Fix gd::ToString used in TileSetConfigurationEditor

This commit is contained in:
Victor Levasseur
2015-08-27 14:21:57 +02:00
parent 69c3a62389
commit 3dcbcd7a4b

View File

@@ -60,7 +60,7 @@ TileSetConfigurationEditor::~TileSetConfigurationEditor()
void TileSetConfigurationEditor::UpdatePreviewTileSetPanel(bool newTexture)
{
previewTileSet.textureName = gd::ToString(m_textureNameTextCtrl->GetValue());
previewTileSet.textureName = m_textureNameTextCtrl->GetValue();
std::cout << "Reloading texture..." << std::endl;
previewTileSet.LoadResources(game);
std::cout << "OK." << std::endl;