mirror of
https://github.com/ellisonleao/magictools.git
synced 2025-10-15 10:19:04 +00:00
Add Flame to game engines (#216)
This commit is contained in:
@@ -235,6 +235,7 @@ Code
|
||||
* :tada: [EnTT](https://github.com/skypjack/entt) - Gaming meets modern C++, a fast and reliable entity-component system (ECS) and much more
|
||||
* :tada: [FXGL](https://github.com/AlmasB/FXGL) - A JavaFX/Kotlin game engine for Win/Mac/Linux.
|
||||
* :tada: [Farseer](https://github.com/VelcroPhysics/VelcroPhysics) - a collision detection system with realistic physics responses.
|
||||
* :tada: [Flame](https://github.com/flame-engine/flame) - a minimalist game engine for Flutter
|
||||
* :tada: [FlashPunk](http://useflashpunk.net/) - free ActionScript 3 library designed for developing 2D Flash games.
|
||||
* :tada: [Flixel](http://flixel.org/index.html) - an open source game-making written in ActionScript3.
|
||||
* :moneybag: [GameMaker](http://www.yoyogames.com/studio) - GameMaker accommodates the creation of cross-platform video games using drag and drop or a scripting language known as Game Maker Language, which can be used to develop more advanced games that could not be created just by using the drag and drop features.
|
||||
|
Reference in New Issue
Block a user