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Optimize used resources search during export (#7790)
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@@ -75,6 +75,17 @@ void ResourceExposer::ExposeProjectResources(
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// Expose global objects configuration resources
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auto objectWorker = gd::GetResourceWorkerOnObjects(project, worker);
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objectWorker.Launch(project.GetObjects());
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// Exposed extension event resources
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// Note that using resources in extensions is very unlikely and probably not
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// worth the effort of something smart.
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auto eventWorker = gd::GetResourceWorkerOnEvents(project, worker);
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for (std::size_t e = 0; e < project.GetEventsFunctionsExtensionsCount();
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e++) {
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auto &eventsFunctionsExtension = project.GetEventsFunctionsExtension(e);
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gd::ProjectBrowserHelper::ExposeEventsFunctionsExtensionEvents(
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project, eventsFunctionsExtension, eventWorker);
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}
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}
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void ResourceExposer::ExposeLayoutResources(
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@@ -103,16 +114,6 @@ void ResourceExposer::ExposeLayoutResources(
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auto eventWorker = gd::GetResourceWorkerOnEvents(project, worker);
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gd::ProjectBrowserHelper::ExposeLayoutEventsAndDependencies(
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project, layout, eventWorker);
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// Exposed extension event resources
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// Note that using resources in extensions is very unlikely and probably not
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// worth the effort of something smart.
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for (std::size_t e = 0; e < project.GetEventsFunctionsExtensionsCount();
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e++) {
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auto &eventsFunctionsExtension = project.GetEventsFunctionsExtension(e);
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gd::ProjectBrowserHelper::ExposeEventsFunctionsExtensionEvents(
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project, eventsFunctionsExtension, eventWorker);
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}
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}
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void ResourceExposer::ExposeEffectResources(
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@@ -764,129 +764,6 @@ TEST_CASE("ArbitraryResourceWorker", "[common][resources]") {
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REQUIRE(worker.audios[0] == "res4");
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}
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SECTION("Can find resource usages in event-based functions") {
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gd::Project project;
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gd::Platform platform;
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SetupProjectWithDummyPlatform(project, platform);
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project.GetResourcesManager().AddResource(
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"res1", "path/to/file1.png", "image");
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project.GetResourcesManager().AddResource(
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"res2", "path/to/file2.png", "image");
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project.GetResourcesManager().AddResource(
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"res3", "path/to/file3.png", "image");
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ArbitraryResourceWorkerTest worker(project.GetResourcesManager());
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auto& extension = project.InsertNewEventsFunctionsExtension("MyEventExtension", 0);
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auto &function = extension.GetEventsFunctions().InsertNewEventsFunction(
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"MyFreeFunction", 0);
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gd::StandardEvent standardEvent;
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gd::Instruction instruction;
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instruction.SetType("MyExtension::DoSomethingWithResources");
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instruction.SetParametersCount(3);
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instruction.SetParameter(0, "res3");
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instruction.SetParameter(1, "res1");
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instruction.SetParameter(2, "res4");
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standardEvent.GetActions().Insert(instruction);
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function.GetEvents().InsertEvent(standardEvent);
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auto& layout = project.InsertNewLayout("MyScene", 0);
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// MyEventExtension::MyFreeFunction doesn't need to be actually used in
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// events because the implementation is naive.
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gd::ResourceExposer::ExposeLayoutResources(project, layout, worker);
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REQUIRE(worker.bitmapFonts.size() == 1);
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REQUIRE(worker.bitmapFonts[0] == "res3");
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REQUIRE(worker.images.size() == 1);
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REQUIRE(worker.images[0] == "res1");
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REQUIRE(worker.audios.size() == 1);
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REQUIRE(worker.audios[0] == "res4");
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}
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SECTION("Can find resource usages in event-based behavior functions") {
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gd::Project project;
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gd::Platform platform;
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SetupProjectWithDummyPlatform(project, platform);
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project.GetResourcesManager().AddResource(
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"res1", "path/to/file1.png", "image");
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project.GetResourcesManager().AddResource(
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"res2", "path/to/file2.png", "image");
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project.GetResourcesManager().AddResource(
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"res3", "path/to/file3.png", "image");
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ArbitraryResourceWorkerTest worker(project.GetResourcesManager());
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auto& extension = project.InsertNewEventsFunctionsExtension("MyEventExtension", 0);
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auto& behavior = extension.GetEventsBasedBehaviors().InsertNew("MyBehavior", 0);
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auto& function = behavior.GetEventsFunctions().InsertNewEventsFunction("MyFunction", 0);
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gd::StandardEvent standardEvent;
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gd::Instruction instruction;
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instruction.SetType("MyExtension::DoSomethingWithResources");
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instruction.SetParametersCount(3);
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instruction.SetParameter(0, "res3");
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instruction.SetParameter(1, "res1");
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instruction.SetParameter(2, "res4");
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standardEvent.GetActions().Insert(instruction);
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function.GetEvents().InsertEvent(standardEvent);
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auto& layout = project.InsertNewLayout("MyScene", 0);
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// MyEventExtension::MyBehavior::MyFunction doesn't need to be actually used in
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// events because the implementation is naive.
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gd::ResourceExposer::ExposeLayoutResources(project, layout, worker);
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REQUIRE(worker.bitmapFonts.size() == 1);
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REQUIRE(worker.bitmapFonts[0] == "res3");
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REQUIRE(worker.images.size() == 1);
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REQUIRE(worker.images[0] == "res1");
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REQUIRE(worker.audios.size() == 1);
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REQUIRE(worker.audios[0] == "res4");
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}
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SECTION("Can find resource usages in event-based object functions") {
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gd::Project project;
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gd::Platform platform;
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SetupProjectWithDummyPlatform(project, platform);
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project.GetResourcesManager().AddResource(
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"res1", "path/to/file1.png", "image");
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project.GetResourcesManager().AddResource(
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"res2", "path/to/file2.png", "image");
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project.GetResourcesManager().AddResource(
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"res3", "path/to/file3.png", "image");
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ArbitraryResourceWorkerTest worker(project.GetResourcesManager());
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auto& extension = project.InsertNewEventsFunctionsExtension("MyEventExtension", 0);
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auto& object = extension.GetEventsBasedObjects().InsertNew("MyObject", 0);
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auto& function = object.GetEventsFunctions().InsertNewEventsFunction("MyFunction", 0);
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gd::StandardEvent standardEvent;
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gd::Instruction instruction;
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instruction.SetType("MyExtension::DoSomethingWithResources");
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instruction.SetParametersCount(3);
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instruction.SetParameter(0, "res3");
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instruction.SetParameter(1, "res1");
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instruction.SetParameter(2, "res4");
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standardEvent.GetActions().Insert(instruction);
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function.GetEvents().InsertEvent(standardEvent);
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auto& layout = project.InsertNewLayout("MyScene", 0);
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// MyEventExtension::MyObject::MyFunction doesn't need to be actually used in
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// events because the implementation is naive.
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gd::ResourceExposer::ExposeLayoutResources(project, layout, worker);
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REQUIRE(worker.bitmapFonts.size() == 1);
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REQUIRE(worker.bitmapFonts[0] == "res3");
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REQUIRE(worker.images.size() == 1);
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REQUIRE(worker.images[0] == "res1");
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REQUIRE(worker.audios.size() == 1);
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REQUIRE(worker.audios[0] == "res4");
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}
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SECTION("Can find resource usages in layer effects") {
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gd::Project project;
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gd::Platform platform;
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