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* Still to do: * Properly handle effects (disable 3D effects) for layers * Handle hot reloading properly * Avoid duplicating the configuration of the custom object inside each object created from it. Instead, only store the modified values. * Add a "Extract as a custom object ("prefab")" when selecting instances in a scene. * Add a dialog to give choice between 2D or 3D object when creating one. * Make sure "behavior shared data" are properly handled (physics, pathfinding...) * Check if we need to give an expression to translate coordinates from the parent to the local custom object. * Ensure a deleted custom object does not break the editor Co-authored-by: Davy Hélard <davy.helard@gmail.com>
38 lines
852 B
C++
38 lines
852 B
C++
/*
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* GDevelop JS Platform
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* Copyright 2008-2023 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#pragma once
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#include "GDCore/String.h"
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namespace gd {
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class Project;
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class EventsBasedObject;
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} // namespace gd
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namespace gd {
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/**
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* \brief Find resource usages in several parts of the project.
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*
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* \ingroup IDE
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*/
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class EventsBasedObjectDependencyFinder {
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public:
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static bool IsDependentFromEventsBasedObject(
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const gd::Project &project,
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const gd::EventsBasedObject &eventsBasedObject,
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const gd::EventsBasedObject &dependency);
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private:
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static bool IsDependentFromEventsBasedObject(
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const gd::Project &project,
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const gd::EventsBasedObject &eventsBasedObject,
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const gd::EventsBasedObject &dependency, int depth);
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};
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} // namespace gd
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