Add DotRecast to Engines and Frameworks section (#307)

- https://github.com/ikpil/DotRecast

DotRecast is a port of Recast & Detour, a navigation mesh toolset for games, to the C# language. It is useful for game developers who want to use C# servers, C# projects, or Unity3D for their games.

DotRecast allows you to generate and use navigation meshes for pathfinding and spatial reasoning in your game world. You can also customize the navmesh generation and runtime navigation systems to suit your specific game’s needs.
This commit is contained in:
Choi Ikpil
2023-10-28 22:58:48 +09:00
committed by GitHub
parent d29da89537
commit 86b098e084

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@@ -229,6 +229,7 @@ _Set of game frameworks, engines and platforms_
- :tada: [Defold](http://www.defold.com/) - Free 2D Game Engine for Cross-Platform Publishing
- :tada: [DEM Net Elevation API C#](https://github.com/dem-net/DEM.Net) - Terrain generation from real data with textures, normal maps, glTF, OBJ, STL support
- :tada: [Diligent Engine](https://github.com/DiligentGraphics/DiligentEngine) - A modern cross-platform low-level graphics library that supports Direct3D11, Direct3D12, OpenGL/GLES, and Vulkan.
- :tada: [DotRecast](https://github.com/ikpil/DotRecast) - A port of Recast & Detour, navigation mesh toolset for games, Unity3D, servers, C#.
- :tada: [E.B.U.R.P](http://pents90.github.io/eburp/) - The Eight-Bit Universal Role Playing Engine
- :tada: [ENGi](https://github.com/ajhager/engi) - A multi-platform 2D game library for Go.
- :tada: [engo](https://engoengine.github.io/) - Engo is an open-source 2D game engine written in Go.