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Merge pull request #15 from icodeforlove/patch-1
added Ejecta next to ImpactJS
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@@ -133,6 +133,7 @@ Code
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* [Cocos2d-x](http://cocos2d-x.org/) - a C++ OpenGL 2D and 3D game engine. Uses C++ but has JS and Lua bindings. Target all the major mobile platforms and operating systems. Additional tools CocoStudio and Cocos Code IDE.
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* [Construct 2](https://www.scirra.com/) - an HTML5 game maker, meaning you are not actually writing JavaScript. Instead, you use actions, events and conditions to do the heavy lifting.
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* [ImpactJS](http://impactjs.com/) - Impact is a JavaScript Game Engine that allows you to develop stunning HTML5 Games for desktop and mobile browsers.
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* [Ejecta](http://impactjs.com/ejecta) - A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS.
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* [PixiJS](http://www.pixijs.com/) - is a newcomer HTML5 game renderer - first released in early 2013. A main appeal of the engine is its use of WebGL for faster performance. If WebGL isn't supported, the engine falls back to standard canvas.
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* [GameMaker](http://www.yoyogames.com/gamemaker/studio) - GameMaker accommodates the creation of cross-platform video games using drag and drop or a scripting language known as Game Maker Language, which can be used to develop more advanced games that could not be created just by using the drag and drop features.
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* [Phaser](http://phaser.io/) - free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
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