Commit Graph

7 Commits

Author SHA1 Message Date
D8H
c21dfbcc1f Optimize used resources search during export (#7790) 2025-08-25 20:12:17 +02:00
Florian Rival
e237fc4b21 Add experimental support for importing JS source files in extensions (#7278)
* See more about using [JavaScript on this page](https://wiki.gdevelop.io/gdevelop5/events/js-code/javascript-in-extensions/#experimental-new-option-javascript-files-in-your-project).

Only show in developer changelog
2025-01-06 11:02:28 +01:00
D8H
e9781133e1 Fix events refactoring when duplicating custom behaviors or custom objects (#7005) 2024-10-10 19:48:31 +02:00
Florian Rival
a51c223c9c Add experimental, work-in-progress visual editor for custom objects (aka "prefabs"/"templates") (#6699)
* Still to do: 
  * Properly handle effects (disable 3D effects) for layers
  * Handle hot reloading properly
  * Avoid duplicating the configuration of the custom object inside each object created from it. Instead, only store the modified values.
  * Add a "Extract as a custom object ("prefab")" when selecting instances in a scene.
  * Add a dialog to give choice between 2D or 3D object when creating one.
  * Make sure "behavior shared data" are properly handled (physics, pathfinding...)
  * Check if we need to give an expression to translate coordinates from the parent to the local custom object.
  * Ensure a deleted custom object does not break the editor

Co-authored-by: Davy Hélard <davy.helard@gmail.com>
2024-07-11 11:27:34 +02:00
D8H
ba95f66ccd Fix LDtk tile map resources export with the fast loading (#5951)
- Don't show in changelog
2023-11-28 14:31:47 +01:00
D8H
1f852648ef Make games launch faster by loading resources in the background (#5572)
* Only the first scene and global objects resources (images, sounds, 3D models etc...) will be downloaded during launch of the game. This usually allows for a very fast loading time.
* Other scenes resources will continue to load in the background. It has no impact on the game performance as this is done on other threads by the browser or the engine running the game.
* Scenes are loaded in the order they are listed in the project manager.
* You can also use actions and expressions to prioritize a scene (if it's known that a level will be needed soon for example) or read the current loading progress. This allows to create lightweight scenes that can act as custom loading screens. Otherwise, the launch loading screen will be shown if a scene is still loading when launched.
* Read more about this on https://wiki.gdevelop.io/gdevelop5/all-features/resources-loading/.
2023-11-22 22:51:24 +01:00
D8H
6a26e2cf32 Fix unused resources clean up to keep resources used in effects (#5560) 2023-08-16 14:30:08 +02:00