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93a83c81f04cffc149e5048bd43f0a627e1cf700
godot/scene
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Bruno Ortiz 01b8beb023 Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_selected is now properly emitted
(cherry picked from commit 4b9a96859b)
2017-01-12 19:15:30 +01:00
..
2d
Add the 'finished' signal to AnimatedSprite
2017-01-12 19:15:30 +01:00
3d
Welcome in 2017, dear changelog reader!
2017-01-12 19:15:30 +01:00
animation
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2017-01-12 19:15:30 +01:00
audio
Welcome in 2017, dear changelog reader!
2017-01-12 19:15:30 +01:00
gui
Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_selected is now properly emitted
2017-01-12 19:15:30 +01:00
io
Welcome in 2017, dear changelog reader!
2017-01-12 19:15:30 +01:00
main
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2017-01-12 19:15:30 +01:00
resources
Welcome in 2017, dear changelog reader!
2017-01-12 19:15:30 +01:00
register_scene_types.cpp
Welcome in 2017, dear changelog reader!
2017-01-12 19:15:30 +01:00
register_scene_types.h
Welcome in 2017, dear changelog reader!
2017-01-12 19:15:30 +01:00
scene_string_names.cpp
Welcome in 2017, dear changelog reader!
2017-01-12 19:15:30 +01:00
scene_string_names.h
Welcome in 2017, dear changelog reader!
2017-01-12 19:15:30 +01:00
SCsub
style: Various other PEP8 fixes in Python files
2016-11-02 22:30:34 +01:00
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