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GDevelop/Core/GDCore/Project/AbstractEventsBasedEntity.h

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4.8 KiB
C++

/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include <vector>
#include "GDCore/Project/NamedPropertyDescriptor.h"
#include "GDCore/Project/PropertiesContainer.h"
#include "GDCore/Project/EventsFunctionsContainer.h"
#include "GDCore/String.h"
namespace gd {
class SerializerElement;
class Project;
} // namespace gd
namespace gd {
/**
* \brief Represents a behavior or an object that is implemented with events.
*
* It's the responsibility of the IDE to run the logic to transform this into a
* real behavior or object, by declaring an extension and running code generation.
* See `EventsFunctionsExtensionsLoader`.
*
* \ingroup PlatformDefinition
*/
class GD_CORE_API AbstractEventsBasedEntity {
public:
AbstractEventsBasedEntity(
const gd::String& _name,
gd::EventsFunctionsContainer::FunctionOwner functionContainerSource);
virtual ~AbstractEventsBasedEntity(){};
/**
* \brief Return a pointer to a new AbstractEventsBasedEntity constructed from
* this one.
*/
AbstractEventsBasedEntity* Clone() const { return new AbstractEventsBasedEntity(*this); };
/**
* \brief Check if the behavior or object is private - it can't be used outside of its
* extension.
*/
bool IsPrivate() const { return isPrivate; }
/**
* \brief Set that the behavior or object is private - it can't be used outside of its
* extension.
*/
AbstractEventsBasedEntity& SetPrivate(bool isPrivate_) {
isPrivate = isPrivate_;
return *this;
}
/**
* \brief Get the description of the behavior or object, that is displayed in the
* editor.
*/
const gd::String& GetDescription() const { return description; };
/**
* \brief Set the description of the behavior or object, to be displayed in the editor.
*/
virtual AbstractEventsBasedEntity& SetDescription(const gd::String& description_) {
description = description_;
return *this;
}
/**
* \brief Get the internal name of the behavior or object.
*/
const gd::String& GetName() const { return name; };
/**
* \brief Set the internal name of the behavior or object.
*/
AbstractEventsBasedEntity& SetName(const gd::String& name_) {
name = name_;
return *this;
}
/**
* \brief Get the name of the behavior or object, that is displayed in the editor.
*/
const gd::String& GetFullName() const { return fullName; };
/**
* \brief Set the name of the behavior or object, to be displayed in the editor.
*/
AbstractEventsBasedEntity& SetFullName(const gd::String& fullName_) {
fullName = fullName_;
return *this;
}
/**
* \brief Return a reference to the functions of the events based behavior or object.
*/
EventsFunctionsContainer& GetEventsFunctions() {
return eventsFunctionsContainer;
}
/**
* \brief Return a const reference to the functions of the events based
* behavior or object.
*/
const EventsFunctionsContainer& GetEventsFunctions() const {
return eventsFunctionsContainer;
}
/**
* \brief Return a reference to the list of the properties.
*/
gd::PropertiesContainer& GetPropertyDescriptors() {
return propertyDescriptors;
}
/**
* \brief Return a const reference to the list of the properties.
*/
const gd::PropertiesContainer& GetPropertyDescriptors() const {
return propertyDescriptors;
}
/**
* \brief Get the name of the action to change a property.
*/
static gd::String GetPropertyActionName(const gd::String& propertyName) { return "SetProperty" + propertyName; };
/**
* \brief Get the name of the condition to compare a property.
*/
static gd::String GetPropertyConditionName(const gd::String& propertyName) { return "Property" + propertyName; };
/**
* \brief Get the name of the expression to get a property.
*/
static gd::String GetPropertyExpressionName(const gd::String& propertyName) { return "Property" + propertyName; };
/**
* \brief Get the name of the action to toggle a boolean property.
*/
static gd::String GetPropertyToggleActionName(const gd::String& propertyName) { return "ToggleProperty" + propertyName; };
/** \name Serialization
*/
///@{
/**
* \brief Serialize the AbstractEventsBasedEntity to the specified element
*/
virtual void SerializeTo(gd::SerializerElement& element) const;
/**
* \brief Load the AbstractEventsBasedEntity from the specified element
*/
virtual void UnserializeFrom(gd::Project& project,
const gd::SerializerElement& element);
///@}
private:
gd::String name;
gd::String fullName;
gd::String description;
gd::EventsFunctionsContainer eventsFunctionsContainer;
gd::PropertiesContainer propertyDescriptors;
gd::String extensionName;
bool isPrivate = false;
};
} // namespace gd