Files
osrs-json-hiscores/src/hiscores.ts
2021-06-10 00:15:11 +08:00

343 lines
9.4 KiB
TypeScript

import { JSDOM } from 'jsdom';
import {
Player,
Activity,
Skill,
Stats,
Skills,
BH,
Clues,
Gamemode,
SkillName,
PlayerSkillRow,
ActivityName,
PlayerActivityRow,
Bosses
} from './types';
import {
getStatsURL,
SKILLS,
BH_MODES,
CLUES,
getPlayerTableURL,
getSkillPageURL,
GAMEMODES,
ACTIVITIES,
numberFromElement,
rsnFromElement,
getActivityPageURL,
httpGet,
BOSSES
} from './utils';
/**
* Screen scrapes the hiscores to get the formatted rsn of a player.
*
* @param rsn Username of the player.
* @returns Formatted version of the rsn.
*/
export async function getRSNFormat(rsn: string): Promise<string> {
if (typeof rsn !== 'string') {
throw Error('RSN must be a string');
} else if (!/^[a-zA-Z0-9 _-]+$/.test(rsn)) {
throw Error('RSN contains invalid character');
} else if (rsn.length > 12 || rsn.length < 1) {
throw Error('RSN must be between 1 and 12 characters');
}
const url = getPlayerTableURL('main', rsn);
try {
const response = await httpGet(url);
const dom = new JSDOM(response.data);
const spans = dom.window.document.querySelectorAll(
'span[style="color:#AA0022;"]'
);
if (spans.length >= 2) {
const nameSpan = spans[1];
return rsnFromElement(nameSpan);
}
throw Error('Player not found');
} catch {
throw Error('Player not found');
}
}
/**
* Parses CSV string of raw stats and returns a stats object.
*
* @param csv Raw CSV from the official OSRS API.
* @returns Parsed stats object.
*/
export function parseStats(csv: string): Stats {
const splitCSV = csv
.split('\n')
.filter((entry) => !!entry)
.map((stat) => stat.split(','));
const skillObjects: Skill[] = splitCSV
.filter((stat) => stat.length === 3)
.map((stat) => {
const [rank, level, xp] = stat;
const skill: Skill = {
rank: parseInt(rank, 10),
level: parseInt(level, 10),
xp: parseInt(xp, 10)
};
return skill;
});
const activityObjects: Activity[] = splitCSV
.filter((stat) => stat.length === 2)
.map((stat) => {
const [rank, score] = stat;
const activity: Activity = {
rank: parseInt(rank, 10),
score: parseInt(score, 10)
};
return activity;
});
const [leaguePoints] = activityObjects.splice(0, 1);
const bhObjects = activityObjects.splice(0, BH_MODES.length);
const clueObjects = activityObjects.splice(0, CLUES.length);
const [lastManStanding, soulWarsZeal] = activityObjects.splice(0, 2);
const bossObjects = activityObjects.splice(0, BOSSES.length);
const skills: Skills = skillObjects.reduce<Skills>((prev, curr, index) => {
const newSkills = { ...prev };
newSkills[SKILLS[index]] = curr;
return newSkills;
}, {} as Skills);
const bountyHunter: BH = bhObjects.reduce<BH>((prev, curr, index) => {
const newBH = { ...prev };
newBH[BH_MODES[index]] = curr;
return newBH;
}, {} as BH);
const clues: Clues = clueObjects.reduce<Clues>((prev, curr, index) => {
const newClues = { ...prev };
newClues[CLUES[index]] = curr;
return newClues;
}, {} as Clues);
const bosses: Bosses = bossObjects.reduce<Bosses>((prev, curr, index) => {
const newBosses = { ...prev };
newBosses[BOSSES[index]] = curr;
return newBosses;
}, {} as Bosses);
const stats: Stats = {
skills,
leaguePoints,
bountyHunter,
lastManStanding,
soulWarsZeal,
clues,
bosses
};
return stats;
}
/**
* Fetches stats from the OSRS API and consolidates the info into a player object.
*
* **Note:** This function will make up to 5 separate network requests.
* As such, it is highly subject to the performance of the official OSRS API.
*
* @param rsn Username of the player.
* @returns Player object.
*/
export async function getStats(rsn: string): Promise<Player> {
if (typeof rsn !== 'string') {
throw Error('RSN must be a string');
} else if (!/^[a-zA-Z0-9 _]+$/.test(rsn)) {
throw Error('RSN contains invalid character');
} else if (rsn.length > 12 || rsn.length < 1) {
throw Error('RSN must be between 1 and 12 characters');
}
const mainRes = await httpGet(getStatsURL('main', rsn));
if (mainRes.status === 200) {
const otherResponses = await Promise.all([
httpGet(getStatsURL('ironman', rsn)).catch((err) => err),
httpGet(getStatsURL('hardcore', rsn)).catch((err) => err),
httpGet(getStatsURL('ultimate', rsn)).catch((err) => err),
getRSNFormat(rsn).catch(() => undefined)
]);
const [ironRes, hcRes, ultRes, formattedName] = otherResponses;
const player: Player = {
name: formattedName ?? rsn,
mode: 'main',
dead: false,
deulted: false,
deironed: false
};
player.main = parseStats(mainRes.data);
if (ironRes.status === 200) {
player.ironman = parseStats(ironRes.data);
if (hcRes.status === 200) {
player.mode = 'hardcore';
player.hardcore = parseStats(hcRes.data);
if (
player.ironman.skills.overall.xp !== player.hardcore.skills.overall.xp
) {
player.dead = true;
player.mode = 'ironman';
}
if (
player.main.skills.overall.xp !== player.ironman.skills.overall.xp
) {
player.deironed = true;
player.mode = 'main';
}
} else if (ultRes.status === 200) {
player.mode = 'ultimate';
player.ultimate = parseStats(ultRes.data);
if (
player.ironman.skills.overall.xp !== player.ultimate.skills.overall.xp
) {
player.deulted = true;
player.mode = 'ironman';
}
if (
player.main.skills.overall.xp !== player.ironman.skills.overall.xp
) {
player.deironed = true;
player.mode = 'main';
}
} else {
player.mode = 'ironman';
if (
player.main.skills.overall.xp !== player.ironman.skills.overall.xp
) {
player.deironed = true;
player.mode = 'main';
}
}
}
return player;
}
throw Error('Player not found');
}
/**
* Fetches stats from the OSRS API and returns them as an object.
*
* @param rsn Username of the player.
* @param mode Gamemode to fetch ranks for.
* @returns Stats object.
*/
export async function getStatsByGamemode(
rsn: string,
mode: Gamemode = 'main'
): Promise<Stats> {
if (typeof rsn !== 'string') {
throw Error('RSN must be a string');
} else if (!/^[a-zA-Z0-9 _]+$/.test(rsn)) {
throw Error('RSN contains invalid character');
} else if (rsn.length > 12 || rsn.length < 1) {
throw Error('RSN must be between 1 and 12 characters');
} else if (!GAMEMODES.includes(mode)) {
throw Error('Invalid game mode');
}
const response = await httpGet(getStatsURL(mode, rsn));
if (response.status !== 200) {
throw Error('Player not found');
}
const stats = parseStats(response.data);
return stats;
}
export async function getSkillPage(
skill: SkillName,
mode: Gamemode = 'main',
page: number = 1
): Promise<PlayerSkillRow[]> {
if (!GAMEMODES.includes(mode)) {
throw Error('Invalid game mode');
} else if (!Number.isInteger(page) || page < 1) {
throw Error('Page must be an integer greater than 0');
} else if (!SKILLS.includes(skill)) {
throw Error('Invalid skill');
}
const url = getSkillPageURL(mode, skill, page);
const response = await httpGet(url);
const dom = new JSDOM(response.data);
const playersHTML = dom.window.document.querySelectorAll(
'.personal-hiscores__row'
);
const players: PlayerSkillRow[] = [];
playersHTML.forEach((row) => {
const rankEl = row.querySelector('td');
const nameEl = row.querySelector('td a');
const levelEl = row.querySelector('td.left + td');
const xpEl = row.querySelector('td.left + td + td');
const isDead = !!row.querySelector('td img');
players.push({
name: rsnFromElement(nameEl),
rank: numberFromElement(rankEl),
level: numberFromElement(levelEl),
xp: numberFromElement(xpEl),
dead: isDead
});
});
return players;
}
/**
* Screen scrapes a hiscores page of an activity or boss and returns an array of up to 25 players.
*
* @param activity Name of the activity or boss to fetch hiscores for.
* @param mode Gamemode to fetch ranks for.
* @param page Page number.
* @returns Array of `PlayerActivityRow` objects.
*/
export async function getActivityPage(
activity: ActivityName,
mode: Gamemode = 'main',
page: number = 1
): Promise<PlayerActivityRow[]> {
if (!GAMEMODES.includes(mode)) {
throw Error('Invalid game mode');
} else if (!Number.isInteger(page) || page < 1) {
throw Error('Page must be an integer greater than 0');
} else if (!ACTIVITIES.includes(activity)) {
throw Error('Invalid activity');
}
const url = getActivityPageURL(mode, activity, page);
const response = await httpGet(url);
const dom = new JSDOM(response.data);
const playersHTML = dom.window.document.querySelectorAll(
'.personal-hiscores__row'
);
const players: PlayerActivityRow[] = [];
playersHTML.forEach((row) => {
const rankEl = row.querySelector('td');
const nameEl = row.querySelector('td a');
const scoreEl = row.querySelector('td.left + td');
const isDead = !!row.querySelector('td img');
players.push({
name: rsnFromElement(nameEl),
rank: numberFromElement(rankEl),
score: numberFromElement(scoreEl),
dead: isDead
});
});
return players;
}