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cursor/cha
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doc/mapper
Author | SHA1 | Date | |
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![]() |
839869aa7b |
@@ -23,7 +23,9 @@ void DeclarePlatformBehaviorExtension(gd::PlatformExtension& extension) {
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"held, customizable gravity... It can be used for the player, but "
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"also for other objects moving on platforms. In this case though, "
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"it's recommended to first check if there is a simpler behavior that "
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"could be used.",
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"could be used. Default controls for keyboards are included. For "
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"touch or gamepads, use the \"Multitouch Joystick\" objects and the "
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"associated \"mapper\" behaviors.",
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"Florian Rival",
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"Open source (MIT License)")
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.SetCategory("Movement")
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@@ -33,16 +35,16 @@ void DeclarePlatformBehaviorExtension(gd::PlatformExtension& extension) {
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.SetIcon("CppPlatform/Extensions/platformerobjecticon.png");
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{
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gd::BehaviorMetadata& aut = extension.AddBehavior(
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"PlatformerObjectBehavior",
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_("Platformer character"),
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"PlatformerObject",
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_("Jump and run on platforms."),
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"",
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"CppPlatform/Extensions/platformerobjecticon.png",
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"PlatformerObjectBehavior",
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std::make_shared<PlatformerObjectBehavior>(),
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std::make_shared<gd::BehaviorsSharedData>());
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gd::BehaviorMetadata& aut =
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extension.AddBehavior("PlatformerObjectBehavior",
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_("Platformer character"),
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"PlatformerObject",
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_("Jump and run on platforms."),
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"",
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"CppPlatform/Extensions/platformerobjecticon.png",
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"PlatformerObjectBehavior",
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std::make_shared<PlatformerObjectBehavior>(),
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std::make_shared<gd::BehaviorsSharedData>());
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// Deprecated, use IsMovingEvenALittle instead
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aut.AddCondition("IsMoving",
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@@ -59,14 +61,15 @@ void DeclarePlatformBehaviorExtension(gd::PlatformExtension& extension) {
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.MarkAsSimple()
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.SetFunctionName("IsMoving");
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aut.AddScopedCondition("IsMovingEvenALittle",
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_("Is moving"),
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_("Check if the object is moving (whether it is on the "
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"floor or in the air)."),
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_("_PARAM0_ is moving"),
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_("Platformer state"),
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"CppPlatform/Extensions/platformerobjecticon.png",
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"CppPlatform/Extensions/platformerobjecticon.png")
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aut.AddScopedCondition(
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"IsMovingEvenALittle",
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_("Is moving"),
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_("Check if the object is moving (whether it is on the "
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"floor or in the air)."),
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_("_PARAM0_ is moving"),
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_("Platformer state"),
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"CppPlatform/Extensions/platformerobjecticon.png",
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"CppPlatform/Extensions/platformerobjecticon.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PlatformerObjectBehavior")
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.MarkAsSimple();
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@@ -525,14 +528,14 @@ void DeclarePlatformBehaviorExtension(gd::PlatformExtension& extension) {
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.MarkAsAdvanced()
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.SetFunctionName("SimulateLadderKey");
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aut.AddAction(
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"SimulateReleaseLadderKey",
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_("Simulate release ladder key press"),
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_("Simulate a press of the Release Ladder key (used to get off a ladder)."),
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_("Simulate pressing Release Ladder key for _PARAM0_"),
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_("Platformer controls"),
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"res/conditions/keyboard24.png",
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"res/conditions/keyboard.png")
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aut.AddAction("SimulateReleaseLadderKey",
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_("Simulate release ladder key press"),
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_("Simulate a press of the Release Ladder key (used to get "
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"off a ladder)."),
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_("Simulate pressing Release Ladder key for _PARAM0_"),
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_("Platformer controls"),
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"res/conditions/keyboard24.png",
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"res/conditions/keyboard.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PlatformerObjectBehavior")
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.MarkAsAdvanced();
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@@ -550,7 +553,8 @@ void DeclarePlatformBehaviorExtension(gd::PlatformExtension& extension) {
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aut.AddAction("SimulateReleasePlatformKey",
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_("Simulate release platform key press"),
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_("Simulate a press of the release platform key (used when grabbing a "
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_("Simulate a press of the release platform key (used when "
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"grabbing a "
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"platform ledge)."),
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_("Simulate pressing Release Platform key for _PARAM0_"),
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_("Platformer controls"),
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@@ -561,7 +565,8 @@ void DeclarePlatformBehaviorExtension(gd::PlatformExtension& extension) {
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.SetFunctionName("SimulateReleasePlatformKey");
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// Support for deprecated names:
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aut.AddDuplicatedAction("SimulateReleaseKey", "SimulateReleasePlatformKey").SetHidden();
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aut.AddDuplicatedAction("SimulateReleaseKey", "SimulateReleasePlatformKey")
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.SetHidden();
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aut.AddAction("SimulateControl",
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_("Simulate control"),
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@@ -574,23 +579,27 @@ void DeclarePlatformBehaviorExtension(gd::PlatformExtension& extension) {
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PlatformerObjectBehavior")
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.AddParameter("stringWithSelector",
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_("Key"),
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"[\"Left\", \"Right\", \"Jump\", \"Ladder\", \"Release Ladder\", \"Up\", \"Down\"]")
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_("Key"),
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"[\"Left\", \"Right\", \"Jump\", \"Ladder\", \"Release "
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"Ladder\", \"Up\", \"Down\"]")
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.MarkAsAdvanced()
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.SetFunctionName("SimulateControl");
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aut.AddScopedCondition("IsUsingControl",
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_("Control pressed or simulated"),
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_("A control was applied from a default control or simulated by an action."),
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_("_PARAM0_ has the _PARAM2_ key pressed or simulated"),
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_("Platformer state"),
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"res/conditions/keyboard24.png",
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"res/conditions/keyboard.png")
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aut.AddScopedCondition(
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"IsUsingControl",
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_("Control pressed or simulated"),
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_("A control was applied from a default control or simulated by an "
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"action."),
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_("_PARAM0_ has the _PARAM2_ key pressed or simulated"),
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_("Platformer state"),
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"res/conditions/keyboard24.png",
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"res/conditions/keyboard.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PlatformerObjectBehavior")
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.AddParameter("stringWithSelector",
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_("Key"),
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"[\"Left\", \"Right\", \"Jump\", \"Ladder\", \"Release Ladder\", \"Up\", \"Down\"]")
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_("Key"),
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"[\"Left\", \"Right\", \"Jump\", \"Ladder\", \"Release "
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"Ladder\", \"Up\", \"Down\"]")
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.MarkAsAdvanced();
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aut.AddAction("IgnoreDefaultControls",
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@@ -792,59 +801,65 @@ void DeclarePlatformBehaviorExtension(gd::PlatformExtension& extension) {
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.AddParameter("behavior", _("Behavior"), "PlatformerObjectBehavior")
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.SetFunctionName("GetJumpSpeed");
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aut.AddExpression("JumpSustainTime",
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_("Jump sustain time"),
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_("Return the jump sustain time of the object (in seconds)."
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"This is the time during which keeping the jump button held "
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"allow the initial jump speed to be maintained."),
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_("Platformer configuration"),
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"CppPlatform/Extensions/platformerobjecticon.png")
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aut.AddExpression(
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"JumpSustainTime",
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_("Jump sustain time"),
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_("Return the jump sustain time of the object (in seconds)."
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"This is the time during which keeping the jump button held "
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"allow the initial jump speed to be maintained."),
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_("Platformer configuration"),
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"CppPlatform/Extensions/platformerobjecticon.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PlatformerObjectBehavior");
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aut.AddExpression("CurrentFallSpeed",
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_("Current fall speed"),
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_("Return the current fall speed of the object "
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"(in pixels per second). Its value is always positive."),
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_("Platformer state"),
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"CppPlatform/Extensions/platformerobjecticon.png")
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aut.AddExpression(
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"CurrentFallSpeed",
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_("Current fall speed"),
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_("Return the current fall speed of the object "
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"(in pixels per second). Its value is always positive."),
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_("Platformer state"),
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"CppPlatform/Extensions/platformerobjecticon.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PlatformerObjectBehavior")
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.SetFunctionName("GetCurrentFallSpeed");
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aut.AddExpression("CurrentSpeed",
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_("Current horizontal speed"),
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_("Return the current horizontal speed of the object "
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"(in pixels per second). The object moves to the left "
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"with negative values and to the right with positive ones"),
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_("Platformer state"),
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"CppPlatform/Extensions/platformerobjecticon.png")
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aut.AddExpression(
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"CurrentSpeed",
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_("Current horizontal speed"),
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_("Return the current horizontal speed of the object "
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"(in pixels per second). The object moves to the left "
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"with negative values and to the right with positive ones"),
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_("Platformer state"),
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"CppPlatform/Extensions/platformerobjecticon.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PlatformerObjectBehavior")
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.SetFunctionName("GetCurrentSpeed");
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aut.AddExpression("CurrentJumpSpeed",
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_("Current jump speed"),
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_("Return the current jump speed of the object "
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"(in pixels per second). Its value is always positive."),
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_("Platformer state"),
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"CppPlatform/Extensions/platformerobjecticon.png")
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aut.AddExpression(
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"CurrentJumpSpeed",
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_("Current jump speed"),
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_("Return the current jump speed of the object "
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"(in pixels per second). Its value is always positive."),
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_("Platformer state"),
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"CppPlatform/Extensions/platformerobjecticon.png")
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PlatformerObjectBehavior")
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.SetFunctionName("GetCurrentJumpSpeed");
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}
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{
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gd::BehaviorMetadata& aut = extension.AddBehavior(
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"PlatformBehavior",
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_("Platform"),
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"Platform",
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_("Flag objects as being platforms which characters can run on."),
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"",
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"CppPlatform/Extensions/platformicon.png",
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"PlatformBehavior",
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std::make_shared<PlatformBehavior>(),
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std::make_shared<gd::BehaviorsSharedData>())
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.SetQuickCustomizationVisibility(gd::QuickCustomization::Hidden);
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gd::BehaviorMetadata& aut =
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extension
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.AddBehavior("PlatformBehavior",
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_("Platform"),
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"Platform",
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_("Flag objects as being platforms which characters "
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"can run on."),
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"",
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"CppPlatform/Extensions/platformicon.png",
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"PlatformBehavior",
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std::make_shared<PlatformBehavior>(),
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std::make_shared<gd::BehaviorsSharedData>())
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.SetQuickCustomizationVisibility(gd::QuickCustomization::Hidden);
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aut.AddAction("ChangePlatformType",
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_("Platform type"),
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@@ -857,21 +872,23 @@ void DeclarePlatformBehaviorExtension(gd::PlatformExtension& extension) {
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.AddParameter("object", _("Object"))
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.AddParameter("behavior", _("Behavior"), "PlatformBehavior")
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.AddParameter("stringWithSelector",
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_("Platform type"),
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"[\"Platform\",\"Jumpthru\",\"Ladder\"]")
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_("Platform type"),
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"[\"Platform\",\"Jumpthru\",\"Ladder\"]")
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.MarkAsAdvanced()
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.SetFunctionName("ChangePlatformType");
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}
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extension.AddCondition("IsObjectOnGivenFloor",
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_("Character is on given platform"),
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_("Check if a platformer character is on a given platform."),
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_("_PARAM0_ is on platform _PARAM2_"),
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_("Collision"),
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"CppPlatform/Extensions/platformicon.png",
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"CppPlatform/Extensions/platformicon.png")
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.AddParameter("objectList", _("Object"), "", false)
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.AddParameter("behavior", _("Behavior"), "PlatformerObjectBehavior")
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.AddParameter("objectList", _("Platforms"), "", false)
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.AddCodeOnlyParameter("conditionInverted", "");
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extension
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.AddCondition(
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"IsObjectOnGivenFloor",
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_("Character is on given platform"),
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_("Check if a platformer character is on a given platform."),
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_("_PARAM0_ is on platform _PARAM2_"),
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_("Collision"),
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"CppPlatform/Extensions/platformicon.png",
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"CppPlatform/Extensions/platformicon.png")
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.AddParameter("objectList", _("Object"), "", false)
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.AddParameter("behavior", _("Behavior"), "PlatformerObjectBehavior")
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.AddParameter("objectList", _("Platforms"), "", false)
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.AddCodeOnlyParameter("conditionInverted", "");
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}
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