Files
GDevelop/Core/GDCore/Project/EventsBasedObject.cpp
D8H 896f56e850 Allow to switch between variants of custom objects (#7403)
- Variants allows to restyle custom objects
- They can be customized with the graphical editor
- The asset store will progressively use them notably for UI elements (buttons, sliders)
2025-04-24 11:05:00 +02:00

82 lines
2.7 KiB
C++

/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "EventsBasedObject.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Serialization/SerializerElement.h"
namespace gd {
EventsBasedObject::EventsBasedObject()
: AbstractEventsBasedEntity(
"MyObject",
gd::EventsFunctionsContainer::FunctionOwner::Object),
isRenderedIn3D(false),
isAnimatable(false),
isTextContainer(false),
isInnerAreaFollowingParentSize(false),
isUsingLegacyInstancesRenderer(false) {
}
EventsBasedObject::~EventsBasedObject() {}
void EventsBasedObject::SerializeToExternal(SerializerElement& element) const {
element.SetAttribute("defaultName", defaultName);
if (isRenderedIn3D) {
element.SetBoolAttribute("is3D", true);
}
if (isAnimatable) {
element.SetBoolAttribute("isAnimatable", true);
}
if (isTextContainer) {
element.SetBoolAttribute("isTextContainer", true);
}
if (isInnerAreaFollowingParentSize) {
element.SetBoolAttribute("isInnerAreaFollowingParentSize", true);
}
element.SetBoolAttribute("isUsingLegacyInstancesRenderer", isUsingLegacyInstancesRenderer);
// The EventsBasedObjectVariant SerializeTo method override the name.
// AbstractEventsBasedEntity::SerializeTo must be done after.
defaultVariant.SerializeTo(element);
AbstractEventsBasedEntity::SerializeTo(element);
}
void EventsBasedObject::SerializeTo(SerializerElement& element) const {
SerializeToExternal(element);
variants.SerializeVariantsTo(element.AddChild("variants"));
}
void EventsBasedObject::UnserializeFrom(gd::Project& project,
const SerializerElement& element) {
defaultName = element.GetStringAttribute("defaultName");
isRenderedIn3D = element.GetBoolAttribute("is3D", false);
isAnimatable = element.GetBoolAttribute("isAnimatable", false);
isTextContainer = element.GetBoolAttribute("isTextContainer", false);
isInnerAreaFollowingParentSize =
element.GetBoolAttribute("isInnerAreaFollowingParentSize", false);
defaultVariant.UnserializeFrom(project, element);
defaultVariant.SetName("");
AbstractEventsBasedEntity::UnserializeFrom(project, element);
if (element.HasChild("variants")) {
variants.UnserializeVariantsFrom(project, element.GetChild("variants"));
}
if (element.HasChild("isUsingLegacyInstancesRenderer")) {
isUsingLegacyInstancesRenderer =
element.GetBoolAttribute("isUsingLegacyInstancesRenderer", false);
}
else {
// Compatibility with GD <= 5.4.212
isUsingLegacyInstancesRenderer = GetInitialInstances().GetInstancesCount() == 0;
// end of compatibility code
}
}
} // namespace gd