Files
GDevelop/Extensions/TopDownMovementBehavior/TopDownMovementBehavior.cpp

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C++

/**
GDevelop - Top-down movement Behavior Extension
Copyright (c) 2010-present Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#include "TopDownMovementBehavior.h"
#include <algorithm>
#include <cmath>
#include <iostream>
#include <memory>
#include <set>
#include "GDCore/CommonTools.h"
#include "GDCore/Tools/Localization.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Serialization/SerializerElement.h"
#if defined(GD_IDE_ONLY)
#include <map>
#include "GDCore/Project/PropertyDescriptor.h"
#endif
void TopDownMovementBehavior::InitializeContent(
gd::SerializerElement& behaviorContent) {
behaviorContent.SetAttribute("allowDiagonals", true);
behaviorContent.SetAttribute("acceleration", 400);
behaviorContent.SetAttribute("deceleration", 800);
behaviorContent.SetAttribute("maxSpeed", 200);
behaviorContent.SetAttribute("angularMaxSpeed", 180);
behaviorContent.SetAttribute("rotateObject", true);
behaviorContent.SetAttribute("angleOffset", 0);
behaviorContent.SetAttribute("ignoreDefaultControls", false);
behaviorContent.SetAttribute("viewpoint", "TopDown");
behaviorContent.SetAttribute("customIsometryAngle", 30);
behaviorContent.SetAttribute("movementAngleOffset", 0);
}
#if defined(GD_IDE_ONLY)
std::map<gd::String, gd::PropertyDescriptor>
TopDownMovementBehavior::GetProperties(
const gd::SerializerElement& behaviorContent) const {
std::map<gd::String, gd::PropertyDescriptor> properties;
properties[_("Allows diagonals")].SetGroup(_("Movement"))
.SetValue(behaviorContent.GetBoolAttribute("allowDiagonals") ? "true"
: "false")
.SetType("Boolean");
properties[_("Acceleration")].SetGroup(_("Movement")).SetValue(
gd::String::From(behaviorContent.GetDoubleAttribute("acceleration")));
properties[_("Deceleration")].SetGroup(_("Movement")).SetValue(
gd::String::From(behaviorContent.GetDoubleAttribute("deceleration")));
properties[_("Max. speed")].SetGroup(_("Movement")).SetValue(
gd::String::From(behaviorContent.GetDoubleAttribute("maxSpeed")));
properties[_("Rotate speed")].SetGroup(_("Rotation")).SetValue(
gd::String::From(behaviorContent.GetDoubleAttribute("angularMaxSpeed")));
properties[_("Rotate object")]
.SetGroup(_("Rotation"))
.SetValue(behaviorContent.GetBoolAttribute("rotateObject") ? "true"
: "false")
.SetType("Boolean");
properties[_("Angle offset")].SetGroup(_("Rotation")).SetValue(
gd::String::From(behaviorContent.GetDoubleAttribute("angleOffset")));
properties[_("Default controls")]
.SetValue(behaviorContent.GetBoolAttribute("ignoreDefaultControls")
? "false"
: "true")
.SetType("Boolean");
gd::String viewpoint = behaviorContent.GetStringAttribute("viewpoint");
gd::String viewpointStr = _("Viewpoint");
if (viewpoint == "TopDown")
viewpointStr = _("Top-Down");
else if (viewpoint == "PixelIsometry")
viewpointStr = _("Isometry 2:1 (26.565°)");
else if (viewpoint == "TrueIsometry")
viewpointStr = _("True Isometry (30°)");
else if (viewpoint == "CustomIsometry")
viewpointStr = _("Custom Isometry");
properties[_("Viewpoint")]
.SetGroup(_("Viewpoint"))
.SetValue(viewpointStr)
.SetType("Choice")
.AddExtraInfo(_("Top-Down"))
.AddExtraInfo(_("Isometry 2:1 (26.565°)"))
.AddExtraInfo(_("True Isometry (30°)"))
.AddExtraInfo(_("Custom Isometry"))
.MarkAsAdvanced();
properties[_("Custom isometry angle")]
.SetGroup(_("Viewpoint"))
.SetValue(gd::String::From(
behaviorContent.GetDoubleAttribute("customIsometryAngle")))
.SetDescription(_("If you choose \"Custom Isometry\", this allows to "
"specify the angle of your isometry projection."))
.MarkAsAdvanced();
properties[_("Movement angle offset")]
.SetGroup(_("Viewpoint"))
.SetValue(gd::String::From(
behaviorContent.GetDoubleAttribute("movementAngleOffset")))
.SetDescription(_(
"Usually 0, unless you choose an *Isometry* viewpoint in which case "
"-45 is recommended."))
.MarkAsAdvanced();
return properties;
}
bool TopDownMovementBehavior::UpdateProperty(
gd::SerializerElement& behaviorContent,
const gd::String& name,
const gd::String& value) {
if (name == _("Default controls")) {
behaviorContent.SetAttribute("ignoreDefaultControls", (value == "0"));
return true;
}
if (name == _("Allows diagonals")) {
behaviorContent.SetAttribute("allowDiagonals", (value != "0"));
return true;
}
if (name == _("Rotate object")) {
behaviorContent.SetAttribute("rotateObject", (value != "0"));
return true;
}
if (name == _("Viewpoint")) {
// Fix the offset angle when switching between top-down and isometry
const gd::String& oldValue =
behaviorContent.GetStringAttribute("viewpoint", "TopDown", "");
if (value == _("Top-Down") && oldValue != "TopDown") {
behaviorContent.SetAttribute(
"movementAngleOffset",
behaviorContent.GetDoubleAttribute("movementAngleOffset", 0, "") +
45);
} else if (value != _("Top-Down") && oldValue == "TopDown") {
behaviorContent.SetAttribute(
"movementAngleOffset",
behaviorContent.GetDoubleAttribute("movementAngleOffset", 45, "") -
45);
}
if (value == _("Isometry 2:1 (26.565°)"))
behaviorContent.SetAttribute("viewpoint", "PixelIsometry");
else if (value == _("True Isometry (30°)"))
behaviorContent.SetAttribute("viewpoint", "TrueIsometry");
else if (value == _("Custom Isometry"))
behaviorContent.SetAttribute("viewpoint", "CustomIsometry");
else
behaviorContent.SetAttribute("viewpoint", "TopDown");
return true;
}
if (name == _("Movement angle offset")) {
behaviorContent.SetAttribute("movementAngleOffset", value.To<float>());
}
if (value.To<float>() < 0) return false;
if (name == _("Acceleration"))
behaviorContent.SetAttribute("acceleration", value.To<float>());
else if (name == _("Deceleration"))
behaviorContent.SetAttribute("deceleration", value.To<float>());
else if (name == _("Max. speed"))
behaviorContent.SetAttribute("maxSpeed", value.To<float>());
else if (name == _("Rotate speed"))
behaviorContent.SetAttribute("angularMaxSpeed", value.To<float>());
else if (name == _("Angle offset"))
behaviorContent.SetAttribute("angleOffset", value.To<float>());
else if (name == _("Custom isometry angle")) {
if (value.To<float>() < 1 || value.To<float>() > 44) return false;
behaviorContent.SetAttribute("customIsometryAngle", value.To<float>());
} else
return false;
return true;
}
#endif