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godot/scene/3d/spring_bone_collision_capsule_3d.cpp
Thaddeus Crews 84c0ec04f3 Core: Integrate semantic constants in math structs
- Excludes self-explanatory constants (ZERO, ONE, etc)
2025-08-19 10:15:08 -05:00

126 lines
5.9 KiB
C++

/**************************************************************************/
/* spring_bone_collision_capsule_3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "spring_bone_collision_capsule_3d.h"
#include "scene/3d/spring_bone_collision_sphere_3d.h"
void SpringBoneCollisionCapsule3D::set_radius(float p_radius) {
radius = p_radius;
if (radius > height * 0.5) {
height = radius * 2.0;
}
#ifdef TOOLS_ENABLED
update_gizmos();
#endif // TOOLS_ENABLED
}
float SpringBoneCollisionCapsule3D::get_radius() const {
return radius;
}
void SpringBoneCollisionCapsule3D::set_height(float p_height) {
height = p_height;
if (radius > height * 0.5) {
radius = height * 0.5;
}
#ifdef TOOLS_ENABLED
update_gizmos();
#endif // TOOLS_ENABLED
}
float SpringBoneCollisionCapsule3D::get_height() const {
return height;
}
void SpringBoneCollisionCapsule3D::set_mid_height(real_t p_mid_height) {
ERR_FAIL_COND_MSG(p_mid_height < 0.0f, "SpringBoneCollisionCapsule3D mid-height cannot be negative.");
height = p_mid_height + radius * 2.0f;
#ifdef TOOLS_ENABLED
update_gizmos();
#endif // TOOLS_ENABLED
}
real_t SpringBoneCollisionCapsule3D::get_mid_height() const {
return height - radius * 2.0f;
}
void SpringBoneCollisionCapsule3D::set_inside(bool p_enabled) {
inside = p_enabled;
#ifdef TOOLS_ENABLED
update_gizmos();
#endif // TOOLS_ENABLED
}
bool SpringBoneCollisionCapsule3D::is_inside() const {
return inside;
}
Pair<Vector3, Vector3> SpringBoneCollisionCapsule3D::get_head_and_tail(const Transform3D &p_center) const {
Transform3D tr = get_transform_from_skeleton(p_center);
return Pair<Vector3, Vector3>(tr.origin + tr.basis.xform(Vector3::UP * (height * 0.5 - radius)), tr.origin + tr.basis.xform(Vector3::DOWN * (height * 0.5 - radius)));
}
void SpringBoneCollisionCapsule3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SpringBoneCollisionCapsule3D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &SpringBoneCollisionCapsule3D::get_radius);
ClassDB::bind_method(D_METHOD("set_height", "height"), &SpringBoneCollisionCapsule3D::set_height);
ClassDB::bind_method(D_METHOD("get_height"), &SpringBoneCollisionCapsule3D::get_height);
ClassDB::bind_method(D_METHOD("set_mid_height", "mid_height"), &SpringBoneCollisionCapsule3D::set_mid_height);
ClassDB::bind_method(D_METHOD("get_mid_height"), &SpringBoneCollisionCapsule3D::get_mid_height);
ClassDB::bind_method(D_METHOD("set_inside", "enabled"), &SpringBoneCollisionCapsule3D::set_inside);
ClassDB::bind_method(D_METHOD("is_inside"), &SpringBoneCollisionCapsule3D::is_inside);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:m"), "set_radius", "get_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:m"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mid_height", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:m", PROPERTY_USAGE_NONE), "set_mid_height", "get_mid_height");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "inside"), "set_inside", "is_inside");
}
Vector3 SpringBoneCollisionCapsule3D::_collide(const Transform3D &p_center, float p_bone_radius, float p_bone_length, const Vector3 &p_current) const {
Pair<Vector3, Vector3> head_tail = get_head_and_tail(p_center);
Vector3 head = head_tail.first;
Vector3 tail = head_tail.second;
Vector3 p = tail - head;
Vector3 q = p_current - head;
float dot = p.dot(q);
if (dot <= 0) {
return SpringBoneCollisionSphere3D::_collide_sphere(head, radius, inside, p_bone_radius, p_bone_length, p_current);
}
float pls = p.length_squared();
if (Math::is_zero_approx(pls)) {
return p_current;
}
if (pls <= dot) {
return SpringBoneCollisionSphere3D::_collide_sphere(head + p, radius, inside, p_bone_radius, p_bone_length, p_current);
}
return SpringBoneCollisionSphere3D::_collide_sphere(head + p * (dot / pls), radius, inside, p_bone_radius, p_bone_length, p_current);
}