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50 lines
1.3 KiB
TypeScript
50 lines
1.3 KiB
TypeScript
/*
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* GDevelop JS Platform
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* Copyright 2013-2023 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
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* This project is released under the MIT License.
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*/
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namespace gdjs {
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/**
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* A resource managers that download and remember downloaded content for one
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* kind of resource.
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*/
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export interface ResourceManager {
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/**
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* Load the specified resource.
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*
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* This method will be run during the game. It should only do light tasks
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* like file downloading.
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*/
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loadResource(resourceName: string): Promise<void>;
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/**
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* Process the specified resource.
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*
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* This method will only be run while loading screen is shown. It can do
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* heavy tasks like parsing data.
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*/
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processResource(resourceName: string): Promise<void>;
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/**
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* Return the kind of resources handled by this manager.
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*/
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getResourceKinds(): Array<ResourceKind>;
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/**
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* Clear all resources, data, loaders stored by this manager.
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* Using the manager after calling this method is undefined behavior.
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*/
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dispose(): void;
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/**
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* Clear any data in cache for a resource. Embedded resources are also
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* cleared.
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*
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* Usually called when scene resources are unloaded.
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*
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* @param resourceData The resource to clear
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*/
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unloadResource(resourceData: ResourceData): void;
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}
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}
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