mirror of
https://github.com/4ian/GDevelop.git
synced 2025-10-15 10:19:04 +00:00
179 lines
6.8 KiB
C++
179 lines
6.8 KiB
C++
/**
|
|
|
|
GDevelop - Top-down movement Behavior Extension
|
|
Copyright (c) 2010-present Florian Rival (Florian.Rival@gmail.com)
|
|
This project is released under the MIT License.
|
|
*/
|
|
|
|
#include "TopDownMovementBehavior.h"
|
|
|
|
#include <algorithm>
|
|
#include <cmath>
|
|
#include <iostream>
|
|
#include <memory>
|
|
#include <set>
|
|
|
|
#include "GDCore/CommonTools.h"
|
|
#include "GDCore/Tools/Localization.h"
|
|
#include "GDCore/CommonTools.h"
|
|
#include "GDCore/Project/Layout.h"
|
|
#include "GDCore/Serialization/SerializerElement.h"
|
|
#if defined(GD_IDE_ONLY)
|
|
#include <map>
|
|
|
|
#include "GDCore/Project/PropertyDescriptor.h"
|
|
#endif
|
|
|
|
void TopDownMovementBehavior::InitializeContent(
|
|
gd::SerializerElement& behaviorContent) {
|
|
behaviorContent.SetAttribute("allowDiagonals", true);
|
|
behaviorContent.SetAttribute("acceleration", 400);
|
|
behaviorContent.SetAttribute("deceleration", 800);
|
|
behaviorContent.SetAttribute("maxSpeed", 200);
|
|
behaviorContent.SetAttribute("angularMaxSpeed", 180);
|
|
behaviorContent.SetAttribute("rotateObject", true);
|
|
behaviorContent.SetAttribute("angleOffset", 0);
|
|
behaviorContent.SetAttribute("ignoreDefaultControls", false);
|
|
behaviorContent.SetAttribute("viewpoint", "TopDown");
|
|
behaviorContent.SetAttribute("customIsometryAngle", 30);
|
|
behaviorContent.SetAttribute("movementAngleOffset", 0);
|
|
}
|
|
|
|
#if defined(GD_IDE_ONLY)
|
|
std::map<gd::String, gd::PropertyDescriptor>
|
|
TopDownMovementBehavior::GetProperties(
|
|
const gd::SerializerElement& behaviorContent) const {
|
|
std::map<gd::String, gd::PropertyDescriptor> properties;
|
|
|
|
properties[_("Allows diagonals")].SetGroup(_("Movement"))
|
|
.SetValue(behaviorContent.GetBoolAttribute("allowDiagonals") ? "true"
|
|
: "false")
|
|
.SetType("Boolean");
|
|
properties[_("Acceleration")].SetGroup(_("Movement")).SetValue(
|
|
gd::String::From(behaviorContent.GetDoubleAttribute("acceleration")));
|
|
properties[_("Deceleration")].SetGroup(_("Movement")).SetValue(
|
|
gd::String::From(behaviorContent.GetDoubleAttribute("deceleration")));
|
|
properties[_("Max. speed")].SetGroup(_("Movement")).SetValue(
|
|
gd::String::From(behaviorContent.GetDoubleAttribute("maxSpeed")));
|
|
properties[_("Rotate speed")].SetGroup(_("Rotation")).SetValue(
|
|
gd::String::From(behaviorContent.GetDoubleAttribute("angularMaxSpeed")));
|
|
properties[_("Rotate object")]
|
|
.SetGroup(_("Rotation"))
|
|
.SetValue(behaviorContent.GetBoolAttribute("rotateObject") ? "true"
|
|
: "false")
|
|
.SetType("Boolean");
|
|
properties[_("Angle offset")].SetGroup(_("Rotation")).SetValue(
|
|
gd::String::From(behaviorContent.GetDoubleAttribute("angleOffset")));
|
|
properties[_("Default controls")]
|
|
.SetValue(behaviorContent.GetBoolAttribute("ignoreDefaultControls")
|
|
? "false"
|
|
: "true")
|
|
.SetType("Boolean");
|
|
|
|
gd::String viewpoint = behaviorContent.GetStringAttribute("viewpoint");
|
|
gd::String viewpointStr = _("Viewpoint");
|
|
if (viewpoint == "TopDown")
|
|
viewpointStr = _("Top-Down");
|
|
else if (viewpoint == "PixelIsometry")
|
|
viewpointStr = _("Isometry 2:1 (26.565°)");
|
|
else if (viewpoint == "TrueIsometry")
|
|
viewpointStr = _("True Isometry (30°)");
|
|
else if (viewpoint == "CustomIsometry")
|
|
viewpointStr = _("Custom Isometry");
|
|
properties[_("Viewpoint")]
|
|
.SetGroup(_("Viewpoint"))
|
|
.SetValue(viewpointStr)
|
|
.SetType("Choice")
|
|
.AddExtraInfo(_("Top-Down"))
|
|
.AddExtraInfo(_("Isometry 2:1 (26.565°)"))
|
|
.AddExtraInfo(_("True Isometry (30°)"))
|
|
.AddExtraInfo(_("Custom Isometry"))
|
|
.MarkAsAdvanced();
|
|
properties[_("Custom isometry angle")]
|
|
.SetGroup(_("Viewpoint"))
|
|
.SetValue(gd::String::From(
|
|
behaviorContent.GetDoubleAttribute("customIsometryAngle")))
|
|
.SetDescription(_("If you choose \"Custom Isometry\", this allows to "
|
|
"specify the angle of your isometry projection."))
|
|
.MarkAsAdvanced();
|
|
properties[_("Movement angle offset")]
|
|
.SetGroup(_("Viewpoint"))
|
|
.SetValue(gd::String::From(
|
|
behaviorContent.GetDoubleAttribute("movementAngleOffset")))
|
|
.SetDescription(_(
|
|
"Usually 0, unless you choose an *Isometry* viewpoint in which case "
|
|
"-45 is recommended."))
|
|
.MarkAsAdvanced();
|
|
|
|
return properties;
|
|
}
|
|
|
|
bool TopDownMovementBehavior::UpdateProperty(
|
|
gd::SerializerElement& behaviorContent,
|
|
const gd::String& name,
|
|
const gd::String& value) {
|
|
if (name == _("Default controls")) {
|
|
behaviorContent.SetAttribute("ignoreDefaultControls", (value == "0"));
|
|
return true;
|
|
}
|
|
if (name == _("Allows diagonals")) {
|
|
behaviorContent.SetAttribute("allowDiagonals", (value != "0"));
|
|
return true;
|
|
}
|
|
if (name == _("Rotate object")) {
|
|
behaviorContent.SetAttribute("rotateObject", (value != "0"));
|
|
return true;
|
|
}
|
|
if (name == _("Viewpoint")) {
|
|
// Fix the offset angle when switching between top-down and isometry
|
|
const gd::String& oldValue =
|
|
behaviorContent.GetStringAttribute("viewpoint", "TopDown", "");
|
|
if (value == _("Top-Down") && oldValue != "TopDown") {
|
|
behaviorContent.SetAttribute(
|
|
"movementAngleOffset",
|
|
behaviorContent.GetDoubleAttribute("movementAngleOffset", 0, "") +
|
|
45);
|
|
} else if (value != _("Top-Down") && oldValue == "TopDown") {
|
|
behaviorContent.SetAttribute(
|
|
"movementAngleOffset",
|
|
behaviorContent.GetDoubleAttribute("movementAngleOffset", 45, "") -
|
|
45);
|
|
}
|
|
|
|
if (value == _("Isometry 2:1 (26.565°)"))
|
|
behaviorContent.SetAttribute("viewpoint", "PixelIsometry");
|
|
else if (value == _("True Isometry (30°)"))
|
|
behaviorContent.SetAttribute("viewpoint", "TrueIsometry");
|
|
else if (value == _("Custom Isometry"))
|
|
behaviorContent.SetAttribute("viewpoint", "CustomIsometry");
|
|
else
|
|
behaviorContent.SetAttribute("viewpoint", "TopDown");
|
|
return true;
|
|
}
|
|
if (name == _("Movement angle offset")) {
|
|
behaviorContent.SetAttribute("movementAngleOffset", value.To<float>());
|
|
}
|
|
|
|
if (value.To<float>() < 0) return false;
|
|
|
|
if (name == _("Acceleration"))
|
|
behaviorContent.SetAttribute("acceleration", value.To<float>());
|
|
else if (name == _("Deceleration"))
|
|
behaviorContent.SetAttribute("deceleration", value.To<float>());
|
|
else if (name == _("Max. speed"))
|
|
behaviorContent.SetAttribute("maxSpeed", value.To<float>());
|
|
else if (name == _("Rotate speed"))
|
|
behaviorContent.SetAttribute("angularMaxSpeed", value.To<float>());
|
|
else if (name == _("Angle offset"))
|
|
behaviorContent.SetAttribute("angleOffset", value.To<float>());
|
|
else if (name == _("Custom isometry angle")) {
|
|
if (value.To<float>() < 1 || value.To<float>() > 44) return false;
|
|
behaviorContent.SetAttribute("customIsometryAngle", value.To<float>());
|
|
} else
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
#endif
|