[![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)](https://github.com/sindresorhus/awesome) [![Build Status](https://travis-ci.org/ellisonleao/magictools.svg?branch=master)](https://travis-ci.org/ellisonleao/magictools) A list of game development resources to make **magic** happen. Created by awesome people for awesome people. - [Graphics](#graphics) - [Assets/Placeholders](#assetsplaceholders) - [Spritesheet Tools](#spritesheet-tools) - [Bitmap Compression](#bitmap-compression) - [Texture Tools](#texture-tools) - [Character Generators](#character-generators) - [Tile/Level Editors](#tilelevel-editors) - [Animation](#animation) - [Vector/Image Editor](#vectorimage-editor) - [Modeling](#modeling) - [Terrain Generators](#terrain-generators) - [Voxel Editors](#voxel-editors) - [Code](#code) - [Engines and Frameworks](#engines-and-frameworks) - [2D](#2d) - [3D](#3d) - [Audio](#audio) - [Collections](#collections) - [Music and Audio Editors](#music-and-audio-editors) - [Board Games](#board-games) - [Must see](#must-see) - [Blogs and Portals](#blogs-and-portals) - [Books](#books) - [Magazines](#magazines) - [Game Jams](#game-jams) - [Complete Game Sources](#complete-game-sources) - [Ads](#ads) - [Learn](#learn) - [General Game Development](#general-game-development) - [Computer Graphics](#computer-graphics) - [Other Awesome Lists](#other-awesome-lists) Graphics -------- *Great graphics placeholders and tools to turn that squared game into a picasso painting* #### Assets/Placeholders * [2D Cartoon Mobile Game UI Pack](http://graphicburger.com/mobile-game-gui/) - cartoon user interface asset pack. It comes as a layered psd file. * [420 Pixel Art Icons for RPGs](http://7soul1.deviantart.com/art/420-Pixel-Art-Icons-for-RPG-129892453) - Set of 420 RPG icons, free for commercial use. * [CGTextures](http://www.textures.com) - A large collection of textures. * [GameDev Market](https://www.gamedevmarket.net/) - a community-driven marketplace that connects indie game developers with talented asset creators. * [Games-Icons Set](http://game-icons.net/) - free icons for your games. * [Iconmonstr](http://iconmonstr.com/) - Another free icons resource for your games. * [OpenClipart](https://openclipart.org/) - Collection of free cliparts. * [OpenGameArt](http://opengameart.org/) - a media repository intended for use with free software game projects. * [PlainTextures](http://www.plaintextures.com/) * [Reiner's Tilesets](http://www.reinerstilesets.de/) - A blog with free 2D and 3D graphics. * [Sketchfab](https://sketchfab.com/) - Publish & embed interactive 3D models. * [SpriteLib](http://www.widgetworx.com/spritelib/) - a collection of static and animated graphic objects (also commonly known as sprites). * [TextureKing](http://www.textureking.com/) * [Tree Generator](http://arnaud.ile.nc/cantree/generator.php) - An Online tree generator. * [Upando](http://upan.do/) - Marketplace with lots of resources for game developers. * [Vecteezy](http://www.vecteezy.com/) - Free Vector Art. * [Yobi3D](https://www.yobi3d.com/) - Free 3D model search engine. #### Spritesheet Tools * [Aseprite](http://www.aseprite.org/) - animated sprite editor & pixel art tool. * [GraphicsGale](http://www.humanbalance.net/gale/us/) - Animation graphic editor easy to use. * [PiskelApp](http://www.piskelapp.com/) - Free Online Pixel Art and Animated Sprite Tool. * [PyxelEdit](http://pyxeledit.com/) - Pixel art editor designed to make it fun and easy to make tilesets, levels and animations. * [ShoeBox](http://renderhjs.net/shoebox/) - ShoeBox is a free Adobe Air based app for Windows and Mac OSX with game and ui related tools. Each tool uses a drag and drop - or clipboard interaction for a quick workflow. * [Spritesheet Preview](http://kleber-swf.com/app/spritesheet-preview/) - A simple and free tool to preview sprite sheets * [TexturePacker](https://www.codeandweb.com/texturepacker) - Great spritesheet creation editor. #### Bitmap Compression * [ImageAlpha](http://pngmini.com/) — Mac OS X GUI for pngquant and other tools * [Kraken.io](https://kraken.io/) - robust, ultra-fast image optimizer and compressor with best-in-class algorithms. * [PNGGauntlet](http://pnggauntlet.com/) - Smash PNGs for faster sites * [PNGoo](https://pngquant.org/PNGoo.0.1.1.zip) - Windows GUI for batch conversion. * [Pngyu](http://nukesaq88.github.io/Pngyu/) - simple PNG image file compression tool. * [SuperPNG Photoshop plug-in](http://www.fnordware.com/superpng/) — Mac and Windows. Comparison with "Save for Web" * [TinyPNG](https://tinypng.com/) - Advanced lossy compression for PNG images that preserves full alpha transparency. #### Texture Tools * [FilterForge](https://www.filterforge.com/) - A plugin for Adobe Photoshop that allows you to build your own filters. * [PixPlant](http://www.pixplant.com/) - PixPlant is a smart 3D texturing tool that creates high quality normal, displacement, specular maps and seamless textures from photos. * [STG](http://www.seamlesstexturegenerator.com/) - a tool for creating professional seamlessly-tileable textures from photographs quickly and easily. #### Character Generators * [Charas](http://charas-project.net/index.php) - Charas is a charset generator for RPG Maker. * [Famistu Chibi Maker](http://www.famitsu.com/freegame/tool/chibi/index1.html) - A tool to make the famous chibi chars and use in your game. * [Loose Leaf](http://www.geocities.jp/kurororo4/looseleaf/) #### Tile/Level Editors * [ArrayPainter](http://www.arraypainter.com/) - Array Painter is the easiest and fastest way to make 2D arrays ready for copy pasting into your own program. * [AutoTileGen](http://pixelatto.com) - AutoTileGen is an automatic tileset generator for 2D game terrains. * [OGMO Editor](http://www.ogmoeditor.com/) - generic level editor. * [Overlap2D](http://overlap2d.com/) - a 2D level and UI editor with an engine agnostic philosophy. * [Mappy](http://tilemap.co.uk/mappy.php) - Free tilemap editor. * [Tiled](http://www.mapeditor.org/) - free, easy to use and flexible tile map editor. #### Animation * [Fusion Character Animator](http://loopengo.free.fr/) - small tool for Clickteam Fusion 2.5 to facilitate the animation of 2D character sprites for developers. * [Spine](http://esotericsoftware.com/) - Spine is dedicated to 2D animation, providing an efficient workflow both for creating amazing animation and for integrating it into your games. * [Spriter](http://www.brashmonkey.com/spriter.htm) - Modern tool for sprite animation. * [DragonBones](http://dragonbones.effecthub.com) - The Open Source 2D skeleton animation solution for Flash * [LWF](http://gree.github.io/lwf/) - Lightweight SWF. LWF is an animation engine which can play animation data converted from FLASH contents in HTML5, Unity, Cocos2d-x, iOS UIKit, and more. #### Vector/Image Editor * [Gimp](http://www.gimp.org/) - GNU Image Manipulation Program. It is a freely distributed piece of software for such tasks as photo retouching, image composition and image authoring. * [Inkscape](https://inkscape.org/en/) - An open-source vector graphics editor similar to Adobe Illustrator, Corel Draw, Freehand, or Xara X. * [Krita](https://krita.org/) - Krita is a KDE program for sketching and painting, offering an end-to-end solution for creating digital painting files from scratch by masters. * [Ormr](http://thebloomapp.com) - Ormr is a fast, light-weight, cross-platform procedural graphics editor. * [Paint.NET](http://www.getpaint.net/) - Paint.NET is free image and photo editing software for PCs that run Windows. * [Pickle](http://www.pickleeditor.com/) - Another Pixel art Editor. * [Pixelmator](http://www.pixelmator.com) - Full-featured image editing app for the Mac * [Pixen](https://github.com/Pixen/Pixen) - OpenSource Pixel Art Editor for OSX #### Modeling * [Blender](http://www.blender.org/) * [MakeHuman](http://www.makehuman.org/) * [sculptris](http://pixologic.com/sculptris/) * [Maya](http://www.autodesk.com/products/maya/overview) * [3ds Max](http://www.autodesk.com/products/3ds-max/overview) * [Clara.io](https://clara.io/) #### Terrain Generators * [Artifex Terra](http://www.artifexterra.com/) * [Canyon Terrain Editor](https://entardev.wordpress.com/other-projects/canyon-terrain-editor/) * [Nem TG](http://nemesis.thewavelength.net/index.php?p=8) * [World Machine](http://www.world-machine.com/) #### Voxel Editors * [goxel](https://github.com/guillaumechereau/goxel) * [MagicaVoxel](http://voxel.codeplex.com/) * [Q-Block](http://kyucon.com/qblock/) * [Sproxel](http://sproxel.blogspot.com.br/) * [VoxelShop](https://blackflux.com/index.php) Code ---- *Set of game frameworks, engines and platforms* ### Engines and Frameworks #### 2D * [Agen](http://2dengine.com) - Cross-Platform framework for making 2D games with Lua, compatible iOS, Mac and Windows devices. * [Allegro](http://liballeg.org/) - Allegro 4 & 5 are cross-platform, open source, game programming libraries, primarily for C and C++ developers. * [AndEngine](http://www.andengine.org) - 2D Android Game Engine * [Bacon2D](http://bacon2d.com/) - A framework to ease 2D game development, providing ready-to-use QML elements representing basic game entities needed by most of games. * [Bladecoder](https://github.com/bladecoder/bladecoder-adventure-engine) - Classic point and click adventure game engine and editor. * [Box2D](http://box2d.org/) - A 2D Physics Engine for Games. * [Chipmunk C#](https://github.com/netonjm/ChipmunkSharp) - C# implementation of the Chipmunk2D lib. * [Chipmunk2D](https://chipmunk-physics.net/) - A fast and lightweight 2D game physics library. * [Cocos2D](https://github.com/los-cocos/cocos) - graphic library for games and multimedia, for python language * [Cocos2d-x](http://cocos2d-x.org/) - a C++ OpenGL 2D and 3D game engine. Uses C++ but has JS and Lua bindings. Target all the major mobile platforms and operating systems. Additional tools CocoStudio and Cocos Code IDE. * [Construct 2](https://www.scirra.com/) - an HTML5 game maker, meaning you are not actually writing JavaScript. Instead, you use actions, events and conditions to do the heavy lifting. * [Coquette](http://coquette.maryrosecook.com/) - A micro framework for JavaScript games. Handles collision detection, the game update loop, canvas rendering, and keyboard and mouse input. * [Corona SDK](https://coronalabs.com/) - A Cross-Platform Mobile App Development for iOS and Android. * [Duality](http://duality.adamslair.net/) - C# / OpenGL 2D Game Engine that comes with visual editor. * [Ejecta](http://impactjs.com/ejecta) - A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS. * [EnchantJS](http://enchantjs.com/) - A simple JavaScript framework for creating games and apps. * [ENGi](https://github.com/ajhager/engi) - A multi-platform 2D game library for Go. * [Farseer](http://farseerphysics.codeplex.com) - a collision detection system with realistic physics responses. * [FlashPunk](http://useflashpunk.net/) - free ActionScript 3 library designed for developing 2D Flash games. * [Flixel](http://flixel.org/index.html) - an open source game-making written in ActionScript3. * [GameMaker](http://www.yoyogames.com/studio) - GameMaker accommodates the creation of cross-platform video games using drag and drop or a scripting language known as Game Maker Language, which can be used to develop more advanced games that could not be created just by using the drag and drop features. * [GameSalad](https://gamesalad.com/) - Game Creation Engine for Mac and Windows. * [Gideros](http://giderosmobile.com/) - A Cross-Platform framework to create Mobile Apps and games for iOS, Android using Lua programming language. * [HaxeFlixel](http://haxeflixel.com/) - Create cross-platform games easier and free. * [iio.js](https://github.com/iioinc/iio.js) - A javascript library that speeds the creation and deployment of HTML5 Canvas applications * [ImpactJS](http://impactjs.com/) - Impact is a JavaScript Game Engine that allows you to develop stunning HTML5 Games for desktop and mobile browsers. * [Jitter](https://code.google.com/p/jitterphysics/) - a fast and lightweight physics engine written in C#. * [Juno](https://github.com/rxi/juno) - Framework for making 2D games with chunky pixels in Lua * [Kivy](http://kivy.org) - Cross platform Python framework for creating apps and games for Linux, Windows, OS X, Android and iOS * [Kivent](http://kivent.org/) - A 2D game framework for Kivy. * [KiwiJS](http://www.kiwijs.org/) - a fun and friendly Open Source HTML5 Game Engine. Some people call it the WordPress of HTML5 game engines * [LibGDX](https://libgdx.badlogicgames.com/) - Powerful (totally free) library for Java, code once and run the game on desktop, Android, Web, and iOS. * [LimeJS](http://www.limejs.com/) - HTML5 game framework for building fast, native-experience games for all modern touchscreens and * [Loom SDK](http://loomsdk.com/) - 2D mobile app and game framework with live reload of code and assets, AS3/JS/C#-like scripting language, and powerful 2D rendering and UI framework. Open source with paid "Turbo" service. * [Lums](https://github.com/lums-proj/Lums) - A 2D / 3D framework written in C++11. Very efficient and modern. Still under heavy development. * [Lycheejs](http://lycheejs.org/index.html) - JavaScript Game library that offers a complete solution for prototyping and deployment of HTML5 Canvas, WebGL or native OpenGL(ES) based games inside the Web Browser or native environments. * [LÖVE](http://love2d.org) - Lua 2D Game Engine. * [Matter.js](http://brm.io/matter-js/) - a 2D physics engine for the web. * [MINX](https://github.com/GearChicken/MINX) - Open Source 2D game framework written in C++ (to the style of XNA) * [MOAI](http://getmoai.com/) - Cross-Platform framework designed for pro game developers to create iOS, Android, Windows, Linux, Chrome and OSX games using C++, OpenGL and Lua scripting. * [MelonJS](http://melonjs.org) - open source light-weight HTML5 game engine. * [Monkey X](http://www.monkey-x.com) - Multi-platform programming language and cross-compiler, aimed at fast game programming. * [Monogame](http://www.monogame.net/) - Open Source implementation of the Microsoft XNA 4 Framework. * [NodeBox](https://www.nodebox.net/) - a family of Python tools to create generative design. * [OpenRA](http://www.openra.net/) - OpenRA is a Libre/Free Real Time Strategy Game Engine. * [p2.js](http://schteppe.github.io/p2.js/) - JavaScript 2D physics library * [PandaJS](http://www.pandajs.net/) - Open Source HTML5 Engine. * [Phaser](http://phaser.io/) - free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. * [PICO-8](http://www.lexaloffle.com/pico-8.php) - A fantasy console for making, sharing and playing tiny games and other computer programs. * [PixiJS](http://www.pixijs.com/) - is a newcomer HTML5 game renderer - first released in early 2013. A main appeal of the engine is its use of WebGL for faster performance. If WebGL isn't supported, the engine falls back to standard canvas. * [Processing](https://www.processing.org/) - Processing is a programming language, development environment for artists, designers, researchers. * [PyGame](http://pygame.org/hifi.html) - a 2D game engine in Python. * [PuzzleScript](http://www.puzzlescript.net/) - open-source HTML5 puzzle game engine. * [QICI](http://www.qiciengine.com/) - Efficient web-based tool for creating HTML5 games. * [Ren'Py](http://www.renpy.org/) - An open-source visual novel engine using the Python language in simplified form. It supports Windows, Mac OS X, Linux, Android and iOS. * [Rpgboss](http://rpgboss.com) - A 2d rpg game engine and editor based on scala and libgdx. Ease of use, with no programming knowledge. * [RPGMaker](http://www.rpgmakerweb.com/) - series of programs for the development of role-playing games. * [SDL](http://libsdl.org/) - SDL is a cross-platform library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. * [SFML](http://www.sfml-dev.org/) - Simple and Fast Multimedia Library. * [SpriteKit](https://developer.apple.com/library/ios/documentation/GraphicsAnimation/Conceptual/SpriteKit_PG/Introduction/Introduction.html) - iOS/Mac 2D Game Engine. * [Stage.js](http://piqnt.com/stage.js/) - Lightweight and fast 2D HTML5 rendering and layout engine for cross-platform game development. * [Starling](http://gamua.com/starling/) - The GPU powered 2D Flash API * [Stencyl](http://www.stencyl.com/) - a game creation platform that allows users to create 2D video games for computers, mobile devices, and the web. * [Twine](http://twinery.org/) - Downloadable or browser-based game development platform that allows users to create linked story paths. Not just text-based, Twine supports music, images, and sound effects. Very little coding knowledge required for basic text adventure games. * [XNA](http://mxa.codeplex.com/) - Microsoft's game development framework. #### 3D * [Azul3D](http://azul3d.org/) - A 3D engine written in Go. * [Blitz3D](http://www.blitzbasic.com/Products/blitz3d.php) 3D basic-like programming language for fast 3D desktop games. * [Bullet](http://bulletphysics.org/wordpress/) - Real-time physics simulation. * [bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. * [Cinder](https://libcinder.org/) - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++. * [Dash](https://github.com/Circular-Studios/Dash) - A free and open 3D game engine written in D. * [gameplay](http://gameplay3d.io/) - A free, open-source, cross-platform, 2D + 3D game framework written in C++. It is aimed towards indie game developers who are creating desktop and mobile games. * [Godot](http://www.godotengine.org/) - Open source game engine with rich API. * [Havok Vision](http://www.havok.com/vision-engine/) - a cross-platform game engine that provides a powerful and versatile multi-platform runtime technology. * [Haxor](http://www.haxor.xyz/) - Combine the power of HaXe language and HTML5+WebGL to easily develop powerful applications that can run in any modern browser. * [Hive3D](http://www.eyelead.com/hive/) - Real Time Collaboration 3D engine. * [Horde3D](http://www.horde3d.org/) - small open source 3D rendering engine. * [Irrlicht](http://irrlicht.sourceforge.net/) - open source high performance realtime 3D engine written in C++. * [JPCT](http://www.jpct.net/) - jPCT is a 3D engine for desktop Java and Google's Android. * [Lumberyard](https://aws.amazon.com/pt/lumberyard/) - Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source. * [ODE](http://www.ode.org/) - ODE is an open source, high performance library for simulating rigid body dynamics. * [Ogre3D](http://www.ogre3d.org/) - is a scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. * [Panda3D](https://www.panda3d.org/) - a framework for 3D rendering and game development for Python and C++ programs. * [Paradox](http://paradox3d.net/) - Open Source C# Game Engine. * [Piston](http://www.piston.rs/) - a modular open source game engine written in Rust. * [PlayCanvas](https://playcanvas.com/) - A WebGL Game Engine. * [Polycode](http://polycode.org) - Open-Source Framework for creating games in C++ (with Lua bindings). * [Spring](http://springrts.com/) - A powerful free cross-platform RTS engine. * [Rajawali](https://github.com/Rajawali/Rajawali) - Android OpenGL ES 2.0/3.0 Engine * [Three.js](http://threejs.org/) - Javascript 3D Library. * [Turbulenz](http://biz.turbulenz.com/developers) - Turbulenz offers the ability to build, publish, iterate and monetise high-quality games that react like no others, with immersive 3D effects and real-time physics that open up a whole new world of unprecedented and extraordinary web content. * [Unreal Engine 4](https://www.unrealengine.com/) - the new game engine technology developed by Epic Games. * [Unity 3D](http://unity3d.com/) - A development engine for the creation of 2D and 3D games and interactive content. * [Urho3D](http://urho3d.github.io/) - Cross-platform rendering and game engine. * [Wave](http://waveengine.net/) - Cross-platform engine written in C# * [jMonkeyEngine 3](http://jmonkeyengine.org/) - a 3D open-source game engine for adventurous Java developers. * [voxel.js](http://voxeljs.com/) - voxel.js is a collection of projects that make it easier than ever to create 3D voxel games like Minecraft all in the browser. Audio ----- *Audio editors, sounds collections and more.* ### Collections * [Free Game Sounds](https://gamesounds.xyz/) - Archive of all kinds of royalty-free game sounds. * [Freesound](http://www.freesound.org/) - collaborative database of Creative Commons Licensed sounds. * [Musopen](https://musopen.org/) - Royalty free music. * [Octave](http://raisedbeaches.com/octave/index.html) - free library of UI sounds. * [PacDV](http://www.pacdv.com/sounds/index.html) - royalty free sounds collection. * [SoundBible.com](http://soundbible.com/) - Royalty-free, searchable archive of sound effects under various licenses. * [LaptopNoise](http://www.laptopnoise.com/freeglitch.htm) - Large collection of random 'glitchy' computer effects free for use. ### Music and Audio Editors * [Audacity](http://sourceforge.net/projects/audacity/) - open source, cross-platform software for recording and editing sounds. * [Audiosauna](http://www.audiosauna.com/) - transforms your web browser into a fast and flexible music production studio with built in synthesizers and live effects. * [Audiotool](http://www.audiotool.com/app) - Online music producer. * [Bfxr](http://www.bfxr.net/) - A tool to make sound effects for computer games. * [FamiTracker](http://famitracker.com/) - free windows tracker for producing music for the NES/Famicom-systems. * [MadTracker](http://www.madtracker.org/main.php) - a powerful and efficient approach to making music. Versatility and compatibility are guaranteed due to full VST™, ASIO™ and ReWire™ support. * [Sekaiju](http://openmidiproject.osdn.jp/Sekaiju_en.html) - Open Source MIDI sequencer. * [Soundation](https://soundation.com/) - Online Professional music studio. * [iNudge](http://tonematrix.audiotool.com) - Create sound patterns online. * [jfxr](http://jfxr.frozenfractal.com) - A JavaScript port of the Bfxr sound effect generator. * [musagi](http://www.drpetter.se/project_musagi.html) - open source, fairly large and sophisticated music editor and synthesizer Board Games ----------- *Tools for making board games* * [Boardgamizer](http://www.boardgamizer.com/) - Board Game Design Idea Generator. * [RPTools](http://www.rptools.net/) - a brand of open-source programs designed to enhance traditional pen-and-paper role playing games. Must see -------- *Blogs, portals, magazines and more* ### Blogs and Portals * [Amit's Game Programming](http://www-cs-students.stanford.edu/~amitp/gameprog.html) * [BigSushi](http://www.bigsushi.fm/) * [Designer Notes](http://www.designer-notes.com/) * [Emanuele Feronato's Blog](http://www.emanueleferonato.com/) * [Extraguy](http://www.extraguy.com/) * [Gamasutra](http://www.gamasutra.com/) * [Game Development on StackExchange](http://gamedev.stackexchange.com/) * [GameDev](http://www.gamedev.net/page/index.html) * [GameDevs.org](http://gamedevs.org/) * [GameJolt](http://gamejolt.com/) * [GameMarketeers](http://www.gamemarketeers.com/) * [Greenlit Gaming](http://greenlitgaming.com/) * [HTML5 Game Devs Forum](www.html5gamedevs.com/) * [HobbyGameDev](http://www.hobbygamedev.com/) * [Html5 Game Development](http://www.html5gamedevelopment.com/) * [IndieDB](http://www.indiedb.com/) * [Indius](http://indius.org/) * [Java Gaming](http://www.java-gaming.org/) * [Lost Garden](http://www.lostgarden.com/) * [Polygon](http://www.polygon.com/) * [Real-Time Rendering](http://www.realtimerendering.com/) * [Superlevel](https://superlevel.de/) * [TIGSource](http://www.tigsource.com/) * [TruePCGaming](http://truepcgaming.com/) * [WhatGamesAre](http://www.whatgamesare.com/featured-posts.html) * [iforce2d](http://www.iforce2d.net/) * [indiegames](http://indiegames.com/index.html) * [indievault](http://www.indievault.it/) ### Books * [Artificial Intelligence for Games](http://www.amazon.com/dp/0123747317?tag=game-prog-books-20) * [Flow](http://www.amazon.com/Flow-The-Psychology-Optimal-Experience/dp/0061339202/) * [Game Coding Complete](http://www.amazon.com/Game-Coding-Complete-Fourth-McShaffry/dp/1133776574/) * [Game Development Essentials: Game Level Design](http://www.goodreads.com/book/show/1633392.Game_Development_Essentials) * [Game Engine Architecture](http://www.gameenginebook.com/) * [Game Mechanics: Advanced Game Design](http://www.goodreads.com/book/show/13705461-game-mechanics) * [Game Programming Gems](http://www.amazon.com/Game-Programming-Gems-CD/dp/1584500492) * [Game Programming Patterns](http://gameprogrammingpatterns.com/) * [Game Scripting Mastery](http://www.amazon.com/Scripting-Mastery-Premier-Press-Development/dp/1931841578) * [Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6/E](http://www.pearsonhighered.com/educator/product/Interactive-Computer-Graphics-A-TopDown-Approach-with-ShaderBased-OpenGL/9780132545235.page) * [Level Up!](http://www.amazon.com/dp/047068867X?tag=game-prog-books-20) * [3D Math Primer for Graphics and Game Development](http://www.amazon.com/Math-Primer-Graphics-Game-Development/dp/1568817231/) * [Mathematics For 3D Game Programming And Computer Graphics](http://www.amazon.com/dp/1435458869?tag=game-prog-books-20) * [Essential Mathematics for Games and Interactive Applications: A Programmer's Guide](http://www.amazon.com/Essential-Mathematics-Games-Interactive-Applications/dp/0123742978/) * [Nature of Code](http://natureofcode.com/book/) * [Physics for Game Developers](http://www.amazon.com/Physics-Game-Developers-David-Bourg/dp/0596000065) * [Programming Game AI by Example](http://www.amazon.com/dp/1556220782?tag=game-prog-books-20) * [Real-Time Rendering](http://www.amazon.com/Real-Time-Rendering-Third-Edition-Akenine-Moller/dp/1568814240/) * [Rules of Play](http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/) * [The Art of Game Design](http://www.amazon.com/The-Art-Game-Design-lenses/dp/0123694965/) * [The Ultimate Guide to Video Game Writing and Design](http://www.goodreads.com/book/show/391752.The_Ultimate_Guide_to_Video_Game_Writing_and_Design) * [The Visual Story](http://www.amazon.com/The-Visual-Story-Creating-Structure/dp/0240807790/) * [Theory of Fun](http://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210/) * [Tricks of the Windows Game Programming Gurus](http://www.amazon.com/Tricks-Windows-Game-Programming-Gurus/dp/0672313618) ### Magazines * [Casual Connect](http://casualconnect.org/) * [Game Developer Magazine](http://www.gdcvault.com/gdmag) * [IndieMag](https://www.indiemag.fr/) * [indie-o-rama](http://www.indieorama.com/) * [Making Games](http://www.makinggames.biz/) ### Videos/Podcasts * [awesome-gametalks](https://github.com/hzoo/awesome-gametalks) - A curated list of game talks (GDC, youtube, etc). ### Game Jams * [CompoHub](http://compohub.net/) - A compilation site of many game jams in a timeline. ### Complete Game Sources * [Doom 3](https://github.com/id-Software/DOOM-3) * [Doom](https://github.com/id-Software/DOOM) * [Duke Nukem 3D: Atomic Edition](https://3drealms.com) * [Prince of Persia](https://github.com/jmechner/Prince-of-Persia-Apple-II) * [Quake 2](https://github.com/id-Software/Quake-2) * [Quake III Arena](https://github.com/id-Software/Quake-III-Arena) * [Quake](https://github.com/id-Software/Quake) * [SimCity](https://github.com/simhacker/micropolis) * [Wolfenstein 3D](https://github.com/id-Software/wolf3d) Ads --- *We still need to make some money, right?* * [AdMob by Google] - Google's Ads and monetization service for mobile. * [AdColony](http://www.adcolony.com/) - Mobile video Ads service. * [Appodeal](http://www.appodeal.com/) - A programmatic ad mediation solution for mobile apps. * [ChartBoost](https://www.chartboost.com/) - Monetization, analytics platform. * [RevMob](https://www.revmobmobileadnetwork.com/) - Monetization and Ads solution. * [Unity Ads](https://unity3d.com/pt/services/ads) - Unity3D Official Ads SDK. * [Vungle](https://vungle.com/) - Video Ads service. Learn ----- *Online courses, tutorials, screencasts* ### General Game Development * [Coursera: Beginning Game Programming with C#](https://www.coursera.org/course/gameprogramming) * [Khan Academy: Advanced JS: Games & Visualizations](https://www.khanacademy.org/computing/cs/programming-games-visualizations) * [TheChernoProject](https://www.youtube.com/user/TheChernoProject) * [Udacity: HTML5 Game Development](https://www.udacity.com/course/html5-game-development--cs255) * [Coursera: Introduction to interactive Python programming](https://www.coursera.org/course/interactivepython1) * [HandmadeHero: making 2D game from scratch](https://handmadehero.org/) * [Simple HTML5 Canvas Game](http://www.lostdecadegames.com/how-to-make-a-simple-html5-canvas-game/) ### Computer Graphics * [Interactive 3D Graphics](https://www.udacity.com/course/interactive-3d-graphics--cs291) * [Interactive Computer Graphics](https://www.coursera.org/learn/interactive-computer-graphics) Other Awesome Lists ------------------- Other amazingly awesome lists can be found in the [awesome-awesomeness](https://github.com/bayandin/awesome-awesomeness) list.