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Remove the hack to name Pixi objects.
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@@ -28,8 +28,6 @@ namespace gdjs {
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this._object = object;
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this._instanceContainer = instanceContainer;
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this._pixiContainer = new PIXI.Container();
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// TODO Remove all these name
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this._pixiContainer.name = 'Custom ' + object.getName();
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this._debugDrawRenderedObjectsPoints = {};
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// Contains the layers of the scene (and, optionally, debug PIXI objects).
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@@ -35,9 +35,6 @@ namespace gdjs {
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pixiRenderer: PIXI.Renderer | null
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) {
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this._pixiContainer = new PIXI.Container();
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this._pixiContainer.name =
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'Layer of ' +
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(layer._runtimeScene._name ? layer._runtimeScene._name : 'Custom');
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this._layer = layer;
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this._runtimeSceneRenderer = runtimeSceneRenderer;
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this._pixiRenderer = pixiRenderer;
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@@ -24,7 +24,6 @@ namespace gdjs {
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this._sprite = new PIXI.Sprite(
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instanceContainer.getGame().getImageManager().getInvalidPIXITexture()
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);
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this._sprite.name = 'Sprite ' + runtimeObject.getName();
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const layer = instanceContainer.getLayer('');
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if (layer) {
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layer
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