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Visualize MarginContainer margins when selected
This time as an EditorPlugin! Improve rendering of inner area of MarginContainer Decrease thickness and opacity of lines, and render margins as a rectangle rather than lines extending to the edges of the bounding box Apply suggestions from code review Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com> Use `get_margin_size`, change color of viz border, and trigger redraw on MarginContainer's draw signal
This commit is contained in:
@@ -106,6 +106,7 @@
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#include "editor/scene/gradient_editor_plugin.h"
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#include "editor/scene/gui/control_editor_plugin.h"
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#include "editor/scene/gui/font_config_plugin.h"
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#include "editor/scene/gui/margin_container_editor_plugin.h"
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#include "editor/scene/gui/style_box_editor_plugin.h"
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#include "editor/scene/gui/theme_editor_plugin.h"
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#include "editor/scene/material_editor_plugin.h"
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@@ -230,6 +231,7 @@ void register_editor_types() {
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EditorPlugins::add_by_type<GradientTexture2DEditorPlugin>();
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EditorPlugins::add_by_type<InputEventEditorPlugin>();
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EditorPlugins::add_by_type<LightmapGIEditorPlugin>();
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EditorPlugins::add_by_type<MarginContainerEditorPlugin>();
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EditorPlugins::add_by_type<MaterialEditorPlugin>();
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EditorPlugins::add_by_type<MeshEditorPlugin>();
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EditorPlugins::add_by_type<MeshInstance3DEditorPlugin>();
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94
editor/scene/gui/margin_container_editor_plugin.cpp
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94
editor/scene/gui/margin_container_editor_plugin.cpp
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@@ -0,0 +1,94 @@
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/**************************************************************************/
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/* margin_container_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "margin_container_editor_plugin.h"
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#include "editor/scene/canvas_item_editor_plugin.h"
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#include "editor/themes/editor_scale.h"
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void MarginContainerEditorPlugin::edit(Object *p_object) {
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if (margin_container) {
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margin_container->disconnect(SNAME("draw"), callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport));
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}
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margin_container = Object::cast_to<MarginContainer>(p_object);
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if (margin_container) {
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margin_container->connect(SNAME("draw"), callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport));
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}
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CanvasItemEditor::get_singleton()->update_viewport();
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}
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bool MarginContainerEditorPlugin::handles(Object *p_object) const {
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return Object::cast_to<MarginContainer>(p_object) != nullptr;
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}
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void MarginContainerEditorPlugin::forward_canvas_draw_over_viewport(Control *p_viewport_control) {
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if (!margin_container) {
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return;
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}
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Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * margin_container->get_screen_transform();
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// NOTE: This color is copied from Camera2DEditor::forward_canvas_draw_over_viewport.
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// We may want to unify them somehow in the future.
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Color border_color = Color(1, 1, 0.25, 0.63);
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int border_width = Math::round(1 * EDSCALE);
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Rect2 rect = margin_container->_edit_get_rect();
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int margin_left = margin_container->get_margin_size(SIDE_LEFT);
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int margin_top = margin_container->get_margin_size(SIDE_TOP);
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int margin_right = margin_container->get_margin_size(SIDE_RIGHT);
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int margin_bottom = margin_container->get_margin_size(SIDE_BOTTOM);
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Vector2 p1, p2;
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// Calculate left margin line.
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p1 = xform.xform(rect.position + Vector2(margin_left, margin_top));
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p2 = xform.xform(rect.position + Vector2(margin_left, rect.size.y - margin_bottom));
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p_viewport_control->draw_line(p1, p2, border_color, border_width);
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// Calculate top margin line.
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p1 = xform.xform(rect.position + Vector2(margin_left, margin_top));
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p2 = xform.xform(rect.position + Vector2(rect.size.x - margin_right, margin_top));
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p_viewport_control->draw_line(p1, p2, border_color, border_width);
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// Calculate right margin line.
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p1 = xform.xform(rect.position + Vector2(rect.size.x - margin_right, margin_top));
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p2 = xform.xform(rect.position + Vector2(rect.size.x - margin_right, rect.size.y - margin_bottom));
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p_viewport_control->draw_line(p1, p2, border_color, border_width);
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// Calculate bottom margin line.
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p1 = xform.xform(rect.position + Vector2(margin_left, rect.size.y - margin_bottom));
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p2 = xform.xform(rect.position + Vector2(rect.size.x - margin_right, rect.size.y - margin_bottom));
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p_viewport_control->draw_line(p1, p2, border_color, border_width);
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}
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48
editor/scene/gui/margin_container_editor_plugin.h
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48
editor/scene/gui/margin_container_editor_plugin.h
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@@ -0,0 +1,48 @@
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/**************************************************************************/
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/* margin_container_editor_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
|
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
|
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "editor/plugins/editor_plugin.h"
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#include "scene/gui/margin_container.h"
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class CanvasItemEditor;
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class MarginContainerEditorPlugin : public EditorPlugin {
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GDCLASS(MarginContainerEditorPlugin, EditorPlugin);
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MarginContainer *margin_container = nullptr;
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public:
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void forward_canvas_draw_over_viewport(Control *p_viewport_control) override;
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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};
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