mirror of
https://github.com/4ian/GDevelop.git
synced 2025-10-15 10:19:04 +00:00

* The collision mask is read from the tile maps exported by Tiled 1.9+. * Several collision masks can be used for instance to have platforms and ladders. * Take a look to the wiki for more details https://wiki.gdevelop.io/gdevelop5/objects/tilemap
24 lines
698 B
TypeScript
24 lines
698 B
TypeScript
/**
|
|
* @packageDocumentation
|
|
* @module TileMapHelper
|
|
*/
|
|
import { TiledMap, TiledTileset } from './tiled/TiledFormat';
|
|
import {
|
|
EditableTileMap,
|
|
EditableTileMapLayer,
|
|
TileDefinition,
|
|
} from './model/TileMapModel';
|
|
import { TileMapManager } from './render/TileMapManager';
|
|
import { TileTextureCache } from './render/TileTextureCache';
|
|
import { PixiTileMapHelper } from './render/TileMapPixiHelper';
|
|
export * from './model/CommonTypes';
|
|
export { EditableTileMap };
|
|
export { EditableTileMapLayer };
|
|
export { TileDefinition };
|
|
export { TiledMap };
|
|
export { TiledTileset };
|
|
export { TileMapManager };
|
|
export { TileTextureCache };
|
|
export { PixiTileMapHelper };
|
|
//# sourceMappingURL=index.d.ts.map
|