From de7b983aae84b237b6f2d9d6164c31a1c6979e6f Mon Sep 17 00:00:00 2001 From: Alexandre Plateau Date: Mon, 29 Mar 2021 03:14:20 +0200 Subject: [PATCH] =?UTF-8?q?Adding=20=C3=96bEngine=20(#244)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Closes #243 --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index dcc25ed..5317fbb 100644 --- a/README.md +++ b/README.md @@ -292,6 +292,7 @@ Code * :tada: [nCine](https://ncine.github.io/) - A cross-platform 2D game engine with an emphasis on performance, written in C++11 and optionally scriptable in Lua. * :free: [NodeBox](https://www.nodebox.net/) - a family of Python tools to create generative design. * :tada: [nuklear](https://github.com/vurtun/nuklear) - A minimalistic immediate mode GUI toolkit written in ANSI C. +* :tada: [Ă–bEngine](https://github.com/Sygmei/ObEngine) - 2D Game Engine with Lua Scripting made on top of SFML ! * :tada: [ODE](http://www.ode.org/) - ODE is an open source, high performance library for simulating rigid body dynamics. * :tada: [Ogre3D](http://www.ogre3d.org/) - is a scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. * :tada: [OpenFL](http://www.openfl.org/) - Open Source Haxe Engine for making multi-platform games.