Files
GDevelop/Extensions/Physics3DBehavior/Physics3DTools.ts
2024-12-11 18:29:10 +01:00

91 lines
2.8 KiB
TypeScript

namespace gdjs {
export namespace physics3d {
export const areObjectsColliding = function (
objectsLists1: Hashtable<Array<gdjs.RuntimeObject>>,
behaviorName: string,
objectsLists2: Hashtable<Array<gdjs.RuntimeObject>>,
behaviorName2: string,
inverted: boolean
) {
return gdjs.evtTools.object.twoListsTest(
gdjs.Physics3DRuntimeBehavior.areObjectsColliding,
objectsLists1,
objectsLists2,
inverted,
behaviorName
);
};
export const haveObjectsStartedColliding = function (
objectsLists1: Hashtable<Array<gdjs.RuntimeObject>>,
behaviorName: string,
objectsLists2: Hashtable<Array<gdjs.RuntimeObject>>,
behaviorName2: string,
inverted: boolean
) {
return gdjs.evtTools.object.twoListsTest(
gdjs.Physics3DRuntimeBehavior.hasCollisionStartedBetween,
objectsLists1,
objectsLists2,
inverted,
behaviorName
);
};
export const haveObjectsStoppedColliding = function (
objectsLists1: Hashtable<Array<gdjs.RuntimeObject>>,
behaviorName: string,
objectsLists2: Hashtable<Array<gdjs.RuntimeObject>>,
behaviorName2: string,
inverted: boolean
) {
return gdjs.evtTools.object.twoListsTest(
gdjs.Physics3DRuntimeBehavior.hasCollisionStoppedBetween,
objectsLists1,
objectsLists2,
inverted,
behaviorName
);
};
type BehaviorNamePair = { character: string; physics: string };
const isOnPlatformAdapter = (
characterObject: gdjs.RuntimeObject,
physicsObject: gdjs.RuntimeObject,
behaviorNamePair: BehaviorNamePair
): boolean => {
const characterBehavior = characterObject.getBehavior(
behaviorNamePair.character
) as gdjs.PhysicsCharacter3DRuntimeBehavior;
const physicsBehavior = physicsObject.getBehavior(
behaviorNamePair.physics
) as gdjs.Physics3DRuntimeBehavior;
if (!characterBehavior || !physicsBehavior) {
return false;
}
return characterBehavior.isOnFloorObject(physicsBehavior);
};
const behaviorNamePair: BehaviorNamePair = { character: '', physics: '' };
export const isOnPlatform = (
characterObjectsLists: Hashtable<Array<gdjs.RuntimeObject>>,
characterBehaviorName: string,
physicsObjectsLists: Hashtable<Array<gdjs.RuntimeObject>>,
physicsBehaviorName: string,
inverted: boolean
) => {
behaviorNamePair.character = characterBehaviorName;
behaviorNamePair.physics = physicsBehaviorName;
return gdjs.evtTools.object.twoListsTest(
isOnPlatformAdapter,
characterObjectsLists,
physicsObjectsLists,
inverted,
behaviorNamePair
);
};
}
}