Files
GDevelop/Extensions/BBText/bbtextruntimeobject.ts

281 lines
7.7 KiB
TypeScript

namespace gdjs {
/** Base parameters for {@link gdjs.BBTextRuntimeObject} */
export type BBTextObjectDataType = {
/** The base parameters of the BBText */
content: {
/** The opacity of the BBText */
opacity: number;
/** Deprecated - Is the text visible? */
visible: boolean;
/** Content of the text */
text: string;
/** The color of the text */
color: string;
/** The font of the text */
fontFamily: string;
/** The size of the text */
fontSize: number;
/** Activate word wrap if set to true */
wordWrap: boolean;
/** Alignment of the text: "left", "center" or "right" */
align: 'left' | 'center' | 'right';
};
};
export type BBTextObjectData = ObjectData & BBTextObjectDataType;
/**
* Displays a rich text using BBCode markup (allowing to set parts of the text as bold, italic, use different colors and shadows).
*/
export class BBTextRuntimeObject extends gdjs.RuntimeObject {
_opacity: float;
_text: string;
/** color in format [r, g, b], where each component is in the range [0, 255] */
_color: integer[];
_fontFamily: string;
_fontSize: number;
_wordWrap: boolean;
_wrappingWidth: float = 250;
// This value is the default wrapping width of the runtime object.
_align: string;
_renderer: gdjs.BBTextRuntimeObjectRenderer;
// While this should rather be exposed as a property for all objects, honor the "visible"
// property that is specific to this object.
hidden: boolean;
/**
* @param runtimeScene The scene the object belongs to.
* @param objectData The object data used to initialize the object
*/
constructor(runtimeScene: gdjs.RuntimeScene, objectData: BBTextObjectData) {
super(runtimeScene, objectData);
// @ts-ignore - parseFloat should not be required, but GDevelop 5.0 beta 92 and below were storing it as a string.
this._opacity = parseFloat(objectData.content.opacity);
this._text = objectData.content.text;
this._color = gdjs.rgbOrHexToRGBColor(objectData.content.color);
this._fontFamily = objectData.content.fontFamily;
// @ts-ignore - parseFloat should not be required, but GDevelop 5.0 beta 92 and below were storing it as a string.
this._fontSize = parseFloat(objectData.content.fontSize);
this._wordWrap = objectData.content.wordWrap;
this._align = objectData.content.align;
this._renderer = new gdjs.BBTextRuntimeObjectRenderer(this, runtimeScene);
this.hidden = !objectData.content.visible;
// *ALWAYS* call `this.onCreated()` at the very end of your object constructor.
this.onCreated();
}
getRendererObject() {
return this._renderer.getRendererObject();
}
// @ts-ignore
updateFromObjectData(
oldObjectData: BBTextObjectDataType,
newObjectData: BBTextObjectDataType
): boolean {
if (oldObjectData.content.opacity !== newObjectData.content.opacity) {
this.setOpacity(newObjectData.content.opacity);
}
if (oldObjectData.content.visible !== newObjectData.content.visible) {
this.hide(!newObjectData.content.visible);
}
if (oldObjectData.content.text !== newObjectData.content.text) {
this.setBBText(newObjectData.content.text);
}
if (oldObjectData.content.color !== newObjectData.content.color) {
this._color = gdjs.rgbOrHexToRGBColor(newObjectData.content.color);
this._renderer.updateColor();
}
if (
oldObjectData.content.fontFamily !== newObjectData.content.fontFamily
) {
this.setFontFamily(newObjectData.content.fontFamily);
}
if (oldObjectData.content.fontSize !== newObjectData.content.fontSize) {
this.setFontSize(newObjectData.content.fontSize);
}
if (oldObjectData.content.wordWrap !== newObjectData.content.wordWrap) {
this.setWordWrap(newObjectData.content.wordWrap);
}
if (oldObjectData.content.align !== newObjectData.content.align) {
this.setAlignment(newObjectData.content.align);
}
return true;
}
/**
* Initialize the extra parameters that could be set for an instance.
*/
extraInitializationFromInitialInstance(initialInstanceData: InstanceData) {
if (initialInstanceData.customSize) {
this.setWrappingWidth(initialInstanceData.width);
} else {
this.setWrappingWidth(
// This value is the default wrapping width of the runtime object.
250
);
}
}
onDestroyFromScene(runtimeScene): void {
super.onDestroyFromScene(runtimeScene);
}
/**
* Set the markup text to display.
*/
setBBText(text): void {
this._text = text;
this._renderer.updateText();
}
/**
* Get the markup text displayed by the object.
*/
getBBText() {
return this._text;
}
setColor(rgbColorString): void {
this._color = gdjs.rgbOrHexToRGBColor(rgbColorString);
this._renderer.updateColor();
}
/**
* Get the base color.
* @return The color as a "R;G;B" string, for example: "255;0;0"
*/
getColor(): string {
return this._color[0] + ';' + this._color[1] + ';' + this._color[2];
}
setFontSize(fontSize): void {
this._fontSize = fontSize;
this._renderer.updateFontSize();
}
getFontSize() {
return this._fontSize;
}
setFontFamily(fontFamily): void {
this._fontFamily = fontFamily;
this._renderer.updateFontFamily();
}
getFontFamily() {
return this._fontFamily;
}
setAlignment(align): void {
this._align = align;
this._renderer.updateAlignment();
}
getAlignment() {
return this._align;
}
/**
* Set object position on X axis.
* @param x The new position X of the object.
*/
setX(x: float): void {
super.setX(x);
this._renderer.updatePosition();
}
/**
* Set object position on Y axis.
* @param y The new position Y of the object.
*/
setY(y: float): void {
super.setY(y);
this._renderer.updatePosition();
}
/**
* Set the angle of the object.
* @param angle The new angle of the object.
*/
setAngle(angle: float): void {
super.setAngle(angle);
this._renderer.updateAngle();
}
/**
* Set object opacity.
* @param opacity The new opacity of the object (0-255).
*/
setOpacity(opacity: float): void {
if (opacity < 0) {
opacity = 0;
}
if (opacity > 255) {
opacity = 255;
}
this._opacity = opacity;
this._renderer.updateOpacity();
}
/**
* Get object opacity.
*/
getOpacity() {
return this._opacity;
}
/**
* Set the width.
* @param width The new width in pixels.
*/
setWrappingWidth(width: float): void {
if (this._wrappingWidth === width) return;
this._wrappingWidth = width;
this._renderer.updateWrappingWidth();
this.hitBoxesDirty = true;
}
/**
* Get the wrapping width of the object.
*/
getWrappingWidth(): float {
return this._wrappingWidth;
}
setWordWrap(wordWrap: boolean): void {
if (this._wordWrap === wordWrap) return;
this._wordWrap = wordWrap;
this._renderer.updateWordWrap();
this.hitBoxesDirty = true;
}
getWordWrap() {
return this._wordWrap;
}
/**
* Get the width of the object.
*/
getWidth(): float {
return this._renderer.getWidth();
}
/**
* Get the height of the object.
*/
getHeight(): float {
return this._renderer.getHeight();
}
}
// @ts-ignore
gdjs.registerObject('BBText::BBText', gdjs.BBTextRuntimeObject);
}