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71 lines
2.5 KiB
JavaScript
71 lines
2.5 KiB
JavaScript
gdjs.LoadingScreenPixiRenderer = function(runtimeGamePixiRenderer, loadingScreenSetup) {
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this._pixiRenderer = runtimeGamePixiRenderer.getPIXIRenderer();
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this._loadingScreen = new PIXI.Container();
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this._progressText = new PIXI.Text(' ', {
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font: '30px Arial',
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fill: '#FFFFFF',
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align: 'center',
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});
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this._loadingScreen.addChild(this._progressText);
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if (loadingScreenSetup && loadingScreenSetup.showGDevelopSplash) {
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this._madeWithText = new PIXI.Text('Made with', {
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font: '30px Arial',
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fill: '#FFFFFF',
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align: 'center',
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});
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this._madeWithText.position.y = this._pixiRenderer.height / 2 - 130;
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this._websiteText = new PIXI.Text('gdevelop-app.com', {
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font: '30px Arial',
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fill: '#FFFFFF',
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align: 'center',
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});
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this._websiteText.position.y = this._pixiRenderer.height / 2 + 100;
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this._splashImage = new PIXI.Sprite.fromImage(gdjs.splashImage);
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this._splashImage.position.x = this._pixiRenderer.width / 2;
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this._splashImage.position.y = this._pixiRenderer.height / 2;
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this._splashImage.anchor.x = 0.5;
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this._splashImage.anchor.y = 0.5;
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this._splashImage.scale.x = this._pixiRenderer.width / 800;
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this._splashImage.scale.y = this._pixiRenderer.width / 800;
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this._loadingScreen.addChild(this._splashImage);
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this._loadingScreen.addChild(this._madeWithText);
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this._loadingScreen.addChild(this._websiteText);
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}
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};
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gdjs.LoadingScreenRenderer = gdjs.LoadingScreenPixiRenderer; //Register the class to let the engine use it.
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gdjs.LoadingScreenPixiRenderer.prototype.render = function(percent) {
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var screenBorder = 10;
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if (this._madeWithText) {
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this._madeWithText.position.x =
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this._pixiRenderer.width / 2 - this._madeWithText.width / 2;
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this._madeWithText.position.y =
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this._pixiRenderer.height / 2 -
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this._splashImage.height / 2 -
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this._madeWithText.height -
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20;
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}
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if (this._websiteText) {
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this._websiteText.position.x =
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this._pixiRenderer.width - this._websiteText.width - screenBorder;
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this._websiteText.position.y =
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this._pixiRenderer.height - this._websiteText.height - screenBorder;
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}
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this._progressText.text = percent + '%';
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this._progressText.position.x = screenBorder;
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this._progressText.position.y =
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this._pixiRenderer.height - this._progressText.height - screenBorder;
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this._pixiRenderer.render(this._loadingScreen);
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};
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gdjs.LoadingScreenPixiRenderer.prototype.unload = function() {
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// Nothing to do
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};
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