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Fix gd::ToString used in TileSetConfigurationEditor
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@@ -60,7 +60,7 @@ TileSetConfigurationEditor::~TileSetConfigurationEditor()
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void TileSetConfigurationEditor::UpdatePreviewTileSetPanel(bool newTexture)
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void TileSetConfigurationEditor::UpdatePreviewTileSetPanel(bool newTexture)
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{
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{
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previewTileSet.textureName = gd::ToString(m_textureNameTextCtrl->GetValue());
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previewTileSet.textureName = m_textureNameTextCtrl->GetValue();
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std::cout << "Reloading texture..." << std::endl;
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std::cout << "Reloading texture..." << std::endl;
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previewTileSet.LoadResources(game);
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previewTileSet.LoadResources(game);
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std::cout << "OK." << std::endl;
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std::cout << "OK." << std::endl;
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