mirror of
https://github.com/godotengine/godot.git
synced 2025-10-15 02:49:24 +00:00

plus minor static-related fixes
* linuxbsd: get_systemd_os_release_info_value() -> static breaks usage if used multiple times
* windows/linuxbsd: get_video_adapter_driver_info() writes info into static
* linuxbsd: get_distribution_name() + get_version() -> write bsd fallback into static variable
* windows/uwp/android: remove unnecessary use of static
(cherry picked from commit 9e5bf3d589
)