Remove the hack to name Pixi objects.

This commit is contained in:
Davy Hélard
2022-09-14 17:24:38 +02:00
parent 29d226f18e
commit b3fb6e02f6
3 changed files with 0 additions and 6 deletions

View File

@@ -28,8 +28,6 @@ namespace gdjs {
this._object = object;
this._instanceContainer = instanceContainer;
this._pixiContainer = new PIXI.Container();
// TODO Remove all these name
this._pixiContainer.name = 'Custom ' + object.getName();
this._debugDrawRenderedObjectsPoints = {};
// Contains the layers of the scene (and, optionally, debug PIXI objects).

View File

@@ -35,9 +35,6 @@ namespace gdjs {
pixiRenderer: PIXI.Renderer | null
) {
this._pixiContainer = new PIXI.Container();
this._pixiContainer.name =
'Layer of ' +
(layer._runtimeScene._name ? layer._runtimeScene._name : 'Custom');
this._layer = layer;
this._runtimeSceneRenderer = runtimeSceneRenderer;
this._pixiRenderer = pixiRenderer;

View File

@@ -24,7 +24,6 @@ namespace gdjs {
this._sprite = new PIXI.Sprite(
instanceContainer.getGame().getImageManager().getInvalidPIXITexture()
);
this._sprite.name = 'Sprite ' + runtimeObject.getName();
const layer = instanceContainer.getLayer('');
if (layer) {
layer