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GDevelop/Extensions/Box3DObject/Box3DObject.h

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C++

/**
GDevelop - Box 3D Extension
Copyright (c) 2008-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#ifndef BOX3DOBJECT_H
#define BOX3DOBJECT_H
#include "GDCpp/Runtime/Project/Object.h"
#include "GDCpp/Runtime/RuntimeObject.h"
#include <memory>
class SFMLTextureWrapper;
class RuntimeScene;
namespace gd { class Object; }
namespace gd { class ImageManager; }
namespace gd { class InitialInstance; }
namespace gd { class SerializerElement; }
#if defined(GD_IDE_ONLY)
class wxBitmap;
class wxWindow;
namespace gd { class Project; }
namespace gd { class MainFrameWrapper; }
#endif
/**
* \brief 3D Box object
*/
class GD_EXTENSION_API Box3DObject : public gd::Object
{
public :
Box3DObject(gd::String name_);
virtual ~Box3DObject();
virtual gd::Object * Clone() const { return new Box3DObject(*this);}
#if defined(GD_IDE_ONLY)
virtual void LoadResources(gd::Project & project, gd::Layout & layout);
virtual void DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout);
virtual sf::Vector2f GetInitialInstanceDefaultSize(gd::InitialInstance & instance, gd::Project & project, gd::Layout & layout) const;
virtual bool GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail) const;
virtual void ExposeResources(gd::ArbitraryResourceWorker & worker);
virtual void EditObject( wxWindow* parent, gd::Project & game_, gd::MainFrameWrapper & mainFrameWrapper_ );
virtual std::map<gd::String, gd::PropertyDescriptor> GetInitialInstanceProperties(const gd::InitialInstance & position, gd::Project & game, gd::Layout & scene);
virtual bool UpdateInitialInstanceProperty(gd::InitialInstance & position, const gd::String & name, const gd::String & value, gd::Project & game, gd::Layout & scene);
#endif
virtual float GetWidth() const { return width; };
virtual float GetHeight() const { return height; };
virtual inline void SetWidth(float newWidth) {width = newWidth;};
virtual inline void SetHeight(float newHeight) {height = newHeight;};
float GetDepth() const { return depth; }
void SetDepth(float depth_) { depth = depth_; }
gd::String frontTextureName;
gd::String topTextureName;
gd::String bottomTextureName;
gd::String leftTextureName;
gd::String rightTextureName;
gd::String backTextureName;
private:
virtual void DoUnserializeFrom(gd::Project & project, const gd::SerializerElement & element);
#if defined(GD_IDE_ONLY)
virtual void DoSerializeTo(gd::SerializerElement & element) const;
#endif
float width;
float height;
float depth;
std::shared_ptr<SFMLTextureWrapper> frontTexture;
std::shared_ptr<SFMLTextureWrapper> topTexture;
std::shared_ptr<SFMLTextureWrapper> bottomTexture;
std::shared_ptr<SFMLTextureWrapper> leftTexture;
std::shared_ptr<SFMLTextureWrapper> rightTexture;
std::shared_ptr<SFMLTextureWrapper> backTexture;
};
class GD_EXTENSION_API RuntimeBox3DObject : public RuntimeObject
{
public :
RuntimeBox3DObject(RuntimeScene & scene, const Box3DObject & box3DObject);
virtual ~RuntimeBox3DObject() {};
virtual RuntimeObject * Clone() const { return new RuntimeBox3DObject(*this);}
virtual bool ExtraInitializationFromInitialInstance(const gd::InitialInstance & position);
virtual bool Draw(sf::RenderTarget & renderTarget);
virtual inline bool SetAngle(float newAngle) { yaw = newAngle; return true;};
virtual inline float GetAngle() const {return yaw;};
float GetPitch() const { return pitch; }
void SetPitch(float pitch_) { pitch = pitch_; }
float GetRoll() const { return roll; }
void SetRoll(float roll_) { roll = roll_; }
virtual float GetWidth() const { return width; };
virtual float GetHeight() const { return height; };
virtual inline void SetWidth(float newWidth) {width = newWidth;};
virtual inline void SetHeight(float newHeight) {height = newHeight;};
inline void SetZPosition(float newZ) {zPosition = newZ;};
inline float GetZPosition() const {return zPosition;};
float GetDepth() const { return depth; }
void SetDepth(float depth_) { depth = depth_; }
gd::String frontTextureName;
gd::String topTextureName;
gd::String bottomTextureName;
gd::String leftTextureName;
gd::String rightTextureName;
gd::String backTextureName;
#if defined(GD_IDE_ONLY)
virtual void GetPropertyForDebugger (std::size_t propertyNb, gd::String & name, gd::String & value) const;
virtual bool ChangeProperty(std::size_t propertyNb, gd::String newValue);
virtual std::size_t GetNumberOfProperties() const;
#endif
private:
float width;
float height;
float depth;
float zPosition;
float yaw;
float pitch;
float roll;
std::shared_ptr<SFMLTextureWrapper> frontTexture;
std::shared_ptr<SFMLTextureWrapper> topTexture;
std::shared_ptr<SFMLTextureWrapper> bottomTexture;
std::shared_ptr<SFMLTextureWrapper> leftTexture;
std::shared_ptr<SFMLTextureWrapper> rightTexture;
std::shared_ptr<SFMLTextureWrapper> backTexture;
};
#endif // BOX3DOBJECT_H