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-improved physics ccd
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
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@@ -11027,6 +11027,9 @@
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<return type="Vector2">
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</return>
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<description>
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Return the global, unscaled, screen pointer coordinates.
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If the 2D viewport has been scaled, it may not work well
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with [Camera] or controls.
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</description>
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</method>
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<method name="get_mouse_speed" qualifiers="const" >
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@@ -15411,6 +15414,7 @@
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<brief_description>
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</brief_description>
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<description>
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explain ownership, and that node does not need to own itself
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</description>
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<methods>
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<method name="pack" >
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@@ -15419,6 +15423,8 @@
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<argument index="0" name="path" type="Node">
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</argument>
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<description>
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Pack will ignore any sub-nodes not owned by given
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node. See [Node.set_owner].
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</description>
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</method>
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<method name="instance" qualifiers="const" >
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@@ -17490,7 +17496,7 @@
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</constant>
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<constant name="BODY_MODE_STATIC" value="0">
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</constant>
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<constant name="BODY_MODE_STATIC_ACTIVE" value="1">
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<constant name="BODY_MODE_KINEMATIC" value="1">
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</constant>
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<constant name="BODY_MODE_RIGID" value="2">
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</constant>
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@@ -18420,7 +18426,7 @@
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</constant>
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<constant name="BODY_MODE_STATIC" value="0">
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</constant>
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<constant name="BODY_MODE_STATIC_ACTIVE" value="1">
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<constant name="BODY_MODE_KINEMATIC" value="1">
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</constant>
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<constant name="BODY_MODE_RIGID" value="2">
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</constant>
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@@ -20861,7 +20867,7 @@
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<constants>
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<constant name="MODE_STATIC" value="1">
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</constant>
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<constant name="MODE_STATIC_ACTIVE" value="3">
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<constant name="MODE_KINEMATIC" value="3">
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</constant>
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<constant name="MODE_RIGID" value="0">
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</constant>
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@@ -21143,7 +21149,7 @@
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<constant name="MODE_STATIC" value="1">
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Static mode (does not move, can't be moved).
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</constant>
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<constant name="MODE_STATIC_ACTIVE" value="3">
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<constant name="MODE_KINEMATIC" value="3">
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</constant>
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<constant name="MODE_RIGID" value="0">
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Rigid body, can move and rotate.
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