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63 lines
1.9 KiB
TypeScript
63 lines
1.9 KiB
TypeScript
namespace gdjs {
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export class NightPixiFilter extends PIXI.Filter {
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constructor() {
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const vertexShader = undefined;
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const fragmentShader = [
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'precision mediump float;',
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'',
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'varying vec2 vTextureCoord;',
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'uniform sampler2D uSampler;',
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'uniform float intensity;',
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'uniform float opacity;',
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'',
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'void main(void)',
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'{',
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' mat3 nightMatrix = mat3(-2.0 * intensity, -1.0 * intensity, 0, -1.0 * intensity, 0, 1.0 * intensity, 0, 1.0 * intensity, 2.0 * intensity);',
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' gl_FragColor = texture2D(uSampler, vTextureCoord);',
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' gl_FragColor.rgb = mix(gl_FragColor.rgb, nightMatrix * gl_FragColor.rgb, opacity);',
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'}',
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].join('\n');
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const uniforms = {
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intensity: { type: '1f', value: 1 },
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opacity: { type: '1f', value: 1 },
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};
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super(vertexShader, fragmentShader, uniforms);
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}
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}
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NightPixiFilter.prototype.constructor = gdjs.NightPixiFilter;
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gdjs.PixiFiltersTools.registerFilterCreator(
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'Night',
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new (class extends gdjs.PixiFiltersTools.PixiFilterCreator {
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makePIXIFilter(target: EffectsTarget, effectData) {
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const filter = new gdjs.NightPixiFilter();
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return filter;
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}
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updatePreRender(filter: PIXI.Filter, target: EffectsTarget) {}
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updateDoubleParameter(
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filter: PIXI.Filter,
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parameterName: string,
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value: number
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) {
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if (parameterName !== 'intensity' && parameterName !== 'opacity') {
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return;
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}
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filter.uniforms[parameterName] = gdjs.PixiFiltersTools.clampValue(
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value,
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0,
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1
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);
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}
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updateStringParameter(
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filter: PIXI.Filter,
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parameterName: string,
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value: string
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) {}
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updateBooleanParameter(
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filter: PIXI.Filter,
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parameterName: string,
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value: boolean
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) {}
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})()
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);
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}
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