticipateMove, layerName, cameraId);
centerCamera(
instanceContainer,
object,
anticipateMove,
layerName,
cameraId
);
clampCamera(
runtimeScene,
instanceContainer,
left,
top,
right,
@@ -259,7 +267,7 @@ namespace gdjs {
};
export const clampCamera = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
left: float,
top: float,
right: float,
@@ -267,10 +275,10 @@ namespace gdjs {
layerName: string,
cameraId: integer
) {
if (!runtimeScene.hasLayer(layerName)) {
if (!instanceContainer.hasLayer(layerName)) {
return;
}
const layer = runtimeScene.getLayer(layerName);
const layer = instanceContainer.getLayer(layerName);
const cameraHalfWidth = layer.getCameraWidth(cameraId) / 2;
const cameraHalfHeight = layer.getCameraHeight(cameraId) / 2;
@@ -304,165 +312,167 @@ namespace gdjs {
/**
* Update a layer effect parameter (with a number).
* @param runtimeScene The scene
* @param instanceContainer the container owning the layer
* @param layer The name of the layer
* @param effect The name of the effect
* @param parameter The parameter to update
* @param value The new value
*/
export const setLayerEffectDoubleParameter = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string,
effect: string,
parameter: string,
value: float
) {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return;
}
return runtimeScene
return instanceContainer
.getLayer(layer)
.setEffectDoubleParameter(effect, parameter, value);
};
/**
* Update a layer effect parameter (with a string).
* @param runtimeScene The scene
* @param instanceContainer the container owning the layer
* @param layer The name of the layer
* @param effect The name of the effect
* @param parameter The parameter to update
* @param value The new value
*/
export const setLayerEffectStringParameter = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string,
effect: string,
parameter: string,
value: string
) {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return;
}
return runtimeScene
return instanceContainer
.getLayer(layer)
.setEffectStringParameter(effect, parameter, value);
};
/**
* Enable or disable a layer effect parameter (boolean).
* @param runtimeScene The scene
* @param instanceContainer the container owning the layer
* @param layer The name of the layer
* @param effect The name of the effect
* @param parameter The parameter to update
* @param value The new value
*/
export const setLayerEffectBooleanParameter = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string,
effect: string,
parameter: string,
value: boolean
) {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return;
}
return runtimeScene
return instanceContainer
.getLayer(layer)
.setEffectBooleanParameter(effect, parameter, value);
};
/**
* Enable, or disable, an effect of a layer.
* @param runtimeScene The scene
* @param instanceContainer the container owning the layer
* @param layer The name of the layer
* @param effect The name of the effect
* @param enabled true to enable, false to disable.
*/
export const enableLayerEffect = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string,
effect: string,
enabled: boolean
) {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return;
}
runtimeScene.getLayer(layer).enableEffect(effect, enabled);
instanceContainer.getLayer(layer).enableEffect(effect, enabled);
};
/**
* Check if an effect is enabled.
* @param runtimeScene The scene
* @param instanceContainer the container owning the layer
* @param layer The name of the layer
* @param effect The name of the effect
* @return true if the effect is enabled, false otherwise.
*/
export const layerEffectEnabled = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string,
effect: string
): boolean {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return true;
}
return runtimeScene.getLayer(layer).isEffectEnabled(effect);
return instanceContainer.getLayer(layer).isEffectEnabled(effect);
};
export const setLayerTimeScale = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string,
timeScale: float
) {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return;
}
return runtimeScene.getLayer(layer).setTimeScale(timeScale);
return instanceContainer.getLayer(layer).setTimeScale(timeScale);
};
export const getLayerTimeScale = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string
): number {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return 1;
}
return runtimeScene.getLayer(layer).getTimeScale();
return instanceContainer.getLayer(layer).getTimeScale();
};
export const setLayerDefaultZOrder = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string,
defaultZOrder: integer
) {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return;
}
return runtimeScene.getLayer(layer).setDefaultZOrder(defaultZOrder);
return instanceContainer
.getLayer(layer)
.setDefaultZOrder(defaultZOrder);
};
export const getLayerDefaultZOrder = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string
): number {
if (!runtimeScene.hasLayer(layer)) {
if (!instanceContainer.hasLayer(layer)) {
return 0;
}
return runtimeScene.getLayer(layer).getDefaultZOrder();
return instanceContainer.getLayer(layer).getDefaultZOrder();
};
/**
* @param runtimeScene The scene
* @param instanceContainer the container owning the layer
* @param layerName The lighting layer with the ambient color.
* @param rgbColor The color, in RGB format ("128;200;255").
*/
export const setLayerAmbientLightColor = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
layerName: string,
rgbColor: string
) {
if (
!runtimeScene.hasLayer(layerName) ||
!runtimeScene.getLayer(layerName).isLightingLayer()
!instanceContainer.hasLayer(layerName) ||
!instanceContainer.getLayer(layerName).isLightingLayer()
) {
return;
}
@@ -470,7 +480,7 @@ namespace gdjs {
if (colors.length < 3) {
return;
}
return runtimeScene
return instanceContainer
.getLayer(layerName)
.setClearColor(
parseInt(colors[0], 10),
@@ -478,21 +488,6 @@ namespace gdjs {
parseInt(colors[2], 10)
);
};
/**
* @param runtimeScene The scene
* @param layer The name of the layer
* @return the highest Z order of objects in the layer
*/
export const getLayerHighestZOrder = function (
runtimeScene: gdjs.RuntimeScene,
layer: string
): number {
if (!runtimeScene.hasLayer(layer)) {
return 0;
}
return runtimeScene.getLayer(layer).getHighestZOrder();
};
}
}
}

View File

@@ -144,9 +144,12 @@ namespace gdjs {
* Return true if the specified key is pressed
*
*/
export const isKeyPressed = function (runtimeScene, key) {
export const isKeyPressed = function (
instanceContainer: gdjs.RuntimeInstanceContainer,
key: string
) {
if (gdjs.evtTools.input.keysNameToCode.hasOwnProperty(key)) {
return runtimeScene
return instanceContainer
.getGame()
.getInputManager()
.isKeyPressed(gdjs.evtTools.input.keysNameToCode[key]);
@@ -158,9 +161,12 @@ namespace gdjs {
* Return true if the specified key was just released
*
*/
export const wasKeyReleased = function (runtimeScene, key) {
export const wasKeyReleased = function (
instanceContainer: gdjs.RuntimeInstanceContainer,
key: string
) {
if (gdjs.evtTools.input.keysNameToCode.hasOwnProperty(key)) {
return runtimeScene
return instanceContainer
.getGame()
.getInputManager()
.wasKeyReleased(gdjs.evtTools.input.keysNameToCode[key]);
@@ -171,8 +177,10 @@ namespace gdjs {
/**
* Return the name of the last key pressed in the game
*/
export const lastPressedKey = function (runtimeScene) {
const keyCode = runtimeScene
export const lastPressedKey = function (
instanceContainer: gdjs.RuntimeInstanceContainer
) {
const keyCode = instanceContainer
.getGame()
.getInputManager()
.getLastPressedKey();
@@ -182,29 +190,36 @@ namespace gdjs {
return '';
};
export const anyKeyPressed = function (runtimeScene) {
return runtimeScene.getGame().getInputManager().anyKeyPressed();
export const anyKeyPressed = function (
instanceContainer: gdjs.RuntimeInstanceContainer
) {
return instanceContainer.getGame().getInputManager().anyKeyPressed();
};
export const anyKeyReleased = function (runtimeScene) {
return runtimeScene.getGame().getInputManager().anyKeyReleased();
export const anyKeyReleased = function (
instanceContainer: gdjs.RuntimeInstanceContainer
) {
return instanceContainer.getGame().getInputManager().anyKeyReleased();
};
export const isMouseButtonPressed = function (runtimeScene, button) {
export const isMouseButtonPressed = function (
instanceContainer: gdjs.RuntimeInstanceContainer,
button: string
) {
if (button === 'Left') {
return runtimeScene
return instanceContainer
.getGame()
.getInputManager()
.isMouseButtonPressed(0);
}
if (button === 'Right') {
return runtimeScene
return instanceContainer
.getGame()
.getInputManager()
.isMouseButtonPressed(1);
}
if (button === 'Middle') {
return runtimeScene
return instanceContainer
.getGame()
.getInputManager()
.isMouseButtonPressed(2);
@@ -212,21 +227,24 @@ namespace gdjs {
return false;
};
export const isMouseButtonReleased = function (runtimeScene, button) {
export const isMouseButtonReleased = function (
instanceContainer: gdjs.RuntimeInstanceContainer,
button: string
) {
if (button === 'Left') {
return runtimeScene
return instanceContainer
.getGame()
.getInputManager()
.isMouseButtonReleased(0);
}
if (button === 'Right') {
return runtimeScene
return instanceContainer
.getGame()
.getInputManager()
.isMouseButtonReleased(1);
}
if (button === 'Middle') {
return runtimeScene
return instanceContainer
.getGame()
.getInputManager()
.isMouseButtonReleased(2);
@@ -234,129 +252,178 @@ namespace gdjs {
return false;
};
export const hideCursor = function (runtimeScene) {
runtimeScene.getRenderer().hideCursor();
export const hideCursor = function (
instanceContainer: gdjs.RuntimeScene
) {
instanceContainer.getScene().getRenderer().hideCursor();
};
export const showCursor = function (runtimeScene) {
runtimeScene.getRenderer().showCursor();
export const showCursor = function (
instanceContainer: gdjs.RuntimeScene
) {
instanceContainer.getScene().getRenderer().showCursor();
};
export const getMouseWheelDelta = function (runtimeScene) {
return runtimeScene.getGame().getInputManager().getMouseWheelDelta();
export const getMouseWheelDelta = function (
instanceContainer: gdjs.RuntimeInstanceContainer
) {
return instanceContainer
.getGame()
.getInputManager()
.getMouseWheelDelta();
};
export const isScrollingUp = function (runtimeScene) {
return runtimeScene.getGame().getInputManager().isScrollingUp();
export const isScrollingUp = function (
instanceContainer: gdjs.RuntimeInstanceContainer
) {
return instanceContainer.getGame().getInputManager().isScrollingUp();
};
export const isScrollingDown = function (runtimeScene) {
return runtimeScene.getGame().getInputManager().isScrollingDown();
export const isScrollingDown = function (
instanceContainer: gdjs.RuntimeInstanceContainer
) {
return instanceContainer.getGame().getInputManager().isScrollingDown();
};
export const getMouseX = function (runtimeScene, layer, camera) {
return runtimeScene
export const getMouseX = function (
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string,
camera: integer
) {
const workingPoint: FloatPoint = gdjs.staticArray(
gdjs.evtTools.input.getMouseX
) as FloatPoint;
return instanceContainer
.getLayer(layer)
.convertCoords(
runtimeScene.getGame().getInputManager().getMouseX(),
runtimeScene.getGame().getInputManager().getMouseY()
instanceContainer.getGame().getInputManager().getMouseX(),
instanceContainer.getGame().getInputManager().getMouseY(),
0,
workingPoint
)[0];
};
export const getMouseY = function (runtimeScene, layer, camera) {
return runtimeScene
export const getMouseY = function (
instanceContainer: gdjs.RuntimeInstanceContainer,
layer: string,
camera: integer
) {
const workingPoint: FloatPoint = gdjs.staticArray(
gdjs.evtTools.input.getMouseY
) as FloatPoint;
return instanceContainer
.getLayer(layer)
.convertCoords(
runtimeScene.getGame().getInputManager().getMouseX(),
runtimeScene.getGame().getInputManager().getMouseY()
instanceContainer.getGame().getInputManager().getMouseX(),
instanceContainer.getGame().getInputManager().getMouseY(),
0,
workingPoint
)[1];
};
export const isMouseInsideCanvas = function (
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
) {
return runtimeScene.getGame().getInputManager().isMouseInsideCanvas();
return instanceContainer
.getGame()
.getInputManager()
.isMouseInsideCanvas();
};
export const _cursorIsOnObject = function (obj, runtimeScene) {
return obj.cursorOnObject(runtimeScene);
export const _cursorIsOnObject = function (
obj: gdjs.RuntimeObject,
instanceContainer: gdjs.RuntimeInstanceContainer
) {
return obj.cursorOnObject(instanceContainer);
};
export const cursorOnObject = function (
objectsLists,
runtimeScene,
accurate,
inverted
objectsLists: Hashtable<gdjs.RuntimeObject[]>,
instanceContainer: gdjs.RuntimeInstanceContainer,
accurate: boolean,
inverted: boolean
) {
return gdjs.evtTools.object.pickObjectsIf(
gdjs.evtTools.input._cursorIsOnObject,
objectsLists,
inverted,
runtimeScene
instanceContainer
);
};
export const getTouchX = function (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
identifier: integer,
layer: string,
camera: integer
) {
return runtimeScene
const workingPoint: FloatPoint = gdjs.staticArray(
gdjs.evtTools.input.getTouchX
) as FloatPoint;
return instanceContainer
.getLayer(layer)
.convertCoords(
runtimeScene.getGame().getInputManager().getTouchX(identifier),
runtimeScene.getGame().getInputManager().getTouchY(identifier)
instanceContainer.getGame().getInputManager().getTouchX(identifier),
instanceContainer.getGame().getInputManager().getTouchY(identifier),
0,
workingPoint
)[0];
};
export const getTouchY = (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
identifier: integer,
layer: string,
camera: integer
) => {
return runtimeScene
const workingPoint: FloatPoint = gdjs.staticArray(
gdjs.evtTools.input.getTouchY
) as FloatPoint;
return instanceContainer
.getLayer(layer)
.convertCoords(
runtimeScene.getGame().getInputManager().getTouchX(identifier),
runtimeScene.getGame().getInputManager().getTouchY(identifier)
instanceContainer.getGame().getInputManager().getTouchX(identifier),
instanceContainer.getGame().getInputManager().getTouchY(identifier),
0,
workingPoint
)[1];
};
export const hasAnyTouchStarted = (
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
): boolean => {
return (
runtimeScene.getGame().getInputManager().getStartedTouchIdentifiers()
.length > 0
instanceContainer
.getGame()
.getInputManager()
.getStartedTouchIdentifiers().length > 0
);
};
export const getStartedTouchCount = (
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
): integer => {
return runtimeScene
return instanceContainer
.getGame()
.getInputManager()
.getStartedTouchIdentifiers().length;
};
export const getStartedTouchIdentifier = (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
index: integer
): integer => {
return runtimeScene
return instanceContainer
.getGame()
.getInputManager()
.getStartedTouchIdentifiers()[index];
};
export const hasTouchEnded = (
runtimeScene: gdjs.RuntimeScene,
instanceContainer: gdjs.RuntimeInstanceContainer,
identifier: integer
): boolean => {
return runtimeScene
return instanceContainer
.getGame()
.getInputManager()
.hasTouchEnded(identifier);
@@ -380,9 +447,9 @@ namespace gdjs {
* @deprecated
*/
export const popStartedTouch = function (
runtimeScene: gdjs.RuntimeScene
instanceContainer: gdjs.RuntimeInstanceContainer
) {
const startedTouchId = runtimeScene
const startedTouchId = instanceContainer
.getGame()
.getInputManager()
.popStartedTouch();
@@ -396,8 +463,10 @@ namespace gdjs {
/**
* @deprecated
*/
export const popEndedTouch = function (runtimeScene: gdjs.RuntimeScene) {
const endedTouchId = runtimeScene
export const popEndedTouch = function (
instanceContainer: gdjs.RuntimeInstanceContainer
) {
const endedTouchId = instanceContainer
.getGame()
.getInputManager()
.popEndedTouch();
@@ -408,8 +477,14 @@ namespace gdjs {
return false;
};
export const touchSimulateMouse = function (runtimeScene, enable) {
runtimeScene.getGame().getInputManager().touchSimulateMouse(enable);
export const touchSimulateMouse = function (
instanceContainer: gdjs.RuntimeInstanceContainer,
enable: boolean
) {
instanceContainer
.getGame()
.getInputManager()
.touchSimulateMouse(enable);
};
}
}

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