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105 lines
2.5 KiB
C++
105 lines
2.5 KiB
C++
/**
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Sound Object Extension
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Copyright (c) 2011-2012 Thomas Flecy
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This project is released under the MIT License.
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*/
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#if defined(GD_IDE_ONLY)
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#ifndef SoundObjectEDITOR_H
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#define SoundObjectEDITOR_H
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//(*Headers(SoundObjectEditor)
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#include <wx/notebook.h>
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#include <wx/sizer.h>
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#include <wx/stattext.h>
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#include <wx/textctrl.h>
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#include <wx/checkbox.h>
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#include <wx/spinctrl.h>
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#include <wx/statline.h>
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#include <wx/radiobut.h>
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#include <wx/panel.h>
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#include <wx/button.h>
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#include <wx/dialog.h>
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//*)
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namespace gd { class MainFrameWrapper; }
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namespace gd { class Project; }
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class SoundObject;
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class SoundObjectEditor: public wxDialog
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{
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public:
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SoundObjectEditor( wxWindow* parent, gd::Project & game_, SoundObject & object_ );
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virtual ~SoundObjectEditor();
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//(*Declarations(SoundObjectEditor)
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wxSpinCtrl* MinDistanceSpinCtrl;
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wxButton* ValidateButton;
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wxNotebook* Notebook1;
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wxStaticText* StaticText2;
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wxTextCtrl* FileNameTextCtrl;
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wxCheckBox* LoopCheckBox;
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wxButton* Button1;
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wxStaticText* StaticText6;
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wxPanel* Panel1;
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wxStaticText* StaticText1;
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wxStaticText* StaticText3;
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wxButton* Button2;
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wxStaticText* StaticText5;
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wxTextCtrl* AttenuationSpinCtrl;
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wxStaticText* StaticText7;
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wxTextCtrl* pitchTextCtrl;
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wxSpinCtrl* VolumeSpinCtrl;
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wxStaticLine* StaticLine1;
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wxRadioButton* SoundRadioBt;
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wxPanel* Panel2;
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wxRadioButton* MusicRadioBt;
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wxStaticText* StaticText4;
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//*)
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protected:
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//(*Identifiers(SoundObjectEditor)
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static const long ID_RADIOBUTTON2;
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static const long ID_RADIOBUTTON1;
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static const long ID_STATICTEXT6;
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static const long ID_STATICTEXT7;
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static const long ID_PANEL1;
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static const long ID_STATICTEXT1;
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static const long ID_SPINCTRL1;
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static const long ID_STATICTEXT2;
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static const long ID_TEXTCTRL3;
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static const long ID_STATICTEXT3;
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static const long ID_SPINCTRL3;
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static const long ID_STATICTEXT4;
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static const long ID_TEXTCTRL2;
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static const long ID_CHECKBOX1;
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static const long ID_STATICTEXT5;
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static const long ID_TEXTCTRL1;
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static const long ID_BUTTON2;
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static const long ID_PANEL2;
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static const long ID_NOTEBOOK1;
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static const long ID_STATICLINE1;
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static const long ID_BUTTON1;
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static const long ID_BUTTON3;
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//*)
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private:
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//(*Handlers(SoundObjectEditor)
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void OnValidateButtonClick(wxCommandEvent& event);
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void OnButton1Click(wxCommandEvent& event);
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void OnButton2Click(wxCommandEvent& event);
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//*)
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gd::Project & game;
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SoundObject & object;
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DECLARE_EVENT_TABLE()
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};
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#endif
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#endif
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