Files
gauntlet/GauntletPlugin.java
Kalakoi bc2a64695f Add files via upload
Removed hull highlighting for boss as it uses deprecated functionality and is incompatible with the latest RuneLite release.
Removed hull highlighting for projectiles as it uses deprecated functionality and is incompatible with the latest RuneLite release.
Working on updating hull highlighting and re-implementing.

Removed onConfigChanged event handler as event is deprecated in latest RuneLite release.
2020-02-10 10:32:20 -05:00

443 lines
15 KiB
Java

/*
* THIS SOFTWARE WRITTEN BY A KEYBOARD-WIELDING MONKEY BOI
* No rights reserved. Use, redistribute, and modify at your own discretion,
* and in accordance with Yagex and RuneLite guidelines.
* However, aforementioned monkey would prefer if you don't sell this plugin for profit.
* Good luck on your raids!
*/
package net.runelite.client.plugins.gauntlet;
import com.google.inject.Provides;
import lombok.AccessLevel;
import lombok.Getter;
import net.runelite.api.Actor;
import net.runelite.api.Client;
import net.runelite.api.GameObject;
import net.runelite.api.GameState;
import net.runelite.api.HeadIcon;
import net.runelite.api.NPC;
import net.runelite.api.NPCComposition;
import net.runelite.api.Player;
import net.runelite.api.Projectile;
import net.runelite.api.Skill;
import net.runelite.api.SoundEffectID;
import net.runelite.api.Tile;
import net.runelite.api.events.AnimationChanged;
//import net.runelite.api.events.ConfigChanged;
import net.runelite.api.events.GameObjectChanged;
import net.runelite.api.events.GameObjectDespawned;
import net.runelite.api.events.GameObjectSpawned;
import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.GameTick;
import net.runelite.api.events.NpcDespawned;
import net.runelite.api.events.NpcSpawned;
import net.runelite.api.events.VarbitChanged;
import net.runelite.client.callback.ClientThread;
import net.runelite.client.config.ConfigManager;
import net.runelite.client.eventbus.Subscribe;
import net.runelite.client.game.SkillIconManager;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
import net.runelite.client.ui.overlay.OverlayManager;
import net.runelite.client.util.ImageUtil;
import javax.inject.Inject;
import java.awt.image.BufferedImage;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
@PluginDescriptor(
name = "Gauntlet",
description = "All-in-one plugin for the Gauntlet.",
tags = {"Gauntlet"},
enabledByDefault = false
)
public class GauntletPlugin extends Plugin {
public BufferedImage imageCrystalDeposit;
public BufferedImage imagePhrenRoots;
public BufferedImage imageFishingSpot;
public BufferedImage imageGrymRoot;
public BufferedImage imageLinumTirinum;
public BufferedImage imageAttackRange;
public BufferedImage imageAttackMage;
public BufferedImage imageAttackPrayer;
public final Map<GameObject, Tile> resources = new HashMap<>();
public Set<Projectile> projectiles = new HashSet<>();
public int bossCounter = 0; // Attacks until the boss changes attack styles.
public BossAttackPhase currentPhase = BossAttackPhase.UNKNOWN;
public int playerCounter = 6; // Attacks until the boss changes prayer.
public enum BossAttackPhase {
MAGIC, RANGE, UNKNOWN;
}
public enum BossAttack {
MAGIC, RANGE, PRAYER, LIGHTNING;
}
@Inject
private Client client;
@Inject
private ClientThread clientThread;
@Getter(AccessLevel.PUBLIC)
@Inject
private OverlayManager overlayManager;
@Inject
private GauntletOverlay overlay;
@Inject
private SkillIconManager iconManager;
@Inject
private GauntletConfig config;
@Provides
GauntletConfig getConfig(ConfigManager configManager) {
return configManager.getConfig(GauntletConfig.class);
}
@Inject
private GauntletTimer timer;
private boolean timerVisible = true;
public boolean tornadoesActive = false;
public int tornadoTicks = GauntletUtils.TORNADO_TICKS;
public boolean completeStartup = false;
@Override
protected void startUp() {
loadImages(config.iconSize());
resetCounters();
timerVisible = config.displayTimerWidget();
timer.resetStates();
if (timerVisible) {
overlayManager.add(timer);
}
overlayManager.add(overlay);
// This section checks if the user is trying to start the timer while mid-raid.
// Varbits can only be checked on the client thread. Perform init check if nessessary.
if (client.getGameState() != GameState.STARTING && client.getGameState() != GameState.UNKNOWN) {
completeStartup = false;
clientThread.invoke(new Runnable() {
public void run() {
timer.initStates();
completeStartup = true;
}
});
} else
completeStartup = true;
}
@Override
protected void shutDown() {
resetCounters();
timer.resetStates();
if (timerVisible) {
overlayManager.remove(timer);
timerVisible = false;
}
overlayManager.remove(overlay);
}
/**
* Called when images need to be resized.
*/
private void loadImages(int imageSize) {
imageCrystalDeposit = ImageUtil.resizeImage(iconManager.getSkillImage(Skill.MINING, true), imageSize, imageSize);
imagePhrenRoots = ImageUtil.resizeImage(iconManager.getSkillImage(Skill.WOODCUTTING, true), imageSize, imageSize);
imageFishingSpot = ImageUtil.resizeImage(iconManager.getSkillImage(Skill.FISHING, true), imageSize, imageSize);
imageGrymRoot = ImageUtil.resizeImage(iconManager.getSkillImage(Skill.HERBLORE, true), imageSize, imageSize);
imageLinumTirinum = ImageUtil.resizeImage(iconManager.getSkillImage(Skill.FARMING, true), imageSize, imageSize);
imageAttackMage = ImageUtil.resizeImage(iconManager.getSkillImage(Skill.MAGIC, true), imageSize, imageSize);
imageAttackRange = ImageUtil.resizeImage(iconManager.getSkillImage(Skill.RANGED, true), imageSize, imageSize);
imageAttackPrayer = ImageUtil.resizeImage(iconManager.getSkillImage(Skill.PRAYER, true), imageSize, imageSize);
}
/*@Subscribe
public void onConfigChanged(ConfigChanged event) {
if (event.getGroup() == null || event.getKey() == null || !event.getGroup().equals("Gauntlet"))
return;
if (event.getKey().equals("displayTimerWidget")) {
if (config.displayTimerWidget() && !timerVisible) {
overlayManager.add(timer);
timerVisible = true;
} else if (!config.displayTimerWidget() && timerVisible) {
overlayManager.remove(timer);
timerVisible = false;
}
} else if (event.getKey().equals("iconSize")) {
loadImages(config.iconSize());
}
}*/
@Subscribe
public void onVarbitChanged(VarbitChanged event) {
// This handles the timer based on varp states.
if (this.completeStartup)
timer.checkStates(true);
}
@Subscribe
public void onNpcSpawned(NpcSpawned event) {
NPC npc = event.getNpc();
if (GauntletUtils.isBoss(npc))
resetCounters();
}
@Subscribe
public void onNpcDespawned(NpcDespawned event) {
NPC npc = event.getNpc();
if (GauntletUtils.isBoss(npc))
resetCounters();
}
/**
* Reset all boss and player related counter resources.
*/
private void resetCounters() {
bossCounter = 0;
currentPhase = BossAttackPhase.UNKNOWN;
playerCounter = 6;
tornadoesActive = false;
tornadoTicks = GauntletUtils.TORNADO_TICKS;
projectiles.clear();
}
/**
* Method is called when an attack is performed by the boss.
*
* @param style BossAttack ; the attack performed by the boss
*/
public void doAttack(BossAttack style) {
// Prayer attacks are magic related. We only care if it's prayer to play the unique sound.
// This section will change all PRAYER attacks to MAGIC.
if (style == BossAttack.PRAYER) {
if (config.uniquePrayerAudio()) {
client.playSoundEffect(SoundEffectID.MAGIC_SPLASH_BOING);
}
style = BossAttack.MAGIC;
}
// This section will decrement the boss attack counter by 1.
if (style == BossAttack.LIGHTNING) {
bossCounter--;
} else if (style == BossAttack.RANGE) {
if (currentPhase != BossAttackPhase.RANGE) {
currentPhase = BossAttackPhase.RANGE;
bossCounter = 3;
} else {
bossCounter--;
}
} else if (style == BossAttack.MAGIC) {
if (currentPhase != BossAttackPhase.MAGIC) {
currentPhase = BossAttackPhase.MAGIC;
bossCounter = 3;
} else {
bossCounter--;
}
}
// This section will reset the boss attack counter if necessary.
if (bossCounter <= 0) {
BossAttackPhase nextPhase;
switch (currentPhase) {
case MAGIC:
bossCounter = 4;
nextPhase = BossAttackPhase.RANGE;
break;
case RANGE:
bossCounter = 4;
nextPhase = BossAttackPhase.MAGIC;
break;
default:
bossCounter = 0;
nextPhase = BossAttackPhase.UNKNOWN;
break;
}
currentPhase = nextPhase;
}
}
@Subscribe
public void onAnimationChanged(AnimationChanged event) {
Actor actor = event.getActor();
// This section handles the player counter.
if (actor instanceof Player && GauntletUtils.inBoss(client)) {
Player p = (Player) actor;
if (p.getName().equals(client.getLocalPlayer().getName())) {
int id = p.getAnimation();
if (id != -1) {
// Detect the overhead prayer that the boss is using and determine the list of animations that the boss is currently immune to.
int[] wrong_style = new int[]{};
for (NPC npc : this.client.getNpcs()) {
if (GauntletUtils.isBoss(npc)) {
NPCComposition comp = npc.getComposition();
if (comp != null) {
HeadIcon prayer = comp.getOverheadIcon();
if (prayer != null) {
switch (prayer) {
case MELEE:
wrong_style = GauntletUtils.MELEE_ANIMATIONS;
break;
case RANGED:
wrong_style = GauntletUtils.RANGE_ANIMATIONS;
break;
case MAGIC:
wrong_style = GauntletUtils.MAGE_ANIMATIONS;
break;
default:
wrong_style = new int[]{};
break;
}
break;
}
}
}
}
// Check that the player performed an attack animation that the boss isn't immune to.
if (GauntletUtils.arrayContainsInteger(GauntletUtils.PLAYER_ANIMATIONS, id) && !GauntletUtils.arrayContainsInteger(wrong_style, id)) {
// Attack is valid. Decrement the player attack counter and reset it if necessary.
playerCounter--;
if (playerCounter <= 0) {
playerCounter = 6;
}
}
}
}
}
// This section handles the boss attack counter if they perform a lightning attack.
if (actor instanceof NPC) {
NPC npc = (NPC) actor;
if (GauntletUtils.isBoss(npc)) {
int id = npc.getAnimation();
if (id == GauntletUtils.BOSS_ANIMATION_LIGHTNING) {
this.doAttack(BossAttack.LIGHTNING);
}
}
}
}
@Subscribe
public void onGameTick(GameTick event) {
// This handles the timer based on player health.
if (this.completeStartup)
timer.checkStates(false);
// This section handles the boss attack counter if they perform a projectile attack.
Set<Projectile> newProjectiles = new HashSet<>();
for (Projectile projectile : client.getProjectiles()) {
newProjectiles.add(projectile);
if (!projectiles.contains(projectile)) {
int id = projectile.getId();
if (GauntletUtils.arrayContainsInteger(GauntletUtils.PROJECTILE_MAGIC, id)) {
this.doAttack(BossAttack.MAGIC);
} else if (GauntletUtils.arrayContainsInteger(GauntletUtils.PROJECTILE_PRAYER, id)) {
this.doAttack(BossAttack.PRAYER);
} else if (GauntletUtils.arrayContainsInteger(GauntletUtils.PROJECTILE_RANGE, id)) {
this.doAttack(BossAttack.RANGE);
}
}
}
projectiles.clear();
projectiles = newProjectiles;
// This section handles lightning decay.
if (!this.tornadoesActive) {
for (NPC npc : client.getNpcs()) {
if (GauntletUtils.isTornado(npc)) {
tornadoesActive = true;
tornadoTicks = GauntletUtils.TORNADO_TICKS;
break;
}
}
} else {
tornadoTicks--;
if (tornadoTicks <= 0) {
tornadoesActive = false;
tornadoTicks = GauntletUtils.TORNADO_TICKS;
}
}
}
@Subscribe
public void onGameObjectSpawned(GameObjectSpawned event) {
onGameObject(event.getTile(), null, event.getGameObject());
}
@Subscribe
public void onGameObjectChanged(GameObjectChanged event) {
onGameObject(event.getTile(), event.getPrevious(), event.getGameObject());
}
@Subscribe
public void onGameObjectDespawned(GameObjectDespawned event) {
onGameObject(event.getTile(), event.getGameObject(), null);
}
@Subscribe
public void onGameStateChanged(GameStateChanged event) {
if (event.getGameState() == GameState.LOADING) {
resources.clear();
}
}
/**
* Called when a GameObject spawns, changes, or despawns.
*
* @param tile Tile
* @param oldObject TileObject
* @param newObject TileObject
*/
private void onGameObject(Tile tile, GameObject oldObject, GameObject newObject) {
resources.remove(oldObject);
if (newObject == null) {
return;
}
int id = newObject.getId();
if (GauntletUtils.arrayContainsInteger(GauntletUtils.RESOURCE_IDS, id)) {
resources.put(newObject, tile);
}
}
}