-improved physics ccd

-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
This commit is contained in:
Juan Linietsky
2014-02-19 11:57:14 -03:00
parent 8c1731b679
commit d7d65fa2f2
65 changed files with 69974 additions and 68330 deletions

View File

@@ -11027,6 +11027,9 @@
<return type="Vector2">
</return>
<description>
Return the global, unscaled, screen pointer coordinates.
If the 2D viewport has been scaled, it may not work well
with [Camera] or controls.
</description>
</method>
<method name="get_mouse_speed" qualifiers="const" >
@@ -15411,6 +15414,7 @@
<brief_description>
</brief_description>
<description>
explain ownership, and that node does not need to own itself
</description>
<methods>
<method name="pack" >
@@ -15419,6 +15423,8 @@
<argument index="0" name="path" type="Node">
</argument>
<description>
Pack will ignore any sub-nodes not owned by given
node. See [Node.set_owner].
</description>
</method>
<method name="instance" qualifiers="const" >
@@ -17490,7 +17496,7 @@
</constant>
<constant name="BODY_MODE_STATIC" value="0">
</constant>
<constant name="BODY_MODE_STATIC_ACTIVE" value="1">
<constant name="BODY_MODE_KINEMATIC" value="1">
</constant>
<constant name="BODY_MODE_RIGID" value="2">
</constant>
@@ -18420,7 +18426,7 @@
</constant>
<constant name="BODY_MODE_STATIC" value="0">
</constant>
<constant name="BODY_MODE_STATIC_ACTIVE" value="1">
<constant name="BODY_MODE_KINEMATIC" value="1">
</constant>
<constant name="BODY_MODE_RIGID" value="2">
</constant>
@@ -20861,7 +20867,7 @@
<constants>
<constant name="MODE_STATIC" value="1">
</constant>
<constant name="MODE_STATIC_ACTIVE" value="3">
<constant name="MODE_KINEMATIC" value="3">
</constant>
<constant name="MODE_RIGID" value="0">
</constant>
@@ -21143,7 +21149,7 @@
<constant name="MODE_STATIC" value="1">
Static mode (does not move, can't be moved).
</constant>
<constant name="MODE_STATIC_ACTIVE" value="3">
<constant name="MODE_KINEMATIC" value="3">
</constant>
<constant name="MODE_RIGID" value="0">
Rigid body, can move and rotate.