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436 lines
22 KiB
C++
436 lines
22 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
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* This project is released under the MIT License.
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*/
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#include "AllBuiltinExtensions.h"
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#include "GDCore/Tools/Localization.h"
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using namespace std;
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namespace gd
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{
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void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(gd::PlatformExtension & extension)
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{
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extension.SetExtensionInformation("BuiltinAudio",
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_("Audio"),
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_("Builtin audio extension"),
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"Florian Rival",
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"Open source (MIT License)");
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#if defined(GD_IDE_ONLY)
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extension.AddAction("PlaySoundCanal",
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_("Play a sound on a channel"),
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_("Play a sound (small audio file) on a specific channel,\nso you'll be able to manipulate it."),
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_("Play the sound _PARAM1_ on the channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_"),
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_("Audio/Sounds on channels"),
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"res/actions/son24.png",
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"res/actions/son.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("soundfile", _("Audio file (or audio resource name)"))
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.AddParameter("expression", _("Channel identifier"))
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.AddParameter("yesorno", _("Repeat the sound"), "",true).SetDefaultValue("no")
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.AddParameter("expression", _("Volume (from 0 to 100, 100 by default)"), "",true).SetDefaultValue("100")
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.AddParameter("expression", _("Pitch (speed) (1 by default)"), "",true).SetDefaultValue("1")
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.MarkAsAdvanced();
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extension.AddAction("StopSoundCanal",
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_("Stop the sound of a channel"),
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_("Stop the sound on the specified channel."),
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_("Stop the sound of channel _PARAM1_"),
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_("Audio/Sounds on channels"),
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"res/actions/son24.png",
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"res/actions/son.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.MarkAsAdvanced();
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extension.AddAction("PauseSoundCanal",
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_("Pause the sound of a channel"),
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_("Pause the sound played on the specified channel."),
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_("Pause the sound of channel _PARAM1_"),
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_("Audio/Sounds on channels"),
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"res/actions/son24.png",
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"res/actions/son.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.MarkAsAdvanced();
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extension.AddAction("RePlaySoundCanal",
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_("Play the sound of a channel"),
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_("Play the sound of the channel."),
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_("Play the sound of channel _PARAM1_"),
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_("Audio/Sounds on channels"),
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"res/actions/son24.png",
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"res/actions/son.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.MarkAsAdvanced();
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extension.AddAction("PlayMusicCanal",
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_("Play a music file on a channel"),
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_("Play a music file on a specific channel,\nso you'll be able to interact with it later."),
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_("Play the music _PARAM1_ on channel _PARAM2_, vol.: _PARAM4_, loop: _PARAM3_"),
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_("Audio/Music on channels"),
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"res/actions/music24.png",
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"res/actions/music.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("musicfile", _("Audio file (or audio resource name)"))
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.AddParameter("expression", _("Channel identifier"))
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.AddParameter("yesorno", _("Repeat the sound"), "",true).SetDefaultValue("no")
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.AddParameter("expression", _("Volume (from 0 to 100, 100 by default)"), "",true).SetDefaultValue("100")
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.AddParameter("expression", _("Pitch (speed) (1 by default)"), "",true).SetDefaultValue("1")
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.MarkAsAdvanced();
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extension.AddAction("StopMusicCanal",
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_("Stop the music on a channel"),
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_("Stop the music on the specified channel"),
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_("Stop the music of channel _PARAM1_"),
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_("Audio/Music on channels"),
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"res/actions/music24.png",
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"res/actions/music.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.MarkAsAdvanced();
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extension.AddAction("PauseMusicCanal",
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_("Pause the music of a channel"),
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_("Pause the music on the specified channel."),
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_("Pause the music of channel _PARAM1_"),
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_("Audio/Music on channels"),
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"res/actions/music24.png",
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"res/actions/music.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.MarkAsAdvanced();
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extension.AddAction("RePlayMusicCanal",
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_("Play the music of a channel"),
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_("Play the music of the channel."),
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_("Play the music of channel _PARAM1_"),
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_("Audio/Music on channels"),
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"res/actions/music24.png",
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"res/actions/music.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.MarkAsAdvanced();
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extension.AddAction("ModVolumeSoundCanal",
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_("Volume of the sound on a channel"),
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_("This action modifies the volume of the sound on the specified channel. The volume is between 0 and 100."),
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_("Do _PARAM2__PARAM3_ to the volume of the sound on channel _PARAM1_"),
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_("Audio/Sounds on channels"),
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"res/actions/sonVolume24.png",
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"res/actions/sonVolume.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.AddParameter("operator", _("Modification's sign"))
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.AddParameter("expression", _("Value"))
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.MarkAsAdvanced()
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.SetManipulatedType("number");
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extension.AddAction("ModVolumeMusicCanal",
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_("Volume of the music on a channel"),
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_("This action modifies the volume of the music on the specified channel. The volume is between 0 and 100."),
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_("Do _PARAM2__PARAM3_ to the volume of the music on channel _PARAM1_"),
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_("Audio/Music on channels"),
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"res/actions/musicVolume24.png",
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"res/actions/musicVolume.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.AddParameter("operator", _("Modification's sign"))
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.AddParameter("expression", _("Value"))
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.MarkAsAdvanced()
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.SetManipulatedType("number");
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extension.AddAction("ModGlobalVolume",
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_("Game global volume"),
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_("This action modifies the global volume of the game. The volume is between 0 and 100."),
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_("Do _PARAM1__PARAM2_ to global sound level"),
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_("Audio"),
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"res/actions/volume24.png",
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"res/actions/volume.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("operator", _("Modification's sign"))
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.AddParameter("expression", _("Value"))
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.MarkAsSimple()
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.SetManipulatedType("number");
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extension.AddAction("ModPitchSoundChannel",
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_("Pitch of the sound of a channel"),
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_("This action modifies the pitch (speed) of the sound on a channel.\n1 is the default pitch."),
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_("Do _PARAM2__PARAM3_ to the pitch of the sound on channel _PARAM1_"),
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_("Audio/Sounds on channels"),
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"res/actions/son24.png",
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"res/actions/son.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.AddParameter("operator", _("Modification's sign"))
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.AddParameter("expression", _("Value"))
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.MarkAsAdvanced()
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.SetManipulatedType("number");
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extension.AddAction("ModPitchMusicChannel",
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_("Pitch of the music on a channel"),
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_("This action modifies the pitch of the music on the specified channel. 1 is the default pitch"),
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_("Do _PARAM2__PARAM3_ to the pitch of the music on channel _PARAM1_"),
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_("Audio/Music on channels"),
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"res/actions/music24.png",
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"res/actions/music.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.AddParameter("operator", _("Modification's sign"))
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.AddParameter("expression", _("Value"))
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.MarkAsAdvanced()
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.SetManipulatedType("number");
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extension.AddAction("ModPlayingOffsetSoundChannel",
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_("Playing offset of the sound on a channel"),
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_("This action modifies the playing offset of the sound on a channel"),
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_("Do _PARAM2__PARAM3_ to the playing offset of the sound on channel _PARAM1_"),
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_("Audio/Sounds on channels"),
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"res/actions/son24.png",
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"res/actions/son.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.AddParameter("operator", _("Modification's sign"))
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.AddParameter("expression", _("Value"))
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.MarkAsAdvanced()
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.SetManipulatedType("number");
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extension.AddAction("ModPlayingOffsetMusicChannel",
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_("Playing offset of the music on a channel"),
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_("This action modifies the playing offset of the music on the specified channel"),
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_("Do _PARAM2__PARAM3_ to the playing offset of the music on channel _PARAM1_"),
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_("Audio/Music on channels"),
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"res/actions/music24.png",
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"res/actions/music.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.AddParameter("operator", _("Modification's sign"))
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.AddParameter("expression", _("Value"))
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.MarkAsAdvanced()
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.SetManipulatedType("number");
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extension.AddAction("PlaySound",
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_("Play a sound"),
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_("Play a sound."),
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_("Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_)"),
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_("Audio"),
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"res/actions/son24.png",
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"res/actions/son.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("soundfile", _("Audio file (or audio resource name)"))
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.AddParameter("yesorno", _("Repeat the sound"), "",true).SetDefaultValue("no")
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.AddParameter("expression", _("Volume (from 0 to 100, 100 by default)"), "",true).SetDefaultValue("100")
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.AddParameter("expression", _("Pitch (speed) (1 by default)"), "",true).SetDefaultValue("1")
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.MarkAsSimple();
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extension.AddAction("PlayMusic",
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_("Play a music file"),
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_("Play a music file."),
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_("Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_)"),
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_("Audio"),
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"res/actions/music24.png",
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"res/actions/music.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("musicfile", _("Audio file (or audio resource name)"))
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.AddParameter("yesorno", _("Repeat the sound"), "",true).SetDefaultValue("no")
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.AddParameter("expression", _("Volume (from 0 to 100, 100 by default)"), "",true).SetDefaultValue("100")
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.AddParameter("expression", _("Pitch (speed) (1 by default)"), "",true).SetDefaultValue("1")
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.MarkAsSimple();
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extension.AddCondition("MusicPlaying",
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_("A music file is being played"),
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_("Test if the music on a channel is being played"),
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_("Music on channel _PARAM1_ is being played"),
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_("Audio/Music on channels"),
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"res/conditions/musicplaying24.png",
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"res/conditions/musicplaying.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel"))
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.MarkAsAdvanced();
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extension.AddCondition("MusicPaused",
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_("A music file is paused"),
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_("Test if the music on the specified channel is paused."),
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_("Music on channel _PARAM1_ is paused"),
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_("Audio/Music on channels"),
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"res/conditions/musicpaused24.png",
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"res/conditions/musicpaused.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel"))
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.MarkAsAdvanced();
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extension.AddCondition("MusicStopped",
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_("A music file is stopped"),
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_("Test if the music on the specified channel is stopped."),
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_("Music on channel _PARAM1_ is stopped"),
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_("Audio/Music on channels"),
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"res/conditions/musicstopped24.png",
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"res/conditions/musicstopped.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel"))
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.MarkAsAdvanced();
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extension.AddCondition("SoundPlaying",
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_("A sound is being played"),
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_("Test if the sound on a channel is being played."),
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_("Sound on channel _PARAM1_ is being played"),
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_("Audio/Sounds on channels"),
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"res/conditions/sonplaying24.png",
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"res/conditions/sonplaying.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel"))
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.MarkAsAdvanced();
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extension.AddCondition("SoundPaused",
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_("A sound is paused"),
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_("Test if the sound on the specified channel is paused."),
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_("Sound on channel _PARAM1_ is paused"),
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_("Audio/Sounds on channels"),
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"res/conditions/sonpaused24.png",
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"res/conditions/sonpaused.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel"))
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.MarkAsAdvanced();
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extension.AddCondition("SoundStopped",
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_("A sound is stopped"),
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_("Test if the sound on the specified channel is stopped."),
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_("Sound on channel _PARAM1_ is stopped"),
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_("Audio/Sounds on channels"),
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"res/conditions/sonstopped24.png",
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"res/conditions/sonstopped.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel"))
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.MarkAsAdvanced();
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extension.AddCondition("SoundCanalVolume",
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_("Volume of the sound on a channel"),
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_("Test the volume of the sound on the specified channel. The volume is between 0 and 100."),
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_("The volume of the sound on channel _PARAM1_ is _PARAM2__PARAM3_"),
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_("Audio/Sounds on channels"),
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"res/conditions/sonVolume24.png",
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"res/conditions/sonVolume.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.AddParameter("relationalOperator", _("Sign of the test"))
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.AddParameter("expression", _("Volume to test"))
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.MarkAsAdvanced()
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.SetManipulatedType("number");
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extension.AddCondition("MusicCanalVolume",
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_("Volume of the music on a channel"),
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_("Test the volume of the music on a specified channel. The volume is between 0 and 100."),
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_("The volume of the music on channel _PARAM1_ is _PARAM2__PARAM3_"),
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_("Audio/Music on channels"),
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"res/conditions/musicVolume24.png",
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"res/conditions/musicVolume.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.AddParameter("relationalOperator", _("Sign of the test"))
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.AddParameter("expression", _("Volume to test"))
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.MarkAsAdvanced()
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.SetManipulatedType("number");
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extension.AddCondition("GlobalVolume",
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_("Global volume"),
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_("Test the global sound level. The volume is between 0 and 100."),
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_("The global game volume is _PARAM1__PARAM2_"),
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_("Audio"),
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"res/conditions/volume24.png",
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"res/conditions/volume.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("relationalOperator", _("Sign of the test"))
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.AddParameter("expression", _("Volume to test"))
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.SetManipulatedType("number");
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extension.AddCondition("SoundChannelPitch",
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_("Pitch of the sound of a channel"),
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_("Test the pitch of the sound on the specified channel. 1 is the default pitch."),
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_("The pitch of the sound on channel _PARAM1_ is _PARAM2__PARAM3_"),
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_("Audio/Sounds on channels"),
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"res/conditions/sonVolume24.png",
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"res/conditions/sonVolume.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.AddParameter("relationalOperator", _("Sign of the test"))
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.AddParameter("expression", _("Pitch to test"))
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.MarkAsAdvanced()
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.SetManipulatedType("number");
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extension.AddCondition("MusicChannelPitch",
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_("Pitch of the music on a channel"),
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_("Test the pitch (speed) of the music on a specified channel. 1 is the default pitch."),
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_("The pitch of the music on channel _PARAM1_ is _PARAM2__PARAM3_"),
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_("Audio/Music on channels"),
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"res/conditions/musicVolume24.png",
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"res/conditions/musicVolume.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.AddParameter("relationalOperator", _("Sign of the test"))
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.AddParameter("expression", _("Pitch to test"))
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.MarkAsAdvanced()
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.SetManipulatedType("number");
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extension.AddCondition("SoundChannelPlayingOffset",
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_("Playing offset of the sound on a channel"),
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_("Test the playing offset of the sound on the specified channel."),
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_("The playing offset of the sound on channel _PARAM1_ is _PARAM2__PARAM3_"),
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_("Audio/Sounds on channels"),
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"res/conditions/sonVolume24.png",
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"res/conditions/sonVolume.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.AddParameter("relationalOperator", _("Sign of the test"))
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.AddParameter("expression", _("Playing position (in seconds)"))
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.MarkAsAdvanced()
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.SetManipulatedType("number");
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extension.AddCondition("MusicChannelPlayingOffset",
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_("Playing offset of the music on a channel"),
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_("Test the playing offset of the music on the specified channel."),
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_("The playing offset of the music on channel _PARAM1_ is _PARAM2__PARAM3_"),
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_("Audio/Music on channels"),
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"res/conditions/musicVolume24.png",
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"res/conditions/musicVolume.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.AddParameter("relationalOperator", _("Sign of the test"))
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.AddParameter("expression", _("Playing position (in seconds)"))
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.MarkAsAdvanced()
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.SetManipulatedType("number");
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extension.AddExpression("SoundChannelPlayingOffset", _("Sound playing offset"), _("Sound playing offset"), _("Sounds"), "res/actions/son.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel"));
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extension.AddExpression("MusicChannelPlayingOffset", _("Music playing offset"), _("Music playing offset"), _("Music"), "res/actions/music.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel"));
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extension.AddExpression("SoundChannelVolume", _("Sound volume"), _("Sound volume"), _("Sounds"), "res/actions/son.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel"));
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extension.AddExpression("MusicChannelVolume", _("Music volume"), _("Music volume"), _("Music"), "res/actions/music.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel"));
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extension.AddExpression("SoundChannelPitch", _("Sound's pitch"), _("Sound's pitch"), _("Sounds"), "res/actions/son.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel"));
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extension.AddExpression("MusicChannelPitch", _("Music's pitch"), _("Music's pitch"), _("Music"), "res/actions/music.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel"));
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extension.AddExpression("GlobalVolume", _("Global volume"), _("Global volume value"), _("Sound level"), "res/conditions/volume.png")
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.AddCodeOnlyParameter("currentScene", "");
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#endif
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}
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}
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