Files
GDevelop/Extensions/Effects/night-pixi-filter.ts

63 lines
1.9 KiB
TypeScript

namespace gdjs {
export class NightPixiFilter extends PIXI.Filter {
constructor() {
const vertexShader = undefined;
const fragmentShader = [
'precision mediump float;',
'',
'varying vec2 vTextureCoord;',
'uniform sampler2D uSampler;',
'uniform float intensity;',
'uniform float opacity;',
'',
'void main(void)',
'{',
' mat3 nightMatrix = mat3(-2.0 * intensity, -1.0 * intensity, 0, -1.0 * intensity, 0, 1.0 * intensity, 0, 1.0 * intensity, 2.0 * intensity);',
' gl_FragColor = texture2D(uSampler, vTextureCoord);',
' gl_FragColor.rgb = mix(gl_FragColor.rgb, nightMatrix * gl_FragColor.rgb, opacity);',
'}',
].join('\n');
const uniforms = {
intensity: { type: '1f', value: 1 },
opacity: { type: '1f', value: 1 },
};
super(vertexShader, fragmentShader, uniforms);
}
}
NightPixiFilter.prototype.constructor = gdjs.NightPixiFilter;
gdjs.PixiFiltersTools.registerFilterCreator(
'Night',
new (class extends gdjs.PixiFiltersTools.PixiFilterCreator {
makePIXIFilter(target: EffectsTarget, effectData) {
const filter = new gdjs.NightPixiFilter();
return filter;
}
updatePreRender(filter: PIXI.Filter, target: EffectsTarget) {}
updateDoubleParameter(
filter: PIXI.Filter,
parameterName: string,
value: number
) {
if (parameterName !== 'intensity' && parameterName !== 'opacity') {
return;
}
filter.uniforms[parameterName] = gdjs.PixiFiltersTools.clampValue(
value,
0,
1
);
}
updateStringParameter(
filter: PIXI.Filter,
parameterName: string,
value: string
) {}
updateBooleanParameter(
filter: PIXI.Filter,
parameterName: string,
value: boolean
) {}
})()
);
}