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463 lines
19 KiB
C++
463 lines
19 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#include "AllBuiltinExtensions.h"
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#include "GDCore/Tools/Localization.h"
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using namespace std;
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namespace gd {
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void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
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gd::PlatformExtension& extension) {
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extension
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.SetExtensionInformation(
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"BuiltinVariables",
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_("Variable features"),
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"Actions, conditions and expressions to handle variables, from "
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"simple variables like the player score, the number of remaining "
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"lives to complex variables containing arbitrary data like an "
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"inventory or the result of a web request.",
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"Florian Rival",
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"Open source (MIT License)")
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.SetExtensionHelpPath("/all-features/variables");
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extension
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.AddCondition("VarScene",
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_("Value of a scene variable"),
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_("Compare the value of a scene variable."),
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_("the scene variable _PARAM0_"),
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_("Variables/Scene variables"),
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"res/conditions/var24.png",
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"res/conditions/var.png")
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.AddParameter("scenevar", _("Variable"))
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.UseStandardRelationalOperatorParameters("number");
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extension
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.AddCondition("VarSceneTxt",
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_("Text of a scene variable"),
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_("Compare the text of a scene variable."),
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_("the text of scene variable _PARAM0_"),
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_("Variables/Scene variables"),
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"res/conditions/var24.png",
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"res/conditions/var.png")
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.AddParameter("scenevar", _("Variable"))
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.UseStandardRelationalOperatorParameters("string");
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extension
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.AddCondition(
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"SceneVariableAsBoolean",
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_("Boolean value of a scene variable"),
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_("Compare the boolean value of a scene variable."),
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_("The boolean value of scene variable _PARAM0_ is _PARAM1_"),
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_("Variables/Scene variables"),
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"res/conditions/var24.png",
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"res/conditions/var.png")
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.AddParameter("scenevar", _("Variable"))
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.AddParameter("trueorfalse", _("Check if the value is"))
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.SetDefaultValue("true");
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extension
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.AddCondition(
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"VariableChildExists",
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_("Child existence"),
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_("Check if the specified child of the scene variable exists."),
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_("Child _PARAM1_ of scene variable _PARAM0_ exists"),
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_("Variables/Scene variables/Collections/Structures"),
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"res/conditions/var24.png",
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"res/conditions/var.png")
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.AddParameter("scenevar", _("Variable"))
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.AddParameter("string", _("Name of the child"))
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.MarkAsAdvanced();
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extension
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.AddCondition("GlobalVariableChildExists",
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_("Child existence"),
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_("Check if the specified child of the global "
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"variable exists."),
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_("Child _PARAM1_ of global variable _PARAM0_ exists"),
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_("Variables/Global variables/Collections/Structures"),
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"res/conditions/var24.png",
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"res/conditions/var.png")
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.AddParameter("globalvar", _("Variable"))
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.AddParameter("string", _("Name of the child"))
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.MarkAsAdvanced();
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extension
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.AddCondition("VarSceneDef",
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"Test if a scene variable is defined",
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"Test if the scene variable exists.",
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"Scene variable _PARAM0_ is defined",
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_("Variables/Scene variables"),
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"res/conditions/var24.png",
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"res/conditions/var.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Variable"))
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.SetHidden();
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extension
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.AddCondition("VarGlobal",
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_("Value of a global variable"),
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_("Compare the value of a global variable."),
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_("the global variable _PARAM0_"),
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_("Variables/Global variables"),
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"res/conditions/var24.png",
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"res/conditions/var.png")
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.AddParameter("globalvar", _("Variable"))
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.UseStandardRelationalOperatorParameters("number")
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.MarkAsAdvanced();
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extension
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.AddCondition("VarGlobalTxt",
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_("Text of a global variable"),
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_("Compare the text of a global variable."),
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_("the text of the global variable _PARAM0_"),
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_("Variables/Global variables"),
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"res/conditions/var24.png",
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"res/conditions/var.png")
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.AddParameter("globalvar", _("Variable"))
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.UseStandardRelationalOperatorParameters("string")
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.MarkAsAdvanced();
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extension
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.AddCondition(
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"GlobalVariableAsBoolean",
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_("Boolean value of a global variable"),
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_("Compare the boolean value of a global variable."),
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_("The boolean value of global variable _PARAM0_ is _PARAM1_"),
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_("Variables/Global variables"),
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"res/conditions/var24.png",
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"res/conditions/var.png")
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.AddParameter("globalvar", _("Variable"))
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.AddParameter("trueorfalse", _("Check if the value is"))
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.SetDefaultValue("true");
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extension
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.AddCondition("VarGlobalDef",
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"Test if a global variable is defined",
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"Test if a global variable exists",
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"Global variable _PARAM0_ is defined",
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_("Variables/Global variables"),
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"res/conditions/var24.png",
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"res/conditions/var.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Variable"))
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.MarkAsAdvanced()
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.SetHidden();
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extension
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.AddAction("ModVarScene",
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_("Value of a scene variable"),
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_("Change the value of a scene variable."),
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_("the scene variable _PARAM0_"),
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_("Variables/Scene variables"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("scenevar", _("Variable"))
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.UseStandardOperatorParameters("number");
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extension
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.AddAction("ModVarSceneTxt",
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_("String of a scene variable"),
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_("Modify the text of a scene variable."),
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_("the text of scene variable _PARAM0_"),
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_("Variables/Scene variables"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("scenevar", _("Variable"))
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.UseStandardOperatorParameters("string");
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extension
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.AddAction(
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"SetSceneVariableAsBoolean",
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_("Boolean value of a scene variable"),
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_("Modify the boolean value of a scene variable."),
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_("Set the boolean value of scene variable _PARAM0_ to _PARAM1_"),
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_("Variables/Scene variables"),
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"res/conditions/var24.png",
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"res/conditions/var.png")
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.AddParameter("scenevar", _("Variable"))
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.AddParameter("trueorfalse", _("New Value:"));
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extension
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.AddAction("ToggleSceneVariableAsBoolean",
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_("Toggle boolean value of a scene variable"),
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_("Toggle the boolean value of a scene variable.") + "\n" +
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_("If it was true, it will become false, and if it was "
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"false it will become true."),
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_("Toggle the boolean value of scene variable _PARAM0_"),
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_("Variables/Scene variables"),
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"res/conditions/var24.png",
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"res/conditions/var.png")
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.AddParameter("scenevar", _("Variable"));
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extension
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.AddAction("ModVarGlobal",
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_("Value of a global variable"),
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_("Change the value of a global variable"),
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_("the global variable _PARAM0_"),
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_("Variables/Global variables"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("globalvar", _("Variable"))
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.UseStandardOperatorParameters("number")
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.MarkAsAdvanced();
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extension
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.AddAction("ModVarGlobalTxt",
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_("String of a global variable"),
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_("Modify the text of a global variable."),
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_("the text of global variable _PARAM0_"),
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_("Variables/Global variables"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("globalvar", _("Variable"))
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.UseStandardOperatorParameters("string")
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.MarkAsAdvanced();
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extension
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.AddAction(
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"SetGlobalVariableAsBoolean",
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_("Boolean value of a global variable"),
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_("Modify the boolean value of a global variable."),
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_("Set the boolean value of global variable _PARAM0_ to _PARAM1_"),
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_("Variables/Global variables"),
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"res/conditions/var24.png",
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"res/conditions/var.png")
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.AddParameter("globalvar", _("Variable"))
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.AddParameter("trueorfalse", _("New Value:"));
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extension
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.AddAction("ToggleGlobalVariableAsBoolean",
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_("Toggle boolean value of a global variable"),
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_("Toggle the boolean value of a global variable.") + "\n" +
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_("If it was true, it will become false, and if it was "
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"false it will become true."),
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_("Toggle the boolean value of global variable _PARAM0_"),
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_("Variables/Global variables"),
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"res/conditions/var24.png",
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"res/conditions/var.png")
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.AddParameter("globalvar", _("Variable"));
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extension
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.AddAction("VariableRemoveChild",
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_("Remove a child"),
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_("Remove a child from a scene variable."),
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_("Remove child _PARAM1_ from scene variable _PARAM0_"),
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_("Variables/Scene variables/Collections/Structures"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("scenevar", _("Variable"))
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.AddParameter("string", _("Child's name"))
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.MarkAsAdvanced();
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extension
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.AddAction("GlobalVariableRemoveChild",
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_("Remove a child"),
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_("Remove a child from a global variable."),
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_("Remove child _PARAM1_ from global variable _PARAM0_"),
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_("Variables/Global variables/Collections/Structures"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("globalvar", _("Variable"))
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.AddParameter("string", _("Child's name"))
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.MarkAsAdvanced();
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extension
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.AddAction("VariableClearChildren",
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_("Clear scene variable"),
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_("Remove all the children from the scene variable."),
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_("Clear children from scene variable _PARAM0_"),
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_("Variables/Scene variables/Collections"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("scenevar", _("Variable"))
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.MarkAsAdvanced();
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extension
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.AddAction("GlobalVariableClearChildren",
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_("Clear global variable"),
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_("Remove all the children from the global variable."),
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_("Clear children from global variable _PARAM0_"),
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_("Variables/Global variables/Collections"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("globalvar", _("Variable"))
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.MarkAsAdvanced();
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extension
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.AddAction("SceneVariablePush",
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_("Append variable to a scene array"),
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_("Appends a variable at the end of a scene array variable."),
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_("Append variable _PARAM1_ to array variable _PARAM0_"),
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_("Variables/Scene variables/Collections/Arrays"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("scenevar", _("Array variable"))
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.AddParameter("scenevar", _("Scene variable with the content to append"))
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.SetParameterLongDescription(_("The content of the variable will *be copied* and appended at the end of the array."))
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.MarkAsAdvanced();
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extension
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.AddAction("SceneVariablePushString",
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_("Append a string to a scene array"),
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_("Appends a string at the end of a scene array variable."),
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_("Append string _PARAM1_ to array variable _PARAM0_"),
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_("Variables/Scene variables/Collections/Arrays"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("scenevar", _("Array variable"))
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.AddParameter("string", _("String to append"))
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.MarkAsAdvanced();
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extension
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.AddAction("SceneVariablePushNumber",
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_("Append a number to a scene array"),
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_("Appends a number at the end of a scene array variable."),
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_("Append number _PARAM1_ to array variable _PARAM0_"),
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_("Variables/Scene variables/Collections/Arrays"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("scenevar", _("Array variable"))
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.AddParameter("expression", _("Number to append"))
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.MarkAsAdvanced();
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extension
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.AddAction("SceneVariablePushBool",
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_("Append a boolean to a scene array"),
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_("Appends a boolean at the end of a scene array variable."),
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_("Append boolean _PARAM1_ to array variable _PARAM0_"),
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_("Variables/Scene variables/Collections/Arrays"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("scenevar", _("Array variable"))
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.AddParameter("trueorfalse", _("Boolean to append"))
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.MarkAsAdvanced();
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extension
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.AddAction(
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"SceneVariableRemoveAt",
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_("Remove variable from a scene array (by index)"),
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_("Removes a variable at the specified index of a scene array variable."),
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_("Remove variable at index _PARAM1_ from scene array variable _PARAM0_"),
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_("Variables/Scene variables/Collections/Arrays"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("scenevar", _("Variable"))
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.AddParameter("expression", _("Index to remove"))
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.MarkAsAdvanced();
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extension
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.AddAction("GlobalVariablePush",
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_("Append variable to a global array"),
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_("Appends a variable at the end of a global array variable."),
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_("Append variable _PARAM1_ to array variable _PARAM0_"),
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_("Variables/Global variables/Collections/Arrays"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("globalvar", _("Array variable"))
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.AddParameter("scenevar", _("Scene variable with the content to append"))
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.SetParameterLongDescription(_("The content of the variable will *be copied* and appended at the end of the array."))
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.MarkAsAdvanced();
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extension
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.AddAction(
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"GlobalVariableRemoveAt",
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_("Remove variable from a global array (by index)"),
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_("Removes a variable at the specified index of a global array variable."),
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_("Remove variable at index _PARAM1_ from global array variable _PARAM0_"),
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_("Variables/Global variables/Collections/Arrays"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("globalvar", _("Variable"))
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.AddParameter("expression", _("Index to remove"))
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.MarkAsAdvanced();
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extension
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.AddAction("GlobalVariablePushString",
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_("Append a string to a global array"),
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_("Appends a string at the end of a global array variable."),
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_("Append string _PARAM1_ to array variable _PARAM0_"),
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_("Variables/Global variables/Collections/Arrays"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("globalvar", _("Array variable"))
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.AddParameter("string", _("String to append"))
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.MarkAsAdvanced();
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extension
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.AddAction("GlobalVariablePushNumber",
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_("Append a number to a global array"),
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_("Appends a number at the end of a global array variable."),
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_("Append number _PARAM1_ to array variable _PARAM0_"),
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_("Variables/Global variables/Collections/Arrays"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("globalvar", _("Array variable"))
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.AddParameter("expression", _("Number to append"))
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.MarkAsAdvanced();
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extension
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.AddAction("GlobalVariablePushBool",
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_("Append a boolean to a global array"),
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_("Appends a boolean at the end of a global array variable."),
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_("Append boolean _PARAM1_ to array variable _PARAM0_"),
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_("Variables/Global variables/Collections/Arrays"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("globalvar", _("Array variable"))
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.AddParameter("trueorfalse", _("Boolean to append"))
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.MarkAsAdvanced();
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extension
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.AddExpression("GlobalVariableChildCount",
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_("Number of children of a global variable"),
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_("Number of children of a global variable"),
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_("Variables/Global variables"),
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"res/actions/var.png")
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.AddParameter("globalvar", _("Variable"));
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extension
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.AddExpression("VariableChildCount",
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_("Number of children of a scene variable"),
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_("Number of children of a scene variable"),
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_("Variables/Scene variables"),
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"res/actions/var.png")
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.AddParameter("scenevar", _("Variable"));
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extension
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.AddExpression("Variable",
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_("Value of a scene variable"),
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_("Value of a scene variable"),
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_("Variables/Scene variables"),
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"res/actions/var.png")
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.AddParameter("scenevar", _("Variable"));
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extension
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.AddStrExpression("VariableString",
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_("Text of a scene variable"),
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_("Text of a scene variable"),
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_("Variables/Scene variables"),
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"res/actions/var.png")
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.AddParameter("scenevar", _("Variable"));
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extension
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.AddExpression("GlobalVariable",
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_("Value of a global variable"),
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_("Value of a global variable"),
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_("Variables/Global variables"),
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"res/actions/var.png")
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.AddParameter("globalvar", _("Name of the global variable"));
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extension
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.AddStrExpression("GlobalVariableString",
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_("Text of a global variable"),
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_("Text of a global variable"),
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_("Variables/Global variables"),
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"res/actions/var.png")
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.AddParameter("globalvar", _("Variable"));
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}
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} // namespace gd
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