Files
GDevelop/Core/GDCore/Extensions/Metadata/ObjectMetadata.h
D8H 18e8020bf5 Simplify the list of actions/conditions by removing duplicated actions/conditions that are common between objects (#5494)
* Actions, conditions and expressions related to opacity, size (width/height), scale, animations and other common features are now visible only once when you search for them in actions/conditions (instead of being shown once for every type of object supporting them). This reduces the risk of confusion for new or existing users, notably when multiple versions of the same action were returned by the search and was making it difficult to choose the proper one.
* Internally, this works thanks to default, built-in behaviors that are supported by the objects.
2023-08-25 11:11:55 +02:00

342 lines
12 KiB
C++

/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include "InstructionOrExpressionContainerMetadata.h"
#include <functional>
#include <map>
#include <set>
#include <memory>
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/ObjectConfiguration.h"
#include "GDCore/String.h"
namespace gd {
class InstructionMetadata;
class MultipleInstructionMetadata;
class ExpressionMetadata;
} // namespace gd
typedef std::function<std::unique_ptr<gd::ObjectConfiguration>()>
CreateFunPtr;
namespace gd {
/**
* \brief Contains user-friendly information about an object type, and a
* function to create a new gd::Object of this type.
*
* \ingroup Events
*/
class GD_CORE_API ObjectMetadata : public InstructionOrExpressionContainerMetadata {
public:
/**
* \brief Construct an object metadata, using a "blueprint" object that will
* be copied when a new object is requested.
*/
ObjectMetadata(const gd::String& extensionNamespace_,
const gd::String& name_,
const gd::String& fullname_,
const gd::String& description_,
const gd::String& icon24x24_,
std::shared_ptr<gd::ObjectConfiguration> blueprintObject_);
/**
* \brief Construct an object metadata, without "blueprint" object
*
* \note This is used by events based objects.
*/
ObjectMetadata(const gd::String& extensionNamespace_,
const gd::String& name_,
const gd::String& fullname_,
const gd::String& description_,
const gd::String& icon24x24_);
/**
* \brief Construct an object metadata, with a function that will be called
* to instantiate a new object.
*/
ObjectMetadata(const gd::String& extensionNamespace_,
const gd::String& name_,
const gd::String& fullname_,
const gd::String& description_,
const gd::String& icon24x24_,
CreateFunPtr createFunPtrP);
ObjectMetadata() : createFunPtr(NULL) {}
virtual ~ObjectMetadata(){};
/**
* \brief Declare a new condition as being part of the extension.
* \deprecated Prefer using `AddScopedCondition`, to properly namespace the
* condition.
*/
gd::InstructionMetadata& AddCondition(const gd::String& name_,
const gd::String& fullname_,
const gd::String& description_,
const gd::String& sentence_,
const gd::String& group_,
const gd::String& icon_,
const gd::String& smallicon_) override;
/**
* \brief Declare a new action as being part of the extension.
* \deprecated Prefer using `AddScopedAction`, to properly namespace the
* action.
*/
gd::InstructionMetadata& AddAction(const gd::String& name_,
const gd::String& fullname_,
const gd::String& description_,
const gd::String& sentence_,
const gd::String& group_,
const gd::String& icon_,
const gd::String& smallicon_) override;
/**
* Declare a new condition as being part of the object.
*/
gd::InstructionMetadata& AddScopedCondition(const gd::String& name_,
const gd::String& fullname_,
const gd::String& description_,
const gd::String& sentence_,
const gd::String& group_,
const gd::String& icon_,
const gd::String& smallicon_) override;
/**
* Declare a new action as being part of the object.
*/
gd::InstructionMetadata& AddScopedAction(const gd::String& name_,
const gd::String& fullname_,
const gd::String& description_,
const gd::String& sentence_,
const gd::String& group_,
const gd::String& icon_,
const gd::String& smallicon_) override;
/**
* \brief Declare a new expression as being part of the extension.
*/
gd::ExpressionMetadata& AddExpression(const gd::String& name_,
const gd::String& fullname_,
const gd::String& description_,
const gd::String& group_,
const gd::String& smallicon_) override;
/**
* \brief Declare a new string expression as being part of the extension.
*/
gd::ExpressionMetadata& AddStrExpression(const gd::String& name_,
const gd::String& fullname_,
const gd::String& description_,
const gd::String& group_,
const gd::String& smallicon_) override;
/**
* \brief Declare a new expression and condition as being part of the
* object.
* \note It's recommended to use this function to avoid declaring twice a
* similar expression/condition.
*/
gd::MultipleInstructionMetadata AddExpressionAndCondition(
const gd::String& type,
const gd::String& name,
const gd::String& fullname,
const gd::String& description,
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon) override;
/**
* \brief Declare a new expression, condition and action as being part of the
* object.
* \note The action name is prefixed by "Set" (and the namespace, as the
* condition).
* \note It's recommended to use this function to avoid declaring
* 3 times a similar expression/condition/action.
*/
gd::MultipleInstructionMetadata AddExpressionAndConditionAndAction(
const gd::String& type,
const gd::String& name,
const gd::String& fullname,
const gd::String& description,
const gd::String& sentenceName,
const gd::String& group,
const gd::String& icon) override;
/**
* \brief Create a new action which is the duplicate of the specified one.
*
* Useful for handling a deprecated action that is just a "copy" of the new
* one.
*/
gd::InstructionMetadata& AddDuplicatedAction(
const gd::String& newActionName, const gd::String& copiedActionName) override;
/**
* \brief Create a new condition which is the duplicate of the specified one.
*
* Useful for handling a deprecated condition that is just a "copy" of the new
* one.
*/
gd::InstructionMetadata& AddDuplicatedCondition(
const gd::String& newConditionName,
const gd::String& copiedConditionName) override;
/**
* \brief Set the name shown to the user.
*/
ObjectMetadata& SetFullName(const gd::String& fullname_) override;
/**
* \brief Set the description shown to the user.
*/
ObjectMetadata& SetDescription(const gd::String& description_) override;
/**
* \brief Get the help path of the object, relative to the GDevelop
* documentation root.
*/
const gd::String& GetHelpPath() const override { return helpPath; }
/**
* \brief Set the help path of the object, relative to the GDevelop
* documentation root.
*
* The object instructions will have this help path set by
* default, unless you call SetHelpPath on them.
*/
ObjectMetadata& SetHelpPath(const gd::String& path) override {
helpPath = path;
return *this;
}
/**
* \brief Set the (user friendly) name of the group this object must
* be categorised in.
*/
ObjectMetadata& SetCategoryFullName(const gd::String& categoryFullName_) {
categoryFullName = categoryFullName_;
return *this;
}
/**
* \brief The "capabilities" that are offered by through behaviors.
*/
const std::set<gd::String>& GetDefaultBehaviors() const {
return defaultBehaviorTypes;
}
/**
* \brief Return true if object has a default behavior of the given type.
*/
bool HasDefaultBehavior(const gd::String& behaviorType) const {
return defaultBehaviorTypes.find(behaviorType) != defaultBehaviorTypes.end();
}
/**
* \brief Add a "capability" that is offered by through a behavior.
*/
ObjectMetadata& AddDefaultBehavior(
const gd::String& behaviorType) {
defaultBehaviorTypes.insert(behaviorType);
return *this;
}
const gd::String& GetName() const override { return name; }
const gd::String& GetFullName() const override { return fullname; }
const gd::String& GetCategoryFullName() const { return categoryFullName; }
const gd::String& GetHelpUrl() const { return helpUrl; }
const gd::String& GetDescription() const override { return description; }
const gd::String& GetIconFilename() const override { return iconFilename; }
/**
* \brief Set the URL pointing to the help page about this object
* \note The path to the page must be relative to the wiki url.
* \deprecated Use SetHelpPath instead
*/
ObjectMetadata& SetHelpUrl(const gd::String& url);
/**
* \brief Erase any existing include file and add the specified include.
* \note The requirement may vary depending on the platform: Most of the time,
* the include file contains the declaration of the object.
*/
ObjectMetadata& SetIncludeFile(const gd::String& includeFile) override;
/**
* \brief Add a file to the already existing include files.
*/
ObjectMetadata& AddIncludeFile(const gd::String& includeFile) override;
/**
* \brief Return a reference to a map containing the names of the actions
* (as keys) and the metadata associated with (as values).
*/
std::map<gd::String, gd::InstructionMetadata>& GetAllActions() override { return actionsInfos; };
/**
* \see gd::PlatformExtension::GetAllActions
*/
std::map<gd::String, gd::InstructionMetadata>& GetAllConditions() override { return conditionsInfos; };
/**
* \see gd::PlatformExtension::GetAllActions
*/
std::map<gd::String, gd::ExpressionMetadata>& GetAllExpressions() override { return expressionsInfos; };
/**
* \see gd::PlatformExtension::GetAllActions
*/
std::map<gd::String, gd::ExpressionMetadata>& GetAllStrExpressions() override { return strExpressionsInfos; };
/**
* \brief Set the object to be hidden in the IDE.
*
* Used mainly when an object is deprecated.
*/
ObjectMetadata &SetHidden() {
hidden = true;
return *this;
}
/**
* \brief Return true if the instruction must be hidden in the IDE.
*/
bool IsHidden() const { return hidden; }
std::map<gd::String, gd::InstructionMetadata> conditionsInfos;
std::map<gd::String, gd::InstructionMetadata> actionsInfos;
std::map<gd::String, gd::ExpressionMetadata> expressionsInfos;
std::map<gd::String, gd::ExpressionMetadata> strExpressionsInfos;
std::vector<gd::String> includeFiles;
gd::String className;
CreateFunPtr createFunPtr;
private:
gd::String extensionNamespace;
gd::String name;
gd::String helpPath;
gd::String helpUrl; ///< Deprecated. Use helpPath instead.
gd::String fullname;
gd::String description;
gd::String iconFilename;
gd::String categoryFullName;
std::set<gd::String> defaultBehaviorTypes;
bool hidden = false;
std::shared_ptr<gd::ObjectConfiguration>
blueprintObject; ///< The "blueprint" object to be copied when a new
///< object is asked. Can be null in case a creation
///< function is passed or for events based objects
///< (CustomObject are using EventBasedObject, they
///< don't need blueprints).
};
} // namespace gd