Adding tests for Animation Blend Tree

Co-Authored-By: kj-art-dev <56623499+kj-art-dev@users.noreply.github.com>
Co-Authored-By: Nick <148664926+nick-njh@users.noreply.github.com>
This commit is contained in:
Nick-njh
2025-05-10 15:23:25 -07:00
committed by Rémi Verschelde
parent ca1e4785b2
commit 907fdc6222
2 changed files with 85 additions and 0 deletions

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@@ -0,0 +1,84 @@
/**************************************************************************/
/* test_animation_blend_tree.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "scene/animation/animation_blend_tree.h"
#include "tests/test_macros.h"
#include "tests/test_utils.h"
namespace TestAnimationBlendTree {
TEST_CASE("[SceneTree][AnimationBlendTree] Create AnimationBlendTree and add AnimationNode") {
Ref<AnimationNodeBlendTree> blend_tree;
blend_tree.instantiate();
// Test initial state.
CHECK(blend_tree->has_node("output"));
CHECK_EQ(blend_tree->get_graph_offset(), Vector2(0, 0));
CHECK_EQ(blend_tree->get_node_list().size(), 1);
// Test adding animation node.
Ref<AnimationNodeAnimation> anim_node;
anim_node.instantiate();
anim_node->set_animation(StringName("test_animation"));
Vector2 position(100, 100);
blend_tree->add_node("test_node", anim_node, position);
// Test node existence.
CHECK(blend_tree->has_node("test_node"));
CHECK_EQ(blend_tree->get_node("test_node"), anim_node);
CHECK_EQ(blend_tree->get_node_position("test_node"), position);
// Test node connection on port 0.
CHECK_EQ(blend_tree->can_connect_node("output", 0, "test_node"), AnimationNodeBlendTree::CONNECTION_OK);
blend_tree->connect_node("output", 0, "test_node");
Vector<StringName> connections = blend_tree->get_node_connection_array("output");
CHECK_EQ(connections.size(), 1);
CHECK_EQ(connections[0], StringName("test_node"));
// Test node rename.
blend_tree->rename_node("test_node", "renamed_node");
CHECK_FALSE(blend_tree->has_node("test_node"));
CHECK(blend_tree->has_node("renamed_node"));
connections = blend_tree->get_node_connection_array("output");
CHECK_EQ(connections[0], StringName("renamed_node"));
// Test node removal.
blend_tree->remove_node("renamed_node");
CHECK_FALSE(blend_tree->has_node("renamed_node"));
connections = blend_tree->get_node_connection_array("output");
CHECK_EQ(connections[0], StringName());
}
} //namespace TestAnimationBlendTree

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@@ -119,6 +119,7 @@
#include "tests/core/variant/test_variant.h"
#include "tests/core/variant/test_variant_utility.h"
#include "tests/scene/test_animation.h"
#include "tests/scene/test_animation_blend_tree.h"
#include "tests/scene/test_audio_stream_wav.h"
#include "tests/scene/test_bit_map.h"
#include "tests/scene/test_button.h"