diff --git a/.travis.yml b/.travis.yml index 8335b83..3d31fd3 100644 --- a/.travis.yml +++ b/.travis.yml @@ -3,4 +3,4 @@ before_script: - pip install -U vl - vl --version script: - - vl README.md -t 5 --debug -w gamesounds.xyz,vungle.com,renderhjs.net -a 503,405,401 + - vl README.md -t 5 --debug -w gamesounds.xyz,vungle.com,renderhjs.net -a 503,405,401,403 diff --git a/README.md b/README.md index 5ee2105..f074fb3 100644 --- a/README.md +++ b/README.md @@ -150,7 +150,7 @@ Graphics * [Canyon Terrain Editor](https://entardev.wordpress.com/other-projects/canyon-terrain-editor/) - Create quality, realistic terrain quickly and intuitively ![free](/img/free.png) * [Fracplanet](https://sourceforge.net/projects/fracplanet/) - Fractal planet and terrain generator * [Nem TG](http://nemesis.thewavelength.net/index.php?p=8) - 3D terrain generator -* [World Machine](http://www.world-machine.com/) - Procedural terrain creation, simulations of nature, and interactive editing ![commercial](/img/commercial.png) +* [World Machine](http://www.world-machine.com/) - Procedural terrain creation, simulations of nature, and interactive editing ![commercial](/img/commercial.png) #### Voxel Editors @@ -366,7 +366,6 @@ Must see * [Game Programming Patterns](http://gameprogrammingpatterns.com/) * [Game Scripting Mastery](http://www.amazon.com/Scripting-Mastery-Premier-Press-Development/dp/1931841578) * [Hello Scratch: Learn to Program by Making Arcade Games](https://www.manning.com/books/hello-scratch) -* [Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6/E](http://www.pearsonhighered.com/educator/product/Interactive-Computer-Graphics-A-TopDown-Approach-with-ShaderBased-OpenGL/9780132545235.page) * [Level Up!](http://www.amazon.com/dp/047068867X?tag=game-prog-books-20) * [Mathematics For 3D Game Programming And Computer Graphics](http://www.amazon.com/dp/1435458869?tag=game-prog-books-20) * [Nature of Code](http://natureofcode.com/book/)