Files
Blynclight.Controller/Tasklight.Controller/MainWindowViewModel.cs
T
2026-05-20 14:06:26 -04:00

378 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Drawing;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Forms;
using Blynclight;
using Cyotek.Windows.Forms;
using System.Windows.Input;
namespace Tasklight.Controller
{
public class MainWindowViewModel : ModelBase
{
#region Model Declaration
private void CommandPlaceholder(object obj)
{
return;
}
private BlynclightController _lightController;
private bool _lightConnected;
private Visibility _connectVisible;
private Visibility _commandsVisible;
private int _red;
private int _green;
private int _blue;
private ICommand _lightConnect;
private ICommand _lightUpdate;
private ICommand _lightReset;
private ICommand _lightDisconnect;
private ICommand _redSet;
private ICommand _greenSet;
private ICommand _blueSet;
private ICommand _yellowSet;
private ICommand _magentaSet;
private ICommand _cyanSet;
private ICommand _whiteSet;
private ICommand _orangeSet;
private ICommand _colorPick;
private bool _flashEnabled;
private bool _dimmed;
private int _selectedFlashIndex;
private List<string> _flashNames;
public BlynclightController LightController
{
get { return _lightController; }
set { SetProperty(ref _lightController, value, nameof(LightController)); }
}
public bool LightConnected
{
get { return _lightConnected; }
set { SetProperty(ref _lightConnected, value, nameof(LightConnected)); }
}
public Visibility ConnectVisible
{
get { return _connectVisible; }
set { SetProperty(ref _connectVisible, value, nameof(ConnectVisible)); }
}
public Visibility CommandsVisible
{
get { return _commandsVisible; }
set { SetProperty(ref _commandsVisible, value, nameof(CommandsVisible)); }
}
public int Red
{
get { return _red; }
set { SetProperty(ref _red, value, nameof(Red)); }
}
public int Green
{
get { return _green; }
set { SetProperty(ref _green, value, nameof(Green)); }
}
public int Blue
{
get { return _blue; }
set { SetProperty(ref _blue, value, nameof(Blue)); }
}
public ICommand LightConnect
{
get { return _lightConnect; }
set { SetProperty(ref _lightConnect, value, nameof(LightConnect)); }
}
public ICommand LightUpdate
{
get { return _lightUpdate; }
set { SetProperty(ref _lightUpdate, _lightUpdate, nameof(LightUpdate)); }
}
public ICommand LightReset
{
get { return _lightReset; }
set { SetProperty(ref _lightReset, value, nameof(LightReset)); }
}
public ICommand LightDisconnect
{
get { return _lightDisconnect; }
set { SetProperty(ref _lightDisconnect, value, nameof(LightDisconnect)); }
}
public ICommand RedSet
{
get { return _redSet; }
set { SetProperty(ref _redSet, value, nameof(RedSet)); }
}
public ICommand GreenSet
{
get { return _greenSet; }
set { SetProperty(ref _greenSet, value, nameof(GreenSet)); }
}
public ICommand BlueSet
{
get { return _blueSet; }
set { SetProperty(ref _blueSet, value, nameof(BlueSet)); }
}
public ICommand YellowSet
{
get { return _yellowSet; }
set { SetProperty(ref _yellowSet, value, nameof(YellowSet)); }
}
public ICommand MagentaSet
{
get { return _magentaSet; }
set { SetProperty(ref _magentaSet, value, nameof(MagentaSet)); }
}
public ICommand CyanSet
{
get { return _cyanSet; }
set { SetProperty(ref _cyanSet, value, nameof(CyanSet)); }
}
public ICommand WhiteSet
{
get { return _whiteSet; }
set { SetProperty(ref _whiteSet, value, nameof(WhiteSet)); }
}
public ICommand OrangeSet
{
get { return _orangeSet; }
set { SetProperty(ref _orangeSet, value, nameof(OrangeSet)); }
}
public ICommand ColorPick
{
get { return _colorPick; }
set { SetProperty(ref _colorPick, value, nameof(ColorPick)); }
}
public bool FlashEnabled
{
get { return _flashEnabled; }
set { SetProperty(ref _flashEnabled, value, nameof(FlashEnabled)); }
}
public bool Dimmed
{
get { return _dimmed; }
set { SetProperty(ref _dimmed, value, nameof(Dimmed)); }
}
public int SelectedFlashIndex
{
get { return _selectedFlashIndex; }
set { SetProperty(ref _selectedFlashIndex, value, nameof(SelectedFlashIndex)); }
}
public List<string> FlashNames
{
get { return _flashNames; }
set { SetProperty(ref _flashNames, value, nameof(FlashNames)); }
}
#endregion
public MainWindowViewModel()
{
PreInitializeCommands();
InitializeVariables();
InitializeCommands();
}
private void InitializeVariables()
{
LightController = new BlynclightController();
LightConnected = false;
ConnectVisible = Visibility.Visible;
CommandsVisible = Visibility.Collapsed;
Red = 0;
Green = 0;
Blue = 0;
FlashEnabled = false;
Dimmed = false;
SelectedFlashIndex = -1;
FlashNames = new List<string>();
FlashNames.AddRange(new string[] { "Low", "Medium", "High", "Pulse" });
}
private void PreInitializeCommands()
{
_lightConnect = new RelayCommand(CommandPlaceholder);
_lightUpdate = new RelayCommand(DoLightUpdate);
_lightReset = new RelayCommand(DoResetLight);
_lightDisconnect = new RelayCommand(DoDisconnectLight);
_redSet = new RelayCommand(DoSetRed);
_greenSet = new RelayCommand(DoSetGreen);
_blueSet = new RelayCommand(DoSetBlue);
_yellowSet = new RelayCommand(DoSetYellow);
_magentaSet = new RelayCommand(DoSetMagenta);
_cyanSet = new RelayCommand(DoSetCyan);
_whiteSet = new RelayCommand(DoSetWhite);
_orangeSet = new RelayCommand(DoSetOrange);
_colorPick = new RelayCommand(DoPickColor);
}
private void InitializeCommands()
{
LightConnect = new RelayCommand(DoLightConnect);
LightUpdate = new RelayCommand(DoLightUpdate);
LightReset = new RelayCommand(DoResetLight);
LightDisconnect = new RelayCommand(DoDisconnectLight);
RedSet = new RelayCommand(DoSetRed);
GreenSet = new RelayCommand(DoSetGreen);
BlueSet = new RelayCommand(DoSetBlue);
YellowSet = new RelayCommand(DoSetYellow);
MagentaSet = new RelayCommand(DoSetMagenta);
CyanSet = new RelayCommand(DoSetCyan);
WhiteSet = new RelayCommand(DoSetWhite);
OrangeSet = new RelayCommand(DoSetOrange);
ColorPick = new RelayCommand(DoPickColor);
}
private void DoLightConnect(object obj)
{
int LightsConnected = LightController.InitBlyncDevices();
if (LightsConnected > 0)
{
LightConnected = true;
ConnectVisible = Visibility.Collapsed;
CommandsVisible = Visibility.Visible;
}
else InitializeVariables();
}
private void DoLightUpdate(object obj)
{
LightController.TurnOnRGBLights(0, Convert.ToByte(Red), Convert.ToByte(Green), Convert.ToByte(Blue));
if (Dimmed) LightController.SetLightDim(0);
else LightController.ClearLightDim(0);
if (FlashEnabled)
{
switch (FlashNames.ElementAt(SelectedFlashIndex))
{
case "Low":
LightController.SelectLightFlashSpeed(0, 0x01);
break;
case "Medium":
LightController.SelectLightFlashSpeed(0, 0x02);
break;
case "High":
LightController.SelectLightFlashSpeed(0, 0x03);
break;
case "Pulse":
LightController.SelectLightFlashSpeed(0, 0x04);
break;
}
LightController.StartLightFlash(0);
}
else LightController.StopLightFlash(0);
}
private void DoResetLight(object obj)
{
LightController.ResetLight(0);
Red = 0;
Green = 0;
Blue = 0;
FlashEnabled = false;
Dimmed = false;
SelectedFlashIndex = -1;
}
private void DoDisconnectLight(object obj)
{
LightController.ResetLight(0);
InitializeVariables();
}
private void DoSetRed(object obj)
{
Red = 255;
Green = 0;
Blue = 0;
LightController.TurnOnRedLight(0);
}
private void DoSetGreen(object obj)
{
Red = 0;
Green = 255;
Blue = 0;
LightController.TurnOnGreenLight(0);
}
private void DoSetBlue(object obj)
{
Red = 0;
Green = 0;
Blue = 255;
LightController.TurnOnBlueLight(0);
}
private void DoSetYellow(object obj)
{
Red = 255;
Green = 255;
Blue = 0;
LightController.TurnOnYellowLight(0);
}
private void DoSetMagenta(object obj)
{
Red = 255;
Green = 0;
Blue = 255;
LightController.TurnOnMagentaLight(0);
}
private void DoSetCyan(object obj)
{
Red = 0;
Green = 255;
Blue = 255;
LightController.TurnOnCyanLight(0);
}
private void DoSetWhite(object obj)
{
Red = 255;
Green = 255;
Blue = 255;
LightController.TurnOnWhiteLight(0);
}
private void DoSetOrange(object obj)
{
Red = 255;
Green = 165;
Blue = 0;
LightController.TurnOnOrangeLight(0);
}
private void DoPickColor(object obj)
{
ColorPickerDialog cpd = new ColorPickerDialog();
cpd.Color = Color.FromArgb(Red, Green, Blue);
cpd.ShowDialog();
if (cpd.DialogResult == DialogResult.OK)
{
Red = cpd.Color.R;
Green = cpd.Color.G;
Blue = cpd.Color.B;
}
cpd.Dispose();
}
}
}