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Add rolling-window rate limiting to leaderboard score saves
Co-authored-by: florian <florian@gdevelop.io>
This commit is contained in:
@@ -8,6 +8,83 @@ namespace gdjs {
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let _hasPlayerJustClosedLeaderboardView = false;
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let _preferSendConnectedPlayerScore = true;
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// Rolling-window rate limiting state (successful entries only):
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// - Global: at most 12 successful entries across all leaderboards in the past minute
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// - Per-leaderboard: at most 6 successful entries on the same leaderboard in the past minute
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const ROLLING_WINDOW_MS = 60 * 1000;
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const GLOBAL_SUCCESS_LIMIT_PER_MINUTE = 12;
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const PER_LEADERBOARD_SUCCESS_LIMIT_PER_MINUTE = 6;
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// Store timestamps of successful entries to implement the rolling window.
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let _successfulEntriesTimestampsGlobal: number[] = [];
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let _successfulEntriesTimestampsByLeaderboard: {
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[leaderboardId: string]: number[];
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} = {};
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// Reservations to avoid concurrency overshoot (successes + reservations never exceed limits).
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let _reservedSendsGlobal: number = 0;
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let _reservedSendsByLeaderboard: { [leaderboardId: string]: number } = {};
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const _pruneOldSuccessfulEntries = () => {
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const threshold = Date.now() - ROLLING_WINDOW_MS;
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// Global pruning
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_successfulEntriesTimestampsGlobal = _successfulEntriesTimestampsGlobal.filter(
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(ts) => ts >= threshold
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);
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// Per-leaderboard pruning
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Object.keys(_successfulEntriesTimestampsByLeaderboard).forEach(
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(leaderboardId) => {
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const timestamps = _successfulEntriesTimestampsByLeaderboard[
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leaderboardId
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];
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const pruned = timestamps.filter((ts) => ts >= threshold);
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_successfulEntriesTimestampsByLeaderboard[leaderboardId] = pruned;
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}
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);
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};
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const _attemptReserveQuota = (leaderboardId: string): boolean => {
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_pruneOldSuccessfulEntries();
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const globalCount = _successfulEntriesTimestampsGlobal.length;
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const reservedGlobal = _reservedSendsGlobal;
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const perLeaderboardTimestamps =
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_successfulEntriesTimestampsByLeaderboard[leaderboardId] || [];
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const perLeaderboardCount = perLeaderboardTimestamps.length;
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const reservedForLeaderboard =
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_reservedSendsByLeaderboard[leaderboardId] || 0;
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const wouldExceedGlobal =
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globalCount + reservedGlobal >= GLOBAL_SUCCESS_LIMIT_PER_MINUTE;
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const wouldExceedPerLeaderboard =
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perLeaderboardCount + reservedForLeaderboard >=
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PER_LEADERBOARD_SUCCESS_LIMIT_PER_MINUTE;
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if (wouldExceedGlobal || wouldExceedPerLeaderboard) return false;
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_reservedSendsGlobal += 1;
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_reservedSendsByLeaderboard[leaderboardId] =
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( _reservedSendsByLeaderboard[leaderboardId] || 0) + 1;
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return true;
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};
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const _releaseReservedQuota = (leaderboardId: string): void => {
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if (_reservedSendsGlobal > 0) _reservedSendsGlobal -= 1;
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if ((_reservedSendsByLeaderboard[leaderboardId] || 0) > 0) {
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_reservedSendsByLeaderboard[leaderboardId] -= 1;
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}
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};
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const _recordSuccessfulEntry = (leaderboardId: string): void => {
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const now = Date.now();
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_successfulEntriesTimestampsGlobal.push(now);
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const perLeaderboard =
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_successfulEntriesTimestampsByLeaderboard[leaderboardId] || [];
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perLeaderboard.push(now);
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_successfulEntriesTimestampsByLeaderboard[leaderboardId] = perLeaderboard;
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_pruneOldSuccessfulEntries();
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};
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gdjs.registerRuntimeScenePostEventsCallback(() => {
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// Set it back to false for the next frame.
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_hasPlayerJustClosedLeaderboardView = false;
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@@ -35,6 +112,15 @@ namespace gdjs {
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/**
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* Hold the state of the save of a score for a leaderboard.
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*
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* Existing protections:
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* - 500ms per-leaderboard throttle between save starts (error code: TOO_FAST).
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* - Ignore same player+score as previous successful save (error code: SAME_AS_PREVIOUS).
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* - Ignore duplicate in-flight save for same player/score.
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*
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* New rolling-window limits (successful entries only):
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* - Global: at most 12 successful entries across all leaderboards in the past minute.
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* - Per-leaderboard: at most 6 successful entries on the same leaderboard in the past minute.
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*/
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class ScoreSavingState {
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lastScoreSavingStartedAt: number | null = null;
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@@ -115,10 +201,12 @@ namespace gdjs {
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}
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startSaving({
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leaderboardId,
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playerName,
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playerId,
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score,
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}: {
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leaderboardId: string;
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playerName?: string;
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playerId?: string;
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score: number;
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@@ -154,6 +242,18 @@ namespace gdjs {
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throw new Error('Ignoring this saving request.');
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}
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// New rolling-window limits (in addition to the existing 500ms per-leaderboard throttle above):
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// - Global limit: at most 12 successful entries across all leaderboards in the past minute.
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// - Per-leaderboard limit: at most 6 successful entries on the same leaderboard in the past minute.
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// These are enforced by reserving a slot before sending and releasing it after completion.
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if (!_attemptReserveQuota(leaderboardId)) {
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logger.warn(
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'Too many leaderboard entries were sent in the last minute. Ignoring this one.'
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);
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this._setError('TOO_MANY_ENTRIES_IN_A_MINUTE');
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throw new Error('Ignoring this saving request.');
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}
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let resolveSavingPromise: () => void;
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const savingPromise = new Promise<void>((resolve) => {
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resolveSavingPromise = resolve;
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@@ -174,6 +274,11 @@ namespace gdjs {
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'Score saving result received, but another save was launched in the meantime - ignoring the result of this one.'
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);
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// Still record the successful entry for rate limiting purposes,
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// then release the reserved quota taken at start.
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_recordSuccessfulEntry(leaderboardId);
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_releaseReservedQuota(leaderboardId);
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// Still finish the promise that can be waited upon:
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resolveSavingPromise();
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return;
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@@ -186,6 +291,10 @@ namespace gdjs {
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this.lastSavedLeaderboardEntry = leaderboardEntry;
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this.hasScoreBeenSaved = true;
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// Record the success and release the reservation.
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_recordSuccessfulEntry(leaderboardId);
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_releaseReservedQuota(leaderboardId);
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resolveSavingPromise();
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},
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closeSavingWithError: (errorCode) => {
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@@ -194,12 +303,22 @@ namespace gdjs {
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'Score saving result received, but another save was launched in the meantime - ignoring the result of this one.'
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);
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// Release the reserved quota taken at start.
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_releaseReservedQuota(leaderboardId);
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// Still finish the promise that can be waited upon:
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resolveSavingPromise();
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return;
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}
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this._setError(errorCode);
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// If the entry was actually saved but response couldn't be parsed,
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// still count it as a success for rate limiting.
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if (errorCode === 'SAVED_ENTRY_CANT_BE_READ') {
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_recordSuccessfulEntry(leaderboardId);
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}
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// On error, release the reservation (success recorded only if above case).
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_releaseReservedQuota(leaderboardId);
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resolveSavingPromise();
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},
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};
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@@ -396,7 +515,7 @@ namespace gdjs {
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try {
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const { closeSaving, closeSavingWithError } =
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scoreSavingState.startSaving({ playerName, score });
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scoreSavingState.startSaving({ leaderboardId, playerName, score });
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try {
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const leaderboardEntry = await saveScore({
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@@ -440,7 +559,7 @@ namespace gdjs {
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try {
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const { closeSaving, closeSavingWithError } =
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scoreSavingState.startSaving({ playerId, score });
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scoreSavingState.startSaving({ leaderboardId, playerId, score });
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try {
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const leaderboardEntryId = await saveScore({
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