Files
godot/editor/settings/editor_event_search_bar.h
A Thousand Ships f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00

65 lines
2.9 KiB
C++

/**************************************************************************/
/* editor_event_search_bar.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "scene/gui/box_container.h"
class Button;
class EventListenerLineEdit;
class LineEdit;
class EditorEventSearchBar : public HBoxContainer {
GDCLASS(EditorEventSearchBar, HBoxContainer);
LineEdit *search_by_name = nullptr;
EventListenerLineEdit *search_by_event = nullptr;
Button *clear_all = nullptr;
void _on_event_changed(const Ref<InputEvent> &p_event);
void _on_clear_all();
void _value_changed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
LineEdit *get_name_search_box() const { return search_by_name; }
bool is_searching() const;
String get_name() const;
Ref<InputEvent> get_event() const;
EditorEventSearchBar();
};