Core: Add UNIX domain socket support

> [!NOTE]
>
> Later versions of Windows has support for `AF_UNIX`, so it could be
> added.
This commit is contained in:
Stuart Carnie
2025-06-25 07:01:29 +10:00
parent a078895ad2
commit 7227fdd805
39 changed files with 1791 additions and 529 deletions

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@@ -0,0 +1,302 @@
/**************************************************************************/
/* test_uds_server.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/io/file_access.h"
#include "core/io/stream_peer_uds.h"
#include "core/io/uds_server.h"
#include "tests/test_macros.h"
#include <functional>
namespace TestUDSServer {
#ifdef UNIX_ENABLED
const String SOCKET_PATH = "/tmp/godot_test_uds_socket";
const uint32_t SLEEP_DURATION = 1000;
const uint64_t MAX_WAIT_USEC = 2000000;
void wait_for_condition(std::function<bool()> f_test) {
const uint64_t time = OS::get_singleton()->get_ticks_usec();
while (!f_test() && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
OS::get_singleton()->delay_usec(SLEEP_DURATION);
}
}
void cleanup_socket_file() {
// Remove socket file if it exists
if (FileAccess::exists(SOCKET_PATH)) {
DirAccess::remove_absolute(SOCKET_PATH);
}
}
Ref<UDSServer> create_server(const String &p_path) {
cleanup_socket_file();
Ref<UDSServer> server;
server.instantiate();
REQUIRE_EQ(server->listen(p_path), Error::OK);
REQUIRE(server->is_listening());
CHECK_FALSE(server->is_connection_available());
return server;
}
Ref<StreamPeerUDS> create_client(const String &p_path) {
Ref<StreamPeerUDS> client;
client.instantiate();
Error err = client->connect_to_host(p_path);
REQUIRE_EQ(err, Error::OK);
// UDS connections may be immediately connected or in connecting state
StreamPeerUDS::Status status = client->get_status();
REQUIRE((status == StreamPeerUDS::STATUS_CONNECTED || status == StreamPeerUDS::STATUS_CONNECTING));
if (status == StreamPeerUDS::STATUS_CONNECTED) {
CHECK_EQ(client->get_connected_path(), p_path);
}
return client;
}
Ref<StreamPeerUDS> accept_connection(Ref<UDSServer> &p_server) {
wait_for_condition([&]() {
return p_server->is_connection_available();
});
REQUIRE(p_server->is_connection_available());
Ref<StreamPeerUDS> client_from_server = p_server->take_connection();
REQUIRE(client_from_server.is_valid());
CHECK_EQ(client_from_server->get_status(), StreamPeerUDS::STATUS_CONNECTED);
return client_from_server;
}
TEST_CASE("[UDSServer] Instantiation") {
Ref<UDSServer> server;
server.instantiate();
REQUIRE(server.is_valid());
CHECK_FALSE(server->is_listening());
}
TEST_CASE("[UDSServer] Accept a connection and receive/send data") {
Ref<UDSServer> server = create_server(SOCKET_PATH);
Ref<StreamPeerUDS> client = create_client(SOCKET_PATH);
Ref<StreamPeerUDS> client_from_server = accept_connection(server);
wait_for_condition([&]() {
return client->poll() != Error::OK || client->get_status() == StreamPeerUDS::STATUS_CONNECTED;
});
CHECK_EQ(client->get_status(), StreamPeerUDS::STATUS_CONNECTED);
// Sending data from client to server.
const String hello_world = "Hello World!";
client->put_string(hello_world);
CHECK_EQ(client_from_server->get_string(), hello_world);
// Sending data from server to client.
const float pi = 3.1415;
client_from_server->put_float(pi);
CHECK_EQ(client->get_float(), pi);
client->disconnect_from_host();
server->stop();
CHECK_FALSE(server->is_listening());
cleanup_socket_file();
}
TEST_CASE("[UDSServer] Handle multiple clients at the same time") {
Ref<UDSServer> server = create_server(SOCKET_PATH);
Vector<Ref<StreamPeerUDS>> clients;
for (int i = 0; i < 5; i++) {
clients.push_back(create_client(SOCKET_PATH));
}
Vector<Ref<StreamPeerUDS>> clients_from_server;
for (int i = 0; i < clients.size(); i++) {
clients_from_server.push_back(accept_connection(server));
}
wait_for_condition([&]() {
bool should_exit = true;
for (Ref<StreamPeerUDS> &c : clients) {
if (c->poll() != Error::OK) {
return true;
}
StreamPeerUDS::Status status = c->get_status();
if (status != StreamPeerUDS::STATUS_CONNECTED && status != StreamPeerUDS::STATUS_CONNECTING) {
return true;
}
if (status != StreamPeerUDS::STATUS_CONNECTED) {
should_exit = false;
}
}
return should_exit;
});
for (Ref<StreamPeerUDS> &c : clients) {
REQUIRE_EQ(c->get_status(), StreamPeerUDS::STATUS_CONNECTED);
}
// Sending data from each client to server.
for (int i = 0; i < clients.size(); i++) {
String hello_client = "Hello " + itos(i);
clients[i]->put_string(hello_client);
CHECK_EQ(clients_from_server[i]->get_string(), hello_client);
}
for (Ref<StreamPeerUDS> &c : clients) {
c->disconnect_from_host();
}
server->stop();
cleanup_socket_file();
}
TEST_CASE("[UDSServer] When stopped shouldn't accept new connections") {
Ref<UDSServer> server = create_server(SOCKET_PATH);
Ref<StreamPeerUDS> client = create_client(SOCKET_PATH);
Ref<StreamPeerUDS> client_from_server = accept_connection(server);
wait_for_condition([&]() {
return client->poll() != Error::OK || client->get_status() == StreamPeerUDS::STATUS_CONNECTED;
});
CHECK_EQ(client->get_status(), StreamPeerUDS::STATUS_CONNECTED);
// Sending data from client to server.
const String hello_world = "Hello World!";
client->put_string(hello_world);
CHECK_EQ(client_from_server->get_string(), hello_world);
client->disconnect_from_host();
server->stop();
CHECK_FALSE(server->is_listening());
// Clean up the socket file after server stops
cleanup_socket_file();
// Try to connect to non-existent socket
Ref<StreamPeerUDS> new_client;
new_client.instantiate();
Error err = new_client->connect_to_host(SOCKET_PATH);
// Connection should fail since socket doesn't exist
CHECK_NE(err, Error::OK);
CHECK_FALSE(server->is_connection_available());
cleanup_socket_file();
}
TEST_CASE("[UDSServer] Should disconnect client") {
Ref<UDSServer> server = create_server(SOCKET_PATH);
Ref<StreamPeerUDS> client = create_client(SOCKET_PATH);
Ref<StreamPeerUDS> client_from_server = accept_connection(server);
wait_for_condition([&]() {
return client->poll() != Error::OK || client->get_status() == StreamPeerUDS::STATUS_CONNECTED;
});
CHECK_EQ(client->get_status(), StreamPeerUDS::STATUS_CONNECTED);
// Sending data from client to server.
const String hello_world = "Hello World!";
client->put_string(hello_world);
CHECK_EQ(client_from_server->get_string(), hello_world);
client_from_server->disconnect_from_host();
server->stop();
CHECK_FALSE(server->is_listening());
// Wait for disconnection
wait_for_condition([&]() {
return client->poll() != Error::OK || client->get_status() == StreamPeerUDS::STATUS_NONE;
});
// Wait for disconnection
wait_for_condition([&]() {
return client_from_server->poll() != Error::OK || client_from_server->get_status() == StreamPeerUDS::STATUS_NONE;
});
CHECK_EQ(client->get_status(), StreamPeerUDS::STATUS_NONE);
CHECK_EQ(client_from_server->get_status(), StreamPeerUDS::STATUS_NONE);
ERR_PRINT_OFF;
CHECK_EQ(client->get_string(), String());
CHECK_EQ(client_from_server->get_string(), String());
ERR_PRINT_ON;
cleanup_socket_file();
}
TEST_CASE("[UDSServer] Test with different socket paths") {
// Test with a different socket path
const String alt_socket_path = "/tmp/godot_test_uds_socket_alt";
// Clean up before test
if (FileAccess::exists(alt_socket_path)) {
DirAccess::remove_absolute(alt_socket_path);
}
Ref<UDSServer> server = create_server(alt_socket_path);
Ref<StreamPeerUDS> client = create_client(alt_socket_path);
Ref<StreamPeerUDS> client_from_server = accept_connection(server);
wait_for_condition([&]() {
return client->poll() != Error::OK || client->get_status() == StreamPeerUDS::STATUS_CONNECTED;
});
CHECK_EQ(client->get_status(), StreamPeerUDS::STATUS_CONNECTED);
// Test data exchange
const int test_number = 42;
client->put_32(test_number);
CHECK_EQ(client_from_server->get_32(), test_number);
client->disconnect_from_host();
server->stop();
// Clean up
if (FileAccess::exists(alt_socket_path)) {
DirAccess::remove_absolute(alt_socket_path);
}
}
#endif
} // namespace TestUDSServer

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@@ -62,6 +62,7 @@
#include "tests/core/io/test_stream_peer_gzip.h"
#include "tests/core/io/test_tcp_server.h"
#include "tests/core/io/test_udp_server.h"
#include "tests/core/io/test_uds_server.h"
#include "tests/core/io/test_xml_parser.h"
#include "tests/core/math/test_aabb.h"
#include "tests/core/math/test_astar.h"