Add Flame to game engines (#216)

This commit is contained in:
Luan Nico
2020-05-18 13:02:11 -04:00
committed by GitHub
parent 2d8333aa29
commit 3e33c59d03

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@@ -235,6 +235,7 @@ Code
* :tada: [EnTT](https://github.com/skypjack/entt) - Gaming meets modern C++, a fast and reliable entity-component system (ECS) and much more
* :tada: [FXGL](https://github.com/AlmasB/FXGL) - A JavaFX/Kotlin game engine for Win/Mac/Linux.
* :tada: [Farseer](https://github.com/VelcroPhysics/VelcroPhysics) - a collision detection system with realistic physics responses.
* :tada: [Flame](https://github.com/flame-engine/flame) - a minimalist game engine for Flutter
* :tada: [FlashPunk](http://useflashpunk.net/) - free ActionScript 3 library designed for developing 2D Flash games.
* :tada: [Flixel](http://flixel.org/index.html) - an open source game-making written in ActionScript3.
* :moneybag: [GameMaker](http://www.yoyogames.com/studio) - GameMaker accommodates the creation of cross-platform video games using drag and drop or a scripting language known as Game Maker Language, which can be used to develop more advanced games that could not be created just by using the drag and drop features.