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Increase the layout benchmark timeout a bit more again.
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@@ -10,7 +10,8 @@ describe('gdjs.Layer', function() {
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var runtimeScene = new gdjs.RuntimeScene(runtimeGame);
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it('benchmark convertCoords and convertInverseCoords', function() {
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this.timeout(30000);
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// TODO EBO Understand why the timeout need to be 35s instead of 20s to pass on CI.
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this.timeout(35000);
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var layer = new gdjs.Layer(
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{ name: 'My layer',
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visibility: true,
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