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* The collision mask is read from the tile maps exported by Tiled 1.9+. * Several collision masks can be used for instance to have platforms and ladders. * Take a look to the wiki for more details https://wiki.gdevelop.io/gdevelop5/objects/tilemap
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5 lines
52 B
Plaintext
/dist/
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/coverage/
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/node_modules/
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/package-lock.json
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