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* Add a new GodotInstance GDCLASS that provides startup and iteration commands to control a Godot instance. * Adds a libgodot_create_godot_instance entry point that creates a new Godot instance and returns a GodotInstance object. * Adds a libgodot_destroy_godot_instance entry point that destroys the Godot instance. Sample Apps: https://github.com/migeran/libgodot_project Developed by [Migeran](https://migeran.com) Sponsors & Acknowledgements: * Initial development sponsored by [Smirk Software](https://www.smirk.gg/) * Rebasing to Godot 4.3 and further development sponsored by [Xibbon Inc.](https://xibbon.com) * The GDExtension registration of the host process & build system changes were based on @Faolan-Rad's LibGodot PR: https://github.com/godotengine/godot/pull/72883 * Thanks to Ben Rog-Wilhelm (Zorbathut) for creating a smaller, minimal version for easier review. * Thanks to Ernest Lee (iFire) for his support Co-Authored-By: Gabor Koncz <gabor.koncz@migeran.com> Co-Authored-By: Ben Rog-Wilhelm <zorba-github@pavlovian.net>
127 lines
5.0 KiB
C++
127 lines
5.0 KiB
C++
/**************************************************************************/
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/* godot_instance.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "godot_instance.h"
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#include "core/extension/gdextension_manager.h"
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#include "core/os/main_loop.h"
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#include "main/main.h"
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#include "servers/display/display_server.h"
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void GodotInstance::_bind_methods() {
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ClassDB::bind_method(D_METHOD("start"), &GodotInstance::start);
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ClassDB::bind_method(D_METHOD("is_started"), &GodotInstance::is_started);
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ClassDB::bind_method(D_METHOD("iteration"), &GodotInstance::iteration);
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ClassDB::bind_method(D_METHOD("focus_in"), &GodotInstance::focus_in);
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ClassDB::bind_method(D_METHOD("focus_out"), &GodotInstance::focus_out);
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ClassDB::bind_method(D_METHOD("pause"), &GodotInstance::pause);
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ClassDB::bind_method(D_METHOD("resume"), &GodotInstance::resume);
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}
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GodotInstance::GodotInstance() {
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}
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GodotInstance::~GodotInstance() {
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}
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bool GodotInstance::initialize(GDExtensionInitializationFunction p_init_func) {
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print_verbose("Godot Instance initialization");
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GDExtensionManager *gdextension_manager = GDExtensionManager::get_singleton();
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GDExtensionConstPtr<const GDExtensionInitializationFunction> ptr((const GDExtensionInitializationFunction *)&p_init_func);
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GDExtensionManager::LoadStatus status = gdextension_manager->load_extension_from_function("libgodot://main", ptr);
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return status == GDExtensionManager::LoadStatus::LOAD_STATUS_OK;
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}
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bool GodotInstance::start() {
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print_verbose("GodotInstance::start()");
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Error err = Main::setup2();
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if (err != OK) {
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return false;
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}
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started = Main::start() == EXIT_SUCCESS;
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if (started) {
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OS::get_singleton()->get_main_loop()->initialize();
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}
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return started;
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}
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bool GodotInstance::is_started() {
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return started;
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}
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bool GodotInstance::iteration() {
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DisplayServer::get_singleton()->process_events();
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return Main::iteration();
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}
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void GodotInstance::stop() {
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print_verbose("GodotInstance::stop()");
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if (started) {
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OS::get_singleton()->get_main_loop()->finalize();
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}
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started = false;
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}
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void GodotInstance::focus_out() {
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print_verbose("GodotInstance::focus_out()");
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if (started) {
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if (OS::get_singleton()->get_main_loop()) {
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT);
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}
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}
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}
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void GodotInstance::focus_in() {
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print_verbose("GodotInstance::focus_in()");
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if (started) {
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if (OS::get_singleton()->get_main_loop()) {
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN);
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}
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}
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}
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void GodotInstance::pause() {
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print_verbose("GodotInstance::pause()");
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if (started) {
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if (OS::get_singleton()->get_main_loop()) {
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
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}
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}
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}
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void GodotInstance::resume() {
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print_verbose("GodotInstance::resume()");
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if (started) {
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if (OS::get_singleton()->get_main_loop()) {
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
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}
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}
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}
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