From b847c7d548c1d21e73ffbe6c5f390cac7b240b77 Mon Sep 17 00:00:00 2001 From: Ben Garney Date: Wed, 30 Jul 2014 12:30:59 -0700 Subject: [PATCH] Loom should be on the list of engines! --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index d584d81..ef1aea4 100644 --- a/README.md +++ b/README.md @@ -160,6 +160,7 @@ Code * [GameMaker](http://www.yoyogames.com/gamemaker/studio) - GameMaker accommodates the creation of cross-platform video games using drag and drop or a scripting language known as Game Maker Language, which can be used to develop more advanced games that could not be created just by using the drag and drop features. * [Phaser](http://phaser.io/) - free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. * [Cocos2D](https://github.com/los-cocos/cocos) - graphic library for games and multimedia, for python language +* [Loom SDK](http://loomsdk.com/) - 2D mobile app and game framework with live reload of code and assets, AS3/JS/C#-like scripting language, and powerful 2D rendering and UI framework. Open source with paid "Turbo" service. * [Lycheejs](http://lycheejs.org/index.html) - JavaScript Game library that offers a complete solution for prototyping and deployment of HTML5 Canvas, WebGL or native OpenGL(ES) based games inside the Web Browser or native environments. * [MelonJS](http://melonjs.org) - open source light-weight HTML5 game engine. * [LimeJS](http://www.limejs.com/) - HTML5 game framework for building fast, native-experience games for all modern touchscreens and