From 238f78b97101ada66e5b898811fac153b8e1a79e Mon Sep 17 00:00:00 2001 From: ikpil Date: Sun, 27 Apr 2025 13:04:22 +0900 Subject: [PATCH] Add Box2D.NET to Engines and Frameworks section - A port of Box2D, is a 2D physics engine for games, .NET C#, Unity3D, servers. - https://github.com/ikpil/Box2D.NET --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 572c01a..a13843a 100644 --- a/README.md +++ b/README.md @@ -214,6 +214,7 @@ _Set of game frameworks, engines and platforms_ - :tada: [Blitz3D](https://github.com/blitz-research/blitz3d) 3D basic-like programming language for fast 3D desktop games. - :tada: [boardgame.io](https://github.com/boardgameio/boardgame.io) - State management and multiplayer networking for turn-based games. - :tada: [Box2D](http://box2d.org/) - A 2D Physics Engine for Games. +- :tada: [Box2D.NET](https://github.com/ikpil/Box2D.NET) - A port of Box2D, is a 2D physics engine for games, .NET C#, Unity3D, servers. - :tada: [Bullet](http://bulletphysics.org/wordpress/) - Real-time physics simulation. - :tada: [Chipmunk C#](https://github.com/netonjm/ChipmunkSharp) - C# implementation of the Chipmunk2D lib. - :tada: [Chipmunk2D](https://chipmunk-physics.net/) - A fast and lightweight 2D game physics library.