Refactor OS exit code to be EXIT_SUCCESS by default

- `Main::setup` early exits (failure or `--help`/`--version`) now
  consistently return `EXIT_FAILURE` or `EXIT_SUCCESS` on all platforms,
  instead of 255 on some and a Godot Error code on others.
- `Main::start` now returns the exit code, simplifying the handling of early
  failures.
- `Main::iteration` needs to explicit set the exit code in OS if it errors
  out.
- Web and iOS now properly return `OS::get_exit_code()` instead of 0.
This commit is contained in:
Rémi Verschelde
2024-03-06 18:50:35 +01:00
parent ffc41fb76d
commit 023dcd44c1
8 changed files with 82 additions and 86 deletions

View File

@@ -78,7 +78,7 @@ public:
static Error test_setup();
static void test_cleanup();
#endif
static bool start();
static int start();
static bool iteration();
static void force_redraw();