mirror of
https://github.com/4ian/GDevelop.git
synced 2025-10-15 10:19:04 +00:00
Remove useless files
This commit is contained in:
@@ -1,108 +0,0 @@
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Platform.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ActionSentenceFormatter.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Variable.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\AdvancedEntryDialog.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\EventsVariablesFinder.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\PlatformExtension.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ActionSentenceFormatter.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Variable.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ImagesUsedInventorizer.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\PlatformExtension.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ArbitraryResourceWorker.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\VariablesContainer.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ImagesUsedInventorizer.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Project.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ArbitraryResourceWorker.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\VariablesContainer.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ResourcesMergingHelper.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Project.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\CommonBitmapManager.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Tools\HelpFileAccess.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ResourcesMergingHelper.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\CommonBitmapManager.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Tools\HelpFileAccess.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ResourcesUnmergingHelper.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Layer.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ConditionSentenceFormatter.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Tools\Locale\LocaleManager.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ResourcesUnmergingHelper.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Layer.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ConditionSentenceFormatter.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Tools\Locale\LocaleManager.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\TextFormatting.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ChooseAutomatismDialog.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\wxsmith\ChooseAutomatismDialog.wxs"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Automatism.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\ClassWithObjects.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ChooseAutomatismDialog.h"
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"D:\Florian\Programmation\GameDevelop2\Core\wxsmith\ChooseObjectDialog.wxs"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Automatism.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ChooseObjectDialog.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\wxsmith\ChooseVariableDialog.wxs"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\ExternalEvents.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ChooseObjectDialog.h"
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"D:\Florian\Programmation\GameDevelop2\Core\wxsmith\ProjectExtensionsDialog.wxs"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\ExternalEvents.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ChooseVariableDialog.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\wxsmith\ResourceLibraryDialog.wxs"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\ExternalLayout.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\AutomatismMetadata.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ChooseVariableDialog.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\ExternalLayout.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\AutomatismMetadata.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ObjectListDialogsHelper.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\InitialInstance.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\ObjectMetadata.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ObjectListDialogsHelper.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\InitialInstance.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\Event.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ProjectExtensionsDialog.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\InitialInstancesContainer.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\Event.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\ObjectMetadata.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ProjectExtensionsDialog.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\InitialInstancesContainer.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\Expression.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\EditExpressionDialog.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ResourceLibraryDialog.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\InstructionsMetadataHolder.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\ExpressionMetadata.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\ClassWithObjects.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\CommonTools.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\InstructionsMetadataHolder.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\ExpressionMetadata.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ResourceLibraryDialog.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\CommonTools.h"
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"D:\Florian\Programmation\GameDevelop2\Core\wxsmith\ChooseLayerDialog.wxs"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Layout.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\ExpressionParser.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\wxsmith\EditExpressionDialog.wxs"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\EventsEditorItemsAreas.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\DocMainPage.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Layout.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\ExpressionParser.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\EditExpressionDialog.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\EventsEditorItemsAreas.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ChooseLayerDialog.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Object.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ExpressionsCorrectnessTesting.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\EditStrExpressionDialog.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\EventsEditorSelection.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\ChooseLayerDialog.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Object.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\Instruction.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\ExpressionsCorrectnessTesting.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\EditStrExpressionDialog.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\EventsEditorSelection.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\ObjectGroup.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\Instruction.h"
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"D:\Florian\Programmation\GameDevelop2\Core\wxsmith\EditStrExpressionDialog.wxs"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\EventsRenderingHelper.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\ObjectGroup.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\InstructionMetadata.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\Dialogs\AdvancedEntryDialog.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\EventsRenderingHelper.h"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\PlatformDefinition\Platform.cpp"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\Events\InstructionMetadata.h"
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"D:\Florian\Programmation\GameDevelop2\Core\wxsmith\AdvancedEntryDialog.wxs"
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"D:\Florian\Programmation\GameDevelop2\Core\GDCore\IDE\EventsVariablesFinder.cpp"
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@@ -1 +0,0 @@
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# depslib dependency file v1.0
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@@ -1,29 +0,0 @@
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/*
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* GDevelop C++ Platform
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* Copyright 2008-2015 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
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* This project is released under the MIT License.
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*/
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#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
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#include <iostream>
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#include <wx/fswatcher.h>
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#include "GDCpp/Project.h"
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#include "GDCpp/IDE/ImageFilesWatcher.h"
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ImageFilesWatcher::ImageFilesWatcher(const gd::Project & game_) :
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wxFileSystemWatcher(),
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game(game_)
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{
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Connect(wxEVT_FSWATCHER, wxFileSystemWatcherEventHandler(ImageFilesWatcher::OnChange));
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Connect(wxFSW_EVENT_MODIFY, wxFileSystemWatcherEventHandler(ImageFilesWatcher::OnChange));
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}
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void ImageFilesWatcher::OnChange(wxFileSystemWatcherEvent& event)
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{
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//Do nothing for now
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//std::cout << "changed :" << event.GetNewPath().GetPath() << std::endl;
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}
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#endif
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/*
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* GDevelop C++ Platform
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* Copyright 2008-2015 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
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* This project is released under the MIT License.
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*/
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#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
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#ifndef IMAGEFILESWATCHER_H
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#define IMAGEFILESWATCHER_H
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#ifdef __WXMSW__
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#include <wx/msw/winundef.h>
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#endif
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#include <wx/fswatcher.h>
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namespace gd { class Project; }
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/**
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* Watch images files and notify the game if they are modified, so as to reload them when.
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*/
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class GD_API ImageFilesWatcher : public wxFileSystemWatcher
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{
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public:
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ImageFilesWatcher(const gd::Project & game_);
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protected:
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void OnChange(wxFileSystemWatcherEvent& event);
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private:
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const gd::Project & game;
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};
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#endif // IMAGEFILESWATCHER_H
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#endif
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