Remove useless files

This commit is contained in:
Florian Rival
2015-08-17 19:26:55 +02:00
parent a5fd4ea861
commit b370a96a83
4 changed files with 0 additions and 174 deletions

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@@ -1,108 +0,0 @@
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Platform.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ActionSentenceFormatter.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Variable.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\AdvancedEntryDialog.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\EventsVariablesFinder.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\PlatformExtension.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ActionSentenceFormatter.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Variable.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ImagesUsedInventorizer.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\PlatformExtension.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ArbitraryResourceWorker.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\VariablesContainer.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ImagesUsedInventorizer.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Project.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ArbitraryResourceWorker.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\VariablesContainer.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ResourcesMergingHelper.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Project.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\CommonBitmapManager.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Tools\HelpFileAccess.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ResourcesMergingHelper.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\CommonBitmapManager.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Tools\HelpFileAccess.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ResourcesUnmergingHelper.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Layer.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ConditionSentenceFormatter.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Tools\Locale\LocaleManager.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ResourcesUnmergingHelper.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Layer.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ConditionSentenceFormatter.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Tools\Locale\LocaleManager.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\TextFormatting.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ChooseAutomatismDialog.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\wxsmith\ChooseAutomatismDialog.wxs"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Automatism.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\ClassWithObjects.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ChooseAutomatismDialog.h"
"D:\Florian\Programmation\GameDevelop2\Core\wxsmith\ChooseObjectDialog.wxs"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Automatism.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ChooseObjectDialog.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\wxsmith\ChooseVariableDialog.wxs"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\ExternalEvents.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ChooseObjectDialog.h"
"D:\Florian\Programmation\GameDevelop2\Core\wxsmith\ProjectExtensionsDialog.wxs"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\ExternalEvents.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ChooseVariableDialog.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\wxsmith\ResourceLibraryDialog.wxs"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\ExternalLayout.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\AutomatismMetadata.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ChooseVariableDialog.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\ExternalLayout.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\AutomatismMetadata.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ObjectListDialogsHelper.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\InitialInstance.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\ObjectMetadata.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ObjectListDialogsHelper.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\InitialInstance.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\Event.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ProjectExtensionsDialog.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\InitialInstancesContainer.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\Event.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\ObjectMetadata.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ProjectExtensionsDialog.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\InitialInstancesContainer.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\Expression.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\EditExpressionDialog.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ResourceLibraryDialog.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\InstructionsMetadataHolder.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\ExpressionMetadata.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\ClassWithObjects.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\CommonTools.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\InstructionsMetadataHolder.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\ExpressionMetadata.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ResourceLibraryDialog.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\CommonTools.h"
"D:\Florian\Programmation\GameDevelop2\Core\wxsmith\ChooseLayerDialog.wxs"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Layout.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\ExpressionParser.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\wxsmith\EditExpressionDialog.wxs"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\EventsEditorItemsAreas.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\DocMainPage.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Layout.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\ExpressionParser.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\EditExpressionDialog.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\EventsEditorItemsAreas.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ChooseLayerDialog.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Object.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ExpressionsCorrectnessTesting.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\EditStrExpressionDialog.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\EventsEditorSelection.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ChooseLayerDialog.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Object.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\Instruction.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ExpressionsCorrectnessTesting.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\EditStrExpressionDialog.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\EventsEditorSelection.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\ObjectGroup.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\Instruction.h"
"D:\Florian\Programmation\GameDevelop2\Core\wxsmith\EditStrExpressionDialog.wxs"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\EventsRenderingHelper.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\ObjectGroup.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\InstructionMetadata.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\AdvancedEntryDialog.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\EventsRenderingHelper.h"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Platform.cpp"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\InstructionMetadata.h"
"D:\Florian\Programmation\GameDevelop2\Core\wxsmith\AdvancedEntryDialog.wxs"
"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\EventsVariablesFinder.cpp"

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# depslib dependency file v1.0

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@@ -1,29 +0,0 @@
/*
* GDevelop C++ Platform
* Copyright 2008-2015 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
#include <iostream>
#include <wx/fswatcher.h>
#include "GDCpp/Project.h"
#include "GDCpp/IDE/ImageFilesWatcher.h"
ImageFilesWatcher::ImageFilesWatcher(const gd::Project & game_) :
wxFileSystemWatcher(),
game(game_)
{
Connect(wxEVT_FSWATCHER, wxFileSystemWatcherEventHandler(ImageFilesWatcher::OnChange));
Connect(wxFSW_EVENT_MODIFY, wxFileSystemWatcherEventHandler(ImageFilesWatcher::OnChange));
}
void ImageFilesWatcher::OnChange(wxFileSystemWatcherEvent& event)
{
//Do nothing for now
//std::cout << "changed :" << event.GetNewPath().GetPath() << std::endl;
}
#endif

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@@ -1,36 +0,0 @@
/*
* GDevelop C++ Platform
* Copyright 2008-2015 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
#ifndef IMAGEFILESWATCHER_H
#define IMAGEFILESWATCHER_H
#ifdef __WXMSW__
#include <wx/msw/winundef.h>
#endif
#include <wx/fswatcher.h>
namespace gd { class Project; }
/**
* Watch images files and notify the game if they are modified, so as to reload them when.
*/
class GD_API ImageFilesWatcher : public wxFileSystemWatcher
{
public:
ImageFilesWatcher(const gd::Project & game_);
protected:
void OnChange(wxFileSystemWatcherEvent& event);
private:
const gd::Project & game;
};
#endif // IMAGEFILESWATCHER_H
#endif